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							- #pragma once
 
- #include "GameConstants.h"
 
- /*
 
-  * BattleHex.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- // for battle stacks' positions
 
- struct DLL_LINKAGE BattleHex
 
- {
 
- 	static const si16 INVALID = -1;
 
- 	enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
 
- 	si16 hex;
 
- 	BattleHex() : hex(INVALID) {}
 
- 	BattleHex(si16 _hex) : hex(_hex) {}
 
- 	
 
- 	operator si16() const
 
- 	{
 
- 		return hex;
 
- 	}
 
- 	bool isValid() const
 
- 	{
 
- 		return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
 
- 	}
 
- 	template<typename inttype>
 
- 	BattleHex(inttype x, inttype y)
 
- 	{
 
- 		setXY(x, y);
 
- 	}
 
- 	template<typename inttype>
 
- 	BattleHex(std::pair<inttype, inttype> xy)
 
- 	{
 
- 		setXY(xy);
 
- 	}
 
- 	template<typename inttype>
 
- 	void setX(inttype x)
 
- 	{
 
- 		setXY(x, getY());
 
- 	}
 
- 	template<typename inttype>
 
- 	void setY(inttype y)
 
- 	{
 
- 		setXY(getX(), y);
 
- 	}
 
- 	void setXY(si16 x, si16 y, bool hasToBeValid = true)
 
- 	{
 
- 		if(hasToBeValid)
 
- 		{
 
- 			assert(x >= 0 && x < GameConstants::BFIELD_WIDTH && y >= 0  && y < GameConstants::BFIELD_HEIGHT);
 
- 		}
 
- 		hex = x + y * GameConstants::BFIELD_WIDTH;
 
- 	}
 
- 	template<typename inttype>
 
- 	void setXY(std::pair<inttype, inttype> xy)
 
- 	{
 
- 		setXY(xy.first, xy.second);
 
- 	}
 
- 	si16 getY() const
 
- 	{
 
- 		return hex / GameConstants::BFIELD_WIDTH;
 
- 	}
 
- 	si16 getX() const
 
- 	{
 
- 		int pos = hex - getY() * GameConstants::BFIELD_WIDTH;
 
- 		return pos;
 
- 	}
 
- 	std::pair<si16, si16> getXY() const
 
- 	{
 
- 		return std::make_pair(getX(), getY());
 
- 	}
 
- 	//moving to direction
 
- 	BattleHex& moveInDir(EDir dir, bool hasToBeValid = true); 
 
- 	void operator+=(EDir dir); //sugar for above
 
- 	//generates new BattleHex moved by given dir
 
- 	BattleHex operator+(EDir dir) const;
 
- 	std::vector<BattleHex> neighbouringTiles() const;
 
- 	//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
 
- 	static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
 
- 	//returns distance between given hexes
 
- 	static char getDistance(BattleHex hex1, BattleHex hex2);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & hex;
 
- 	}
 
- 	static void checkAndPush(int tile, std::vector<BattleHex> & ret);
 
- 	bool isAvailable() const; //valid position not in first or last column
 
- };
 
 
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