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- /*
- * BattleFieldHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/EntityService.h>
- #include <vcmi/Entity.h>
- #include "HeroBonus.h"
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- #include "Terrain.h"
- #include "battle/BattleHex.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class BattleFieldInfo : public EntityT<BattleField>
- {
- public:
- BattleField battlefield;
- std::vector<std::shared_ptr<Bonus>> bonuses;
- bool isSpecial;
- std::string graphics;
- std::string name;
- std::string identifier;
- std::string icon;
- si32 iconIndex;
- std::vector<BattleHex> impassableHexes;
- BattleFieldInfo()
- : BattleFieldInfo(BattleField::NONE, "")
- {
- }
- BattleFieldInfo(BattleField battlefield, std::string identifier)
- :bonuses(), isSpecial(false), battlefield(battlefield), identifier(identifier), graphics(), icon(), iconIndex(battlefield.getNum()), impassableHexes(), name(identifier)
- {
- }
- int32_t getIndex() const override;
- int32_t getIconIndex() const override;
- const std::string & getName() const override;
- const std::string & getJsonKey() const override;
- void registerIcons(const IconRegistar & cb) const override;
- BattleField getId() const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & name;
- h & identifier;
- h & isSpecial;
- h & graphics;
- h & icon;
- h & iconIndex;
- h & battlefield;
- h & impassableHexes;
- }
- };
- class DLL_LINKAGE BattleFieldService : public EntityServiceT<BattleField, BattleFieldInfo>
- {
- public:
- };
- class BattleFieldHandler : public CHandlerBase<BattleField, BattleFieldInfo, BattleFieldInfo, BattleFieldService>
- {
- public:
- virtual BattleFieldInfo * loadFromJson(
- const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index) override;
- virtual const std::vector<std::string> & getTypeNames() const override;
- virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- virtual std::vector<bool> getDefaultAllowed() const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & objects;
- }
- };
- VCMI_LIB_NAMESPACE_END
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