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							- #include "stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CCallback.h"
 
- #include "CGameInfo.h"
 
- #include "CGameState.h"
 
- #include "CPathfinder.h"
 
- #include "CPlayerInterface.h"
 
- #include "CPlayerInterface.h"
 
- #include "client/Client.h"
 
- #include "hch/CAmbarCendamo.h"
 
- #include "hch/CBuildingHandler.h"
 
- #include "hch/CDefObjInfoHandler.h"
 
- #include "hch/CGeneralTextHandler.h"
 
- #include "hch/CHeroHandler.h"
 
- #include "hch/CObjectHandler.h"
 
- #include "hch/CTownHandler.h"
 
- #include "lib/Connection.h"
 
- #include "lib/NetPacks.h"
 
- #include "mapHandler.h"
 
- #include <boost/foreach.hpp>
 
- #include <boost/thread.hpp>
 
- #include <boost/thread/shared_mutex.hpp>
 
- #ifdef min
 
- #undef min
 
- #endif
 
- #ifdef max
 
- #undef max
 
- #endif
 
- extern CSharedCond<std::set<IPack*> > mess;
 
- int gcd(int x, int y)
 
- {
 
- 	int temp;
 
- 	if (y > x)
 
- 		std::swap(x,y);
 
- 	while (y != 0)
 
- 	{
 
- 		temp = y;
 
- 		y = x-y;
 
- 		x = temp;
 
- 		if (y > x)
 
- 			std::swap(x,y);
 
- 	}
 
- 	return x;
 
- }
 
- HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
 
- 	:src(Src),dst(Dst),ho(Ho)
 
- {
 
- 	owner = ho->getOwner();
 
- };
 
- bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
 
- {
 
- 	CGHeroInstance * hero = NULL;
 
- 	if (idtype==0)
 
- 	{
 
- 		if (player==-1)
 
- 			hero=gs->players[player+1].heroes[ID];
 
- 		else
 
- 			hero=gs->players[player].heroes[ID];
 
- 	}
 
- 	else if (idtype==1 && player>=0) //looking for it in local area
 
- 	{
 
- 		for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
 
- 		{
 
- 			if (gs->players[player].heroes[i]->type->ID == ID)
 
- 				hero = gs->players[player].heroes[i];
 
- 		}
 
- 	}
 
- 	else //idtype==1; player<0
 
- 	{
 
- 		for(std::map<ui8, PlayerState>::iterator j=gs->players.begin(); j!=gs->players.end(); ++j)
 
- 		{
 
- 			for (size_t i=0; i < (*j).second.heroes.size(); ++i)
 
- 			{
 
- 				if ((*j).second.heroes[i]->type->ID == ID)
 
- 				{
 
- 					hero = (*j).second.heroes[i];
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if (!hero)
 
- 		return false; //can't find hero
 
- 	if(!verifyPath(path,!hero->canWalkOnSea()))//TODO: not check sea, if hero has flying or walking on water
 
- 		return false; //invalid path
 
- 	//check path format
 
- 	if (pathType==0)
 
- 		CPathfinder::convertPath(path,pathType);
 
- 	if (pathType>1)
 
- #ifndef __GNUC__
 
- 		throw std::exception("Unknown path format");
 
- #else
 
- 		throw std::exception();
 
- #endif
 
- 	CPath * ourPath = path; 
 
- 	if(!ourPath)
 
- 		return false;
 
- 	for(int i=ourPath->nodes.size()-1; i>0; i--)
 
- 	{
 
- 		int3 stpos(ourPath->nodes[i].coord.x, ourPath->nodes[i].coord.y, hero->pos.z), 
 
- 			endpos(ourPath->nodes[i-1].coord.x, ourPath->nodes[i-1].coord.y, hero->pos.z);
 
- 		HeroMoveDetails curd(stpos,endpos,hero);
 
- 		*cl->serv << ui16(501) << hero->id << stpos << endpos;
 
- 		{//wait till there is server answer
 
- 			boost::unique_lock<boost::mutex> lock(*mess.mx);
 
- 			while(std::find_if(mess.res->begin(),mess.res->end(),IPack::isType<501>) == mess.res->end())
 
- 				mess.cv->wait(lock);
 
- 			std::set<IPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),IPack::isType<501>);
 
- 			TryMoveHero tmh = *static_cast<TryMoveHero*>(*itr);
 
- 			mess.res->erase(itr);
 
- 			if(!tmh.result)
 
- 				return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- void CCallback::selectionMade(int selection, int asker)
 
- {
 
- 	*cl->serv << ui16(2001) << ui32(asker) << ui32(selection);
 
- }
 
- void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
 
- {
 
- 	if(player!=obj->tempOwner) return;
 
- 	*cl->serv << ui16(506) << obj->id << ID << amount;
 
- }
 
- bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
 
- {
 
- 	if(((player>=0)  &&  obj->tempOwner != player) || obj->army.slots.size()<2)
 
- 		return false;
 
- 	*cl->serv << ui16(503) << obj->id <<  ui8(stackPos);
 
- 	return true;
 
- }
 
- bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
 
- {
 
- 	*cl->serv << ui16(507) << obj->id <<  ui8(stackPos) << ui32(newID);
 
- 	return false;
 
- }
 
- void CCallback::endTurn()
 
- {
 
- 	tlog5 << "Player "<<(unsigned)player<<" end his turn."<<std::endl;
 
- 	cl->serv->wmx->lock();
 
- 	*cl->serv << ui16(100); //report that we ended turn
 
- 	cl->serv->wmx->unlock();
 
- }
 
- UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
 
- }
 
- const StartInfo * CCallback::getStartInfo() const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->scenarioOps;
 
- }
 
- int CCallback::howManyTowns() const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->players[player].towns.size();
 
- }
 
- const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if (!mode)
 
- 		return gs->players[gs->currentPlayer].towns[val];
 
- 	else 
 
- 	{
 
- 		//TODO: add some smart ID to the CTownInstance
 
- 		//for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
 
- 		//{
 
- 		//	if (gs->players[gs->currentPlayer].towns[i]->someID==val)
 
- 		//		return gs->players[gs->currentPlayer].towns[i];
 
- 		//}
 
- 		return NULL;
 
- 	}
 
- 	return NULL;
 
- }
 
- int CCallback::howManyHeroes() const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->players[player].heroes.size();
 
- }
 
- const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
 
- 	//if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
 
- 	//	return NULL;
 
- 	if (!mode) //esrial id
 
- 	{
 
- 		if(val<gs->players[player].heroes.size())
 
- 		{
 
- 			return gs->players[player].heroes[val];
 
- 		}
 
- 		else
 
- 		{
 
- 			return NULL;
 
- 		}
 
- 	}
 
- 	else if(mode==1) //it's hero type id
 
- 	{
 
- 		for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
 
- 		{
 
- 			if (gs->players[player].heroes[i]->type->ID==val)
 
- 			{
 
- 				return gs->players[player].heroes[i];
 
- 			}
 
- 		}
 
- 	}
 
- 	else //object id
 
- 	{
 
- 		return static_cast<CGHeroInstance*>(gs->map->objects[val]);
 
- 	}
 
- 	return NULL;
 
- }
 
- int CCallback::getResourceAmount(int type) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->players[player].resources[type];
 
- }
 
- std::vector<si32> CCallback::getResourceAmount() const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->players[player].resources;
 
- }
 
- int CCallback::getDate(int mode) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->getDate(mode);
 
- }
 
- std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	std::vector<std::string> ret;
 
- 	if(!isVisible(pos,player))
 
- 		return ret;
 
- 	BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
 
- 		ret.push_back(obj->getHoverText());
 
- 	return ret;
 
- }
 
- bool CCallback::verifyPath(CPath * path, bool blockSea) const
 
- {
 
- 	for (size_t i=0; i < path->nodes.size(); ++i)
 
- 	{
 
- 		if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked 
 
- 			&& (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
 
- 			return false; //path is wrong - one of the tiles is blocked
 
- 		if (blockSea)
 
- 		{
 
- 			if (i==0)
 
- 				continue;
 
- 			if (
 
- 					((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
 
- 					&&
 
- 					(CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
 
- 				  ||
 
- 					((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
 
- 					&&
 
- 					(CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
 
- 				  ||
 
- 				  (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
 
- 					
 
- 				)
 
- 				return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->players[player].fogOfWarMap;
 
- }
 
- bool CCallback::isVisible(int3 pos, int Player) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
 
- }
 
- std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
 
- 	for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
 
- 	{
 
- 		for (size_t j=0; j < (*i).second.towns.size(); ++j)
 
- 		{
 
- 			if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
 
- 			{
 
- 				ret.push_back((*i).second.towns[j]);
 
- 			}
 
- 		}
 
- 	} //	for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
 
- 	return ret;
 
- }
 
- std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	std::vector < const CGHeroInstance *> ret;
 
- 	for(size_t i=0;i<gs->map->heroes.size();i++)
 
- 	{
 
- 		if(	 (gs->map->heroes[i]->tempOwner==player) ||
 
- 		   (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur)	)
 
- 		{
 
- 			ret.push_back(gs->map->heroes[i]);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- bool CCallback::isVisible(int3 pos) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return isVisible(pos,player);
 
- }
 
- bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
 
- {
 
- 	//object is visible when at least one blocked tile is visible
 
- 	for(int fx=0; fx<8; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<6; ++fy)
 
- 		{
 
- 			int3 pos = obj->pos + int3(fx-7,fy-5,0);
 
- 			if(gs->map->isInTheMap(pos) 
 
- 				&& !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1) 
 
- 				&& isVisible(pos,Player)  )
 
- 				return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- int CCallback::getMyColor() const
 
- {
 
- 	return player;
 
- }
 
- int CCallback::getHeroSerial(const CGHeroInstance * hero) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	for (size_t i=0; i<gs->players[player].heroes.size();i++)
 
- 	{
 
- 		if (gs->players[player].heroes[i]==hero)
 
- 			return i;
 
- 	}
 
- 	return -1;
 
- }
 
- const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(!obj)
 
- 		return NULL;
 
- 	if(obj->ID == HEROI_TYPE)
 
- 		return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
 
- 	else if(obj->ID == TOWNI_TYPE)
 
- 		return &(dynamic_cast<const CGTownInstance*>(obj)->army);
 
- 	else return NULL;
 
- }
 
- int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
 
- {
 
- 	if(s1->tempOwner != player   ||   s2->tempOwner != player)
 
- 		return -1;
 
- 	*cl->serv << ui16(502) << ui8(1) << s1->id << ui8(p1) << s2->id << ui8(p2);
 
- 	return 0;
 
- }
 
- int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
 
- {	
 
- 	if ((s1->tempOwner!= player  ||  s2->tempOwner!=player))
 
- 	{
 
- 		return -1;
 
- 	}
 
- 	*cl->serv << ui16(502) << ui8(2) << s1->id << ui8(p1) << s2->id << ui8(p2);
 
- 	return 0;
 
- }
 
- int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
 
- {
 
- 	if (s1->tempOwner!= player  ||  s2->tempOwner!=player || (!val))
 
- 	{
 
- 		return -1;
 
- 	}
 
- 	*cl->serv << ui16(502) << ui8(3) << s1->id << ui8(p1) << s2->id << ui8(p2) << si32(val);
 
- 	return 0;
 
- }
 
- bool CCallback::dismissHero(const CGHeroInstance *hero)
 
- {
 
- 	if(player!=hero->tempOwner) return false;
 
- 	*cl->serv << ui16(500) << hero->id;
 
- 	return true;
 
- }
 
- int CCallback::getMySerial() const
 
- {	
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->players[player].serial;
 
- }
 
- bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
 
- {
 
- 	if(player!=hero1->tempOwner || player!=hero2->tempOwner)
 
- 		return false;
 
- 	*cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
 
- 	return true;
 
- }
 
- bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
 
- {
 
- 	CGTownInstance * t = const_cast<CGTownInstance *>(town);
 
- 	if(town->tempOwner!=player)
 
- 		return false;
 
- 	CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
 
- 	for(int i=0;i<7;i++)
 
- 		if(b->resources[i] > gs->players[player].resources[i])
 
- 			return false; //lack of resources
 
- 	*cl->serv << ui16(504) << town->id << buildingID;
 
- 	return true;
 
- }
 
- int CCallback::battleGetBattlefieldType()
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return CGI->mh->ttiles[gs->curB->tile.x][gs->curB->tile.y][gs->curB->tile.z].tileInfo->tertype;
 
- }
 
- int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield 
 
- {
 
- 	//TODO - write
 
- 	return -1;
 
- }
 
- int CCallback::battleGetStack(int pos)
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->battleGetStack(pos);
 
- }
 
- CStack* CCallback::battleGetStackByID(int ID)
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(!gs->curB) return NULL;
 
- 	return gs->curB->getStack(ID);
 
- }
 
- int CCallback::battleMakeAction(BattleAction* action)
 
- {
 
- 	*cl->serv << ui16(3003) << *action;
 
- 	return 0;
 
- }
 
- CStack* CCallback::battleGetStackByPos(int pos)
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return battleGetStackByID(battleGetStack(pos));
 
- }
 
- int CCallback::battleGetPos(int stack)
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	for(size_t g=0; g<gs->curB->stacks.size(); ++g)
 
- 	{
 
- 		if(gs->curB->stacks[g]->ID == stack)
 
- 			return gs->curB->stacks[g]->position;
 
- 	}
 
- 	return -1;
 
- }
 
- std::map<int, CStack> CCallback::battleGetStacks()
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	std::map<int, CStack> ret;
 
- 	if(!gs->curB) //there is no battle
 
- 	{
 
- 		return ret;
 
- 	}
 
- 	for(size_t g=0; g<gs->curB->stacks.size(); ++g)
 
- 	{
 
- 		ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
 
- 	}
 
- 	return ret;
 
- }
 
- std::vector<CStack> CCallback::battleGetStackQueue()
 
- {
 
- 	return gs->curB->getStackQueue();
 
- }
 
- CCreature CCallback::battleGetCreature(int number)
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
 
- 	for(size_t h=0; h<gs->curB->stacks.size(); ++h)
 
- 	{
 
- 		if(gs->curB->stacks[h]->ID == number) //creature found
 
- 			return *(gs->curB->stacks[h]->creature);
 
- 	}
 
- #ifndef __GNUC__
 
- 	throw new std::exception("Cannot find the creature");
 
- #else
 
- 	throw new std::exception();
 
- #endif
 
- }
 
- std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	return gs->curB->getAccessibility(ID, addOccupiable);
 
- 	//return gs->battleGetRange(ID);
 
- }
 
- bool CCallback::battleIsStackMine(int ID)
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me ?
 
- 	for(size_t h=0; h<gs->curB->stacks.size(); ++h)
 
- 	{
 
- 		if(gs->curB->stacks[h]->ID == ID) //creature found
 
- 			return gs->curB->stacks[h]->owner == player;
 
- 	}
 
- 	return false;
 
- }
 
- bool CCallback::battleCanShoot(int ID, int dest)
 
- {
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
 
- 	CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
 
- 	if(!our || !dst) return false; 
 
- 	for(size_t g=0; g<our->effects.size(); ++g)
 
- 	{
 
- 		if(61 == our->effects[g].id) //forgetfulness
 
- 			return false;
 
- 	}
 
- 	if(vstd::contains(our->abilities,SHOOTER)//it's shooter
 
- 		&& our->owner != dst->owner
 
- 		&& dst->alive()
 
- 		&& !gs->curB->isStackBlocked(ID)
 
- 		&& our->shots
 
- 		)
 
- 		return true;
 
- 	return false;
 
- }
 
- void CCallback::swapGarrisonHero( const CGTownInstance *town )
 
- {
 
- 	if(town->tempOwner != player) return;
 
- 	*cl->serv << ui16(508) << si32(town->id);
 
- }
 
- void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
 
- {
 
- 	if(hero->tempOwner != player) return;
 
- 	*cl->serv << ui16(510) << hero->id << ui32(aid);
 
- }
 
- std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
 
- {
 
- 	std::vector<const CGObjectInstance *> ret;
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(!gs->map->isInTheMap(pos) || !isVisible(pos))
 
- 		return ret;
 
- 	BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
 
- 		ret.push_back(obj);
 
- 	return ret;
 
- }
 
- std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
 
- {
 
- 	std::vector<const CGObjectInstance *> ret;
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	if(!gs->map->isInTheMap(pos) || !isVisible(pos))
 
- 		return ret;
 
- 	BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
 
- 		ret.push_back(obj);
 
- 	return ret;
 
- }
 
- void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
 
- {
 
- 	if(mode) return; //TODO - support
 
- 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 
- 	//if(gs->resVals[t1] >= gs->resVals[t2])
 
- 	float r = gs->resVals[t1],
 
- 		g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
 
- 	if(r>g)
 
- 	{
 
- 		rec = ceil(r / g);
 
- 		give = 1;
 
- 	}
 
- 	else
 
- 	{
 
- 		give = ceil(g / r);
 
- 		rec = 1;
 
- 	}
 
- }
 
- std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
 
- {
 
- 	if(!isVisible(pos))
 
- 		return std::vector < const CGObjectInstance * >();
 
- 	std::vector < const CGObjectInstance * > ret;
 
- 	std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
 
- 	for(size_t b=0; b<objs.size(); ++b)
 
- 	{
 
- 		if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
 
- 			ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
 
- 	}
 
- 	return ret;
 
- }
 
- int3 CCallback::getMapSize() const
 
- {
 
- 	return CGI->mh->sizes;
 
- }
 
- void CCallback::trade( int mode, int id1, int id2, int val1 )
 
- {
 
- 	int p1, p2;
 
- 	getMarketOffer(id1,id2,p1,p2,mode);
 
- 	*cl->serv << ui16(511) << ui8(player) << ui32(mode)  << ui32(id1) << ui32(id2) << ui32(val1);
 
- }
 
- void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
 
- {
 
- 	const_cast<CGHeroInstance*>(hero)->army.formation = tight;
 
- 	*cl->serv << ui16(512) << hero->id << ui8(tight);
 
- }
 
- void CCallback::setSelection(const CArmedInstance * obj)
 
- {
 
- 	SetSelection ss;
 
- 	ss.player = player;
 
- 	ss.id = obj->id;
 
- 	*cl->serv << ui16(514) << ss;
 
- }
 
- void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
 
- {
 
- 	ui8 i=0;
 
- 	for(;i<gs->players[player].availableHeroes.size();i++)
 
- 		if(gs->players[player].availableHeroes[i] == hero)
 
- 			break;
 
- 	if(i>1) return;
 
- 	*cl->serv << ui16(515) << town->id << i;
 
- }
 
- std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
 
- {
 
- 	std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
 
- 	std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
 
- 	return ret;
 
- }	
 
 
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