| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 | 
							- /*
 
-  * CAnimation.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/vcmi_endian.h"
 
- #include "Geometries.h"
 
- #include "../../lib/GameConstants.h"
 
- struct SDL_Surface;
 
- class JsonNode;
 
- class CDefFile;
 
- /*
 
-  * Base class for images, can be used for non-animation pictures as well
 
-  */
 
- class IImage
 
- {
 
- public:
 
- 	using BorderPallete = std::array<SDL_Color, 3>;
 
- 	//draws image on surface "where" at position
 
- 	virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
 
- 	virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
 
- 	virtual std::shared_ptr<IImage> scaleFast(float scale) const = 0;
 
- 	virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
 
- 	//Change palette to specific player
 
- 	virtual void playerColored(PlayerColor player)=0;
 
- 	//set special color for flag
 
- 	virtual void setFlagColor(PlayerColor player)=0;
 
- 	virtual int width() const=0;
 
- 	virtual int height() const=0;
 
- 	//only indexed bitmaps, 16 colors maximum
 
- 	virtual void shiftPalette(int from, int howMany) = 0;
 
- 	//only indexed bitmaps, colors 5,6,7 must be special
 
- 	virtual void setBorderPallete(const BorderPallete & borderPallete) = 0;
 
- 	virtual void horizontalFlip() = 0;
 
- 	virtual void verticalFlip() = 0;
 
- 	IImage();
 
- 	virtual ~IImage();
 
- };
 
- /// Class for handling animation
 
- class CAnimation
 
- {
 
- private:
 
- 	//source[group][position] - file with this frame, if string is empty - image located in def file
 
- 	std::map<size_t, std::vector <JsonNode> > source;
 
- 	//bitmap[group][position], store objects with loaded bitmaps
 
- 	std::map<size_t, std::map<size_t, std::shared_ptr<IImage> > > images;
 
- 	//animation file name
 
- 	std::string name;
 
- 	bool preloaded;
 
- 	std::shared_ptr<CDefFile> defFile;
 
- 	//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
 
- 	bool loadFrame(size_t frame, size_t group);
 
- 	//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
 
- 	bool unloadFrame(size_t frame, size_t group);
 
- 	//initialize animation from file
 
- 	void initFromJson(const JsonNode & input);
 
- 	void init();
 
- 	//to get rid of copy-pasting error message :]
 
- 	void printError(size_t frame, size_t group, std::string type) const;
 
- 	//not a very nice method to get image from another def file
 
- 	//TODO: remove after implementing resource manager
 
- 	std::shared_ptr<IImage> getFromExtraDef(std::string filename);
 
- public:
 
- 	CAnimation(std::string Name);
 
- 	CAnimation();
 
- 	~CAnimation();
 
- 	//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
 
- 	//and loads it if animation is preloaded
 
- 	void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
 
- 	//add custom surface to the selected position.
 
- 	void setCustom(std::string filename, size_t frame, size_t group=0);
 
- 	std::shared_ptr<IImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
 
- 	void exportBitmaps(const boost::filesystem::path & path) const;
 
- 	//all available frames
 
- 	void load  ();
 
- 	void unload();
 
- 	void preload();
 
- 	//all frames from group
 
- 	void loadGroup  (size_t group);
 
- 	void unloadGroup(size_t group);
 
- 	//single image
 
- 	void load  (size_t frame, size_t group=0);
 
- 	void unload(size_t frame, size_t group=0);
 
- 	//total count of frames in group (including not loaded)
 
- 	size_t size(size_t group=0) const;
 
- 	void horizontalFlip();
 
- 	void verticalFlip();
 
- 	void playerColored(PlayerColor player);
 
- 	void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
 
- };
 
- const float DEFAULT_DELTA = 0.05f;
 
- class CFadeAnimation
 
- {
 
- public:
 
- 	enum class EMode
 
- 	{
 
- 		NONE, IN, OUT
 
- 	};
 
- private:
 
- 	float delta;
 
- 	SDL_Surface * fadingSurface;
 
- 	bool fading;
 
- 	float fadingCounter;
 
- 	bool shouldFreeSurface;
 
- 	float initialCounter() const;
 
- 	bool isFinished() const;
 
- public:
 
- 	EMode fadingMode;
 
- 	CFadeAnimation();
 
- 	~CFadeAnimation();
 
- 	void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
 
- 	void update();
 
- 	void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
 
- 	bool isFading() const { return fading; }
 
- };
 
 
  |