CVCMIServer.cpp 25 KB

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  1. /*
  2. * CVCMIServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <boost/asio.hpp>
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/mapping/CCampaignHandler.h"
  14. #include "../lib/CThreadHelper.h"
  15. #include "../lib/serializer/Connection.h"
  16. #include "../lib/CModHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CGeneralTextHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/CTownHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/spells/CSpellHandler.h"
  23. #include "../lib/CCreatureHandler.h"
  24. #include "zlib.h"
  25. #include "CVCMIServer.h"
  26. #include "../lib/StartInfo.h"
  27. #include "../lib/mapping/CMap.h"
  28. #include "../lib/rmg/CMapGenOptions.h"
  29. #ifdef VCMI_ANDROID
  30. #include "lib/CAndroidVMHelper.h"
  31. #else
  32. #include "../lib/Interprocess.h"
  33. #endif
  34. #include "../lib/VCMI_Lib.h"
  35. #include "../lib/VCMIDirs.h"
  36. #include "CGameHandler.h"
  37. #include "../lib/mapping/CMapInfo.h"
  38. #include "../lib/GameConstants.h"
  39. #include "../lib/logging/CBasicLogConfigurator.h"
  40. #include "../lib/CConfigHandler.h"
  41. #include "../lib/ScopeGuard.h"
  42. #include "../lib/serializer/CMemorySerializer.h"
  43. #include "../lib/serializer/Cast.h"
  44. #include "../lib/UnlockGuard.h"
  45. // for applier
  46. #include "../lib/registerTypes/RegisterTypes.h"
  47. // UUID generation
  48. #include <boost/uuid/uuid.hpp>
  49. #include <boost/uuid/uuid_io.hpp>
  50. #include <boost/uuid/uuid_generators.hpp>
  51. #include "../lib/CGameState.h"
  52. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
  53. #include <execinfo.h>
  54. #endif
  55. template<typename T> class CApplyOnServer;
  56. class CBaseForServerApply
  57. {
  58. public:
  59. virtual bool applyOnServerBefore(CVCMIServer * srv, void * pack) const =0;
  60. virtual void applyOnServerAfter(CVCMIServer * srv, void * pack) const =0;
  61. virtual ~CBaseForServerApply() {}
  62. template<typename U> static CBaseForServerApply * getApplier(const U * t = nullptr)
  63. {
  64. return new CApplyOnServer<U>();
  65. }
  66. };
  67. template <typename T> class CApplyOnServer : public CBaseForServerApply
  68. {
  69. public:
  70. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  71. {
  72. T * ptr = static_cast<T *>(pack);
  73. if(ptr->checkClientPermissions(srv))
  74. {
  75. boost::unique_lock<boost::mutex> stateLock(srv->stateMutex);
  76. return ptr->applyOnServer(srv);
  77. }
  78. else
  79. return false;
  80. }
  81. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  82. {
  83. T * ptr = static_cast<T *>(pack);
  84. ptr->applyOnServerAfterAnnounce(srv);
  85. }
  86. };
  87. template <>
  88. class CApplyOnServer<CPack> : public CBaseForServerApply
  89. {
  90. public:
  91. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  92. {
  93. logGlobal->error("Cannot apply plain CPack!");
  94. assert(0);
  95. return false;
  96. }
  97. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  98. {
  99. logGlobal->error("Cannot apply plain CPack!");
  100. assert(0);
  101. }
  102. };
  103. std::string NAME_AFFIX = "server";
  104. std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')';
  105. CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
  106. : port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
  107. {
  108. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  109. logNetwork->trace("CVCMIServer created! UUID: %s", uuid);
  110. applier = std::make_shared<CApplier<CBaseForServerApply>>();
  111. registerTypesLobbyPacks(*applier);
  112. if(cmdLineOptions.count("port"))
  113. port = cmdLineOptions["port"].as<ui16>();
  114. logNetwork->info("Port %d will be used", port);
  115. try
  116. {
  117. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  118. }
  119. catch(...)
  120. {
  121. logNetwork->info("Port %d is busy, trying to use random port instead", port);
  122. if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("enable-shm"))
  123. {
  124. logNetwork->error("Cant pass port number to client without shared memory!", port);
  125. exit(0);
  126. }
  127. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
  128. port = acceptor->local_endpoint().port();
  129. }
  130. logNetwork->info("Listening for connections at port %d", port);
  131. }
  132. CVCMIServer::~CVCMIServer()
  133. {
  134. announceQueue.clear();
  135. if(announceLobbyThread)
  136. announceLobbyThread->join();
  137. }
  138. void CVCMIServer::run()
  139. {
  140. if(!restartGameplay)
  141. {
  142. this->announceLobbyThread = vstd::make_unique<boost::thread>(&CVCMIServer::threadAnnounceLobby, this);
  143. #ifndef VCMI_ANDROID
  144. if(cmdLineOptions.count("enable-shm"))
  145. {
  146. std::string sharedMemoryName = "vcmi_memory";
  147. if(cmdLineOptions.count("enable-shm-uuid") && cmdLineOptions.count("uuid"))
  148. {
  149. sharedMemoryName += "_" + cmdLineOptions["uuid"].as<std::string>();
  150. }
  151. shm = std::make_shared<SharedMemory>(sharedMemoryName);
  152. }
  153. #endif
  154. startAsyncAccept();
  155. #ifndef VCMI_ANDROID
  156. if(shm)
  157. {
  158. shm->sr->setToReadyAndNotify(port);
  159. }
  160. #else
  161. CAndroidVMHelper vmHelper;
  162. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
  163. #endif
  164. }
  165. while(state == EServerState::LOBBY || state == EServerState::GAMEPLAY_STARTING)
  166. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  167. logNetwork->info("Thread handling connections ended");
  168. if(state == EServerState::GAMEPLAY)
  169. {
  170. gh->run(si->mode == StartInfo::LOAD_GAME);
  171. }
  172. }
  173. void CVCMIServer::threadAnnounceLobby()
  174. {
  175. while(state != EServerState::SHUTDOWN)
  176. {
  177. {
  178. boost::unique_lock<boost::recursive_mutex> myLock(mx);
  179. while(!announceQueue.empty())
  180. {
  181. announcePack(std::move(announceQueue.front()));
  182. announceQueue.pop_front();
  183. }
  184. if(state != EServerState::LOBBY)
  185. {
  186. if(acceptor)
  187. acceptor->close();
  188. }
  189. if(acceptor)
  190. {
  191. acceptor->get_io_service().reset();
  192. acceptor->get_io_service().poll();
  193. }
  194. }
  195. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  196. }
  197. }
  198. void CVCMIServer::prepareToStartGame()
  199. {
  200. if(state == EServerState::GAMEPLAY)
  201. {
  202. restartGameplay = true;
  203. state = EServerState::LOBBY;
  204. // FIXME: dirry hack to make sure old CGameHandler::run is finished
  205. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  206. }
  207. state = EServerState::GAMEPLAY_STARTING;
  208. gh = std::make_shared<CGameHandler>(this);
  209. switch(si->mode)
  210. {
  211. case StartInfo::CAMPAIGN:
  212. logNetwork->info("Preparing to start new campaign");
  213. si->campState->currentMap = boost::make_optional(campaignMap);
  214. si->campState->chosenCampaignBonuses[campaignMap] = campaignBonus;
  215. gh->init(si.get());
  216. break;
  217. case StartInfo::NEW_GAME:
  218. logNetwork->info("Preparing to start new game");
  219. gh->init(si.get());
  220. break;
  221. case StartInfo::LOAD_GAME:
  222. logNetwork->info("Preparing to start loaded game");
  223. gh->load(si->mapname);
  224. break;
  225. default:
  226. logNetwork->error("Wrong mode in StartInfo!");
  227. assert(0);
  228. break;
  229. }
  230. }
  231. void CVCMIServer::startGameImmidiately()
  232. {
  233. for(auto c : connections)
  234. c->enterGameplayConnectionMode(gh->gs);
  235. state = EServerState::GAMEPLAY;
  236. }
  237. void CVCMIServer::startAsyncAccept()
  238. {
  239. assert(!upcomingConnection);
  240. assert(acceptor);
  241. upcomingConnection = std::make_shared<TSocket>(acceptor->get_io_service());
  242. acceptor->async_accept(*upcomingConnection, std::bind(&CVCMIServer::connectionAccepted, this, _1));
  243. }
  244. void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
  245. {
  246. if(ec)
  247. {
  248. if(state != EServerState::SHUTDOWN)
  249. logNetwork->info("Something wrong during accepting: %s", ec.message());
  250. return;
  251. }
  252. try
  253. {
  254. logNetwork->info("We got a new connection! :)");
  255. auto c = std::make_shared<CConnection>(upcomingConnection, NAME, uuid);
  256. upcomingConnection.reset();
  257. connections.insert(c);
  258. c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
  259. }
  260. catch(std::exception & e)
  261. {
  262. upcomingConnection.reset();
  263. logNetwork->info("I guess it was just my imagination!");
  264. }
  265. startAsyncAccept();
  266. }
  267. void CVCMIServer::threadHandleClient(std::shared_ptr<CConnection> c)
  268. {
  269. setThreadName("CVCMIServer::handleConnection");
  270. c->enterLobbyConnectionMode();
  271. try
  272. {
  273. while(c->connected)
  274. {
  275. CPack * pack = c->retrievePack();
  276. if(auto lobbyPack = dynamic_ptr_cast<CPackForLobby>(pack))
  277. {
  278. handleReceivedPack(std::unique_ptr<CPackForLobby>(lobbyPack));
  279. }
  280. else if(auto serverPack = dynamic_ptr_cast<CPackForServer>(pack))
  281. {
  282. gh->handleReceivedPack(serverPack);
  283. }
  284. }
  285. }
  286. catch(boost::system::system_error & e)
  287. {
  288. if(state != EServerState::LOBBY)
  289. gh->handleClientDisconnection(c);
  290. }
  291. catch(const std::exception & e)
  292. {
  293. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  294. logNetwork->error("%s dies... \nWhat happened: %s", c->toString(), e.what());
  295. }
  296. catch(...)
  297. {
  298. state = EServerState::SHUTDOWN;
  299. handleException();
  300. throw;
  301. }
  302. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  303. // if(state != ENDING_AND_STARTING_GAME)
  304. if(c->connected)
  305. {
  306. auto lcd = vstd::make_unique<LobbyClientDisconnected>();
  307. lcd->c = c;
  308. lcd->clientId = c->connectionID;
  309. handleReceivedPack(std::move(lcd));
  310. }
  311. logNetwork->info("Thread listening for %s ended", c->toString());
  312. c->handler.reset();
  313. }
  314. void CVCMIServer::handleReceivedPack(std::unique_ptr<CPackForLobby> pack)
  315. {
  316. CBaseForServerApply * apply = applier->getApplier(typeList.getTypeID(pack.get()));
  317. if(apply->applyOnServerBefore(this, pack.get()))
  318. addToAnnounceQueue(std::move(pack));
  319. }
  320. void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
  321. {
  322. for(auto c : connections)
  323. {
  324. // FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
  325. // Until UUID set we only pass LobbyClientConnected to this client
  326. if(c->uuid == uuid && !dynamic_cast<LobbyClientConnected *>(pack.get()))
  327. continue;
  328. c->sendPack(pack.get());
  329. }
  330. applier->getApplier(typeList.getTypeID(pack.get()))->applyOnServerAfter(this, pack.get());
  331. }
  332. void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
  333. {
  334. logNetwork->info("%s says: %s", playerName, txt);
  335. auto cm = vstd::make_unique<LobbyChatMessage>();
  336. cm->playerName = playerName;
  337. cm->message = txt;
  338. addToAnnounceQueue(std::move(cm));
  339. }
  340. void CVCMIServer::addToAnnounceQueue(std::unique_ptr<CPackForLobby> pack)
  341. {
  342. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  343. announceQueue.push_back(std::move(pack));
  344. }
  345. bool CVCMIServer::passHost(int toConnectionId)
  346. {
  347. for(auto c : connections)
  348. {
  349. if(isClientHost(c->connectionID))
  350. continue;
  351. if(c->connectionID != toConnectionId)
  352. continue;
  353. hostClient = c;
  354. hostClientId = c->connectionID;
  355. announceTxt(boost::str(boost::format("Pass host to connection %d") % toConnectionId));
  356. return true;
  357. }
  358. return false;
  359. }
  360. void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode)
  361. {
  362. c->connectionID = currentClientId++;
  363. if(!hostClient)
  364. {
  365. hostClient = c;
  366. hostClientId = c->connectionID;
  367. si->mode = mode;
  368. }
  369. logNetwork->info("Connection with client %d established. UUID: %s", c->connectionID, c->uuid);
  370. for(auto & name : names)
  371. {
  372. logNetwork->info("Client %d player: %s", c->connectionID, name);
  373. ui8 id = currentPlayerId++;
  374. ClientPlayer cp;
  375. cp.connection = c->connectionID;
  376. cp.name = name;
  377. playerNames.insert(std::make_pair(id, cp));
  378. announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % id % c->connectionID));
  379. //put new player in first slot with AI
  380. for(auto & elem : si->playerInfos)
  381. {
  382. if(elem.second.isControlledByAI() && !elem.second.compOnly)
  383. {
  384. setPlayerConnectedId(elem.second, id);
  385. break;
  386. }
  387. }
  388. }
  389. }
  390. void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
  391. {
  392. connections -= c;
  393. for(auto it = playerNames.begin(); it != playerNames.end();)
  394. {
  395. if(it->second.connection != c->connectionID)
  396. {
  397. it++;
  398. continue;
  399. }
  400. int id = it->first;
  401. announceTxt(boost::str(boost::format("%s (pid %d cid %d) left the game") % id % playerNames[id].name % c->connectionID));
  402. playerNames.erase(it++);
  403. // Reset in-game players client used back to AI
  404. if(PlayerSettings * s = si->getPlayersSettings(id))
  405. {
  406. setPlayerConnectedId(*s, PlayerSettings::PLAYER_AI);
  407. }
  408. }
  409. }
  410. void CVCMIServer::setPlayerConnectedId(PlayerSettings & pset, ui8 player) const
  411. {
  412. if(vstd::contains(playerNames, player))
  413. pset.name = playerNames.find(player)->second.name;
  414. else
  415. pset.name = VLC->generaltexth->allTexts[468]; //Computer
  416. pset.connectedPlayerIDs.clear();
  417. if(player != PlayerSettings::PLAYER_AI)
  418. pset.connectedPlayerIDs.insert(player);
  419. }
  420. void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpts)
  421. {
  422. mi = mapInfo;
  423. if(!mi)
  424. return;
  425. auto namesIt = playerNames.cbegin();
  426. si->playerInfos.clear();
  427. if(mi->scenarioOptionsOfSave)
  428. {
  429. si = CMemorySerializer::deepCopy(*mi->scenarioOptionsOfSave);
  430. si->mode = StartInfo::LOAD_GAME;
  431. if(si->campState)
  432. campaignMap = si->campState->currentMap.get();
  433. for(auto & ps : si->playerInfos)
  434. {
  435. if(!ps.second.compOnly && ps.second.connectedPlayerIDs.size() && namesIt != playerNames.cend())
  436. {
  437. setPlayerConnectedId(ps.second, namesIt++->first);
  438. }
  439. else
  440. {
  441. setPlayerConnectedId(ps.second, PlayerSettings::PLAYER_AI);
  442. }
  443. }
  444. }
  445. else if(si->mode == StartInfo::NEW_GAME || si->mode == StartInfo::CAMPAIGN)
  446. {
  447. if(mi->campaignHeader)
  448. return;
  449. for(int i = 0; i < mi->mapHeader->players.size(); i++)
  450. {
  451. const PlayerInfo & pinfo = mi->mapHeader->players[i];
  452. //neither computer nor human can play - no player
  453. if(!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  454. continue;
  455. PlayerSettings & pset = si->playerInfos[PlayerColor(i)];
  456. pset.color = PlayerColor(i);
  457. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  458. {
  459. setPlayerConnectedId(pset, namesIt++->first);
  460. }
  461. else
  462. {
  463. setPlayerConnectedId(pset, PlayerSettings::PLAYER_AI);
  464. if(!pinfo.canHumanPlay)
  465. {
  466. pset.compOnly = true;
  467. }
  468. }
  469. pset.castle = pinfo.defaultCastle();
  470. pset.hero = pinfo.defaultHero();
  471. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  472. {
  473. pset.hero = pinfo.mainCustomHeroId;
  474. pset.heroName = pinfo.mainCustomHeroName;
  475. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  476. }
  477. pset.handicap = PlayerSettings::NO_HANDICAP;
  478. }
  479. if(mi->isRandomMap && mapGenOpts)
  480. si->mapGenOptions = std::shared_ptr<CMapGenOptions>(mapGenOpts);
  481. else
  482. si->mapGenOptions.reset();
  483. }
  484. si->mapname = mi->fileURI;
  485. }
  486. void CVCMIServer::updateAndPropagateLobbyState()
  487. {
  488. boost::unique_lock<boost::mutex> stateLock(stateMutex);
  489. // Update player settings for RMG
  490. // TODO: find appropriate location for this code
  491. if(si->mapGenOptions && si->mode == StartInfo::NEW_GAME)
  492. {
  493. for(const auto & psetPair : si->playerInfos)
  494. {
  495. const auto & pset = psetPair.second;
  496. si->mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  497. if(pset.isControlledByHuman())
  498. {
  499. si->mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  500. }
  501. }
  502. }
  503. auto lus = vstd::make_unique<LobbyUpdateState>();
  504. lus->state = *this;
  505. addToAnnounceQueue(std::move(lus));
  506. }
  507. void CVCMIServer::setPlayer(PlayerColor clickedColor)
  508. {
  509. struct PlayerToRestore
  510. {
  511. PlayerColor color;
  512. int id;
  513. void reset() { id = -1; color = PlayerColor::CANNOT_DETERMINE; }
  514. PlayerToRestore(){ reset(); }
  515. } playerToRestore;
  516. PlayerSettings & clicked = si->playerInfos[clickedColor];
  517. //identify clicked player
  518. int clickedNameID = 0; //number of player - zero means AI, assume it initially
  519. if(clicked.isControlledByHuman())
  520. clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
  521. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  522. {
  523. PlayerSettings & restPos = si->playerInfos[playerToRestore.color];
  524. setPlayerConnectedId(restPos, playerToRestore.id);
  525. playerToRestore.reset();
  526. }
  527. int newPlayer; //which player will take clicked position
  528. //who will be put here?
  529. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  530. {
  531. newPlayer = getIdOfFirstUnallocatedPlayer();
  532. if(!newPlayer) //no "free" player -> get just first one
  533. newPlayer = playerNames.begin()->first;
  534. }
  535. else //human clicked -> take next
  536. {
  537. auto i = playerNames.find(clickedNameID); //clicked one
  538. i++; //player AFTER clicked one
  539. if(i != playerNames.end())
  540. newPlayer = i->first;
  541. else
  542. newPlayer = 0; //AI if we scrolled through all players
  543. }
  544. setPlayerConnectedId(clicked, newPlayer); //put player
  545. //if that player was somewhere else, we need to replace him with computer
  546. if(newPlayer) //not AI
  547. {
  548. for(auto i = si->playerInfos.begin(); i != si->playerInfos.end(); i++)
  549. {
  550. int curNameID = *(i->second.connectedPlayerIDs.begin());
  551. if(i->first != clickedColor && curNameID == newPlayer)
  552. {
  553. assert(i->second.connectedPlayerIDs.size());
  554. playerToRestore.color = i->first;
  555. playerToRestore.id = newPlayer;
  556. setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
  557. break;
  558. }
  559. }
  560. }
  561. }
  562. void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
  563. {
  564. PlayerSettings & s = si->playerInfos[player];
  565. si16 & cur = s.castle;
  566. auto & allowed = getPlayerInfo(player.getNum()).allowedFactions;
  567. const bool allowRandomTown = getPlayerInfo(player.getNum()).isFactionRandom;
  568. if(cur == PlayerSettings::NONE) //no change
  569. return;
  570. if(cur == PlayerSettings::RANDOM) //first/last available
  571. {
  572. if(dir > 0)
  573. cur = *allowed.begin(); //id of first town
  574. else
  575. cur = *allowed.rbegin(); //id of last town
  576. }
  577. else // next/previous available
  578. {
  579. if((cur == *allowed.begin() && dir < 0) || (cur == *allowed.rbegin() && dir > 0))
  580. {
  581. if(allowRandomTown)
  582. {
  583. cur = PlayerSettings::RANDOM;
  584. }
  585. else
  586. {
  587. if(dir > 0)
  588. cur = *allowed.begin();
  589. else
  590. cur = *allowed.rbegin();
  591. }
  592. }
  593. else
  594. {
  595. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  596. auto iter = allowed.find(cur);
  597. std::advance(iter, dir);
  598. cur = *iter;
  599. }
  600. }
  601. if(s.hero >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  602. {
  603. s.hero = PlayerSettings::RANDOM;
  604. }
  605. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  606. s.bonus = PlayerSettings::RANDOM;
  607. }
  608. void CVCMIServer::setCampaignMap(int mapId)
  609. {
  610. campaignMap = mapId;
  611. si->difficulty = si->campState->camp->scenarios[mapId].difficulty;
  612. campaignBonus = -1;
  613. updateStartInfoOnMapChange(si->campState->getMapInfo(mapId));
  614. }
  615. void CVCMIServer::setCampaignBonus(int bonusId)
  616. {
  617. campaignBonus = bonusId;
  618. const CCampaignScenario & scenario = si->campState->camp->scenarios[campaignMap];
  619. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  620. if(bonDescs[bonusId].type == CScenarioTravel::STravelBonus::HERO)
  621. {
  622. for(auto & elem : si->playerInfos)
  623. {
  624. if(elem.first == PlayerColor(bonDescs[bonusId].info1))
  625. setPlayerConnectedId(elem.second, 1);
  626. else
  627. setPlayerConnectedId(elem.second, PlayerSettings::PLAYER_AI);
  628. }
  629. }
  630. }
  631. void CVCMIServer::optionNextHero(PlayerColor player, int dir)
  632. {
  633. PlayerSettings & s = si->playerInfos[player];
  634. if(s.castle < 0 || s.hero == PlayerSettings::NONE)
  635. return;
  636. if(s.hero == PlayerSettings::RANDOM) // first/last available
  637. {
  638. int max = VLC->heroh->heroes.size(),
  639. min = 0;
  640. s.hero = nextAllowedHero(player, min, max, 0, dir);
  641. }
  642. else
  643. {
  644. if(dir > 0)
  645. s.hero = nextAllowedHero(player, s.hero, VLC->heroh->heroes.size(), 1, dir);
  646. else
  647. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  648. }
  649. }
  650. int CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
  651. {
  652. if(dir > 0)
  653. {
  654. for(int i = min + incl; i <= max - incl; i++)
  655. if(canUseThisHero(player, i))
  656. return i;
  657. }
  658. else
  659. {
  660. for(int i = max - incl; i >= min + incl; i--)
  661. if(canUseThisHero(player, i))
  662. return i;
  663. }
  664. return -1;
  665. }
  666. void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
  667. {
  668. PlayerSettings & s = si->playerInfos[player];
  669. PlayerSettings::Ebonus & ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  670. if(s.hero == PlayerSettings::NONE &&
  671. !getPlayerInfo(player.getNum()).heroesNames.size() &&
  672. ret == PlayerSettings::ARTIFACT) //no hero - can't be artifact
  673. {
  674. if(dir < 0)
  675. ret = PlayerSettings::RANDOM;
  676. else
  677. ret = PlayerSettings::GOLD;
  678. }
  679. if(ret > PlayerSettings::RESOURCE)
  680. ret = PlayerSettings::RANDOM;
  681. if(ret < PlayerSettings::RANDOM)
  682. ret = PlayerSettings::RESOURCE;
  683. if(s.castle == PlayerSettings::RANDOM && ret == PlayerSettings::RESOURCE) //random castle - can't be resource
  684. {
  685. if(dir < 0)
  686. ret = PlayerSettings::GOLD;
  687. else
  688. ret = PlayerSettings::RANDOM;
  689. }
  690. }
  691. bool CVCMIServer::canUseThisHero(PlayerColor player, int ID)
  692. {
  693. return VLC->heroh->heroes.size() > ID
  694. && si->playerInfos[player].castle == VLC->heroh->heroes[ID]->heroClass->faction
  695. && !vstd::contains(getUsedHeroes(), ID)
  696. && mi->mapHeader->allowedHeroes[ID];
  697. }
  698. std::vector<int> CVCMIServer::getUsedHeroes()
  699. {
  700. std::vector<int> heroIds;
  701. for(auto & p : si->playerInfos)
  702. {
  703. const auto & heroes = getPlayerInfo(p.first.getNum()).heroesNames;
  704. for(auto & hero : heroes)
  705. if(hero.heroId >= 0) //in VCMI map format heroId = -1 means random hero
  706. heroIds.push_back(hero.heroId);
  707. if(p.second.hero != PlayerSettings::RANDOM)
  708. heroIds.push_back(p.second.hero);
  709. }
  710. return heroIds;
  711. }
  712. ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
  713. {
  714. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  715. {
  716. if(!si->getPlayersSettings(i->first))
  717. return i->first;
  718. }
  719. return 0;
  720. }
  721. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
  722. void handleLinuxSignal(int sig)
  723. {
  724. const int STACKTRACE_SIZE = 100;
  725. void * buffer[STACKTRACE_SIZE];
  726. int ptrCount = backtrace(buffer, STACKTRACE_SIZE);
  727. char * * strings;
  728. logGlobal->error("Error: signal %d :", sig);
  729. strings = backtrace_symbols(buffer, ptrCount);
  730. if(strings == nullptr)
  731. {
  732. logGlobal->error("There are no symbols.");
  733. }
  734. else
  735. {
  736. for(int i = 0; i < ptrCount; ++i)
  737. {
  738. logGlobal->error(strings[i]);
  739. }
  740. free(strings);
  741. }
  742. _exit(EXIT_FAILURE);
  743. }
  744. #endif
  745. static void handleCommandOptions(int argc, char * argv[], boost::program_options::variables_map & options)
  746. {
  747. namespace po = boost::program_options;
  748. po::options_description opts("Allowed options");
  749. opts.add_options()
  750. ("help,h", "display help and exit")
  751. ("version,v", "display version information and exit")
  752. ("run-by-client", "indicate that server launched by client on same machine")
  753. ("uuid", po::value<std::string>(), "")
  754. ("enable-shm-uuid", "use UUID for shared memory identifier")
  755. ("enable-shm", "enable usage of shared memory")
  756. ("port", po::value<ui16>(), "port at which server will listen to connections from client");
  757. if(argc > 1)
  758. {
  759. try
  760. {
  761. po::store(po::parse_command_line(argc, argv, opts), options);
  762. }
  763. catch(std::exception & e)
  764. {
  765. std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
  766. }
  767. }
  768. po::notify(options);
  769. if(options.count("help"))
  770. {
  771. auto time = std::time(0);
  772. printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
  773. printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
  774. printf("This is free software; see the source for copying conditions. There is NO\n");
  775. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  776. printf("\n");
  777. std::cout << opts;
  778. exit(0);
  779. }
  780. if(options.count("version"))
  781. {
  782. printf("%s\n", GameConstants::VCMI_VERSION.c_str());
  783. std::cout << VCMIDirs::get().genHelpString();
  784. exit(0);
  785. }
  786. }
  787. int main(int argc, char * argv[])
  788. {
  789. #ifndef VCMI_ANDROID
  790. // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
  791. boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
  792. #endif
  793. // Installs a sig sev segmentation violation handler
  794. // to log stacktrace
  795. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
  796. signal(SIGSEGV, handleLinuxSignal);
  797. #endif
  798. console = new CConsoleHandler();
  799. CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Server_log.txt", console);
  800. logConfig.configureDefault();
  801. logGlobal->info(NAME);
  802. boost::program_options::variables_map opts;
  803. handleCommandOptions(argc, argv, opts);
  804. preinitDLL(console);
  805. settings.init();
  806. logConfig.configure();
  807. loadDLLClasses();
  808. srand((ui32)time(nullptr));
  809. try
  810. {
  811. boost::asio::io_service io_service;
  812. CVCMIServer server(opts);
  813. try
  814. {
  815. while(server.state != EServerState::SHUTDOWN)
  816. {
  817. server.run();
  818. }
  819. io_service.run();
  820. }
  821. catch(boost::system::system_error & e) //for boost errors just log, not crash - probably client shut down connection
  822. {
  823. logNetwork->error(e.what());
  824. server.state = EServerState::SHUTDOWN;
  825. }
  826. catch(...)
  827. {
  828. handleException();
  829. }
  830. }
  831. catch(boost::system::system_error & e)
  832. {
  833. logNetwork->error(e.what());
  834. //catch any startup errors (e.g. can't access port) errors
  835. //and return non-zero status so client can detect error
  836. throw;
  837. }
  838. #ifdef VCMI_ANDROID
  839. CAndroidVMHelper envHelper;
  840. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
  841. #endif
  842. vstd::clear_pointer(VLC);
  843. return 0;
  844. }
  845. #ifdef VCMI_ANDROID
  846. void CVCMIServer::create()
  847. {
  848. const char * foo[1] = {"android-server"};
  849. main(1, const_cast<char **>(foo));
  850. }
  851. #endif