CPreGame.cpp 101 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include <zlib.h>
  4. #include "../lib/CStopWatch.h"
  5. #include "UIFramework/SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "UIFramework/CCursorHandler.h"
  8. #include "CAnimation.h"
  9. #include "CDefHandler.h"
  10. #include "../lib/CDefObjInfoHandler.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CLodHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CHeroHandler.h"
  15. #include "../lib/CObjectHandler.h"
  16. #include "../lib/CCampaignHandler.h"
  17. #include "../lib/CCreatureHandler.h"
  18. #include "../lib/JsonNode.h"
  19. #include "CMusicHandler.h"
  20. #include "CVideoHandler.h"
  21. #include "Graphics.h"
  22. #include "../lib/Connection.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/map.h"
  25. #include "GUIClasses.h"
  26. #include "CPlayerInterface.h"
  27. #include "../CCallback.h"
  28. #include "CMessage.h"
  29. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  30. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  32. #include "CBitmapHandler.h"
  33. #include "Client.h"
  34. #include "../lib/NetPacks.h"
  35. #include "../lib/RegisterTypes.h"
  36. #include "../lib/CThreadHelper.h"
  37. #include "CConfigHandler.h"
  38. #include "../lib/CFileUtility.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. /*
  43. * CPreGame.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. namespace fs = boost::filesystem;
  52. using boost::bind;
  53. using boost::ref;
  54. #if _MSC_VER >= 1600
  55. //#define bind boost::bind
  56. //#define ref boost::ref
  57. #endif
  58. void startGame(StartInfo * options, CConnection *serv = NULL);
  59. CGPreGame * CGP = nullptr;
  60. ISelectionScreenInfo *SEL;
  61. static int playerColor; //if more than one player - applies to the first
  62. static std::string selectedName; //set when game is started/loaded
  63. struct EvilHlpStruct
  64. {
  65. CConnection *serv;
  66. StartInfo *sInfo;
  67. void reset(bool strong = true)
  68. {
  69. if(strong)
  70. {
  71. vstd::clear_pointer(serv);
  72. vstd::clear_pointer(sInfo);
  73. }
  74. else
  75. {
  76. serv = NULL;
  77. sInfo = NULL;
  78. }
  79. }
  80. } startingInfo;
  81. static void do_quit()
  82. {
  83. SDL_Event event;
  84. event.quit.type = SDL_QUIT;
  85. SDL_PushEvent(&event);
  86. }
  87. static CMapInfo *mapInfoFromGame()
  88. {
  89. CMapInfo *ret = new CMapInfo();
  90. CMapHeader *headerCopy = new CMapHeader(*LOCPLINT->cb->getMapHeader()); //will be deleted by CMapInfo d-tor
  91. ret->setHeader(headerCopy);
  92. return ret;
  93. }
  94. static void setPlayersFromGame()
  95. {
  96. playerColor = LOCPLINT->playerID;
  97. }
  98. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  99. {
  100. std::swap(a.human, b.human);
  101. std::swap(a.name, b.name);
  102. if(a.human == 1)
  103. playerColor = a.color;
  104. else if(b.human == 1)
  105. playerColor = b.color;
  106. }
  107. void setPlayer(PlayerSettings &pset, unsigned player, const std::map<ui32, std::string> &playerNames)
  108. {
  109. if(vstd::contains(playerNames, player))
  110. pset.name = playerNames.find(player)->second;
  111. else
  112. pset.name = CGI->generaltexth->allTexts[468];//Computer
  113. pset.human = player;
  114. if(player == playerNames.begin()->first)
  115. playerColor = pset.color;
  116. }
  117. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui32, std::string> &playerNames)
  118. {
  119. sInfo.playerInfos.clear();
  120. if(!filename.size())
  121. return;
  122. /*sInfo.playerInfos.resize(to->playerAmnt);*/
  123. sInfo.mapname = filename;
  124. playerColor = -1;
  125. std::map<ui32, std::string>::const_iterator namesIt = playerNames.begin();
  126. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  127. {
  128. const PlayerInfo &pinfo = mapHeader->players[i];
  129. //neither computer nor human can play - no player
  130. if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
  131. continue;
  132. PlayerSettings &pset = sInfo.playerInfos[i];
  133. pset.color = i;
  134. if(pinfo.canHumanPlay && namesIt != playerNames.end())
  135. setPlayer(pset, namesIt++->first, playerNames);
  136. else
  137. setPlayer(pset, 0, playerNames);
  138. pset.castle = pinfo.defaultCastle();
  139. pset.hero = pinfo.defaultHero();
  140. if(pinfo.mainHeroName.length())
  141. {
  142. pset.heroName = pinfo.mainHeroName;
  143. if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
  144. pset.heroPortrait = pinfo.p9;
  145. }
  146. pset.handicap = 0;
  147. }
  148. }
  149. template <typename T> class CApplyOnPG;
  150. class CBaseForPGApply
  151. {
  152. public:
  153. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  154. virtual ~CBaseForPGApply(){};
  155. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  156. {
  157. return new CApplyOnPG<U>;
  158. }
  159. };
  160. template <typename T> class CApplyOnPG : public CBaseForPGApply
  161. {
  162. public:
  163. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  164. {
  165. T *ptr = static_cast<T*>(pack);
  166. ptr->apply(selScr);
  167. }
  168. };
  169. static CApplier<CBaseForPGApply> *applier = NULL;
  170. static CPicture* createPicture(const JsonNode& config)
  171. {
  172. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  173. }
  174. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  175. config(configNode)
  176. {
  177. OBJ_CONSTRUCTION_CAPTURING_ALL;
  178. background = new CPicture(config["background"].String());
  179. if (config["scalable"].Bool())
  180. {
  181. if (background->bg->format->palette)
  182. background->convertToScreenBPP();
  183. background->scaleTo(Point(screen->w, screen->h));
  184. }
  185. pos = background->center();
  186. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  187. menuNameToEntry.push_back(node["name"].String());
  188. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  189. images.push_back(createPicture(node));
  190. //Hardcoded entry
  191. menuNameToEntry.push_back("credits");
  192. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  193. tabs->type |= REDRAW_PARENT;
  194. }
  195. CIntObject * CMenuScreen::createTab(size_t index)
  196. {
  197. if (config["items"].Vector().size() == index)
  198. return new CreditsScreen();
  199. return new CMenuEntry(this, config["items"].Vector()[index]);
  200. }
  201. void CMenuScreen::showAll(SDL_Surface * to)
  202. {
  203. CIntObject::showAll(to);
  204. if (pos.h != to->h || pos.w != to->w)
  205. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  206. }
  207. void CMenuScreen::show(SDL_Surface * to)
  208. {
  209. if (!config["video"].isNull())
  210. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  211. CIntObject::show(to);
  212. }
  213. void CMenuScreen::activate()
  214. {
  215. CCS->musich->playMusic(musicBase::mainMenu, -1);
  216. if (!config["video"].isNull())
  217. CCS->videoh->open(config["video"]["name"].String());
  218. CIntObject::activate();
  219. }
  220. void CMenuScreen::deactivate()
  221. {
  222. if (!config["video"].isNull())
  223. CCS->videoh->close();
  224. CIntObject::deactivate();
  225. }
  226. void CMenuScreen::switchToTab(size_t index)
  227. {
  228. tabs->setActive(index);
  229. }
  230. //funciton for std::string -> boost::function conversion for main menu
  231. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  232. {
  233. static const std::vector<std::string> commandType = boost::assign::list_of
  234. ("to")("campaigns")("start")("load")("exit")("highscores");
  235. static const std::vector<std::string> gameType = boost::assign::list_of
  236. ("single")("multi")("campaign")("tutorial");
  237. std::list<std::string> commands;
  238. boost::split(commands, string, boost::is_any_of("\t "));
  239. if (!commands.empty())
  240. {
  241. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  242. commands.pop_front();
  243. if (index > 3 || !commands.empty())
  244. {
  245. switch (index)
  246. {
  247. break; case 0://to - switch to another tab, if such tab exists
  248. {
  249. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  250. if ( index2 != menuType.size())
  251. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  252. }
  253. break; case 1://open campaign selection window
  254. {
  255. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  256. }
  257. break; case 2://start
  258. {
  259. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  260. {
  261. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  262. case 1: return &pushIntT<CMultiMode>;
  263. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  264. case 3: return boost::function<void()>();//TODO: start tutorial
  265. }
  266. }
  267. break; case 3://load
  268. {
  269. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  270. {
  271. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  272. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  273. case 2: return boost::function<void()>();//TODO: load campaign
  274. case 3: return boost::function<void()>();//TODO: load tutorial
  275. }
  276. }
  277. break; case 4://exit
  278. {
  279. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  280. }
  281. break; case 5://highscores
  282. {
  283. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  284. }
  285. }
  286. }
  287. }
  288. tlog0<<"Failed to parse command: "<<string<<"\n";
  289. return boost::function<void()>();
  290. }
  291. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  292. {
  293. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  294. std::pair<std::string, std::string> help;
  295. if (!button["help"].isNull() && button["help"].Float() > 0)
  296. help = CGI->generaltexth->zelp[button["help"].Float()];
  297. int posx = button["x"].Float();
  298. if (posx < 0)
  299. posx = pos.w + posx;
  300. int posy = button["y"].Float();
  301. if (posy < 0)
  302. posy = pos.h + posy;
  303. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  304. }
  305. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  306. {
  307. OBJ_CONSTRUCTION_CAPTURING_ALL;
  308. type |= REDRAW_PARENT;
  309. pos = parent->pos;
  310. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  311. images.push_back(createPicture(node));
  312. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  313. {
  314. buttons.push_back(createButton(parent, node));
  315. buttons.back()->hoverable = true;
  316. buttons.back()->type |= REDRAW_PARENT;
  317. }
  318. }
  319. CreditsScreen::CreditsScreen()
  320. {
  321. used |= LCLICK | RCLICK;
  322. type |= REDRAW_PARENT;
  323. OBJ_CONSTRUCTION_CAPTURING_ALL;
  324. pos.w = CGP->menu->pos.w;
  325. pos.h = CGP->menu->pos.h;
  326. std::string text = bitmaph->getTextFile("CREDITS");
  327. size_t firstQuote = text.find('\"')+1;
  328. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  329. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::Cornsilk);
  330. credits->pos.h = credits->maxH;
  331. }
  332. void CreditsScreen::showAll(SDL_Surface * to)
  333. {
  334. //Do not draw anything
  335. }
  336. void CreditsScreen::show(SDL_Surface * to)
  337. {
  338. static int count = 0;
  339. count++;
  340. if (count == 2)
  341. {
  342. credits->pos.y--;
  343. count = 0;
  344. }
  345. Rect creditsArea = credits->pos & pos;
  346. SDL_SetClipRect(screenBuf, &creditsArea);
  347. SDL_SetClipRect(screen, &creditsArea);
  348. redraw();
  349. CIntObject::showAll(to);
  350. SDL_SetClipRect(screen, NULL);
  351. SDL_SetClipRect(screenBuf, NULL);
  352. //end of credits, close this screen
  353. if (credits->pos.y + credits->pos.h < 0)
  354. clickRight(false, false);
  355. }
  356. void CreditsScreen::clickLeft(tribool down, bool previousState)
  357. {
  358. clickRight(down, previousState);
  359. }
  360. void CreditsScreen::clickRight(tribool down, bool previousState)
  361. {
  362. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  363. assert(menu);
  364. menu->setActive(0);
  365. }
  366. CGPreGame::CGPreGame():
  367. pregameConfig(new JsonNode(GameConstants::DATA_DIR + "/config/mainmenu.json"))
  368. {
  369. OBJ_CONSTRUCTION_CAPTURING_ALL;
  370. GH.defActionsDef = 63;
  371. CGP = this;
  372. menu = new CMenuScreen((*pregameConfig)["window"]);
  373. loadGraphics();
  374. }
  375. CGPreGame::~CGPreGame()
  376. {
  377. disposeGraphics();
  378. }
  379. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  380. {
  381. GH.pushInt(new CSelectionScreen(screenType, multi));
  382. }
  383. void CGPreGame::loadGraphics()
  384. {
  385. background = BitmapHandler::loadBitmap("DIBOXBCK");
  386. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  387. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  388. bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
  389. rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
  390. rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
  391. nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
  392. nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
  393. }
  394. void CGPreGame::disposeGraphics()
  395. {
  396. delete victory;
  397. delete loss;
  398. SDL_FreeSurface(background);
  399. SDL_FreeSurface(rHero);
  400. SDL_FreeSurface(nHero);
  401. SDL_FreeSurface(rTown);
  402. SDL_FreeSurface(nTown);
  403. }
  404. void CGPreGame::update()
  405. {
  406. if (GH.listInt.empty())
  407. {
  408. GH.pushInt(this);
  409. GH.pushInt(menu);
  410. menu->switchToTab(0);
  411. }
  412. if(SEL)
  413. SEL->update();
  414. // Handles mouse and key input
  415. GH.updateTime();
  416. GH.handleEvents();
  417. if (GH.curInt == NULL) // no redraw, when a new game was created
  418. return;
  419. GH.topInt()->show(screen);
  420. if (settings["general"]["showfps"].Bool())
  421. GH.drawFPSCounter();
  422. // draw the mouse cursor and update the screen
  423. CCS->curh->draw1();
  424. CSDL_Ext::update(screen);
  425. CCS->curh->draw2();
  426. }
  427. void CGPreGame::showAll(SDL_Surface *to)
  428. {
  429. //fill screen with background texture
  430. for (int y=0; y<to->h; y+=background->h)
  431. {
  432. for (int x=0; x<to->w; x+=background->w)
  433. {
  434. blitAt(background, x, y, to);
  435. }
  436. }
  437. }
  438. void CGPreGame::openCampaignScreen(std::string name)
  439. {
  440. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  441. {
  442. if (node["name"].String() == name)
  443. {
  444. GH.pushInt(new CCampaignScreen(node));
  445. return;
  446. }
  447. }
  448. tlog1<<"Unknown campaign set: "<<name<<"\n";
  449. }
  450. CGPreGame *CGPreGame::create()
  451. {
  452. if(!CGP)
  453. CGP = new CGPreGame();
  454. return CGP;
  455. }
  456. void CGPreGame::removeFromGui()
  457. {
  458. //remove everything but main menu and background
  459. GH.popInts(GH.listInt.size() - 2);
  460. GH.popInt(GH.topInt()); //remove main menu
  461. GH.popInt(GH.topInt()); //remove background
  462. }
  463. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
  464. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  465. serv(NULL), ongoingClosing(false), myNameID(255)
  466. {
  467. CGPreGame::create(); //we depend on its graphics
  468. screenType = Type;
  469. multiPlayer = MultiPlayer;
  470. OBJ_CONSTRUCTION_CAPTURING_ALL;
  471. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  472. CServerHandler *sh = NULL;
  473. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  474. {
  475. sh = new CServerHandler;
  476. sh->startServer();
  477. }
  478. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  479. pos.w = 762;
  480. pos.h = 584;
  481. if(Type == CMenuScreen::saveGame)
  482. {
  483. bordered = false;
  484. center(pos);
  485. }
  486. else if(Type == CMenuScreen::campaignList)
  487. {
  488. bordered = false;
  489. bg = new CPicture(BitmapHandler::loadBitmap("CamCust.bmp"), 0, 0, true);
  490. pos = bg->center();
  491. }
  492. else
  493. {
  494. bordered = true;
  495. bg = new CPicture(BitmapHandler::loadBitmap(rand()%2 ? "ZPIC1000.bmp" : "ZPIC1001.bmp"), 0, 0, true);
  496. pos = bg->center();
  497. }
  498. sInfo.difficulty = 1;
  499. current = NULL;
  500. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  501. sInfo.turnTime = 0;
  502. curTab = NULL;
  503. card = new InfoCard(network); //right info card
  504. if (screenType == CMenuScreen::campaignList)
  505. {
  506. opt = NULL;
  507. }
  508. else
  509. {
  510. opt = new OptionsTab(); //scenario options tab
  511. opt->recActions = DISPOSE;
  512. }
  513. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  514. sel->recActions = DISPOSE;
  515. switch(screenType)
  516. {
  517. case CMenuScreen::newGame:
  518. {
  519. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  520. card->difficulty->select(1, 0);
  521. CAdventureMapButton *select = new CAdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 80, "GSPBUTT.DEF", SDLK_s);
  522. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  523. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  524. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  525. CAdventureMapButton *random = new CAdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 411, 105, "GSPBUTT.DEF", SDLK_r);
  526. random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  527. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  528. if(network)
  529. {
  530. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  531. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  532. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  533. {
  534. SDL_Color orange = {232, 184, 32, 0};
  535. select->text->color = opts->text->color = random->text->color = orange;
  536. select->block(true);
  537. opts->block(true);
  538. random->block(true);
  539. start->block(true);
  540. }
  541. }
  542. }
  543. break;
  544. case CMenuScreen::loadGame:
  545. sel->recActions = 255;
  546. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  547. break;
  548. case CMenuScreen::saveGame:
  549. sel->recActions = 255;
  550. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRSAV.DEF");
  551. break;
  552. case CMenuScreen::campaignList:
  553. sel->recActions = 255;
  554. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  555. break;
  556. }
  557. start->assignedKeys.insert(SDLK_RETURN);
  558. std::string backName;
  559. if(Type == CMenuScreen::campaignList)
  560. {
  561. backName = "SCNRBACK.DEF";
  562. }
  563. else
  564. {
  565. backName = "SCNRBACK.DEF";
  566. }
  567. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  568. if(network)
  569. {
  570. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  571. {
  572. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  573. serv = sh->connectToServer();
  574. *serv << (ui8) 4;
  575. myNameID = 1;
  576. }
  577. else
  578. {
  579. serv = CServerHandler::justConnectToServer();
  580. }
  581. *serv << playerNames.begin()->second;
  582. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  583. {
  584. const CMapInfo *map;
  585. *serv >> myNameID >> map;
  586. serv->connectionID = myNameID;
  587. changeSelection(map);
  588. }
  589. else //host
  590. {
  591. if(current)
  592. {
  593. SelectMap sm(*current);
  594. *serv << &sm;
  595. UpdateStartOptions uso(sInfo);
  596. *serv << &uso;
  597. }
  598. }
  599. applier = new CApplier<CBaseForPGApply>;
  600. registerTypes4(*applier);
  601. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  602. }
  603. delete sh;
  604. }
  605. CSelectionScreen::~CSelectionScreen()
  606. {
  607. ongoingClosing = true;
  608. if(serv)
  609. {
  610. assert(serverHandlingThread);
  611. QuitMenuWithoutStarting qmws;
  612. *serv << &qmws;
  613. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  614. // processPacks();
  615. serverHandlingThread->join();
  616. delete serverHandlingThread;
  617. }
  618. playerColor = -1;
  619. playerNames.clear();
  620. assert(!serv);
  621. vstd::clear_pointer(applier);
  622. delete mx;
  623. }
  624. void CSelectionScreen::toggleTab(CIntObject *tab)
  625. {
  626. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  627. {
  628. PregameGuiAction pga;
  629. if(tab == curTab)
  630. pga.action = PregameGuiAction::NO_TAB;
  631. else if(tab == opt)
  632. pga.action = PregameGuiAction::OPEN_OPTIONS;
  633. else if(tab == sel)
  634. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  635. *serv << &pga;
  636. }
  637. if(curTab && curTab->active)
  638. {
  639. curTab->deactivate();
  640. curTab->recActions = DISPOSE;
  641. }
  642. if(curTab != tab)
  643. {
  644. tab->recActions = 255;
  645. tab->activate();
  646. curTab = tab;
  647. }
  648. else
  649. {
  650. curTab = NULL;
  651. };
  652. GH.totalRedraw();
  653. }
  654. void CSelectionScreen::changeSelection( const CMapInfo *to )
  655. {
  656. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  657. {
  658. vstd::clear_pointer(current);
  659. }
  660. current = to;
  661. if(to && (screenType == CMenuScreen::loadGame ||
  662. screenType == CMenuScreen::saveGame))
  663. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  664. if(screenType != CMenuScreen::campaignList)
  665. {
  666. updateStartInfo(to ? to->filename : "", sInfo, to ? to->mapHeader : NULL);
  667. }
  668. card->changeSelection(to);
  669. if(screenType != CMenuScreen::campaignList)
  670. {
  671. opt->recreate();
  672. }
  673. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  674. {
  675. SelectMap sm(*to);
  676. *serv << &sm;
  677. UpdateStartOptions uso(sInfo);
  678. *serv << &uso;
  679. }
  680. }
  681. void CSelectionScreen::startCampaign()
  682. {
  683. if (SEL->current)
  684. {
  685. CCampaign * ourCampaign = CCampaignHandler::getCampaign(SEL->current->filename, SEL->current->lodCmpgn);
  686. CCampaignState * campState = new CCampaignState();
  687. campState->camp = ourCampaign;
  688. GH.pushInt( new CBonusSelection(campState) );
  689. }
  690. }
  691. void CSelectionScreen::startGame()
  692. {
  693. if(screenType == CMenuScreen::newGame)
  694. {
  695. //there must be at least one human player before game can be started
  696. std::map<int, PlayerSettings>::const_iterator i;
  697. for(i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  698. if(i->second.human)
  699. break;
  700. if(i == SEL->sInfo.playerInfos.end())
  701. {
  702. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  703. return;
  704. }
  705. }
  706. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  707. {
  708. start->block(true);
  709. StartWithCurrentSettings swcs;
  710. *serv << &swcs;
  711. ongoingClosing = true;
  712. return;
  713. }
  714. if(screenType != CMenuScreen::saveGame)
  715. {
  716. if(!current)
  717. return;
  718. selectedName = sInfo.mapname;
  719. StartInfo *si = new StartInfo(sInfo);
  720. CGP->removeFromGui();
  721. //SEL->current = NULL;
  722. //curOpts = NULL;
  723. ::startGame(si);
  724. }
  725. else
  726. {
  727. if(!(sel && sel->txt && sel->txt->text.size()))
  728. return;
  729. selectedName = GVCMIDirs.UserPath + "/Games/" + sel->txt->text + ".vlgm1";
  730. CFunctionList<void()> overWrite;
  731. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, sel->txt->text);
  732. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  733. if(fs::exists(selectedName))
  734. {
  735. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  736. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  737. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  738. }
  739. else
  740. overWrite();
  741. // LOCPLINT->cb->save(sel->txt->text);
  742. // GH.popIntTotally(this);
  743. }
  744. }
  745. void CSelectionScreen::difficultyChange( int to )
  746. {
  747. assert(screenType == CMenuScreen::newGame);
  748. sInfo.difficulty = to;
  749. propagateOptions();
  750. redraw();
  751. }
  752. void CSelectionScreen::handleConnection()
  753. {
  754. setThreadName(-1, "CSelectionScreen::handleConnection");
  755. try
  756. {
  757. assert(serv);
  758. while(serv)
  759. {
  760. CPackForSelectionScreen *pack = NULL;
  761. *serv >> pack;
  762. assert(pack);
  763. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  764. {
  765. endingPack->apply(this);
  766. }
  767. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  768. {
  769. endingPack->apply(this);
  770. }
  771. else
  772. {
  773. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  774. upcomingPacks.push_back(pack);
  775. }
  776. }
  777. } HANDLE_EXCEPTION
  778. catch(int i)
  779. {
  780. if(i != 666)
  781. throw;
  782. }
  783. }
  784. void CSelectionScreen::setSInfo(const StartInfo &si)
  785. {
  786. std::map<int, PlayerSettings>::const_iterator i;
  787. for(i = si.playerInfos.begin(); i != si.playerInfos.end(); i++)
  788. {
  789. if(i->second.human == myNameID)
  790. {
  791. playerColor = i->first;
  792. break;
  793. }
  794. }
  795. if(i == si.playerInfos.end()) //not found
  796. playerColor = -1;
  797. sInfo = si;
  798. if(current)
  799. opt->recreate(); //will force to recreate using current sInfo
  800. card->difficulty->select(si.difficulty, 0);
  801. GH.totalRedraw();
  802. }
  803. void CSelectionScreen::processPacks()
  804. {
  805. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  806. while(upcomingPacks.size())
  807. {
  808. CPackForSelectionScreen *pack = upcomingPacks.front();
  809. upcomingPacks.pop_front();
  810. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  811. apply->applyOnPG(this, pack);
  812. delete pack;
  813. }
  814. }
  815. void CSelectionScreen::update()
  816. {
  817. if(serverHandlingThread)
  818. processPacks();
  819. }
  820. void CSelectionScreen::propagateOptions()
  821. {
  822. if(isHost() && serv)
  823. {
  824. UpdateStartOptions ups(sInfo);
  825. *serv << &ups;
  826. }
  827. }
  828. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  829. {
  830. if(!isGuest() || !serv)
  831. return;
  832. RequestOptionsChange roc(what, dir, myNameID);
  833. *serv << &roc;
  834. }
  835. void CSelectionScreen::postChatMessage(const std::string &txt)
  836. {
  837. assert(serv);
  838. ChatMessage cm;
  839. cm.message = txt;
  840. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  841. *serv << &cm;
  842. }
  843. void CSelectionScreen::propagateNames()
  844. {
  845. PlayersNames pn;
  846. pn.playerNames = playerNames;
  847. *serv << &pn;
  848. }
  849. void CSelectionScreen::showAll(SDL_Surface *to)
  850. {
  851. CIntObject::showAll(to);
  852. if (bordered && (pos.h != to->h || pos.w != to->w))
  853. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  854. }
  855. // A new size filter (Small, Medium, ...) has been selected. Populate
  856. // selMaps with the relevant data.
  857. void SelectionTab::filter( int size, bool selectFirst )
  858. {
  859. curItems.clear();
  860. if(tabType == CMenuScreen::campaignList)
  861. {
  862. for (size_t i=0; i<allItems.size(); i++)
  863. curItems.push_back(&allItems[i]);
  864. }
  865. else
  866. {
  867. for (size_t i=0; i<allItems.size(); i++)
  868. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  869. curItems.push_back(&allItems[i]);
  870. }
  871. if(curItems.size())
  872. {
  873. slider->block(false);
  874. slider->setAmount(curItems.size());
  875. sort();
  876. if(selectFirst)
  877. {
  878. slider->moveTo(0);
  879. onSelect(curItems[0]);
  880. }
  881. selectAbs(0);
  882. }
  883. else
  884. {
  885. slider->block(true);
  886. onSelect(NULL);
  887. }
  888. }
  889. void SelectionTab::getFiles(std::vector<FileInfo> &out, const std::string &dirname, const std::string &ext)
  890. {
  891. CFileUtility::getFilesWithExt(out, dirname, ext);
  892. allItems.resize(out.size());
  893. }
  894. void SelectionTab::parseMaps(std::vector<FileInfo> &files, int start, int threads)
  895. {
  896. int read=0;
  897. ui8 mapBuffer[1500];
  898. while(start < allItems.size())
  899. {
  900. gzFile tempf = gzopen(files[start].name.c_str(),"rb");
  901. read = gzread(tempf, mapBuffer, 1500);
  902. gzclose(tempf);
  903. if(read < 50 || !mapBuffer[4])
  904. {
  905. tlog3 << "\t\tWarning: corrupted map file: " << files[start].name << std::endl;
  906. }
  907. else //valid map
  908. {
  909. allItems[start].mapInit(files[start].name, mapBuffer);
  910. //allItems[start].date = "DATEDATE";// files[start].date;
  911. }
  912. start += threads;
  913. }
  914. }
  915. void SelectionTab::parseGames(std::vector<FileInfo> &files, bool multi)
  916. {
  917. for(int i=0; i<files.size(); i++)
  918. {
  919. CLoadFile lf(files[i].name);
  920. if(!lf.sfile)
  921. continue;
  922. ui8 sign[8];
  923. lf >> sign;
  924. if(std::memcmp(sign,"VCMISVG",7))
  925. {
  926. tlog1 << files[i].name << " is not a correct savefile!" << std::endl;
  927. continue;
  928. }
  929. allItems[i].mapHeader = new CMapHeader();
  930. lf >> *(allItems[i].mapHeader) >> allItems[i].scenarioOpts;
  931. allItems[i].filename = files[i].name;
  932. allItems[i].countPlayers();
  933. allItems[i].date = std::asctime(std::localtime(&files[i].date));
  934. if((allItems[i].actualHumanPlayers > 1) != multi) //if multi mode then only multi games, otherwise single
  935. {
  936. delete allItems[i].mapHeader;
  937. allItems[i].mapHeader = NULL;
  938. }
  939. }
  940. }
  941. void SelectionTab::parseCampaigns( std::vector<FileInfo> & files )
  942. {
  943. for(int i=0; i<files.size(); i++)
  944. {
  945. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  946. allItems[i].filename = files[i].name;
  947. allItems[i].lodCmpgn = files[i].inLod;
  948. allItems[i].campaignInit();
  949. }
  950. }
  951. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  952. :bg(NULL), onSelect(OnSelect)
  953. {
  954. OBJ_CONSTRUCTION;
  955. selectionPos = 0;
  956. used = LCLICK | WHEEL | KEYBOARD | DOUBLECLICK;
  957. slider = NULL;
  958. txt = NULL;
  959. tabType = Type;
  960. if (Type != CMenuScreen::campaignList)
  961. {
  962. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  963. pos = bg->pos;
  964. }
  965. else
  966. {
  967. bg = nullptr; //use background from parent
  968. pos.w = parent->pos.w;
  969. pos.h = parent->pos.h;
  970. pos.x += 3; pos.y += 6;
  971. }
  972. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  973. {
  974. positions = 18;
  975. }
  976. else
  977. {
  978. std::vector<FileInfo> toParse;
  979. std::vector<CCampaignHeader> cpm;
  980. switch(tabType)
  981. {
  982. case CMenuScreen::newGame:
  983. getFiles(toParse, GameConstants::DATA_DIR + "/Maps", "h3m"); //get all maps
  984. /* Load maps from user directory too, unless it is also the
  985. * same as the data directory (as is the case on
  986. * windows). */
  987. if (GVCMIDirs.UserPath != GameConstants::DATA_DIR)
  988. getFiles(toParse, GVCMIDirs.UserPath + "/Maps", "h3m"); //get all maps
  989. parseMaps(toParse);
  990. positions = 18;
  991. break;
  992. case CMenuScreen::loadGame:
  993. case CMenuScreen::saveGame:
  994. getFiles(toParse, GVCMIDirs.UserPath + "/Games", "vlgm1"); //get all saves
  995. parseGames(toParse, MultiPlayer);
  996. if(tabType == CMenuScreen::loadGame)
  997. {
  998. positions = 18;
  999. }
  1000. else
  1001. {
  1002. positions = 16;
  1003. }
  1004. if(tabType == CMenuScreen::saveGame)
  1005. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1006. break;
  1007. case CMenuScreen::campaignList:
  1008. getFiles(toParse, GameConstants::DATA_DIR + "/Maps", "h3c"); //get all campaigns
  1009. for (int g=0; g<toParse.size(); ++g)
  1010. {
  1011. toParse[g].inLod = false;
  1012. }
  1013. //add lod cmpgns
  1014. cpm = CCampaignHandler::getCampaignHeaders(CCampaignHandler::Custom);
  1015. for (int g = 0; g < cpm.size(); g++)
  1016. {
  1017. FileInfo fi;
  1018. fi.inLod = cpm[g].loadFromLod;
  1019. fi.name = cpm[g].filename;
  1020. if (cpm[g].loadFromLod)
  1021. {
  1022. toParse.push_back(fi);
  1023. allItems.push_back(CMapInfo(false));
  1024. }
  1025. }
  1026. parseCampaigns(toParse);
  1027. positions = 18;
  1028. break;
  1029. default:
  1030. assert(0);
  1031. break;
  1032. }
  1033. }
  1034. if (tabType != CMenuScreen::campaignList)
  1035. {
  1036. //size filter buttons
  1037. {
  1038. int sizes[] = {36, 72, 108, 144, 0};
  1039. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1040. for(int i = 0; i < 5; i++)
  1041. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1042. }
  1043. //sort buttons buttons
  1044. {
  1045. int xpos[] = {23, 55, 88, 121, 306, 339};
  1046. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1047. for(int i = 0; i < 6; i++)
  1048. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1049. }
  1050. }
  1051. else
  1052. {
  1053. //sort by buttons
  1054. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1055. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1056. }
  1057. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1058. slider->changeUsedEvents(WHEEL, true);
  1059. slider->slider->keepFrame = true;
  1060. format = CDefHandler::giveDef("SCSELC.DEF");
  1061. sortingBy = _format;
  1062. ascending = true;
  1063. filter(0);
  1064. //select(0);
  1065. switch(tabType)
  1066. {
  1067. case CMenuScreen::newGame:
  1068. selectFName(GameConstants::DATA_DIR + "/Maps/Arrogance.h3m");
  1069. break;
  1070. case CMenuScreen::loadGame:
  1071. case CMenuScreen::campaignList:
  1072. select(0);
  1073. break;
  1074. case CMenuScreen::saveGame:;
  1075. if(selectedName.size())
  1076. {
  1077. if(selectedName[2] == 'M') //name starts with ./Maps instead of ./Games => there was nothing to select
  1078. txt->setText("NEWGAME");
  1079. else
  1080. selectFName(selectedName);
  1081. }
  1082. }
  1083. }
  1084. SelectionTab::~SelectionTab()
  1085. {
  1086. delete format;
  1087. }
  1088. void SelectionTab::sortBy( int criteria )
  1089. {
  1090. if(criteria == sortingBy)
  1091. {
  1092. ascending = !ascending;
  1093. }
  1094. else
  1095. {
  1096. sortingBy = (ESortBy)criteria;
  1097. ascending = true;
  1098. }
  1099. sort();
  1100. selectAbs(0);
  1101. }
  1102. void SelectionTab::sort()
  1103. {
  1104. if(sortingBy != _name)
  1105. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1106. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1107. if(!ascending)
  1108. std::reverse(curItems.begin(), curItems.end());
  1109. redraw();
  1110. }
  1111. void SelectionTab::select( int position )
  1112. {
  1113. if(!curItems.size()) return;
  1114. // New selection. py is the index in curItems.
  1115. int py = position + slider->value;
  1116. vstd::amax(py, 0);
  1117. vstd::amin(py, curItems.size()-1);
  1118. selectionPos = py;
  1119. if(position < 0)
  1120. slider->moveTo(slider->value + position);
  1121. else if(position >= positions)
  1122. slider->moveTo(slider->value + position - positions + 1);
  1123. if(txt)
  1124. txt->setText(fs::basename(curItems[py]->filename));
  1125. onSelect(curItems[py]);
  1126. }
  1127. void SelectionTab::selectAbs( int position )
  1128. {
  1129. select(position - slider->value);
  1130. }
  1131. int SelectionTab::getPosition( int x, int y )
  1132. {
  1133. return -1;
  1134. }
  1135. void SelectionTab::sliderMove( int slidPos )
  1136. {
  1137. if(!slider) return; //ignore spurious call when slider is being created
  1138. redraw();
  1139. }
  1140. // Display the tab with the scenario names
  1141. //
  1142. // elemIdx is the index of the maps or saved game to display on line 0
  1143. // slider->capacity contains the number of available screen lines
  1144. // slider->positionsAmnt is the number of elements after filtering
  1145. void SelectionTab::printMaps(SDL_Surface *to)
  1146. {
  1147. int elemIdx = slider->value;
  1148. // Display all elements if there's enough space
  1149. //if(slider->amount < slider->capacity)
  1150. // elemIdx = 0;
  1151. SDL_Color itemColor;
  1152. #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
  1153. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1154. {
  1155. CMapInfo *currentItem = curItems[elemIdx];
  1156. if (elemIdx == selectionPos)
  1157. itemColor=Colors::Jasmine;
  1158. else
  1159. itemColor=Colors::Cornsilk;
  1160. if(tabType != CMenuScreen::campaignList)
  1161. {
  1162. //amount of players
  1163. std::ostringstream ostr(std::ostringstream::out);
  1164. ostr << currentItem->playerAmnt << "/" << currentItem->humenPlayers;
  1165. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1166. //map size
  1167. std::string temp2 = "C";
  1168. switch (currentItem->mapHeader->width)
  1169. {
  1170. case 36:
  1171. temp2="S";
  1172. break;
  1173. case 72:
  1174. temp2="M";
  1175. break;
  1176. case 108:
  1177. temp2="L";
  1178. break;
  1179. case 144:
  1180. temp2="XL";
  1181. break;
  1182. }
  1183. CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
  1184. int temp=-1;
  1185. switch (currentItem->mapHeader->version)
  1186. {
  1187. case CMapHeader::RoE:
  1188. temp=0;
  1189. break;
  1190. case CMapHeader::AB:
  1191. temp=1;
  1192. break;
  1193. case CMapHeader::SoD:
  1194. temp=2;
  1195. break;
  1196. case CMapHeader::WoG:
  1197. temp=3;
  1198. break;
  1199. default:
  1200. // Unknown version. Be safe and ignore that map
  1201. tlog2 << "Warning: " << currentItem->filename << " has wrong version!\n";
  1202. continue;
  1203. }
  1204. blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
  1205. //victory conditions
  1206. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1207. temp = 11;
  1208. else
  1209. temp = currentItem->mapHeader->victoryCondition.condition;
  1210. blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
  1211. //loss conditions
  1212. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1213. temp=3;
  1214. else
  1215. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1216. blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
  1217. }
  1218. else //if campaign
  1219. {
  1220. //number of maps in campaign
  1221. std::ostringstream ostr(std::ostringstream::out);
  1222. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1223. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1224. }
  1225. std::string name;
  1226. if(tabType == CMenuScreen::newGame)
  1227. {
  1228. if (!currentItem->mapHeader->name.length())
  1229. currentItem->mapHeader->name = "Unnamed";
  1230. name = currentItem->mapHeader->name;
  1231. }
  1232. else if(tabType == CMenuScreen::campaignList)
  1233. {
  1234. name = currentItem->campaignHeader->name;
  1235. }
  1236. else
  1237. {
  1238. name = fs::basename(currentItem->filename);
  1239. }
  1240. //print name
  1241. CSDL_Ext::printAtMiddle(CSDL_Ext::trimToFit(name, 185, FONT_SMALL), POS(213, 128), FONT_SMALL, itemColor, to);
  1242. }
  1243. #undef POS
  1244. }
  1245. void SelectionTab::showAll(SDL_Surface * to)
  1246. {
  1247. CIntObject::showAll(to);
  1248. printMaps(to);
  1249. std::string title;
  1250. switch(tabType) {
  1251. case CMenuScreen::newGame:
  1252. title = CGI->generaltexth->arraytxt[229];
  1253. break;
  1254. case CMenuScreen::loadGame:
  1255. title = CGI->generaltexth->arraytxt[230];
  1256. break;
  1257. case CMenuScreen::saveGame:
  1258. title = CGI->generaltexth->arraytxt[231];
  1259. break;
  1260. case CMenuScreen::campaignList:
  1261. title = "Select a Campaign"; //TODO: find where is the title
  1262. break;
  1263. }
  1264. CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, Colors::Jasmine, to); //Select a Scenario to Play
  1265. if(tabType != CMenuScreen::campaignList)
  1266. {
  1267. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, Colors::Jasmine, to); //Map sizes
  1268. }
  1269. }
  1270. void SelectionTab::clickLeft( tribool down, bool previousState )
  1271. {
  1272. if(down)
  1273. {
  1274. int line = getLine();
  1275. if(line != -1)
  1276. select(line);
  1277. }
  1278. }
  1279. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1280. {
  1281. if(key.state != SDL_PRESSED) return;
  1282. int moveBy = 0;
  1283. switch(key.keysym.sym)
  1284. {
  1285. case SDLK_UP:
  1286. moveBy = -1;
  1287. break;
  1288. case SDLK_DOWN:
  1289. moveBy = +1;
  1290. break;
  1291. case SDLK_PAGEUP:
  1292. moveBy = -positions+1;
  1293. break;
  1294. case SDLK_PAGEDOWN:
  1295. moveBy = +positions-1;
  1296. break;
  1297. case SDLK_HOME:
  1298. select(-slider->value);
  1299. return;
  1300. case SDLK_END:
  1301. select(curItems.size() - slider->value);
  1302. return;
  1303. default:
  1304. return;
  1305. }
  1306. select(selectionPos - slider->value + moveBy);
  1307. }
  1308. void SelectionTab::onDoubleClick()
  1309. {
  1310. if(getLine() != -1) //double clicked scenarios list
  1311. {
  1312. //act as if start button was pressed
  1313. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1314. }
  1315. }
  1316. int SelectionTab::getLine()
  1317. {
  1318. int line = -1;
  1319. Point clickPos(GH.current->button.x, GH.current->button.y);
  1320. clickPos = clickPos - pos.topLeft();
  1321. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1322. {
  1323. line = (clickPos.y-115) / 25; //which line
  1324. }
  1325. return line;
  1326. }
  1327. void SelectionTab::selectFName( const std::string &fname )
  1328. {
  1329. for(int i = curItems.size() - 1; i >= 0; i--)
  1330. {
  1331. if(curItems[i]->filename == fname)
  1332. {
  1333. slider->moveTo(i);
  1334. selectAbs(i);
  1335. return;
  1336. }
  1337. }
  1338. selectAbs(0);
  1339. }
  1340. CChatBox::CChatBox(const Rect &rect)
  1341. {
  1342. OBJ_CONSTRUCTION;
  1343. pos += rect;
  1344. used = KEYBOARD;
  1345. captureAllKeys = true;
  1346. const int height = graphics->fonts[FONT_SMALL]->height;
  1347. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1348. inputBox->used &= ~KEYBOARD;
  1349. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1350. SDL_Color green = {0,252,0, SDL_ALPHA_OPAQUE};
  1351. chatHistory->color = green;
  1352. }
  1353. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1354. {
  1355. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1356. {
  1357. SEL->postChatMessage(inputBox->text);
  1358. inputBox->setText("");
  1359. }
  1360. else
  1361. inputBox->keyPressed(key);
  1362. }
  1363. void CChatBox::addNewMessage(const std::string &text)
  1364. {
  1365. chatHistory->setTxt(chatHistory->text + text + "\n");
  1366. if(chatHistory->slider)
  1367. chatHistory->slider->moveToMax();
  1368. }
  1369. InfoCard::InfoCard( bool Network )
  1370. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1371. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1372. {
  1373. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1374. pos.x += 393;
  1375. pos.y += 6;
  1376. used = RCLICK;
  1377. mapDescription = NULL;
  1378. Rect descriptionRect(26, 149, 320, 115);
  1379. mapDescription = new CTextBox("", descriptionRect, 1);
  1380. if(SEL->screenType == CMenuScreen::campaignList)
  1381. {
  1382. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1383. CGuiHandler::moveChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), this, mapDescription, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1384. }
  1385. else
  1386. {
  1387. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1388. CGuiHandler::moveChild(bg, this, parent);
  1389. auto it = vstd::find(parent->children, this); //our position among parent children
  1390. parent->children.insert(it, bg); //put BG before us
  1391. parent->children.pop_back();
  1392. pos.w = bg->pos.w;
  1393. pos.h = bg->pos.h;
  1394. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1395. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1396. difficulty = new CHighlightableButtonsGroup(0);
  1397. {
  1398. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1399. for(int i = 0; i < 5; i++)
  1400. {
  1401. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1402. }
  1403. }
  1404. if(SEL->screenType != CMenuScreen::newGame)
  1405. difficulty->block(true);
  1406. //description needs bg
  1407. CGuiHandler::moveChild(new CPicture(*bg, descriptionRect), this, mapDescription, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1408. if(network)
  1409. {
  1410. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1411. chat = new CChatBox(descriptionRect);
  1412. CGuiHandler::moveChild(new CPicture(*bg, chat->chatHistory->pos - pos), this, chat->chatHistory, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1413. chatOn = true;
  1414. mapDescription->disable();
  1415. }
  1416. }
  1417. }
  1418. InfoCard::~InfoCard()
  1419. {
  1420. delete sizes;
  1421. delete sFlags;
  1422. }
  1423. void InfoCard::showAll(SDL_Surface * to)
  1424. {
  1425. CIntObject::showAll(to);
  1426. //blit texts
  1427. if(SEL->screenType != CMenuScreen::campaignList)
  1428. {
  1429. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::Cornsilk, to); //Allies
  1430. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::Cornsilk, to); //Enemies
  1431. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::Jasmine, to);//"Map Diff:"
  1432. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::Jasmine, to); //player difficulty
  1433. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::Jasmine, to); //"Rating:"
  1434. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::Jasmine, to); //Scenario Name:
  1435. if(!chatOn)
  1436. {
  1437. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::Jasmine, to); //Scenario Description:
  1438. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::Jasmine, to); //Victory Condition:
  1439. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::Jasmine, to); //Loss Condition:
  1440. }
  1441. else //players list
  1442. {
  1443. std::map<ui32, std::string> playerNames = SEL->playerNames;
  1444. int playerSoFar = 0;
  1445. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1446. {
  1447. if(i->second.human)
  1448. {
  1449. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
  1450. playerNames.erase(i->second.human);
  1451. }
  1452. }
  1453. playerSoFar = 0;
  1454. for (std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  1455. {
  1456. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
  1457. }
  1458. }
  1459. }
  1460. if(SEL->current)
  1461. {
  1462. if(SEL->screenType != CMenuScreen::campaignList)
  1463. {
  1464. int temp = -1;
  1465. if(!chatOn)
  1466. {
  1467. //victory conditions
  1468. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1469. if (temp>20) temp=0;
  1470. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1471. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1472. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::Cornsilk, to);
  1473. temp = SEL->current->mapHeader->victoryCondition.condition;
  1474. if (temp>12) temp=11;
  1475. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1476. //loss conditoins
  1477. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1478. if (temp>20) temp=0;
  1479. sss = CGI->generaltexth->lossCondtions[temp];
  1480. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::Cornsilk, to);
  1481. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1482. if (temp>12) temp=3;
  1483. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1484. }
  1485. //difficulty
  1486. assert(SEL->current->mapHeader->difficulty <= 4);
  1487. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1488. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::Cornsilk, to);
  1489. //selecting size icon
  1490. switch (SEL->current->mapHeader->width)
  1491. {
  1492. case 36:
  1493. temp=0;
  1494. break;
  1495. case 72:
  1496. temp=1;
  1497. break;
  1498. case 108:
  1499. temp=2;
  1500. break;
  1501. case 144:
  1502. temp=3;
  1503. break;
  1504. default:
  1505. temp=4;
  1506. break;
  1507. }
  1508. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1509. if(SEL->screenType == CMenuScreen::loadGame)
  1510. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::Cornsilk, to);
  1511. //print flags
  1512. int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  1513. int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  1514. int myT;
  1515. if(playerColor >= 0)
  1516. myT = SEL->current->mapHeader->players[playerColor].team;
  1517. else
  1518. myT = -1;
  1519. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1520. {
  1521. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1522. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1523. *myx += sFlags->ourImages[i->first].bitmap->w;
  1524. }
  1525. std::string tob;
  1526. switch (SEL->sInfo.difficulty)
  1527. {
  1528. case 0:
  1529. tob="80%";
  1530. break;
  1531. case 1:
  1532. tob="100%";
  1533. break;
  1534. case 2:
  1535. tob="130%";
  1536. break;
  1537. case 3:
  1538. tob="160%";
  1539. break;
  1540. case 4:
  1541. tob="200%";
  1542. break;
  1543. }
  1544. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::Cornsilk, to);
  1545. }
  1546. //blit description
  1547. std::string name;
  1548. if (SEL->screenType == CMenuScreen::campaignList)
  1549. {
  1550. name = SEL->current->campaignHeader->name;
  1551. }
  1552. else
  1553. {
  1554. name = SEL->current->mapHeader->name;
  1555. }
  1556. //name
  1557. if (name.length())
  1558. printAtLoc(CSDL_Ext::trimToFit(name, 300, FONT_BIG), 26, 39, FONT_BIG, Colors::Jasmine, to);
  1559. else
  1560. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::Jasmine, to);
  1561. }
  1562. }
  1563. void InfoCard::changeSelection( const CMapInfo *to )
  1564. {
  1565. if(to && mapDescription)
  1566. {
  1567. if (SEL->screenType == CMenuScreen::campaignList)
  1568. mapDescription->setTxt(to->campaignHeader->description);
  1569. else
  1570. mapDescription->setTxt(to->mapHeader->description);
  1571. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1572. difficulty->block(true);
  1573. difficulty->select(SEL->sInfo.difficulty, 0);
  1574. }
  1575. }
  1576. GH.totalRedraw();
  1577. }
  1578. void InfoCard::clickRight( tribool down, bool previousState )
  1579. {
  1580. static const Rect flagArea(19, 397, 335, 23);
  1581. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1582. showTeamsPopup();
  1583. }
  1584. void InfoCard::showTeamsPopup()
  1585. {
  1586. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1587. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, Colors::Jasmine, bmp); //{Team Alignments}
  1588. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1589. {
  1590. std::vector<ui8> flags;
  1591. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1592. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1593. CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, Colors::Cornsilk, bmp);
  1594. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1595. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1596. && SEL->current->mapHeader->players[j].team == i)
  1597. flags.push_back(j);
  1598. int curx = 128 - 9*flags.size();
  1599. for(int j = 0; j < flags.size(); j++)
  1600. {
  1601. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1602. curx += 18;
  1603. }
  1604. }
  1605. GH.pushInt(new CInfoPopup(bmp, true));
  1606. }
  1607. void InfoCard::toggleChat()
  1608. {
  1609. setChat(!chatOn);
  1610. }
  1611. void InfoCard::setChat(bool activateChat)
  1612. {
  1613. if(chatOn == activateChat)
  1614. return;
  1615. assert(active);
  1616. if(activateChat)
  1617. {
  1618. mapDescription->disable();
  1619. chat->enable();
  1620. playerListBg->enable();
  1621. }
  1622. else
  1623. {
  1624. mapDescription->enable();
  1625. chat->disable();
  1626. playerListBg->disable();
  1627. }
  1628. chatOn = activateChat;
  1629. GH.totalRedraw();
  1630. }
  1631. OptionsTab::OptionsTab():
  1632. turnDuration(NULL)
  1633. {
  1634. OBJ_CONSTRUCTION;
  1635. bg = new CPicture("ADVOPTBK", 0, 6);
  1636. pos = bg->pos;
  1637. if(SEL->screenType == CMenuScreen::newGame)
  1638. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1639. }
  1640. OptionsTab::~OptionsTab()
  1641. {
  1642. }
  1643. void OptionsTab::showAll(SDL_Surface * to)
  1644. {
  1645. CIntObject::showAll(to);
  1646. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::Jasmine, to);
  1647. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, Colors::Cornsilk, to); //Select starting options, handicap, and name for each player in the game.
  1648. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, Colors::Jasmine, to); //Player Name Handicap Type
  1649. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Town
  1650. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Hero
  1651. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Bonus
  1652. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::Jasmine, to); // Player Turn Duration
  1653. if (turnDuration)
  1654. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::Cornsilk, to);//Turn duration value
  1655. }
  1656. void OptionsTab::nextCastle( int player, int dir )
  1657. {
  1658. if(SEL->isGuest())
  1659. {
  1660. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1661. return;
  1662. }
  1663. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1664. si32 &cur = s.castle;
  1665. ui32 allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1666. if (cur == -2) //no castle - no change
  1667. return;
  1668. if (cur == -1) //random => first/last available
  1669. {
  1670. int pom = (dir>0) ? (0) : (GameConstants::F_NUMBER-1); // last or first
  1671. for (;pom >= 0 && pom < GameConstants::F_NUMBER; pom+=dir)
  1672. {
  1673. if((1 << pom) & allowed)
  1674. {
  1675. cur=pom;
  1676. break;
  1677. }
  1678. }
  1679. }
  1680. else // next/previous available
  1681. {
  1682. for (;;)
  1683. {
  1684. cur+=dir;
  1685. if ((1 << cur) & allowed)
  1686. break;
  1687. if (cur >= GameConstants::F_NUMBER || cur<0)
  1688. {
  1689. double p1 = log((double)allowed) / log(2.0)+0.000001;
  1690. double check = p1 - ((int)p1);
  1691. if (check < 0.001)
  1692. cur = (int)p1;
  1693. else
  1694. cur = -1;
  1695. break;
  1696. }
  1697. }
  1698. }
  1699. if(s.hero >= 0)
  1700. s.hero = -1;
  1701. if(cur < 0 && s.bonus == PlayerSettings::bresource)
  1702. s.bonus = PlayerSettings::brandom;
  1703. entries[player]->selectButtons();
  1704. SEL->propagateOptions();
  1705. redraw();
  1706. }
  1707. void OptionsTab::nextHero( int player, int dir )
  1708. {
  1709. if(SEL->isGuest())
  1710. {
  1711. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1712. return;
  1713. }
  1714. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1715. int old = s.hero;
  1716. if (s.castle < 0 || !s.human || s.hero == -2)
  1717. return;
  1718. if (s.hero == -1) //random => first/last available
  1719. {
  1720. int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
  1721. min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
  1722. s.hero = nextAllowedHero(min,max,0,dir);
  1723. }
  1724. else
  1725. {
  1726. if(dir > 0)
  1727. s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
  1728. else
  1729. s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
  1730. }
  1731. if(old != s.hero)
  1732. {
  1733. usedHeroes.erase(old);
  1734. usedHeroes.insert(s.hero);
  1735. redraw();
  1736. }
  1737. SEL->propagateOptions();
  1738. }
  1739. int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
  1740. {
  1741. if(dir>0)
  1742. {
  1743. for(int i=min+incl; i<=max-incl; i++)
  1744. if(canUseThisHero(i))
  1745. return i;
  1746. }
  1747. else
  1748. {
  1749. for(int i=max-incl; i>=min+incl; i--)
  1750. if(canUseThisHero(i))
  1751. return i;
  1752. }
  1753. return -1;
  1754. }
  1755. bool OptionsTab::canUseThisHero( int ID )
  1756. {
  1757. //for(int i=0;i<CPG->ret.playerInfos.size();i++)
  1758. // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
  1759. // return false;
  1760. return !vstd::contains(usedHeroes, ID) && SEL->current->mapHeader->allowedHeroes[ID];
  1761. }
  1762. void OptionsTab::nextBonus( int player, int dir )
  1763. {
  1764. if(SEL->isGuest())
  1765. {
  1766. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  1767. return;
  1768. }
  1769. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1770. si8 &ret = s.bonus += dir;
  1771. if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::bartifact) //no hero - can't be artifact
  1772. {
  1773. if (dir<0)
  1774. ret=PlayerSettings::brandom;
  1775. else ret=PlayerSettings::bgold;
  1776. }
  1777. if(ret > PlayerSettings::bresource)
  1778. ret = PlayerSettings::brandom;
  1779. if(ret < PlayerSettings::brandom)
  1780. ret = PlayerSettings::bresource;
  1781. if (s.castle==-1 && ret==PlayerSettings::bresource) //random castle - can't be resource
  1782. {
  1783. if (dir<0)
  1784. ret=PlayerSettings::bgold;
  1785. else ret=PlayerSettings::brandom;
  1786. }
  1787. SEL->propagateOptions();
  1788. redraw();
  1789. }
  1790. void OptionsTab::recreate()
  1791. {
  1792. bool wasActive = active;
  1793. if(active)
  1794. deactivate();
  1795. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  1796. {
  1797. children -= it->second;
  1798. delete it->second;
  1799. }
  1800. entries.clear();
  1801. usedHeroes.clear();
  1802. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1803. for(std::map<int, PlayerSettings>::iterator it = SEL->sInfo.playerInfos.begin();
  1804. it != SEL->sInfo.playerInfos.end(); ++it)
  1805. {
  1806. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  1807. const std::vector<SheroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  1808. for(size_t hi=0; hi<heroes.size(); hi++)
  1809. usedHeroes.insert(heroes[hi].heroID);
  1810. }
  1811. if(wasActive)
  1812. activate();
  1813. }
  1814. void OptionsTab::setTurnLength( int npos )
  1815. {
  1816. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  1817. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  1818. SEL->sInfo.turnTime = times[npos];
  1819. redraw();
  1820. }
  1821. void OptionsTab::flagPressed( int color )
  1822. {
  1823. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  1824. PlayerSettings *old = NULL;
  1825. if(SEL->playerNames.size() == 1) //single player -> just swap
  1826. {
  1827. if(color == playerColor) //that color is already selected, no action needed
  1828. return;
  1829. old = &SEL->sInfo.playerInfos[playerColor];
  1830. swapPlayers(*old, clicked);
  1831. }
  1832. else
  1833. {
  1834. //identify clicked player
  1835. int clickedNameID = clicked.human; //human is a number of player, zero means AI
  1836. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  1837. {
  1838. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  1839. SEL->setPlayer(restPos, playerToRestore.id);
  1840. playerToRestore.reset();
  1841. }
  1842. int newPlayer; //which player will take clicked position
  1843. //who will be put here?
  1844. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  1845. {
  1846. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  1847. if(!newPlayer) //no "free" player -> get just first one
  1848. newPlayer = SEL->playerNames.begin()->first;
  1849. }
  1850. else //human clicked -> take next
  1851. {
  1852. std::map<ui32, std::string>::const_iterator i = SEL->playerNames.find(clickedNameID); //clicked one
  1853. i++; //player AFTER clicked one
  1854. if(i != SEL->playerNames.end())
  1855. newPlayer = i->first;
  1856. else
  1857. newPlayer = 0; //AI if we scrolled through all players
  1858. }
  1859. SEL->setPlayer(clicked, newPlayer); //put player
  1860. //if that player was somewhere else, we need to replace him with computer
  1861. if(newPlayer) //not AI
  1862. {
  1863. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1864. {
  1865. int curNameID = i->second.human;
  1866. if(i->first != color && curNameID == newPlayer)
  1867. {
  1868. assert(i->second.human);
  1869. playerToRestore.color = i->first;
  1870. playerToRestore.id = newPlayer;
  1871. SEL->setPlayer(i->second, 0); //set computer
  1872. old = &i->second;
  1873. break;
  1874. }
  1875. }
  1876. }
  1877. }
  1878. entries[clicked.color]->selectButtons();
  1879. if(old)
  1880. {
  1881. entries[old->color]->selectButtons();
  1882. if(old->hero >= 0)
  1883. usedHeroes.erase(old->hero);
  1884. old->hero = entries[old->color]->pi.defaultHero();
  1885. }
  1886. SEL->propagateOptions();
  1887. GH.totalRedraw();
  1888. }
  1889. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  1890. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  1891. {
  1892. OBJ_CONSTRUCTION;
  1893. defActions |= SHARE_POS;
  1894. int serial = 0;
  1895. for(int g=0; g < s.color; ++g)
  1896. {
  1897. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  1898. if( itred.canComputerPlay || itred.canHumanPlay)
  1899. serial++;
  1900. }
  1901. pos = parent->pos + Point(54, 122 + serial*50);
  1902. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  1903. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  1904. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  1905. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  1906. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  1907. if(SEL->screenType == CMenuScreen::newGame)
  1908. {
  1909. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  1910. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  1911. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  1912. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  1913. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  1914. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  1915. }
  1916. else
  1917. for(int i = 0; i < 6; i++)
  1918. btns[i] = NULL;
  1919. selectButtons();
  1920. assert(SEL->current && SEL->current->mapHeader);
  1921. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  1922. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  1923. if(p.canHumanPlay && p.canComputerPlay)
  1924. whoCanPlay = HUMAN_OR_CPU;
  1925. else if(p.canComputerPlay)
  1926. whoCanPlay = CPU;
  1927. else
  1928. whoCanPlay = HUMAN;
  1929. if(SEL->screenType != CMenuScreen::scenarioInfo
  1930. && SEL->current->mapHeader->players[s.color].canHumanPlay
  1931. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  1932. {
  1933. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  1934. flag->hoverable = true;
  1935. }
  1936. else
  1937. flag = NULL;
  1938. defActions &= ~SHARE_POS;
  1939. town = new SelectedBox(TOWN, s.color);
  1940. town->pos += pos + Point(119, 2);
  1941. hero = new SelectedBox(HERO, s.color);
  1942. hero->pos += pos + Point(195, 2);
  1943. bonus = new SelectedBox(BONUS, s.color);
  1944. bonus->pos += pos + Point(271, 2);
  1945. }
  1946. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  1947. {
  1948. CIntObject::showAll(to);
  1949. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::Cornsilk, to);
  1950. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, Colors::Cornsilk, to);
  1951. }
  1952. void OptionsTab::PlayerOptionsEntry::selectButtons()
  1953. {
  1954. if(!btns[0])
  1955. return;
  1956. if( (pi.defaultCastle() != -1) //fixed tow
  1957. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  1958. {
  1959. btns[0]->disable();
  1960. btns[1]->disable();
  1961. }
  1962. else
  1963. {
  1964. btns[0]->enable(active);
  1965. btns[1]->enable(active);
  1966. }
  1967. if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
  1968. || (SEL->isGuest() && s.color != playerColor))//or not our player
  1969. {
  1970. btns[2]->disable();
  1971. btns[3]->disable();
  1972. }
  1973. else
  1974. {
  1975. btns[2]->enable(active);
  1976. btns[3]->enable(active);
  1977. }
  1978. if(SEL->isGuest() && s.color != playerColor)//or not our player
  1979. {
  1980. btns[4]->disable();
  1981. btns[5]->disable();
  1982. }
  1983. else
  1984. {
  1985. btns[4]->enable(active);
  1986. btns[5]->enable(active);
  1987. }
  1988. }
  1989. void OptionsTab::SelectedBox::showAll(SDL_Surface * to)
  1990. {
  1991. //PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1992. SDL_Surface *toBlit = getImg();
  1993. const std::string *toPrint = getText();
  1994. blitAt(toBlit, pos, to);
  1995. printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, Colors::Cornsilk, to);
  1996. }
  1997. OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
  1998. :which(Which), player(Player)
  1999. {
  2000. SDL_Surface *img = getImg();
  2001. pos.w = img->w;
  2002. pos.h = img->h;
  2003. used = RCLICK;
  2004. }
  2005. SDL_Surface * OptionsTab::SelectedBox::getImg() const
  2006. {
  2007. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2008. switch(which)
  2009. {
  2010. case TOWN:
  2011. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  2012. return graphics->getPic(s.castle, true, false);
  2013. else if (s.castle == -1)
  2014. return CGP->rTown;
  2015. else if (s.castle == -2)
  2016. return CGP->nTown;
  2017. case HERO:
  2018. if (s.hero == -1)
  2019. {
  2020. return CGP->rHero;
  2021. }
  2022. else if (s.hero == -2)
  2023. {
  2024. if(s.heroPortrait >= 0)
  2025. return graphics->portraitSmall[s.heroPortrait];
  2026. else
  2027. return CGP->nHero;
  2028. }
  2029. else
  2030. {
  2031. return graphics->portraitSmall[s.hero];
  2032. }
  2033. break;
  2034. case BONUS:
  2035. {
  2036. int pom;
  2037. switch (s.bonus)
  2038. {
  2039. case -1:
  2040. pom=10;
  2041. break;
  2042. case 0:
  2043. pom=9;
  2044. break;
  2045. case 1:
  2046. pom=8;
  2047. break;
  2048. case 2:
  2049. pom=CGI->townh->towns[s.castle].bonus;
  2050. break;
  2051. default:
  2052. assert(0);
  2053. }
  2054. return CGP->bonuses->ourImages[pom].bitmap;
  2055. }
  2056. default:
  2057. return NULL;
  2058. }
  2059. }
  2060. const std::string * OptionsTab::SelectedBox::getText() const
  2061. {
  2062. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2063. switch(which)
  2064. {
  2065. case TOWN:
  2066. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  2067. return &CGI->townh->towns[s.castle].Name();
  2068. else if (s.castle == -1)
  2069. return &CGI->generaltexth->allTexts[522];
  2070. else if (s.castle == -2)
  2071. return &CGI->generaltexth->allTexts[523];
  2072. case HERO:
  2073. if (s.hero == -1)
  2074. return &CGI->generaltexth->allTexts[522];
  2075. else if (s.hero == -2)
  2076. {
  2077. if(s.heroPortrait >= 0)
  2078. {
  2079. if(s.heroName.length())
  2080. return &s.heroName;
  2081. else
  2082. return &CGI->heroh->heroes[s.heroPortrait]->name;
  2083. }
  2084. else
  2085. return &CGI->generaltexth->allTexts[523];
  2086. }
  2087. else
  2088. {
  2089. //if(s.heroName.length())
  2090. // return &s.heroName;
  2091. //else
  2092. return &CGI->heroh->heroes[s.hero]->name;
  2093. }
  2094. case BONUS:
  2095. switch (s.bonus)
  2096. {
  2097. case -1:
  2098. return &CGI->generaltexth->allTexts[522];
  2099. default:
  2100. return &CGI->generaltexth->arraytxt[214 + s.bonus];
  2101. }
  2102. default:
  2103. return NULL;
  2104. }
  2105. }
  2106. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2107. {
  2108. if(indeterminate(down) || !down) return;
  2109. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2110. SDL_Surface *bmp = NULL;
  2111. const std::string *title = NULL, *subTitle = NULL;
  2112. subTitle = getText();
  2113. int val=-1;
  2114. switch(which)
  2115. {
  2116. case TOWN:
  2117. val = s.castle;
  2118. break;
  2119. case HERO:
  2120. val = s.hero;
  2121. if(val == -2) //none => we may have some preset info
  2122. {
  2123. int p9 = SEL->current->mapHeader->players[s.color].p9;
  2124. if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
  2125. val = p9;
  2126. }
  2127. break;
  2128. case BONUS:
  2129. val = s.bonus;
  2130. break;
  2131. }
  2132. if(val == -1 || which == BONUS) //random or bonus box
  2133. {
  2134. bmp = CMessage::drawDialogBox(256, 190);
  2135. std::string *description = NULL;
  2136. switch(which)
  2137. {
  2138. case TOWN:
  2139. title = &CGI->generaltexth->allTexts[103];
  2140. description = &CGI->generaltexth->allTexts[104];
  2141. break;
  2142. case HERO:
  2143. title = &CGI->generaltexth->allTexts[101];
  2144. description = &CGI->generaltexth->allTexts[102];
  2145. break;
  2146. case BONUS:
  2147. {
  2148. switch(val)
  2149. {
  2150. case PlayerSettings::brandom:
  2151. title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2152. description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2153. break;
  2154. case PlayerSettings::bartifact:
  2155. title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2156. description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2157. break;
  2158. case PlayerSettings::bgold:
  2159. title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2160. subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
  2161. description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2162. break;
  2163. case PlayerSettings::bresource:
  2164. {
  2165. title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2166. switch(CGI->townh->towns[s.castle].primaryRes)
  2167. {
  2168. case 1:
  2169. subTitle = &CGI->generaltexth->allTexts[694];
  2170. description = &CGI->generaltexth->allTexts[690];
  2171. break;
  2172. case 3:
  2173. subTitle = &CGI->generaltexth->allTexts[695];
  2174. description = &CGI->generaltexth->allTexts[691];
  2175. break;
  2176. case 4:
  2177. subTitle = &CGI->generaltexth->allTexts[692];
  2178. description = &CGI->generaltexth->allTexts[688];
  2179. break;
  2180. case 5:
  2181. subTitle = &CGI->generaltexth->allTexts[693];
  2182. description = &CGI->generaltexth->allTexts[689];
  2183. break;
  2184. case 127:
  2185. subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
  2186. description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2187. break;
  2188. }
  2189. }
  2190. break;
  2191. }
  2192. }
  2193. break;
  2194. }
  2195. if(description)
  2196. CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, Colors::Cornsilk, bmp);
  2197. }
  2198. else if(val == -2)
  2199. {
  2200. return;
  2201. }
  2202. else if(which == TOWN)
  2203. {
  2204. bmp = CMessage::drawDialogBox(256, 319);
  2205. title = &CGI->generaltexth->allTexts[80];
  2206. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, Colors::Jasmine, bmp);
  2207. const CTown &t = CGI->townh->towns[val];
  2208. //print creatures
  2209. int x = 60, y = 159;
  2210. for(int i = 0; i < 7; i++)
  2211. {
  2212. int c = t.basicCreatures[i];
  2213. blitAt(graphics->smallImgs[c], x, y, bmp);
  2214. CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, Colors::Cornsilk, bmp);
  2215. if(i == 2)
  2216. {
  2217. x = 40;
  2218. y += 76;
  2219. }
  2220. else
  2221. {
  2222. x += 52;
  2223. }
  2224. }
  2225. }
  2226. else if(val >= 0)
  2227. {
  2228. const CHero *h = CGI->heroh->heroes[val];
  2229. bmp = CMessage::drawDialogBox(320, 255);
  2230. title = &CGI->generaltexth->allTexts[77];
  2231. CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
  2232. CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, Colors::Cornsilk, bmp);
  2233. blitAt(getImg(), 136, 56, bmp);
  2234. //print specialty
  2235. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, Colors::Jasmine, bmp);
  2236. blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
  2237. CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, Colors::Cornsilk, bmp);
  2238. GH.pushInt(new CInfoPopup(bmp, true));
  2239. return;
  2240. }
  2241. if(title)
  2242. CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
  2243. if(subTitle)
  2244. CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, Colors::Cornsilk, bmp);
  2245. blitAt(getImg(), 104, 60, bmp);
  2246. GH.pushInt(new CInfoPopup(bmp, true));
  2247. }
  2248. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2249. {
  2250. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2251. for(std::map<int, PlayerSettings>::const_iterator it = startInfo->playerInfos.begin();
  2252. it != startInfo->playerInfos.end(); ++it)
  2253. {
  2254. if(it->second.human)
  2255. {
  2256. playerColor = it->first;
  2257. }
  2258. }
  2259. pos.w = 762;
  2260. pos.h = 584;
  2261. center(pos);
  2262. assert(LOCPLINT);
  2263. sInfo = *LOCPLINT->cb->getStartInfo();
  2264. assert(!SEL->current);
  2265. current = mapInfoFromGame();
  2266. setPlayersFromGame();
  2267. screenType = CMenuScreen::scenarioInfo;
  2268. card = new InfoCard();
  2269. opt = new OptionsTab();
  2270. opt->recreate();
  2271. card->changeSelection(current);
  2272. card->difficulty->select(startInfo->difficulty, 0);
  2273. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2274. }
  2275. CScenarioInfo::~CScenarioInfo()
  2276. {
  2277. delete current;
  2278. }
  2279. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2280. {
  2281. const CMapHeader * a = aaa->mapHeader,
  2282. * b = bbb->mapHeader;
  2283. if(a && b) //if we are sorting scenarios
  2284. {
  2285. switch (sortBy)
  2286. {
  2287. case _format: //by map format (RoE, WoG, etc)
  2288. return (a->version<b->version);
  2289. break;
  2290. case _loscon: //by loss conditions
  2291. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2292. break;
  2293. case _playerAm: //by player amount
  2294. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2295. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2296. for (int i=0;i<8;i++)
  2297. {
  2298. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2299. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2300. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2301. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2302. }
  2303. if (playerAmntB!=playerAmntA)
  2304. return (playerAmntA<playerAmntB);
  2305. else
  2306. return (humenPlayersA<humenPlayersB);
  2307. break;
  2308. case _size: //by size of map
  2309. return (a->width<b->width);
  2310. break;
  2311. case _viccon: //by victory conditions
  2312. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2313. break;
  2314. case _name: //by name
  2315. return boost::ilexicographical_compare(a->name, b->name);
  2316. default:
  2317. return boost::ilexicographical_compare(a->name, b->name);
  2318. }
  2319. }
  2320. else //if we are sorting campaigns
  2321. {
  2322. switch(sortBy)
  2323. {
  2324. case _numOfMaps: //by number of maps in campaign
  2325. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2326. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2327. break;
  2328. case _name: //by name
  2329. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2330. default:
  2331. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2332. }
  2333. }
  2334. }
  2335. CMultiMode::CMultiMode()
  2336. {
  2337. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2338. bg = new CPicture("MUPOPUP.bmp");
  2339. bg->convertToScreenBPP(); //so we could draw without problems
  2340. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2341. pos = bg->center(); //center, window has size of bg graphic
  2342. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2343. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2344. txt->setText(settings["general"]["playerName"].String()); //Player
  2345. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2346. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2347. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2348. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2349. }
  2350. void CMultiMode::openHotseat()
  2351. {
  2352. GH.pushInt(new CHotSeatPlayers(txt->text));
  2353. }
  2354. void CMultiMode::hostTCP()
  2355. {
  2356. Settings name = settings.write["general"]["playerName"];
  2357. name->String() = txt->text;
  2358. GH.popIntTotally(this);
  2359. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2360. }
  2361. void CMultiMode::joinTCP()
  2362. {
  2363. Settings name = settings.write["general"]["playerName"];
  2364. name->String() = txt->text;
  2365. GH.popIntTotally(this);
  2366. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2367. }
  2368. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2369. {
  2370. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2371. bg = new CPicture("MUHOTSEA.bmp");
  2372. pos = bg->center(); //center, window has size of bg graphic
  2373. std::string text = CGI->generaltexth->allTexts[446];
  2374. boost::replace_all(text, "\t","\n");
  2375. Rect boxRect(25, 20, 315, 50);
  2376. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::Cornsilk);//HOTSEAT Please enter names
  2377. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2378. {
  2379. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2380. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2381. }
  2382. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2383. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2384. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2385. txt[0]->setText(firstPlayer, true);
  2386. txt[0]->giveFocus();
  2387. }
  2388. void CHotSeatPlayers::onChange(std::string newText)
  2389. {
  2390. size_t namesCount = 0;
  2391. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2392. if(!txt[i]->text.empty())
  2393. namesCount++;
  2394. ok->block(namesCount < 2);
  2395. }
  2396. void CHotSeatPlayers::enterSelectionScreen()
  2397. {
  2398. std::map<ui32, std::string> names;
  2399. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2400. if(txt[i]->text.length())
  2401. names[j++] = txt[i]->text;
  2402. Settings name = settings.write["general"]["playerName"];
  2403. name->String() = names.begin()->second;
  2404. GH.popInts(2); //pop MP mode window and this
  2405. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2406. }
  2407. CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
  2408. : highlightedRegion(NULL), ourCampaign(_ourCampaign), ourHeader(NULL),
  2409. diffLb(NULL), diffRb(NULL), bonuses(NULL)
  2410. {
  2411. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2412. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2413. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2414. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2415. loadPositionsOfGraphics();
  2416. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2417. pos.h = background->h;
  2418. pos.w = background->w;
  2419. center();
  2420. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2421. blitAt(panel, 456, 6, background);
  2422. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2423. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2424. startB->setState(CButtonBase::BLOCKED);
  2425. //campaign name
  2426. if (ourCampaign->camp->header.name.length())
  2427. CSDL_Ext::printAt(ourCampaign->camp->header.name, 481, 28, FONT_BIG, Colors::Jasmine, background);
  2428. else
  2429. CSDL_Ext::printAt("Unnamed", 481, 28, FONT_BIG, Colors::Jasmine, background);
  2430. //map size icon
  2431. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2432. //campaign description
  2433. CSDL_Ext::printAt(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, Colors::Jasmine, background);
  2434. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2435. //cmpgDesc->showAll(background);
  2436. //map description
  2437. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2438. //bonus choosing
  2439. CSDL_Ext::printAt(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Choose a bonus:
  2440. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2441. //set left part of window
  2442. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2443. {
  2444. if(ourCampaign->camp->conquerable(g))
  2445. {
  2446. regions.push_back(new CRegion(this, true, true, g));
  2447. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2448. if (highlightedRegion == NULL)
  2449. {
  2450. highlightedRegion = regions.back();
  2451. selectMap(g);
  2452. }
  2453. }
  2454. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2455. {
  2456. regions.push_back(new CRegion(this, false, false, g));
  2457. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2458. }
  2459. }
  2460. //init campaign state if necessary
  2461. if (ourCampaign->campaignName.size() == 0)
  2462. {
  2463. ourCampaign->initNewCampaign(sInfo);
  2464. }
  2465. //allies / enemies
  2466. CSDL_Ext::printAt(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, Colors::Cornsilk, background); //Allies
  2467. CSDL_Ext::printAt(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, Colors::Cornsilk, background); //Enemies
  2468. SDL_FreeSurface(panel);
  2469. //difficulty
  2470. std::vector<std::string> difficulty;
  2471. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2472. CSDL_Ext::printAt(difficulty.back(), 689, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Difficulty
  2473. //difficulty pics
  2474. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2475. {
  2476. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2477. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2478. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2479. surfToDuplicate->flags);
  2480. delete cde;
  2481. }
  2482. //difficulty selection buttons
  2483. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2484. {
  2485. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2486. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2487. }
  2488. //load miniflags
  2489. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2490. }
  2491. CBonusSelection::~CBonusSelection()
  2492. {
  2493. SDL_FreeSurface(background);
  2494. delete sizes;
  2495. delete ourHeader;
  2496. delete sFlags;
  2497. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2498. {
  2499. SDL_FreeSurface(diffPics[b]);
  2500. }
  2501. }
  2502. void CBonusSelection::goBack()
  2503. {
  2504. GH.popIntTotally(this);
  2505. }
  2506. void CBonusSelection::showAll(SDL_Surface * to)
  2507. {
  2508. blitAt(background, pos.x, pos.y, to);
  2509. CIntObject::showAll(to);
  2510. show(to);
  2511. if (pos.h != to->h || pos.w != to->w)
  2512. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2513. }
  2514. void CBonusSelection::loadPositionsOfGraphics()
  2515. {
  2516. const JsonNode config(GameConstants::DATA_DIR + "/config/campaign_regions.json");
  2517. int idx = 0;
  2518. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2519. {
  2520. SCampPositions sc;
  2521. sc.campPrefix = campaign["prefix"].String();
  2522. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2523. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2524. {
  2525. SCampPositions::SRegionDesc rd;
  2526. rd.infix = desc["infix"].String();
  2527. rd.xpos = desc["x"].Float();
  2528. rd.ypos = desc["y"].Float();
  2529. sc.regions.push_back(rd);
  2530. }
  2531. campDescriptions.push_back(sc);
  2532. idx++;
  2533. }
  2534. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2535. }
  2536. void CBonusSelection::selectMap( int whichOne )
  2537. {
  2538. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2539. sInfo.mapname = ourCampaign->camp->header.filename;
  2540. sInfo.mode = StartInfo::CAMPAIGN;
  2541. //get header
  2542. int i = 0;
  2543. delete ourHeader;
  2544. ourHeader = new CMapHeader();
  2545. ourHeader->initFromMemory((const unsigned char*)ourCampaign->camp->mapPieces.find(whichOne)->second.c_str(), i);
  2546. std::map<ui32, std::string> names;
  2547. names[1] = settings["general"]["playerName"].String();
  2548. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2549. sInfo.turnTime = 0;
  2550. sInfo.whichMapInCampaign = whichOne;
  2551. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2552. ourCampaign->currentMap = whichOne;
  2553. mapDesc->setTxt(ourHeader->description);
  2554. updateBonusSelection();
  2555. }
  2556. void CBonusSelection::show(SDL_Surface * to)
  2557. {
  2558. //blitAt(background, pos.x, pos.y, to);
  2559. //map name
  2560. std::string mapName = ourHeader->name;
  2561. if (mapName.length())
  2562. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::Jasmine, to);
  2563. else
  2564. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::Jasmine, to);
  2565. //map description
  2566. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::Jasmine, to);
  2567. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2568. //map size icon
  2569. int temp;
  2570. switch (ourHeader->width)
  2571. {
  2572. case 36:
  2573. temp=0;
  2574. break;
  2575. case 72:
  2576. temp=1;
  2577. break;
  2578. case 108:
  2579. temp=2;
  2580. break;
  2581. case 144:
  2582. temp=3;
  2583. break;
  2584. default:
  2585. temp=4;
  2586. break;
  2587. }
  2588. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2589. //flags
  2590. int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  2591. int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  2592. int myT;
  2593. myT = ourHeader->players[playerColor].team;
  2594. for (std::map<int, PlayerSettings>::const_iterator i = sInfo.playerInfos.begin(); i != sInfo.playerInfos.end(); i++)
  2595. {
  2596. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2597. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2598. *myx += sFlags->ourImages[i->first].bitmap->w;
  2599. }
  2600. //difficulty
  2601. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2602. CIntObject::show(to);
  2603. }
  2604. void CBonusSelection::updateBonusSelection()
  2605. {
  2606. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2607. //graphics:
  2608. //spell - SPELLBON.DEF
  2609. //monster - TWCRPORT.DEF
  2610. //building - BO*.BMP graphics
  2611. //artifact - ARTIFBON.DEF
  2612. //spell scroll - SPELLBON.DEF
  2613. //prim skill - PSKILBON.DEF
  2614. //sec skill - SSKILBON.DEF
  2615. //resource - BORES.DEF
  2616. //player - CREST58.DEF
  2617. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2618. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2619. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2620. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2621. {
  2622. if (bonuses->buttons[i]->active)
  2623. bonuses->buttons[i]->deactivate();
  2624. bonuses->delChild(bonuses->buttons[i]);
  2625. }
  2626. bonuses->buttons.clear();
  2627. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2628. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2629. for(int i = 0; i < bonDescs.size(); i++)
  2630. {
  2631. std::string picName=bonusPics[bonDescs[i].type];
  2632. size_t picNumber=bonDescs[i].info2;
  2633. std::string desc;
  2634. switch(bonDescs[i].type)
  2635. {
  2636. case 0: //spell
  2637. desc = CGI->generaltexth->allTexts[715];
  2638. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2639. break;
  2640. case 1: //monster
  2641. picNumber = bonDescs[i].info2 + 2;
  2642. desc = CGI->generaltexth->allTexts[717];
  2643. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2644. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2645. break;
  2646. case 2: //building
  2647. {
  2648. int faction = -1;
  2649. for(std::map<int, PlayerSettings>::iterator it = sInfo.playerInfos.begin();
  2650. it != sInfo.playerInfos.end(); ++it)
  2651. {
  2652. if (it->second.human)
  2653. {
  2654. faction = it->second.castle;
  2655. break;
  2656. }
  2657. }
  2658. assert(faction != -1);
  2659. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2660. picName = graphics->ERMUtoPicture[faction][buildID];
  2661. picNumber = -1;
  2662. tlog1<<CGI->buildh->buildings.size()<<"\t"<<faction<<"\t"<<CGI->buildh->buildings[faction].size()<<"\t"<<buildID<<"\n";
  2663. if (vstd::contains(CGI->buildh->buildings[faction], buildID))
  2664. desc = CGI->buildh->buildings[faction].find(buildID)->second->Description();
  2665. }
  2666. break;
  2667. case 3: //artifact
  2668. desc = CGI->generaltexth->allTexts[715];
  2669. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2670. break;
  2671. case 4: //spell scroll
  2672. desc = CGI->generaltexth->allTexts[716];
  2673. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2674. break;
  2675. case 5: //primary skill
  2676. {
  2677. int leadingSkill = -1;
  2678. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2679. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2680. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2681. {
  2682. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2683. {
  2684. leadingSkill = g;
  2685. }
  2686. if (ptr[g] != 0)
  2687. {
  2688. toPrint.push_back(std::make_pair(g, ptr[g]));
  2689. }
  2690. }
  2691. picNumber = leadingSkill;
  2692. desc = CGI->generaltexth->allTexts[715];
  2693. std::string substitute; //text to be printed instead of %s
  2694. for (int v=0; v<toPrint.size(); ++v)
  2695. {
  2696. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2697. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2698. if(v != toPrint.size() - 1)
  2699. {
  2700. substitute += ", ";
  2701. }
  2702. }
  2703. boost::algorithm::replace_first(desc, "%s", substitute);
  2704. break;
  2705. }
  2706. case 6: //secondary skill
  2707. desc = CGI->generaltexth->allTexts[718];
  2708. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2709. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2710. break;
  2711. case 7: //resource
  2712. {
  2713. int serialResID = 0;
  2714. switch(bonDescs[i].info1)
  2715. {
  2716. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  2717. serialResID = bonDescs[i].info1;
  2718. break;
  2719. case 0xFD: //wood + ore
  2720. serialResID = 7;
  2721. break;
  2722. case 0xFE: //rare resources
  2723. serialResID = 8;
  2724. break;
  2725. }
  2726. picNumber = serialResID;
  2727. desc = CGI->generaltexth->allTexts[717];
  2728. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  2729. std::string replacement;
  2730. if (serialResID <= 6)
  2731. {
  2732. replacement = CGI->generaltexth->restypes[serialResID];
  2733. }
  2734. else
  2735. {
  2736. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  2737. }
  2738. boost::algorithm::replace_first(desc, "%s", replacement);
  2739. }
  2740. break;
  2741. case 8: //player aka hero crossover
  2742. picNumber = bonDescs[i].info1;
  2743. desc = CGI->generaltexth->allTexts[718];
  2744. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  2745. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  2746. break;
  2747. case 9: //hero
  2748. desc = CGI->generaltexth->allTexts[718];
  2749. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  2750. if (bonDescs[i].info2 == 0xFFFF)
  2751. {
  2752. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[0]->name); //hero's name
  2753. picNumber = 0;
  2754. }
  2755. else
  2756. {
  2757. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  2758. }
  2759. break;
  2760. }
  2761. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  2762. if (picNumber != -1)
  2763. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  2764. CAnimation * anim = new CAnimation();
  2765. anim->setCustom(picName, 0);
  2766. bonusButton->setImage(anim);
  2767. bonusButton->borderColor = Colors::Maize; // yellow border
  2768. bonuses->addButton(bonusButton);
  2769. }
  2770. if (active)
  2771. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2772. bonuses->buttons[i]->activate();
  2773. }
  2774. void CBonusSelection::startMap()
  2775. {
  2776. StartInfo *si = new StartInfo(sInfo);
  2777. if (ourCampaign->mapsConquered.size())
  2778. {
  2779. GH.popInts(1);
  2780. }
  2781. else
  2782. {
  2783. CGP->removeFromGui();
  2784. }
  2785. ::startGame(si);
  2786. }
  2787. void CBonusSelection::selectBonus( int id )
  2788. {
  2789. // Total redraw is needed because the border around the bonus images
  2790. // have to be undrawn/drawn.
  2791. if (id != sInfo.choosenCampaignBonus)
  2792. {
  2793. sInfo.choosenCampaignBonus = id;
  2794. GH.totalRedraw();
  2795. if (startB->getState() == CButtonBase::BLOCKED)
  2796. startB->setState(CButtonBase::NORMAL);
  2797. }
  2798. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2799. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2800. if (bonDescs[id].type == 8) //hero crossover
  2801. {
  2802. SEL->setPlayer(sInfo.playerInfos[0], bonDescs[id].info1); //TODO: substitute with appropriate color
  2803. }
  2804. }
  2805. void CBonusSelection::changeDiff( bool increase )
  2806. {
  2807. if (increase)
  2808. {
  2809. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  2810. }
  2811. else
  2812. {
  2813. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  2814. }
  2815. }
  2816. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  2817. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  2818. {
  2819. OBJ_CONSTRUCTION;
  2820. used = LCLICK | RCLICK;
  2821. static const std::string colors[2][8] = {
  2822. {"R", "B", "N", "G", "O", "V", "T", "P"},
  2823. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  2824. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  2825. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  2826. pos.x += desc.xpos;
  2827. pos.y += desc.ypos;
  2828. //loading of graphics
  2829. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  2830. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  2831. static const std::string infix [] = {"En", "Se", "Co"};
  2832. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  2833. {
  2834. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  2835. }
  2836. pos.w = graphics[0]->w;
  2837. pos.h = graphics[0]->h;
  2838. }
  2839. CBonusSelection::CRegion::~CRegion()
  2840. {
  2841. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  2842. {
  2843. SDL_FreeSurface(graphics[g]);
  2844. }
  2845. }
  2846. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  2847. {
  2848. //select if selectable & clicked inside our graphic
  2849. if ( indeterminate(down) )
  2850. {
  2851. return;
  2852. }
  2853. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  2854. {
  2855. owner->selectMap(myNumber);
  2856. owner->highlightedRegion = this;
  2857. parent->showAll(screen);
  2858. }
  2859. }
  2860. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  2861. {
  2862. //show r-click text
  2863. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  2864. rclickText.size() )
  2865. {
  2866. CRClickPopup::createAndPush(rclickText);
  2867. }
  2868. }
  2869. void CBonusSelection::CRegion::show(SDL_Surface * to)
  2870. {
  2871. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  2872. if (!accessible)
  2873. {
  2874. //show as striped
  2875. blitAtLoc(graphics[2], 0, 0, to);
  2876. }
  2877. else if (this == owner->highlightedRegion)
  2878. {
  2879. //show as selected
  2880. blitAtLoc(graphics[1], 0, 0, to);
  2881. }
  2882. else
  2883. {
  2884. //show as not selected selected
  2885. blitAtLoc(graphics[0], 0, 0, to);
  2886. }
  2887. }
  2888. CSavingScreen::CSavingScreen(bool hotseat)
  2889. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  2890. {
  2891. ourGame = mapInfoFromGame();
  2892. sInfo = *LOCPLINT->cb->getStartInfo();
  2893. setPlayersFromGame();
  2894. }
  2895. CSavingScreen::~CSavingScreen()
  2896. {
  2897. }
  2898. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui32, std::string> *Names /*= NULL*/)
  2899. {
  2900. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  2901. assert(!SEL);
  2902. SEL = this;
  2903. current = NULL;
  2904. if(Names && Names->size()) //if have custom set of player names - use it
  2905. playerNames = *Names;
  2906. else
  2907. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  2908. }
  2909. ISelectionScreenInfo::~ISelectionScreenInfo()
  2910. {
  2911. assert(SEL == this);
  2912. SEL = NULL;
  2913. }
  2914. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  2915. {
  2916. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  2917. }
  2918. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, unsigned player)
  2919. {
  2920. ::setPlayer(pset, player, playerNames);
  2921. }
  2922. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  2923. {
  2924. for(std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  2925. if(!sInfo.getPlayersSettings(i->first)) //
  2926. return i->first;
  2927. return 0;
  2928. }
  2929. bool ISelectionScreenInfo::isGuest() const
  2930. {
  2931. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  2932. }
  2933. bool ISelectionScreenInfo::isHost() const
  2934. {
  2935. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  2936. }
  2937. void ChatMessage::apply(CSelectionScreen *selScreen)
  2938. {
  2939. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  2940. GH.totalRedraw();
  2941. }
  2942. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  2943. {
  2944. if(!selScreen->ongoingClosing)
  2945. {
  2946. *selScreen->serv << this; //resend to confirm
  2947. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  2948. }
  2949. vstd::clear_pointer(selScreen->serv);
  2950. }
  2951. void PlayerJoined::apply(CSelectionScreen *selScreen)
  2952. {
  2953. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  2954. SEL->playerNames[connectionID] = playerName;
  2955. //put new player in first slot with AI
  2956. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2957. {
  2958. if(!i->second.human)
  2959. {
  2960. selScreen->setPlayer(i->second, connectionID);
  2961. selScreen->opt->entries[i->second.color]->selectButtons();
  2962. break;
  2963. }
  2964. }
  2965. selScreen->propagateNames();
  2966. selScreen->propagateOptions();
  2967. GH.totalRedraw();
  2968. }
  2969. void SelectMap::apply(CSelectionScreen *selScreen)
  2970. {
  2971. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  2972. {
  2973. free = false;
  2974. selScreen->changeSelection(mapInfo);
  2975. }
  2976. }
  2977. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  2978. {
  2979. if(!selScreen->isGuest())
  2980. return;
  2981. selScreen->setSInfo(*options);
  2982. }
  2983. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  2984. {
  2985. if(!selScreen->isGuest())
  2986. return;
  2987. switch(action)
  2988. {
  2989. case NO_TAB:
  2990. selScreen->toggleTab(selScreen->curTab);
  2991. break;
  2992. case OPEN_OPTIONS:
  2993. selScreen->toggleTab(selScreen->opt);
  2994. break;
  2995. case OPEN_SCENARIO_LIST:
  2996. selScreen->toggleTab(selScreen->sel);
  2997. break;
  2998. }
  2999. }
  3000. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3001. {
  3002. if(!selScreen->isHost())
  3003. return;
  3004. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3005. switch(what)
  3006. {
  3007. case TOWN:
  3008. selScreen->opt->nextCastle(color, direction);
  3009. break;
  3010. case HERO:
  3011. selScreen->opt->nextHero(color, direction);
  3012. break;
  3013. case BONUS:
  3014. selScreen->opt->nextBonus(color, direction);
  3015. break;
  3016. }
  3017. }
  3018. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3019. {
  3020. if(selScreen->isGuest())
  3021. return;
  3022. SEL->playerNames.erase(playerID);
  3023. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3024. {
  3025. selScreen->setPlayer(*s, 0);
  3026. selScreen->opt->entries[s->color]->selectButtons();
  3027. }
  3028. selScreen->propagateNames();
  3029. selScreen->propagateOptions();
  3030. GH.totalRedraw();
  3031. }
  3032. void PlayersNames::apply(CSelectionScreen *selScreen)
  3033. {
  3034. if(selScreen->isGuest())
  3035. selScreen->playerNames = playerNames;
  3036. }
  3037. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3038. {
  3039. startingInfo.reset();
  3040. startingInfo.serv = selScreen->serv;
  3041. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3042. if(!selScreen->ongoingClosing)
  3043. {
  3044. *selScreen->serv << this; //resend to confirm
  3045. }
  3046. selScreen->serv = NULL; //hide it so it won't be deleted
  3047. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3048. selectedName = selScreen->sInfo.mapname;
  3049. CGP->removeFromGui();
  3050. ::startGame(startingInfo.sInfo, startingInfo.serv);
  3051. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3052. }
  3053. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3054. {
  3055. pos.x += config["x"].Float();
  3056. pos.y += config["y"].Float();
  3057. pos.w = 200;
  3058. pos.h = 116;
  3059. campFile = config["file"].String();
  3060. video = config["video"].String();
  3061. //On linux we can only play *.mjpg videos from LOKI release
  3062. #ifdef _WIN32
  3063. std::transform(video.begin(), video.end(), video.begin(), toupper);
  3064. video += ".BIK";
  3065. #else
  3066. std::transform(video.begin(), video.end(), video.begin(), tolower);
  3067. video += ".mjpg";
  3068. #endif
  3069. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3070. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3071. CCampaignHeader header = CCampaignHandler::getHeader(campFile, true);
  3072. hoverText = header.name;
  3073. if (status != CCampaignScreen::DISABLED)
  3074. {
  3075. used |= LCLICK | HOVER;
  3076. image = new CPicture(config["image"].String());
  3077. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::Jasmine, "");
  3078. CGuiHandler::moveChild(hoverLabel, this, parent);
  3079. }
  3080. if (status == CCampaignScreen::COMPLETED)
  3081. checkMark = new CPicture("CAMPCHK");
  3082. }
  3083. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3084. {
  3085. if (down)
  3086. {
  3087. // Close running video and open the selected campaign
  3088. CCS->videoh->close();
  3089. CCampaign * ourCampaign = CCampaignHandler::getCampaign(campFile, true);
  3090. CCampaignState * campState = new CCampaignState();
  3091. campState->camp = ourCampaign;
  3092. GH.pushInt( new CBonusSelection(campState) );
  3093. }
  3094. }
  3095. void CCampaignScreen::CCampaignButton::hover(bool on)
  3096. {
  3097. if (on)
  3098. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3099. else
  3100. hoverLabel->setTxt(" ");
  3101. }
  3102. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3103. {
  3104. if (status == CCampaignScreen::DISABLED)
  3105. return;
  3106. CIntObject::show(to);
  3107. // Play the campaign button video when the mouse cursor is placed over the button
  3108. if (hovered)
  3109. {
  3110. if (CCS->videoh->fname != video)
  3111. CCS->videoh->open(video);
  3112. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3113. }
  3114. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3115. {
  3116. CCS->videoh->close();
  3117. redraw();
  3118. }
  3119. }
  3120. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3121. {
  3122. std::pair<std::string, std::string> help;
  3123. if (!button["help"].isNull() && button["help"].Float() > 0)
  3124. help = CGI->generaltexth->zelp[button["help"].Float()];
  3125. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3126. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3127. }
  3128. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3129. {
  3130. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3131. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3132. images.push_back(createPicture(node));
  3133. if (!images.empty())
  3134. {
  3135. images[0]->center(); // move background to center
  3136. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3137. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3138. pos = images[0]->pos; // fix height\width of this window
  3139. }
  3140. if (!config["exitbutton"].isNull())
  3141. {
  3142. back = createExitButton(config["exitbutton"]);
  3143. back->hoverable = true;
  3144. }
  3145. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3146. campButtons.push_back(new CCampaignButton(node));
  3147. }
  3148. void CCampaignScreen::showAll(SDL_Surface *to)
  3149. {
  3150. CIntObject::showAll(to);
  3151. if (pos.h != to->h || pos.w != to->w)
  3152. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3153. }