CMapGenOptions.cpp 14 KB

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  1. #include "CMapGenOptions.h"
  2. /*
  3. * CMapGenOptions.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "../mapping/CMapHeader.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "CRandomGenerator.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CMapGenOptions::CMapGenOptions()
  20. : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
  21. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
  22. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  23. {
  24. resetPlayersMap();
  25. setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
  26. setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
  27. setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
  28. }
  29. si32 CMapGenOptions::getWidth() const
  30. {
  31. return width;
  32. }
  33. void CMapGenOptions::setWidth(si32 value)
  34. {
  35. assert(value >= 1);
  36. width = value;
  37. }
  38. si32 CMapGenOptions::getHeight() const
  39. {
  40. return height;
  41. }
  42. void CMapGenOptions::setHeight(si32 value)
  43. {
  44. assert(value >= 1);
  45. height = value;
  46. }
  47. bool CMapGenOptions::getHasTwoLevels() const
  48. {
  49. return hasTwoLevels;
  50. }
  51. void CMapGenOptions::setHasTwoLevels(bool value)
  52. {
  53. hasTwoLevels = value;
  54. }
  55. si8 CMapGenOptions::getPlayerCount() const
  56. {
  57. return playerCount;
  58. }
  59. void CMapGenOptions::setPlayerCount(si8 value)
  60. {
  61. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  62. playerCount = value;
  63. auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I - value;
  64. if (compOnlyPlayerCount > possibleCompPlayersCount)
  65. setCompOnlyPlayerCount(possibleCompPlayersCount);
  66. resetPlayersMap();
  67. }
  68. si8 CMapGenOptions::getTeamCount() const
  69. {
  70. return teamCount;
  71. }
  72. void CMapGenOptions::setTeamCount(si8 value)
  73. {
  74. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  75. teamCount = value;
  76. }
  77. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  78. {
  79. return compOnlyPlayerCount;
  80. }
  81. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  82. {
  83. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
  84. compOnlyPlayerCount = value;
  85. resetPlayersMap();
  86. }
  87. si8 CMapGenOptions::getCompOnlyTeamCount() const
  88. {
  89. return compOnlyTeamCount;
  90. }
  91. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  92. {
  93. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  94. compOnlyTeamCount = value;
  95. }
  96. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  97. {
  98. return waterContent;
  99. }
  100. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  101. {
  102. waterContent = value;
  103. }
  104. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  105. {
  106. return monsterStrength;
  107. }
  108. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  109. {
  110. monsterStrength = value;
  111. }
  112. void CMapGenOptions::resetPlayersMap()
  113. {
  114. std::map<PlayerColor, FactionID> rememberTownTypes;
  115. std::map<PlayerColor, TeamID> rememberTeam;
  116. for(const auto & p : players)
  117. {
  118. auto town = p.second.getStartingTown();
  119. if (town != RANDOM_SIZE)
  120. rememberTownTypes[p.first] = FactionID(town);
  121. rememberTeam[p.first] = p.second.getTeam();
  122. }
  123. players.clear();
  124. int realPlayersCnt = playerCount;
  125. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  126. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  127. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  128. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  129. //FIXME: what happens with human players here?
  130. for(int color = 0; color < totalPlayersLimit; ++color)
  131. {
  132. CPlayerSettings player;
  133. auto pc = PlayerColor(color);
  134. player.setColor(pc);
  135. auto playerType = EPlayerType::AI;
  136. if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
  137. {
  138. playerType = EPlayerType::HUMAN;
  139. }
  140. else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  141. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  142. {
  143. playerType = EPlayerType::COMP_ONLY;
  144. }
  145. player.setPlayerType(playerType);
  146. player.setTeam(rememberTeam[pc]);
  147. players[pc] = player;
  148. if (vstd::contains(rememberTownTypes, pc))
  149. players[pc].setStartingTown(rememberTownTypes[pc]);
  150. }
  151. }
  152. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  153. {
  154. return players;
  155. }
  156. void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, si32 town)
  157. {
  158. auto it = players.find(color);
  159. if(it == players.end()) assert(0);
  160. it->second.setStartingTown(town);
  161. }
  162. void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
  163. {
  164. assert(playerType != EPlayerType::COMP_ONLY);
  165. auto it = players.find(color);
  166. if(it == players.end()) assert(0);
  167. it->second.setPlayerType(playerType);
  168. }
  169. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  170. {
  171. return mapTemplate;
  172. }
  173. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  174. {
  175. mapTemplate = value;
  176. //validate & adapt options according to template
  177. if(mapTemplate)
  178. {
  179. if(!mapTemplate->matchesSize(int3(getWidth(), getHeight(), 1 + getHasTwoLevels())))
  180. {
  181. auto sizes = mapTemplate->getMapSizes();
  182. setWidth(sizes.first.x);
  183. setHeight(sizes.first.y);
  184. setHasTwoLevels(sizes.first.z - 1);
  185. }
  186. if(!mapTemplate->getPlayers().isInRange(getPlayerCount()))
  187. setPlayerCount(RANDOM_SIZE);
  188. if(!mapTemplate->getCpuPlayers().isInRange(getCompOnlyPlayerCount()))
  189. setCompOnlyPlayerCount(RANDOM_SIZE);
  190. if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
  191. setWaterContent(EWaterContent::RANDOM);
  192. }
  193. }
  194. void CMapGenOptions::setMapTemplate(const std::string & name)
  195. {
  196. if(!name.empty())
  197. setMapTemplate(VLC->tplh->getTemplate(name));
  198. }
  199. void CMapGenOptions::setRoadEnabled(const RoadId & roadType, bool enable)
  200. {
  201. if (enable)
  202. {
  203. enabledRoads.insert(roadType);
  204. }
  205. else
  206. {
  207. enabledRoads.erase(roadType);
  208. }
  209. }
  210. bool CMapGenOptions::isRoadEnabled(const RoadId & roadType) const
  211. {
  212. return enabledRoads.count(roadType);
  213. }
  214. bool CMapGenOptions::isRoadEnabled() const
  215. {
  216. return !enabledRoads.empty();
  217. }
  218. void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)
  219. {
  220. auto it = players.find(color);
  221. if(it == players.end()) assert(0);
  222. it->second.setTeam(team);
  223. }
  224. void CMapGenOptions::finalize(CRandomGenerator & rand)
  225. {
  226. logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
  227. logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
  228. static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
  229. static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
  230. if(!mapTemplate)
  231. {
  232. mapTemplate = getPossibleTemplate(rand);
  233. }
  234. assert(mapTemplate);
  235. logGlobal->info("RMG template name: %s", mapTemplate->getName());
  236. if (getPlayerCount() == RANDOM_SIZE)
  237. {
  238. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  239. //ignore all non-randomized players, make sure these players will not be missing after roll
  240. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  241. assert(!possiblePlayers.empty());
  242. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  243. updatePlayers();
  244. }
  245. if(teamCount == RANDOM_SIZE)
  246. {
  247. teamCount = rand.nextInt(getPlayerCount() - 1);
  248. if (teamCount == 1)
  249. teamCount = 0;
  250. }
  251. if(compOnlyPlayerCount == RANDOM_SIZE)
  252. {
  253. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  254. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  255. updateCompOnlyPlayers();
  256. }
  257. if(compOnlyTeamCount == RANDOM_SIZE)
  258. {
  259. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  260. }
  261. if(waterContent == EWaterContent::RANDOM)
  262. {
  263. auto allowedContent = mapTemplate->getWaterContentAllowed();
  264. if(!allowedContent.empty())
  265. {
  266. waterContent = *RandomGeneratorUtil::nextItem(mapTemplate->getWaterContentAllowed(), rand);
  267. }
  268. else
  269. {
  270. waterContent = EWaterContent::NONE;
  271. }
  272. }
  273. if(monsterStrength == EMonsterStrength::RANDOM)
  274. {
  275. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  276. }
  277. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  278. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  279. //rectangular maps are the future of gaming
  280. //setHeight(20);
  281. //setWidth(50);
  282. logGlobal->trace("Player config:");
  283. int cpuOnlyPlayers = 0;
  284. for(const auto & player : players)
  285. {
  286. std::string playerType;
  287. switch (player.second.getPlayerType())
  288. {
  289. case EPlayerType::AI:
  290. playerType = "AI";
  291. break;
  292. case EPlayerType::COMP_ONLY:
  293. playerType = "computer only";
  294. cpuOnlyPlayers++;
  295. break;
  296. case EPlayerType::HUMAN:
  297. playerType = "human only";
  298. break;
  299. default:
  300. assert(false);
  301. }
  302. logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
  303. }
  304. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  305. logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast<int>(getCompOnlyPlayerCount()));
  306. }
  307. void CMapGenOptions::updatePlayers()
  308. {
  309. // Remove AI players only from the end of the players map if necessary
  310. for(auto itrev = players.end(); itrev != players.begin();)
  311. {
  312. auto it = itrev;
  313. --it;
  314. if (players.size() == getPlayerCount()) break;
  315. if(it->second.getPlayerType() == EPlayerType::AI)
  316. {
  317. players.erase(it);
  318. }
  319. else
  320. {
  321. --itrev;
  322. }
  323. }
  324. }
  325. void CMapGenOptions::updateCompOnlyPlayers()
  326. {
  327. // Remove comp only players only from the end of the players map if necessary
  328. for(auto itrev = players.end(); itrev != players.begin();)
  329. {
  330. auto it = itrev;
  331. --it;
  332. if (players.size() <= getPlayerCount()) break;
  333. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  334. {
  335. players.erase(it);
  336. }
  337. else
  338. {
  339. --itrev;
  340. }
  341. }
  342. // Add some comp only players if necessary
  343. int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
  344. if (compOnlyPlayersToAdd < 0)
  345. {
  346. logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
  347. assert (compOnlyPlayersToAdd < 0);
  348. }
  349. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  350. {
  351. CPlayerSettings pSettings;
  352. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  353. pSettings.setColor(getNextPlayerColor());
  354. players[pSettings.getColor()] = pSettings;
  355. }
  356. }
  357. int CMapGenOptions::countHumanPlayers() const
  358. {
  359. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  360. {
  361. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  362. }));
  363. }
  364. int CMapGenOptions::countCompOnlyPlayers() const
  365. {
  366. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  367. {
  368. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  369. }));
  370. }
  371. PlayerColor CMapGenOptions::getNextPlayerColor() const
  372. {
  373. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  374. {
  375. if(!players.count(i))
  376. {
  377. return i;
  378. }
  379. }
  380. logGlobal->error("Failed to get next player color");
  381. assert(false);
  382. return PlayerColor(0);
  383. }
  384. bool CMapGenOptions::checkOptions() const
  385. {
  386. if(mapTemplate)
  387. {
  388. return true;
  389. }
  390. else
  391. {
  392. CRandomGenerator gen;
  393. return getPossibleTemplate(gen) != nullptr;
  394. }
  395. }
  396. std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
  397. {
  398. int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
  399. auto humanPlayers = countHumanPlayers();
  400. auto templates = VLC->tplh->getTemplates();
  401. vstd::erase_if(templates, [this, &tplSize, humanPlayers](const CRmgTemplate * tmpl)
  402. {
  403. if(!tmpl->matchesSize(tplSize))
  404. return true;
  405. if(!tmpl->isWaterContentAllowed(getWaterContent()))
  406. return true;
  407. if(getPlayerCount() != -1)
  408. {
  409. if (!tmpl->getPlayers().isInRange(getPlayerCount()))
  410. return true;
  411. }
  412. else
  413. {
  414. // Human players shouldn't be banned when playing with random player count
  415. if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
  416. return true;
  417. }
  418. if(compOnlyPlayerCount != -1)
  419. {
  420. if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  421. return true;
  422. }
  423. return false;
  424. });
  425. return templates;
  426. }
  427. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  428. {
  429. auto templates = getPossibleTemplates();
  430. if(templates.empty())
  431. return nullptr;
  432. return *RandomGeneratorUtil::nextItem(templates, rand);
  433. }
  434. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI), team(TeamID::NO_TEAM)
  435. {
  436. }
  437. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  438. {
  439. return color;
  440. }
  441. void CMapGenOptions::CPlayerSettings::setColor(const PlayerColor & value)
  442. {
  443. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  444. color = value;
  445. }
  446. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  447. {
  448. return startingTown;
  449. }
  450. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  451. {
  452. assert(value >= -1);
  453. if(value >= 0)
  454. {
  455. assert(value < static_cast<int>(VLC->townh->size()));
  456. assert((*VLC->townh)[value]->town != nullptr);
  457. }
  458. startingTown = value;
  459. }
  460. EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  461. {
  462. return playerType;
  463. }
  464. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType value)
  465. {
  466. playerType = value;
  467. }
  468. TeamID CMapGenOptions::CPlayerSettings::getTeam() const
  469. {
  470. return team;
  471. }
  472. void CMapGenOptions::CPlayerSettings::setTeam(const TeamID & value)
  473. {
  474. team = value;
  475. }
  476. VCMI_LIB_NAMESPACE_END