BattleQueries.cpp 2.4 KB

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  1. /*
  2. * BattleQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleQueries.h"
  12. #include "MapQueries.h"
  13. #include "QueriesProcessor.h"
  14. #include "../CGameHandler.h"
  15. #include "../battles/BattleProcessor.h"
  16. #include "../../lib/battle/IBattleState.h"
  17. #include "../../lib/mapObjects/CGObjectInstance.h"
  18. #include "../../lib/networkPacks/PacksForServer.h"
  19. #include "../../lib/serializer/Cast.h"
  20. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  21. {
  22. assert(result);
  23. if(result)
  24. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  25. }
  26. CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
  27. CQuery(owner),
  28. battleID(bi->getBattleID())
  29. {
  30. belligerents[0] = bi->getSideArmy(0);
  31. belligerents[1] = bi->getSideArmy(1);
  32. addPlayer(bi->getSidePlayer(0));
  33. addPlayer(bi->getSidePlayer(1));
  34. }
  35. CBattleQuery::CBattleQuery(CGameHandler * owner):
  36. CQuery(owner)
  37. {
  38. belligerents[0] = belligerents[1] = nullptr;
  39. }
  40. bool CBattleQuery::blocksPack(const CPack * pack) const
  41. {
  42. if(dynamic_ptr_cast<MakeAction>(pack) != nullptr)
  43. return false;
  44. if(dynamic_ptr_cast<GamePause>(pack) != nullptr)
  45. return false;
  46. return true;
  47. }
  48. void CBattleQuery::onRemoval(PlayerColor color)
  49. {
  50. assert(result);
  51. if(result)
  52. gh->battles->battleAfterLevelUp(battleID, *result);
  53. }
  54. void CBattleQuery::onExposure(QueryPtr topQuery)
  55. {
  56. // this method may be called in two cases:
  57. // 1) when requesting battle replay (but before replay starts -> no valid result)
  58. // 2) when aswering on levelup queries after accepting battle result -> valid result
  59. if(result)
  60. owner->popQuery(*this);
  61. }
  62. CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi):
  63. CDialogQuery(owner),
  64. bi(bi)
  65. {
  66. addPlayer(bi->getSidePlayer(0));
  67. addPlayer(bi->getSidePlayer(1));
  68. }
  69. void CBattleDialogQuery::onRemoval(PlayerColor color)
  70. {
  71. assert(answer);
  72. if(*answer == 1)
  73. {
  74. gh->battles->restartBattlePrimary(
  75. bi->getBattleID(),
  76. bi->getSideArmy(0),
  77. bi->getSideArmy(1),
  78. bi->getLocation(),
  79. bi->getSideHero(0),
  80. bi->getSideHero(1),
  81. bi->isCreatureBank(),
  82. bi->getDefendedTown()
  83. );
  84. }
  85. else
  86. {
  87. gh->battles->endBattleConfirm(bi->getBattleID());
  88. }
  89. }