| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213 | /* * CMapHeader.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CMapHeader.h"#include "MapFormat.h"#include "../VCMI_Lib.h"#include "../CTownHandler.h"#include "../CGeneralTextHandler.h"#include "../modding/CModHandler.h"#include "../CHeroHandler.h"#include "../Languages.h"VCMI_LIB_NAMESPACE_BEGINSHeroName::SHeroName() : heroId(-1){}PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),	aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),	generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM){	allowedFactions = VLC->townh->getAllowedFactions();}FactionID PlayerInfo::defaultCastle() const{	//if random allowed set it as default	if(isFactionRandom)		return FactionID::RANDOM;	if(!allowedFactions.empty())		return *allowedFactions.begin();	// fall back to random	return FactionID::RANDOM;}HeroTypeID PlayerInfo::defaultHero() const{	// we will generate hero in front of main town	if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)	{		//random hero		return HeroTypeID::RANDOM;	}	return HeroTypeID::NONE;}bool PlayerInfo::canAnyonePlay() const{	return canHumanPlay || canComputerPlay;}bool PlayerInfo::hasCustomMainHero() const{	return mainCustomHeroId.isValid();}EventCondition::EventCondition(EWinLoseType condition):	value(-1),	position(-1, -1, -1),	condition(condition){}EventCondition::EventCondition(EWinLoseType condition, si32 value, TargetTypeID objectType, const int3 & position):	value(value),	objectType(objectType),	position(position),	condition(condition){}void CMapHeader::setupEvents(){	EventCondition victoryCondition(EventCondition::STANDARD_WIN);	EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);	defeatCondition.value = 7;	//Victory condition - defeat all	TriggeredEvent standardVictory;	standardVictory.effect.type = EventEffect::VICTORY;	standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");	standardVictory.identifier = "standardVictory";	standardVictory.description.clear(); // TODO: display in quest window	standardVictory.onFulfill.appendTextID("core.genrltxt.659");	standardVictory.trigger = EventExpression(victoryCondition);	//Loss condition - 7 days without town	TriggeredEvent standardDefeat;	standardDefeat.effect.type = EventEffect::DEFEAT;	standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");	standardDefeat.identifier = "standardDefeat";	standardDefeat.description.clear(); // TODO: display in quest window	standardDefeat.onFulfill.appendTextID("core.genrltxt.7");	standardDefeat.trigger = EventExpression(defeatCondition);	triggeredEvents.push_back(standardVictory);	triggeredEvents.push_back(standardDefeat);	victoryIconIndex = 11;	victoryMessage.appendTextID("core.vcdesc.0");	defeatIconIndex = 3;	defeatMessage.appendTextID("core.lcdesc.0");}CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),	twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false){	setupEvents();	allowedHeroes = VLC->heroh->getDefaultAllowed();	players.resize(PlayerColor::PLAYER_LIMIT_I);	VLC->generaltexth->addSubContainer(*this);}CMapHeader::~CMapHeader(){	VLC->generaltexth->removeSubContainer(*this);}ui8 CMapHeader::levels() const{	return (twoLevel ? 2 : 1);}void CMapHeader::registerMapStrings(){	VLC->generaltexth->removeSubContainer(*this);	VLC->generaltexth->addSubContainer(*this);		//get supported languages. Assuming that translation containing most strings is the base language	std::set<std::string, std::less<>> mapLanguages;	std::set<std::string, std::less<>> mapBaseLanguages;	int maxStrings = 0;	for(auto & translation : translations.Struct())	{		if(translation.first.empty() || !translation.second.isStruct() || translation.second.Struct().empty())			continue;				if(translation.second.Struct().size() > maxStrings)			maxStrings = translation.second.Struct().size();		mapLanguages.insert(translation.first);	}		if(maxStrings == 0 || mapLanguages.empty())	{		logGlobal->info("Map %s doesn't have any supported translation", name.toString());		return;	}		//identifying base languages	for(auto & translation : translations.Struct())	{		if(translation.second.isStruct() && translation.second.Struct().size() == maxStrings)			mapBaseLanguages.insert(translation.first);	}		std::string baseLanguage;	std::string language;	//english is preferrable as base language	if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier))		baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier;	else		baseLanguage = *mapBaseLanguages.begin();	if(mapBaseLanguages.count(CGeneralTextHandler::getPreferredLanguage()))	{		language = CGeneralTextHandler::getPreferredLanguage(); //preferred language is base language - use it		baseLanguage = language;	}	else	{		if(mapLanguages.count(CGeneralTextHandler::getPreferredLanguage()))			language = CGeneralTextHandler::getPreferredLanguage();		else			language = baseLanguage; //preferred language is not supported, use base language	}		assert(!language.empty());		JsonNode data = translations[baseLanguage];	if(language != baseLanguage)		JsonUtils::mergeCopy(data, translations[language]);		for(auto & s : data.Struct())		registerString("map", TextIdentifier(s.first), s.second.String(), language);}std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized){	return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext));}std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language){	mapHeader.registerString(modContext, UID, localized, language);	mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized;	return UID.get();}VCMI_LIB_NAMESPACE_END
 |