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- #include "StdInc.h"
- #include "IGameCallback.h"
- #include "../lib/CGameState.h"
- #include "../lib/map.h"
- #include "CObjectHandler.h"
- #include "CHeroHandler.h"
- #include "StartInfo.h"
- #include "CArtHandler.h"
- #include "CSpellHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include <boost/random/linear_congruential.hpp>
- #include "CTownHandler.h"
- #include "BattleState.h"
- #include "NetPacks.h"
- #include "CBuildingHandler.h"
- #include "GameConstants.h"
- /*
- * IGameCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- //TODO make clean
- #define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
- #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
- #define ERROR_RET_IF(cond, txt) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return;}} while(0)
- #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
- extern boost::rand48 ran;
- boost::shared_mutex& CCallbackBase::getGsMutex()
- {
- return *gs->mx;
- }
- si8 CBattleInfoCallback::battleHasDistancePenalty( const CStack * stack, BattleHex destHex )
- {
- return gs->curB->hasDistancePenalty(stack, destHex);
- }
- si8 CBattleInfoCallback::battleHasWallPenalty( const CStack * stack, BattleHex destHex )
- {
- return gs->curB->hasWallPenalty(stack, destHex);
- }
- si8 CBattleInfoCallback::battleCanTeleportTo(const CStack * stack, BattleHex destHex, int telportLevel)
- {
- return gs->curB->canTeleportTo(stack, destHex, telportLevel);
- }
- std::vector<int> CBattleInfoCallback::battleGetDistances(const CStack * stack, BattleHex hex /*= BattleHex::INVALID*/, BattleHex * predecessors /*= NULL*/)
- {
- if(!hex.isValid())
- hex = stack->position;
- std::vector<int> ret(GameConstants::BFIELD_SIZE, -1); //fill initial ret with -1's
- if(!hex.isValid()) //stack has bad position? probably castle turret, return initial values (they can't move)
- return ret;
- bool ac[GameConstants::BFIELD_SIZE] = {0};
- std::set<BattleHex> occupyable;
- gs->curB->getAccessibilityMap(ac, stack->doubleWide(), stack->attackerOwned, false, occupyable, stack->hasBonusOfType(Bonus::FLYING), stack);
- BattleHex pr[GameConstants::BFIELD_SIZE];
- int dist[GameConstants::BFIELD_SIZE];
- gs->curB->makeBFS(stack->position, ac, pr, dist, stack->doubleWide(), stack->attackerOwned, stack->hasBonusOfType(Bonus::FLYING), false);
- for(int i=0; i<GameConstants::BFIELD_SIZE; ++i)
- {
- if(pr[i] != -1)
- ret[i] = dist[i];
- }
- if(predecessors)
- {
- memcpy(predecessors, pr, GameConstants::BFIELD_SIZE * sizeof(BattleHex));
- }
- return ret;
- }
- std::set<BattleHex> CBattleInfoCallback::battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos /*= BattleHex::INVALID*/)
- {
- if(!gs->curB)
- {
- tlog1 << "battleGetAttackedHexes called when there is no battle!\n";
- std::set<BattleHex> set;
- return set;
- }
- return gs->curB->getAttackedHexes(attacker, destinationTile, attackerPos);
- }
- ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell( const CSpell * spell )
- {
- if(!gs->curB)
- {
- tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
- return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
- }
- return gs->curB->battleCanCastThisSpell(player, spell, ECastingMode::HERO_CASTING);
- }
- ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell(const CSpell * spell, BattleHex destination)
- {
- if(!gs->curB)
- {
- tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
- return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
- }
- return gs->curB->battleCanCastThisSpellHere(player, spell, ECastingMode::HERO_CASTING, destination);
- }
- ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCreatureCastThisSpell(const CSpell * spell, BattleHex destination)
- {
- if(!gs->curB)
- {
- tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
- return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
- }
- return gs->curB->battleCanCastThisSpellHere(player, spell, ECastingMode::CREATURE_ACTIVE_CASTING, destination);
- }
- si32 CBattleInfoCallback::battleGetRandomStackSpell(const CStack * stack, ERandomSpell mode)
- {
- switch (mode)
- {
- case RANDOM_GENIE:
- return gs->curB->getRandomBeneficialSpell(stack); //target
- break;
- case RANDOM_AIMED:
- return gs->curB->getRandomCastedSpell(stack); //caster
- break;
- default:
- tlog1 << "Incorrect mode of battleGetRandomSpell (" << mode <<")\n";
- return -1;
- }
- }
- si8 CBattleInfoCallback::battleGetTacticDist()
- {
- if (!gs->curB)
- {
- tlog1 << "battleGetTacticDist called when no battle!\n";
- return 0;
- }
- if (gs->curB->sides[gs->curB->tacticsSide] == player)
- {
- return gs->curB->tacticDistance;
- }
- return 0;
- }
- ui8 CBattleInfoCallback::battleGetMySide()
- {
- if (!gs->curB)
- {
- tlog1 << "battleGetMySide called when no battle!\n";
- return 0;
- }
- return gs->curB->sides[1] == player;
- }
- int CBattleInfoCallback::battleGetSurrenderCost()
- {
- if (!gs->curB)
- {
- tlog1 << "battleGetSurrenderCost called when no battle!\n";
- return -1;
- }
- return gs->curB->getSurrenderingCost(player);
- }
- int CBattleInfoCallback::battleGetBattlefieldType()
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- //return gs->battleGetBattlefieldType();
- if(!gs->curB)
- {
- tlog2<<"battleGetBattlefieldType called when there is no battle!"<<std::endl;
- return -1;
- }
- return gs->curB->battlefieldType;
- }
- // int CBattleInfoCallback::battleGetObstaclesAtTile(BattleHex tile) //returns bitfield
- // {
- // //TODO - write
- // return -1;
- // }
- std::vector<shared_ptr<const CObstacleInstance> > CBattleInfoCallback::battleGetAllObstacles()
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector<shared_ptr<const CObstacleInstance> > ret;
- if(gs->curB)
- {
- BOOST_FOREACH(auto oi, gs->curB->obstacles)
- {
- if(player < 0 || gs->curB->isObstacleVisibleForSide(*oi, battleGetMySide()))
- ret.push_back(oi);
- }
- }
- return ret;
- }
- const CStack* CBattleInfoCallback::battleGetStackByID(int ID, bool onlyAlive)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- if(!gs->curB) return NULL;
- return gs->curB->getStack(ID, onlyAlive);
- }
- const CStack* CBattleInfoCallback::battleGetStackByPos(BattleHex pos, bool onlyAlive)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->curB->battleGetStack(pos, onlyAlive);
- }
- BattleHex CBattleInfoCallback::battleGetPos(int stack)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- if(!gs->curB)
- {
- tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
- return BattleHex::INVALID;
- }
- for(size_t g=0; g<gs->curB->stacks.size(); ++g)
- {
- if(gs->curB->stacks[g]->ID == stack)
- return gs->curB->stacks[g]->position;
- }
- return BattleHex::INVALID;
- }
- TStacks CBattleInfoCallback::battleGetStacks(EStackOwnership whose /*= MINE_AND_ENEMY*/, bool onlyAlive /*= true*/)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- TStacks ret;
- if(!gs->curB) //there is no battle
- {
- tlog2<<"battleGetStacks called when there is no battle!"<<std::endl;
- return ret;
- }
- BOOST_FOREACH(const CStack *s, gs->curB->stacks)
- {
- bool ownerMatches = (whose == MINE_AND_ENEMY) || (whose == ONLY_MINE && s->owner == player) || (whose == ONLY_ENEMY && s->owner != player);
- bool alivenessMatches = s->alive() || !onlyAlive;
- if(ownerMatches && alivenessMatches)
- ret.push_back(s);
- }
- return ret;
- }
- void CBattleInfoCallback::getStackQueue( std::vector<const CStack *> &out, int howMany )
- {
- if(!gs->curB)
- {
- tlog2 << "battleGetStackQueue called when there is not battle!" << std::endl;
- return;
- }
- gs->curB->getStackQueue(out, howMany);
- }
- void CBattleInfoCallback::battleGetStackCountOutsideHexes(bool *ac)
- {
- if(!gs->curB)
- {
- tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
- for (int i = 0; i < GameConstants::BFIELD_SIZE; ++i) ac[i] = false;
- }
- else {
- std::set<BattleHex> ignored;
- gs->curB->getAccessibilityMap(ac, false /*ignored*/, false, false, ignored, false /*ignored*/, NULL);
- }
- }
- std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const CStack * stack, bool addOccupiable, std::vector<BattleHex> * attackable)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- if(!gs->curB)
- {
- tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
- return std::vector<BattleHex>();
- }
- return gs->curB->getAccessibility(stack, addOccupiable, attackable);
- //return gs->battleGetRange(ID);
- }
- bool CBattleInfoCallback::battleCanShoot(const CStack * stack, BattleHex dest)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- if(!gs->curB) return false;
- return gs->curB->battleCanShoot(stack, dest);
- }
- bool CBattleInfoCallback::battleCanCastSpell()
- {
- if(!gs->curB) //there is no battle
- return false;
- return gs->curB->battleCanCastSpell(player, ECastingMode::HERO_CASTING) == ESpellCastProblem::OK;
- }
- bool CBattleInfoCallback::battleCanFlee()
- {
- return gs->curB->battleCanFlee(player);
- }
- const CGTownInstance *CBattleInfoCallback::battleGetDefendedTown()
- {
- if(!gs->curB || gs->curB->town == NULL)
- return NULL;
- return gs->curB->town;
- }
- ui8 CBattleInfoCallback::battleGetWallState(int partOfWall)
- {
- if(!gs->curB || gs->curB->siege == 0)
- {
- return 0;
- }
- return gs->curB->si.wallState[partOfWall];
- }
- int CBattleInfoCallback::battleGetWallUnderHex(BattleHex hex)
- {
- if(!gs->curB || gs->curB->siege == 0)
- {
- return -1;
- }
- return gs->curB->hexToWallPart(hex);
- }
- TDmgRange CBattleInfoCallback::battleEstimateDamage(const CStack * attacker, const CStack * defender, TDmgRange * retaliationDmg)
- {
- if(!gs->curB)
- return std::make_pair(0, 0);
- const CGHeroInstance * attackerHero, * defenderHero;
- bool shooting = battleCanShoot(attacker, defender->position);
- if(gs->curB->sides[0] == attacker->owner)
- {
- attackerHero = gs->curB->heroes[0];
- defenderHero = gs->curB->heroes[1];
- }
- else
- {
- attackerHero = gs->curB->heroes[1];
- defenderHero = gs->curB->heroes[0];
- }
- TDmgRange ret = gs->curB->calculateDmgRange(attacker, defender, attackerHero, defenderHero, shooting, 0, false, false, false);
- if(retaliationDmg)
- {
- if(shooting)
- {
- retaliationDmg->first = retaliationDmg->second = 0;
- }
- else
- {
- ui32 TDmgRange::* pairElems[] = {&TDmgRange::first, &TDmgRange::second};
- for (int i=0; i<2; ++i)
- {
- BattleStackAttacked bsa;
- bsa.damageAmount = ret.*pairElems[i];
- retaliationDmg->*pairElems[!i] = gs->curB->calculateDmgRange(defender, attacker, bsa.newAmount, attacker->count, attackerHero, defenderHero, false, 0, false, false, false).*pairElems[!i];
- }
- }
- }
- return ret;
- }
- ui8 CBattleInfoCallback::battleGetSiegeLevel()
- {
- if(!gs->curB)
- return 0;
- return gs->curB->siege;
- }
- const CGHeroInstance * CBattleInfoCallback::battleGetFightingHero(ui8 side) const
- {
- if(!gs->curB)
- return 0;
- //TODO: this method should not exist... you shouldn't be able to get info about enemy hero
- return gs->curB->heroes[side];
- }
- shared_ptr<const CObstacleInstance> CBattleInfoCallback::battleGetObstacleOnPos(BattleHex tile, bool onlyBlocking /*= true*/)
- {
- if(!gs->curB)
- return NULL;
- BOOST_FOREACH(auto &obs, battleGetAllObstacles())
- {
- if(vstd::contains(obs->getBlockedTiles(), tile)
- || (!onlyBlocking && vstd::contains(obs->getAffectedTiles(), tile)))
- {
- return obs;
- }
- }
- return NULL;
- }
- int CBattleInfoCallback::battleGetMoatDmg()
- {
- if(!gs->curB || !gs->curB->town)
- return 0;
- //TODO move to config file
- static const int dmgs[] = {70, 70, -1,
- 90, 70, 90,
- 70, 90, 70};
- if(gs->curB->town->subID < ARRAY_COUNT(dmgs))
- return dmgs[gs->curB->town->subID];
- return 0;
- }
- CGameState * CPrivilagedInfoCallback::gameState ()
- {
- return gs;
- }
- int CGameInfoCallback::getOwner(int heroID) const
- {
- const CGObjectInstance *obj = getObj(heroID);
- ERROR_RET_VAL_IF(!obj, "No such object!", -1);
- return gs->map->objects[heroID]->tempOwner;
- }
- int CGameInfoCallback::getResource(int Player, int which) const
- {
- const PlayerState *p = getPlayer(Player);
- ERROR_RET_VAL_IF(!p, "No player info!", -1);
- ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
- return p->resources[which];
- }
- const CGHeroInstance* CGameInfoCallback::getSelectedHero( int Player ) const
- {
- const PlayerState *p = getPlayer(Player);
- ERROR_RET_VAL_IF(!p, "No player info!", NULL);
- return getHero(p->currentSelection);
- }
- const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
- {
- return getSelectedHero(gs->currentPlayer);
- }
- const PlayerSettings * CGameInfoCallback::getPlayerSettings(int color) const
- {
- return &gs->scenarioOps->getIthPlayersSettings(color);
- }
- void CPrivilagedInfoCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ ) const
- {
- if(player >= GameConstants::PLAYER_LIMIT)
- {
- tlog1 << "Illegal call to getTilesInRange!\n";
- return;
- }
- if (radious == -1) //reveal entire map
- getAllTiles (tiles, player, -1, 0);
- else
- {
- const TeamState * team = gs->getPlayerTeam(player);
- for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
- {
- for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
- {
- double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
- if(distance <= radious)
- {
- if(player < 0
- || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
- || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
- )
- tiles.insert(int3(xd,yd,pos.z));
- }
- }
- }
- }
- }
- void CPrivilagedInfoCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int Player/*=-1*/, int level, int surface ) const
- {
- if(Player >= GameConstants::PLAYER_LIMIT)
- {
- tlog1 << "Illegal call to getAllTiles !\n";
- return;
- }
- bool water = surface == 0 || surface == 2,
- land = surface == 0 || surface == 1;
- std::vector<int> floors;
- if(level == -1)
- {
-
- for (int xd = 0; xd <= gs->map->width - 1; xd++)
- for(int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
- {
- floors.push_back(b);
- }
- }
- else
- floors.push_back(level);
- for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
- {
- register int zd = *i;
- for (int xd = 0; xd < gs->map->width; xd++)
- {
- for (int yd = 0; yd < gs->map->height; yd++)
- {
- if ((getTile (int3 (xd,yd,zd))->tertype == 8 && water)
- || (getTile (int3 (xd,yd,zd))->tertype != 8 && land))
- tiles.insert(int3(xd,yd,zd));
- }
- }
- }
- }
- void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
- {
- std::vector<int> floors;
- for (int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
- {
- floors.push_back(b);
- }
- const TerrainTile *tinfo;
- for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
- {
- register int zd = *i;
- for (int xd = 0; xd < gs->map->width; xd++)
- {
- for (int yd = 0; yd < gs->map->height; yd++)
- {
- tinfo = getTile(int3 (xd,yd,zd));
- if (tinfo->tertype != 8 && !tinfo->blocked) //land and free
- tiles.push_back (int3 (xd,yd,zd));
- }
- }
- }
- }
- bool CGameInfoCallback::isAllowed( int type, int id )
- {
- switch(type)
- {
- case 0:
- return gs->map->allowedSpell[id];
- case 1:
- return gs->map->allowedArtifact[id];
- case 2:
- return gs->map->allowedAbilities[id];
- default:
- ERROR_RET_VAL_IF(1, "Wrong type!", false);
- }
- }
- void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
- {
- for (int i = 0; i < 2; i++)
- {
- for (int j = 0; j < 3 ; j++)
- {
- out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE << i)]);
- }
- }
- out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
- }
- ui16 CPrivilagedInfoCallback::getRandomArt (int flags)
- {
- return VLC->arth->getRandomArt(flags);
- }
- ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags)
- {
- return VLC->arth->getArtSync (rand, flags);
- }
- void CPrivilagedInfoCallback::erasePickedArt (si32 id)
- {
- VLC->arth->erasePickedArt(id);
- }
- void CPrivilagedInfoCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
- {
- CSpell *spell;
- for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
- {
- spell = VLC->spellh->spells[i];
- if (isAllowed (0, spell->id) && spell->level == level)
- {
- out.push_back(spell->id);
- }
- }
- }
- inline TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
- {
- if(!gs->map->isInTheMap(pos))
- return NULL;
- return &gs->map->getTile(pos);
- }
- const PlayerState * CGameInfoCallback::getPlayer(int color, bool verbose) const
- {
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", NULL);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", NULL);
- return &gs->players[color];
- }
- const CTown * CGameInfoCallback::getNativeTown(int color) const
- {
- const PlayerSettings *ps = getPlayerSettings(color);
- ERROR_RET_VAL_IF(!ps, "There is no such player!", NULL);
- return &VLC->townh->towns[ps->castle];
- }
- const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
- {
- ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", NULL);
- return getObj(gs->map->questIdentifierToId[identifier]);
- }
- /************************************************************************/
- /* */
- /************************************************************************/
- const CGObjectInstance* CGameInfoCallback::getObj(int objid, bool verbose) const
- {
- if(objid < 0 || objid >= gs->map->objects.size())
- {
- if(verbose)
- tlog1 << "Cannot get object with id " << objid << std::endl;
- return NULL;
- }
- const CGObjectInstance *ret = gs->map->objects[objid];
- if(!ret)
- {
- if(verbose)
- tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
- return NULL;
- }
- if(!isVisible(ret, player))
- {
- if(verbose)
- tlog1 << "Cannot get object with id " << objid << ". Object is not visible.\n";
- return NULL;
- }
- return ret;
- }
- const CGHeroInstance* CGameInfoCallback::getHero(int objid) const
- {
- const CGObjectInstance *obj = getObj(objid, false);
- if(obj)
- return dynamic_cast<const CGHeroInstance*>(obj);
- else
- return NULL;
- }
- const CGTownInstance* CGameInfoCallback::getTown(int objid) const
- {
- const CGObjectInstance *obj = getObj(objid, false);
- if(obj)
- return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid].get());
- else
- return NULL;
- }
- void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos, UpgradeInfo &out) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
- ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
- out = gs->getUpgradeInfo(obj->getStack(stackPos));
- //return gs->getUpgradeInfo(obj->getStack(stackPos));
- }
- const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- if(beforeRandomization)
- return gs->initialOpts;
- else
- return gs->scenarioOps;
- }
- int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
- //if there is a battle
- if(gs->curB)
- return gs->curB->getSpellCost(sp, caster);
- //if there is no battle
- return caster->getSpellCost(sp);
- }
- int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
- if(!gs->curB) //no battle
- {
- if (hero) //but we see hero's spellbook
- return gs->curB->calculateSpellDmg(sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(2));
- else
- return 0; //mage guild
- }
- //gs->getHero(gs->currentPlayer)
- //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
- const CGHeroInstance * ourHero = hero;
- return gs->curB->calculateSpellDmg(sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(2));
- }
- void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_IF(!obj, "No guild object!");
- ERROR_RET_IF(obj->ID == GameConstants::TOWNI_TYPE && !canGetFullInfo(obj), "Cannot get info about town guild object!");
- //TODO: advmap object -> check if they're visited by our hero
- if(obj->ID == GameConstants::TOWNI_TYPE || obj->ID == 95) //it is a town or adv map tavern
- {
- gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
- }
- else if(obj->ID == 97) //Den of Thieves
- {
- gs->obtainPlayersStats(thi, 20);
- }
- }
- int CGameInfoCallback::howManyTowns(int Player) const
- {
- ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
- return gs->players[Player].towns.size();
- }
- bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
- {
- ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
- bool detailed = hasAccess(town->tempOwner);
- //TODO vision support
- if(town->ID == GameConstants::TOWNI_TYPE)
- dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
- else if(town->ID == 33 || town->ID == 219)
- dest.initFromGarrison(static_cast<const CGGarrison *>(town), detailed);
- else
- return false;
- return true;
- }
- int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const
- {
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
- return gs->guardingCreaturePosition(pos);
- }
- bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
- {
- const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
-
- ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
- ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
- //TODO vision support
- dest.initFromHero(h, hasAccess(h->tempOwner));
- return true;
- }
- int CGameInfoCallback::getDate(int mode) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->getDate(mode);
- }
- std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector<std::string> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
- BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
- ret.push_back(obj->getHoverText());
- return ret;
- }
- bool CGameInfoCallback::verifyPath(CPath * path, bool blockSea) const
- {
- for (size_t i=0; i < path->nodes.size(); ++i)
- {
- const TerrainTile *t = getTile(path->nodes[i].coord); //current tile
- ERROR_RET_VAL_IF(!t, "Path contains not visible tile: " << path->nodes[i].coord << "!", false);
- if (t->blocked && !t->visitable)
- return false; //path is wrong - one of the tiles is blocked
- if (blockSea)
- {
- if (i==0)
- continue;
- const TerrainTile *prev = getTile(path->nodes[i-1].coord); //tile of previous node on the path
- if (( t->tertype == TerrainTile::water && prev->tertype != TerrainTile::water)
- || (t->tertype != TerrainTile::water && prev->tertype == TerrainTile::water)
- || prev->tertype == TerrainTile::rock
- )
- return false;
- }
- }
- return true;
- }
- bool CGameInfoCallback::isVisible(int3 pos, int Player) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->map->isInTheMap(pos) && (Player == -1 || gs->isVisible(pos, Player));
- }
- bool CGameInfoCallback::isVisible(int3 pos) const
- {
- return isVisible(pos,player);
- }
- bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, int Player ) const
- {
- return gs->isVisible(obj, Player);
- }
- bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
- {
- return isVisible(obj, player);
- }
- // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
- // {
- // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- // if()
- // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
- // if(!armi)
- // return NULL;
- // else
- // return armi;
- // }
- std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
- BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
- ret.push_back(obj);
- return ret;
- }
- std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos, verbose);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
- BOOST_FOREACH(const CGObjectInstance * obj, t->visitableObjects)
- {
- if(player < 0 || obj->ID != GameConstants::EVENTI_TYPE) //hide events from players
- ret.push_back(obj);
- }
- return ret;
- }
- std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
- BOOST_FOREACH(const CGObjectInstance *obj, t->blockingObjects)
- if(obj->tempOwner != 254)
- ret.push_back(obj);
- // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
- // for(size_t b=0; b<objs.size(); ++b)
- // {
- // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
- // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
- // }
- return ret;
- }
- int3 CGameInfoCallback::getMapSize() const
- {
- return int3(gs->map->width, gs->map->height, gs->map->twoLevel+1);
- }
- std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
- {
- std::vector<const CGHeroInstance *> ret;
- //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
- //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
- ret.resize(gs->players[player].availableHeroes.size());
- std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
- return ret;
- }
- const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
- {
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", NULL);
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return &gs->map->getTile(tile);
- }
- int CGameInfoCallback::canBuildStructure( const CGTownInstance *t, int ID )
- {
- ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", -1);
- int ret = EBuildingState::ALLOWED;
- if(t->builded >= GameConstants::MAX_BUILDING_PER_TURN)
- ret = EBuildingState::CANT_BUILD_TODAY; //building limit
- CBuilding * pom = VLC->buildh->buildings[t->subID][ID];
- if(!pom)
- return EBuildingState::BUILDING_ERROR;
- //checking resources
- if(!pom->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
- ret = EBuildingState::NO_RESOURCES; //lack of res
- //checking for requirements
- std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requirements
- for( std::set<int>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
- {
- if(t->builtBuildings.find(*ri)==t->builtBuildings.end())
- ret = EBuildingState::PREREQUIRES; //lack of requirements - cannot build
- }
- //can we build it?
- if(t->forbiddenBuildings.find(ID)!=t->forbiddenBuildings.end())
- ret = EBuildingState::FORBIDDEN; //forbidden
- if(ID == 13) //capitol
- {
- const PlayerState *ps = getPlayer(t->tempOwner);
- if(ps)
- {
- BOOST_FOREACH(const CGTownInstance *t, ps->towns)
- {
- if(vstd::contains(t->builtBuildings, 13))
- {
- ret = EBuildingState::HAVE_CAPITAL; //no more than one capitol
- break;
- }
- }
- }
- }
- else if(ID == 6) //shipyard
- {
- const TerrainTile *tile = getTile(t->bestLocation());
-
- if(!tile || tile->tertype != TerrainTile::water )
- ret = EBuildingState::NO_WATER; //lack of water
- }
- if(t->builtBuildings.find(ID)!=t->builtBuildings.end()) //already built
- ret = EBuildingState::ALREADY_PRESENT;
- return ret;
- }
- std::set<int> CGameInfoCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
- {
- ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", std::set<int>());
- std::set<int> used;
- used.insert(ID);
- std::set<int> reqs = VLC->townh->requirements[t->subID][ID];
- while(true)
- {
- size_t noloop=0;
- for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
- {
- if(used.find(*i)==used.end()) //we haven't added requirements for this building
- {
- used.insert(*i);
- for(
- std::set<int>::iterator j=VLC->townh->requirements[t->subID][*i].begin();
- j!=VLC->townh->requirements[t->subID][*i].end();
- j++)
- {
- reqs.insert(*j);//creating full list of requirements
- }
- }
- else
- {
- noloop++;
- }
- }
- if(noloop==reqs.size())
- break;
- }
- return reqs;
- }
- const CMapHeader * CGameInfoCallback::getMapHeader() const
- {
- return gs->map;
- }
- bool CGameInfoCallback::hasAccess(int playerId) const
- {
- return player < 0 || gs->getPlayerRelations( playerId, player );
- }
- int CGameInfoCallback::getPlayerStatus(int player) const
- {
- const PlayerState *ps = gs->getPlayer(player, false);
- if(!ps)
- return -1;
- return ps->status;
- }
- std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
- {
- return "GOSSIP TEST";
- }
- int CGameInfoCallback::getPlayerRelations( ui8 color1, ui8 color2 ) const
- {
- return gs->getPlayerRelations(color1, color2);
- }
- bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
- {
- return !obj || hasAccess(obj->tempOwner);
- }
- int CGameInfoCallback::getHeroCount( int player, bool includeGarrisoned ) const
- {
- int ret = 0;
- const PlayerState *p = gs->getPlayer(player);
- ERROR_RET_VAL_IF(!p, "No such player!", -1);
-
- if(includeGarrisoned)
- return p->heroes.size();
- else
- for(ui32 i = 0; i < p->heroes.size(); i++)
- if(!p->heroes[i]->inTownGarrison)
- ret++;
- return ret;
- }
- bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
- {
- if(canGetFullInfo(obj))
- return true;
- const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
- const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
- return visitor->ID == GameConstants::HEROI_TYPE && canGetFullInfo(visitor); //owned or allied hero is a visitor
- }
- int CGameInfoCallback::getCurrentPlayer() const
- {
- return gs->currentPlayer;
- }
- CGameInfoCallback::CGameInfoCallback()
- {
- }
- CGameInfoCallback::CGameInfoCallback(CGameState *GS, int Player)
- {
- gs = GS;
- player = Player;
- }
- const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->getPlayerTeam(player)->fogOfWarMap;
- }
- int CPlayerSpecificInfoCallback::howManyTowns() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
- return CGameInfoCallback::howManyTowns(player);
- }
- std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
- for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
- {
- for (size_t j = 0; j < (*i).second.towns.size(); ++j)
- {
- if ((*i).first==player
- || (isVisible((*i).second.towns[j],player) && !onlyOur))
- {
- ret.push_back((*i).second.towns[j]);
- }
- }
- } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
- return ret;
- }
- std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector < const CGHeroInstance *> ret;
- for(size_t i=0;i<gs->map->heroes.size();i++)
- {
- if( (gs->map->heroes[i]->tempOwner==player) ||
- (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
- {
- ret.push_back(gs->map->heroes[i]);
- }
- }
- return ret;
- }
- int CPlayerSpecificInfoCallback::getMyColor() const
- {
- return player;
- }
- int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
- {
- if (hero->inTownGarrison && !includeGarrisoned)
- return -1;
- size_t index = 0;
- auto & heroes = gs->players[player].heroes;
- for (auto curHero= heroes.begin(); curHero!=heroes.end(); curHero++)
- {
- if (includeGarrisoned || !(*curHero)->inTownGarrison)
- index++;
- if (*curHero == hero)
- return index;
- }
- return -1;
- }
- int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
- {
- if (CGObelisk::obeliskCount == 0)
- {
- outKnownRatio = 0.0;
- }
- else
- {
- outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(player)->id]) / CGObelisk::obeliskCount;
- }
- return gs->map->grailPos;
- }
- std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
- {
- std::vector < const CGObjectInstance * > ret;
- BOOST_FOREACH(const CGObjectInstance * obj, gs->map->objects)
- {
- if(obj && obj->tempOwner == player)
- ret.push_back(obj);
- }
- return ret;
- }
- std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
- {
- std::vector < const CGDwelling * > ret;
- BOOST_FOREACH(CGDwelling * dw, gs->getPlayer(player)->dwellings)
- {
- ret.push_back(dw);
- }
- return ret;
- }
- int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
- return getHeroCount(player,includeGarrisoned);
- }
- const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
- {
- const PlayerState *p = getPlayer(player);
- ERROR_RET_VAL_IF(!p, "No player info", NULL);
- if (!includeGarrisoned)
- {
- for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
- if(p->heroes[i]->inTownGarrison)
- serialId++;
- }
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", NULL);
- return p->heroes[serialId];
- }
- const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
- {
- const PlayerState *p = getPlayer(player);
- ERROR_RET_VAL_IF(!p, "No player info", NULL);
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", NULL);
- return p->towns[serialId];
- }
- int CPlayerSpecificInfoCallback::getResourceAmount(int type) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
- return getResource(player, type);
- }
- TResources CPlayerSpecificInfoCallback::getResourceAmount() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", TResources());
- return gs->players[player].resources;
- }
- CGHeroInstance *CNonConstInfoCallback::getHero(int objid)
- {
- return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
- }
- CGTownInstance *CNonConstInfoCallback::getTown(int objid)
- {
- return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
- }
- TeamState *CNonConstInfoCallback::getTeam(ui8 teamID)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
- }
- TeamState *CNonConstInfoCallback::getPlayerTeam(ui8 color)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
- }
- PlayerState * CNonConstInfoCallback::getPlayer( ui8 color, bool verbose )
- {
- return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
- }
- const TeamState * CGameInfoCallback::getTeam( ui8 teamID ) const
- {
- ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << int(teamID), NULL);
- const TeamState *ret = &gs->teams[teamID];
- ERROR_RET_VAL_IF(player != -1 && !vstd::contains(ret->players, player), "Illegal attempt to access team data!", NULL);
- return ret;
- }
- const TeamState * CGameInfoCallback::getPlayerTeam( ui8 teamID ) const
- {
- const PlayerState * ps = getPlayer(teamID);
- if (ps)
- return getTeam(ps->team);
- return NULL;
- }
- const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
- {
- BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroes)
- if(h->subID == subid)
- return h;
- return NULL;
- }
- int CGameInfoCallback::getLocalPlayer() const
- {
- return getCurrentPlayer();
- }
- bool CGameInfoCallback::isInTheMap(const int3 &pos) const
- {
- return gs->map->isInTheMap(pos);
- }
- void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
- {
- commitPackage(iw);
- }
- void IGameEventRealizer::showInfoDialog(const std::string &msg, int player)
- {
- InfoWindow iw;
- iw.player = player;
- iw.text << msg;
- showInfoDialog(&iw);
- }
- void IGameEventRealizer::setObjProperty(int objid, int prop, si64 val)
- {
- SetObjectProperty sob;
- sob.id = objid;
- sob.what = prop;
- sob.val = static_cast<ui32>(val);
- commitPackage(&sob);
- }
- const CGObjectInstance * IGameCallback::putNewObject(int ID, int subID, int3 pos)
- {
- NewObject no;
- no.ID = ID; //creature
- no.subID= subID;
- no.pos = pos;
- commitPackage(&no);
- return getObj(no.id); //id field will be filled during applying on gs
- }
- const CGCreature * IGameCallback::putNewMonster(int creID, int count, int3 pos)
- {
- const CGObjectInstance *m = putNewObject(54, creID, pos);
- setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
- setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
- return dynamic_cast<const CGCreature*>(m);
- }
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