CMT.cpp 11 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include "boost/filesystem/operations.hpp"
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "mapHandler.h"
  18. #include "global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "CPathfinder.h"
  24. #include "CGameState.h"
  25. #include "CCallback.h"
  26. #include "CPlayerInterface.h"
  27. #include "CAdvmapInterface.h"
  28. #include "hch/CBuildingHandler.h"
  29. #include "hch/CVideoHandler.h"
  30. #include "hch/CAbilityHandler.h"
  31. #include "hch/CHeroHandler.h"
  32. #include "hch/CCreatureHandler.h"
  33. #include "hch/CSpellHandler.h"
  34. #include "hch/CMusicHandler.h"
  35. #include "hch/CLodHandler.h"
  36. #include "hch/CDefHandler.h"
  37. #include "hch/CAmbarCendamo.h"
  38. #include "hch/CGeneralTextHandler.h"
  39. #include "client/Graphics.h"
  40. #include "client/Client.h"
  41. #include "client/CConfigHandler.h"
  42. #include "lib/Connection.h"
  43. #include "lib/VCMI_Lib.h"
  44. #include <cstdlib>
  45. std::string NAME = NAME_VER + std::string(" (client)");
  46. DLL_EXPORT void initDLL(CLodHandler *b);
  47. SDL_Surface * screen, * screen2;
  48. extern SDL_Surface * CSDL_Ext::std32bppSurface;
  49. std::queue<SDL_Event> events;
  50. boost::mutex eventsM;
  51. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  52. void processCommand(const std::string &message, CClient *&client);
  53. #ifndef __GNUC__
  54. int _tmain(int argc, _TCHAR* argv[])
  55. #else
  56. int main(int argc, char** argv)
  57. #endif
  58. {
  59. tlog0 << "Starting... " << std::endl;
  60. THC timeHandler tmh, total, pomtime;
  61. CClient *client = NULL;
  62. boost::thread *console = NULL;
  63. std::cout.flags(std::ios::unitbuf);
  64. logfile = new std::ofstream("VCMI_Client_log.txt");
  65. ::console = new CConsoleHandler;
  66. *::console->cb = boost::bind(processCommand,_1,boost::ref(client));
  67. console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
  68. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  69. conf.init();
  70. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  71. tlog0 << NAME << std::endl;
  72. srand ( time(NULL) );
  73. CPG=NULL;
  74. atexit(SDL_Quit);
  75. CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  76. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
  77. {
  78. screen = SDL_SetVideoMode(800,600,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(conf.cc.fullscreen?SDL_FULLSCREEN:0)); //initializing important global surface
  79. tlog0 <<"\tInitializing screen: "<<pomtime.getDif();
  80. tlog0 << std::endl;
  81. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  82. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  83. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  84. #else
  85. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  86. #endif
  87. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  88. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  89. TTF_Init();
  90. TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
  91. GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
  92. GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
  93. GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
  94. GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
  95. atexit(TTF_Quit);
  96. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  97. CMusicHandler * mush = new CMusicHandler; //initializing audio
  98. mush->initMusics();
  99. //audio initialized
  100. cgi->mush = mush;
  101. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  102. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  103. CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
  104. cgi->spriteh->init("Data" PATHSEPARATOR "H3sprite.lod","Sprites");
  105. BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
  106. cgi->bitmaph->init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
  107. tlog0<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  108. initDLL(cgi->bitmaph,::console,logfile);
  109. CGI->setFromLib();
  110. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  111. pomtime.getDif();
  112. cgi->curh = new CCursorHandler;
  113. cgi->curh->initCursor();
  114. cgi->curh->show();
  115. tlog0<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
  116. CAbilityHandler * abilh = new CAbilityHandler;
  117. abilh->loadAbilities();
  118. cgi->abilh = abilh;
  119. tlog0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
  120. cgi->pathf = new CPathfinder();
  121. tlog0<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
  122. tlog0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  123. pomtime.getDif();
  124. graphics = new Graphics();
  125. graphics->loadHeroAnim();
  126. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  127. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  128. CMessage::init();
  129. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  130. CPreGame * cpg = new CPreGame(); //main menu and submenus
  131. tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  132. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  133. cpg->mush = mush;
  134. StartInfo *options = new StartInfo(cpg->runLoop());
  135. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  136. {
  137. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  138. SDL_InitSubSystem(SDL_INIT_VIDEO);
  139. screen = SDL_SetVideoMode(conf.cc.resx,conf.cc.resy,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(conf.cc.fullscreen?SDL_FULLSCREEN:0)); //initializing important global surface
  140. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  141. SDL_ShowCursor(SDL_DISABLE);
  142. }
  143. CClient cl;
  144. if(options->mode == 0) //new game
  145. {
  146. tmh.getDif();
  147. char portc[10];
  148. SDL_itoa(conf.cc.port,portc,10);
  149. CClient::runServer(portc);
  150. tlog0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
  151. tmh.getDif();pomtime.getDif();//reset timers
  152. CConnection *c=NULL;
  153. //wait until server is ready
  154. tlog0<<"Waiting for server... ";
  155. cl.waitForServer();
  156. tlog0 << tmh.getDif()<<std::endl;
  157. while(!c)
  158. {
  159. try
  160. {
  161. tlog0 << "Establishing connection...\n";
  162. c = new CConnection(conf.cc.server,portc,NAME);
  163. }
  164. catch(...)
  165. {
  166. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  167. SDL_Delay(2000);
  168. }
  169. }
  170. THC tlog0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
  171. cl.newGame(c,options);
  172. client = &cl;
  173. boost::thread t(boost::bind(&CClient::run,&cl));
  174. }
  175. else //load game
  176. {
  177. std::string fname = options->mapname;
  178. boost::algorithm::erase_last(fname,".vlgm1");
  179. cl.load(fname);
  180. client = &cl;
  181. boost::thread t(boost::bind(&CClient::run,&cl));
  182. }
  183. SDL_Event ev;
  184. while(1) //main SDL events loop
  185. {
  186. SDL_WaitEvent(&ev);
  187. if((ev.type==SDL_QUIT) || (ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4 && (ev.key.keysym.mod & KMOD_ALT)))
  188. {
  189. cl.close();
  190. #ifndef __unix__
  191. ::console->killConsole(console->native_handle());
  192. #endif
  193. LOCPLINT->pim->lock();
  194. SDL_Delay(750);
  195. tlog0 << "Ending...\n";
  196. exit(EXIT_SUCCESS);
  197. }
  198. else if(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
  199. {
  200. LOCPLINT->pim->lock();
  201. bool full = !(screen->flags&SDL_FULLSCREEN);
  202. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  203. SDL_InitSubSystem(SDL_INIT_VIDEO);
  204. screen = SDL_SetVideoMode(conf.cc.resx,conf.cc.resy,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(full?SDL_FULLSCREEN:0)); //initializing important global surface
  205. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  206. SDL_ShowCursor(SDL_DISABLE);
  207. LOCPLINT->curint->show();
  208. if(LOCPLINT->curint != LOCPLINT->adventureInt)
  209. LOCPLINT->adventureInt->show();
  210. if(LOCPLINT->curint == LOCPLINT->castleInt)
  211. LOCPLINT->castleInt->showAll(0,true);
  212. if(LOCPLINT->curint->subInt)
  213. LOCPLINT->curint->subInt->show();
  214. LOCPLINT->pim->unlock();
  215. }
  216. eventsM.lock();
  217. events.push(ev);
  218. eventsM.unlock();
  219. }
  220. }
  221. else
  222. {
  223. tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
  224. return -1;
  225. }
  226. }
  227. void processCommand(const std::string &message, CClient *&client)
  228. {
  229. std::istringstream readed;
  230. readed.str(message);
  231. std::string cn; //command name
  232. readed >> cn;
  233. int3 src, dst;
  234. // int heronum;//TODO use me
  235. int3 dest;
  236. if(message==std::string("die, fool"))
  237. exit(EXIT_SUCCESS);
  238. else if(cn==std::string("activate"))
  239. {
  240. int what;
  241. readed >> what;
  242. switch (what)
  243. {
  244. case 0:
  245. LOCPLINT->curint->activate();
  246. break;
  247. case 1:
  248. LOCPLINT->adventureInt->activate();
  249. break;
  250. case 2:
  251. LOCPLINT->castleInt->activate();
  252. break;
  253. }
  254. }
  255. else if(cn=="save")
  256. {
  257. std::string fname;
  258. readed >> fname;
  259. client->save(fname);
  260. }
  261. else if(cn=="load")
  262. {
  263. std::string fname;
  264. readed >> fname;
  265. client->load(fname);
  266. }
  267. else if(cn=="resolution")
  268. {
  269. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  270. int i=1, hlp=1;
  271. tlog4 << "Available screen resolutions:\n";
  272. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  273. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  274. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  275. std::cin >> i;
  276. if(!i)
  277. return;
  278. else
  279. {
  280. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++);
  281. conf.cc.resx = j->first.first;
  282. conf.cc.resy = j->first.second;
  283. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  284. }
  285. }
  286. else if(message=="get txt")
  287. {
  288. boost::filesystem::create_directory("Extracted_txts");
  289. tlog0<<"Command accepted. Opening .lod file...\t";
  290. CLodHandler * txth = new CLodHandler;
  291. txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
  292. tlog0<<"done.\nScanning .lod file\n";
  293. int curp=0;
  294. std::string pattern = ".TXT", pom;
  295. for(int i=0;i<txth->entries.size(); i++)
  296. {
  297. pom = txth->entries[i].nameStr;
  298. if(boost::algorithm::find_last(pom,pattern))
  299. {
  300. txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
  301. }
  302. if(i%8) continue;
  303. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  304. if(p2!=curp)
  305. {
  306. curp = p2;
  307. tlog0<<"\r"<<curp<<"%";
  308. }
  309. }
  310. tlog0<<"\rExtracting done :)\n";
  311. }
  312. else if(client && client->serv && client->serv->connected) //send to server
  313. {
  314. *client->serv << ui16(513) << message;
  315. }
  316. }