CArtHandler.cpp 49 KB

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  1. #include "StdInc.h"
  2. #include "CArtHandler.h"
  3. #include "Filesystem/CResourceLoader.h"
  4. #include "CGeneralTextHandler.h"
  5. #include <boost/random/linear_congruential.hpp>
  6. #include "VCMI_Lib.h"
  7. #include "CSpellHandler.h"
  8. #include "CObjectHandler.h"
  9. #include "NetPacks.h"
  10. #include "JsonNode.h"
  11. using namespace boost::assign;
  12. /*
  13. * CArtHandler.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. extern boost::rand48 ran;
  22. extern Bonus * ParseBonus (const JsonVector &ability_vec);
  23. const std::string & CArtifact::Name() const
  24. {
  25. if(name.size())
  26. return name;
  27. else
  28. return VLC->generaltexth->artifNames[id];
  29. }
  30. const std::string & CArtifact::Description() const
  31. {
  32. if(description.size())
  33. return description;
  34. else
  35. return VLC->generaltexth->artifDescriptions[id];
  36. }
  37. bool CArtifact::isBig () const
  38. {
  39. return VLC->arth->isBigArtifact(id);
  40. }
  41. // /**
  42. // * Checks whether the artifact fits at a given slot.
  43. // * @param artifWorn A hero's set of worn artifacts.
  44. // */
  45. // bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
  46. // {
  47. // if (!vstd::contains(possibleSlots, slotID))
  48. // return false;
  49. //
  50. // // Can't put an artifact in a locked slot.
  51. // std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
  52. // if (it != artifWorn.end() && it->second->id == 145)
  53. // return false;
  54. //
  55. // // Check if a combination artifact fits.
  56. // // TODO: Might want a more general algorithm?
  57. // // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
  58. // if (constituents != NULL)
  59. // {
  60. // std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
  61. // const ui16 ringSlots[] = {6, 7};
  62. // const ui16 miscSlots[] = {9, 10, 11, 12, 18};
  63. // int rings = 0;
  64. // int misc = 0;
  65. //
  66. // VLC->arth->unequipArtifact(tempArtifWorn, slotID);
  67. //
  68. // BOOST_FOREACH(ui32 constituentID, *constituents)
  69. // {
  70. // const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
  71. // const int slot = constituent.possibleSlots[0];
  72. //
  73. // if (slot == 6 || slot == 7)
  74. // rings++;
  75. // else if ((slot >= 9 && slot <= 12) || slot == 18)
  76. // misc++;
  77. // else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
  78. // return false;
  79. // }
  80. //
  81. // // Ensure enough ring slots are free
  82. // for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
  83. // {
  84. // if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
  85. // rings--;
  86. // }
  87. // if (rings > 0)
  88. // return false;
  89. //
  90. // // Ensure enough misc slots are free.
  91. // for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
  92. // {
  93. // if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
  94. // misc--;
  95. // }
  96. // if (misc > 0)
  97. // return false;
  98. // }
  99. //
  100. // return true;
  101. // }
  102. // bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
  103. // {
  104. // if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
  105. // return false;
  106. //
  107. // const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
  108. // assert(artifact.constituents);
  109. //
  110. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  111. // {
  112. // bool found = false;
  113. // for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
  114. // {
  115. // if (it->second->id == constituentID)
  116. // {
  117. // found = true;
  118. // break;
  119. // }
  120. // }
  121. // if (!found)
  122. // return false;
  123. // }
  124. //
  125. // return true;
  126. // }
  127. CArtifact::CArtifact()
  128. {
  129. setNodeType(ARTIFACT);
  130. }
  131. CArtifact::~CArtifact()
  132. {
  133. }
  134. int CArtifact::getArtClassSerial() const
  135. {
  136. if(id == 1)
  137. return 4;
  138. switch(aClass)
  139. {
  140. case ART_TREASURE:
  141. return 0;
  142. case ART_MINOR:
  143. return 1;
  144. case ART_MAJOR:
  145. return 2;
  146. case ART_RELIC:
  147. return 3;
  148. case ART_SPECIAL:
  149. return 5;
  150. }
  151. return -1;
  152. }
  153. std::string CArtifact::nodeName() const
  154. {
  155. return "Artifact: " + Name();
  156. }
  157. // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
  158. // {
  159. // //combined artifact carries bonuses from its parts
  160. // if(constituents)
  161. // {
  162. // BOOST_FOREACH(ui32 id, *constituents)
  163. // out.insert(VLC->arth->artifacts[id]);
  164. // }
  165. // }
  166. // void CScroll::Init()
  167. // {
  168. // // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
  169. // // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
  170. // }
  171. void CArtifact::setDescription (std::string desc)
  172. {
  173. description = desc;
  174. }
  175. void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
  176. {
  177. Bonus b;
  178. b.type = Bonus::LEVEL_COUNTER;
  179. b.val = 1;
  180. b.duration = Bonus::COMMANDER_KILLED;
  181. art->accumulateBonus (b);
  182. BOOST_FOREACH (auto bonus, bonusesPerLevel)
  183. {
  184. if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
  185. {
  186. art->accumulateBonus (bonus.second);
  187. }
  188. }
  189. BOOST_FOREACH (auto bonus, thresholdBonuses)
  190. {
  191. if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
  192. {
  193. art->addNewBonus (&bonus.second);
  194. }
  195. }
  196. }
  197. CArtHandler::CArtHandler()
  198. {
  199. VLC->arth = this;
  200. // War machines are the default big artifacts.
  201. for (ui32 i = 3; i <= 6; i++)
  202. bigArtifacts.insert(i);
  203. }
  204. CArtHandler::~CArtHandler()
  205. {
  206. for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
  207. {
  208. delete (*it)->constituents;
  209. delete (*it)->constituentOf;
  210. }
  211. }
  212. void CArtHandler::loadArtifacts(bool onlyTxt)
  213. {
  214. std::vector<ui16> slots;
  215. slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  216. growingArtifacts += 146, 147, 148, 150, 151, 152, 153;
  217. static std::map<char, CArtifact::EartClass> classes =
  218. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  219. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/ARTRAITS.TXT"));
  220. std::string buf((char*)textFile.first.get(), textFile.second);
  221. std::string dump, pom;
  222. int it=0;
  223. for(int i=0; i<2; ++i)
  224. {
  225. loadToIt(dump,buf,it,3);
  226. }
  227. VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
  228. VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
  229. std::map<ui32,ui8>::iterator itr;
  230. for (int i=0; i<GameConstants::ARTIFACTS_QUANTITY; i++)
  231. {
  232. CArtifact *art;
  233. if (vstd::contains (growingArtifacts, i))
  234. {
  235. art = new CGrowingArtifact();
  236. }
  237. else
  238. {
  239. art = new CArtifact();
  240. }
  241. CArtifact &nart = *art;
  242. nart.id=i;
  243. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  244. loadToIt(pom,buf,it,4);
  245. nart.price=atoi(pom.c_str());
  246. nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
  247. nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
  248. nart.possibleSlots[ArtBearer::COMMANDER];
  249. for(int j=0;j<slots.size();j++)
  250. {
  251. loadToIt(pom,buf,it,4);
  252. if(pom.size() && pom[0]=='x')
  253. nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
  254. }
  255. loadToIt(pom,buf,it,4);
  256. nart.aClass = classes[pom[0]];
  257. //load description and remove quotation marks
  258. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  259. loadToIt(desc,buf,it,3);
  260. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  261. desc = desc.substr(1,desc.size()-2);
  262. if(onlyTxt)
  263. continue;
  264. // Fill in information about combined artifacts. Should perhaps be moved to a config file?
  265. nart.constituentOf = NULL;
  266. switch (nart.id)
  267. {
  268. case 129: // Angelic Alliance
  269. nart.constituents = new std::vector<ui32>();
  270. *nart.constituents += 31, 32, 33, 34, 35, 36;
  271. break;
  272. case 130: // Cloak of the Undead King
  273. nart.constituents = new std::vector<ui32>();
  274. *nart.constituents += 54, 55, 56;
  275. break;
  276. case 131: // Elixir of Life
  277. nart.constituents = new std::vector<ui32>();
  278. *nart.constituents += 94, 95, 96;
  279. break;
  280. case 132: // Armor of the Damned
  281. nart.constituents = new std::vector<ui32>();
  282. *nart.constituents += 8, 14, 20, 26;
  283. break;
  284. case 133: // Statue of Legion
  285. nart.constituents = new std::vector<ui32>();
  286. *nart.constituents += 118, 119, 120, 121, 122;
  287. break;
  288. case 134: // Power of the Dragon Father
  289. nart.constituents = new std::vector<ui32>();
  290. *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
  291. break;
  292. case 135: // Titan's Thunder
  293. nart.constituents = new std::vector<ui32>();
  294. *nart.constituents += 12, 18, 24, 30;
  295. break;
  296. case 136: // Admiral's Hat
  297. nart.constituents = new std::vector<ui32>();
  298. *nart.constituents += 71, 123;
  299. break;
  300. case 137: // Bow of the Sharpshooter
  301. nart.constituents = new std::vector<ui32>();
  302. *nart.constituents += 60, 61, 62;
  303. break;
  304. case 138: // Wizards' Well
  305. nart.constituents = new std::vector<ui32>();
  306. *nart.constituents += 73, 74, 75;
  307. break;
  308. case 139: // Ring of the Magi
  309. nart.constituents = new std::vector<ui32>();
  310. *nart.constituents += 76, 77, 78;
  311. break;
  312. case 140: // Cornucopia
  313. nart.constituents = new std::vector<ui32>();
  314. *nart.constituents += 109, 110, 111, 113;
  315. break;
  316. // TODO: WoG combinationals
  317. default:
  318. nart.constituents = NULL;
  319. break;
  320. }
  321. artifacts.push_back(&nart);
  322. }
  323. if (GameConstants::COMMANDERS)
  324. { //TODO: move all artifacts config to separate json file
  325. const JsonNode config(ResourceID("config/commanders.json"));
  326. BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
  327. {
  328. auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
  329. BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
  330. {
  331. ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
  332. }
  333. BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
  334. {
  335. ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
  336. }
  337. }
  338. }
  339. sortArts();
  340. if(onlyTxt)
  341. return;
  342. addBonuses();
  343. // Populate reverse mappings of combinational artifacts.
  344. BOOST_FOREACH(CArtifact *artifact, artifacts)
  345. {
  346. if (artifact->constituents != NULL)
  347. {
  348. BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
  349. {
  350. if (artifacts[constituentID]->constituentOf == NULL)
  351. artifacts[constituentID]->constituentOf = new std::vector<ui32>();
  352. artifacts[constituentID]->constituentOf->push_back(artifact->id);
  353. }
  354. }
  355. }
  356. }
  357. int CArtHandler::convertMachineID(int id, bool creToArt )
  358. {
  359. int dif = 142;
  360. if(creToArt)
  361. {
  362. switch (id)
  363. {
  364. case 147:
  365. dif--;
  366. break;
  367. case 148:
  368. dif++;
  369. break;
  370. }
  371. dif = -dif;
  372. }
  373. else
  374. {
  375. switch (id)
  376. {
  377. case 6:
  378. dif--;
  379. break;
  380. case 5:
  381. dif++;
  382. break;
  383. }
  384. }
  385. return id + dif;
  386. }
  387. void CArtHandler::sortArts()
  388. {
  389. //for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
  390. //{
  391. // switch (allowedArtifacts[i]->aClass)
  392. // {
  393. // case CArtifact::ART_TREASURE:
  394. // treasures.push_back(allowedArtifacts[i]);
  395. // break;
  396. // case CArtifact::ART_MINOR:
  397. // minors.push_back(allowedArtifacts[i]);
  398. // break;
  399. // case CArtifact::ART_MAJOR:
  400. // majors.push_back(allowedArtifacts[i]);
  401. // break;
  402. // case CArtifact::ART_RELIC:
  403. // relics.push_back(allowedArtifacts[i]);
  404. // break;
  405. // }
  406. //}
  407. }
  408. void CArtHandler::erasePickedArt (si32 id)
  409. {
  410. std::vector<CArtifact*>* ptr;
  411. CArtifact *art = artifacts[id];
  412. switch (art->aClass)
  413. {
  414. case CArtifact::ART_TREASURE:
  415. ptr = &treasures;
  416. break;
  417. case CArtifact::ART_MINOR:
  418. ptr = &minors;
  419. break;
  420. case CArtifact::ART_MAJOR:
  421. ptr = &majors;
  422. break;
  423. case CArtifact::ART_RELIC:
  424. ptr = &relics;
  425. break;
  426. default: //special artifacts should not be erased
  427. return;
  428. }
  429. ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
  430. }
  431. ui16 CArtHandler::getRandomArt(int flags)
  432. {
  433. std::vector<ConstTransitivePtr<CArtifact> > out;
  434. getAllowed(out, flags);
  435. ui16 id = out[ran() % out.size()]->id;
  436. erasePickedArt (id);
  437. return id;
  438. }
  439. ui16 CArtHandler::getArtSync (ui32 rand, int flags)
  440. {
  441. std::vector<ConstTransitivePtr<CArtifact> > out;
  442. getAllowed(out, flags);
  443. CArtifact *art = out[rand % out.size()];
  444. return art->id;
  445. }
  446. void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
  447. {
  448. if (flags & CArtifact::ART_TREASURE)
  449. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  450. if (flags & CArtifact::ART_MINOR)
  451. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  452. if (flags & CArtifact::ART_MAJOR)
  453. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  454. if (flags & CArtifact::ART_RELIC)
  455. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  456. if (!out.size()) //no artifact of specified rarity, we need to take another one
  457. {
  458. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  459. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  460. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  461. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  462. }
  463. if (!out.size()) //no arts are available at all
  464. {
  465. out.resize (64);
  466. std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
  467. }
  468. }
  469. void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
  470. {
  471. if (arts->empty()) //restock available arts
  472. {
  473. for (int i = 0; i < allowedArtifacts.size(); ++i)
  474. {
  475. if (allowedArtifacts[i]->aClass == flag)
  476. arts->push_back(allowedArtifacts[i]);
  477. }
  478. }
  479. for (int i = 0; i < arts->size(); ++i)
  480. {
  481. CArtifact *art = (*arts)[i];
  482. out.push_back(art);
  483. }
  484. }
  485. void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter, int additionalInfo)
  486. {
  487. Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  488. added->additionalInfo = additionalInfo;
  489. added->valType = valType;
  490. added->limiter.reset(limiter);
  491. if(type == Bonus::MORALE || type == Bonus::LUCK)
  492. added->description = artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  493. else
  494. added->description = artifacts[aid]->Name();
  495. artifacts[aid]->addNewBonus(added);
  496. }
  497. void CArtHandler::giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype, IPropagator* propagator /*= NULL*/, int additionalInfo)
  498. {
  499. Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  500. added->additionalInfo = additionalInfo;
  501. added->valType = Bonus::BASE_NUMBER;
  502. added->propagator.reset(propagator);
  503. if(type == Bonus::MORALE || type == Bonus::LUCK)
  504. added->description = artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  505. else
  506. added->description = artifacts[aid]->Name();
  507. artifacts[aid]->addNewBonus(added);
  508. }
  509. void CArtHandler::makeItCreatureArt (int aid, bool onlyCreature /*=true*/)
  510. {
  511. CArtifact *a = artifacts[aid];
  512. if (onlyCreature)
  513. {
  514. a->possibleSlots[ArtBearer::HERO].clear();
  515. a->possibleSlots[ArtBearer::COMMANDER].clear();
  516. }
  517. a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
  518. };
  519. void CArtHandler::makeItCommanderArt (int aid, bool onlyCommander /*=true*/)
  520. {
  521. CArtifact *a = artifacts[aid];
  522. if (onlyCommander)
  523. {
  524. a->possibleSlots[ArtBearer::HERO].clear();
  525. a->possibleSlots[ArtBearer::CREATURE].clear();
  526. }
  527. for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
  528. a->possibleSlots[ArtBearer::COMMANDER].push_back(i);
  529. };
  530. void CArtHandler::addBonuses()
  531. {
  532. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
  533. #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
  534. #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
  535. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
  536. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  537. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  538. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  539. //Attack bonus artifacts (Weapons)
  540. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  541. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  542. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  543. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  544. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  545. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  546. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  547. //Defense bonus artifacts (Shields)
  548. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  549. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  550. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  551. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  552. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  553. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  554. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  555. //Knowledge bonus artifacts (Helmets)
  556. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  557. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  558. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  559. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  560. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  561. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  562. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  563. //Spell power bonus artifacts (Armours)
  564. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  565. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  566. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  567. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  568. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  569. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  570. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  571. //All primary skills (various)
  572. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  573. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  574. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  575. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  576. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  577. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  578. //Attack and Defense (various)
  579. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  580. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  581. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  582. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  583. //Spell power and Knowledge (various)
  584. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  585. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  586. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  587. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  588. //Luck and morale
  589. ART_MORALE(45,+1); //Still Eye of the Dragon
  590. ART_LUCK(45,+1); //Still Eye of the Dragon
  591. ART_LUCK(46,+1); //Clover of Fortune
  592. ART_LUCK(47,+1); //Cards of Prophecy
  593. ART_LUCK(48,+1); //Ladybird of Luck
  594. ART_MORALE(49,+1); //Badge of Courage -> +1 morale
  595. giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
  596. ART_MORALE(50,+1); //Crest of Valor
  597. ART_MORALE(51,+1); //Glyph of Gallantry
  598. giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
  599. giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
  600. //necromancy bonus
  601. giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
  602. giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
  603. giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
  604. giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
  605. giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
  606. giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
  607. //archery bonus
  608. giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
  609. giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
  610. giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
  611. //eagle eye bonus
  612. giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
  613. giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
  614. giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
  615. //reducing cost of surrendering
  616. giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  617. giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  618. giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  619. giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  620. giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  621. giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  622. giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
  623. giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
  624. giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
  625. giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  626. giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
  627. giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
  628. giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
  629. giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  630. giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  631. giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  632. giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  633. giveArtBonus(83,Bonus::LEVEL_SPELL_IMMUNITY,3,-1,Bonus::INDEPENDENT_MAX);//Recanter's Cloak
  634. giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
  635. giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  636. giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
  637. giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
  638. giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
  639. giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
  640. giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
  641. giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));//Golden Bow
  642. giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  643. giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
  644. giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  645. giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
  646. giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
  647. giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
  648. giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
  649. giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
  650. giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
  651. giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion
  652. giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight
  653. giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness
  654. giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life
  655. giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25, 1, new HasAnotherBonusLimiter(Bonus::UNDEAD));//Pendant of Death does not display info for living stacks
  656. giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will
  657. giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity
  658. giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall
  659. giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
  660. giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
  661. giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  662. giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  663. giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  664. giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  665. giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  666. giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  667. giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
  668. giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
  669. giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
  670. giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Legs of Legion
  671. giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Loins of Legion
  672. giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Torso of Legion
  673. giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Arms of Legion
  674. giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Head of Legion
  675. //Sea Captain's Hat
  676. giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
  677. giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
  678. giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
  679. giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
  680. giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  681. giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  682. giveArtBonus(126,Bonus::LEVEL_SPELL_IMMUNITY,GameConstants::SPELL_LEVELS,-1,Bonus::INDEPENDENT_MAX);//Orb of Inhibition
  683. //vial of dragon blood
  684. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  685. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  686. //Armageddon's Blade
  687. giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
  688. giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
  689. ART_ATTACK_AND_DEFENSE(128, +3);
  690. ART_PRIM_SKILL(128, 2, +3);
  691. ART_PRIM_SKILL(128, 3, +6);
  692. //Angelic Alliance
  693. giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
  694. giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
  695. //Cloak of the Undead King
  696. giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
  697. //Elixir of Life
  698. giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
  699. giveArtBonus(131, Bonus::HP_REGENERATION, +50);
  700. //Armor of the Damned
  701. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  702. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  703. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  704. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  705. // Statue of Legion - gives only 50% growth
  706. giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, new CPropagatorNodeType(CBonusSystemNode::PLAYER));
  707. //Power of the Dragon Father
  708. giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
  709. //Titan's Thunder
  710. giveArtBonus(135, Bonus::SPELL, 3, 57);
  711. //Admiral's Hat
  712. giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
  713. //Bow of the Sharpshooter
  714. giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  715. giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  716. giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  717. //Wizard's Well
  718. giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
  719. //Ring of the Magi
  720. giveArtBonus(139, Bonus::SPELL_DURATION, +50);
  721. //Cornucopia
  722. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
  723. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
  724. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
  725. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
  726. //Stack artifact test
  727. if (GameConstants::STACK_ARTIFACT)
  728. {
  729. makeItCreatureArt(141);
  730. makeItCreatureArt(142);
  731. makeItCreatureArt(143);
  732. makeItCreatureArt(156);
  733. //Magic Wand
  734. giveArtBonus(141, Bonus::CASTS, 10);
  735. giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
  736. giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
  737. giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
  738. giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
  739. giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
  740. giveArtBonus(141, Bonus::REBIRTH, 1, 1);
  741. giveArtBonus(141, Bonus::MANA_DRAIN, 10);
  742. giveArtBonus(141, Bonus::HEALER, 25);
  743. artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
  744. //Tower Arrow
  745. giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
  746. giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
  747. giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
  748. giveArtBonus(142, Bonus::CATAPULT, 0);
  749. giveArtBonus(142, Bonus::ACID_BREATH, 20);
  750. giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
  751. giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1);
  752. giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1);
  753. giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1);
  754. giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1);
  755. artifacts[142].get()->setDescription ("Tripple shots, tripple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
  756. //Monster's Power
  757. giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
  758. giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
  759. giveArtBonus(143, Bonus::HP_REGENERATION, 50);
  760. giveArtBonus(143, Bonus::NO_RETALIATION, 0);
  761. giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
  762. giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
  763. giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
  764. giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
  765. artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
  766. //Warlord's banner
  767. giveArtBonus(156, Bonus::STACK_HEALTH, +2);
  768. artifacts[156].get()->setDescription ("+2 stack HP");
  769. }
  770. if (GameConstants::COMMANDERS)
  771. {
  772. for (int i = 146; i <= 155; ++i)
  773. {
  774. makeItCommanderArt (i);
  775. }
  776. ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing
  777. giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail
  778. giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness
  779. giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery
  780. giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste
  781. ART_PRIM_SKILL (154, 0, +6); //Hardened Shield
  782. }
  783. }
  784. void CArtHandler::clear()
  785. {
  786. BOOST_FOREACH(CArtifact *art, artifacts)
  787. delete art;
  788. artifacts.clear();
  789. clearHlpLists();
  790. }
  791. // /**
  792. // * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
  793. // * Does not test if the operation is legal.
  794. // * @param artifWorn A hero's set of worn artifacts.
  795. // * @param bonuses Optional list of bonuses to update.
  796. // */
  797. // void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const
  798. // {
  799. // unequipArtifact(artifWorn, slotID);
  800. //
  801. // if (art) //false when artifact is NULL -> slot set to empty
  802. // {
  803. // const CArtifact &artifact = *art;
  804. //
  805. // // Add artifact.
  806. // artifWorn[slotID] = art;
  807. //
  808. // // Add locks, in reverse order of being removed.
  809. // if (artifact.constituents != NULL)
  810. // {
  811. // bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
  812. //
  813. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  814. // {
  815. // const CArtifact &constituent = *artifacts[constituentID];
  816. //
  817. // if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  818. // {
  819. // destConsumed = true;
  820. // }
  821. // else
  822. // {
  823. // BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
  824. // {
  825. // if (!vstd::contains(artifWorn, slot))
  826. // {
  827. // artifWorn[slot] = VLC->arth->artifacts[145]; //lock
  828. // break;
  829. // }
  830. // }
  831. // }
  832. // }
  833. // }
  834. // }
  835. // }
  836. //
  837. // /**
  838. // * Locally unequips an artifact from a hero's worn slots.
  839. // * Does not test if the operation is legal.
  840. // * @param artifWorn A hero's set of worn artifacts.
  841. // * @param bonuses Optional list of bonuses to update.
  842. // */
  843. // void CArtHandler::unequipArtifact(std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
  844. // {
  845. // if (!vstd::contains(artifWorn, slotID))
  846. // return;
  847. //
  848. // const CArtifact &artifact = *artifWorn[slotID];
  849. //
  850. // // Remove artifact, if it's not already removed.
  851. // artifWorn.erase(slotID);
  852. //
  853. // // Remove locks, in reverse order of being added.
  854. // if (artifact.constituents != NULL)
  855. // {
  856. // bool destConsumed = false;
  857. //
  858. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  859. // {
  860. // const CArtifact &constituent = *artifacts[constituentID];
  861. //
  862. // if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  863. // {
  864. // destConsumed = true;
  865. // }
  866. // else
  867. // {
  868. // BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
  869. // {
  870. // if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
  871. // {
  872. // artifWorn.erase(slot);
  873. // break;
  874. // }
  875. // }
  876. // }
  877. // }
  878. // }
  879. // }
  880. void CArtHandler::clearHlpLists()
  881. {
  882. treasures.clear();
  883. minors.clear();
  884. majors.clear();
  885. relics.clear();
  886. }
  887. void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
  888. {
  889. allowedArtifacts.clear();
  890. clearHlpLists();
  891. for (int i=0; i<144; ++i) //yes, 144
  892. {
  893. if (allowed[i])
  894. allowedArtifacts.push_back(artifacts[i]);
  895. }
  896. if (GameConstants::COMMANDERS) //allow all commander artifacts for testing
  897. {
  898. for (int i = 146; i <= 155; ++i)
  899. {
  900. allowedArtifacts.push_back(artifacts[i]);
  901. }
  902. }
  903. }
  904. CArtifactInstance::CArtifactInstance()
  905. {
  906. init();
  907. }
  908. CArtifactInstance::CArtifactInstance( CArtifact *Art)
  909. {
  910. init();
  911. setType(Art);
  912. }
  913. // CArtifactInstance::CArtifactInstance(int aid)
  914. // {
  915. // init();
  916. // setType(VLC->arth->artifacts[aid]);
  917. // }
  918. void CArtifactInstance::setType( CArtifact *Art )
  919. {
  920. artType = Art;
  921. attachTo(Art);
  922. }
  923. std::string CArtifactInstance::nodeName() const
  924. {
  925. return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
  926. }
  927. CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
  928. {
  929. CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
  930. Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
  931. ret->addNewBonus(b);
  932. return ret;
  933. }
  934. void CArtifactInstance::init()
  935. {
  936. id = -1;
  937. setNodeType(ARTIFACT_INSTANCE);
  938. }
  939. int CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
  940. {
  941. BOOST_FOREACH(ui16 slot, artType->possibleSlots[h->bearerType()])
  942. {
  943. if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
  944. {
  945. //we've found a free suitable slot.
  946. return slot;
  947. }
  948. }
  949. //if haven't find proper slot, use backpack
  950. return firstBackpackSlot(h);
  951. }
  952. int CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
  953. {
  954. if(!artType->isBig()) //discard big artifact
  955. return GameConstants::BACKPACK_START + h->artifactsInBackpack.size();
  956. return -1;
  957. }
  958. bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const
  959. {
  960. return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
  961. }
  962. bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
  963. {
  964. if(slot >= GameConstants::BACKPACK_START)
  965. {
  966. if(artType->isBig())
  967. return false;
  968. //TODO backpack limit
  969. return true;
  970. }
  971. auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
  972. if(possibleSlots == artType->possibleSlots.end())
  973. {
  974. tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
  975. << artSet->bearerType() << std::endl;
  976. return false;
  977. }
  978. if(!vstd::contains(possibleSlots->second, slot))
  979. return false;
  980. return artSet->isPositionFree(slot, assumeDestRemoved);
  981. }
  982. void CArtifactInstance::putAt(ArtifactLocation al)
  983. {
  984. assert(canBePutAt(al));
  985. al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
  986. if(al.slot < GameConstants::BACKPACK_START)
  987. al.getHolderNode()->attachTo(this);
  988. }
  989. void CArtifactInstance::removeFrom(ArtifactLocation al)
  990. {
  991. assert(al.getHolderArtSet()->getArt(al.slot) == this);
  992. al.getHolderArtSet()->eraseArtSlot(al.slot);
  993. if(al.slot < GameConstants::BACKPACK_START)
  994. al.getHolderNode()->detachFrom(this);
  995. //TODO delete me?
  996. }
  997. bool CArtifactInstance::canBeDisassembled() const
  998. {
  999. return artType->constituents && artType->constituentOf->size();
  1000. }
  1001. std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
  1002. {
  1003. std::vector<const CArtifact *> ret;
  1004. if(!artType->constituentOf //not a part of combined artifact
  1005. || artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
  1006. return ret;
  1007. BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
  1008. {
  1009. const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
  1010. assert(artifact->constituents);
  1011. bool possible = true;
  1012. BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available
  1013. {
  1014. if(!h->hasArt(constituentID, true)) //constituent must be equipped
  1015. {
  1016. possible = false;
  1017. break;
  1018. }
  1019. }
  1020. if(possible)
  1021. ret.push_back(artifact);
  1022. }
  1023. return ret;
  1024. }
  1025. void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
  1026. {
  1027. removeFrom(src);
  1028. putAt(dst);
  1029. }
  1030. CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
  1031. {
  1032. if(!Art->constituents)
  1033. {
  1034. auto ret = new CArtifactInstance(Art);
  1035. if (dynamic_cast<CGrowingArtifact *>(Art))
  1036. {
  1037. Bonus * bonus = new Bonus;
  1038. bonus->type = Bonus::LEVEL_COUNTER;
  1039. bonus->val = 0;
  1040. ret->addNewBonus (bonus);
  1041. }
  1042. return ret;
  1043. }
  1044. else
  1045. {
  1046. CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
  1047. ret->createConstituents();
  1048. return ret;
  1049. }
  1050. }
  1051. CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
  1052. {
  1053. return createNewArtifactInstance(VLC->arth->artifacts[aid]);
  1054. }
  1055. void CArtifactInstance::deserializationFix()
  1056. {
  1057. setType(artType);
  1058. }
  1059. int CArtifactInstance::getGivenSpellID() const
  1060. {
  1061. const Bonus * b = getBonus(Selector::type(Bonus::SPELL));
  1062. if(!b)
  1063. {
  1064. tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
  1065. return -1;
  1066. }
  1067. return b->subtype;
  1068. }
  1069. bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  1070. {
  1071. return supposedPart == this;
  1072. }
  1073. bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
  1074. {
  1075. bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
  1076. if(!canMainArtifactBePlaced)
  1077. return false; //no is no...
  1078. if(slot >= GameConstants::BACKPACK_START)
  1079. return true; //we can always remove combined art to the backapck
  1080. assert(artType->constituents);
  1081. std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
  1082. //it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
  1083. //so we remove from the list all constituents that are already present on dst hero in the form of locks
  1084. BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
  1085. {
  1086. if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
  1087. constituentsToBePlaced -= constituent;
  1088. }
  1089. //we iterate over all active slots and check if constituents fits them
  1090. for (int i = 0; i < GameConstants::BACKPACK_START; i++)
  1091. {
  1092. for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
  1093. {
  1094. if(art->art->canBePutAt(artSet, i, i == slot)) // i == al.slot because we can remove already worn artifact only from that slot that is our main destination
  1095. {
  1096. constituentsToBePlaced.erase(art);
  1097. break;
  1098. }
  1099. }
  1100. }
  1101. return constituentsToBePlaced.empty();
  1102. }
  1103. bool CCombinedArtifactInstance::canBeDisassembled() const
  1104. {
  1105. return true;
  1106. }
  1107. CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
  1108. : CArtifactInstance(Art) //TODO: seems unued, but need to be written
  1109. {
  1110. }
  1111. CCombinedArtifactInstance::CCombinedArtifactInstance()
  1112. {
  1113. }
  1114. void CCombinedArtifactInstance::createConstituents()
  1115. {
  1116. assert(artType);
  1117. assert(artType->constituents);
  1118. BOOST_FOREACH(ui32 a, *artType->constituents)
  1119. {
  1120. addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);
  1121. }
  1122. }
  1123. void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot)
  1124. {
  1125. assert(vstd::contains(*artType->constituents, art->artType->id));
  1126. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
  1127. constituentsInfo.push_back(ConstituentInfo(art, slot));
  1128. attachTo(art);
  1129. }
  1130. void CCombinedArtifactInstance::putAt(ArtifactLocation al)
  1131. {
  1132. if(al.slot >= GameConstants::BACKPACK_START)
  1133. {
  1134. CArtifactInstance::putAt(al);
  1135. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1136. ci.slot = -1;
  1137. }
  1138. else
  1139. {
  1140. CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
  1141. CArtifactInstance::putAt(al); //puts combined art (this)
  1142. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1143. {
  1144. if(ci.art != mainConstituent)
  1145. {
  1146. const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
  1147. const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
  1148. const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
  1149. int pos = -1;
  1150. if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
  1151. pos = ci.slot;
  1152. else
  1153. ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
  1154. assert(pos < GameConstants::BACKPACK_START);
  1155. al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
  1156. }
  1157. else
  1158. {
  1159. ci.slot = -1;
  1160. }
  1161. }
  1162. }
  1163. }
  1164. void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
  1165. {
  1166. if(al.slot >= GameConstants::BACKPACK_START)
  1167. {
  1168. CArtifactInstance::removeFrom(al);
  1169. }
  1170. else
  1171. {
  1172. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1173. {
  1174. if(ci.slot >= 0)
  1175. {
  1176. al.getHolderArtSet()->eraseArtSlot(ci.slot);
  1177. ci.slot = -1;
  1178. }
  1179. else
  1180. {
  1181. //main constituent
  1182. CArtifactInstance::removeFrom(al);
  1183. }
  1184. }
  1185. }
  1186. }
  1187. CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
  1188. {
  1189. CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
  1190. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1191. if(ci.slot == al.slot)
  1192. mainConstituent = ci.art;
  1193. if(!mainConstituent)
  1194. {
  1195. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1196. {
  1197. if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
  1198. {
  1199. mainConstituent = ci.art;
  1200. }
  1201. }
  1202. }
  1203. return mainConstituent;
  1204. }
  1205. void CCombinedArtifactInstance::deserializationFix()
  1206. {
  1207. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1208. attachTo(ci.art);
  1209. }
  1210. bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  1211. {
  1212. bool me = CArtifactInstance::isPart(supposedPart);
  1213. if(me)
  1214. return true;
  1215. //check for constituents
  1216. BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
  1217. if(constituent.art == supposedPart)
  1218. return true;
  1219. return false;
  1220. }
  1221. CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
  1222. {
  1223. art = Art;
  1224. slot = Slot;
  1225. }
  1226. bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
  1227. {
  1228. return art == rhs.art && slot == rhs.slot;
  1229. }
  1230. const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const
  1231. {
  1232. if(const ArtSlotInfo *si = getSlot(pos))
  1233. {
  1234. if(si->artifact && (!excludeLocked || !si->locked))
  1235. return si->artifact;
  1236. }
  1237. return NULL;
  1238. }
  1239. CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/)
  1240. {
  1241. return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
  1242. }
  1243. si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
  1244. {
  1245. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1246. if(i->second.artifact->artType->id == aid)
  1247. return i->first;
  1248. if(onlyWorn)
  1249. return -1;
  1250. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1251. if(artifactsInBackpack[i].artifact->artType->id == aid)
  1252. return GameConstants::BACKPACK_START + i;
  1253. return -1;
  1254. }
  1255. si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const
  1256. {
  1257. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1258. if(i->second.artifact == art)
  1259. return i->first;
  1260. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1261. if(artifactsInBackpack[i].artifact == art)
  1262. return GameConstants::BACKPACK_START + i;
  1263. return -1;
  1264. }
  1265. const CArtifactInstance * CArtifactSet::getArtByInstanceId(int artInstId) const
  1266. {
  1267. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1268. if(i->second.artifact->id == artInstId)
  1269. return i->second.artifact;
  1270. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1271. if(artifactsInBackpack[i].artifact->id == artInstId)
  1272. return artifactsInBackpack[i].artifact;
  1273. return NULL;
  1274. }
  1275. bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
  1276. {
  1277. return getArtPos(aid, onlyWorn) != -1;
  1278. }
  1279. const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const
  1280. {
  1281. if(vstd::contains(artifactsWorn, pos))
  1282. return &artifactsWorn[pos];
  1283. if(pos >= ArtifactPosition::AFTER_LAST )
  1284. {
  1285. int backpackPos = (int)pos - GameConstants::BACKPACK_START;
  1286. if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
  1287. return NULL;
  1288. else
  1289. return &artifactsInBackpack[backpackPos];
  1290. }
  1291. return NULL;
  1292. }
  1293. bool CArtifactSet::isPositionFree(ui16 pos, bool onlyLockCheck /*= false*/) const
  1294. {
  1295. if(const ArtSlotInfo *s = getSlot(pos))
  1296. return (onlyLockCheck || !s->artifact) && !s->locked;
  1297. return true; //no slot means not used
  1298. }
  1299. si32 CArtifactSet::getArtTypeId(ui16 pos) const
  1300. {
  1301. const CArtifactInstance * const a = getArt(pos);
  1302. if(!a)
  1303. {
  1304. tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
  1305. return -1;
  1306. }
  1307. return a->artType->id;
  1308. }
  1309. CArtifactSet::~CArtifactSet()
  1310. {
  1311. }
  1312. ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
  1313. {
  1314. assert(!vstd::contains(artifactsWorn, slot));
  1315. ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
  1316. ? artifactsWorn[slot]
  1317. : *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
  1318. return ret;
  1319. }
  1320. void CArtifactSet::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked)
  1321. {
  1322. ArtSlotInfo &asi = retreiveNewArtSlot(slot);
  1323. asi.artifact = art;
  1324. asi.locked = locked;
  1325. }
  1326. void CArtifactSet::eraseArtSlot(ui16 slot)
  1327. {
  1328. if(slot < GameConstants::BACKPACK_START)
  1329. {
  1330. artifactsWorn.erase(slot);
  1331. }
  1332. else
  1333. {
  1334. slot -= GameConstants::BACKPACK_START;
  1335. artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
  1336. }
  1337. }
  1338. void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
  1339. {
  1340. for(bmap<ui16, ArtSlotInfo>::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1341. if(i->second.artifact && !i->second.locked)
  1342. node->attachTo(i->second.artifact);
  1343. }