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- project(battleAI)
- cmake_minimum_required(VERSION 2.6)
- include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
- set(battleAI_SRCS
- StdInc.cpp
- AttackPossibility.cpp
- BattleAI.cpp
- common.cpp
- EnemyInfo.cpp
- main.cpp
- PotentialTargets.cpp
- StackWithBonuses.cpp
- ThreatMap.cpp
- )
- set(battleAI_HEADERS
- StdInc.h
- AttackPossibility.h
- BattleAI.h
- common.h
- EnemyInfo.h
- PotentialTargets.h
- StackWithBonuses.h
- ThreatMap.h
- )
- if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
- return()
- endif()
- add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
- target_link_libraries(BattleAI vcmi)
- set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
- cotire(BattleAI)
- if (NOT APPLE) # Already inside vcmiclient bundle
- install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
- endif()
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