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							- /*
 
-  * CAnimation.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CAnimation.h"
 
- #include <SDL_image.h>
 
- #include "../CBitmapHandler.h"
 
- #include "../Graphics.h"
 
- #include "../gui/SDL_Extensions.h"
 
- #include "../gui/SDL_Pixels.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/filesystem/ISimpleResourceLoader.h"
 
- #include "../lib/JsonNode.h"
 
- #include "../lib/CRandomGenerator.h"
 
- class SDLImageLoader;
 
- typedef std::map <size_t, std::vector <JsonNode> > source_map;
 
- typedef std::map<size_t, IImage* > image_map;
 
- typedef std::map<size_t, image_map > group_map;
 
- /// Class for def loading
 
- /// After loading will store general info (palette and frame offsets) and pointer to file itself
 
- class CDefFile
 
- {
 
- private:
 
- 	struct SSpriteDef
 
- 	{
 
- 		ui32 size;
 
- 		ui32 format;    /// format in which pixel data is stored
 
- 		ui32 fullWidth; /// full width and height of frame, including borders
 
- 		ui32 fullHeight;
 
- 		ui32 width;     /// width and height of pixel data, borders excluded
 
- 		ui32 height;
 
- 		si32 leftMargin;
 
- 		si32 topMargin;
 
- 	} PACKED_STRUCT;
 
- 	//offset[group][frame] - offset of frame data in file
 
- 	std::map<size_t, std::vector <size_t> > offset;
 
- 	std::unique_ptr<ui8[]>       data;
 
- 	std::unique_ptr<SDL_Color[]> palette;
 
- public:
 
- 	CDefFile(std::string Name);
 
- 	~CDefFile();
 
- 	//load frame as SDL_Surface
 
- 	template<class ImageLoader>
 
- 	void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
 
- 	const std::map<size_t, size_t> getEntries() const;
 
- };
 
- /*
 
-  * Wrapper around SDL_Surface
 
-  */
 
- class SDLImage : public IImage
 
- {
 
- public:
 
- 	//Surface without empty borders
 
- 	SDL_Surface * surf;
 
- 	//size of left and top borders
 
- 	Point margins;
 
- 	//total size including borders
 
- 	Point fullSize;
 
- public:
 
- 	//Load image from def file
 
- 	SDLImage(CDefFile *data, size_t frame, size_t group=0);
 
- 	//Load from bitmap file
 
- 	SDLImage(std::string filename);
 
- 	SDLImage(const JsonNode & conf);
 
- 	//Create using existing surface, extraRef will increase refcount on SDL_Surface
 
- 	SDLImage(SDL_Surface * from, bool extraRef);
 
- 	~SDLImage();
 
- 	void draw(SDL_Surface * where, int posX=0, int posY=0, Rect *src=nullptr, ui8 alpha=255) const override;
 
- 	void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha=255) const override;
 
- 	std::shared_ptr<IImage> scaleFast(float scale) const override;
 
- 	void exportBitmap(const boost::filesystem::path & path) const override;
 
- 	void playerColored(PlayerColor player) override;
 
- 	void setFlagColor(PlayerColor player) override;
 
- 	int width() const override;
 
- 	int height() const override;
 
- 	void horizontalFlip() override;
 
- 	void verticalFlip() override;
 
- 	void shiftPalette(int from, int howMany) override;
 
- 	void setBorderPallete(const BorderPallete & borderPallete) override;
 
- 	friend class SDLImageLoader;
 
- };
 
- class SDLImageLoader
 
- {
 
- 	SDLImage * image;
 
- 	ui8 * lineStart;
 
- 	ui8 * position;
 
- public:
 
- 	//load size raw pixels from data
 
- 	inline void Load(size_t size, const ui8 * data);
 
- 	//set size pixels to color
 
- 	inline void Load(size_t size, ui8 color=0);
 
- 	inline void EndLine();
 
- 	//init image with these sizes and palette
 
- 	inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
 
- 	SDLImageLoader(SDLImage * Img);
 
- 	~SDLImageLoader();
 
- };
 
- // Extremely simple file cache. TODO: smarter, more general solution
 
- class CFileCache
 
- {
 
- 	static const int cacheSize = 50; //Max number of cached files
 
- 	struct FileData
 
- 	{
 
- 		ResourceID             name;
 
- 		size_t                 size;
 
- 		std::unique_ptr<ui8[]> data;
 
- 		std::unique_ptr<ui8[]> getCopy()
 
- 		{
 
- 			auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
 
- 			std::copy(data.get(), data.get() + size, ret.get());
 
- 			return ret;
 
- 		}
 
- 		FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):
 
- 			name{std::move(name_)},
 
- 			size{size_},
 
- 			data{std::move(data_)}
 
- 		{}
 
- 	};
 
- 	std::deque<FileData> cache;
 
- public:
 
- 	std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)
 
- 	{
 
- 		for(auto & file : cache)
 
- 		{
 
- 			if (file.name == rid)
 
- 				return file.getCopy();
 
- 		}
 
- 		// Still here? Cache miss
 
- 		if (cache.size() > cacheSize)
 
- 			cache.pop_front();
 
- 		auto data =  CResourceHandler::get()->load(rid)->readAll();
 
- 		cache.emplace_back(std::move(rid), data.second, std::move(data.first));
 
- 		return cache.back().getCopy();
 
- 	}
 
- };
 
- enum class DefType : uint32_t
 
- {
 
- 	SPELL = 0x40,
 
- 	SPRITE = 0x41,
 
- 	CREATURE = 0x42,
 
- 	MAP = 0x43,
 
- 	MAP_HERO = 0x44,
 
- 	TERRAIN = 0x45,
 
- 	CURSOR = 0x46,
 
- 	INTERFACE = 0x47,
 
- 	SPRITE_FRAME = 0x48,
 
- 	BATTLE_HERO = 0x49
 
- };
 
- static CFileCache animationCache;
 
- /*************************************************************************
 
-  *  DefFile, class used for def loading                                  *
 
-  *************************************************************************/
 
- bool operator== (const SDL_Color & lhs, const SDL_Color & rhs)
 
- {
 
- 	return (lhs.a == rhs.a) && (lhs.b == rhs.b) &&(lhs.g == rhs.g) &&(lhs.r == rhs.r);
 
- }
 
- CDefFile::CDefFile(std::string Name):
 
- 	data(nullptr),
 
- 	palette(nullptr)
 
- {
 
- 	#if 0
 
- 	static SDL_Color H3_ORIG_PALETTE[8] =
 
- 	{
 
- 	   {  0, 255, 255, SDL_ALPHA_OPAQUE},
 
- 	   {255, 150, 255, SDL_ALPHA_OPAQUE},
 
- 	   {255, 100, 255, SDL_ALPHA_OPAQUE},
 
- 	   {255,  50, 255, SDL_ALPHA_OPAQUE},
 
- 	   {255,   0, 255, SDL_ALPHA_OPAQUE},
 
- 	   {255, 255, 0,   SDL_ALPHA_OPAQUE},
 
- 	   {180,   0, 255, SDL_ALPHA_OPAQUE},
 
- 	   {  0, 255, 0,   SDL_ALPHA_OPAQUE}
 
- 	};
 
- 	#endif // 0
 
- 	//First 8 colors in def palette used for transparency
 
- 	static SDL_Color H3Palette[8] =
 
- 	{
 
- 		{   0,   0,   0,   0},// 100% - transparency
 
- 		{   0,   0,   0,  32},//  75% - shadow border,
 
- 		{   0,   0,   0,  64},// TODO: find exact value
 
- 		{   0,   0,   0, 128},// TODO: for transparency
 
- 		{   0,   0,   0, 128},//  50% - shadow body
 
- 		{   0,   0,   0,   0},// 100% - selection highlight
 
- 		{   0,   0,   0, 128},//  50% - shadow body   below selection
 
- 		{   0,   0,   0,  64} // 75% - shadow border below selection
 
- 	};
 
- 	data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
 
- 	palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
 
- 	int it = 0;
 
- 	ui32 type = read_le_u32(data.get() + it);
 
- 	it+=4;
 
- 	//int width  = read_le_u32(data + it); it+=4;//not used
 
- 	//int height = read_le_u32(data + it); it+=4;
 
- 	it+=8;
 
- 	ui32 totalBlocks = read_le_u32(data.get() + it);
 
- 	it+=4;
 
- 	for (ui32 i= 0; i<256; i++)
 
- 	{
 
- 		palette[i].r = data[it++];
 
- 		palette[i].g = data[it++];
 
- 		palette[i].b = data[it++];
 
- 		palette[i].a = SDL_ALPHA_OPAQUE;
 
- 	}
 
- 	switch(static_cast<DefType>(type))
 
- 	{
 
- 	case DefType::SPELL:
 
- 		palette[0] = H3Palette[0];
 
- 		break;
 
- 	case DefType::SPRITE:
 
- 	case DefType::SPRITE_FRAME:
 
- 		for(ui32 i= 0; i<8; i++)
 
- 			palette[i] = H3Palette[i];
 
- 		break;
 
- 	case DefType::CREATURE:
 
- 		palette[0] = H3Palette[0];
 
- 		palette[1] = H3Palette[1];
 
- 		palette[4] = H3Palette[4];
 
- 		palette[5] = H3Palette[5];
 
- 		palette[6] = H3Palette[6];
 
- 		palette[7] = H3Palette[7];
 
- 		break;
 
- 	case DefType::MAP:
 
- 	case DefType::MAP_HERO:
 
- 		palette[0] = H3Palette[0];
 
- 		palette[1] = H3Palette[1];
 
- 		palette[4] = H3Palette[4];
 
- 		//5 = owner flag, handled separately
 
- 		break;
 
- 	case DefType::TERRAIN:
 
- 		palette[0] = H3Palette[0];
 
- 		palette[1] = H3Palette[1];
 
- 		palette[2] = H3Palette[2];
 
- 		palette[3] = H3Palette[3];
 
- 		palette[4] = H3Palette[4];
 
- 		break;
 
- 	case DefType::CURSOR:
 
- 		palette[0] = H3Palette[0];
 
- 		break;
 
- 	case DefType::INTERFACE:
 
- 		palette[0] = H3Palette[0];
 
- 		palette[1] = H3Palette[1];
 
- 		palette[4] = H3Palette[4];
 
- 		//player colors handled separately
 
- 		//TODO: disallow colorizing other def types
 
- 		break;
 
- 	case DefType::BATTLE_HERO:
 
- 		palette[0] = H3Palette[0];
 
- 		palette[1] = H3Palette[1];
 
- 		palette[4] = H3Palette[4];
 
- 		break;
 
- 	default:
 
- 		logAnim->error("Unknown def type %d in %s", type, Name);
 
- 		break;
 
- 	}
 
- 	for (ui32 i=0; i<totalBlocks; i++)
 
- 	{
 
- 		size_t blockID = read_le_u32(data.get() + it);
 
- 		it+=4;
 
- 		size_t totalEntries = read_le_u32(data.get() + it);
 
- 		it+=12;
 
- 		//8 unknown bytes - skipping
 
- 		//13 bytes for name of every frame in this block - not used, skipping
 
- 		it+= 13 * totalEntries;
 
- 		for (ui32 j=0; j<totalEntries; j++)
 
- 		{
 
- 			size_t currOffset = read_le_u32(data.get() + it);
 
- 			offset[blockID].push_back(currOffset);
 
- 			it += 4;
 
- 		}
 
- 	}
 
- }
 
- template<class ImageLoader>
 
- void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
 
- {
 
- 	std::map<size_t, std::vector <size_t> >::const_iterator it;
 
- 	it = offset.find(group);
 
- 	assert (it != offset.end());
 
- 	const ui8 * FDef = data.get()+it->second[frame];
 
- 	const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
 
- 	SSpriteDef sprite;
 
- 	sprite.format = read_le_u32(&sd.format);
 
- 	sprite.fullWidth = read_le_u32(&sd.fullWidth);
 
- 	sprite.fullHeight = read_le_u32(&sd.fullHeight);
 
- 	sprite.width = read_le_u32(&sd.width);
 
- 	sprite.height = read_le_u32(&sd.height);
 
- 	sprite.leftMargin = read_le_u32(&sd.leftMargin);
 
- 	sprite.topMargin = read_le_u32(&sd.topMargin);
 
- 	ui32 currentOffset = sizeof(SSpriteDef);
 
- 	//special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
 
- 	if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
 
- 	{
 
- 		sprite.leftMargin = 0;
 
- 		sprite.topMargin = 0;
 
- 		sprite.width = sprite.fullWidth;
 
- 		sprite.height = sprite.fullHeight;
 
- 		currentOffset -= 16;
 
- 	}
 
- 	const ui32 BaseOffset = currentOffset;
 
- 	loader.init(Point(sprite.width, sprite.height),
 
- 	            Point(sprite.leftMargin, sprite.topMargin),
 
- 	            Point(sprite.fullWidth, sprite.fullHeight), palette.get());
 
- 	switch(sprite.format)
 
- 	{
 
- 	case 0:
 
- 		{
 
- 			//pixel data is not compressed, copy data to surface
 
- 			for(ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				loader.Load(sprite.width, FDef + currentOffset);
 
- 				currentOffset += sprite.width;
 
- 				loader.EndLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 1:
 
- 		{
 
- 			//for each line we have offset of pixel data
 
- 			const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
 
- 			currentOffset += sizeof(ui32) * sprite.height;
 
- 			for(ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				//get position of the line
 
- 				currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
 
- 				ui32 TotalRowLength = 0;
 
- 				while(TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 segmentType = FDef[currentOffset++];
 
- 					ui32 length = FDef[currentOffset++] + 1;
 
- 					if(segmentType==0xFF)//Raw data
 
- 					{
 
- 						loader.Load(length, FDef + currentOffset);
 
- 						currentOffset+=length;
 
- 					}
 
- 					else// RLE
 
- 					{
 
- 						loader.Load(length, segmentType);
 
- 					}
 
- 					TotalRowLength += length;
 
- 				}
 
- 				loader.EndLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 2:
 
- 		{
 
- 			currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
 
- 			for(ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				ui32 TotalRowLength=0;
 
- 				while(TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 segment=FDef[currentOffset++];
 
- 					ui8 code = segment / 32;
 
- 					ui8 length = (segment & 31) + 1;
 
- 					if(code==7)//Raw data
 
- 					{
 
- 						loader.Load(length, FDef + currentOffset);
 
- 						currentOffset += length;
 
- 					}
 
- 					else//RLE
 
- 					{
 
- 						loader.Load(length, code);
 
- 					}
 
- 					TotalRowLength+=length;
 
- 				}
 
- 				loader.EndLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 3:
 
- 		{
 
- 			for(ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
 
- 				ui32 TotalRowLength=0;
 
- 				while(TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 segment = FDef[currentOffset++];
 
- 					ui8 code = segment / 32;
 
- 					ui8 length = (segment & 31) + 1;
 
- 					if(code==7)//Raw data
 
- 					{
 
- 						loader.Load(length, FDef + currentOffset);
 
- 						currentOffset += length;
 
- 					}
 
- 					else//RLE
 
- 					{
 
- 						loader.Load(length, code);
 
- 					}
 
- 					TotalRowLength += length;
 
- 				}
 
- 				loader.EndLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 	logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
 
- 		break;
 
- 	}
 
- }
 
- CDefFile::~CDefFile() = default;
 
- const std::map<size_t, size_t > CDefFile::getEntries() const
 
- {
 
- 	std::map<size_t, size_t > ret;
 
- 	for (auto & elem : offset)
 
- 		ret[elem.first] =  elem.second.size();
 
- 	return ret;
 
- }
 
- /*************************************************************************
 
-  *  Classes for image loaders - helpers for loading from def files       *
 
-  *************************************************************************/
 
- SDLImageLoader::SDLImageLoader(SDLImage * Img):
 
- 	image(Img),
 
- 	lineStart(nullptr),
 
- 	position(nullptr)
 
- {
 
- }
 
- void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
 
- {
 
- 	//Init image
 
- 	image->surf = SDL_CreateRGBSurface(0, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0);
 
- 	image->margins  = Margins;
 
- 	image->fullSize = FullSize;
 
- 	//Prepare surface
 
- 	SDL_Palette * p = SDL_AllocPalette(256);
 
- 	SDL_SetPaletteColors(p, pal, 0, 256);
 
- 	SDL_SetSurfacePalette(image->surf, p);
 
- 	SDL_FreePalette(p);
 
- 	SDL_LockSurface(image->surf);
 
- 	lineStart = position = (ui8*)image->surf->pixels;
 
- }
 
- inline void SDLImageLoader::Load(size_t size, const ui8 * data)
 
- {
 
- 	if (size)
 
- 	{
 
- 		memcpy((void *)position, data, size);
 
- 		position += size;
 
- 	}
 
- }
 
- inline void SDLImageLoader::Load(size_t size, ui8 color)
 
- {
 
- 	if (size)
 
- 	{
 
- 		memset((void *)position, color, size);
 
- 		position += size;
 
- 	}
 
- }
 
- inline void SDLImageLoader::EndLine()
 
- {
 
- 	lineStart += image->surf->pitch;
 
- 	position = lineStart;
 
- }
 
- SDLImageLoader::~SDLImageLoader()
 
- {
 
- 	SDL_UnlockSurface(image->surf);
 
- 	SDL_SetColorKey(image->surf, SDL_TRUE, 0);
 
- 	//TODO: RLE if compressed and bpp>1
 
- }
 
- /*************************************************************************
 
-  *  Classes for images, support loading from file and drawing on surface *
 
-  *************************************************************************/
 
- IImage::IImage() = default;
 
- IImage::~IImage() = default;
 
- SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0)
 
- {
 
- 	SDLImageLoader loader(this);
 
- 	data->loadFrame(frame, group, loader);
 
- }
 
- SDLImage::SDLImage(SDL_Surface * from, bool extraRef)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0)
 
- {
 
- 	surf = from;
 
- 	if (extraRef)
 
- 		surf->refcount++;
 
- 	fullSize.x = surf->w;
 
- 	fullSize.y = surf->h;
 
- }
 
- SDLImage::SDLImage(const JsonNode & conf)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0)
 
- {
 
- 	std::string filename = conf["file"].String();
 
- 	surf = BitmapHandler::loadBitmap(filename);
 
- 	if(surf == nullptr)
 
- 		return;
 
- 	const JsonNode & jsonMargins = conf["margins"];
 
- 	margins.x = jsonMargins["left"].Integer();
 
- 	margins.y = jsonMargins["top"].Integer();
 
- 	fullSize.x = conf["width"].Integer();
 
- 	fullSize.y = conf["height"].Integer();
 
- 	if(fullSize.x == 0)
 
- 	{
 
- 		fullSize.x = margins.x + surf->w + jsonMargins["right"].Integer();
 
- 	}
 
- 	if(fullSize.y == 0)
 
- 	{
 
- 		fullSize.y = margins.y + surf->h + jsonMargins["bottom"].Integer();
 
- 	}
 
- }
 
- SDLImage::SDLImage(std::string filename)
 
- 	: surf(nullptr),
 
- 	margins(0, 0),
 
- 	fullSize(0, 0)
 
- {
 
- 	surf = BitmapHandler::loadBitmap(filename);
 
- 	if(surf == nullptr)
 
- 	{
 
- 		logGlobal->error("Error: failed to load image %s", filename);
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		fullSize.x = surf->w;
 
- 		fullSize.y = surf->h;
 
- 	}
 
- }
 
- void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
 
- {
 
- 	if(!surf)
 
- 		return;
 
- 	Rect destRect(posX, posY, surf->w, surf->h);
 
- 	draw(where, &destRect, src);
 
- }
 
- void SDLImage::draw(SDL_Surface* where, SDL_Rect* dest, SDL_Rect* src, ui8 alpha) const
 
- {
 
- 	if (!surf)
 
- 		return;
 
- 	Rect sourceRect(0, 0, surf->w, surf->h);
 
- 	Point destShift(0, 0);
 
- 	if(src)
 
- 	{
 
- 		if(src->x < margins.x)
 
- 			destShift.x += margins.x - src->x;
 
- 		if(src->y < margins.y)
 
- 			destShift.y += margins.y - src->y;
 
- 		sourceRect = Rect(*src) & Rect(margins.x, margins.y, surf->w, surf->h);
 
- 		sourceRect -= margins;
 
- 	}
 
- 	else
 
- 		destShift = margins;
 
- 	Rect destRect(destShift.x, destShift.y, surf->w, surf->h);
 
- 	if(dest)
 
- 	{
 
- 		destRect.x += dest->x;
 
- 		destRect.y += dest->y;
 
- 	}
 
- 	if(surf->format->BitsPerPixel == 8)
 
- 	{
 
- 		CSDL_Ext::blit8bppAlphaTo24bpp(surf, &sourceRect, where, &destRect);
 
- 	}
 
- 	else
 
- 	{
 
- 		SDL_UpperBlit(surf, &sourceRect, where, &destRect);
 
- 	}
 
- }
 
- std::shared_ptr<IImage> SDLImage::scaleFast(float scale) const
 
- {
 
- 	auto scaled = CSDL_Ext::scaleSurfaceFast(surf, surf->w * scale, surf->h * scale);
 
- 	if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
 
- 		CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
 
- 	else if(scaled->format && scaled->format->Amask)
 
- 		SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
 
- 	else
 
- 		CSDL_Ext::setDefaultColorKey(scaled);//just in case
 
- 	SDLImage * ret = new SDLImage(scaled, false);
 
- 	ret->fullSize.x = (int) round((float)fullSize.x * scale);
 
- 	ret->fullSize.y = (int) round((float)fullSize.y * scale);
 
- 	ret->margins.x = (int) round((float)margins.x * scale);
 
- 	ret->margins.y = (int) round((float)margins.y * scale);
 
- 	return std::shared_ptr<IImage>(ret);
 
- }
 
- void SDLImage::exportBitmap(const boost::filesystem::path& path) const
 
- {
 
- 	SDL_SaveBMP(surf, path.string().c_str());
 
- }
 
- void SDLImage::playerColored(PlayerColor player)
 
- {
 
- 	graphics->blueToPlayersAdv(surf, player);
 
- }
 
- void SDLImage::setFlagColor(PlayerColor player)
 
- {
 
- 	if(player < PlayerColor::PLAYER_LIMIT || player==PlayerColor::NEUTRAL)
 
- 		CSDL_Ext::setPlayerColor(surf, player);
 
- }
 
- int SDLImage::width() const
 
- {
 
- 	return fullSize.x;
 
- }
 
- int SDLImage::height() const
 
- {
 
- 	return fullSize.y;
 
- }
 
- void SDLImage::horizontalFlip()
 
- {
 
- 	margins.y = fullSize.y - surf->h - margins.y;
 
- 	//todo: modify in-place
 
- 	SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
 
- 	SDL_FreeSurface(surf);
 
- 	surf = flipped;
 
- }
 
- void SDLImage::verticalFlip()
 
- {
 
- 	margins.x = fullSize.x - surf->w - margins.x;
 
- 	//todo: modify in-place
 
- 	SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
 
- 	SDL_FreeSurface(surf);
 
- 	surf = flipped;
 
- }
 
- void SDLImage::shiftPalette(int from, int howMany)
 
- {
 
- 	//works with at most 16 colors, if needed more -> increase values
 
- 	assert(howMany < 16);
 
- 	if(surf->format->palette)
 
- 	{
 
- 		SDL_Color palette[16];
 
- 		for(int i=0; i<howMany; ++i)
 
- 		{
 
- 			palette[(i+1)%howMany] = surf->format->palette->colors[from + i];
 
- 		}
 
- 		SDL_SetColors(surf, palette, from, howMany);
 
- 	}
 
- }
 
- void SDLImage::setBorderPallete(const IImage::BorderPallete & borderPallete)
 
- {
 
- 	if(surf->format->palette)
 
- 	{
 
- 		SDL_SetColors(surf, const_cast<SDL_Color *>(borderPallete.data()), 5, 3);
 
- 	}
 
- }
 
- SDLImage::~SDLImage()
 
- {
 
- 	SDL_FreeSurface(surf);
 
- }
 
- std::shared_ptr<IImage> CAnimation::getFromExtraDef(std::string filename)
 
- {
 
- 	size_t pos = filename.find(':');
 
- 	if (pos == -1)
 
- 		return nullptr;
 
- 	CAnimation anim(filename.substr(0, pos));
 
- 	pos++;
 
- 	size_t frame = atoi(filename.c_str()+pos);
 
- 	size_t group = 0;
 
- 	pos = filename.find(':', pos);
 
- 	if (pos != -1)
 
- 	{
 
- 		pos++;
 
- 		group = frame;
 
- 		frame = atoi(filename.c_str()+pos);
 
- 	}
 
- 	anim.load(frame ,group);
 
- 	auto ret = anim.images[group][frame];
 
- 	anim.images.clear();
 
- 	return ret;
 
- }
 
- bool CAnimation::loadFrame(size_t frame, size_t group)
 
- {
 
- 	if(size(group) <= frame)
 
- 	{
 
- 		printError(frame, group, "LoadFrame");
 
- 		return false;
 
- 	}
 
- 	auto image = getImage(frame, group, false);
 
- 	if(image)
 
- 	{
 
- 		return true;
 
- 	}
 
- 	//try to get image from def
 
- 	if(source[group][frame].getType() == JsonNode::JsonType::DATA_NULL)
 
- 	{
 
- 		if(defFile)
 
- 		{
 
- 			auto frameList = defFile->getEntries();
 
- 			if(vstd::contains(frameList, group) && frameList.at(group) > frame) // frame is present
 
- 			{
 
- 				images[group][frame] = std::make_shared<SDLImage>(defFile.get(), frame, group);
 
- 				return true;
 
- 			}
 
- 		}
 
- 		// still here? image is missing
 
- 		printError(frame, group, "LoadFrame");
 
- 		images[group][frame] = std::make_shared<SDLImage>("DEFAULT");
 
- 	}
 
- 	else //load from separate file
 
- 	{
 
- 		auto img = getFromExtraDef(source[group][frame]["file"].String());
 
- 		if(!img)
 
- 			img = std::make_shared<SDLImage>(source[group][frame]);
 
- 		images[group][frame] = img;
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool CAnimation::unloadFrame(size_t frame, size_t group)
 
- {
 
- 	auto image = getImage(frame, group, false);
 
- 	if(image)
 
- 	{
 
- 		images[group].erase(frame);
 
- 		if(images[group].empty())
 
- 			images.erase(group);
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- void CAnimation::initFromJson(const JsonNode & config)
 
- {
 
- 	std::string basepath;
 
- 	basepath = config["basepath"].String();
 
- 	JsonNode base(JsonNode::JsonType::DATA_STRUCT);
 
- 	base["margins"] = config["margins"];
 
- 	base["width"] = config["width"];
 
- 	base["height"] = config["height"];
 
- 	for(const JsonNode & group : config["sequences"].Vector())
 
- 	{
 
- 		size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
 
- 		source[groupID].clear();
 
- 		for(const JsonNode & frame : group["frames"].Vector())
 
- 		{
 
- 			JsonNode toAdd(JsonNode::JsonType::DATA_STRUCT);
 
- 			JsonUtils::inherit(toAdd, base);
 
- 			toAdd["file"].String() = basepath + frame.String();
 
- 			source[groupID].push_back(toAdd);
 
- 		}
 
- 	}
 
- 	for(const JsonNode & node : config["images"].Vector())
 
- 	{
 
- 		size_t group = node["group"].Integer();
 
- 		size_t frame = node["frame"].Integer();
 
- 		if (source[group].size() <= frame)
 
- 			source[group].resize(frame+1);
 
- 		JsonNode toAdd(JsonNode::JsonType::DATA_STRUCT);
 
- 		JsonUtils::inherit(toAdd, base);
 
- 		toAdd["file"].String() = basepath + node["file"].String();
 
- 		source[group][frame] = toAdd;
 
- 	}
 
- }
 
- void CAnimation::exportBitmaps(const boost::filesystem::path& path) const
 
- {
 
- 	if(images.empty())
 
- 	{
 
- 		logGlobal->error("Nothing to export, animation is empty");
 
- 		return;
 
- 	}
 
- 	boost::filesystem::path actualPath = path / "SPRITES" / name;
 
- 	boost::filesystem::create_directories(actualPath);
 
- 	size_t counter = 0;
 
- 	for(const auto & groupPair : images)
 
- 	{
 
- 		size_t group = groupPair.first;
 
- 		for(const auto & imagePair : groupPair.second)
 
- 		{
 
- 			size_t frame = imagePair.first;
 
- 			const auto img = imagePair.second;
 
- 			boost::format fmt("%d_%d.bmp");
 
- 			fmt % group % frame;
 
- 			img->exportBitmap(actualPath / fmt.str());
 
- 			counter++;
 
- 		}
 
- 	}
 
- 	logGlobal->info("Exported %d frames to %s", counter, actualPath.string());
 
- }
 
- void CAnimation::init()
 
- {
 
- 	if(defFile)
 
- 	{
 
- 		const std::map<size_t, size_t> defEntries = defFile->getEntries();
 
- 		for (auto & defEntry : defEntries)
 
- 			source[defEntry.first].resize(defEntry.second);
 
- 	}
 
- 	ResourceID resID(std::string("SPRITES/") + name, EResType::TEXT);
 
- 	if (vstd::contains(graphics->imageLists, resID.getName()))
 
- 		initFromJson(graphics->imageLists[resID.getName()]);
 
- 	auto configList = CResourceHandler::get()->getResourcesWithName(resID);
 
- 	for(auto & loader : configList)
 
- 	{
 
- 		auto stream = loader->load(resID);
 
- 		std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
 
- 		stream->read(textData.get(), stream->getSize());
 
- 		const JsonNode config((char*)textData.get(), stream->getSize());
 
- 		initFromJson(config);
 
- 	}
 
- }
 
- void CAnimation::printError(size_t frame, size_t group, std::string type) const
 
- {
 
- 	logGlobal->error("%s error: Request for frame not present in CAnimation! File name: %s, Group: %d, Frame: %d", type, name, group, frame);
 
- }
 
- CAnimation::CAnimation(std::string Name):
 
- 	name(Name),
 
- 	preloaded(false),
 
- 	defFile()
 
- {
 
- 	size_t dotPos = name.find_last_of('.');
 
- 	if ( dotPos!=-1 )
 
- 		name.erase(dotPos);
 
- 	std::transform(name.begin(), name.end(), name.begin(), toupper);
 
- 	ResourceID resource(std::string("SPRITES/") + name, EResType::ANIMATION);
 
- 	if(CResourceHandler::get()->existsResource(resource))
 
- 		defFile = std::make_shared<CDefFile>(name);
 
- 	init();
 
- 	if(source.empty())
 
- 		logAnim->error("Animation %s failed to load", Name);
 
- }
 
- CAnimation::CAnimation():
 
- 	name(""),
 
- 	preloaded(false),
 
- 	defFile()
 
- {
 
- 	init();
 
- }
 
- CAnimation::~CAnimation() = default;
 
- void CAnimation::duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup)
 
- {
 
- 	if(!source.count(sourceGroup))
 
- 	{
 
- 		logAnim->error("Group %d missing in %s", sourceGroup, name);
 
- 		return;
 
- 	}
 
- 	if(source[sourceGroup].size() <= sourceFrame)
 
- 	{
 
- 		logAnim->error("Frame [%d %d] missing in %s", sourceGroup, sourceFrame, name);
 
- 		return;
 
- 	}
 
- 	//todo: clone actual loaded Image object
 
- 	JsonNode clone(source[sourceGroup][sourceFrame]);
 
- 	if(clone.getType() == JsonNode::JsonType::DATA_NULL)
 
- 	{
 
- 		std::string temp =  name+":"+boost::lexical_cast<std::string>(sourceGroup)+":"+boost::lexical_cast<std::string>(sourceFrame);
 
-         clone["file"].String() = temp;
 
- 	}
 
- 	source[targetGroup].push_back(clone);
 
- 	size_t index = source[targetGroup].size() - 1;
 
- 	if(preloaded)
 
- 		load(index, targetGroup);
 
- }
 
- void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
 
- {
 
- 	if (source[group].size() <= frame)
 
- 		source[group].resize(frame+1);
 
- 	source[group][frame]["file"].String() = filename;
 
- 	//FIXME: update image if already loaded
 
- }
 
- std::shared_ptr<IImage> CAnimation::getImage(size_t frame, size_t group, bool verbose) const
 
- {
 
- 	auto groupIter = images.find(group);
 
- 	if (groupIter != images.end())
 
- 	{
 
- 		auto imageIter = groupIter->second.find(frame);
 
- 		if (imageIter != groupIter->second.end())
 
- 			return imageIter->second;
 
- 	}
 
- 	if (verbose)
 
- 		printError(frame, group, "GetImage");
 
- 	return nullptr;
 
- }
 
- void CAnimation::load()
 
- {
 
- 	for (auto & elem : source)
 
- 		for (size_t image=0; image < elem.second.size(); image++)
 
- 			loadFrame(image, elem.first);
 
- }
 
- void CAnimation::unload()
 
- {
 
- 	for (auto & elem : source)
 
- 		for (size_t image=0; image < elem.second.size(); image++)
 
- 			unloadFrame(image, elem.first);
 
- }
 
- void CAnimation::preload()
 
- {
 
- 	if(!preloaded)
 
- 	{
 
- 		preloaded = true;
 
- 		load();
 
- 	}
 
- }
 
- void CAnimation::loadGroup(size_t group)
 
- {
 
- 	if (vstd::contains(source, group))
 
- 		for (size_t image=0; image < source[group].size(); image++)
 
- 			loadFrame(image, group);
 
- }
 
- void CAnimation::unloadGroup(size_t group)
 
- {
 
- 	if (vstd::contains(source, group))
 
- 		for (size_t image=0; image < source[group].size(); image++)
 
- 			unloadFrame(image, group);
 
- }
 
- void CAnimation::load(size_t frame, size_t group)
 
- {
 
- 	loadFrame(frame, group);
 
- }
 
- void CAnimation::unload(size_t frame, size_t group)
 
- {
 
- 	unloadFrame(frame, group);
 
- }
 
- size_t CAnimation::size(size_t group) const
 
- {
 
- 	auto iter = source.find(group);
 
- 	if (iter != source.end())
 
- 		return iter->second.size();
 
- 	return 0;
 
- }
 
- void CAnimation::horizontalFlip()
 
- {
 
- 	for(auto & group : images)
 
- 		for(auto & image : group.second)
 
- 			image.second->horizontalFlip();
 
- }
 
- void CAnimation::verticalFlip()
 
- {
 
- 	for(auto & group : images)
 
- 		for(auto & image : group.second)
 
- 			image.second->verticalFlip();
 
- }
 
- void CAnimation::playerColored(PlayerColor player)
 
- {
 
- 	for(auto & group : images)
 
- 		for(auto & image : group.second)
 
- 			image.second->playerColored(player);
 
- }
 
- void CAnimation::createFlippedGroup(const size_t sourceGroup, const size_t targetGroup)
 
- {
 
- 	for(size_t frame = 0; frame < size(sourceGroup); ++frame)
 
- 	{
 
- 		duplicateImage(sourceGroup, frame, targetGroup);
 
- 		auto image = getImage(frame, targetGroup);
 
- 		image->verticalFlip();
 
- 	}
 
- }
 
- float CFadeAnimation::initialCounter() const
 
- {
 
- 	if (fadingMode == EMode::OUT)
 
- 		return 1.0f;
 
- 	return 0.0f;
 
- }
 
- void CFadeAnimation::update()
 
- {
 
- 	if (!fading)
 
- 		return;
 
- 	if (fadingMode == EMode::OUT)
 
- 		fadingCounter -= delta;
 
- 	else
 
- 		fadingCounter += delta;
 
- 	if (isFinished())
 
- 	{
 
- 		fading = false;
 
- 		if (shouldFreeSurface)
 
- 		{
 
- 			SDL_FreeSurface(fadingSurface);
 
- 			fadingSurface = nullptr;
 
- 		}
 
- 	}
 
- }
 
- bool CFadeAnimation::isFinished() const
 
- {
 
- 	if (fadingMode == EMode::OUT)
 
- 		return fadingCounter <= 0.0f;
 
- 	return fadingCounter >= 1.0f;
 
- }
 
- CFadeAnimation::CFadeAnimation()
 
- 	: delta(0),	fadingSurface(nullptr), fading(false), fadingCounter(0), shouldFreeSurface(false),
 
- 	  fadingMode(EMode::NONE)
 
- {
 
- }
 
- CFadeAnimation::~CFadeAnimation()
 
- {
 
- 	if (fadingSurface && shouldFreeSurface)
 
- 		SDL_FreeSurface(fadingSurface);
 
- }
 
- void CFadeAnimation::init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd, float animDelta)
 
- {
 
- 	if (fading)
 
- 	{
 
- 		// in that case, immediately finish the previous fade
 
- 		// (alternatively, we could just return here to ignore the new fade request until this one finished (but we'd need to free the passed bitmap to avoid leaks))
 
- 		logGlobal->warn("Tried to init fading animation that is already running.");
 
- 		if (fadingSurface && shouldFreeSurface)
 
- 			SDL_FreeSurface(fadingSurface);
 
- 	}
 
- 	if (animDelta <= 0.0f)
 
- 	{
 
- 		logGlobal->warn("Fade anim: delta should be positive; %f given.", animDelta);
 
- 		animDelta = DEFAULT_DELTA;
 
- 	}
 
- 	if (sourceSurface)
 
- 		fadingSurface = sourceSurface;
 
- 	delta = animDelta;
 
- 	fadingMode = mode;
 
- 	fadingCounter = initialCounter();
 
- 	fading = true;
 
- 	shouldFreeSurface = freeSurfaceAtEnd;
 
- }
 
- void CFadeAnimation::draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect)
 
- {
 
- 	if (!fading || !fadingSurface || fadingMode == EMode::NONE)
 
- 	{
 
- 		fading = false;
 
- 		return;
 
- 	}
 
- 	CSDL_Ext::setAlpha(fadingSurface, fadingCounter * 255);
 
- 	SDL_BlitSurface(fadingSurface, const_cast<SDL_Rect *>(sourceRect), targetSurface, destRect); //FIXME
 
- 	CSDL_Ext::setAlpha(fadingSurface, 255);
 
- }
 
 
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