CHeroWindow.cpp 14 KB

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  1. #include "StdInc.h"
  2. #include "CAnimation.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "CKingdomInterface.h"
  9. #include "SDL.h"
  10. #include "UIFramework/SDL_Extensions.h"
  11. #include "CBitmapHandler.h"
  12. #include "Graphics.h"
  13. #include "CSpellWindow.h"
  14. #include "CConfigHandler.h"
  15. #include "CPlayerInterface.h"
  16. #include "../lib/CArtHandler.h"
  17. #include "CDefHandler.h"
  18. #include "../lib/CGeneralTextHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/CLodHandler.h"
  21. #include "../lib/CObjectHandler.h"
  22. #include "UIFramework/CGuiHandler.h"
  23. #include "UIFramework/CIntObjectClasses.h"
  24. #undef min
  25. /*
  26. * CHeroWindow.cpp, part of VCMI engine
  27. *
  28. * Authors: listed in file AUTHORS in main folder
  29. *
  30. * License: GNU General Public License v2.0 or later
  31. * Full text of license available in license.txt file, in main folder
  32. *
  33. */
  34. extern SDL_Surface * screen;
  35. using namespace boost::assign;
  36. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
  37. {
  38. TBonusListPtr out(new BonusList);
  39. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  40. TBonusListPtr bonusesFromPickedUpArtifact;
  41. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
  42. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  43. {
  44. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  45. }
  46. else
  47. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
  48. BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
  49. *heroBonuses -= b;
  50. BOOST_FOREACH(Bonus *b, *heroBonuses)
  51. out->push_back(b);
  52. return out;
  53. }
  54. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  55. : hero(Hero), cww(Cww)
  56. {
  57. }
  58. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  59. {
  60. if(!down)
  61. {
  62. const CGHeroInstance * buf = hero;
  63. GH.popIntTotally(parent);
  64. GH.pushInt(new CHeroWindow(buf));
  65. }
  66. }
  67. CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
  68. hero(_hero)
  69. {
  70. OBJ_CONSTRUCTION_CAPTURING_ALL;
  71. pos += _pos;
  72. used = LCLICK;
  73. image = new CAnimImage("PortraitsSmall", hero->portrait);
  74. pos.w = image->pos.w;
  75. pos.h = image->pos.h;
  76. }
  77. CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
  78. : heroWArt(this, hero)
  79. {
  80. OBJ_CONSTRUCTION_CAPTURING_ALL;
  81. garr = nullptr;
  82. curHero = hero;
  83. listSelection = nullptr;
  84. background = new CPicture("HeroScr4.BMP");
  85. background->colorize(LOCPLINT->playerID);
  86. pos = background->center();
  87. new CAnimImage("CREST58", LOCPLINT->playerID, 0, 606, 8);
  88. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  89. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  90. quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
  91. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  92. dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
  93. questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
  94. formations = new CHighlightableButtonsGroup(0);
  95. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
  96. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
  97. tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
  98. //right list of heroes
  99. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  100. heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  101. //areas
  102. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  103. portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
  104. for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
  105. {
  106. LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
  107. area->text = CGI->generaltexth->arraytxt[2+v];
  108. area->type = v;
  109. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  110. primSkillAreas.push_back(area);
  111. }
  112. specImage = new CAnimImage("UN44", 0, 0, 18, 180);
  113. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  114. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  115. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  116. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  117. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  118. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  119. {
  120. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  121. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  122. secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
  123. }
  124. //////////////////////////////////////////////////////////////////////////???????????????
  125. //primary skills & exp and mana
  126. new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
  127. new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
  128. new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
  129. new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
  130. new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
  131. new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
  132. update(hero);
  133. }
  134. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  135. {
  136. if(!hero) //something strange... no hero? it shouldn't happen
  137. {
  138. tlog1 << "Set NULL hero? no way...\n";
  139. return;
  140. }
  141. assert(hero == curHero);
  142. specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
  143. specImage->setFrame(curHero->subID);
  144. tacticsButton->callback.clear();
  145. tacticsButton->callback2.clear();
  146. dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
  147. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  148. portraitArea->text = curHero->getBiography();
  149. portraitImage->setFrame(curHero->portrait);
  150. {
  151. CAdventureMapButton * split = NULL;
  152. OBJ_CONSTRUCTION_CAPTURING_ALL;
  153. if(!garr)
  154. {
  155. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  156. split = new CAdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32],
  157. boost::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  158. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  159. garr->addSplitBtn(split);
  160. }
  161. if(!artSets.size())
  162. {
  163. CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
  164. arts->setHero(curHero);
  165. artSets.push_back(arts);
  166. }
  167. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  168. delChildNUll(listSelection);
  169. if (serial >= 0)
  170. listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
  171. }
  172. //primary skills support
  173. for(size_t g=0; g<primSkillAreas.size(); ++g)
  174. {
  175. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
  176. }
  177. //secondary skills support
  178. for(size_t g=0; g< secSkillAreas.size(); ++g)
  179. {
  180. int skill = curHero->secSkills[g].first,
  181. level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
  182. secSkillAreas[g]->type = skill;
  183. secSkillAreas[g]->bonusValue = level;
  184. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  185. secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  186. secSkillImages[g]->setFrame(skill*3 + level + 2);
  187. }
  188. //printing experience - original format does not support ui64
  189. expArea->text = CGI->generaltexth->allTexts[2];
  190. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  191. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  192. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  193. //printing spell points, boost::format can't be used due to locale issues
  194. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  195. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  196. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  197. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  198. //if we have exchange window with this curHero open
  199. bool noDismiss=false;
  200. BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
  201. {
  202. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  203. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  204. if(cew->heroInst[g] == curHero)
  205. noDismiss = true;
  206. if (dynamic_cast<CKingdomInterface*>(isa))
  207. noDismiss = true;
  208. }
  209. dismissButton->block(!!curHero->visitedTown || noDismiss);
  210. if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
  211. tacticsButton->block(true);
  212. else
  213. {
  214. tacticsButton->block(false);
  215. tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
  216. tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
  217. }
  218. //setting formations
  219. formations->onChange = 0;
  220. formations->select(curHero->formation,true);
  221. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
  222. morale->set(&heroWArt);
  223. luck->set(&heroWArt);
  224. if(redrawNeeded)
  225. redraw();
  226. }
  227. void CHeroWindow::quit()
  228. {
  229. GH.popIntTotally(this);
  230. }
  231. void CHeroWindow::dismissCurrent()
  232. {
  233. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  234. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  235. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
  236. }
  237. void CHeroWindow::questlog()
  238. {
  239. }
  240. void CHeroWindow::showAll(SDL_Surface * to)
  241. {
  242. CIntObject::showAll(to);
  243. //printing hero's name
  244. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::Jasmine, to);
  245. //printing hero's level
  246. std::string secondLine= CGI->generaltexth->allTexts[342];
  247. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  248. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  249. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::Cornsilk, to);
  250. //primary skills names
  251. printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, Colors::Jasmine, to);
  252. printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, Colors::Jasmine, to);
  253. printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, Colors::Jasmine, to);
  254. printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, Colors::Jasmine, to);
  255. //dismiss / quest log
  256. std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
  257. if(toPrin.size()==1)
  258. {
  259. printAtLoc(toPrin[0], 372, 439, FONT_SMALL, Colors::Cornsilk, to);
  260. }
  261. else
  262. {
  263. printAtLoc(toPrin[0], 372, 430, FONT_SMALL, Colors::Cornsilk, to);
  264. printAtLoc(toPrin[1], 372, 446, FONT_SMALL, Colors::Cornsilk, to);
  265. }
  266. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
  267. if(toPrin.size()==1)
  268. {
  269. printAtLoc(toPrin[0], 512, 439, FONT_SMALL, Colors::Cornsilk, to);
  270. }
  271. else
  272. {
  273. printAtLoc(toPrin[0], 512, 430, FONT_SMALL, Colors::Cornsilk, to);
  274. printAtLoc(toPrin[1], 512, 446, FONT_SMALL, Colors::Cornsilk, to);
  275. }
  276. //printing primary skills' amounts
  277. for(int m=0; m<4; ++m)
  278. {
  279. std::ostringstream primarySkill;
  280. primarySkill << primSkillAreas[m]->bonusValue;
  281. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::Cornsilk, to);
  282. }
  283. //secondary skills
  284. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  285. {
  286. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
  287. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
  288. }
  289. //printing special ability
  290. printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, Colors::Jasmine, to);
  291. printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, Colors::Cornsilk, to);
  292. //printing necessery texts
  293. printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, Colors::Jasmine, to);
  294. std::ostringstream expstr;
  295. expstr << curHero->exp;
  296. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::Cornsilk, to);
  297. printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, Colors::Jasmine, to);
  298. std::ostringstream manastr;
  299. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  300. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::Cornsilk, to);
  301. }