CPreGame.cpp 121 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. #include "../lib/mapping/CMap.h"
  44. /*
  45. * CPreGame.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. namespace fs = boost::filesystem;
  54. void startGame(StartInfo * options, CConnection *serv = nullptr);
  55. void endGame();
  56. CGPreGame * CGP = nullptr;
  57. ISelectionScreenInfo *SEL;
  58. static PlayerColor playerColor; //if more than one player - applies to the first
  59. /**
  60. * Stores the current name of the savegame.
  61. *
  62. * TODO better solution for auto-selection when saving already saved games.
  63. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  64. * The name of the savegame can then be stored non-statically in CGameState and
  65. * passed separately to CSaveGameScreen.
  66. */
  67. static std::string saveGameName;
  68. struct EvilHlpStruct
  69. {
  70. CConnection *serv;
  71. StartInfo *sInfo;
  72. void reset(bool strong = true)
  73. {
  74. if(strong)
  75. {
  76. vstd::clear_pointer(serv);
  77. vstd::clear_pointer(sInfo);
  78. }
  79. else
  80. {
  81. serv = nullptr;
  82. sInfo = nullptr;
  83. }
  84. }
  85. } startingInfo;
  86. static void do_quit()
  87. {
  88. SDL_Event event;
  89. event.quit.type = SDL_QUIT;
  90. SDL_PushEvent(&event);
  91. }
  92. static CMapInfo *mapInfoFromGame()
  93. {
  94. auto ret = new CMapInfo();
  95. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  96. return ret;
  97. }
  98. static void setPlayersFromGame()
  99. {
  100. playerColor = LOCPLINT->playerID;
  101. }
  102. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  103. {
  104. std::swap(a.playerID, b.playerID);
  105. std::swap(a.name, b.name);
  106. if(a.playerID == 1)
  107. playerColor = a.color;
  108. else if(b.playerID == 1)
  109. playerColor = b.color;
  110. }
  111. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  112. {
  113. if(vstd::contains(playerNames, player))
  114. pset.name = playerNames.find(player)->second;
  115. else
  116. pset.name = CGI->generaltexth->allTexts[468];//Computer
  117. pset.playerID = player;
  118. if(player == playerNames.begin()->first)
  119. playerColor = pset.color;
  120. }
  121. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  122. {
  123. sInfo.playerInfos.clear();
  124. if(!mapHeader)
  125. {
  126. return;
  127. }
  128. sInfo.mapname = filename;
  129. playerColor = PlayerColor::NEUTRAL;
  130. auto namesIt = playerNames.cbegin();
  131. for (int i = 0; i < mapHeader->players.size(); i++)
  132. {
  133. const PlayerInfo &pinfo = mapHeader->players[i];
  134. //neither computer nor human can play - no player
  135. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  136. continue;
  137. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  138. pset.color = PlayerColor(i);
  139. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  140. {
  141. setPlayer(pset, namesIt++->first, playerNames);
  142. }
  143. else
  144. {
  145. setPlayer(pset, 0, playerNames);
  146. if(!pinfo.canHumanPlay)
  147. {
  148. pset.compOnly = true;
  149. }
  150. }
  151. pset.castle = pinfo.defaultCastle();
  152. pset.hero = pinfo.defaultHero();
  153. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  154. {
  155. pset.hero = pinfo.mainCustomHeroId;
  156. pset.heroName = pinfo.mainCustomHeroName;
  157. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  158. }
  159. pset.handicap = PlayerSettings::NO_HANDICAP;
  160. }
  161. }
  162. template <typename T> class CApplyOnPG;
  163. class CBaseForPGApply
  164. {
  165. public:
  166. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  167. virtual ~CBaseForPGApply(){};
  168. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  169. {
  170. return new CApplyOnPG<U>;
  171. }
  172. };
  173. template <typename T> class CApplyOnPG : public CBaseForPGApply
  174. {
  175. public:
  176. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  177. {
  178. T *ptr = static_cast<T*>(pack);
  179. ptr->apply(selScr);
  180. }
  181. };
  182. static CApplier<CBaseForPGApply> *applier = nullptr;
  183. static CPicture* createPicture(const JsonNode& config)
  184. {
  185. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  186. }
  187. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  188. config(configNode)
  189. {
  190. OBJ_CONSTRUCTION_CAPTURING_ALL;
  191. background = new CPicture(config["background"].String());
  192. if (config["scalable"].Bool())
  193. {
  194. if (background->bg->format->palette)
  195. background->convertToScreenBPP();
  196. background->scaleTo(Point(screen->w, screen->h));
  197. }
  198. pos = background->center();
  199. for(const JsonNode& node : config["items"].Vector())
  200. menuNameToEntry.push_back(node["name"].String());
  201. for(const JsonNode& node : config["images"].Vector())
  202. images.push_back(createPicture(node));
  203. //Hardcoded entry
  204. menuNameToEntry.push_back("credits");
  205. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  206. tabs->type |= REDRAW_PARENT;
  207. }
  208. CIntObject * CMenuScreen::createTab(size_t index)
  209. {
  210. if (config["items"].Vector().size() == index)
  211. return new CreditsScreen();
  212. return new CMenuEntry(this, config["items"].Vector()[index]);
  213. }
  214. void CMenuScreen::showAll(SDL_Surface * to)
  215. {
  216. CIntObject::showAll(to);
  217. if (pos.h != to->h || pos.w != to->w)
  218. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  219. }
  220. void CMenuScreen::show(SDL_Surface * to)
  221. {
  222. if (!config["video"].isNull())
  223. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  224. CIntObject::show(to);
  225. }
  226. void CMenuScreen::activate()
  227. {
  228. CCS->musich->playMusic("Music/MainMenu", true);
  229. if (!config["video"].isNull())
  230. CCS->videoh->open(config["video"]["name"].String());
  231. CIntObject::activate();
  232. }
  233. void CMenuScreen::deactivate()
  234. {
  235. if (!config["video"].isNull())
  236. CCS->videoh->close();
  237. CIntObject::deactivate();
  238. }
  239. void CMenuScreen::switchToTab(size_t index)
  240. {
  241. tabs->setActive(index);
  242. }
  243. //funciton for std::string -> std::function conversion for main menu
  244. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  245. {
  246. static const std::vector<std::string> commandType = boost::assign::list_of
  247. ("to")("campaigns")("start")("load")("exit")("highscores");
  248. static const std::vector<std::string> gameType = boost::assign::list_of
  249. ("single")("multi")("campaign")("tutorial");
  250. std::list<std::string> commands;
  251. boost::split(commands, string, boost::is_any_of("\t "));
  252. if (!commands.empty())
  253. {
  254. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  255. commands.pop_front();
  256. if (index > 3 || !commands.empty())
  257. {
  258. switch (index)
  259. {
  260. break; case 0://to - switch to another tab, if such tab exists
  261. {
  262. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  263. if ( index2 != menuType.size())
  264. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  265. }
  266. break; case 1://open campaign selection window
  267. {
  268. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  269. }
  270. break; case 2://start
  271. {
  272. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  273. {
  274. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  275. case 1: return &pushIntT<CMultiMode>;
  276. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  277. //TODO: start tutorial
  278. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  279. }
  280. }
  281. break; case 3://load
  282. {
  283. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  284. {
  285. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  286. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  287. //TODO: load campaign
  288. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  289. //TODO: load tutorial
  290. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  291. }
  292. }
  293. break; case 4://exit
  294. {
  295. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  296. }
  297. break; case 5://highscores
  298. {
  299. //TODO: high scores
  300. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  301. }
  302. }
  303. }
  304. }
  305. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  306. return std::function<void()>();
  307. }
  308. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  309. {
  310. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  311. std::pair<std::string, std::string> help;
  312. if (!button["help"].isNull() && button["help"].Float() > 0)
  313. help = CGI->generaltexth->zelp[button["help"].Float()];
  314. int posx = button["x"].Float();
  315. if (posx < 0)
  316. posx = pos.w + posx;
  317. int posy = button["y"].Float();
  318. if (posy < 0)
  319. posy = pos.h + posy;
  320. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  321. }
  322. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  323. {
  324. OBJ_CONSTRUCTION_CAPTURING_ALL;
  325. type |= REDRAW_PARENT;
  326. pos = parent->pos;
  327. for(const JsonNode& node : config["images"].Vector())
  328. images.push_back(createPicture(node));
  329. for(const JsonNode& node : config["buttons"].Vector())
  330. {
  331. buttons.push_back(createButton(parent, node));
  332. buttons.back()->hoverable = true;
  333. buttons.back()->type |= REDRAW_PARENT;
  334. }
  335. }
  336. CreditsScreen::CreditsScreen():
  337. positionCounter(0)
  338. {
  339. addUsedEvents(LCLICK | RCLICK);
  340. type |= REDRAW_PARENT;
  341. OBJ_CONSTRUCTION_CAPTURING_ALL;
  342. pos.w = CGP->menu->pos.w;
  343. pos.h = CGP->menu->pos.h;
  344. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  345. std::string text((char*)textFile.first.get(), textFile.second);
  346. size_t firstQuote = text.find('\"')+1;
  347. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  348. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  349. credits->scrollTextTo(-600); // move all text below the screen
  350. }
  351. void CreditsScreen::show(SDL_Surface * to)
  352. {
  353. CIntObject::show(to);
  354. positionCounter++;
  355. if (positionCounter % 2 == 0)
  356. credits->scrollTextBy(1);
  357. //end of credits, close this screen
  358. if (credits->textSize.y + 600 < positionCounter / 2)
  359. clickRight(false, false);
  360. }
  361. void CreditsScreen::clickLeft(tribool down, bool previousState)
  362. {
  363. clickRight(down, previousState);
  364. }
  365. void CreditsScreen::clickRight(tribool down, bool previousState)
  366. {
  367. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  368. assert(menu);
  369. menu->setActive(0);
  370. }
  371. CGPreGameConfig & CGPreGameConfig::get()
  372. {
  373. static CGPreGameConfig config;
  374. return config;
  375. }
  376. const JsonNode & CGPreGameConfig::getConfig() const
  377. {
  378. return config;
  379. }
  380. CGPreGameConfig::CGPreGameConfig() : config(JsonNode(ResourceID("config/mainmenu.json")))
  381. {
  382. }
  383. CGPreGame::CGPreGame()
  384. {
  385. pos.w = screen->w;
  386. pos.h = screen->h;
  387. GH.defActionsDef = 63;
  388. CGP = this;
  389. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  390. loadGraphics();
  391. }
  392. CGPreGame::~CGPreGame()
  393. {
  394. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  395. disposeGraphics();
  396. if(CGP == this)
  397. CGP = nullptr;
  398. if(GH.curInt == this)
  399. GH.curInt = nullptr;
  400. }
  401. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  402. {
  403. GH.pushInt(new CSelectionScreen(screenType, multi));
  404. }
  405. void CGPreGame::loadGraphics()
  406. {
  407. OBJ_CONSTRUCTION_CAPTURING_ALL;
  408. new CFilledTexture("DIBOXBCK", pos);
  409. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  410. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  411. }
  412. void CGPreGame::disposeGraphics()
  413. {
  414. delete victory;
  415. delete loss;
  416. }
  417. void CGPreGame::update()
  418. {
  419. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  420. if(CGP != this) //don't update if you are not a main interface
  421. return;
  422. if (GH.listInt.empty())
  423. {
  424. GH.pushInt(this);
  425. GH.pushInt(menu);
  426. menu->switchToTab(0);
  427. }
  428. if(SEL)
  429. SEL->update();
  430. // Handles mouse and key input
  431. GH.updateTime();
  432. GH.handleEvents();
  433. //if (GH.curInt == nullptr) // no redraw, when a new game was created
  434. //return;
  435. GH.topInt()->show(screen);
  436. if (settings["general"]["showfps"].Bool())
  437. GH.drawFPSCounter();
  438. // draw the mouse cursor and update the screen
  439. CCS->curh->drawWithScreenRestore();
  440. CSDL_Ext::update(screen);
  441. CCS->curh->drawRestored();
  442. }
  443. void CGPreGame::openCampaignScreen(std::string name)
  444. {
  445. for(const JsonNode& node : CGPreGameConfig::get().getConfig()["campaignsset"].Vector())
  446. {
  447. if (node["name"].String() == name)
  448. {
  449. GH.pushInt(new CCampaignScreen(node));
  450. return;
  451. }
  452. }
  453. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  454. }
  455. CGPreGame *CGPreGame::create()
  456. {
  457. if(!CGP)
  458. CGP = new CGPreGame();
  459. return CGP;
  460. }
  461. void CGPreGame::removeFromGui()
  462. {
  463. //remove everything but main menu and background
  464. GH.popInts(GH.listInt.size() - 2);
  465. GH.popInt(GH.topInt()); //remove main menu
  466. GH.popInt(GH.topInt()); //remove background
  467. }
  468. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  469. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  470. serv(nullptr), ongoingClosing(false), myNameID(255)
  471. {
  472. CGPreGame::create(); //we depend on its graphics
  473. screenType = Type;
  474. multiPlayer = MultiPlayer;
  475. OBJ_CONSTRUCTION_CAPTURING_ALL;
  476. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  477. CServerHandler *sh = nullptr;
  478. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  479. {
  480. sh = new CServerHandler;
  481. sh->startServer();
  482. }
  483. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  484. pos.w = 762;
  485. pos.h = 584;
  486. if(Type == CMenuScreen::saveGame)
  487. {
  488. bordered = false;
  489. center(pos);
  490. }
  491. else if(Type == CMenuScreen::campaignList)
  492. {
  493. bordered = false;
  494. bg = new CPicture("CamCust.bmp", 0, 0);
  495. pos = bg->center();
  496. }
  497. else
  498. {
  499. bordered = true;
  500. //load random background
  501. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  502. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  503. pos = bg->center();
  504. }
  505. sInfo.difficulty = 1;
  506. current = nullptr;
  507. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  508. sInfo.turnTime = 0;
  509. curTab = nullptr;
  510. card = new InfoCard(network); //right info card
  511. if (screenType == CMenuScreen::campaignList)
  512. {
  513. opt = nullptr;
  514. }
  515. else
  516. {
  517. opt = new OptionsTab(); //scenario options tab
  518. opt->recActions = DISPOSE;
  519. randMapTab = new CRandomMapTab();
  520. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  521. randMapTab->recActions = DISPOSE;
  522. }
  523. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  524. sel->recActions = DISPOSE;
  525. switch(screenType)
  526. {
  527. case CMenuScreen::newGame:
  528. {
  529. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  530. card->difficulty->select(1, 0);
  531. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  532. select->callback = [&]()
  533. {
  534. toggleTab(sel);
  535. changeSelection(sel->getSelectedMapInfo());
  536. };
  537. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  538. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  539. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  540. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  541. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  542. randomBtn->callback = [&]()
  543. {
  544. toggleTab(randMapTab);
  545. changeSelection(randMapTab->getMapInfo());
  546. };
  547. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  548. if(network)
  549. {
  550. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  551. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  552. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  553. {
  554. SDL_Color orange = {232, 184, 32, 0};
  555. select->text->color = opts->text->color = randomBtn->text->color = orange;
  556. select->block(true);
  557. opts->block(true);
  558. randomBtn->block(true);
  559. start->block(true);
  560. }
  561. }
  562. }
  563. break;
  564. case CMenuScreen::loadGame:
  565. sel->recActions = 255;
  566. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  567. break;
  568. case CMenuScreen::saveGame:
  569. sel->recActions = 255;
  570. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  571. break;
  572. case CMenuScreen::campaignList:
  573. sel->recActions = 255;
  574. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  575. break;
  576. }
  577. start->assignedKeys.insert(SDLK_RETURN);
  578. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  579. if(network)
  580. {
  581. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  582. {
  583. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  584. serv = sh->connectToServer();
  585. *serv << (ui8) 4;
  586. myNameID = 1;
  587. }
  588. else
  589. {
  590. serv = CServerHandler::justConnectToServer(Address, Port);
  591. }
  592. serv->enterPregameConnectionMode();
  593. *serv << playerNames.begin()->second;
  594. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  595. {
  596. const CMapInfo *map;
  597. *serv >> myNameID >> map;
  598. serv->connectionID = myNameID;
  599. changeSelection(map);
  600. }
  601. else //host
  602. {
  603. if(current)
  604. {
  605. SelectMap sm(*current);
  606. *serv << &sm;
  607. UpdateStartOptions uso(sInfo);
  608. *serv << &uso;
  609. }
  610. }
  611. applier = new CApplier<CBaseForPGApply>;
  612. registerTypes4(*applier);
  613. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  614. }
  615. delete sh;
  616. }
  617. CSelectionScreen::~CSelectionScreen()
  618. {
  619. ongoingClosing = true;
  620. if(serv)
  621. {
  622. assert(serverHandlingThread);
  623. QuitMenuWithoutStarting qmws;
  624. *serv << &qmws;
  625. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  626. // processPacks();
  627. serverHandlingThread->join();
  628. delete serverHandlingThread;
  629. }
  630. playerColor = PlayerColor::CANNOT_DETERMINE;
  631. playerNames.clear();
  632. assert(!serv);
  633. vstd::clear_pointer(applier);
  634. delete mx;
  635. }
  636. void CSelectionScreen::toggleTab(CIntObject *tab)
  637. {
  638. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  639. {
  640. PregameGuiAction pga;
  641. if(tab == curTab)
  642. pga.action = PregameGuiAction::NO_TAB;
  643. else if(tab == opt)
  644. pga.action = PregameGuiAction::OPEN_OPTIONS;
  645. else if(tab == sel)
  646. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  647. else if(tab == randMapTab)
  648. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  649. *serv << &pga;
  650. }
  651. if(curTab && curTab->active)
  652. {
  653. curTab->deactivate();
  654. curTab->recActions = DISPOSE;
  655. }
  656. if(curTab != tab)
  657. {
  658. tab->recActions = 255;
  659. tab->activate();
  660. curTab = tab;
  661. }
  662. else
  663. {
  664. curTab = nullptr;
  665. };
  666. GH.totalRedraw();
  667. }
  668. void CSelectionScreen::changeSelection(const CMapInfo * to)
  669. {
  670. if(current == to) return;
  671. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  672. {
  673. vstd::clear_pointer(current);
  674. }
  675. current = to;
  676. if(to && (screenType == CMenuScreen::loadGame ||
  677. screenType == CMenuScreen::saveGame))
  678. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  679. if(screenType != CMenuScreen::campaignList)
  680. {
  681. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  682. if(screenType == CMenuScreen::newGame)
  683. {
  684. if(to && to->isRandomMap)
  685. {
  686. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  687. }
  688. else
  689. {
  690. sInfo.mapGenOptions.reset();
  691. }
  692. }
  693. }
  694. card->changeSelection(to);
  695. if(screenType != CMenuScreen::campaignList)
  696. {
  697. opt->recreate();
  698. }
  699. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  700. {
  701. SelectMap sm(*to);
  702. *serv << &sm;
  703. UpdateStartOptions uso(sInfo);
  704. *serv << &uso;
  705. }
  706. }
  707. void CSelectionScreen::startCampaign()
  708. {
  709. if (SEL->current)
  710. {
  711. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  712. }
  713. }
  714. void CSelectionScreen::startScenario()
  715. {
  716. if(screenType == CMenuScreen::newGame)
  717. {
  718. //there must be at least one human player before game can be started
  719. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  720. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  721. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  722. break;
  723. if(i == SEL->sInfo.playerInfos.cend())
  724. {
  725. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  726. return;
  727. }
  728. }
  729. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  730. {
  731. start->block(true);
  732. StartWithCurrentSettings swcs;
  733. *serv << &swcs;
  734. ongoingClosing = true;
  735. return;
  736. }
  737. if(screenType != CMenuScreen::saveGame)
  738. {
  739. if(!current)
  740. return;
  741. if(sInfo.mapGenOptions)
  742. {
  743. // Update player settings for RMG
  744. for(const auto & psetPair : sInfo.playerInfos)
  745. {
  746. const auto & pset = psetPair.second;
  747. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  748. if(pset.playerID != PlayerSettings::PLAYER_AI)
  749. {
  750. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  751. }
  752. }
  753. if(!sInfo.mapGenOptions->checkOptions())
  754. {
  755. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  756. return;
  757. }
  758. }
  759. saveGameName.clear();
  760. if(screenType == CMenuScreen::loadGame)
  761. {
  762. saveGameName = sInfo.mapname;
  763. }
  764. auto si = new StartInfo(sInfo);
  765. CGP->removeFromGui();
  766. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  767. }
  768. else
  769. {
  770. if(!(sel && sel->txt && sel->txt->text.size()))
  771. return;
  772. saveGameName = "Saves/" + sel->txt->text;
  773. CFunctionList<void()> overWrite;
  774. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  775. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  776. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  777. {
  778. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  779. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  780. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  781. }
  782. else
  783. overWrite();
  784. }
  785. }
  786. void CSelectionScreen::difficultyChange( int to )
  787. {
  788. assert(screenType == CMenuScreen::newGame);
  789. sInfo.difficulty = to;
  790. propagateOptions();
  791. redraw();
  792. }
  793. void CSelectionScreen::handleConnection()
  794. {
  795. setThreadName("CSelectionScreen::handleConnection");
  796. try
  797. {
  798. assert(serv);
  799. while(serv)
  800. {
  801. CPackForSelectionScreen *pack = nullptr;
  802. *serv >> pack;
  803. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  804. assert(pack);
  805. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  806. {
  807. endingPack->apply(this);
  808. }
  809. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  810. {
  811. endingPack->apply(this);
  812. }
  813. else
  814. {
  815. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  816. upcomingPacks.push_back(pack);
  817. }
  818. }
  819. } HANDLE_EXCEPTION
  820. catch(int i)
  821. {
  822. if(i != 666)
  823. throw;
  824. }
  825. }
  826. void CSelectionScreen::setSInfo(const StartInfo &si)
  827. {
  828. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  829. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  830. {
  831. if(i->second.playerID == myNameID)
  832. {
  833. playerColor = i->first;
  834. break;
  835. }
  836. }
  837. if(i == si.playerInfos.cend()) //not found
  838. playerColor = PlayerColor::CANNOT_DETERMINE;
  839. sInfo = si;
  840. if(current)
  841. opt->recreate(); //will force to recreate using current sInfo
  842. card->difficulty->select(si.difficulty, 0);
  843. GH.totalRedraw();
  844. }
  845. void CSelectionScreen::processPacks()
  846. {
  847. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  848. while(!upcomingPacks.empty())
  849. {
  850. CPackForSelectionScreen *pack = upcomingPacks.front();
  851. upcomingPacks.pop_front();
  852. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  853. apply->applyOnPG(this, pack);
  854. delete pack;
  855. }
  856. }
  857. void CSelectionScreen::update()
  858. {
  859. if(serverHandlingThread)
  860. processPacks();
  861. }
  862. void CSelectionScreen::propagateOptions()
  863. {
  864. if(isHost() && serv)
  865. {
  866. UpdateStartOptions ups(sInfo);
  867. *serv << &ups;
  868. }
  869. }
  870. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  871. {
  872. if(!isGuest() || !serv)
  873. return;
  874. RequestOptionsChange roc(what, dir, myNameID);
  875. *serv << &roc;
  876. }
  877. void CSelectionScreen::postChatMessage(const std::string &txt)
  878. {
  879. assert(serv);
  880. ChatMessage cm;
  881. cm.message = txt;
  882. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  883. *serv << &cm;
  884. }
  885. void CSelectionScreen::propagateNames()
  886. {
  887. PlayersNames pn;
  888. pn.playerNames = playerNames;
  889. *serv << &pn;
  890. }
  891. void CSelectionScreen::showAll(SDL_Surface *to)
  892. {
  893. CIntObject::showAll(to);
  894. if (bordered && (pos.h != to->h || pos.w != to->w))
  895. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  896. }
  897. // A new size filter (Small, Medium, ...) has been selected. Populate
  898. // selMaps with the relevant data.
  899. void SelectionTab::filter( int size, bool selectFirst )
  900. {
  901. curItems.clear();
  902. if(tabType == CMenuScreen::campaignList)
  903. {
  904. for (auto & elem : allItems)
  905. curItems.push_back(&elem);
  906. }
  907. else
  908. {
  909. for (auto & elem : allItems)
  910. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  911. curItems.push_back(&elem);
  912. }
  913. if(curItems.size())
  914. {
  915. slider->block(false);
  916. slider->setAmount(curItems.size());
  917. sort();
  918. if(selectFirst)
  919. {
  920. slider->moveTo(0);
  921. onSelect(curItems[0]);
  922. }
  923. selectAbs(0);
  924. }
  925. else
  926. {
  927. slider->block(true);
  928. onSelect(nullptr);
  929. }
  930. }
  931. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  932. {
  933. boost::to_upper(dirURI);
  934. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  935. {
  936. return ident.getType() == resType
  937. && boost::algorithm::starts_with(ident.getName(), dirURI);
  938. });
  939. return ret;
  940. }
  941. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  942. {
  943. allItems.clear();
  944. for(auto & file : files)
  945. {
  946. try
  947. {
  948. CMapInfo mapInfo;
  949. mapInfo.mapInit(file.getName());
  950. // ignore unsupported map versions (e.g. WoG maps without WoG
  951. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  952. allItems.push_back(std::move(mapInfo));
  953. }
  954. catch(std::exception & e)
  955. {
  956. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  957. }
  958. }
  959. }
  960. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  961. {
  962. for(auto & file : files)
  963. {
  964. try
  965. {
  966. CLoadFile lf(*CResourceHandler::get()->getResourceName(file));
  967. lf.checkMagicBytes(SAVEGAME_MAGIC);
  968. // ui8 sign[8];
  969. // lf >> sign;
  970. // if(std::memcmp(sign,"VCMISVG",7))
  971. // {
  972. // throw std::runtime_error("not a correct savefile!");
  973. // }
  974. // Create the map info object
  975. CMapInfo mapInfo;
  976. mapInfo.mapHeader = make_unique<CMapHeader>();
  977. mapInfo.scenarioOpts = new StartInfo;
  978. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  979. mapInfo.fileURI = file.getName();
  980. mapInfo.countPlayers();
  981. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  982. mapInfo.date = std::asctime(std::localtime(&time));
  983. // If multi mode then only multi games, otherwise single
  984. if((mapInfo.actualHumanPlayers > 1) != multi)
  985. {
  986. mapInfo.mapHeader.reset();
  987. }
  988. allItems.push_back(std::move(mapInfo));
  989. }
  990. catch(const std::exception & e)
  991. {
  992. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  993. }
  994. }
  995. }
  996. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  997. {
  998. allItems.reserve(files.size());
  999. for (auto & file : files)
  1000. {
  1001. CMapInfo info;
  1002. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1003. info.fileURI = file.getName();
  1004. info.campaignInit();
  1005. allItems.push_back(std::move(info));
  1006. }
  1007. }
  1008. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1009. :bg(nullptr), onSelect(OnSelect)
  1010. {
  1011. OBJ_CONSTRUCTION;
  1012. selectionPos = 0;
  1013. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1014. slider = nullptr;
  1015. txt = nullptr;
  1016. tabType = Type;
  1017. if (Type != CMenuScreen::campaignList)
  1018. {
  1019. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1020. pos = bg->pos;
  1021. }
  1022. else
  1023. {
  1024. bg = nullptr; //use background from parent
  1025. pos.w = parent->pos.w;
  1026. pos.h = parent->pos.h;
  1027. pos.x += 3; pos.y += 6;
  1028. }
  1029. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1030. {
  1031. positions = 18;
  1032. }
  1033. else
  1034. {
  1035. switch(tabType)
  1036. {
  1037. case CMenuScreen::newGame:
  1038. parseMaps(getFiles("Maps/", EResType::MAP));
  1039. positions = 18;
  1040. break;
  1041. case CMenuScreen::loadGame:
  1042. case CMenuScreen::saveGame:
  1043. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1044. if(tabType == CMenuScreen::loadGame)
  1045. {
  1046. positions = 18;
  1047. }
  1048. else
  1049. {
  1050. positions = 16;
  1051. }
  1052. if(tabType == CMenuScreen::saveGame)
  1053. {
  1054. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1055. txt->filters.add(CTextInput::filenameFilter);
  1056. }
  1057. break;
  1058. case CMenuScreen::campaignList:
  1059. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1060. positions = 18;
  1061. break;
  1062. default:
  1063. assert(0);
  1064. break;
  1065. }
  1066. }
  1067. if (tabType != CMenuScreen::campaignList)
  1068. {
  1069. //size filter buttons
  1070. {
  1071. int sizes[] = {36, 72, 108, 144, 0};
  1072. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1073. for(int i = 0; i < 5; i++)
  1074. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1075. }
  1076. //sort buttons buttons
  1077. {
  1078. int xpos[] = {23, 55, 88, 121, 306, 339};
  1079. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1080. for(int i = 0; i < 6; i++)
  1081. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1082. }
  1083. }
  1084. else
  1085. {
  1086. //sort by buttons
  1087. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1088. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1089. }
  1090. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1091. slider->addUsedEvents(WHEEL);
  1092. slider->slider->keepFrame = true;
  1093. format = CDefHandler::giveDef("SCSELC.DEF");
  1094. sortingBy = _format;
  1095. ascending = true;
  1096. filter(0);
  1097. //select(0);
  1098. switch(tabType)
  1099. {
  1100. case CMenuScreen::newGame:
  1101. selectFName("Maps/Arrogance");
  1102. break;
  1103. case CMenuScreen::loadGame:
  1104. case CMenuScreen::campaignList:
  1105. select(0);
  1106. break;
  1107. case CMenuScreen::saveGame:;
  1108. if(saveGameName.empty())
  1109. {
  1110. txt->setText("NEWGAME");
  1111. }
  1112. else
  1113. {
  1114. selectFName(saveGameName);
  1115. }
  1116. }
  1117. }
  1118. SelectionTab::~SelectionTab()
  1119. {
  1120. delete format;
  1121. }
  1122. void SelectionTab::sortBy( int criteria )
  1123. {
  1124. if(criteria == sortingBy)
  1125. {
  1126. ascending = !ascending;
  1127. }
  1128. else
  1129. {
  1130. sortingBy = (ESortBy)criteria;
  1131. ascending = true;
  1132. }
  1133. sort();
  1134. selectAbs(0);
  1135. }
  1136. void SelectionTab::sort()
  1137. {
  1138. if(sortingBy != _name)
  1139. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1140. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1141. if(!ascending)
  1142. std::reverse(curItems.begin(), curItems.end());
  1143. redraw();
  1144. }
  1145. void SelectionTab::select( int position )
  1146. {
  1147. if(!curItems.size()) return;
  1148. // New selection. py is the index in curItems.
  1149. int py = position + slider->value;
  1150. vstd::amax(py, 0);
  1151. vstd::amin(py, curItems.size()-1);
  1152. selectionPos = py;
  1153. if(position < 0)
  1154. slider->moveTo(slider->value + position);
  1155. else if(position >= positions)
  1156. slider->moveTo(slider->value + position - positions + 1);
  1157. if(txt)
  1158. {
  1159. std::string filename = *CResourceHandler::get()->getResourceName(
  1160. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1161. txt->setText(CFileInfo(filename).getBaseName());
  1162. }
  1163. onSelect(curItems[py]);
  1164. }
  1165. void SelectionTab::selectAbs( int position )
  1166. {
  1167. select(position - slider->value);
  1168. }
  1169. int SelectionTab::getPosition( int x, int y )
  1170. {
  1171. return -1;
  1172. }
  1173. void SelectionTab::sliderMove( int slidPos )
  1174. {
  1175. if(!slider) return; //ignore spurious call when slider is being created
  1176. redraw();
  1177. }
  1178. // Display the tab with the scenario names
  1179. //
  1180. // elemIdx is the index of the maps or saved game to display on line 0
  1181. // slider->capacity contains the number of available screen lines
  1182. // slider->positionsAmnt is the number of elements after filtering
  1183. void SelectionTab::printMaps(SDL_Surface *to)
  1184. {
  1185. int elemIdx = slider->value;
  1186. // Display all elements if there's enough space
  1187. //if(slider->amount < slider->capacity)
  1188. // elemIdx = 0;
  1189. SDL_Color itemColor;
  1190. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1191. {
  1192. CMapInfo *currentItem = curItems[elemIdx];
  1193. if (elemIdx == selectionPos)
  1194. itemColor=Colors::YELLOW;
  1195. else
  1196. itemColor=Colors::WHITE;
  1197. if(tabType != CMenuScreen::campaignList)
  1198. {
  1199. //amount of players
  1200. std::ostringstream ostr(std::ostringstream::out);
  1201. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1202. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1203. //map size
  1204. std::string temp2 = "C";
  1205. switch (currentItem->mapHeader->width)
  1206. {
  1207. case 36:
  1208. temp2="S";
  1209. break;
  1210. case 72:
  1211. temp2="M";
  1212. break;
  1213. case 108:
  1214. temp2="L";
  1215. break;
  1216. case 144:
  1217. temp2="XL";
  1218. break;
  1219. }
  1220. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1221. int temp=-1;
  1222. switch (currentItem->mapHeader->version)
  1223. {
  1224. case EMapFormat::ROE:
  1225. temp=0;
  1226. break;
  1227. case EMapFormat::AB:
  1228. temp=1;
  1229. break;
  1230. case EMapFormat::SOD:
  1231. temp=2;
  1232. break;
  1233. case EMapFormat::WOG:
  1234. temp=3;
  1235. break;
  1236. default:
  1237. // Unknown version. Be safe and ignore that map
  1238. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1239. continue;
  1240. }
  1241. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1242. //victory conditions
  1243. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1244. //loss conditions
  1245. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1246. }
  1247. else //if campaign
  1248. {
  1249. //number of maps in campaign
  1250. std::ostringstream ostr(std::ostringstream::out);
  1251. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1252. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1253. }
  1254. std::string name;
  1255. if(tabType == CMenuScreen::newGame)
  1256. {
  1257. if (!currentItem->mapHeader->name.length())
  1258. currentItem->mapHeader->name = "Unnamed";
  1259. name = currentItem->mapHeader->name;
  1260. }
  1261. else if(tabType == CMenuScreen::campaignList)
  1262. {
  1263. name = currentItem->campaignHeader->name;
  1264. }
  1265. else
  1266. {
  1267. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1268. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1269. }
  1270. //print name
  1271. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1272. }
  1273. }
  1274. void SelectionTab::showAll(SDL_Surface * to)
  1275. {
  1276. CIntObject::showAll(to);
  1277. printMaps(to);
  1278. std::string title;
  1279. switch(tabType) {
  1280. case CMenuScreen::newGame:
  1281. title = CGI->generaltexth->arraytxt[229];
  1282. break;
  1283. case CMenuScreen::loadGame:
  1284. title = CGI->generaltexth->arraytxt[230];
  1285. break;
  1286. case CMenuScreen::saveGame:
  1287. title = CGI->generaltexth->arraytxt[231];
  1288. break;
  1289. case CMenuScreen::campaignList:
  1290. title = CGI->generaltexth->allTexts[726];
  1291. break;
  1292. }
  1293. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1294. if(tabType != CMenuScreen::campaignList)
  1295. {
  1296. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1297. }
  1298. }
  1299. void SelectionTab::clickLeft( tribool down, bool previousState )
  1300. {
  1301. if(down)
  1302. {
  1303. int line = getLine();
  1304. if(line != -1)
  1305. select(line);
  1306. }
  1307. }
  1308. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1309. {
  1310. if(key.state != SDL_PRESSED) return;
  1311. int moveBy = 0;
  1312. switch(key.keysym.sym)
  1313. {
  1314. case SDLK_UP:
  1315. moveBy = -1;
  1316. break;
  1317. case SDLK_DOWN:
  1318. moveBy = +1;
  1319. break;
  1320. case SDLK_PAGEUP:
  1321. moveBy = -positions+1;
  1322. break;
  1323. case SDLK_PAGEDOWN:
  1324. moveBy = +positions-1;
  1325. break;
  1326. case SDLK_HOME:
  1327. select(-slider->value);
  1328. return;
  1329. case SDLK_END:
  1330. select(curItems.size() - slider->value);
  1331. return;
  1332. default:
  1333. return;
  1334. }
  1335. select(selectionPos - slider->value + moveBy);
  1336. }
  1337. void SelectionTab::onDoubleClick()
  1338. {
  1339. if(getLine() != -1) //double clicked scenarios list
  1340. {
  1341. //act as if start button was pressed
  1342. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1343. }
  1344. }
  1345. int SelectionTab::getLine()
  1346. {
  1347. int line = -1;
  1348. Point clickPos(GH.current->button.x, GH.current->button.y);
  1349. clickPos = clickPos - pos.topLeft();
  1350. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1351. {
  1352. line = (clickPos.y-115) / 25; //which line
  1353. }
  1354. return line;
  1355. }
  1356. void SelectionTab::selectFName( std::string fname )
  1357. {
  1358. boost::to_upper(fname);
  1359. for(int i = curItems.size() - 1; i >= 0; i--)
  1360. {
  1361. if(curItems[i]->fileURI == fname)
  1362. {
  1363. slider->moveTo(i);
  1364. selectAbs(i);
  1365. return;
  1366. }
  1367. }
  1368. selectAbs(0);
  1369. }
  1370. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1371. {
  1372. return curItems.empty() ? nullptr : curItems[selectionPos];
  1373. }
  1374. CRandomMapTab::CRandomMapTab()
  1375. {
  1376. OBJ_CONSTRUCTION;
  1377. bg = new CPicture("RANMAPBK", 0, 6);
  1378. // Map Size
  1379. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1380. mapSizeBtnGroup->pos.y += 81;
  1381. mapSizeBtnGroup->pos.x += 158;
  1382. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1383. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1384. mapSizeBtnGroup->select(1, false);
  1385. mapSizeBtnGroup->onChange = [&](int btnId)
  1386. {
  1387. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1388. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1389. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1390. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1391. updateMapInfo();
  1392. };
  1393. // Two levels
  1394. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1395. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1396. //twoLevelsBtn->select(true); for now, deactivated
  1397. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1398. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1399. // Create number defs list
  1400. std::vector<std::string> numberDefs;
  1401. for(int i = 0; i <= 8; ++i)
  1402. {
  1403. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1404. }
  1405. const int NUMBERS_WIDTH = 32;
  1406. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1407. // Amount of players
  1408. playersCntGroup = new CHighlightableButtonsGroup(0);
  1409. playersCntGroup->pos.y += 153;
  1410. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1411. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1412. playersCntGroup->onChange = [&](int btnId)
  1413. {
  1414. mapGenOptions.setPlayerCount(btnId);
  1415. deactivateButtonsFrom(teamsCntGroup, btnId);
  1416. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1417. validatePlayersCnt(btnId);
  1418. updateMapInfo();
  1419. };
  1420. // Amount of teams
  1421. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1422. teamsCntGroup->pos.y += 219;
  1423. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1424. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1425. teamsCntGroup->onChange = [&](int btnId)
  1426. {
  1427. mapGenOptions.setTeamCount(btnId);
  1428. updateMapInfo();
  1429. };
  1430. // Computer only players
  1431. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1432. compOnlyPlayersCntGroup->pos.y += 285;
  1433. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1434. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1435. compOnlyPlayersCntGroup->select(0, true);
  1436. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1437. {
  1438. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1439. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1440. validateCompOnlyPlayersCnt(btnId);
  1441. updateMapInfo();
  1442. };
  1443. // Computer only teams
  1444. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1445. compOnlyTeamsCntGroup->pos.y += 351;
  1446. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1447. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1448. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1449. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1450. {
  1451. mapGenOptions.setCompOnlyTeamCount(btnId);
  1452. updateMapInfo();
  1453. };
  1454. const int WIDE_BTN_WIDTH = 85;
  1455. // Water content
  1456. waterContentGroup = new CHighlightableButtonsGroup(0);
  1457. waterContentGroup->pos.y += 419;
  1458. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1459. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1460. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1461. waterContentGroup->onChange = [&](int btnId)
  1462. {
  1463. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1464. };
  1465. // Monster strength
  1466. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1467. monsterStrengthGroup->pos.y += 485;
  1468. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1469. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1470. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1471. monsterStrengthGroup->onChange = [&](int btnId)
  1472. {
  1473. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1474. };
  1475. // Show random maps btn
  1476. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1477. // Initialize map info object
  1478. updateMapInfo();
  1479. }
  1480. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1481. {
  1482. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1483. // Buttons are relative to button group, TODO better solution?
  1484. SObjectConstruction obj__i(group);
  1485. const std::string RANDOM_DEF = "RANRAND";
  1486. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1487. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1488. }
  1489. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1490. {
  1491. // Buttons are relative to button group, TODO better solution?
  1492. SObjectConstruction obj__i(group);
  1493. int cnt = nEnd - nStart + 1;
  1494. for(int i = 0; i < cnt; ++i)
  1495. {
  1496. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1497. }
  1498. }
  1499. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1500. {
  1501. for(CHighlightableButton * btn : group->buttons)
  1502. {
  1503. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1504. {
  1505. if(btn->isBlocked())
  1506. {
  1507. btn->setOffset(0);
  1508. btn->setState(CButtonBase::NORMAL);
  1509. }
  1510. }
  1511. else
  1512. {
  1513. // Blocked state looks like frame 'selected'=1
  1514. btn->setOffset(-1);
  1515. btn->setState(CButtonBase::BLOCKED);
  1516. }
  1517. }
  1518. }
  1519. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1520. {
  1521. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1522. {
  1523. return;
  1524. }
  1525. if(mapGenOptions.getTeamCount() >= playersCnt)
  1526. {
  1527. mapGenOptions.setTeamCount(playersCnt - 1);
  1528. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1529. }
  1530. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1531. {
  1532. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1533. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1534. }
  1535. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1536. }
  1537. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1538. {
  1539. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1540. {
  1541. return;
  1542. }
  1543. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1544. {
  1545. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1546. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1547. }
  1548. }
  1549. void CRandomMapTab::showAll(SDL_Surface * to)
  1550. {
  1551. CIntObject::showAll(to);
  1552. // Headline
  1553. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1554. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1555. // Map size
  1556. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1557. // Players cnt
  1558. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1559. // Teams cnt
  1560. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1561. // Computer only players cnt
  1562. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1563. // Computer only teams cnt
  1564. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1565. // Water content
  1566. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1567. // Monster strength
  1568. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1569. }
  1570. void CRandomMapTab::updateMapInfo()
  1571. {
  1572. // Generate header info
  1573. mapInfo = make_unique<CMapInfo>();
  1574. mapInfo->isRandomMap = true;
  1575. mapInfo->mapHeader = make_unique<CMapHeader>();
  1576. mapInfo->mapHeader->version = EMapFormat::SOD;
  1577. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1578. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1579. mapInfo->mapHeader->difficulty = 1; // Normal
  1580. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1581. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1582. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1583. // Generate player information
  1584. mapInfo->mapHeader->players.clear();
  1585. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1586. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1587. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1588. mapInfo->mapHeader->howManyTeams = playersToGen;
  1589. for(int i = 0; i < playersToGen; ++i)
  1590. {
  1591. PlayerInfo player;
  1592. player.isFactionRandom = true;
  1593. player.canComputerPlay = true;
  1594. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1595. {
  1596. player.canHumanPlay = false;
  1597. }
  1598. else
  1599. {
  1600. player.canHumanPlay = true;
  1601. }
  1602. player.team = TeamID(i);
  1603. player.hasMainTown = true;
  1604. player.generateHeroAtMainTown = true;
  1605. mapInfo->mapHeader->players.push_back(player);
  1606. }
  1607. mapInfoChanged(mapInfo.get());
  1608. }
  1609. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1610. {
  1611. return mapInfoChanged;
  1612. }
  1613. const CMapInfo * CRandomMapTab::getMapInfo() const
  1614. {
  1615. return mapInfo.get();
  1616. }
  1617. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1618. {
  1619. return mapGenOptions;
  1620. }
  1621. CChatBox::CChatBox(const Rect &rect)
  1622. {
  1623. OBJ_CONSTRUCTION;
  1624. pos += rect;
  1625. addUsedEvents(KEYBOARD);
  1626. captureAllKeys = true;
  1627. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1628. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1629. inputBox->removeUsedEvents(KEYBOARD);
  1630. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1631. chatHistory->label->color = Colors::GREEN;
  1632. }
  1633. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1634. {
  1635. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1636. {
  1637. SEL->postChatMessage(inputBox->text);
  1638. inputBox->setText("");
  1639. }
  1640. else
  1641. inputBox->keyPressed(key);
  1642. }
  1643. void CChatBox::addNewMessage(const std::string &text)
  1644. {
  1645. chatHistory->setText(chatHistory->label->text + text + "\n");
  1646. if(chatHistory->slider)
  1647. chatHistory->slider->moveToMax();
  1648. }
  1649. InfoCard::InfoCard( bool Network )
  1650. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1651. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1652. {
  1653. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1654. CIntObject::type |= REDRAW_PARENT;
  1655. pos.x += 393;
  1656. pos.y += 6;
  1657. addUsedEvents(RCLICK);
  1658. mapDescription = nullptr;
  1659. Rect descriptionRect(26, 149, 320, 115);
  1660. mapDescription = new CTextBox("", descriptionRect, 1);
  1661. if(SEL->screenType == CMenuScreen::campaignList)
  1662. {
  1663. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1664. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1665. }
  1666. else
  1667. {
  1668. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1669. parent->addChild(bg);
  1670. auto it = vstd::find(parent->children, this); //our position among parent children
  1671. parent->children.insert(it, bg); //put BG before us
  1672. parent->children.pop_back();
  1673. pos.w = bg->pos.w;
  1674. pos.h = bg->pos.h;
  1675. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1676. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1677. difficulty = new CHighlightableButtonsGroup(0);
  1678. {
  1679. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1680. for(int i = 0; i < 5; i++)
  1681. {
  1682. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1683. }
  1684. }
  1685. if(SEL->screenType != CMenuScreen::newGame)
  1686. difficulty->block(true);
  1687. if(network)
  1688. {
  1689. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1690. chat = new CChatBox(descriptionRect);
  1691. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1692. chatOn = true;
  1693. mapDescription->disable();
  1694. }
  1695. }
  1696. }
  1697. InfoCard::~InfoCard()
  1698. {
  1699. delete sizes;
  1700. delete sFlags;
  1701. }
  1702. void InfoCard::showAll(SDL_Surface * to)
  1703. {
  1704. CIntObject::showAll(to);
  1705. //blit texts
  1706. if(SEL->screenType != CMenuScreen::campaignList)
  1707. {
  1708. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1709. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1710. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1711. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1712. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1713. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1714. if(!chatOn)
  1715. {
  1716. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1717. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1718. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1719. }
  1720. else //players list
  1721. {
  1722. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1723. int playerSoFar = 0;
  1724. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1725. {
  1726. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1727. {
  1728. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1729. playerNames.erase(i->second.playerID);
  1730. }
  1731. }
  1732. playerSoFar = 0;
  1733. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1734. {
  1735. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1736. }
  1737. }
  1738. }
  1739. if(SEL->current)
  1740. {
  1741. if(SEL->screenType != CMenuScreen::campaignList)
  1742. {
  1743. int temp = -1;
  1744. if(!chatOn)
  1745. {
  1746. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1747. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1748. CMapHeader * header = SEL->current->mapHeader.get();
  1749. //victory conditions
  1750. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1751. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1752. //loss conditoins
  1753. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1754. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1755. if (!CGP)
  1756. {
  1757. delete loss;
  1758. delete victory;
  1759. }
  1760. }
  1761. //difficulty
  1762. assert(SEL->current->mapHeader->difficulty <= 4);
  1763. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1764. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1765. //selecting size icon
  1766. switch (SEL->current->mapHeader->width)
  1767. {
  1768. case 36:
  1769. temp=0;
  1770. break;
  1771. case 72:
  1772. temp=1;
  1773. break;
  1774. case 108:
  1775. temp=2;
  1776. break;
  1777. case 144:
  1778. temp=3;
  1779. break;
  1780. default:
  1781. temp=4;
  1782. break;
  1783. }
  1784. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1785. if(SEL->screenType == CMenuScreen::loadGame)
  1786. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1787. //print flags
  1788. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1789. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1790. TeamID myT;
  1791. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1792. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1793. else
  1794. myT = TeamID::NO_TEAM;
  1795. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1796. {
  1797. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1798. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1799. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1800. }
  1801. std::string tob;
  1802. switch (SEL->sInfo.difficulty)
  1803. {
  1804. case 0:
  1805. tob="80%";
  1806. break;
  1807. case 1:
  1808. tob="100%";
  1809. break;
  1810. case 2:
  1811. tob="130%";
  1812. break;
  1813. case 3:
  1814. tob="160%";
  1815. break;
  1816. case 4:
  1817. tob="200%";
  1818. break;
  1819. }
  1820. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1821. }
  1822. //blit description
  1823. std::string name;
  1824. if (SEL->screenType == CMenuScreen::campaignList)
  1825. {
  1826. name = SEL->current->campaignHeader->name;
  1827. }
  1828. else
  1829. {
  1830. name = SEL->current->mapHeader->name;
  1831. }
  1832. //name
  1833. if (name.length())
  1834. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1835. else
  1836. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1837. }
  1838. }
  1839. void InfoCard::changeSelection( const CMapInfo *to )
  1840. {
  1841. if(to && mapDescription)
  1842. {
  1843. if (SEL->screenType == CMenuScreen::campaignList)
  1844. mapDescription->setText(to->campaignHeader->description);
  1845. else
  1846. mapDescription->setText(to->mapHeader->description);
  1847. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1848. difficulty->block(true);
  1849. difficulty->select(SEL->sInfo.difficulty, 0);
  1850. }
  1851. }
  1852. redraw();
  1853. }
  1854. void InfoCard::clickRight( tribool down, bool previousState )
  1855. {
  1856. static const Rect flagArea(19, 397, 335, 23);
  1857. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1858. showTeamsPopup();
  1859. }
  1860. void InfoCard::showTeamsPopup()
  1861. {
  1862. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1863. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1864. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1865. {
  1866. std::vector<ui8> flags;
  1867. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1868. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1869. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1870. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1871. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1872. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1873. flags.push_back(j);
  1874. int curx = 128 - 9*flags.size();
  1875. for(auto & flag : flags)
  1876. {
  1877. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1878. curx += 18;
  1879. }
  1880. }
  1881. GH.pushInt(new CInfoPopup(bmp, true));
  1882. }
  1883. void InfoCard::toggleChat()
  1884. {
  1885. setChat(!chatOn);
  1886. }
  1887. void InfoCard::setChat(bool activateChat)
  1888. {
  1889. if(chatOn == activateChat)
  1890. return;
  1891. assert(active);
  1892. if(activateChat)
  1893. {
  1894. mapDescription->disable();
  1895. chat->enable();
  1896. playerListBg->enable();
  1897. }
  1898. else
  1899. {
  1900. mapDescription->enable();
  1901. chat->disable();
  1902. playerListBg->disable();
  1903. }
  1904. chatOn = activateChat;
  1905. GH.totalRedraw();
  1906. }
  1907. OptionsTab::OptionsTab():
  1908. turnDuration(nullptr)
  1909. {
  1910. OBJ_CONSTRUCTION;
  1911. bg = new CPicture("ADVOPTBK", 0, 6);
  1912. pos = bg->pos;
  1913. if(SEL->screenType == CMenuScreen::newGame)
  1914. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1915. }
  1916. OptionsTab::~OptionsTab()
  1917. {
  1918. }
  1919. void OptionsTab::showAll(SDL_Surface * to)
  1920. {
  1921. CIntObject::showAll(to);
  1922. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1923. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1924. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1925. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1926. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1927. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1928. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1929. if (turnDuration)
  1930. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1931. }
  1932. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1933. {
  1934. if(SEL->isGuest())
  1935. {
  1936. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1937. return;
  1938. }
  1939. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1940. si16 &cur = s.castle;
  1941. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1942. if (cur == PlayerSettings::NONE) //no change
  1943. return;
  1944. if (cur == PlayerSettings::RANDOM) //first/last available
  1945. {
  1946. if (dir > 0)
  1947. cur = *allowed.begin(); //id of first town
  1948. else
  1949. cur = *allowed.rbegin(); //id of last town
  1950. }
  1951. else // next/previous available
  1952. {
  1953. if ( (cur == *allowed.begin() && dir < 0 )
  1954. || (cur == *allowed.rbegin() && dir > 0) )
  1955. cur = -1;
  1956. else
  1957. {
  1958. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1959. auto iter = allowed.find(cur);
  1960. std::advance(iter, dir);
  1961. cur = *iter;
  1962. }
  1963. }
  1964. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1965. s.hero = PlayerSettings::RANDOM;
  1966. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1967. s.bonus = PlayerSettings::RANDOM;
  1968. entries[player]->selectButtons();
  1969. SEL->propagateOptions();
  1970. entries[player]->update();
  1971. redraw();
  1972. }
  1973. void OptionsTab::nextHero( PlayerColor player, int dir )
  1974. {
  1975. if(SEL->isGuest())
  1976. {
  1977. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1978. return;
  1979. }
  1980. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1981. int old = s.hero;
  1982. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1983. return;
  1984. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1985. {
  1986. int max = CGI->heroh->heroes.size(),
  1987. min = 0;
  1988. s.hero = nextAllowedHero(player, min,max,0,dir);
  1989. }
  1990. else
  1991. {
  1992. if(dir > 0)
  1993. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  1994. else
  1995. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  1996. }
  1997. if(old != s.hero)
  1998. {
  1999. usedHeroes.erase(old);
  2000. usedHeroes.insert(s.hero);
  2001. entries[player]->update();
  2002. redraw();
  2003. }
  2004. SEL->propagateOptions();
  2005. }
  2006. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2007. {
  2008. if(dir>0)
  2009. {
  2010. for(int i=min+incl; i<=max-incl; i++)
  2011. if(canUseThisHero(player, i))
  2012. return i;
  2013. }
  2014. else
  2015. {
  2016. for(int i=max-incl; i>=min+incl; i--)
  2017. if(canUseThisHero(player, i))
  2018. return i;
  2019. }
  2020. return -1;
  2021. }
  2022. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2023. {
  2024. return CGI->heroh->heroes.size() > ID
  2025. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2026. && !vstd::contains(usedHeroes, ID)
  2027. && SEL->current->mapHeader->allowedHeroes[ID];
  2028. }
  2029. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2030. {
  2031. if(SEL->isGuest())
  2032. {
  2033. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2034. return;
  2035. }
  2036. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2037. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2038. if (s.hero==PlayerSettings::NONE &&
  2039. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2040. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2041. {
  2042. if (dir<0)
  2043. ret=PlayerSettings::RANDOM;
  2044. else ret=PlayerSettings::GOLD;
  2045. }
  2046. if(ret > PlayerSettings::RESOURCE)
  2047. ret = PlayerSettings::RANDOM;
  2048. if(ret < PlayerSettings::RANDOM)
  2049. ret = PlayerSettings::RESOURCE;
  2050. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2051. {
  2052. if (dir<0)
  2053. ret=PlayerSettings::GOLD;
  2054. else ret=PlayerSettings::RANDOM;
  2055. }
  2056. SEL->propagateOptions();
  2057. entries[player]->update();
  2058. redraw();
  2059. }
  2060. void OptionsTab::recreate()
  2061. {
  2062. for(auto & elem : entries)
  2063. {
  2064. delete elem.second;
  2065. }
  2066. entries.clear();
  2067. usedHeroes.clear();
  2068. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2069. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2070. {
  2071. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2072. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2073. for(auto & heroe : heroes)
  2074. usedHeroes.insert(heroe.heroId);
  2075. }
  2076. }
  2077. void OptionsTab::setTurnLength( int npos )
  2078. {
  2079. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2080. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2081. SEL->sInfo.turnTime = times[npos];
  2082. redraw();
  2083. }
  2084. void OptionsTab::flagPressed( PlayerColor color )
  2085. {
  2086. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2087. PlayerSettings *old = nullptr;
  2088. if(SEL->playerNames.size() == 1) //single player -> just swap
  2089. {
  2090. if(color == playerColor) //that color is already selected, no action needed
  2091. return;
  2092. old = &SEL->sInfo.playerInfos[playerColor];
  2093. swapPlayers(*old, clicked);
  2094. }
  2095. else
  2096. {
  2097. //identify clicked player
  2098. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2099. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2100. {
  2101. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2102. SEL->setPlayer(restPos, playerToRestore.id);
  2103. playerToRestore.reset();
  2104. }
  2105. int newPlayer; //which player will take clicked position
  2106. //who will be put here?
  2107. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2108. {
  2109. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2110. if(!newPlayer) //no "free" player -> get just first one
  2111. newPlayer = SEL->playerNames.begin()->first;
  2112. }
  2113. else //human clicked -> take next
  2114. {
  2115. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2116. i++; //player AFTER clicked one
  2117. if(i != SEL->playerNames.end())
  2118. newPlayer = i->first;
  2119. else
  2120. newPlayer = 0; //AI if we scrolled through all players
  2121. }
  2122. SEL->setPlayer(clicked, newPlayer); //put player
  2123. //if that player was somewhere else, we need to replace him with computer
  2124. if(newPlayer) //not AI
  2125. {
  2126. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2127. {
  2128. int curNameID = i->second.playerID;
  2129. if(i->first != color && curNameID == newPlayer)
  2130. {
  2131. assert(i->second.playerID);
  2132. playerToRestore.color = i->first;
  2133. playerToRestore.id = newPlayer;
  2134. SEL->setPlayer(i->second, 0); //set computer
  2135. old = &i->second;
  2136. break;
  2137. }
  2138. }
  2139. }
  2140. }
  2141. entries[clicked.color]->selectButtons();
  2142. if(old)
  2143. {
  2144. entries[old->color]->selectButtons();
  2145. if(old->hero >= 0)
  2146. usedHeroes.erase(old->hero);
  2147. old->hero = entries[old->color]->pi.defaultHero();
  2148. }
  2149. SEL->propagateOptions();
  2150. GH.totalRedraw();
  2151. }
  2152. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2153. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2154. {
  2155. OBJ_CONSTRUCTION;
  2156. defActions |= SHARE_POS;
  2157. int serial = 0;
  2158. for(int g=0; g < s.color.getNum(); ++g)
  2159. {
  2160. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2161. if( itred.canComputerPlay || itred.canHumanPlay)
  2162. serial++;
  2163. }
  2164. pos.x += 54;
  2165. pos.y += 122 + serial*50;
  2166. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2167. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2168. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2169. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2170. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2171. if(SEL->screenType == CMenuScreen::newGame)
  2172. {
  2173. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2174. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2175. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2176. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2177. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2178. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2179. }
  2180. else
  2181. for(auto & elem : btns)
  2182. elem = nullptr;
  2183. selectButtons();
  2184. assert(SEL->current && SEL->current->mapHeader);
  2185. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2186. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2187. if(p.canHumanPlay && p.canComputerPlay)
  2188. whoCanPlay = HUMAN_OR_CPU;
  2189. else if(p.canComputerPlay)
  2190. whoCanPlay = CPU;
  2191. else
  2192. whoCanPlay = HUMAN;
  2193. if(SEL->screenType != CMenuScreen::scenarioInfo
  2194. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2195. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2196. {
  2197. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2198. flag->hoverable = true;
  2199. }
  2200. else
  2201. flag = nullptr;
  2202. town = new SelectedBox(Point(119, 2), s, TOWN);
  2203. hero = new SelectedBox(Point(195, 2), s, HERO);
  2204. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2205. }
  2206. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2207. {
  2208. CIntObject::showAll(to);
  2209. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2210. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2211. }
  2212. void OptionsTab::PlayerOptionsEntry::update()
  2213. {
  2214. town->update();
  2215. hero->update();
  2216. bonus->update();
  2217. }
  2218. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2219. {
  2220. if(!btns[0])
  2221. return;
  2222. if( (pi.defaultCastle() != -1) //fixed tow
  2223. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2224. {
  2225. btns[0]->disable();
  2226. btns[1]->disable();
  2227. }
  2228. else
  2229. {
  2230. btns[0]->enable();
  2231. btns[1]->enable();
  2232. }
  2233. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2234. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2235. {
  2236. btns[2]->disable();
  2237. btns[3]->disable();
  2238. }
  2239. else
  2240. {
  2241. btns[2]->enable();
  2242. btns[3]->enable();
  2243. }
  2244. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2245. {
  2246. btns[4]->disable();
  2247. btns[5]->disable();
  2248. }
  2249. else
  2250. {
  2251. btns[4]->enable();
  2252. btns[5]->enable();
  2253. }
  2254. }
  2255. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2256. {
  2257. enum EBonusSelection //frames of bonuses file
  2258. {
  2259. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2260. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2261. ARTIFACT = 9, RANDOM = 10,
  2262. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2263. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2264. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2265. };
  2266. switch(type)
  2267. {
  2268. case TOWN:
  2269. switch (settings.castle)
  2270. {
  2271. case PlayerSettings::NONE: return TOWN_NONE;
  2272. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2273. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2274. }
  2275. case HERO:
  2276. switch (settings.hero)
  2277. {
  2278. case PlayerSettings::NONE: return HERO_NONE;
  2279. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2280. default:
  2281. {
  2282. if(settings.heroPortrait >= 0)
  2283. return settings.heroPortrait;
  2284. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2285. }
  2286. }
  2287. case BONUS:
  2288. {
  2289. switch(settings.bonus)
  2290. {
  2291. case PlayerSettings::RANDOM: return RANDOM;
  2292. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2293. case PlayerSettings::GOLD: return GOLD;
  2294. case PlayerSettings::RESOURCE:
  2295. {
  2296. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2297. {
  2298. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2299. case Res::WOOD : return WOOD;
  2300. case Res::MERCURY : return MERCURY;
  2301. case Res::ORE : return ORE;
  2302. case Res::SULFUR : return SULFUR;
  2303. case Res::CRYSTAL : return CRYSTAL;
  2304. case Res::GEMS : return GEM;
  2305. case Res::GOLD : return GOLD;
  2306. case Res::MITHRIL : return MITHRIL;
  2307. }
  2308. }
  2309. }
  2310. }
  2311. }
  2312. return 0;
  2313. }
  2314. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2315. {
  2316. switch(type)
  2317. {
  2318. case OptionsTab::TOWN: return "ITPA";
  2319. case OptionsTab::HERO: return "PortraitsSmall";
  2320. case OptionsTab::BONUS: return "SCNRSTAR";
  2321. }
  2322. return "";
  2323. }
  2324. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2325. {
  2326. switch(type)
  2327. {
  2328. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2329. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2330. case OptionsTab::BONUS:
  2331. {
  2332. switch(settings.bonus)
  2333. {
  2334. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2335. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2336. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2337. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2338. }
  2339. }
  2340. }
  2341. return "";
  2342. }
  2343. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2344. {
  2345. switch(type)
  2346. {
  2347. case TOWN:
  2348. {
  2349. switch (settings.castle)
  2350. {
  2351. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2352. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2353. default : return CGI->townh->factions[settings.castle]->name;
  2354. }
  2355. }
  2356. case HERO:
  2357. {
  2358. switch (settings.hero)
  2359. {
  2360. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2361. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2362. default :
  2363. {
  2364. if (!settings.heroName.empty())
  2365. return settings.heroName;
  2366. return CGI->heroh->heroes[settings.hero]->name;
  2367. }
  2368. }
  2369. }
  2370. case BONUS:
  2371. {
  2372. switch (settings.bonus)
  2373. {
  2374. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2375. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2376. }
  2377. }
  2378. }
  2379. return "";
  2380. }
  2381. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2382. {
  2383. switch(type)
  2384. {
  2385. case TOWN: return getName();
  2386. case HERO:
  2387. {
  2388. if (settings.hero >= 0)
  2389. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2390. return getName();
  2391. }
  2392. case BONUS:
  2393. {
  2394. switch(settings.bonus)
  2395. {
  2396. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2397. case PlayerSettings::RESOURCE:
  2398. {
  2399. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2400. {
  2401. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2402. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2403. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2404. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2405. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2406. }
  2407. }
  2408. }
  2409. }
  2410. }
  2411. return "";
  2412. }
  2413. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2414. {
  2415. switch(type)
  2416. {
  2417. case TOWN: return CGI->generaltexth->allTexts[104];
  2418. case HERO: return CGI->generaltexth->allTexts[102];
  2419. case BONUS:
  2420. {
  2421. switch(settings.bonus)
  2422. {
  2423. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2424. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2425. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2426. case PlayerSettings::RESOURCE:
  2427. {
  2428. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2429. {
  2430. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2431. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2432. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2433. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2434. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2435. }
  2436. }
  2437. }
  2438. }
  2439. }
  2440. return "";
  2441. }
  2442. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2443. CWindowObject(BORDERED | RCLICK_POPUP),
  2444. CPlayerSettingsHelper(helper)
  2445. {
  2446. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2447. int value = PlayerSettings::NONE;
  2448. switch(CPlayerSettingsHelper::type)
  2449. {
  2450. break; case TOWN:
  2451. value = settings.castle;
  2452. break; case HERO:
  2453. value = settings.hero;
  2454. break; case BONUS:
  2455. value = settings.bonus;
  2456. }
  2457. if (value == PlayerSettings::RANDOM)
  2458. genBonusWindow();
  2459. else if (CPlayerSettingsHelper::type == BONUS)
  2460. genBonusWindow();
  2461. else if (CPlayerSettingsHelper::type == HERO)
  2462. genHeroWindow();
  2463. else if (CPlayerSettingsHelper::type == TOWN)
  2464. genTownWindow();
  2465. center();
  2466. }
  2467. void OptionsTab::CPregameTooltipBox::genHeader()
  2468. {
  2469. new CFilledTexture("DIBOXBCK", pos);
  2470. updateShadow();
  2471. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2472. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2473. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2474. }
  2475. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2476. {
  2477. pos = Rect(0, 0, 228, 290);
  2478. genHeader();
  2479. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2480. std::vector<CComponent *> components;
  2481. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2482. for (auto & elem : town->creatures)
  2483. {
  2484. if (!elem.empty())
  2485. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2486. }
  2487. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2488. }
  2489. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2490. {
  2491. pos = Rect(0, 0, 292, 226);
  2492. genHeader();
  2493. // specialty
  2494. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2495. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2496. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2497. }
  2498. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2499. {
  2500. pos = Rect(0, 0, 228, 162);
  2501. genHeader();
  2502. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2503. }
  2504. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2505. :CIntObject(RCLICK, position),
  2506. CPlayerSettingsHelper(settings, type)
  2507. {
  2508. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2509. image = new CAnimImage(getImageName(), getImageIndex());
  2510. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2511. pos = image->pos;
  2512. }
  2513. void OptionsTab::SelectedBox::update()
  2514. {
  2515. image->setFrame(getImageIndex());
  2516. subtitle->setText(getName());
  2517. }
  2518. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2519. {
  2520. if (down)
  2521. {
  2522. // cases when we do not need to display a message
  2523. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2524. return;
  2525. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2526. return;
  2527. GH.pushInt(new CPregameTooltipBox(*this));
  2528. }
  2529. }
  2530. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2531. {
  2532. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2533. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2534. {
  2535. if(it->second.playerID)
  2536. {
  2537. playerColor = it->first;
  2538. }
  2539. }
  2540. pos.w = 762;
  2541. pos.h = 584;
  2542. center(pos);
  2543. assert(LOCPLINT);
  2544. sInfo = *LOCPLINT->cb->getStartInfo();
  2545. assert(!SEL->current);
  2546. current = mapInfoFromGame();
  2547. setPlayersFromGame();
  2548. screenType = CMenuScreen::scenarioInfo;
  2549. card = new InfoCard();
  2550. opt = new OptionsTab();
  2551. opt->recreate();
  2552. card->changeSelection(current);
  2553. card->difficulty->select(startInfo->difficulty, 0);
  2554. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2555. }
  2556. CScenarioInfo::~CScenarioInfo()
  2557. {
  2558. delete current;
  2559. }
  2560. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2561. {
  2562. const CMapHeader * a = aaa->mapHeader.get(),
  2563. * b = bbb->mapHeader.get();
  2564. if(a && b) //if we are sorting scenarios
  2565. {
  2566. switch (sortBy)
  2567. {
  2568. case _format: //by map format (RoE, WoG, etc)
  2569. return (a->version<b->version);
  2570. break;
  2571. case _loscon: //by loss conditions
  2572. return (a->defeatMessage < b->defeatMessage);
  2573. break;
  2574. case _playerAm: //by player amount
  2575. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2576. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2577. for (int i=0;i<8;i++)
  2578. {
  2579. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2580. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2581. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2582. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2583. }
  2584. if (playerAmntB!=playerAmntA)
  2585. return (playerAmntA<playerAmntB);
  2586. else
  2587. return (humenPlayersA<humenPlayersB);
  2588. break;
  2589. case _size: //by size of map
  2590. return (a->width<b->width);
  2591. break;
  2592. case _viccon: //by victory conditions
  2593. return (a->victoryMessage < b->victoryMessage);
  2594. break;
  2595. case _name: //by name
  2596. return boost::ilexicographical_compare(a->name, b->name);
  2597. default:
  2598. return boost::ilexicographical_compare(a->name, b->name);
  2599. }
  2600. }
  2601. else //if we are sorting campaigns
  2602. {
  2603. switch(sortBy)
  2604. {
  2605. case _numOfMaps: //by number of maps in campaign
  2606. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2607. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2608. break;
  2609. case _name: //by name
  2610. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2611. default:
  2612. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2613. }
  2614. }
  2615. }
  2616. CMultiMode::CMultiMode()
  2617. {
  2618. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2619. bg = new CPicture("MUPOPUP.bmp");
  2620. bg->convertToScreenBPP(); //so we could draw without problems
  2621. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2622. pos = bg->center(); //center, window has size of bg graphic
  2623. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2624. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2625. txt->setText(settings["general"]["playerName"].String()); //Player
  2626. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2627. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2628. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2629. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2630. }
  2631. void CMultiMode::openHotseat()
  2632. {
  2633. GH.pushInt(new CHotSeatPlayers(txt->text));
  2634. }
  2635. void CMultiMode::hostTCP()
  2636. {
  2637. Settings name = settings.write["general"]["playerName"];
  2638. name->String() = txt->text;
  2639. GH.popIntTotally(this);
  2640. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2641. }
  2642. void CMultiMode::joinTCP()
  2643. {
  2644. Settings name = settings.write["general"]["playerName"];
  2645. name->String() = txt->text;
  2646. GH.pushInt(new CSimpleJoinScreen);
  2647. }
  2648. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2649. {
  2650. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2651. bg = new CPicture("MUHOTSEA.bmp");
  2652. pos = bg->center(); //center, window has size of bg graphic
  2653. std::string text = CGI->generaltexth->allTexts[446];
  2654. boost::replace_all(text, "\t","\n");
  2655. Rect boxRect(25, 20, 315, 50);
  2656. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2657. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2658. {
  2659. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2660. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2661. }
  2662. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2663. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2664. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2665. txt[0]->setText(firstPlayer, true);
  2666. txt[0]->giveFocus();
  2667. }
  2668. void CHotSeatPlayers::onChange(std::string newText)
  2669. {
  2670. size_t namesCount = 0;
  2671. for(auto & elem : txt)
  2672. if(!elem->text.empty())
  2673. namesCount++;
  2674. ok->block(namesCount < 2);
  2675. }
  2676. void CHotSeatPlayers::enterSelectionScreen()
  2677. {
  2678. std::map<ui8, std::string> names;
  2679. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2680. if(txt[i]->text.length())
  2681. names[j++] = txt[i]->text;
  2682. Settings name = settings.write["general"]["playerName"];
  2683. name->String() = names.begin()->second;
  2684. GH.popInts(2); //pop MP mode window and this
  2685. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2686. }
  2687. void CBonusSelection::init()
  2688. {
  2689. highlightedRegion = nullptr;
  2690. ourHeader = nullptr;
  2691. diffLb = nullptr;
  2692. diffRb = nullptr;
  2693. bonuses = nullptr;
  2694. selectedMap = 0;
  2695. // Initialize start info
  2696. startInfo.mapname = ourCampaign->camp->header.filename;
  2697. startInfo.mode = StartInfo::CAMPAIGN;
  2698. startInfo.campState = ourCampaign;
  2699. startInfo.turnTime = 0;
  2700. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2701. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2702. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2703. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2704. loadPositionsOfGraphics();
  2705. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2706. pos.h = background->h;
  2707. pos.w = background->w;
  2708. center();
  2709. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2710. blitAt(panel, 456, 6, background);
  2711. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2712. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2713. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2714. // block back button for in-progress campaigns. May not be H3 behaviour but avoids the crash
  2715. backB->block(!ourCampaign->mapsConquered.empty());
  2716. //campaign name
  2717. if (ourCampaign->camp->header.name.length())
  2718. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2719. else
  2720. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2721. //map size icon
  2722. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2723. //campaign description
  2724. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2725. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2726. //campaignDescription->showAll(background);
  2727. //map description
  2728. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2729. //bonus choosing
  2730. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2731. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2732. //set left part of window
  2733. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2734. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2735. {
  2736. if(ourCampaign->camp->conquerable(g))
  2737. {
  2738. regions.push_back(new CRegion(this, true, true, g));
  2739. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2740. if(highlightedRegion == nullptr)
  2741. {
  2742. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2743. {
  2744. highlightedRegion = regions.back();
  2745. selectMap(g, true);
  2746. }
  2747. }
  2748. }
  2749. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2750. {
  2751. regions.push_back(new CRegion(this, false, false, g));
  2752. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2753. }
  2754. }
  2755. //allies / enemies
  2756. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2757. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2758. SDL_FreeSurface(panel);
  2759. //difficulty
  2760. std::vector<std::string> difficulty;
  2761. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2762. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2763. //difficulty pics
  2764. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2765. {
  2766. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2767. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2768. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2769. surfToDuplicate->flags);
  2770. delete cde;
  2771. }
  2772. //difficulty selection buttons
  2773. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2774. {
  2775. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2776. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2777. }
  2778. //load miniflags
  2779. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2780. }
  2781. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2782. {
  2783. init();
  2784. }
  2785. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2786. {
  2787. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2788. init();
  2789. }
  2790. CBonusSelection::~CBonusSelection()
  2791. {
  2792. SDL_FreeSurface(background);
  2793. delete sizes;
  2794. delete ourHeader;
  2795. delete sFlags;
  2796. for (auto & elem : diffPics)
  2797. {
  2798. SDL_FreeSurface(elem);
  2799. }
  2800. }
  2801. void CBonusSelection::goBack()
  2802. {
  2803. GH.popIntTotally(this);
  2804. }
  2805. void CBonusSelection::showAll(SDL_Surface * to)
  2806. {
  2807. blitAt(background, pos.x, pos.y, to);
  2808. CIntObject::showAll(to);
  2809. show(to);
  2810. if (pos.h != to->h || pos.w != to->w)
  2811. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2812. }
  2813. void CBonusSelection::loadPositionsOfGraphics()
  2814. {
  2815. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2816. int idx = 0;
  2817. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2818. {
  2819. SCampPositions sc;
  2820. sc.campPrefix = campaign["prefix"].String();
  2821. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2822. for(const JsonNode &desc : campaign["desc"].Vector())
  2823. {
  2824. SCampPositions::SRegionDesc rd;
  2825. rd.infix = desc["infix"].String();
  2826. rd.xpos = desc["x"].Float();
  2827. rd.ypos = desc["y"].Float();
  2828. sc.regions.push_back(rd);
  2829. }
  2830. campDescriptions.push_back(sc);
  2831. idx++;
  2832. }
  2833. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2834. }
  2835. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2836. {
  2837. if(initialSelect || selectedMap != mapNr)
  2838. {
  2839. // initialize restart / start button
  2840. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2841. {
  2842. // draw start button
  2843. restartB->disable();
  2844. startB->enable();
  2845. }
  2846. else
  2847. {
  2848. // draw restart button
  2849. startB->disable();
  2850. restartB->enable();
  2851. }
  2852. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2853. selectedMap = mapNr;
  2854. selectedBonus = boost::none;
  2855. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2856. boost::to_lower(scenarioName);
  2857. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2858. //get header
  2859. delete ourHeader;
  2860. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2861. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2862. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2863. std::map<ui8, std::string> names;
  2864. names[1] = settings["general"]["playerName"].String();
  2865. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2866. mapDescription->setText(ourHeader->description);
  2867. updateBonusSelection();
  2868. GH.totalRedraw();
  2869. }
  2870. }
  2871. void CBonusSelection::show(SDL_Surface * to)
  2872. {
  2873. //blitAt(background, pos.x, pos.y, to);
  2874. //map name
  2875. std::string mapName = ourHeader->name;
  2876. if (mapName.length())
  2877. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2878. else
  2879. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2880. //map description
  2881. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2882. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2883. //map size icon
  2884. int temp;
  2885. switch (ourHeader->width)
  2886. {
  2887. case 36:
  2888. temp=0;
  2889. break;
  2890. case 72:
  2891. temp=1;
  2892. break;
  2893. case 108:
  2894. temp=2;
  2895. break;
  2896. case 144:
  2897. temp=3;
  2898. break;
  2899. default:
  2900. temp=4;
  2901. break;
  2902. }
  2903. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2904. //flags
  2905. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2906. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2907. TeamID myT;
  2908. myT = ourHeader->players[playerColor.getNum()].team;
  2909. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2910. {
  2911. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2912. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2913. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2914. }
  2915. //difficulty
  2916. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2917. CIntObject::show(to);
  2918. }
  2919. void CBonusSelection::updateBonusSelection()
  2920. {
  2921. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2922. //graphics:
  2923. //spell - SPELLBON.DEF
  2924. //monster - TWCRPORT.DEF
  2925. //building - BO*.BMP graphics
  2926. //artifact - ARTIFBON.DEF
  2927. //spell scroll - SPELLBON.DEF
  2928. //prim skill - PSKILBON.DEF
  2929. //sec skill - SSKILBON.DEF
  2930. //resource - BORES.DEF
  2931. //player - CREST58.DEF
  2932. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2933. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2934. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2935. updateStartButtonState(-1);
  2936. for (auto & elem : bonuses->buttons)
  2937. {
  2938. if (elem->active)
  2939. elem->deactivate();
  2940. delete elem;
  2941. }
  2942. bonuses->buttons.clear();
  2943. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2944. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2945. for(int i = 0; i < bonDescs.size(); i++)
  2946. {
  2947. std::string picName=bonusPics[bonDescs[i].type];
  2948. size_t picNumber=bonDescs[i].info2;
  2949. std::string desc;
  2950. switch(bonDescs[i].type)
  2951. {
  2952. case CScenarioTravel::STravelBonus::SPELL:
  2953. desc = CGI->generaltexth->allTexts[715];
  2954. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2955. break;
  2956. case CScenarioTravel::STravelBonus::MONSTER:
  2957. picNumber = bonDescs[i].info2 + 2;
  2958. desc = CGI->generaltexth->allTexts[717];
  2959. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2960. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2961. break;
  2962. case CScenarioTravel::STravelBonus::BUILDING:
  2963. {
  2964. int faction = -1;
  2965. for(auto & elem : startInfo.playerInfos)
  2966. {
  2967. if (elem.second.playerID)
  2968. {
  2969. faction = elem.second.castle;
  2970. break;
  2971. }
  2972. }
  2973. assert(faction != -1);
  2974. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2975. picName = graphics->ERMUtoPicture[faction][buildID];
  2976. picNumber = -1;
  2977. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2978. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2979. }
  2980. break;
  2981. case CScenarioTravel::STravelBonus::ARTIFACT:
  2982. desc = CGI->generaltexth->allTexts[715];
  2983. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2984. break;
  2985. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2986. desc = CGI->generaltexth->allTexts[716];
  2987. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2988. break;
  2989. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2990. {
  2991. int leadingSkill = -1;
  2992. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2993. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2994. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2995. {
  2996. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2997. {
  2998. leadingSkill = g;
  2999. }
  3000. if (ptr[g] != 0)
  3001. {
  3002. toPrint.push_back(std::make_pair(g, ptr[g]));
  3003. }
  3004. }
  3005. picNumber = leadingSkill;
  3006. desc = CGI->generaltexth->allTexts[715];
  3007. std::string substitute; //text to be printed instead of %s
  3008. for (int v=0; v<toPrint.size(); ++v)
  3009. {
  3010. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3011. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3012. if(v != toPrint.size() - 1)
  3013. {
  3014. substitute += ", ";
  3015. }
  3016. }
  3017. boost::algorithm::replace_first(desc, "%s", substitute);
  3018. break;
  3019. }
  3020. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3021. desc = CGI->generaltexth->allTexts[718];
  3022. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3023. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3024. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3025. break;
  3026. case CScenarioTravel::STravelBonus::RESOURCE:
  3027. {
  3028. int serialResID = 0;
  3029. switch(bonDescs[i].info1)
  3030. {
  3031. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3032. serialResID = bonDescs[i].info1;
  3033. break;
  3034. case 0xFD: //wood + ore
  3035. serialResID = 7;
  3036. break;
  3037. case 0xFE: //rare resources
  3038. serialResID = 8;
  3039. break;
  3040. }
  3041. picNumber = serialResID;
  3042. desc = CGI->generaltexth->allTexts[717];
  3043. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3044. std::string replacement;
  3045. if (serialResID <= 6)
  3046. {
  3047. replacement = CGI->generaltexth->restypes[serialResID];
  3048. }
  3049. else
  3050. {
  3051. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3052. }
  3053. boost::algorithm::replace_first(desc, "%s", replacement);
  3054. }
  3055. break;
  3056. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3057. {
  3058. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3059. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3060. picNumber = superhero ? superhero->portrait : 0;
  3061. desc = CGI->generaltexth->allTexts[719];
  3062. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3063. }
  3064. break;
  3065. case CScenarioTravel::STravelBonus::HERO:
  3066. desc = CGI->generaltexth->allTexts[718];
  3067. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3068. if (bonDescs[i].info2 == 0xFFFF)
  3069. {
  3070. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3071. picNumber = -1;
  3072. picName = "CBONN1A3.BMP";
  3073. }
  3074. else
  3075. {
  3076. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3077. }
  3078. break;
  3079. }
  3080. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3081. if (picNumber != -1)
  3082. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3083. auto anim = new CAnimation();
  3084. anim->setCustom(picName, 0);
  3085. bonusButton->setImage(anim);
  3086. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3087. bonusButton->borderColor = brightYellow;
  3088. bonuses->addButton(bonusButton);
  3089. }
  3090. // set bonus if already chosen
  3091. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3092. {
  3093. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3094. }
  3095. }
  3096. void CBonusSelection::updateCampaignState()
  3097. {
  3098. ourCampaign->currentMap = selectedMap;
  3099. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3100. }
  3101. void CBonusSelection::startMap()
  3102. {
  3103. auto si = new StartInfo(startInfo);
  3104. auto showPrologVideo = [=]()
  3105. {
  3106. auto exitCb = [=]()
  3107. {
  3108. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3109. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3110. };
  3111. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3112. if (scenario.prolog.hasPrologEpilog)
  3113. {
  3114. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3115. }
  3116. else
  3117. {
  3118. exitCb();
  3119. }
  3120. };
  3121. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3122. {
  3123. GH.popInt(this);
  3124. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3125. {
  3126. updateCampaignState();
  3127. endGame();
  3128. GH.curInt = CGPreGame::create();
  3129. showPrologVideo();
  3130. }, 0);
  3131. }
  3132. else
  3133. {
  3134. updateCampaignState();
  3135. showPrologVideo();
  3136. }
  3137. }
  3138. void CBonusSelection::restartMap()
  3139. {
  3140. GH.popInt(this);
  3141. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3142. {
  3143. updateCampaignState();
  3144. auto si = new StartInfo(startInfo);
  3145. SDL_Event event;
  3146. event.type = SDL_USEREVENT;
  3147. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3148. event.user.data1 = si;
  3149. SDL_PushEvent(&event);
  3150. }, 0);
  3151. }
  3152. void CBonusSelection::selectBonus(int id)
  3153. {
  3154. // Total redraw is needed because the border around the bonus images
  3155. // have to be undrawn/drawn.
  3156. if (!selectedBonus || *selectedBonus != id)
  3157. {
  3158. selectedBonus = id;
  3159. GH.totalRedraw();
  3160. updateStartButtonState(id);
  3161. }
  3162. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3163. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3164. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3165. {
  3166. std::map<ui8, std::string> names;
  3167. names[1] = settings["general"]["playerName"].String();
  3168. for(auto & elem : startInfo.playerInfos)
  3169. {
  3170. if(elem.first == PlayerColor(bonDescs[id].info1))
  3171. ::setPlayer(elem.second, 1, names);
  3172. else
  3173. ::setPlayer(elem.second, 0, names);
  3174. }
  3175. }
  3176. }
  3177. void CBonusSelection::increaseDifficulty()
  3178. {
  3179. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3180. }
  3181. void CBonusSelection::decreaseDifficulty()
  3182. {
  3183. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3184. }
  3185. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3186. {
  3187. if(selected == -1)
  3188. {
  3189. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3190. }
  3191. else if(startB->getState() == CButtonBase::BLOCKED)
  3192. {
  3193. startB->setState(CButtonBase::NORMAL);
  3194. }
  3195. }
  3196. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3197. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3198. {
  3199. OBJ_CONSTRUCTION;
  3200. addUsedEvents(LCLICK | RCLICK);
  3201. static const std::string colors[2][8] = {
  3202. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3203. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3204. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3205. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3206. pos.x += desc.xpos;
  3207. pos.y += desc.ypos;
  3208. //loading of graphics
  3209. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3210. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3211. static const std::string infix [] = {"En", "Se", "Co"};
  3212. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3213. {
  3214. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3215. }
  3216. pos.w = graphics[0]->w;
  3217. pos.h = graphics[0]->h;
  3218. }
  3219. CBonusSelection::CRegion::~CRegion()
  3220. {
  3221. for (auto & elem : graphics)
  3222. {
  3223. SDL_FreeSurface(elem);
  3224. }
  3225. }
  3226. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3227. {
  3228. //select if selectable & clicked inside our graphic
  3229. if ( indeterminate(down) )
  3230. {
  3231. return;
  3232. }
  3233. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3234. {
  3235. owner->selectMap(myNumber, false);
  3236. owner->highlightedRegion = this;
  3237. parent->showAll(screen);
  3238. }
  3239. }
  3240. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3241. {
  3242. //show r-click text
  3243. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3244. rclickText.size() )
  3245. {
  3246. CRClickPopup::createAndPush(rclickText);
  3247. }
  3248. }
  3249. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3250. {
  3251. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3252. if (!accessible)
  3253. {
  3254. //show as striped
  3255. blitAtLoc(graphics[2], 0, 0, to);
  3256. }
  3257. else if (this == owner->highlightedRegion)
  3258. {
  3259. //show as selected
  3260. blitAtLoc(graphics[1], 0, 0, to);
  3261. }
  3262. else
  3263. {
  3264. //show as not selected selected
  3265. blitAtLoc(graphics[0], 0, 0, to);
  3266. }
  3267. }
  3268. CSavingScreen::CSavingScreen(bool hotseat)
  3269. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3270. {
  3271. ourGame = mapInfoFromGame();
  3272. sInfo = *LOCPLINT->cb->getStartInfo();
  3273. setPlayersFromGame();
  3274. }
  3275. CSavingScreen::~CSavingScreen()
  3276. {
  3277. }
  3278. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3279. {
  3280. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3281. assert(!SEL);
  3282. SEL = this;
  3283. current = nullptr;
  3284. if(Names && !Names->empty()) //if have custom set of player names - use it
  3285. playerNames = *Names;
  3286. else
  3287. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3288. }
  3289. ISelectionScreenInfo::~ISelectionScreenInfo()
  3290. {
  3291. assert(SEL == this);
  3292. SEL = nullptr;
  3293. }
  3294. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3295. {
  3296. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3297. }
  3298. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3299. {
  3300. ::setPlayer(pset, player, playerNames);
  3301. }
  3302. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3303. {
  3304. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3305. if(!sInfo.getPlayersSettings(i->first)) //
  3306. return i->first;
  3307. return 0;
  3308. }
  3309. bool ISelectionScreenInfo::isGuest() const
  3310. {
  3311. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3312. }
  3313. bool ISelectionScreenInfo::isHost() const
  3314. {
  3315. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3316. }
  3317. void ChatMessage::apply(CSelectionScreen *selScreen)
  3318. {
  3319. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3320. GH.totalRedraw();
  3321. }
  3322. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3323. {
  3324. if(!selScreen->ongoingClosing)
  3325. {
  3326. *selScreen->serv << this; //resend to confirm
  3327. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3328. }
  3329. vstd::clear_pointer(selScreen->serv);
  3330. }
  3331. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3332. {
  3333. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3334. SEL->playerNames[connectionID] = playerName;
  3335. //put new player in first slot with AI
  3336. for(auto & elem : SEL->sInfo.playerInfos)
  3337. {
  3338. if(!elem.second.playerID)
  3339. {
  3340. selScreen->setPlayer(elem.second, connectionID);
  3341. selScreen->opt->entries[elem.second.color]->selectButtons();
  3342. break;
  3343. }
  3344. }
  3345. selScreen->propagateNames();
  3346. selScreen->propagateOptions();
  3347. GH.totalRedraw();
  3348. }
  3349. void SelectMap::apply(CSelectionScreen *selScreen)
  3350. {
  3351. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3352. {
  3353. free = false;
  3354. selScreen->changeSelection(mapInfo);
  3355. }
  3356. }
  3357. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3358. {
  3359. if(!selScreen->isGuest())
  3360. return;
  3361. selScreen->setSInfo(*options);
  3362. }
  3363. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3364. {
  3365. if(!selScreen->isGuest())
  3366. return;
  3367. switch(action)
  3368. {
  3369. case NO_TAB:
  3370. selScreen->toggleTab(selScreen->curTab);
  3371. break;
  3372. case OPEN_OPTIONS:
  3373. selScreen->toggleTab(selScreen->opt);
  3374. break;
  3375. case OPEN_SCENARIO_LIST:
  3376. selScreen->toggleTab(selScreen->sel);
  3377. break;
  3378. case OPEN_RANDOM_MAP_OPTIONS:
  3379. selScreen->toggleTab(selScreen->randMapTab);
  3380. break;
  3381. }
  3382. }
  3383. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3384. {
  3385. if(!selScreen->isHost())
  3386. return;
  3387. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3388. switch(what)
  3389. {
  3390. case TOWN:
  3391. selScreen->opt->nextCastle(color, direction);
  3392. break;
  3393. case HERO:
  3394. selScreen->opt->nextHero(color, direction);
  3395. break;
  3396. case BONUS:
  3397. selScreen->opt->nextBonus(color, direction);
  3398. break;
  3399. }
  3400. }
  3401. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3402. {
  3403. if(selScreen->isGuest())
  3404. return;
  3405. SEL->playerNames.erase(playerID);
  3406. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3407. {
  3408. selScreen->setPlayer(*s, 0);
  3409. selScreen->opt->entries[s->color]->selectButtons();
  3410. }
  3411. selScreen->propagateNames();
  3412. selScreen->propagateOptions();
  3413. GH.totalRedraw();
  3414. }
  3415. void PlayersNames::apply(CSelectionScreen *selScreen)
  3416. {
  3417. if(selScreen->isGuest())
  3418. selScreen->playerNames = playerNames;
  3419. }
  3420. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3421. {
  3422. startingInfo.reset();
  3423. startingInfo.serv = selScreen->serv;
  3424. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3425. if(!selScreen->ongoingClosing)
  3426. {
  3427. *selScreen->serv << this; //resend to confirm
  3428. }
  3429. selScreen->serv = nullptr; //hide it so it won't be deleted
  3430. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3431. saveGameName.clear();
  3432. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3433. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3434. }
  3435. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3436. {
  3437. pos.x += config["x"].Float();
  3438. pos.y += config["y"].Float();
  3439. pos.w = 200;
  3440. pos.h = 116;
  3441. campFile = config["file"].String();
  3442. video = config["video"].String();
  3443. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3444. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3445. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3446. hoverText = header.name;
  3447. if (status != CCampaignScreen::DISABLED)
  3448. {
  3449. addUsedEvents(LCLICK | HOVER);
  3450. image = new CPicture(config["image"].String());
  3451. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3452. parent->addChild(hoverLabel);
  3453. }
  3454. if (status == CCampaignScreen::COMPLETED)
  3455. checkMark = new CPicture("CAMPCHK");
  3456. }
  3457. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3458. {
  3459. if (down)
  3460. {
  3461. // Close running video and open the selected campaign
  3462. CCS->videoh->close();
  3463. GH.pushInt( new CBonusSelection(campFile) );
  3464. }
  3465. }
  3466. void CCampaignScreen::CCampaignButton::hover(bool on)
  3467. {
  3468. if (on)
  3469. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3470. else
  3471. hoverLabel->setText(" ");
  3472. }
  3473. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3474. {
  3475. if (status == CCampaignScreen::DISABLED)
  3476. return;
  3477. CIntObject::show(to);
  3478. // Play the campaign button video when the mouse cursor is placed over the button
  3479. if (hovered)
  3480. {
  3481. if (CCS->videoh->fname != video)
  3482. CCS->videoh->open(video);
  3483. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3484. }
  3485. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3486. {
  3487. CCS->videoh->close();
  3488. redraw();
  3489. }
  3490. }
  3491. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3492. {
  3493. std::pair<std::string, std::string> help;
  3494. if (!button["help"].isNull() && button["help"].Float() > 0)
  3495. help = CGI->generaltexth->zelp[button["help"].Float()];
  3496. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3497. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3498. }
  3499. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3500. {
  3501. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3502. for(const JsonNode& node : config["images"].Vector())
  3503. images.push_back(createPicture(node));
  3504. if (!images.empty())
  3505. {
  3506. images[0]->center(); // move background to center
  3507. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3508. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3509. pos = images[0]->pos; // fix height\width of this window
  3510. }
  3511. if (!config["exitbutton"].isNull())
  3512. {
  3513. back = createExitButton(config["exitbutton"]);
  3514. back->hoverable = true;
  3515. }
  3516. for(const JsonNode& node : config["items"].Vector())
  3517. campButtons.push_back(new CCampaignButton(node));
  3518. }
  3519. void CCampaignScreen::showAll(SDL_Surface *to)
  3520. {
  3521. CIntObject::showAll(to);
  3522. if (pos.h != to->h || pos.w != to->w)
  3523. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3524. }
  3525. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3526. {
  3527. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3528. CGP->removeFromGui();
  3529. GH.pushInt(new CLoadingScreen(loader));
  3530. }
  3531. std::string CLoadingScreen::getBackground()
  3532. {
  3533. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3534. if(conf.empty())
  3535. {
  3536. return "loadbar";
  3537. }
  3538. else
  3539. {
  3540. return conf[ rand() % conf.size() ].String();
  3541. }
  3542. }
  3543. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3544. CWindowObject(BORDERED, getBackground()),
  3545. loadingThread(loader)
  3546. {
  3547. CCS->musich->stopMusic(5000);
  3548. }
  3549. CLoadingScreen::~CLoadingScreen()
  3550. {
  3551. loadingThread.join();
  3552. }
  3553. void CLoadingScreen::showAll(SDL_Surface *to)
  3554. {
  3555. Rect rect(0,0,to->w, to->h);
  3556. SDL_FillRect(to, &rect, 0);
  3557. CWindowObject::showAll(to);
  3558. }
  3559. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3560. CWindowObject(BORDERED),
  3561. spe(_spe),
  3562. positionCounter(0),
  3563. voiceSoundHandle(-1),
  3564. exitCb(callback)
  3565. {
  3566. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3567. addUsedEvents(LCLICK);
  3568. pos = center(Rect(0,0, 800, 600));
  3569. updateShadow();
  3570. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3571. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3572. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3573. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3574. text->scrollTextTo(-100);
  3575. }
  3576. void CPrologEpilogVideo::show( SDL_Surface * to )
  3577. {
  3578. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3579. //BUG: some videos are 800x600 in size while some are 800x400
  3580. //VCMI should center them in the middle of the screen. Possible but needs modification
  3581. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3582. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3583. //move text every 5 calls/frames; seems to be good enough
  3584. ++positionCounter;
  3585. if(positionCounter % 5 == 0)
  3586. {
  3587. text->scrollTextBy(1);
  3588. }
  3589. else
  3590. text->showAll(to);// blit text over video, if needed
  3591. if (text->textSize.y + 100 < positionCounter / 5)
  3592. clickLeft(false, false);
  3593. }
  3594. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3595. {
  3596. GH.popInt(this);
  3597. CCS->soundh->stopSound(voiceSoundHandle);
  3598. exitCb();
  3599. }
  3600. CSimpleJoinScreen::CSimpleJoinScreen()
  3601. {
  3602. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3603. bg = new CPicture("MUDIALOG.bmp"); // address background
  3604. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3605. Rect boxRect(20, 20, 205, 50);
  3606. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3607. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3608. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3609. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3610. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3611. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3612. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3613. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3614. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3615. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3616. address->setText(settings["server"]["server"].String(), true);
  3617. address->giveFocus();
  3618. }
  3619. void CSimpleJoinScreen::enterSelectionScreen()
  3620. {
  3621. std::string textAddress = address->text;
  3622. std::string textPort = port->text;
  3623. GH.popIntTotally(this);
  3624. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3625. }
  3626. void CSimpleJoinScreen::onChange(const std::string & newText)
  3627. {
  3628. ok->block(address->text.empty() || port->text.empty());
  3629. }