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							- /*
 
-  * TextControls.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- #include "../gui/SDL_Extensions.h"
 
- #include "../../lib/FunctionList.h"
 
- class CSlider;
 
- /// Base class for all text-related widgets.
 
- /// Controls text blitting-related options
 
- class CTextContainer : public virtual CIntObject
 
- {
 
- protected:
 
- 	/// returns size of border, for left- or right-aligned text
 
- 	virtual Point getBorderSize() = 0;
 
- 	/// do actual blitting of line. Text "what" will be placed at "where" and aligned according to alignment
 
- 	void blitLine(SDL_Surface * to, Rect where, std::string what);
 
- 	CTextContainer(EAlignment alignment, EFonts font, SDL_Color color);
 
- public:
 
- 	EAlignment alignment;
 
- 	EFonts font;
 
- 	SDL_Color color; // default font color. Can be overridden by placing "{}" into the string
 
- };
 
- /// Label which shows text
 
- class CLabel : public CTextContainer
 
- {
 
- protected:
 
- 	Point getBorderSize() override;
 
- 	virtual std::string visibleText();
 
- 	CPicture *bg;
 
- public:
 
- 	std::string text;
 
- 	bool autoRedraw;  //whether control will redraw itself on setTxt
 
- 	std::string getText();
 
- 	virtual void setText(const std::string &Txt);
 
- 	CLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT,
 
- 	       const SDL_Color &Color = Colors::WHITE, const std::string &Text =  "");
 
- 	void showAll(SDL_Surface * to) override; //shows statusbar (with current text)
 
- };
 
- /// Small helper class to manage group of similar labels
 
- class CLabelGroup : public CIntObject
 
- {
 
- 	std::list<CLabel*> labels;
 
- 	EFonts font;
 
- 	EAlignment align;
 
- 	SDL_Color color;
 
- public:
 
- 	CLabelGroup(EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE);
 
- 	void add(int x=0, int y=0, const std::string &text =  "");
 
- };
 
- /// Multi-line label that can display multiple lines of text
 
- /// If text is too big to fit into requested area remaining part will not be visible
 
- class CMultiLineLabel : public CLabel
 
- {
 
- 	// text to blit, split into lines that are no longer than widget width
 
- 	std::vector<std::string> lines;
 
- 	// area of text that actually will be printed, default is widget size
 
- 	Rect visibleSize;
 
- 	void splitText(const std::string &Txt);
 
- 	Rect getTextLocation();
 
- public:
 
- 	// total size of text, x = longest line of text, y = total height of lines
 
- 	Point textSize;
 
- 	CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text =  "");
 
- 	void setText(const std::string &Txt) override;
 
- 	void showAll(SDL_Surface * to) override;
 
- 	void setVisibleSize(Rect visibleSize);
 
- 	// scrolls text visible in widget. Positive value will move text up
 
- 	void scrollTextTo(int distance);
 
- 	void scrollTextBy(int distance);
 
- };
 
- /// a multi-line label that tries to fit text with given available width and height;
 
- /// if not possible, it creates a slider for scrolling text
 
- class CTextBox : public CIntObject
 
- {
 
- 	int sliderStyle;
 
- public:
 
- 	CMultiLineLabel * label;
 
- 	CSlider *slider;
 
- 	CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE);
 
- 	void resize(Point newSize);
 
- 	void setText(const std::string &Txt);
 
- 	void sliderMoved(int to);
 
- };
 
- /// Status bar which is shown at the bottom of the in-game screens
 
- class CGStatusBar : public CLabel
 
- {
 
- 	bool textLock; //Used for blocking changes to the text
 
- 	void init();
 
- 	CGStatusBar *oldStatusBar;
 
- protected:
 
- 	Point getBorderSize() override;
 
- public:
 
- 	void clear();//clears statusbar and refreshes
 
- 	void setText(const std::string & Text) override; //prints text and refreshes statusbar
 
- 	void show(SDL_Surface * to) override; //shows statusbar (with current text)
 
- 	CGStatusBar(CPicture *BG, EFonts Font = FONT_SMALL, EAlignment Align = CENTER, const SDL_Color &Color = Colors::WHITE); //given CPicture will be captured by created sbar and it's pos will be used as pos for sbar
 
- 	CGStatusBar(int x, int y, std::string name, int maxw=-1);
 
- 	~CGStatusBar();
 
- 	void lock(bool shouldLock); //If true, current text cannot be changed until lock(false) is called
 
- };
 
- /// UIElement which can get input focus
 
- class CFocusable : public virtual CIntObject
 
- {
 
- protected:
 
- 	virtual void focusGot(){};
 
- 	virtual void focusLost(){};
 
- public:
 
- 	bool focus; //only one focusable control can have focus at one moment
 
- 	void giveFocus(); //captures focus
 
- 	void moveFocus(); //moves focus to next active control (may be used for tab switching)
 
- 	static std::list<CFocusable*> focusables; //all existing objs
 
- 	static CFocusable *inputWithFocus; //who has focus now
 
- 	CFocusable();
 
- 	~CFocusable();
 
- };
 
- /// Text input box where players can enter text
 
- class CTextInput : public CLabel, public CFocusable
 
- {
 
- 	std::string newText;
 
- protected:
 
- 	std::string visibleText() override;
 
- 	void focusGot() override;
 
- 	void focusLost() override;
 
- #ifdef VCMI_ANDROID
 
- 	void notifyAndroidTextInputChanged(std::string & text);
 
- #endif
 
- public:
 
- 	CFunctionList<void(const std::string &)> cb;
 
- 	CFunctionList<void(std::string &, const std::string &)> filters;
 
- 	void setText(const std::string &nText, bool callCb = false);
 
- 	CTextInput(const Rect &Pos, EFonts font, const CFunctionList<void(const std::string &)> &CB);
 
- 	CTextInput(const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB);
 
- 	CTextInput(const Rect &Pos, SDL_Surface *srf = nullptr);
 
- 	void clickLeft(tribool down, bool previousState) override;
 
- 	void keyPressed(const SDL_KeyboardEvent & key) override;
 
- 	bool captureThisEvent(const SDL_KeyboardEvent & key) override;
 
- 	
 
- 	void textInputed(const SDL_TextInputEvent & event) override;
 
- 	void textEdited(const SDL_TextEditingEvent & event) override;
 
- 	//Filter that will block all characters not allowed in filenames
 
- 	static void filenameFilter(std::string &text, const std::string & oldText);
 
- 	//Filter that will allow only input of numbers in range min-max (min-max are allowed)
 
- 	//min-max should be set via something like std::bind
 
- 	static void numberFilter(std::string &text, const std::string & oldText, int minValue, int maxValue);
 
- };
 
 
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