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							- /*
 
-  * MapFormatJson.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapFormatJson.h"
 
- #include "../filesystem/CInputStream.h"
 
- #include "../filesystem/COutputStream.h"
 
- #include "../JsonDetail.h"
 
- #include "CMap.h"
 
- #include "MapFormat.h"
 
- #include "../ArtifactUtils.h"
 
- #include "../CModHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CTownHandler.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../RiverHandler.h"
 
- #include "../RoadHandler.h"
 
- #include "../TerrainHandler.h"
 
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../mapObjects/ObjectTemplate.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../mapObjects/CGTownInstance.h"
 
- #include "../spells/CSpellHandler.h"
 
- #include "../CSkillHandler.h"
 
- #include "../StringConstants.h"
 
- #include "../serializer/JsonDeserializer.h"
 
- #include "../serializer/JsonSerializer.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class MapObjectResolver: public IInstanceResolver
 
- {
 
- public:
 
- 	MapObjectResolver(const CMapFormatJson * owner_);
 
- 	si32 decode (const std::string & identifier) const override;
 
- 	std::string encode(si32 identifier) const override;
 
- private:
 
- 	const CMapFormatJson * owner;
 
- };
 
- MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
 
- 	owner(owner_)
 
- {
 
- }
 
- si32 MapObjectResolver::decode(const std::string & identifier) const
 
- {
 
- 	//always decode as ObjectInstanceID
 
- 	auto it = owner->map->instanceNames.find(identifier);
 
- 	if(it != owner->map->instanceNames.end())
 
- 	{
 
- 		return (*it).second->id.getNum();
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->error("Object not found: %s", identifier);
 
- 		return -1;
 
- 	}
 
- }
 
- std::string MapObjectResolver::encode(si32 identifier) const
 
- {
 
- 	ObjectInstanceID id;
 
- 	//use h3m questIdentifiers if they are present
 
- 	if(owner->map->questIdentifierToId.empty())
 
- 	{
 
- 		id = ObjectInstanceID(identifier);
 
- 	}
 
- 	else
 
- 	{
 
- 		id = owner->map->questIdentifierToId[identifier];
 
- 	}
 
- 	si32 oid = id.getNum();
 
- 	if(oid < 0  ||  oid >= owner->map->objects.size())
 
- 	{
 
-         logGlobal->error("Cannot get object with id %d", oid);
 
- 		return "";
 
- 	}
 
- 	return owner->map->objects[oid]->instanceName;
 
- }
 
- namespace HeaderDetail
 
- {
 
- 	static const std::vector<std::string> difficultyMap =
 
- 	{
 
- 		"EASY",
 
- 		"NORMAL",
 
- 		"HARD",
 
- 		"EXPERT",
 
- 		"IMPOSSIBLE"
 
- 	};
 
- 	enum class ECanPlay
 
- 	{
 
-         NONE = 0,
 
-         PLAYER_OR_AI = 1,
 
-         PLAYER_ONLY = 2,
 
-         AI_ONLY = 3
 
- 	};
 
- 	static const std::vector<std::string> canPlayMap =
 
- 	{
 
- 		"",
 
- 		"PlayerOrAI",
 
- 		"PlayerOnly",
 
- 		"AIOnly"
 
- 	};
 
- }
 
- namespace TriggeredEventsDetail
 
- {
 
- 	static const std::array<std::string, 15> conditionNames =
 
- 	{
 
- 		"haveArtifact", "haveCreatures",   "haveResources",   "haveBuilding",
 
- 		"control",      "destroy",         "transport",       "daysPassed",
 
- 		"isHuman",      "daysWithoutTown", "standardWin",     "constValue",
 
- 		"have_0", "haveBuilding_0", "destroy_0"
 
- 	};
 
- 	static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
 
- 	static EMetaclass decodeMetaclass(const std::string & source)
 
- 	{
 
- 		if(source.empty())
 
- 			return EMetaclass::INVALID;
 
- 		auto rawId = vstd::find_pos(NMetaclass::names, source);
 
- 		if(rawId >= 0)
 
- 			return static_cast<EMetaclass>(rawId);
 
- 		else
 
- 			return EMetaclass::INVALID;
 
- 	}
 
- 	static std::string encodeIdentifier(EMetaclass metaType, si32 type)
 
- 	{
 
- 		std::string metaclassName = NMetaclass::names[static_cast<int>(metaType)];
 
- 		std::string identifier;
 
- 		switch(metaType)
 
- 		{
 
- 		case EMetaclass::ARTIFACT:
 
- 			{
 
- 				identifier = ArtifactID::encode(type);
 
- 			}
 
- 			break;
 
- 		case EMetaclass::CREATURE:
 
- 			{
 
- 				identifier = CreatureID::encode(type);
 
- 			}
 
- 			break;
 
- 		case EMetaclass::OBJECT:
 
- 			{
 
- 				//TODO
 
- 				std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
 
- 				if(!subtypes.empty())
 
- 				{
 
- 					si32 subtype = *subtypes.begin();
 
- 					auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
 
- 					identifier = handler->getTypeName();
 
- 				}
 
- 			}
 
- 			break;
 
- 		case EMetaclass::RESOURCE:
 
- 			{
 
- 				identifier = GameConstants::RESOURCE_NAMES[type];
 
- 			}
 
- 			break;
 
- 		default:
 
- 			{
 
- 				logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
 
- 				return "";
 
- 			}
 
- 			break;
 
- 		}
 
- 		return CModHandler::makeFullIdentifier("", metaclassName, identifier);
 
- 	}
 
- 	static EventCondition JsonToCondition(const JsonNode & node)
 
- 	{
 
- 		EventCondition event;
 
- 		const auto & conditionName = node.Vector()[0].String();
 
- 		auto pos = vstd::find_pos(conditionNames, conditionName);
 
- 		event.condition = static_cast<EventCondition::EWinLoseType>(pos);
 
- 		if (node.Vector().size() > 1)
 
- 		{
 
- 			const JsonNode & data = node.Vector()[1];
 
- 			switch (event.condition)
 
- 			{
 
- 			case EventCondition::HAVE_0:
 
- 			case EventCondition::DESTROY_0:
 
- 				{
 
- 					//todo: support subtypes
 
- 					std::string fullIdentifier = data["type"].String();
 
- 					std::string metaTypeName;
 
- 					std::string scope;
 
- 					std::string identifier;
 
- 					CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
 
- 					event.metaType = decodeMetaclass(metaTypeName);
 
- 					auto type = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), fullIdentifier, false);
 
- 					if(type)
 
- 						event.objectType = type.value();
 
- 					event.objectInstanceName = data["object"].String();
 
- 					if(data["value"].isNumber())
 
- 						event.value = static_cast<si32>(data["value"].Integer());
 
- 				}
 
- 				break;
 
- 			case EventCondition::HAVE_BUILDING_0:
 
- 				{
 
- 					//todo: support of new condition format HAVE_BUILDING_0
 
- 				}
 
- 				break;
 
- 			default:
 
- 				{
 
- 					//old format
 
- 					if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
 
- 					{
 
- 						auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
 
- 						if(identifier)
 
- 							event.objectType = identifier.value();
 
- 						else
 
- 							throw std::runtime_error("Identifier resolution failed in event condition");
 
- 					}
 
- 					if (data["type"].isNumber())
 
- 						event.objectType = static_cast<si32>(data["type"].Float());
 
- 					if (!data["value"].isNull())
 
- 						event.value = static_cast<si32>(data["value"].Float());
 
- 				}
 
- 				break;
 
- 			}
 
- 			if (!data["position"].isNull())
 
- 			{
 
- 				const auto & position = data["position"].Vector();
 
- 				event.position.x = static_cast<si32>(position.at(0).Float());
 
- 				event.position.y = static_cast<si32>(position.at(1).Float());
 
- 				event.position.z = static_cast<si32>(position.at(2).Float());
 
- 			}
 
- 		}
 
- 		return event;
 
- 	}
 
- 	static JsonNode ConditionToJson(const EventCondition & event)
 
- 	{
 
- 		JsonNode json;
 
- 		JsonVector & asVector = json.Vector();
 
- 		JsonNode condition;
 
- 		condition.String() = conditionNames.at(event.condition);
 
- 		asVector.push_back(condition);
 
- 		JsonNode data;
 
- 		switch (event.condition)
 
- 		{
 
- 		case EventCondition::HAVE_0:
 
- 		case EventCondition::DESTROY_0:
 
- 			{
 
- 				//todo: support subtypes
 
- 				if(event.metaType != EMetaclass::INVALID)
 
- 					data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
 
- 				if(event.value > 0)
 
- 					data["value"].Integer() = event.value;
 
- 				if(!event.objectInstanceName.empty())
 
- 					data["object"].String() = event.objectInstanceName;
 
- 			}
 
- 			break;
 
- 		case EventCondition::HAVE_BUILDING_0:
 
- 			{
 
- 			//todo: support of new condition format HAVE_BUILDING_0
 
- 			}
 
- 			break;
 
- 		default:
 
- 			{
 
- 				//old format
 
- 				if(event.objectType != -1)
 
- 					data["type"].Integer() = event.objectType;
 
- 				if(event.value != -1)
 
- 					data["value"].Integer() = event.value;
 
- 			}
 
- 			break;
 
- 		}
 
- 		if(event.position != int3(-1, -1, -1))
 
- 		{
 
- 			auto & position = data["position"].Vector();
 
- 			position.resize(3);
 
- 			position[0].Float() = event.position.x;
 
- 			position[1].Float() = event.position.y;
 
- 			position[2].Float() = event.position.z;
 
- 		}
 
- 		if(!data.isNull())
 
- 			asVector.push_back(data);
 
- 		return json;
 
- 	}
 
- }//namespace TriggeredEventsDetail
 
- namespace TerrainDetail
 
- {
 
- 	static const std::array<char, 4> flipCodes =
 
- 	{
 
- 		'_', '-', '|', '+'
 
- 	};
 
- }
 
- ///CMapFormatJson
 
- const int CMapFormatJson::VERSION_MAJOR = 1;
 
- const int CMapFormatJson::VERSION_MINOR = 1;
 
- const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
 
- const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
 
- CMapFormatJson::CMapFormatJson():
 
- 	fileVersionMajor(0), fileVersionMinor(0),
 
- 	mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
 
- 	map(nullptr), mapHeader(nullptr)
 
- {
 
- }
 
- TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
 
- {
 
- 	for(const auto & object : VLC->terrainTypeHandler->objects)
 
- 	{
 
- 		if(object->shortIdentifier == code)
 
- 			return const_cast<TerrainType *>(object.get());
 
- 	}
 
- 	return nullptr;
 
- }
 
- RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
 
- {
 
- 	for(const auto & object : VLC->riverTypeHandler->objects)
 
- 	{
 
- 		if (object->shortIdentifier == code)
 
- 			return const_cast<RiverType *>(object.get());
 
- 	}
 
- 	return nullptr;
 
- }
 
- RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
 
- {
 
- 	for(const auto & object : VLC->roadTypeHandler->objects)
 
- 	{
 
- 		if (object->shortIdentifier == code)
 
- 			return const_cast<RoadType *>(object.get());
 
- 	}
 
- 	return nullptr;
 
- }
 
- void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
 
- {
 
- 	//TODO: unify allowed factions with others - make them std::vector<bool>
 
- 	std::vector<bool> temp;
 
- 	temp.resize(VLC->townh->size(), false);
 
- 	auto standard = VLC->townh->getDefaultAllowed();
 
- 	if(handler.saving)
 
- 	{
 
- 		for(auto faction : VLC->townh->objects)
 
- 			if(faction->town && vstd::contains(value, faction->getIndex()))
 
- 				temp[static_cast<std::size_t>(faction->getIndex())] = true;
 
- 	}
 
- 	handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
 
- 	if(!handler.saving)
 
- 	{
 
- 		value.clear();
 
- 		for (std::size_t i=0; i<temp.size(); i++)
 
- 			if(temp[i])
 
- 				value.insert(static_cast<FactionID>(i));
 
- 	}
 
- }
 
- void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeString("name", mapHeader->name);
 
- 	handler.serializeString("description", mapHeader->description);
 
- 	handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
 
- 	//todo: support arbitrary percentage
 
- 	handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
 
- 	serializePlayerInfo(handler);
 
- 	handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
 
- //	handler.serializeString("victoryString", mapHeader->victoryMessage);
 
- 	handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
 
- //	handler.serializeString("defeatString", mapHeader->defeatMessage);
 
- 	handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
 
- }
 
- void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
 
- {
 
- 	auto playersData = handler.enterStruct("players");
 
- 	for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
 
- 	{
 
- 		PlayerInfo & info = mapHeader->players[player];
 
- 		if(handler.saving)
 
- 		{
 
- 			if(!info.canAnyonePlay())
 
- 				continue;
 
- 		}
 
- 		auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
 
- 		if(!handler.saving)
 
- 		{
 
- 			if(handler.getCurrent().isNull())
 
- 			{
 
- 				info.canComputerPlay = false;
 
- 				info.canHumanPlay = false;
 
- 				continue;
 
- 			}
 
- 		}
 
- 		serializeAllowedFactions(handler, info.allowedFactions);
 
- 		HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
 
- 		if(handler.saving)
 
- 		{
 
- 			if(info.canComputerPlay)
 
- 			{
 
- 				canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
 
- 			}
 
- 			else
 
- 			{
 
- 				canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
 
- 			}
 
- 		}
 
- 		handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
 
- 		if(!handler.saving)
 
- 		{
 
- 			switch(canPlay)
 
- 			{
 
- 			case HeaderDetail::ECanPlay::PLAYER_OR_AI:
 
- 				info.canComputerPlay = true;
 
- 				info.canHumanPlay = true;
 
- 				break;
 
- 			case HeaderDetail::ECanPlay::PLAYER_ONLY:
 
- 				info.canComputerPlay = false;
 
- 				info.canHumanPlay = true;
 
- 				break;
 
- 			case HeaderDetail::ECanPlay::AI_ONLY:
 
- 				info.canComputerPlay = true;
 
- 				info.canHumanPlay = false;
 
- 				break;
 
-             default:
 
- 				info.canComputerPlay = false;
 
- 				info.canHumanPlay = false;
 
- 				break;
 
- 			}
 
- 		}
 
- 		//saving whole structure only if position is valid
 
- 		if(!handler.saving || info.posOfMainTown.valid())
 
- 		{
 
- 			auto mainTown = handler.enterStruct("mainTown");
 
- 			handler.serializeBool("generateHero", info.generateHeroAtMainTown);
 
- 			handler.serializeInt("x", info.posOfMainTown.x, -1);
 
- 			handler.serializeInt("y", info.posOfMainTown.y, -1);
 
- 			handler.serializeInt("l", info.posOfMainTown.z, -1);
 
- 		}
 
- 		if(!handler.saving)
 
- 		{
 
- 			info.hasMainTown = info.posOfMainTown.valid();
 
- 		}
 
- 		handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
 
- 		//heroes
 
- 		if(handler.saving)
 
- 		{
 
- 			//ignoring heroesNames and saving from actual map objects
 
- 			//TODO: optimize
 
- 			for(auto & obj : map->objects)
 
- 			{
 
- 				if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
 
- 				{
 
- 					auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
 
- 					auto heroes = handler.enterStruct("heroes");
 
- 					if(hero)
 
- 					{
 
- 						auto heroData = handler.enterStruct(hero->instanceName);
 
- 						heroData->serializeString("name", hero->nameCustom);
 
- 						if(hero->ID == Obj::HERO)
 
- 						{
 
- 							std::string temp;
 
- 							if(hero->type)
 
- 							{
 
- 								temp = hero->type->getJsonKey();
 
- 							}
 
- 							else
 
- 							{
 
- 								temp = VLC->heroh->objects[hero->subID]->getJsonKey();
 
- 							}
 
- 							handler.serializeString("type", temp);
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			info.heroesNames.clear();
 
- 			auto heroes = handler.enterStruct("heroes");
 
- 			for(const auto & hero : handler.getCurrent().Struct())
 
- 			{
 
- 				const JsonNode & data = hero.second;
 
- 				const std::string instanceName = hero.first;
 
- 				SHeroName hname;
 
- 				hname.heroId = -1;
 
- 				std::string rawId = data["type"].String();
 
- 				if(!rawId.empty())
 
- 					hname.heroId = HeroTypeID::decode(rawId);
 
- 				hname.heroName = data["name"].String();
 
- 				if(instanceName == info.mainHeroInstance)
 
- 				{
 
- 					//this is main hero
 
- 					info.mainCustomHeroName = hname.heroName;
 
- 					info.hasRandomHero = (hname.heroId == -1);
 
- 					info.mainCustomHeroId = hname.heroId;
 
- 					info.mainCustomHeroPortrait = -1;
 
- 					//todo:mainHeroPortrait
 
- 				}
 
-                 info.heroesNames.push_back(hname);
 
- 			}
 
- 		}
 
- 		handler.serializeBool("randomFaction", info.isFactionRandom);
 
- 	}
 
- }
 
- void CMapFormatJson::readTeams(JsonDeserializer & handler)
 
- {
 
- 	auto teams = handler.enterArray("teams");
 
- 	const JsonNode & src = teams->getCurrent();
 
- 	if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
 
- 	{
 
- 		// No alliances
 
- 		if(src.getType() != JsonNode::JsonType::DATA_NULL)
 
- 			logGlobal->error("Invalid teams field type");
 
- 		mapHeader->howManyTeams = 0;
 
- 		for(auto & player : mapHeader->players)
 
- 			if(player.canAnyonePlay())
 
- 				player.team = TeamID(mapHeader->howManyTeams++);
 
- 	}
 
- 	else
 
- 	{
 
- 		const JsonVector & srcVector = src.Vector();
 
- 		mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
 
- 		for(int team = 0; team < mapHeader->howManyTeams; team++)
 
- 			for(const JsonNode & playerData : srcVector[team].Vector())
 
- 			{
 
- 				PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
 
- 				if(player.isValidPlayer())
 
- 					if(mapHeader->players[player.getNum()].canAnyonePlay())
 
- 						mapHeader->players[player.getNum()].team = TeamID(team);
 
- 			}
 
- 		for(PlayerInfo & player : mapHeader->players)
 
- 			if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
 
- 				player.team = TeamID(mapHeader->howManyTeams++);
 
- 	}
 
- }
 
- void CMapFormatJson::writeTeams(JsonSerializer & handler)
 
- {
 
- 	std::vector<std::set<PlayerColor>> teamsData;
 
- 	teamsData.resize(mapHeader->howManyTeams);
 
- 	//get raw data
 
- 	for(int idx = 0; idx < mapHeader->players.size(); idx++)
 
- 	{
 
- 		const PlayerInfo & player = mapHeader->players.at(idx);
 
- 		int team = player.team.getNum();
 
- 		if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
 
- 			teamsData.at(team).insert(PlayerColor(idx));
 
- 	}
 
- 	//remove single-member teams
 
- 	vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
 
- 	{
 
- 		return elem.size() <= 1;
 
- 	});
 
- 	if(!teamsData.empty())
 
- 	{
 
- 		JsonNode dest;
 
- 		//construct output
 
- 		dest.setType(JsonNode::JsonType::DATA_VECTOR);
 
- 		for(const std::set<PlayerColor> & teamData : teamsData)
 
- 		{
 
- 			JsonNode team(JsonNode::JsonType::DATA_VECTOR);
 
- 			for(const PlayerColor & player : teamData)
 
- 			{
 
- 				JsonNode member(JsonNode::JsonType::DATA_STRING);
 
- 				member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
 
- 				team.Vector().push_back(std::move(member));
 
- 			}
 
- 			dest.Vector().push_back(std::move(team));
 
- 		}
 
- 		handler.serializeRaw("teams", dest, std::nullopt);
 
- 	}
 
- }
 
- void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
 
- {
 
- 	const JsonNode & input = handler.getCurrent();
 
- 	mapHeader->triggeredEvents.clear();
 
- 	for(const auto & entry : input["triggeredEvents"].Struct())
 
- 	{
 
- 		TriggeredEvent event;
 
- 		event.identifier = entry.first;
 
- 		readTriggeredEvent(event, entry.second);
 
- 		mapHeader->triggeredEvents.push_back(event);
 
- 	}
 
- }
 
- void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
 
- {
 
- 	using namespace TriggeredEventsDetail;
 
- 	event.onFulfill.jsonDeserialize(source["message"]);
 
- 	event.description.jsonDeserialize(source["description"]);
 
- 	event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
 
- 	event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
 
- 	event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
 
- }
 
- void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
 
- {
 
- 	JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
 
- 	for(const auto & event : mapHeader->triggeredEvents)
 
- 		writeTriggeredEvent(event, triggeredEvents[event.identifier]);
 
- 	handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
 
- }
 
- void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
 
- {
 
- 	using namespace TriggeredEventsDetail;
 
- 	if(!event.onFulfill.empty())
 
- 		event.onFulfill.jsonSerialize(dest["message"]);
 
- 	if(!event.description.empty())
 
- 		event.description.jsonSerialize(dest["description"]);
 
- 	dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
 
- 	if(!event.effect.toOtherMessage.empty())
 
- 		event.description.jsonSerialize(dest["effect"]["messageToSend"]);
 
- 	dest["condition"] = event.trigger.toJson(ConditionToJson);
 
- }
 
- void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
 
- {
 
- 	auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
 
- 	const JsonNode & data = handler.getCurrent();
 
- 	for(const auto & entry : data.Struct())
 
- 	{
 
- 		HeroTypeID type(HeroTypeID::decode(entry.first));
 
- 		ui8 mask = 0;
 
- 		for(const JsonNode & playerData : entry.second["availableFor"].Vector())
 
- 		{
 
- 			PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
 
- 			if(player.isValidPlayer())
 
- 			{
 
- 				mask |= 1 << player.getNum();
 
- 			}
 
- 		}
 
- 		if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
 
- 		{
 
- 			DisposedHero hero;
 
- 			hero.heroId = type.getNum();
 
- 			hero.players = mask;
 
- 			//name and portrait are not used
 
- 			map->disposedHeroes.push_back(hero);
 
- 		}
 
- 	}
 
- }
 
- void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
 
- {
 
- 	if(map->disposedHeroes.empty())
 
- 		return;
 
- 	auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
 
- 	for(const DisposedHero & hero : map->disposedHeroes)
 
- 	{
 
- 		std::string type = HeroTypeID::encode(hero.heroId);
 
- 		auto definition = definitions->enterStruct(type);
 
- 		JsonNode players(JsonNode::JsonType::DATA_VECTOR);
 
- 		for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
 
- 		{
 
- 			if((1 << playerNum) & hero.players)
 
- 			{
 
- 				JsonNode player(JsonNode::JsonType::DATA_STRING);
 
- 				player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
 
- 				players.Vector().push_back(player);
 
- 			}
 
- 		}
 
- 		definition->serializeRaw("availableFor", players, std::nullopt);
 
- 	}
 
- }
 
- void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
 
- {
 
- 	auto rumors = handler.enterArray("rumors");
 
- 	rumors.serializeStruct(map->rumors);
 
- }
 
- void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
 
- {
 
-     //todo:serializePredefinedHeroes
 
-     if(handler.saving)
 
- 	{
 
- 		if(!map->predefinedHeroes.empty())
 
- 		{
 
- 			auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
 
-             for(auto & hero : map->predefinedHeroes)
 
- 			{
 
-                 auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
 
-                 hero->serializeJsonDefinition(handler);
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
 
-         const JsonNode & data = handler.getCurrent();
 
-         for(const auto & p : data.Struct())
 
- 		{
 
- 			auto predefinedHero = handler.enterStruct(p.first);
 
- 			auto * hero = new CGHeroInstance();
 
- 			hero->ID = Obj::HERO;
 
- 			hero->setHeroTypeName(p.first);
 
- 			hero->serializeJsonDefinition(handler);
 
- 			map->predefinedHeroes.emplace_back(hero);
 
- 		}
 
- 	}
 
- }
 
- void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
 
- {
 
- 	serializeRumors(handler);
 
- 	serializePredefinedHeroes(handler);
 
- 	handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
 
- 	handler.serializeLIC("allowedArtifacts",  &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
 
- 	handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
 
- 	//todo:events
 
- }
 
- void CMapFormatJson::readOptions(JsonDeserializer & handler)
 
- {
 
- 	readDisposedHeroes(handler);
 
- 	serializeOptions(handler);
 
- }
 
- void CMapFormatJson::writeOptions(JsonSerializer & handler)
 
- {
 
- 	writeDisposedHeroes(handler);
 
- 	serializeOptions(handler);
 
- }
 
- ///CMapPatcher
 
- CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
 
- {
 
- 	//todo: update map patches and change this
 
- 	fileVersionMajor = 0;
 
- 	fileVersionMinor = 0;
 
- }
 
- void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
 
- {
 
- 	map = nullptr;
 
- 	mapHeader = header.get();
 
- 	if (!input.isNull())
 
- 		readPatchData();
 
- }
 
- void CMapPatcher::readPatchData()
 
- {
 
- 	JsonDeserializer handler(mapObjectResolver.get(), input);
 
- 	readTriggeredEvents(handler);
 
- }
 
- ///CMapLoaderJson
 
- CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
 
- 	: buffer(stream)
 
- 	, ioApi(new CProxyROIOApi(buffer))
 
- 	, loader("", "_", ioApi)
 
- {
 
- }
 
- std::unique_ptr<CMap> CMapLoaderJson::loadMap()
 
- {
 
- 	LOG_TRACE(logGlobal);
 
- 	std::unique_ptr<CMap> result = std::make_unique<CMap>();
 
- 	map = result.get();
 
- 	mapHeader = map;
 
- 	readMap();
 
- 	return result;
 
- }
 
- std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
 
- {
 
- 	LOG_TRACE(logGlobal);
 
- 	map = nullptr;
 
- 	std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
 
- 	mapHeader = result.get();
 
- 	readHeader(false);
 
- 	return result;
 
- }
 
- JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
 
- {
 
- 	ResourceID resource(archiveFilename, EResType::TEXT);
 
- 	if(!loader.existsResource(resource))
 
- 		throw std::runtime_error(archiveFilename+" not found");
 
- 	auto data = loader.load(resource)->readAll();
 
- 	JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
 
- 	return res;
 
- }
 
- void CMapLoaderJson::readMap()
 
- {
 
- 	LOG_TRACE(logGlobal);
 
- 	readHeader(true);
 
- 	map->initTerrain();
 
- 	readTerrain();
 
- 	readObjects();
 
- 	map->calculateGuardingGreaturePositions();
 
- }
 
- void CMapLoaderJson::readHeader(const bool complete)
 
- {
 
- 	//do not use map field here, use only mapHeader
 
- 	JsonNode header = getFromArchive(HEADER_FILE_NAME);
 
- 	fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
 
- 	if(fileVersionMajor != VERSION_MAJOR)
 
- 	{
 
- 		logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
 
- 		throw std::runtime_error("Unsupported map format version");
 
- 	}
 
- 	fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
 
- 	if(fileVersionMinor > VERSION_MINOR)
 
- 	{
 
- 		logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
 
- 	}
 
- 	JsonDeserializer handler(mapObjectResolver.get(), header);
 
- 	mapHeader->version = EMapFormat::VCMI;//todo: new version field
 
- 	
 
- 	//loading mods
 
- 	if(!header["mods"].isNull())
 
- 	{
 
- 		for(auto & mod : header["mods"].Vector())
 
- 			mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
 
- 	}
 
- 	//todo: multilevel map load support
 
- 	{
 
- 		auto levels = handler.enterStruct("mapLevels");
 
- 		{
 
- 			auto surface = handler.enterStruct("surface");
 
- 			handler.serializeInt("height", mapHeader->height);
 
- 			handler.serializeInt("width", mapHeader->width);
 
- 		}
 
- 		{
 
- 			auto underground = handler.enterStruct("underground");
 
- 			mapHeader->twoLevel = !underground->getCurrent().isNull();
 
- 		}
 
- 	}
 
- 	serializeHeader(handler);
 
- 	readTriggeredEvents(handler);
 
- 	readTeams(handler);
 
- 	//TODO: check mods
 
- 	if(complete)
 
- 		readOptions(handler);
 
- }
 
- void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
 
- {
 
- 	try
 
- 	{
 
- 		using namespace TerrainDetail;
 
- 		{//terrain type
 
- 			const std::string typeCode = src.substr(0, 2);
 
- 			tile.terType = getTerrainByCode(typeCode);
 
- 		}
 
- 		int startPos = 2; //0+typeCode fixed length
 
- 		{//terrain view
 
- 			int pos = startPos;
 
- 			while (isdigit(src.at(pos)))
 
- 				pos++;
 
- 			int len = pos - startPos;
 
- 			if (len <= 0)
 
- 				throw std::runtime_error("Invalid terrain view in " + src);
 
- 			const std::string rawCode = src.substr(startPos, len);
 
- 			tile.terView = atoi(rawCode.c_str());
 
- 			startPos += len;
 
- 		}
 
- 		{//terrain flip
 
- 			int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
 
- 			if (terrainFlip < 0)
 
- 				throw std::runtime_error("Invalid terrain flip in " + src);
 
- 			else
 
- 				tile.extTileFlags = terrainFlip;
 
- 		}
 
- 		if (startPos >= src.size())
 
- 			return;
 
- 		bool hasRoad = true;
 
- 		{//road type
 
- 			const std::string typeCode = src.substr(startPos, 2);
 
- 			startPos += 2;
 
- 			tile.roadType = getRoadByCode(typeCode);
 
- 			if(!tile.roadType) //it's not a road, it's a river
 
- 			{
 
- 				tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
 
- 				tile.riverType = getRiverByCode(typeCode);
 
- 				hasRoad = false;
 
- 				if(!tile.riverType)
 
- 				{
 
- 					throw std::runtime_error("Invalid river type in " + src);
 
- 				}
 
- 			}
 
- 		}
 
- 		if (hasRoad)
 
- 		{//road dir
 
- 			int pos = startPos;
 
- 			while (isdigit(src.at(pos)))
 
- 				pos++;
 
- 			int len = pos - startPos;
 
- 			if (len <= 0)
 
- 				throw std::runtime_error("Invalid road dir in " + src);
 
- 			const std::string rawCode = src.substr(startPos, len);
 
- 			tile.roadDir = atoi(rawCode.c_str());
 
- 			startPos += len;
 
- 		}
 
- 		if (hasRoad)
 
- 		{//road flip
 
- 			int flip = vstd::find_pos(flipCodes, src.at(startPos++));
 
- 			if (flip < 0)
 
- 				throw std::runtime_error("Invalid road flip in " + src);
 
- 			else
 
- 				tile.extTileFlags |= (flip << 4);
 
- 		}
 
- 		if (startPos >= src.size())
 
- 			return;
 
- 		if (hasRoad)
 
- 		{//river type
 
- 			const std::string typeCode = src.substr(startPos, 2);
 
- 			startPos += 2;
 
- 			tile.riverType = getRiverByCode(typeCode);
 
- 		}
 
- 		{//river dir
 
- 			int pos = startPos;
 
- 			while (isdigit(src.at(pos)))
 
- 				pos++;
 
- 			int len = pos - startPos;
 
- 			if (len <= 0)
 
- 				throw std::runtime_error("Invalid river dir in " + src);
 
- 			const std::string rawCode = src.substr(startPos, len);
 
- 			tile.riverDir = atoi(rawCode.c_str());
 
- 			startPos += len;
 
- 		}
 
- 		{//river flip
 
- 			int flip = vstd::find_pos(flipCodes, src.at(startPos++));
 
- 			if (flip < 0)
 
- 				throw std::runtime_error("Invalid road flip in " + src);
 
- 			else
 
- 				tile.extTileFlags |= (flip << 2);
 
- 		}
 
- 	}
 
- 	catch (const std::exception &)
 
- 	{
 
- 		logGlobal->error("Failed to read terrain tile: %s");
 
- 	}
 
- }
 
- void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
 
- {
 
- 	int3 pos(0, 0, index);
 
- 	const JsonVector & rows = src.Vector();
 
- 	if(rows.size() != map->height)
 
- 		throw std::runtime_error("Invalid terrain data");
 
- 	for(pos.y = 0; pos.y < map->height; pos.y++)
 
- 	{
 
- 		const JsonVector & tiles = rows[pos.y].Vector();
 
- 		if(tiles.size() != map->width)
 
- 			throw std::runtime_error("Invalid terrain data");
 
- 		for(pos.x = 0; pos.x < map->width; pos.x++)
 
- 			readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
 
- 	}
 
- }
 
- void CMapLoaderJson::readTerrain()
 
- {
 
- 	{
 
- 		const JsonNode surface = getFromArchive("surface_terrain.json");
 
- 		readTerrainLevel(surface, 0);
 
- 	}
 
- 	if(map->twoLevel)
 
- 	{
 
- 		const JsonNode underground = getFromArchive("underground_terrain.json");
 
- 		readTerrainLevel(underground, 1);
 
- 	}
 
- }
 
- CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
 
- 	owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
 
- {
 
- }
 
- void CMapLoaderJson::MapObjectLoader::construct()
 
- {
 
- 	//TODO:consider move to ObjectTypeHandler
 
- 	//find type handler
 
- 	std::string typeName = configuration["type"].String();
 
- 	std::string subtypeName = configuration["subtype"].String();
 
- 	if(typeName.empty())
 
- 	{
 
- 		logGlobal->error("Object type missing");
 
- 		logGlobal->debug(configuration.toJson());
 
- 		return;
 
- 	}
 
- 	int3 pos;
 
- 	pos.x = static_cast<si32>(configuration["x"].Float());
 
- 	pos.y = static_cast<si32>(configuration["y"].Float());
 
- 	pos.z = static_cast<si32>(configuration["l"].Float());
 
- 	//special case for grail
 
- 	if(typeName == "grail")
 
- 	{
 
- 		owner->map->grailPos = pos;
 
- 		owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
 
- 		return;
 
- 	}
 
- 	else if(subtypeName.empty())
 
- 	{
 
- 		logGlobal->error("Object subtype missing");
 
- 		logGlobal->debug(configuration.toJson());
 
- 		return;
 
- 	}
 
- 	auto handler = VLC->objtypeh->getHandlerFor( CModHandler::scopeMap(), typeName, subtypeName);
 
- 	auto * appearance = new ObjectTemplate;
 
- 	appearance->id = Obj(handler->getIndex());
 
- 	appearance->subid = handler->getSubIndex();
 
- 	appearance->readJson(configuration["template"], false);
 
- 	// Will be destroyed soon and replaced with shared template
 
- 	instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
 
- 	instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
 
- 	instance->instanceName = jsonKey;
 
- 	instance->pos = pos;
 
- 	owner->map->addNewObject(instance);
 
- }
 
- void CMapLoaderJson::MapObjectLoader::configure()
 
- {
 
- 	if(nullptr == instance)
 
- 		return;
 
- 	JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
 
- 	instance->serializeJson(handler);
 
- 	//artifact instance serialization requires access to Map object, handle it here for now
 
- 	//todo: find better solution for artifact instance serialization
 
- 	if(auto * art = dynamic_cast<CGArtifact *>(instance))
 
- 	{
 
- 		auto artID = ArtifactID::NONE;
 
- 		int spellID = -1;
 
- 		if(art->ID == Obj::SPELL_SCROLL)
 
- 		{
 
- 			auto spellIdentifier = configuration["options"]["spell"].String();
 
- 			auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "spell", spellIdentifier);
 
- 			if(rawId)
 
- 				spellID = rawId.value();
 
- 			else
 
- 				spellID = 0;
 
- 			artID = ArtifactID::SPELL_SCROLL;
 
- 		}
 
- 		else if(art->ID  == Obj::ARTIFACT)
 
- 		{
 
- 			//specific artifact
 
- 			artID = ArtifactID(art->subID);
 
- 		}
 
- 		art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID);
 
- 	}
 
- 	if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
 
- 	{
 
- 		auto o = handler.enterStruct("options");
 
- 		hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
 
- 	}
 
- }
 
- void CMapLoaderJson::readObjects()
 
- {
 
- 	LOG_TRACE(logGlobal);
 
- 	std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
 
- 	JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
 
- 	//get raw data
 
- 	for(auto & p : data.Struct())
 
- 		loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
 
- 	for(auto & ptr : loaders)
 
- 		ptr->construct();
 
- 	//configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
 
- 	for(auto & ptr : loaders)
 
- 		ptr->configure();
 
- 	std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
 
- 	{
 
- 		return a->subID < b->subID;
 
- 	});
 
- }
 
- ///CMapSaverJson
 
- CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
 
- 	: buffer(stream)
 
- 	, ioApi(new CProxyIOApi(buffer))
 
- 	, saver(ioApi, "_")
 
- {
 
- 	fileVersionMajor = VERSION_MAJOR;
 
- 	fileVersionMinor = VERSION_MINOR;
 
- }
 
- //must be instantiated in .cpp file for access to complete types of all member fields
 
- CMapSaverJson::~CMapSaverJson() = default;
 
- void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
 
- {
 
- 	std::ostringstream out;
 
- 	JsonWriter writer(out);
 
- 	writer.writeNode(data);
 
- 	out.flush();
 
- 	{
 
- 		auto s = out.str();
 
- 		std::unique_ptr<COutputStream> stream = saver.addFile(filename);
 
- 		if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
 
- 			throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
 
- 	}
 
- }
 
- void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
 
- {
 
- 	this->map = map.get();
 
- 	this->mapHeader = this->map;
 
- 	writeHeader();
 
- 	writeTerrain();
 
- 	writeObjects();
 
- }
 
- void CMapSaverJson::writeHeader()
 
- {
 
- 	logGlobal->trace("Saving header");
 
- 	JsonNode header;
 
- 	JsonSerializer handler(mapObjectResolver.get(), header);
 
- 	header["versionMajor"].Float() = VERSION_MAJOR;
 
- 	header["versionMinor"].Float() = VERSION_MINOR;
 
- 	
 
- 	//write mods
 
- 	JsonNode & mods = header["mods"];
 
- 	for(const auto & mod : mapHeader->mods)
 
- 	{
 
- 		JsonNode modWriter;
 
- 		modWriter["name"].String() = mod.first;
 
- 		modWriter["version"].String() = mod.second.toString();
 
- 		mods.Vector().push_back(modWriter);
 
- 	}
 
- 	//todo: multilevel map save support
 
- 	JsonNode & levels = header["mapLevels"];
 
- 	levels["surface"]["height"].Float() = mapHeader->height;
 
- 	levels["surface"]["width"].Float() = mapHeader->width;
 
- 	levels["surface"]["index"].Float() = 0;
 
- 	if(mapHeader->twoLevel)
 
- 	{
 
- 		levels["underground"]["height"].Float() = mapHeader->height;
 
- 		levels["underground"]["width"].Float() = mapHeader->width;
 
- 		levels["underground"]["index"].Float() = 1;
 
- 	}
 
- 	serializeHeader(handler);
 
- 	writeTriggeredEvents(handler);
 
- 	writeTeams(handler);
 
- 	writeOptions(handler);
 
- 	addToArchive(header, HEADER_FILE_NAME);
 
- }
 
- std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
 
- {
 
- 	using namespace TerrainDetail;
 
- 	std::ostringstream out;
 
- 	out.setf(std::ios::dec, std::ios::basefield);
 
- 	out.unsetf(std::ios::showbase);
 
- 	out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
 
- 	if(tile.roadType->getId() != Road::NO_ROAD)
 
- 		out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
 
- 	if(tile.riverType->getId() != River::NO_RIVER)
 
- 		out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
 
- 	return out.str();
 
- }
 
- JsonNode CMapSaverJson::writeTerrainLevel(const int index)
 
- {
 
- 	JsonNode data;
 
- 	int3 pos(0,0,index);
 
- 	data.Vector().resize(map->height);
 
- 	for(pos.y = 0; pos.y < map->height; pos.y++)
 
- 	{
 
- 		JsonNode & row = data.Vector()[pos.y];
 
- 		row.Vector().resize(map->width);
 
- 		for(pos.x = 0; pos.x < map->width; pos.x++)
 
- 			row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
 
- 	}
 
- 	return data;
 
- }
 
- void CMapSaverJson::writeTerrain()
 
- {
 
- 	logGlobal->trace("Saving terrain");
 
- 	//todo: multilevel map save support
 
- 	JsonNode surface = writeTerrainLevel(0);
 
- 	addToArchive(surface, "surface_terrain.json");
 
- 	if(map->twoLevel)
 
- 	{
 
- 		JsonNode underground = writeTerrainLevel(1);
 
- 		addToArchive(underground, "underground_terrain.json");
 
- 	}
 
- }
 
- void CMapSaverJson::writeObjects()
 
- {
 
- 	logGlobal->trace("Saving objects");
 
- 	JsonNode data(JsonNode::JsonType::DATA_STRUCT);
 
- 	JsonSerializer handler(mapObjectResolver.get(), data);
 
- 	for(CGObjectInstance * obj : map->objects)
 
- 	{
 
- 		//logGlobal->trace("\t%s", obj->instanceName);
 
- 		auto temp = handler.enterStruct(obj->instanceName);
 
- 		obj->serializeJson(handler);
 
- 	}
 
- 	if(map->grailPos.valid())
 
- 	{
 
- 		JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
 
- 		grail["type"].String() = "grail";
 
- 		grail["x"].Float() = map->grailPos.x;
 
- 		grail["y"].Float() = map->grailPos.y;
 
- 		grail["l"].Float() = map->grailPos.z;
 
- 		grail["options"]["radius"].Float() = map->grailRadius;
 
- 		std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
 
- 		data[grailId] = grail;
 
- 	}
 
- 	//cleanup empty options
 
- 	for(auto & p : data.Struct())
 
- 	{
 
- 		JsonNode & obj = p.second;
 
- 		if(obj["options"].Struct().empty())
 
- 			obj.Struct().erase("options");
 
- 	}
 
- 	addToArchive(data, OBJECTS_FILE_NAME);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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