CHeroWindow.cpp 15 KB

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  1. #include "StdInc.h"
  2. #include "CAnimation.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "CKingdomInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "SDL.h"
  11. #include "UIFramework/SDL_Extensions.h"
  12. #include "CBitmapHandler.h"
  13. #include "Graphics.h"
  14. #include "CSpellWindow.h"
  15. #include "CConfigHandler.h"
  16. #include "CPlayerInterface.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "CDefHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CLodHandler.h"
  22. #include "../lib/CObjectHandler.h"
  23. #include "../lib/NetPacks.h"
  24. #include "UIFramework/CGuiHandler.h"
  25. #include "UIFramework/CIntObjectClasses.h"
  26. #undef min
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. extern SDL_Surface * screen;
  37. using namespace boost::assign;
  38. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
  39. {
  40. TBonusListPtr out(new BonusList);
  41. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  42. TBonusListPtr bonusesFromPickedUpArtifact;
  43. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
  44. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  45. {
  46. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  47. }
  48. else
  49. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
  50. BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
  51. *heroBonuses -= b;
  52. BOOST_FOREACH(Bonus *b, *heroBonuses)
  53. out->push_back(b);
  54. return out;
  55. }
  56. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  57. : hero(Hero), cww(Cww)
  58. {
  59. }
  60. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  61. {
  62. if(!down)
  63. {
  64. const CGHeroInstance * buf = hero;
  65. GH.popIntTotally(parent);
  66. GH.pushInt(new CHeroWindow(buf));
  67. }
  68. }
  69. CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
  70. hero(_hero)
  71. {
  72. OBJ_CONSTRUCTION_CAPTURING_ALL;
  73. pos += _pos;
  74. used = LCLICK;
  75. image = new CAnimImage("PortraitsSmall", hero->portrait);
  76. pos.w = image->pos.w;
  77. pos.h = image->pos.h;
  78. }
  79. CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
  80. : heroWArt(this, hero)
  81. {
  82. OBJ_CONSTRUCTION_CAPTURING_ALL;
  83. garr = nullptr;
  84. curHero = hero;
  85. listSelection = nullptr;
  86. background = new CPicture("HeroScr4.BMP");
  87. background->colorize(LOCPLINT->playerID);
  88. pos = background->center();
  89. new CAnimImage("CREST58", LOCPLINT->playerID, 0, 606, 8);
  90. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  91. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  92. quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
  93. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  94. dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
  95. questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
  96. formations = new CHighlightableButtonsGroup(0);
  97. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
  98. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
  99. tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
  100. if (hero->commander)
  101. {
  102. commanderButton = new CAdventureMapButton ("Commander", "Commander info", boost::bind(&CHeroWindow::commanderWindow, this), 317, 18, "chftke.def", SDLK_c, NULL, false);
  103. }
  104. //right list of heroes
  105. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  106. heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  107. //areas
  108. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  109. portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
  110. for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
  111. {
  112. LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
  113. area->text = CGI->generaltexth->arraytxt[2+v];
  114. area->type = v;
  115. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  116. primSkillAreas.push_back(area);
  117. }
  118. specImage = new CAnimImage("UN44", 0, 0, 18, 180);
  119. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  120. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  121. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  122. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  123. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  124. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  125. {
  126. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  127. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  128. secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
  129. }
  130. //////////////////////////////////////////////////////////////////////////???????????????
  131. //primary skills & exp and mana
  132. new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
  133. new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
  134. new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
  135. new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
  136. new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
  137. new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
  138. update(hero);
  139. }
  140. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  141. {
  142. if(!hero) //something strange... no hero? it shouldn't happen
  143. {
  144. tlog1 << "Set NULL hero? no way...\n";
  145. return;
  146. }
  147. assert(hero == curHero);
  148. specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
  149. specImage->setFrame(curHero->subID);
  150. tacticsButton->callback.clear();
  151. tacticsButton->callback2.clear();
  152. dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
  153. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  154. portraitArea->text = curHero->getBiography();
  155. portraitImage->setFrame(curHero->portrait);
  156. {
  157. CAdventureMapButton * split = NULL;
  158. OBJ_CONSTRUCTION_CAPTURING_ALL;
  159. if(!garr)
  160. {
  161. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  162. split = new CAdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32],
  163. boost::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  164. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  165. garr->addSplitBtn(split);
  166. }
  167. if(!artSets.size())
  168. {
  169. CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
  170. arts->setHero(curHero);
  171. artSets.push_back(arts);
  172. }
  173. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  174. if (listSelection && active)
  175. listSelection->deactivate();
  176. delChildNUll(listSelection);
  177. if (serial >= 0)
  178. {
  179. listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
  180. if (active)
  181. listSelection->activate();
  182. }
  183. }
  184. //primary skills support
  185. for(size_t g=0; g<primSkillAreas.size(); ++g)
  186. {
  187. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
  188. }
  189. //secondary skills support
  190. for(size_t g=0; g< secSkillAreas.size(); ++g)
  191. {
  192. int skill = curHero->secSkills[g].first,
  193. level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
  194. secSkillAreas[g]->type = skill;
  195. secSkillAreas[g]->bonusValue = level;
  196. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  197. secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  198. secSkillImages[g]->setFrame(skill*3 + level + 2);
  199. }
  200. //printing experience - original format does not support ui64
  201. expArea->text = CGI->generaltexth->allTexts[2];
  202. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  203. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  204. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  205. //printing spell points, boost::format can't be used due to locale issues
  206. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  207. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  208. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  209. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  210. //if we have exchange window with this curHero open
  211. bool noDismiss=false;
  212. BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
  213. {
  214. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  215. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  216. if(cew->heroInst[g] == curHero)
  217. noDismiss = true;
  218. if (dynamic_cast<CKingdomInterface*>(isa))
  219. noDismiss = true;
  220. }
  221. dismissButton->block(!!curHero->visitedTown || noDismiss);
  222. if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
  223. tacticsButton->block(true);
  224. else
  225. {
  226. tacticsButton->block(false);
  227. tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
  228. tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
  229. }
  230. //setting formations
  231. formations->onChange = 0;
  232. formations->select(curHero->formation,true);
  233. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
  234. morale->set(&heroWArt);
  235. luck->set(&heroWArt);
  236. if(redrawNeeded)
  237. redraw();
  238. }
  239. void CHeroWindow::quit()
  240. {
  241. GH.popIntTotally(this);
  242. }
  243. void CHeroWindow::dismissCurrent()
  244. {
  245. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  246. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  247. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
  248. }
  249. void CHeroWindow::questlog()
  250. {
  251. }
  252. void CHeroWindow::commanderWindow()
  253. {
  254. //TODO: allow equipping commander artifacts by drag / drop
  255. //bool artSelected = false;
  256. const CArtifactsOfHero::SCommonPart *commonInfo = artSets.front()->commonInfo;
  257. if (const CArtifactInstance *art = commonInfo->src.art)
  258. {
  259. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  260. //artSelected = true;
  261. int freeSlot = art->firstAvailableSlot (curHero->commander);
  262. if (freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  263. {
  264. ArtifactLocation src (srcHero, commonInfo->src.slotID);
  265. ArtifactLocation dst (curHero->commander.get(), freeSlot);
  266. if (art->canBePutAt(dst, true))
  267. { //equip clicked stack
  268. if(dst.getArt())
  269. {
  270. LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  271. }
  272. LOCPLINT->cb->swapArtifacts(src, dst);
  273. }
  274. }
  275. }
  276. else
  277. GH.pushInt(new CCreatureWindow (curHero->commander));
  278. }
  279. void CHeroWindow::showAll(SDL_Surface * to)
  280. {
  281. CIntObject::showAll(to);
  282. //printing hero's name
  283. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::Jasmine, to);
  284. //printing hero's level
  285. std::string secondLine= CGI->generaltexth->allTexts[342];
  286. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  287. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  288. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::Cornsilk, to);
  289. //primary skills names
  290. printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, Colors::Jasmine, to);
  291. printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, Colors::Jasmine, to);
  292. printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, Colors::Jasmine, to);
  293. printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, Colors::Jasmine, to);
  294. //dismiss / quest log
  295. std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
  296. if(toPrin.size()==1)
  297. {
  298. printAtLoc(toPrin[0], 372, 439, FONT_SMALL, Colors::Cornsilk, to);
  299. }
  300. else
  301. {
  302. printAtLoc(toPrin[0], 372, 430, FONT_SMALL, Colors::Cornsilk, to);
  303. printAtLoc(toPrin[1], 372, 446, FONT_SMALL, Colors::Cornsilk, to);
  304. }
  305. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
  306. if(toPrin.size()==1)
  307. {
  308. printAtLoc(toPrin[0], 512, 439, FONT_SMALL, Colors::Cornsilk, to);
  309. }
  310. else
  311. {
  312. printAtLoc(toPrin[0], 512, 430, FONT_SMALL, Colors::Cornsilk, to);
  313. printAtLoc(toPrin[1], 512, 446, FONT_SMALL, Colors::Cornsilk, to);
  314. }
  315. //printing primary skills' amounts
  316. for(int m=0; m<4; ++m)
  317. {
  318. std::ostringstream primarySkill;
  319. primarySkill << primSkillAreas[m]->bonusValue;
  320. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::Cornsilk, to);
  321. }
  322. //secondary skills
  323. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  324. {
  325. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
  326. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
  327. }
  328. //printing special ability
  329. printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, Colors::Jasmine, to);
  330. printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, Colors::Cornsilk, to);
  331. //printing necessery texts
  332. printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, Colors::Jasmine, to);
  333. std::ostringstream expstr;
  334. expstr << curHero->exp;
  335. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::Cornsilk, to);
  336. printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, Colors::Jasmine, to);
  337. std::ostringstream manastr;
  338. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  339. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::Cornsilk, to);
  340. }