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							- #include "StdInc.h"
 
- #include "CPreGame.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/filesystem/CFileInfo.h"
 
- #include "../lib/filesystem/CCompressedStream.h"
 
- #include "../lib/CStopWatch.h"
 
- #include "gui/SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include "gui/CCursorHandler.h"
 
- #include "CAnimation.h"
 
- #include "CDefHandler.h"
 
- #include "../lib/CDefObjInfoHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/mapping/CCampaignHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "../lib/JsonNode.h"
 
- #include "CMusicHandler.h"
 
- #include "CVideoHandler.h"
 
- #include "Graphics.h"
 
- #include "../lib/Connection.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "GUIClasses.h"
 
- #include "CPlayerInterface.h"
 
- #include "../CCallback.h"
 
- #include "CMessage.h"
 
- #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
 
- #include "../lib/CArtHandler.h" /*for campaign bonuses*/
 
- #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
 
- #include "CBitmapHandler.h"
 
- #include "Client.h"
 
- #include "../lib/NetPacks.h"
 
- #include "../lib/RegisterTypes.h"
 
- #include "../lib/CThreadHelper.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/GameConstants.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "gui/CIntObjectClasses.h"
 
- #include "../lib/mapping/CMapService.h"
 
- #include "../lib/mapping/CMap.h"
 
- /*
 
-  * CPreGame.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- namespace fs = boost::filesystem;
 
- void startGame(StartInfo * options, CConnection *serv = nullptr);
 
- void endGame();
 
- CGPreGame * CGP = nullptr;
 
- ISelectionScreenInfo *SEL;
 
- static PlayerColor playerColor; //if more than one player - applies to the first
 
- /**
 
-  * Stores the current name of the savegame.
 
-  *
 
-  * TODO better solution for auto-selection when saving already saved games.
 
-  * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
 
-  * The name of the savegame can then be stored non-statically in CGameState and
 
-  * passed separately to CSaveGameScreen.
 
-  */
 
- static std::string saveGameName;
 
- struct EvilHlpStruct
 
- {
 
- 	CConnection *serv;
 
- 	StartInfo *sInfo;
 
- 	void reset(bool strong = true)
 
- 	{
 
- 		if(strong)
 
- 		{
 
- 			vstd::clear_pointer(serv);
 
- 			vstd::clear_pointer(sInfo);
 
- 		}
 
- 		else
 
- 		{
 
- 			serv = nullptr;
 
- 			sInfo = nullptr;
 
- 		}
 
- 	}
 
- } startingInfo;
 
- static void do_quit()
 
- {
 
- 	SDL_Event event;
 
- 	event.quit.type = SDL_QUIT;
 
- 	SDL_PushEvent(&event);
 
- }
 
- static CMapInfo *mapInfoFromGame()
 
- {
 
- 	auto   ret = new CMapInfo();
 
- 	ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
 
- 	return ret;
 
- }
 
- static void setPlayersFromGame()
 
- {
 
- 	playerColor = LOCPLINT->playerID;
 
- }
 
- static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
 
- {
 
- 	std::swap(a.playerID, b.playerID);
 
- 	std::swap(a.name, b.name);
 
- 	if(a.playerID == 1)
 
- 		playerColor = a.color;
 
- 	else if(b.playerID == 1)
 
- 		playerColor = b.color;
 
- }
 
- void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
 
- {
 
- 	if(vstd::contains(playerNames, player))
 
- 		pset.name = playerNames.find(player)->second;
 
- 	else
 
- 		pset.name = CGI->generaltexth->allTexts[468];//Computer
 
- 	pset.playerID = player;
 
- 	if(player == playerNames.begin()->first)
 
- 		playerColor = pset.color;
 
- }
 
- void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
 
- {
 
- 	sInfo.playerInfos.clear();
 
- 	if(!mapHeader)
 
- 	{
 
- 		return;
 
- 	}
 
- 	sInfo.mapname = filename;
 
- 	playerColor = PlayerColor::NEUTRAL;
 
- 	auto namesIt = playerNames.cbegin();
 
- 	for (int i = 0; i < mapHeader->players.size(); i++)
 
- 	{
 
- 		const PlayerInfo &pinfo = mapHeader->players[i];
 
- 		//neither computer nor human can play - no player
 
- 		if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
 
- 			continue;
 
- 		PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
 
- 		pset.color = PlayerColor(i);
 
- 		if(pinfo.canHumanPlay && namesIt != playerNames.cend())
 
- 		{
 
- 			setPlayer(pset, namesIt++->first, playerNames);
 
- 		}
 
- 		else
 
- 		{
 
- 			setPlayer(pset, 0, playerNames);
 
- 			if(!pinfo.canHumanPlay)
 
- 			{
 
- 				pset.compOnly = true;
 
- 			}
 
- 		}
 
- 		pset.castle = pinfo.defaultCastle();
 
- 		pset.hero = pinfo.defaultHero();
 
- 		if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
 
- 		{
 
- 			pset.hero = pinfo.mainCustomHeroId;
 
- 			pset.heroName = pinfo.mainCustomHeroName;
 
- 			pset.heroPortrait = pinfo.mainCustomHeroPortrait;
 
- 		}
 
- 		pset.handicap = PlayerSettings::NO_HANDICAP;
 
- 	}
 
- }
 
- template <typename T> class CApplyOnPG;
 
- class CBaseForPGApply
 
- {
 
- public:
 
- 	virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
 
- 	virtual ~CBaseForPGApply(){};
 
- 	template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
 
- 	{
 
- 		return new CApplyOnPG<U>;
 
- 	}
 
- };
 
- template <typename T> class CApplyOnPG : public CBaseForPGApply
 
- {
 
- public:
 
- 	void applyOnPG(CSelectionScreen *selScr, void *pack) const
 
- 	{
 
- 		T *ptr = static_cast<T*>(pack);
 
- 		ptr->apply(selScr);
 
- 	}
 
- };
 
- static CApplier<CBaseForPGApply> *applier = nullptr;
 
- static CPicture* createPicture(const JsonNode& config)
 
- {
 
- 	return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
 
- }
 
- CMenuScreen::CMenuScreen(const JsonNode& configNode):
 
- 	config(configNode)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	background = new CPicture(config["background"].String());
 
- 	if (config["scalable"].Bool())
 
- 	{
 
- 		if (background->bg->format->palette)
 
- 			background->convertToScreenBPP();
 
- 		background->scaleTo(Point(screen->w, screen->h));
 
- 	}
 
- 	pos = background->center();
 
- 	for(const JsonNode& node : config["items"].Vector())
 
- 		menuNameToEntry.push_back(node["name"].String());
 
- 	for(const JsonNode& node : config["images"].Vector())
 
- 		images.push_back(createPicture(node));
 
- 	//Hardcoded entry
 
- 	menuNameToEntry.push_back("credits");
 
- 	tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
 
- 	tabs->type |= REDRAW_PARENT;
 
- }
 
- CIntObject * CMenuScreen::createTab(size_t index)
 
- {
 
- 	if (config["items"].Vector().size() == index)
 
- 		return new CreditsScreen();
 
- 	return new CMenuEntry(this, config["items"].Vector()[index]);
 
- }
 
- void CMenuScreen::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if (pos.h != to->h || pos.w != to->w)
 
- 		CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
 
- }
 
- void CMenuScreen::show(SDL_Surface * to)
 
- {
 
- 	if (!config["video"].isNull())
 
- 		CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
 
- 	CIntObject::show(to);
 
- }
 
- void CMenuScreen::activate()
 
- {
 
- 	CCS->musich->playMusic("Music/MainMenu", true);
 
- 	if (!config["video"].isNull())
 
- 		CCS->videoh->open(config["video"]["name"].String());
 
- 	CIntObject::activate();
 
- }
 
- void CMenuScreen::deactivate()
 
- {
 
- 	if (!config["video"].isNull())
 
- 		CCS->videoh->close();
 
- 	CIntObject::deactivate();
 
- }
 
- void CMenuScreen::switchToTab(size_t index)
 
- {
 
- 	tabs->setActive(index);
 
- }
 
- //funciton for std::string -> std::function conversion for main menu
 
- static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
 
- {
 
- 	static const std::vector<std::string> commandType  = boost::assign::list_of
 
- 		("to")("campaigns")("start")("load")("exit")("highscores");
 
- 	static const std::vector<std::string> gameType = boost::assign::list_of
 
- 		("single")("multi")("campaign")("tutorial");
 
- 	std::list<std::string> commands;
 
- 	boost::split(commands, string, boost::is_any_of("\t "));
 
- 	if (!commands.empty())
 
- 	{
 
- 		size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
 
- 		commands.pop_front();
 
- 		if (index > 3 || !commands.empty())
 
- 		{
 
- 			switch (index)
 
- 			{
 
- 				break; case 0://to - switch to another tab, if such tab exists
 
- 				{
 
- 					size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
 
- 					if ( index2 != menuType.size())
 
- 						return boost::bind(&CMenuScreen::switchToTab, menu, index2);
 
- 				}
 
- 				break; case 1://open campaign selection window
 
- 				{
 
- 					return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
 
- 				}
 
- 				break; case 2://start
 
- 				{
 
- 					switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
 
- 					{
 
- 						case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
 
- 						case 1: return &pushIntT<CMultiMode>;
 
- 						case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
 
- 						//TODO: start tutorial
 
- 						case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
 
- 					}
 
- 				}
 
- 				break; case 3://load
 
- 				{
 
- 					switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
 
- 					{
 
- 						case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
 
- 						case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
 
- 						//TODO: load campaign
 
- 						case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
 
- 						//TODO: load tutorial
 
- 						case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
 
- 					}
 
- 				}
 
- 				break; case 4://exit
 
- 				{
 
- 					return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
 
- 				}
 
- 				break; case 5://highscores
 
- 				{
 
- 					//TODO: high scores
 
- 					return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
-     logGlobal->errorStream()<<"Failed to parse command: "<<string;
 
- 	return std::function<void()>();
 
- }
 
- CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
 
- {
 
- 	std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
 
- 	std::pair<std::string, std::string> help;
 
- 	if (!button["help"].isNull() && button["help"].Float() > 0)
 
- 		help = CGI->generaltexth->zelp[button["help"].Float()];
 
- 	int posx = button["x"].Float();
 
- 	if (posx < 0)
 
- 		posx = pos.w + posx;
 
- 	int posy = button["y"].Float();
 
- 	if (posy < 0)
 
- 		posy = pos.h + posy;
 
- 	return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
 
- }
 
- CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	type |= REDRAW_PARENT;
 
- 	pos = parent->pos;
 
- 	for(const JsonNode& node : config["images"].Vector())
 
- 		images.push_back(createPicture(node));
 
- 	for(const JsonNode& node : config["buttons"].Vector())
 
- 	{
 
- 		buttons.push_back(createButton(parent, node));
 
- 		buttons.back()->hoverable = true;
 
- 		buttons.back()->type |= REDRAW_PARENT;
 
- 	}
 
- }
 
- CreditsScreen::CreditsScreen():
 
-     positionCounter(0)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK);
 
- 	type |= REDRAW_PARENT;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos.w = CGP->menu->pos.w;
 
- 	pos.h = CGP->menu->pos.h;
 
- 	auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
 
- 	std::string text((char*)textFile.first.get(), textFile.second);
 
- 	size_t firstQuote = text.find('\"')+1;
 
- 	text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
 
- 	credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
 
- 	credits->scrollTextTo(-600); // move all text below the screen
 
- }
 
- void CreditsScreen::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- 	positionCounter++;
 
- 	if (positionCounter % 2 == 0)
 
- 		credits->scrollTextBy(1);
 
- 	//end of credits, close this screen
 
- 	if (credits->textSize.y + 600 < positionCounter / 2)
 
- 		clickRight(false, false);
 
- }
 
- void CreditsScreen::clickLeft(tribool down, bool previousState)
 
- {
 
- 	clickRight(down, previousState);
 
- }
 
- void CreditsScreen::clickRight(tribool down, bool previousState)
 
- {
 
- 	CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
 
- 	assert(menu);
 
- 	menu->setActive(0);
 
- }
 
- CGPreGameConfig & CGPreGameConfig::get()
 
- {
 
- 	static CGPreGameConfig config;
 
- 	return config;
 
- }
 
- const JsonNode & CGPreGameConfig::getConfig() const
 
- {
 
- 	return config;
 
- }
 
- CGPreGameConfig::CGPreGameConfig() : config(JsonNode(ResourceID("config/mainmenu.json")))
 
- {
 
- }
 
- CGPreGame::CGPreGame()
 
- {
 
- 	pos.w = screen->w;
 
- 	pos.h = screen->h;
 
- 	GH.defActionsDef = 63;
 
- 	CGP = this;
 
- 	menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
 
- 	loadGraphics();
 
- }
 
- CGPreGame::~CGPreGame()
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim); 
 
- 	disposeGraphics();
 
- 	if(CGP == this)
 
- 		CGP = nullptr;
 
- 	if(GH.curInt == this)
 
- 		GH.curInt = nullptr;
 
- }
 
- void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
 
- {
 
- 	GH.pushInt(new CSelectionScreen(screenType, multi));
 
- }
 
- void CGPreGame::loadGraphics()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CFilledTexture("DIBOXBCK", pos);
 
- 	victory = CDefHandler::giveDef("SCNRVICT.DEF");
 
- 	loss = CDefHandler::giveDef("SCNRLOSS.DEF");
 
- }
 
- void CGPreGame::disposeGraphics()
 
- {
 
- 	delete victory;
 
- 	delete loss;
 
- }
 
- void CGPreGame::update()
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim); 
 
- 	if(CGP != this) //don't update if you are not a main interface
 
- 		return;
 
- 	if (GH.listInt.empty())
 
- 	{
 
- 		GH.pushInt(this);
 
- 		GH.pushInt(menu);
 
- 		menu->switchToTab(0);
 
- 	}
 
- 	if(SEL)
 
- 		SEL->update();
 
- 	// Handles mouse and key input
 
- 	GH.updateTime();
 
- 	GH.handleEvents();
 
- 	//if (GH.curInt == nullptr) // no redraw, when a new game was created
 
- 		//return;
 
- 	GH.topInt()->show(screen);
 
- 	if (settings["general"]["showfps"].Bool())
 
- 		GH.drawFPSCounter();
 
- 	// draw the mouse cursor and update the screen
 
- 	CCS->curh->drawWithScreenRestore();
 
- 	CSDL_Ext::update(screen);
 
- 	CCS->curh->drawRestored();
 
- }
 
- void CGPreGame::openCampaignScreen(std::string name)
 
- {
 
- 	for(const JsonNode& node : CGPreGameConfig::get().getConfig()["campaignsset"].Vector())
 
- 	{
 
- 		if (node["name"].String() == name)
 
- 		{
 
- 			GH.pushInt(new CCampaignScreen(node));
 
- 			return;
 
- 		}
 
- 	}
 
-     logGlobal->errorStream()<<"Unknown campaign set: "<<name;
 
- }
 
- CGPreGame *CGPreGame::create()
 
- {
 
- 	if(!CGP)
 
- 		CGP = new CGPreGame();
 
- 	return CGP;
 
- }
 
- void CGPreGame::removeFromGui()
 
- {
 
- 	//remove everything but main menu and background
 
- 	GH.popInts(GH.listInt.size() - 2);
 
- 	GH.popInt(GH.topInt()); //remove main menu
 
- 	GH.popInt(GH.topInt()); //remove background
 
- }
 
- CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
 
- 	: ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
 
- 	  serv(nullptr), ongoingClosing(false), myNameID(255)
 
- {
 
- 	CGPreGame::create(); //we depend on its graphics
 
- 	screenType = Type;
 
- 	multiPlayer = MultiPlayer;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
 
- 	CServerHandler *sh = nullptr;
 
- 	if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
 
- 	{
 
- 		sh = new CServerHandler;
 
- 		sh->startServer();
 
- 	}
 
- 	IShowActivatable::type = BLOCK_ADV_HOTKEYS;
 
- 	pos.w = 762;
 
- 	pos.h = 584;
 
- 	if(Type == CMenuScreen::saveGame)
 
- 	{
 
- 		bordered = false;
 
- 		center(pos);
 
- 	}
 
- 	else if(Type == CMenuScreen::campaignList)
 
- 	{
 
- 		bordered = false;
 
- 		bg = new CPicture("CamCust.bmp", 0, 0);
 
- 		pos = bg->center();
 
- 	}
 
- 	else
 
- 	{
 
- 		bordered = true;
 
- 		//load random background
 
- 		const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
 
- 		bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
 
- 		pos = bg->center();
 
- 	}
 
- 	sInfo.difficulty = 1;
 
- 	current = nullptr;
 
- 	sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
 
- 	sInfo.turnTime = 0;
 
- 	curTab = nullptr;
 
- 	card = new InfoCard(network); //right info card
 
- 	if (screenType == CMenuScreen::campaignList)
 
- 	{
 
- 		opt = nullptr;
 
- 	}
 
- 	else
 
- 	{
 
- 		opt = new OptionsTab(); //scenario options tab
 
- 		opt->recActions = DISPOSE;
 
- 		randMapTab = new CRandomMapTab();
 
- 		randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
 
- 		randMapTab->recActions = DISPOSE;
 
- 	}
 
- 	sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
 
- 	sel->recActions = DISPOSE;
 
- 	switch(screenType)
 
- 	{
 
- 	case CMenuScreen::newGame:
 
- 		{
 
- 			card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
 
- 			card->difficulty->select(1, 0);
 
- 			CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
 
- 			select->callback = [&]()
 
- 			{
 
- 				toggleTab(sel);
 
- 				changeSelection(sel->getSelectedMapInfo());
 
- 			};
 
- 			select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
 
- 			CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
 
- 			opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
 
- 			CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
 
- 			randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
 
- 			randomBtn->callback = [&]()
 
- 			{
 
- 				toggleTab(randMapTab);
 
- 				changeSelection(randMapTab->getMapInfo());
 
- 			};
 
- 			start  = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
 
- 			if(network)
 
- 			{
 
- 				CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
 
- 				hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
 
- 				if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
 
- 				{
 
- 					SDL_Color orange = {232, 184, 32, 0};
 
- 					select->text->color = opts->text->color = randomBtn->text->color = orange;
 
- 					select->block(true);
 
- 					opts->block(true);
 
- 					randomBtn->block(true);
 
- 					start->block(true);
 
- 				}
 
- 			}
 
- 		}
 
- 		break;
 
- 	case CMenuScreen::loadGame:
 
- 		sel->recActions = 255;
 
- 		start  = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
 
- 		break;
 
- 	case CMenuScreen::saveGame:
 
- 		sel->recActions = 255;
 
- 		start  = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
 
- 		break;
 
- 	case CMenuScreen::campaignList:
 
- 		sel->recActions = 255;
 
- 		start  = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
 
- 		break;
 
- 	}
 
- 	start->assignedKeys.insert(SDLK_RETURN);
 
- 	back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
 
- 	if(network)
 
- 	{
 
- 		if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
 
- 		{
 
- 			assert(playerNames.size() == 1  &&  vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
 
- 			serv = sh->connectToServer();
 
- 			*serv << (ui8) 4;
 
- 			myNameID = 1;
 
- 		}
 
- 		else
 
- 		{
 
- 			serv = CServerHandler::justConnectToServer(Address, Port);
 
- 		}
 
- 		serv->enterPregameConnectionMode();
 
- 		*serv << playerNames.begin()->second;
 
- 		if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
 
- 		{
 
- 			const CMapInfo *map;
 
- 			*serv >> myNameID >> map;
 
- 			serv->connectionID = myNameID;
 
- 			changeSelection(map);
 
- 		}
 
- 		else //host
 
- 		{
 
- 			if(current)
 
- 			{
 
- 				SelectMap sm(*current);
 
- 				*serv << &sm;
 
- 				UpdateStartOptions uso(sInfo);
 
- 				*serv << &uso;
 
- 			}
 
- 		}
 
- 		applier = new CApplier<CBaseForPGApply>;
 
- 		registerTypes4(*applier);
 
- 		serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
 
- 	}
 
- 	delete sh;
 
- }
 
- CSelectionScreen::~CSelectionScreen()
 
- {
 
- 	ongoingClosing = true;
 
- 	if(serv)
 
- 	{
 
- 		assert(serverHandlingThread);
 
- 		QuitMenuWithoutStarting qmws;
 
- 		*serv << &qmws;
 
- // 		while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
 
- // 			processPacks();
 
- 		serverHandlingThread->join();
 
- 		delete serverHandlingThread;
 
- 	}
 
- 	playerColor = PlayerColor::CANNOT_DETERMINE;
 
- 	playerNames.clear();
 
- 	assert(!serv);
 
- 	vstd::clear_pointer(applier);
 
- 	delete mx;
 
- }
 
- void CSelectionScreen::toggleTab(CIntObject *tab)
 
- {
 
- 	if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
 
- 	{
 
- 		PregameGuiAction pga;
 
- 		if(tab == curTab)
 
- 			pga.action = PregameGuiAction::NO_TAB;
 
- 		else if(tab == opt)
 
- 			pga.action = PregameGuiAction::OPEN_OPTIONS;
 
- 		else if(tab == sel)
 
- 			pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
 
- 		else if(tab == randMapTab)
 
- 			pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
 
- 		*serv << &pga;
 
- 	}
 
- 	if(curTab && curTab->active)
 
- 	{
 
- 		curTab->deactivate();
 
- 		curTab->recActions = DISPOSE;
 
- 	}
 
- 	if(curTab != tab)
 
- 	{
 
- 		tab->recActions = 255;
 
- 		tab->activate();
 
- 		curTab = tab;
 
- 	}
 
- 	else
 
- 	{
 
- 		curTab = nullptr;
 
- 	};
 
- 	GH.totalRedraw();
 
- }
 
- void CSelectionScreen::changeSelection(const CMapInfo * to)
 
- {
 
- 	if(current == to) return;
 
- 	if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
 
- 	{
 
- 		vstd::clear_pointer(current);
 
- 	}
 
- 	current = to;
 
- 	if(to && (screenType == CMenuScreen::loadGame ||
 
- 			  screenType == CMenuScreen::saveGame))
 
- 	   SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
 
- 	if(screenType != CMenuScreen::campaignList)
 
- 	{
 
- 		updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
 
- 		if(screenType == CMenuScreen::newGame)
 
- 		{
 
- 			if(to && to->isRandomMap)
 
- 			{
 
- 				sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
 
- 			}
 
- 			else
 
- 			{
 
- 				sInfo.mapGenOptions.reset();
 
- 			}
 
- 		}
 
- 	}
 
- 	card->changeSelection(to);
 
- 	if(screenType != CMenuScreen::campaignList)
 
- 	{
 
- 		opt->recreate();
 
- 	}
 
- 	if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
 
- 	{
 
- 		SelectMap sm(*to);
 
- 		*serv << &sm;
 
- 		UpdateStartOptions uso(sInfo);
 
- 		*serv << &uso;
 
- 	}
 
- }
 
- void CSelectionScreen::startCampaign()
 
- {
 
- 	if (SEL->current)
 
- 	{
 
- 		GH.pushInt(new CBonusSelection(SEL->current->fileURI));
 
- 	}
 
- }
 
- void CSelectionScreen::startScenario()
 
- {
 
- 	if(screenType == CMenuScreen::newGame)
 
- 	{
 
- 		//there must be at least one human player before game can be started
 
- 		std::map<PlayerColor, PlayerSettings>::const_iterator i;
 
- 		for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
 
- 			if(i->second.playerID != PlayerSettings::PLAYER_AI)
 
- 				break;
 
- 		if(i == SEL->sInfo.playerInfos.cend())
 
- 		{
 
- 			GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
 
- 			return;
 
- 		}
 
- 	}
 
- 	if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
 
- 	{
 
- 		start->block(true);
 
- 		StartWithCurrentSettings swcs;
 
- 		*serv << &swcs;
 
- 		ongoingClosing = true;
 
- 		return;
 
- 	}
 
- 	if(screenType != CMenuScreen::saveGame)
 
- 	{
 
- 		if(!current)
 
- 			return;
 
- 		if(sInfo.mapGenOptions)
 
- 		{
 
- 			// Update player settings for RMG
 
- 			for(const auto & psetPair : sInfo.playerInfos)
 
- 			{
 
- 				const auto & pset = psetPair.second;
 
- 				sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
 
- 				if(pset.playerID != PlayerSettings::PLAYER_AI)
 
- 				{
 
- 					sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
 
- 				}
 
- 			}
 
- 			if(!sInfo.mapGenOptions->checkOptions())
 
- 			{
 
- 				GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
 
- 				return;
 
- 			}
 
- 		}
 
- 		saveGameName.clear();
 
- 		if(screenType == CMenuScreen::loadGame)
 
- 		{
 
- 			saveGameName = sInfo.mapname;
 
- 		}
 
- 		auto   si = new StartInfo(sInfo);
 
- 		CGP->removeFromGui();
 
- 		CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
 
- 	}
 
- 	else
 
- 	{
 
- 		if(!(sel && sel->txt && sel->txt->text.size()))
 
- 			return;
 
- 		saveGameName = "Saves/" + sel->txt->text;
 
- 		CFunctionList<void()> overWrite;
 
- 		overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
 
- 		overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
 
- 		if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
 
- 		{
 
- 			std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
 
- 			boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
 
- 			LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
 
- 		}
 
- 		else
 
- 			overWrite();
 
- 	}
 
- }
 
- void CSelectionScreen::difficultyChange( int to )
 
- {
 
- 	assert(screenType == CMenuScreen::newGame);
 
- 	sInfo.difficulty = to;
 
- 	propagateOptions();
 
- 	redraw();
 
- }
 
- void CSelectionScreen::handleConnection()
 
- {
 
- 	setThreadName("CSelectionScreen::handleConnection");
 
- 	try
 
- 	{
 
- 		assert(serv);
 
- 		while(serv)
 
- 		{
 
- 			CPackForSelectionScreen *pack = nullptr;
 
- 			*serv >> pack;
 
-             logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
 
- 			assert(pack);
 
- 			if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
 
- 			{
 
- 				endingPack->apply(this);
 
- 			}
 
- 			else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
 
- 			{
 
- 				endingPack->apply(this);
 
- 			}
 
- 			else
 
- 			{
 
- 				boost::unique_lock<boost::recursive_mutex> lll(*mx);
 
- 				upcomingPacks.push_back(pack);
 
- 			}
 
- 		}
 
- 	} HANDLE_EXCEPTION
 
- 	catch(int i)
 
- 	{
 
- 		if(i != 666)
 
- 			throw;
 
- 	}
 
- }
 
- void CSelectionScreen::setSInfo(const StartInfo &si)
 
- {
 
- 	std::map<PlayerColor, PlayerSettings>::const_iterator i;
 
- 	for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
 
- 	{
 
- 		if(i->second.playerID == myNameID)
 
- 		{
 
- 			playerColor = i->first;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(i == si.playerInfos.cend()) //not found
 
- 		playerColor = PlayerColor::CANNOT_DETERMINE;
 
- 	sInfo = si;
 
- 	if(current)
 
- 		opt->recreate(); //will force to recreate using current sInfo
 
- 	card->difficulty->select(si.difficulty, 0);
 
- 	GH.totalRedraw();
 
- }
 
- void CSelectionScreen::processPacks()
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> lll(*mx);
 
- 	while(!upcomingPacks.empty())
 
- 	{
 
- 		CPackForSelectionScreen *pack = upcomingPacks.front();
 
- 		upcomingPacks.pop_front();
 
- 		CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
 
- 		apply->applyOnPG(this, pack);
 
- 		delete pack;
 
- 	}
 
- }
 
- void CSelectionScreen::update()
 
- {
 
- 	if(serverHandlingThread)
 
- 		processPacks();
 
- }
 
- void CSelectionScreen::propagateOptions()
 
- {
 
- 	if(isHost() && serv)
 
- 	{
 
- 		UpdateStartOptions ups(sInfo);
 
- 		*serv << &ups;
 
- 	}
 
- }
 
- void CSelectionScreen::postRequest(ui8 what, ui8 dir)
 
- {
 
- 	if(!isGuest() || !serv)
 
- 		return;
 
- 	RequestOptionsChange roc(what, dir, myNameID);
 
- 	*serv << &roc;
 
- }
 
- void CSelectionScreen::postChatMessage(const std::string &txt)
 
- {
 
- 	assert(serv);
 
- 	ChatMessage cm;
 
- 	cm.message = txt;
 
- 	cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
 
- 	*serv << &cm;
 
- }
 
- void CSelectionScreen::propagateNames()
 
- {
 
- 	PlayersNames pn;
 
- 	pn.playerNames = playerNames;
 
- 	*serv << &pn;
 
- }
 
- void CSelectionScreen::showAll(SDL_Surface *to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if (bordered && (pos.h != to->h || pos.w != to->w))
 
- 		CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
 
- }
 
- // A new size filter (Small, Medium, ...) has been selected. Populate
 
- // selMaps with the relevant data.
 
- void SelectionTab::filter( int size, bool selectFirst )
 
- {
 
- 	curItems.clear();
 
- 	if(tabType == CMenuScreen::campaignList)
 
- 	{
 
- 		for (auto & elem : allItems)
 
- 			curItems.push_back(&elem);
 
- 	}
 
- 	else
 
- 	{
 
- 		for (auto & elem : allItems)
 
- 			if( elem.mapHeader && elem.mapHeader->version  &&  (!size || elem.mapHeader->width == size))
 
- 				curItems.push_back(&elem);
 
- 	}
 
- 	if(curItems.size())
 
- 	{
 
- 		slider->block(false);
 
- 		slider->setAmount(curItems.size());
 
- 		sort();
 
- 		if(selectFirst)
 
- 		{
 
- 			slider->moveTo(0);
 
- 			onSelect(curItems[0]);
 
- 		}
 
- 		selectAbs(0);
 
- 	}
 
- 	else
 
- 	{
 
- 		slider->block(true);
 
- 		onSelect(nullptr);
 
- 	}
 
- }
 
- std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
 
- {
 
- 	boost::to_upper(dirURI);
 
- 	std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
 
- 	{
 
- 		return ident.getType() == resType
 
- 			&& boost::algorithm::starts_with(ident.getName(), dirURI);
 
- 	});
 
- 	return ret;
 
- }
 
- void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
 
- {
 
- 	allItems.clear();
 
- 	for(auto & file : files)
 
- 	{
 
- 		try
 
- 		{
 
- 			CMapInfo mapInfo;
 
- 			mapInfo.mapInit(file.getName());
 
- 			// ignore unsupported map versions (e.g. WoG maps without WoG
 
- 			if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
 
- 				allItems.push_back(std::move(mapInfo));
 
- 		}
 
- 		catch(std::exception & e)
 
- 		{
 
-             logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
 
- 		}
 
- 	}
 
- }
 
- void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
 
- {
 
- 	for(auto & file : files)
 
- 	{
 
- 		try
 
- 		{
 
- 			CLoadFile lf(*CResourceHandler::get()->getResourceName(file));
 
- 			lf.checkMagicBytes(SAVEGAME_MAGIC);
 
- // 			ui8 sign[8];
 
- // 			lf >> sign;
 
- // 			if(std::memcmp(sign,"VCMISVG",7))
 
- // 			{
 
- // 				throw std::runtime_error("not a correct savefile!");
 
- // 			}
 
- 			// Create the map info object
 
- 			CMapInfo mapInfo;
 
- 			mapInfo.mapHeader = make_unique<CMapHeader>();
 
- 			mapInfo.scenarioOpts = new StartInfo;
 
- 			lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
 
- 			mapInfo.fileURI = file.getName();
 
- 			mapInfo.countPlayers();
 
- 			std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
 
- 			mapInfo.date = std::asctime(std::localtime(&time));
 
- 			// If multi mode then only multi games, otherwise single
 
- 			if((mapInfo.actualHumanPlayers > 1) != multi)
 
- 			{
 
- 				mapInfo.mapHeader.reset();
 
- 			}
 
- 			allItems.push_back(std::move(mapInfo));
 
- 		}
 
- 		catch(const std::exception & e)
 
- 		{
 
-             logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
 
- 		}
 
- 	}
 
- }
 
- void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
 
- {
 
- 	allItems.reserve(files.size());
 
- 	for (auto & file : files)
 
- 	{
 
- 		CMapInfo info;
 
- 		//allItems[i].date = std::asctime(std::localtime(&files[i].date));
 
- 		info.fileURI = file.getName();
 
- 		info.campaignInit();
 
- 		allItems.push_back(std::move(info));
 
- 	}
 
- }
 
- SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
 
- 	:bg(nullptr), onSelect(OnSelect)
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	selectionPos = 0;
 
- 	addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
 
- 	slider = nullptr;
 
- 	txt = nullptr;
 
- 	tabType = Type;
 
- 	if (Type != CMenuScreen::campaignList)
 
- 	{
 
- 		bg = new CPicture("SCSELBCK.bmp", 0, 6);
 
- 		pos = bg->pos;
 
- 	}
 
- 	else
 
- 	{
 
- 		bg = nullptr; //use background from parent
 
- 		pos.w = parent->pos.w;
 
- 		pos.h = parent->pos.h;
 
- 		pos.x += 3; pos.y += 6;
 
- 	}
 
- 	if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
 
- 	{
 
- 		positions = 18;
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(tabType)
 
- 		{
 
- 		case CMenuScreen::newGame:
 
- 			parseMaps(getFiles("Maps/", EResType::MAP));
 
- 			positions = 18;
 
- 			break;
 
- 		case CMenuScreen::loadGame:
 
- 		case CMenuScreen::saveGame:
 
- 			parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
 
- 			if(tabType == CMenuScreen::loadGame)
 
- 			{
 
- 				positions = 18;
 
- 			}
 
- 			else
 
- 			{
 
- 				positions = 16;
 
- 			}
 
- 			if(tabType == CMenuScreen::saveGame)
 
- 			{
 
- 				txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
 
- 				txt->filters.add(CTextInput::filenameFilter);
 
- 			}
 
- 			break;
 
- 		case CMenuScreen::campaignList:
 
- 			parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
 
- 			positions = 18;
 
- 			break;
 
- 		default:
 
- 			assert(0);
 
- 			break;
 
- 		}
 
- 	}
 
- 	if (tabType != CMenuScreen::campaignList)
 
- 	{
 
- 		//size filter buttons
 
- 		{
 
- 			int sizes[] = {36, 72, 108, 144, 0};
 
- 			const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
 
- 			for(int i = 0; i < 5; i++)
 
- 				new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
 
- 		}
 
- 		//sort buttons buttons
 
- 		{
 
- 			int xpos[] = {23, 55, 88, 121, 306, 339};
 
- 			const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
 
- 			for(int i = 0; i < 6; i++)
 
- 				new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		//sort by buttons
 
- 		new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
 
- 		new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
 
- 	}
 
- 	slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
 
- 	slider->addUsedEvents(WHEEL);
 
- 	slider->slider->keepFrame = true;
 
- 	format =  CDefHandler::giveDef("SCSELC.DEF");
 
- 	sortingBy = _format;
 
- 	ascending = true;
 
- 	filter(0);
 
- 	//select(0);
 
- 	switch(tabType)
 
- 	{
 
- 	case CMenuScreen::newGame:
 
- 		selectFName("Maps/Arrogance");
 
- 		break;
 
- 	case CMenuScreen::loadGame:
 
- 	case CMenuScreen::campaignList:
 
- 		select(0);
 
- 		break;
 
- 	case CMenuScreen::saveGame:;
 
- 		if(saveGameName.empty())
 
- 		{
 
- 			txt->setText("NEWGAME");
 
- 		}
 
- 		else
 
- 		{
 
- 			selectFName(saveGameName);
 
- 		}
 
- 	}
 
- }
 
- SelectionTab::~SelectionTab()
 
- {
 
- 	delete format;
 
- }
 
- void SelectionTab::sortBy( int criteria )
 
- {
 
- 	if(criteria == sortingBy)
 
- 	{
 
- 		ascending = !ascending;
 
- 	}
 
- 	else
 
- 	{
 
- 		sortingBy = (ESortBy)criteria;
 
- 		ascending = true;
 
- 	}
 
- 	sort();
 
- 	selectAbs(0);
 
- }
 
- void SelectionTab::sort()
 
- {
 
- 	if(sortingBy != _name)
 
- 		std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
 
- 	std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
 
- 	if(!ascending)
 
- 		std::reverse(curItems.begin(), curItems.end());
 
- 	redraw();
 
- }
 
- void SelectionTab::select( int position )
 
- {
 
- 	if(!curItems.size()) return;
 
- 	// New selection. py is the index in curItems.
 
- 	int py = position + slider->value;
 
- 	vstd::amax(py, 0);
 
- 	vstd::amin(py, curItems.size()-1);
 
- 	selectionPos = py;
 
- 	if(position < 0)
 
- 		slider->moveTo(slider->value + position);
 
- 	else if(position >= positions)
 
- 		slider->moveTo(slider->value + position - positions + 1);
 
- 	if(txt)
 
- 	{
 
- 		std::string filename = *CResourceHandler::get()->getResourceName(
 
- 								   ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
 
- 		txt->setText(CFileInfo(filename).getBaseName());
 
- 	}
 
- 	onSelect(curItems[py]);
 
- }
 
- void SelectionTab::selectAbs( int position )
 
- {
 
- 	select(position - slider->value);
 
- }
 
- int SelectionTab::getPosition( int x, int y )
 
- {
 
- 	return -1;
 
- }
 
- void SelectionTab::sliderMove( int slidPos )
 
- {
 
- 	if(!slider) return; //ignore spurious call when slider is being created
 
- 	redraw();
 
- }
 
- // Display the tab with the scenario names
 
- //
 
- // elemIdx is the index of the maps or saved game to display on line 0
 
- // slider->capacity contains the number of available screen lines
 
- // slider->positionsAmnt is the number of elements after filtering
 
- void SelectionTab::printMaps(SDL_Surface *to)
 
- {
 
- 	int elemIdx = slider->value;
 
- 	// Display all elements if there's enough space
 
- 	//if(slider->amount < slider->capacity)
 
- 	//	elemIdx = 0;
 
- 	SDL_Color itemColor;
 
- 	for (int line = 0; line < positions  &&  elemIdx < curItems.size(); elemIdx++, line++)
 
- 	{
 
- 		CMapInfo *currentItem = curItems[elemIdx];
 
- 		if (elemIdx == selectionPos)
 
- 			itemColor=Colors::YELLOW;
 
- 		else
 
- 			itemColor=Colors::WHITE;
 
- 		if(tabType != CMenuScreen::campaignList)
 
- 		{
 
- 			//amount of players
 
- 			std::ostringstream ostr(std::ostringstream::out);
 
- 			ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
 
- 			printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
 
- 			//map size
 
- 			std::string temp2 = "C";
 
- 			switch (currentItem->mapHeader->width)
 
- 			{
 
- 			case 36:
 
- 				temp2="S";
 
- 				break;
 
- 			case 72:
 
- 				temp2="M";
 
- 				break;
 
- 			case 108:
 
- 				temp2="L";
 
- 				break;
 
- 			case 144:
 
- 				temp2="XL";
 
- 				break;
 
- 			}
 
- 			printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
 
- 			int temp=-1;
 
- 			switch (currentItem->mapHeader->version)
 
- 			{
 
- 			case EMapFormat::ROE:
 
- 				temp=0;
 
- 				break;
 
- 			case EMapFormat::AB:
 
- 				temp=1;
 
- 				break;
 
- 			case EMapFormat::SOD:
 
- 				temp=2;
 
- 				break;
 
- 			case EMapFormat::WOG:
 
- 				temp=3;
 
- 				break;
 
- 			default:
 
- 				// Unknown version. Be safe and ignore that map
 
-                 logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
 
- 				continue;
 
- 			}
 
- 			blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
 
- 			//victory conditions
 
- 			blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
 
- 			//loss conditions
 
- 			blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
 
- 		}
 
- 		else //if campaign
 
- 		{
 
- 			//number of maps in campaign
 
- 			std::ostringstream ostr(std::ostringstream::out);
 
- 			ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
 
- 			printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
 
- 		}
 
- 		std::string name;
 
- 		if(tabType == CMenuScreen::newGame)
 
- 		{
 
- 			if (!currentItem->mapHeader->name.length())
 
- 				currentItem->mapHeader->name = "Unnamed";
 
- 			name = currentItem->mapHeader->name;
 
- 		}
 
- 		else if(tabType == CMenuScreen::campaignList)
 
- 		{
 
- 			name = currentItem->campaignHeader->name;
 
- 		}
 
- 		else
 
- 		{
 
- 			name = CFileInfo(*CResourceHandler::get()->getResourceName(
 
- 								 ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
 
- 		}
 
- 		//print name
 
- 		printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
 
- 	}
 
- }
 
- void SelectionTab::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	printMaps(to);
 
- 	std::string title;
 
- 	switch(tabType) {
 
- 	case CMenuScreen::newGame:
 
- 		title = CGI->generaltexth->arraytxt[229];
 
- 		break;
 
- 	case CMenuScreen::loadGame:
 
- 		title = CGI->generaltexth->arraytxt[230];
 
- 		break;
 
- 	case CMenuScreen::saveGame:
 
- 		title = CGI->generaltexth->arraytxt[231];
 
- 		break;
 
- 	case CMenuScreen::campaignList:
 
- 		title = CGI->generaltexth->allTexts[726];
 
- 		break;
 
- 	}
 
- 	printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
 
- 	if(tabType != CMenuScreen::campaignList)
 
- 	{
 
- 		printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
 
- 	}
 
- }
 
- void SelectionTab::clickLeft( tribool down, bool previousState )
 
- {
 
- 	if(down)
 
- 	{
 
- 		int line = getLine();
 
- 		if(line != -1)
 
- 			select(line);
 
- 	}
 
- }
 
- void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
 
- {
 
- 	if(key.state != SDL_PRESSED) return;
 
- 	int moveBy = 0;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_UP:
 
- 		moveBy = -1;
 
- 		break;
 
- 	case SDLK_DOWN:
 
- 		moveBy = +1;
 
- 		break;
 
- 	case SDLK_PAGEUP:
 
- 		moveBy = -positions+1;
 
- 		break;
 
- 	case SDLK_PAGEDOWN:
 
- 		moveBy = +positions-1;
 
- 		break;
 
- 	case SDLK_HOME:
 
- 		select(-slider->value);
 
- 		return;
 
- 	case SDLK_END:
 
- 		select(curItems.size() - slider->value);
 
- 		return;
 
- 	default:
 
- 		return;
 
- 	}
 
- 	select(selectionPos - slider->value + moveBy);
 
- }
 
- void SelectionTab::onDoubleClick()
 
- {
 
- 	if(getLine() != -1) //double clicked scenarios list
 
- 	{
 
- 		//act as if start button was pressed
 
- 		(static_cast<CSelectionScreen*>(parent))->start->callback();
 
- 	}
 
- }
 
- int SelectionTab::getLine()
 
- {
 
- 	int line = -1;
 
- 	Point clickPos(GH.current->button.x, GH.current->button.y);
 
- 	clickPos = clickPos - pos.topLeft();
 
- 	if (clickPos.y > 115  &&  clickPos.y < 564  &&  clickPos.x > 22  &&  clickPos.x < 371)
 
- 	{
 
- 		line = (clickPos.y-115) / 25; //which line
 
- 	}
 
- 	return line;
 
- }
 
- void SelectionTab::selectFName( std::string fname )
 
- {
 
- 	boost::to_upper(fname);
 
- 	for(int i = curItems.size() - 1; i >= 0; i--)
 
- 	{
 
- 		if(curItems[i]->fileURI == fname)
 
- 		{
 
- 			slider->moveTo(i);
 
- 			selectAbs(i);
 
- 			return;
 
- 		}
 
- 	}
 
- 	selectAbs(0);
 
- }
 
- const CMapInfo * SelectionTab::getSelectedMapInfo() const
 
- {
 
- 	return curItems.empty() ? nullptr : curItems[selectionPos];
 
- }
 
- CRandomMapTab::CRandomMapTab()
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	bg = new CPicture("RANMAPBK", 0, 6);
 
- 	// Map Size
 
- 	mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
 
- 	mapSizeBtnGroup->pos.y += 81;
 
- 	mapSizeBtnGroup->pos.x += 158;
 
- 	const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
 
- 	addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
 
- 	mapSizeBtnGroup->select(1, false);
 
- 	mapSizeBtnGroup->onChange = [&](int btnId)
 
- 	{
 
- 		const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
 
- 				(CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
 
- 		mapGenOptions.setWidth(mapSizeVal[btnId]);
 
- 		mapGenOptions.setHeight(mapSizeVal[btnId]);
 
- 		updateMapInfo();
 
- 	};
 
- 	// Two levels
 
- 	twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
 
- 		CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
 
- 	//twoLevelsBtn->select(true); for now, deactivated
 
- 	twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
 
- 	twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
 
- 	// Create number defs list
 
- 	std::vector<std::string> numberDefs;
 
- 	for(int i = 0; i <= 8; ++i)
 
- 	{
 
- 		numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
 
- 	}
 
- 	const int NUMBERS_WIDTH = 32;
 
- 	const int BTNS_GROUP_LEFT_MARGIN = 67;
 
- 	// Amount of players
 
- 	playersCntGroup = new CHighlightableButtonsGroup(0);
 
- 	playersCntGroup->pos.y += 153;
 
- 	playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
 
- 	addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
 
- 	playersCntGroup->onChange = [&](int btnId)
 
- 	{
 
- 		mapGenOptions.setPlayerCount(btnId);
 
- 		deactivateButtonsFrom(teamsCntGroup, btnId);
 
- 		deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
 
- 		validatePlayersCnt(btnId);
 
- 		updateMapInfo();
 
- 	};
 
- 	// Amount of teams
 
- 	teamsCntGroup = new CHighlightableButtonsGroup(0);
 
- 	teamsCntGroup->pos.y += 219;
 
- 	teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
 
- 	addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
 
- 	teamsCntGroup->onChange = [&](int btnId)
 
- 	{
 
- 		mapGenOptions.setTeamCount(btnId);
 
- 		updateMapInfo();
 
- 	};
 
- 	// Computer only players
 
- 	compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
 
- 	compOnlyPlayersCntGroup->pos.y += 285;
 
- 	compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
 
- 	addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
 
- 	compOnlyPlayersCntGroup->select(0, true);
 
- 	compOnlyPlayersCntGroup->onChange = [&](int btnId)
 
- 	{
 
- 		mapGenOptions.setCompOnlyPlayerCount(btnId);
 
- 		deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
 
- 		validateCompOnlyPlayersCnt(btnId);
 
- 		updateMapInfo();
 
- 	};
 
- 	// Computer only teams
 
- 	compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
 
- 	compOnlyTeamsCntGroup->pos.y += 351;
 
- 	compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
 
- 	addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
 
- 	deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
 
- 	compOnlyTeamsCntGroup->onChange = [&](int btnId)
 
- 	{
 
- 		mapGenOptions.setCompOnlyTeamCount(btnId);
 
- 		updateMapInfo();
 
- 	};
 
- 	const int WIDE_BTN_WIDTH = 85;
 
- 	// Water content
 
- 	waterContentGroup = new CHighlightableButtonsGroup(0);
 
- 	waterContentGroup->pos.y += 419;
 
- 	waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
 
- 	const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
 
- 	addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
 
- 	waterContentGroup->onChange = [&](int btnId)
 
- 	{
 
- 		mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
 
- 	};
 
- 	// Monster strength
 
- 	monsterStrengthGroup = new CHighlightableButtonsGroup(0);
 
- 	monsterStrengthGroup->pos.y += 485;
 
- 	monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
 
- 	const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
 
- 	addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
 
- 	monsterStrengthGroup->onChange = [&](int btnId)
 
- 	{
 
- 		mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
 
- 	};
 
- 	// Show random maps btn
 
- 	showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
 
- 	// Initialize map info object
 
- 	updateMapInfo();
 
- }
 
- void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
 
- {
 
- 	addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
 
- 	// Buttons are relative to button group, TODO better solution?
 
- 	SObjectConstruction obj__i(group);
 
- 	const std::string RANDOM_DEF = "RANRAND";
 
- 	group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
 
- 	group->select(CMapGenOptions::RANDOM_SIZE, true);
 
- }
 
- void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
 
- {
 
- 	// Buttons are relative to button group, TODO better solution?
 
- 	SObjectConstruction obj__i(group);
 
- 	int cnt = nEnd - nStart + 1;
 
- 	for(int i = 0; i < cnt; ++i)
 
- 	{
 
- 		group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
 
- 	}
 
- }
 
- void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
 
- {
 
- 	for(CHighlightableButton * btn : group->buttons)
 
- 	{
 
- 		if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
 
- 		{
 
- 			if(btn->isBlocked())
 
- 			{
 
- 				btn->setOffset(0);
 
- 				btn->setState(CButtonBase::NORMAL);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			// Blocked state looks like frame 'selected'=1
 
- 			btn->setOffset(-1);
 
- 			btn->setState(CButtonBase::BLOCKED);
 
- 		}
 
- 	}
 
- }
 
- void CRandomMapTab::validatePlayersCnt(int playersCnt)
 
- {
 
- 	if(playersCnt == CMapGenOptions::RANDOM_SIZE)
 
- 	{
 
- 		return;
 
- 	}
 
- 	if(mapGenOptions.getTeamCount() >= playersCnt)
 
- 	{
 
- 		mapGenOptions.setTeamCount(playersCnt - 1);
 
- 		teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
 
- 	}
 
- 	if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
 
- 	{
 
- 		mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
 
- 		compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
 
- 	}
 
- 	validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
 
- }
 
- void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
 
- {
 
- 	if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
 
- 	{
 
- 		return;
 
- 	}
 
- 	if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
 
- 	{
 
- 		mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
 
- 		compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
 
- 	}
 
- }
 
- void CRandomMapTab::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	// Headline
 
- 	printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
 
- 	printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
 
- 	// Map size
 
- 	printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
 
- 	// Players cnt
 
- 	printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
 
- 	// Teams cnt
 
- 	printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
 
- 	// Computer only players cnt
 
- 	printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
 
- 	// Computer only teams cnt
 
- 	printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
 
- 	// Water content
 
- 	printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
 
- 	// Monster strength
 
- 	printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
 
- }
 
- void CRandomMapTab::updateMapInfo()
 
- {
 
- 	// Generate header info
 
- 	mapInfo = make_unique<CMapInfo>();
 
- 	mapInfo->isRandomMap = true;
 
- 	mapInfo->mapHeader = make_unique<CMapHeader>();
 
- 	mapInfo->mapHeader->version = EMapFormat::SOD;
 
- 	mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
 
- 	mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
 
- 	mapInfo->mapHeader->difficulty = 1; // Normal
 
- 	mapInfo->mapHeader->height = mapGenOptions.getHeight();
 
- 	mapInfo->mapHeader->width = mapGenOptions.getWidth();
 
- 	mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
 
- 	// Generate player information
 
- 	mapInfo->mapHeader->players.clear();
 
- 	int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
 
- 		|| mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
 
- 			? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
 
- 	mapInfo->mapHeader->howManyTeams = playersToGen;
 
- 	for(int i = 0; i < playersToGen; ++i)
 
- 	{
 
- 		PlayerInfo player;
 
- 		player.isFactionRandom = true;
 
- 		player.canComputerPlay = true;
 
- 		if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
 
- 		{
 
- 			player.canHumanPlay = false;
 
- 		}
 
- 		else
 
- 		{
 
- 			player.canHumanPlay = true;
 
- 		}
 
- 		player.team = TeamID(i);
 
- 		player.hasMainTown = true;
 
- 		player.generateHeroAtMainTown = true;
 
- 		mapInfo->mapHeader->players.push_back(player);
 
- 	}
 
- 	mapInfoChanged(mapInfo.get());
 
- }
 
- CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
 
- {
 
- 	return mapInfoChanged;
 
- }
 
- const CMapInfo * CRandomMapTab::getMapInfo() const
 
- {
 
- 	return mapInfo.get();
 
- }
 
- const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
 
- {
 
- 	return mapGenOptions;
 
- }
 
- CChatBox::CChatBox(const Rect &rect)
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	pos += rect;
 
- 	addUsedEvents(KEYBOARD);
 
- 	captureAllKeys = true;
 
- 	const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
 
- 	inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
 
- 	inputBox->removeUsedEvents(KEYBOARD);
 
- 	chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
 
- 	chatHistory->label->color = Colors::GREEN;
 
- }
 
- void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.keysym.sym == SDLK_RETURN  &&  key.state == SDL_PRESSED  &&  inputBox->text.size())
 
- 	{
 
- 		SEL->postChatMessage(inputBox->text);
 
- 		inputBox->setText("");
 
- 	}
 
- 	else
 
- 		inputBox->keyPressed(key);
 
- }
 
- void CChatBox::addNewMessage(const std::string &text)
 
- {
 
- 	chatHistory->setText(chatHistory->label->text + text + "\n");
 
- 	if(chatHistory->slider)
 
- 		chatHistory->slider->moveToMax();
 
- }
 
- InfoCard::InfoCard( bool Network )
 
-   : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
 
- 	difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	CIntObject::type |= REDRAW_PARENT;
 
- 	pos.x += 393;
 
- 	pos.y += 6;
 
- 	addUsedEvents(RCLICK);
 
- 	mapDescription = nullptr;
 
- 	Rect descriptionRect(26, 149, 320, 115);
 
- 	mapDescription = new CTextBox("", descriptionRect, 1);
 
- 	if(SEL->screenType == CMenuScreen::campaignList)
 
- 	{
 
- 		CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
 
- 		mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
 
- 	}
 
- 	else
 
- 	{
 
- 		bg = new CPicture("GSELPOP1.bmp", 0, 0);
 
- 		parent->addChild(bg);
 
- 		auto it = vstd::find(parent->children, this); //our position among parent children
 
- 		parent->children.insert(it, bg); //put BG before us
 
- 		parent->children.pop_back();
 
- 		pos.w = bg->pos.w;
 
- 		pos.h = bg->pos.h;
 
- 		sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
 
- 		sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
 
- 		difficulty = new CHighlightableButtonsGroup(0);
 
- 		{
 
- 			static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
 
- 			for(int i = 0; i < 5; i++)
 
- 			{
 
- 				difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
 
- 			}
 
- 		}
 
- 		if(SEL->screenType != CMenuScreen::newGame)
 
- 			difficulty->block(true);
 
- 		if(network)
 
- 		{
 
- 			playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
 
- 			chat = new CChatBox(descriptionRect);
 
- 			chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
 
- 			chatOn = true;
 
- 			mapDescription->disable();
 
- 		}
 
- 	}
 
- }
 
- InfoCard::~InfoCard()
 
- {
 
- 	delete sizes;
 
- 	delete sFlags;
 
- }
 
- void InfoCard::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	//blit texts
 
- 	if(SEL->screenType != CMenuScreen::campaignList)
 
- 	{
 
- 		printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
 
- 		printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
 
- 		printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
 
- 		printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
 
- 		printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
 
- 		printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
 
- 		if(!chatOn)
 
- 		{
 
- 			printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
 
- 			printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
 
- 			printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
 
- 		}
 
- 		else //players list
 
- 		{
 
- 			std::map<ui8, std::string> playerNames = SEL->playerNames;
 
- 			int playerSoFar = 0;
 
- 			for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
 
- 			{
 
- 				if(i->second.playerID != PlayerSettings::PLAYER_AI)
 
- 				{
 
- 					printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
 
- 					playerNames.erase(i->second.playerID);
 
- 				}
 
- 			}
 
- 			playerSoFar = 0;
 
- 			for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
 
- 			{
 
- 				printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
 
- 			}
 
- 		}
 
- 	}
 
- 	if(SEL->current)
 
- 	{
 
- 		if(SEL->screenType != CMenuScreen::campaignList)
 
- 		{
 
- 			int temp = -1;
 
- 			if(!chatOn)
 
- 			{
 
- 				CDefHandler * loss    = CGP ? CGP->loss    : CDefHandler::giveDef("SCNRLOSS.DEF");
 
- 				CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
 
- 				CMapHeader * header = SEL->current->mapHeader.get();
 
- 				//victory conditions
 
- 				printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
 
- 				blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
 
- 				//loss conditoins
 
- 				printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
 
- 				blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
 
- 				if (!CGP)
 
- 				{
 
- 					delete loss;
 
- 					delete victory;
 
- 				}
 
- 			}
 
- 			//difficulty
 
- 			assert(SEL->current->mapHeader->difficulty <= 4);
 
- 			std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
 
- 			printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
 
- 			//selecting size icon
 
- 			switch (SEL->current->mapHeader->width)
 
- 			{
 
- 			case 36:
 
- 				temp=0;
 
- 				break;
 
- 			case 72:
 
- 				temp=1;
 
- 				break;
 
- 			case 108:
 
- 				temp=2;
 
- 				break;
 
- 			case 144:
 
- 				temp=3;
 
- 				break;
 
- 			default:
 
- 				temp=4;
 
- 				break;
 
- 			}
 
- 			blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
 
- 			if(SEL->screenType == CMenuScreen::loadGame)
 
- 				printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
 
- 			//print flags
 
- 			int fx = 34  + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
 
- 			int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
 
- 			TeamID myT;
 
- 			if(playerColor < PlayerColor::PLAYER_LIMIT)
 
- 				myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
 
- 			else
 
- 				myT = TeamID::NO_TEAM;
 
- 			for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
 
- 			{
 
- 				int *myx = ((i->first == playerColor  ||  SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
 
- 				blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
 
- 				*myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
 
- 			}
 
- 			std::string tob;
 
- 			switch (SEL->sInfo.difficulty)
 
- 			{
 
- 			case 0:
 
- 				tob="80%";
 
- 				break;
 
- 			case 1:
 
- 				tob="100%";
 
- 				break;
 
- 			case 2:
 
- 				tob="130%";
 
- 				break;
 
- 			case 3:
 
- 				tob="160%";
 
- 				break;
 
- 			case 4:
 
- 				tob="200%";
 
- 				break;
 
- 			}
 
- 			printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
 
- 		}
 
- 		//blit description
 
- 		std::string name;
 
- 		if (SEL->screenType == CMenuScreen::campaignList)
 
- 		{
 
- 			name = SEL->current->campaignHeader->name;
 
- 		}
 
- 		else
 
- 		{
 
- 			name = SEL->current->mapHeader->name;
 
- 		}
 
- 		//name
 
- 		if (name.length())
 
- 			printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
 
- 		else
 
- 			printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
 
- 	}
 
- }
 
- void InfoCard::changeSelection( const CMapInfo *to )
 
- {
 
- 	if(to && mapDescription)
 
- 	{
 
- 		if (SEL->screenType == CMenuScreen::campaignList)
 
- 			mapDescription->setText(to->campaignHeader->description);
 
- 		else
 
- 			mapDescription->setText(to->mapHeader->description);
 
- 		if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
 
- 			difficulty->block(true);
 
- 			difficulty->select(SEL->sInfo.difficulty, 0);
 
- 		}
 
- 	}
 
- 	redraw();
 
- }
 
- void InfoCard::clickRight( tribool down, bool previousState )
 
- {
 
- 	static const Rect flagArea(19, 397, 335, 23);
 
- 	if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
 
- 		showTeamsPopup();
 
- }
 
- void InfoCard::showTeamsPopup()
 
- {
 
- 	SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
 
- 	graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
 
- 	for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
 
- 	{
 
- 		std::vector<ui8> flags;
 
- 		std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
 
- 		hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
 
- 		graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
 
- 		for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
 
- 			if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
 
- 				&& SEL->current->mapHeader->players[j].team == TeamID(i))
 
- 				flags.push_back(j);
 
- 		int curx = 128 - 9*flags.size();
 
- 		for(auto & flag : flags)
 
- 		{
 
- 			blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
 
- 			curx += 18;
 
- 		}
 
- 	}
 
- 	GH.pushInt(new CInfoPopup(bmp, true));
 
- }
 
- void InfoCard::toggleChat()
 
- {
 
- 	setChat(!chatOn);
 
- }
 
- void InfoCard::setChat(bool activateChat)
 
- {
 
- 	if(chatOn == activateChat)
 
- 		return;
 
- 	assert(active);
 
- 	if(activateChat)
 
- 	{
 
- 		mapDescription->disable();
 
- 		chat->enable();
 
- 		playerListBg->enable();
 
- 	}
 
- 	else
 
- 	{
 
- 		mapDescription->enable();
 
- 		chat->disable();
 
- 		playerListBg->disable();
 
- 	}
 
- 	chatOn = activateChat;
 
- 	GH.totalRedraw();
 
- }
 
- OptionsTab::OptionsTab():
 
- 	turnDuration(nullptr)
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	bg = new CPicture("ADVOPTBK", 0, 6);
 
- 	pos = bg->pos;
 
- 	if(SEL->screenType == CMenuScreen::newGame)
 
- 		turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
 
- }
 
- OptionsTab::~OptionsTab()
 
- {
 
- }
 
- void OptionsTab::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
 
- 	printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
 
- 	if (turnDuration)
 
- 		printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
 
- }
 
- void OptionsTab::nextCastle( PlayerColor player, int dir )
 
- {
 
- 	if(SEL->isGuest())
 
- 	{
 
- 		SEL->postRequest(RequestOptionsChange::TOWN, dir);
 
- 		return;
 
- 	}
 
- 	PlayerSettings &s = SEL->sInfo.playerInfos[player];
 
- 	si16 &cur = s.castle;
 
- 	auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
 
- 	if (cur == PlayerSettings::NONE) //no change
 
- 		return;
 
- 	if (cur == PlayerSettings::RANDOM) //first/last available
 
- 	{
 
- 		if (dir > 0)
 
- 			cur = *allowed.begin(); //id of first town
 
- 		else
 
- 			cur = *allowed.rbegin(); //id of last town
 
- 	}
 
- 	else // next/previous available
 
- 	{
 
- 		if ( (cur == *allowed.begin() && dir < 0 )
 
- 		  || (cur == *allowed.rbegin() && dir > 0) )
 
- 			cur = -1;
 
- 		else
 
- 		{
 
- 			assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
 
- 			auto iter = allowed.find(cur);
 
- 			std::advance(iter, dir);
 
- 			cur = *iter;
 
- 		}
 
- 	}
 
- 	if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
 
- 		s.hero =  PlayerSettings::RANDOM;
 
- 	if(cur < 0  &&  s.bonus == PlayerSettings::RESOURCE)
 
- 		s.bonus = PlayerSettings::RANDOM;
 
- 	entries[player]->selectButtons();
 
- 	SEL->propagateOptions();
 
- 	entries[player]->update();
 
- 	redraw();
 
- }
 
- void OptionsTab::nextHero( PlayerColor player, int dir )
 
- {
 
- 	if(SEL->isGuest())
 
- 	{
 
- 		SEL->postRequest(RequestOptionsChange::HERO, dir);
 
- 		return;
 
- 	}
 
- 	PlayerSettings &s = SEL->sInfo.playerInfos[player];
 
- 	int old = s.hero;
 
- 	if (s.castle < 0  ||  s.playerID == PlayerSettings::PLAYER_AI  ||  s.hero == PlayerSettings::NONE)
 
- 		return;
 
- 	if (s.hero == PlayerSettings::RANDOM) // first/last available
 
- 	{
 
- 		int max = CGI->heroh->heroes.size(),
 
- 			min = 0;
 
- 		s.hero = nextAllowedHero(player, min,max,0,dir);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(dir > 0)
 
- 			s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
 
- 		else
 
- 			s.hero = nextAllowedHero(player,  0, s.hero, 1, dir);
 
- 	}
 
- 	if(old != s.hero)
 
- 	{
 
- 		usedHeroes.erase(old);
 
- 		usedHeroes.insert(s.hero);
 
- 		entries[player]->update();
 
- 		redraw();
 
- 	}
 
- 	SEL->propagateOptions();
 
- }
 
- int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
 
- {
 
- 	if(dir>0)
 
- 	{
 
- 		for(int i=min+incl; i<=max-incl; i++)
 
- 			if(canUseThisHero(player, i))
 
- 				return i;
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=max-incl; i>=min+incl; i--)
 
- 			if(canUseThisHero(player, i))
 
- 				return i;
 
- 	}
 
- 	return -1;
 
- }
 
- bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
 
- {
 
- 	return CGI->heroh->heroes.size() > ID
 
- 	        && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
 
- 	        && !vstd::contains(usedHeroes, ID)
 
- 	        && SEL->current->mapHeader->allowedHeroes[ID];
 
- }
 
- void OptionsTab::nextBonus( PlayerColor player, int dir )
 
- {
 
- 	if(SEL->isGuest())
 
- 	{
 
- 		SEL->postRequest(RequestOptionsChange::BONUS, dir);
 
- 		return;
 
- 	}
 
- 	PlayerSettings &s = SEL->sInfo.playerInfos[player];
 
- 	PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
 
- 	if (s.hero==PlayerSettings::NONE &&
 
- 		!SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
 
- 		ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
 
- 	{
 
- 		if (dir<0)
 
- 			ret=PlayerSettings::RANDOM;
 
- 		else ret=PlayerSettings::GOLD;
 
- 	}
 
- 	if(ret > PlayerSettings::RESOURCE)
 
- 		ret = PlayerSettings::RANDOM;
 
- 	if(ret < PlayerSettings::RANDOM)
 
- 		ret = PlayerSettings::RESOURCE;
 
- 	if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
 
- 	{
 
- 		if (dir<0)
 
- 			ret=PlayerSettings::GOLD;
 
- 		else ret=PlayerSettings::RANDOM;
 
- 	}
 
- 	SEL->propagateOptions();
 
- 	entries[player]->update();
 
- 	redraw();
 
- }
 
- void OptionsTab::recreate()
 
- {
 
- 	for(auto & elem : entries)
 
- 	{
 
- 		delete elem.second;
 
- 	}
 
- 	entries.clear();
 
- 	usedHeroes.clear();
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
 
- 	{
 
- 		entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
 
- 		const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
 
- 		for(auto & heroe : heroes)
 
- 			usedHeroes.insert(heroe.heroId);
 
- 	}
 
- }
 
- void OptionsTab::setTurnLength( int npos )
 
- {
 
- 	static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
 
- 	vstd::amin(npos, ARRAY_COUNT(times) - 1);
 
- 	SEL->sInfo.turnTime = times[npos];
 
- 	redraw();
 
- }
 
- void OptionsTab::flagPressed( PlayerColor color )
 
- {
 
- 	PlayerSettings &clicked =  SEL->sInfo.playerInfos[color];
 
- 	PlayerSettings *old = nullptr;
 
- 	if(SEL->playerNames.size() == 1) //single player -> just swap
 
- 	{
 
- 		if(color == playerColor) //that color is already selected, no action needed
 
- 			return;
 
- 		old = &SEL->sInfo.playerInfos[playerColor];
 
- 		swapPlayers(*old, clicked);
 
- 	}
 
- 	else
 
- 	{
 
- 		//identify clicked player
 
- 		int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
 
- 		if(clickedNameID > 0  &&  playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
 
- 		{
 
- 			PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
 
- 			SEL->setPlayer(restPos, playerToRestore.id);
 
- 			playerToRestore.reset();
 
- 		}
 
- 		int newPlayer; //which player will take clicked position
 
- 		//who will be put here?
 
- 		if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
 
- 		{
 
- 			newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
 
- 			if(!newPlayer) //no "free" player -> get just first one
 
- 				newPlayer = SEL->playerNames.begin()->first;
 
- 		}
 
- 		else //human clicked -> take next
 
- 		{
 
- 			auto i = SEL->playerNames.find(clickedNameID); //clicked one
 
- 			i++; //player AFTER clicked one
 
- 			if(i != SEL->playerNames.end())
 
- 				newPlayer = i->first;
 
- 			else
 
- 				newPlayer = 0; //AI if we scrolled through all players
 
- 		}
 
- 		SEL->setPlayer(clicked, newPlayer); //put player
 
- 		//if that player was somewhere else, we need to replace him with computer
 
- 		if(newPlayer) //not AI
 
- 		{
 
- 			for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
 
- 			{
 
- 				int curNameID = i->second.playerID;
 
- 				if(i->first != color  &&  curNameID == newPlayer)
 
- 				{
 
- 					assert(i->second.playerID);
 
- 					playerToRestore.color = i->first;
 
- 					playerToRestore.id = newPlayer;
 
- 					SEL->setPlayer(i->second, 0); //set computer
 
- 					old = &i->second;
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	entries[clicked.color]->selectButtons();
 
- 	if(old)
 
- 	{
 
- 		entries[old->color]->selectButtons();
 
- 		if(old->hero >= 0)
 
- 			usedHeroes.erase(old->hero);
 
- 		old->hero = entries[old->color]->pi.defaultHero();
 
- 	}
 
- 	SEL->propagateOptions();
 
- 	GH.totalRedraw();
 
- }
 
- OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
 
-  : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	defActions |= SHARE_POS;
 
- 	int serial = 0;
 
- 	for(int g=0; g < s.color.getNum(); ++g)
 
- 	{
 
- 		PlayerInfo &itred = SEL->current->mapHeader->players[g];
 
- 		if( itred.canComputerPlay || itred.canHumanPlay)
 
- 			serial++;
 
- 	}
 
- 	pos.x += 54;
 
- 	pos.y += 122 + serial*50;
 
- 	static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
 
- 		"AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
 
- 	static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
 
- 		"ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
 
- 	bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
 
- 	if(SEL->screenType == CMenuScreen::newGame)
 
- 	{
 
- 		btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
 
- 		btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
 
- 		btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
 
- 		btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
 
- 		btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
 
- 		btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
 
- 	}
 
- 	else
 
- 		for(auto & elem : btns)
 
- 			elem = nullptr;
 
- 	selectButtons();
 
- 	assert(SEL->current && SEL->current->mapHeader);
 
- 	const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
 
- 	assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
 
- 	if(p.canHumanPlay && p.canComputerPlay)
 
- 		whoCanPlay = HUMAN_OR_CPU;
 
- 	else if(p.canComputerPlay)
 
- 		whoCanPlay = CPU;
 
- 	else
 
- 		whoCanPlay = HUMAN;
 
- 	if(SEL->screenType != CMenuScreen::scenarioInfo
 
- 		&&  SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
 
- 		&&  SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
 
- 	{
 
- 		flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
 
- 		flag->hoverable = true;
 
- 	}
 
- 	else
 
- 		flag = nullptr;
 
- 	town = new SelectedBox(Point(119, 2), s, TOWN);
 
- 	hero = new SelectedBox(Point(195, 2), s, HERO);
 
- 	bonus = new SelectedBox(Point(271, 2), s, BONUS);
 
- }
 
- void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
 
- 	printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
 
- }
 
- void OptionsTab::PlayerOptionsEntry::update()
 
- {
 
- 	town->update();
 
- 	hero->update();
 
- 	bonus->update();
 
- }
 
- void OptionsTab::PlayerOptionsEntry::selectButtons()
 
- {
 
- 	if(!btns[0])
 
- 		return;
 
- 	if( (pi.defaultCastle() != -1) //fixed tow
 
- 		|| (SEL->isGuest() && s.color != playerColor)) //or not our player
 
- 	{
 
- 		btns[0]->disable();
 
- 		btns[1]->disable();
 
- 	}
 
- 	else
 
- 	{
 
- 		btns[0]->enable();
 
- 		btns[1]->enable();
 
- 	}
 
- 	if( (pi.defaultHero() != -1  ||  !s.playerID  ||  s.castle < 0) //fixed hero
 
- 		|| (SEL->isGuest() && s.color != playerColor))//or not our player
 
- 	{
 
- 		btns[2]->disable();
 
- 		btns[3]->disable();
 
- 	}
 
- 	else
 
- 	{
 
- 		btns[2]->enable();
 
- 		btns[3]->enable();
 
- 	}
 
- 	if(SEL->isGuest() && s.color != playerColor)//or not our player
 
- 	{
 
- 		btns[4]->disable();
 
- 		btns[5]->disable();
 
- 	}
 
- 	else
 
- 	{
 
- 		btns[4]->enable();
 
- 		btns[5]->enable();
 
- 	}
 
- }
 
- size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
 
- {
 
- 	enum EBonusSelection //frames of bonuses file
 
- 	{
 
- 		WOOD_ORE = 0,   CRYSTAL = 1,    GEM  = 2,
 
- 		MERCURY  = 3,   SULFUR  = 5,    GOLD = 8,
 
- 		ARTIFACT = 9,   RANDOM  = 10,
 
- 		WOOD = 0,       ORE     = 0,    MITHRIL = 10, // resources unavailable in bonuses file
 
- 		TOWN_RANDOM = 38,  TOWN_NONE = 39, // Special frames in ITPA
 
- 		HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
 
- 	};
 
- 	switch(type)
 
- 	{
 
- 	case TOWN:
 
- 		switch (settings.castle)
 
- 		{
 
- 		case PlayerSettings::NONE:   return TOWN_NONE;
 
- 		case PlayerSettings::RANDOM: return TOWN_RANDOM;
 
- 		default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
 
- 		}
 
- 	case HERO:
 
- 		switch (settings.hero)
 
- 		{
 
- 		case PlayerSettings::NONE:   return HERO_NONE;
 
- 		case PlayerSettings::RANDOM: return HERO_RANDOM;
 
- 		default:
 
- 			{
 
- 				if(settings.heroPortrait >= 0)
 
- 					return settings.heroPortrait;
 
- 				return CGI->heroh->heroes[settings.hero]->imageIndex;
 
- 			}
 
- 		}
 
- 	case BONUS:
 
- 		{
 
- 			switch(settings.bonus)
 
- 			{
 
- 			case PlayerSettings::RANDOM:   return RANDOM;
 
- 			case PlayerSettings::ARTIFACT: return ARTIFACT;
 
- 			case PlayerSettings::GOLD:     return GOLD;
 
- 			case PlayerSettings::RESOURCE:
 
- 				{
 
- 					switch(CGI->townh->factions[settings.castle]->town->primaryRes)
 
- 					{
 
- 					case Res::WOOD_AND_ORE : return WOOD_ORE;
 
- 					case Res::WOOD    : return WOOD;
 
- 					case Res::MERCURY : return MERCURY;
 
- 					case Res::ORE     : return ORE;
 
- 					case Res::SULFUR  : return SULFUR;
 
- 					case Res::CRYSTAL : return CRYSTAL;
 
- 					case Res::GEMS    : return GEM;
 
- 					case Res::GOLD    : return GOLD;
 
- 					case Res::MITHRIL : return MITHRIL;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	return 0;
 
- }
 
- std::string OptionsTab::CPlayerSettingsHelper::getImageName()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case OptionsTab::TOWN:  return "ITPA";
 
- 	case OptionsTab::HERO:  return "PortraitsSmall";
 
- 	case OptionsTab::BONUS: return "SCNRSTAR";
 
- 	}
 
- 	return "";
 
- }
 
- std::string OptionsTab::CPlayerSettingsHelper::getTitle()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
 
- 	case OptionsTab::HERO: return (settings.hero   < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
 
- 	case OptionsTab::BONUS:
 
- 		{
 
- 			switch(settings.bonus)
 
- 			{
 
- 			case PlayerSettings::RANDOM:   return CGI->generaltexth->allTexts[86]; //{Random Bonus}
 
- 			case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
 
- 			case PlayerSettings::GOLD:     return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
 
- 			case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
 
- 			}
 
- 		}
 
- 	}
 
- 	return "";
 
- }
 
- std::string OptionsTab::CPlayerSettingsHelper::getName()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case TOWN:
 
- 		{
 
- 			switch (settings.castle)
 
- 			{
 
- 			case PlayerSettings::NONE   : return CGI->generaltexth->allTexts[523];
 
- 			case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
 
- 			default : return CGI->townh->factions[settings.castle]->name;
 
- 			}
 
- 		}
 
- 	case HERO:
 
- 		{
 
- 			switch (settings.hero)
 
- 			{
 
- 			case PlayerSettings::NONE   : return CGI->generaltexth->allTexts[523];
 
- 			case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
 
- 			default :
 
- 				{
 
- 					if (!settings.heroName.empty())
 
- 						return settings.heroName;
 
- 					return CGI->heroh->heroes[settings.hero]->name;
 
- 				}
 
- 			}
 
- 		}
 
- 	case BONUS:
 
- 		{
 
- 			switch (settings.bonus)
 
- 			{
 
- 				case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
 
- 				default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
 
- 			}
 
- 		}
 
- 	}
 
- 	return "";
 
- }
 
- std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case TOWN: return getName();
 
- 	case HERO:
 
- 		{
 
- 			if (settings.hero >= 0)
 
- 				return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
 
- 			return getName();
 
- 		}
 
- 	case BONUS:
 
- 		{
 
- 			switch(settings.bonus)
 
- 			{
 
- 			case PlayerSettings::GOLD:     return CGI->generaltexth->allTexts[87]; //500-1000
 
- 			case PlayerSettings::RESOURCE:
 
- 				{
 
- 					switch(CGI->townh->factions[settings.castle]->town->primaryRes)
 
- 					{
 
- 					case Res::MERCURY: return CGI->generaltexth->allTexts[694];
 
- 					case Res::SULFUR:  return CGI->generaltexth->allTexts[695];
 
- 					case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
 
- 					case Res::GEMS:    return CGI->generaltexth->allTexts[693];
 
- 					case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	return "";
 
- }
 
- std::string OptionsTab::CPlayerSettingsHelper::getDescription()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case TOWN: return CGI->generaltexth->allTexts[104];
 
- 	case HERO: return CGI->generaltexth->allTexts[102];
 
- 	case BONUS:
 
- 		{
 
- 			switch(settings.bonus)
 
- 			{
 
- 			case PlayerSettings::RANDOM:   return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
 
- 			case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
 
- 			case PlayerSettings::GOLD:     return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
 
- 			case PlayerSettings::RESOURCE:
 
- 				{
 
- 					switch(CGI->townh->factions[settings.castle]->town->primaryRes)
 
- 					{
 
- 					case Res::MERCURY: return CGI->generaltexth->allTexts[690];
 
- 					case Res::SULFUR:  return CGI->generaltexth->allTexts[691];
 
- 					case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
 
- 					case Res::GEMS:    return CGI->generaltexth->allTexts[689];
 
- 					case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	return "";
 
- }
 
- OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
 
- 	CWindowObject(BORDERED | RCLICK_POPUP),
 
- 	CPlayerSettingsHelper(helper)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int value = PlayerSettings::NONE;
 
- 	switch(CPlayerSettingsHelper::type)
 
- 	{
 
- 	break; case TOWN:
 
- 			value = settings.castle;
 
- 	break; case HERO:
 
- 			value = settings.hero;
 
- 	break; case BONUS:
 
- 			value = settings.bonus;
 
- 	}
 
- 	if (value == PlayerSettings::RANDOM)
 
- 		genBonusWindow();
 
- 	else if (CPlayerSettingsHelper::type == BONUS)
 
- 		genBonusWindow();
 
- 	else if (CPlayerSettingsHelper::type == HERO)
 
- 		genHeroWindow();
 
- 	else if (CPlayerSettingsHelper::type == TOWN)
 
- 		genTownWindow();
 
- 	center();
 
- }
 
- void OptionsTab::CPregameTooltipBox::genHeader()
 
- {
 
- 	new CFilledTexture("DIBOXBCK", pos);
 
- 	updateShadow();
 
- 	new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
 
- 	new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
 
- 	new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
 
- }
 
- void OptionsTab::CPregameTooltipBox::genTownWindow()
 
- {
 
- 	pos = Rect(0, 0, 228, 290);
 
- 	genHeader();
 
- 	new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
 
- 	std::vector<CComponent *> components;
 
- 	const CTown * town = CGI->townh->factions[settings.castle]->town;
 
- 	for (auto & elem : town->creatures)
 
- 	{
 
- 		if (!elem.empty())
 
- 			components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
 
- 	}
 
- 	new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
 
- }
 
- void OptionsTab::CPregameTooltipBox::genHeroWindow()
 
- {
 
- 	pos = Rect(0, 0, 292, 226);
 
- 	genHeader();
 
- 	// specialty
 
- 	new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
 
- 	new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER,  Colors::YELLOW, CGI->generaltexth->allTexts[78]);
 
- 	new CLabel(pos.w / 2,     188, FONT_SMALL,  CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
 
- }
 
- void OptionsTab::CPregameTooltipBox::genBonusWindow()
 
- {
 
- 	pos = Rect(0, 0, 228, 162);
 
- 	genHeader();
 
- 	new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
 
- }
 
- OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
 
- 	:CIntObject(RCLICK, position),
 
- 	CPlayerSettingsHelper(settings, type)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	image = new CAnimImage(getImageName(), getImageIndex());
 
- 	subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
 
- 	pos = image->pos;
 
- }
 
- void OptionsTab::SelectedBox::update()
 
- {
 
- 	image->setFrame(getImageIndex());
 
- 	subtitle->setText(getName());
 
- }
 
- void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
 
- {
 
- 	if (down)
 
- 	{
 
- 		// cases when we do not need to display a message
 
- 		if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
 
- 			return;
 
- 		if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
 
- 			return;
 
- 		GH.pushInt(new CPregameTooltipBox(*this));
 
- 	}
 
- }
 
- CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
 
- 	{
 
- 		if(it->second.playerID)
 
- 		{
 
- 			playerColor = it->first;
 
- 		}
 
- 	}
 
- 	pos.w = 762;
 
- 	pos.h = 584;
 
- 	center(pos);
 
- 	assert(LOCPLINT);
 
- 	sInfo = *LOCPLINT->cb->getStartInfo();
 
- 	assert(!SEL->current);
 
- 	current = mapInfoFromGame();
 
- 	setPlayersFromGame();
 
- 	screenType = CMenuScreen::scenarioInfo;
 
- 	card = new InfoCard();
 
- 	opt = new OptionsTab();
 
- 	opt->recreate();
 
- 	card->changeSelection(current);
 
- 	card->difficulty->select(startInfo->difficulty, 0);
 
- 	back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
 
- }
 
- CScenarioInfo::~CScenarioInfo()
 
- {
 
- 	delete current;
 
- }
 
- bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
 
- {
 
- 	const CMapHeader * a = aaa->mapHeader.get(),
 
- 			* b = bbb->mapHeader.get();
 
- 	if(a && b) //if we are sorting scenarios
 
- 	{
 
- 		switch (sortBy)
 
- 		{
 
- 		case _format: //by map format (RoE, WoG, etc)
 
- 			return (a->version<b->version);
 
- 			break;
 
- 		case _loscon: //by loss conditions
 
- 			return (a->defeatMessage < b->defeatMessage);
 
- 			break;
 
- 		case _playerAm: //by player amount
 
- 			int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
 
- 			playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
 
- 			for (int i=0;i<8;i++)
 
- 			{
 
- 				if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
 
- 				else if (a->players[i].canComputerPlay) {playerAmntA++;}
 
- 				if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
 
- 				else if (b->players[i].canComputerPlay) {playerAmntB++;}
 
- 			}
 
- 			if (playerAmntB!=playerAmntA)
 
- 				return (playerAmntA<playerAmntB);
 
- 			else
 
- 				return (humenPlayersA<humenPlayersB);
 
- 			break;
 
- 		case _size: //by size of map
 
- 			return (a->width<b->width);
 
- 			break;
 
- 		case _viccon: //by victory conditions
 
- 			return (a->victoryMessage < b->victoryMessage);
 
- 			break;
 
- 		case _name: //by name
 
- 			return boost::ilexicographical_compare(a->name, b->name);
 
- 		default:
 
- 			return boost::ilexicographical_compare(a->name, b->name);
 
- 		}
 
- 	}
 
- 	else //if we are sorting campaigns
 
- 	{
 
- 		switch(sortBy)
 
- 		{
 
- 			case _numOfMaps: //by number of maps in campaign
 
- 				return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
 
- 					CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
 
- 				break;
 
- 			case _name: //by name
 
- 				return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
 
- 			default:
 
- 				return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
 
- 		}
 
- 	}
 
- }
 
- CMultiMode::CMultiMode()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("MUPOPUP.bmp");
 
- 	bg->convertToScreenBPP(); //so we could draw without problems
 
- 	blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
 
- 	pos = bg->center(); //center, window has size of bg graphic
 
- 	bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
 
- 	txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
 
- 	txt->setText(settings["general"]["playerName"].String()); //Player
 
- 	btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
 
- 	btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
 
- 	btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
 
- 	btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
 
- }
 
- void CMultiMode::openHotseat()
 
- {
 
- 	GH.pushInt(new CHotSeatPlayers(txt->text));
 
- }
 
- void CMultiMode::hostTCP()
 
- {
 
- 	Settings name = settings.write["general"]["playerName"];
 
- 	name->String() = txt->text;
 
- 	GH.popIntTotally(this);
 
- 	GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
 
- }
 
- void CMultiMode::joinTCP()
 
- {
 
- 	Settings name = settings.write["general"]["playerName"];
 
- 	name->String() = txt->text;
 
- 	GH.pushInt(new CSimpleJoinScreen);	
 
- }
 
- CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("MUHOTSEA.bmp");
 
- 	pos = bg->center(); //center, window has size of bg graphic
 
- 	std::string text = CGI->generaltexth->allTexts[446];
 
- 	boost::replace_all(text, "\t","\n");
 
- 	Rect boxRect(25, 20, 315, 50);
 
- 	title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT	Please enter names
 
- 	for(int i = 0; i < ARRAY_COUNT(txt); i++)
 
- 	{
 
- 		txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
 
- 		txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
 
- 	}
 
- 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
 
- 	bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
 
- 	txt[0]->setText(firstPlayer, true);
 
- 	txt[0]->giveFocus();
 
- }
 
- void CHotSeatPlayers::onChange(std::string newText)
 
- {
 
- 	size_t namesCount = 0;
 
- 	for(auto & elem : txt)
 
- 		if(!elem->text.empty())
 
- 			namesCount++;
 
- 	ok->block(namesCount < 2);
 
- }
 
- void CHotSeatPlayers::enterSelectionScreen()
 
- {
 
- 	std::map<ui8, std::string> names;
 
- 	for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
 
- 		if(txt[i]->text.length())
 
- 			names[j++] = txt[i]->text;
 
- 	Settings name = settings.write["general"]["playerName"];
 
- 	name->String() = names.begin()->second;
 
- 	GH.popInts(2); //pop MP mode window and this
 
- 	GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
 
- }
 
- void CBonusSelection::init()
 
- {
 
- 	highlightedRegion = nullptr;
 
- 	ourHeader = nullptr;
 
- 	diffLb = nullptr;
 
- 	diffRb = nullptr;
 
- 	bonuses = nullptr;
 
- 	selectedMap = 0;
 
- 	// Initialize start info
 
- 	startInfo.mapname = ourCampaign->camp->header.filename;
 
- 	startInfo.mode = StartInfo::CAMPAIGN;
 
- 	startInfo.campState = ourCampaign;
 
- 	startInfo.turnTime = 0;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
 
- 		"S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
 
- 		"BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
 
- 	loadPositionsOfGraphics();
 
- 	background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
 
- 	pos.h = background->h;
 
- 	pos.w = background->w;
 
- 	center();
 
- 	SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
 
- 	blitAt(panel, 456, 6, background);
 
- 	startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
 
- 	restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
 
- 	backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
 
- 	// block back button for in-progress campaigns. May not be H3 behaviour but avoids the crash
 
- 	backB->block(!ourCampaign->mapsConquered.empty());
 
- 	//campaign name
 
- 	if (ourCampaign->camp->header.name.length())
 
- 		graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
 
- 	else
 
- 		graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
 
- 	//map size icon
 
- 	sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
 
- 	//campaign description
 
- 	graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
 
- 	campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
 
- 	//campaignDescription->showAll(background);
 
- 	//map description
 
- 	mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
 
- 	//bonus choosing
 
- 	graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
 
- 	bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
 
- 	//set left part of window
 
- 	bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
 
- 	for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
 
- 	{
 
- 		if(ourCampaign->camp->conquerable(g))
 
- 		{
 
- 			regions.push_back(new CRegion(this, true, true, g));
 
- 			regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
 
- 			if(highlightedRegion == nullptr)
 
- 			{
 
- 				if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
 
- 				{
 
- 					highlightedRegion = regions.back();
 
- 					selectMap(g, true);
 
- 				}
 
- 			}
 
- 		}
 
- 		else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
 
- 		{
 
- 			regions.push_back(new CRegion(this, false, false, g));
 
- 			regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
 
- 		}
 
- 	}
 
- 	//allies / enemies
 
- 	graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
 
- 	graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
 
- 	SDL_FreeSurface(panel);
 
- 	//difficulty
 
- 	std::vector<std::string> difficulty;
 
- 	boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
 
- 	graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
 
- 	//difficulty pics
 
- 	for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
 
- 	{
 
- 		CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
 
- 		SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
 
- 		diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
 
- 			surfToDuplicate->flags);
 
- 		delete cde;
 
- 	}
 
- 	//difficulty selection buttons
 
- 	if (ourCampaign->camp->header.difficultyChoosenByPlayer)
 
- 	{
 
- 		diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
 
- 		diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
 
- 	}
 
- 	//load miniflags
 
- 	sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
 
- }
 
- CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
 
- {
 
- 	init();
 
- }
 
- CBonusSelection::CBonusSelection(const std::string & campaignFName)
 
- {
 
- 	ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
 
- 	init();
 
- }
 
- CBonusSelection::~CBonusSelection()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	delete sizes;
 
- 	delete ourHeader;
 
- 	delete sFlags;
 
- 	for (auto & elem : diffPics)
 
- 	{
 
- 		SDL_FreeSurface(elem);
 
- 	}
 
- }
 
- void CBonusSelection::goBack()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CBonusSelection::showAll(SDL_Surface * to)
 
- {
 
- 	blitAt(background, pos.x, pos.y, to);
 
- 	CIntObject::showAll(to);
 
- 	show(to);
 
- 	if (pos.h != to->h || pos.w != to->w)
 
- 		CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
 
- }
 
- void CBonusSelection::loadPositionsOfGraphics()
 
- {
 
- 	const JsonNode config(ResourceID("config/campaign_regions.json"));
 
- 	int idx = 0;
 
- 	for(const JsonNode &campaign : config["campaign_regions"].Vector())
 
- 	{
 
- 		SCampPositions sc;
 
- 		sc.campPrefix = campaign["prefix"].String();
 
- 		sc.colorSuffixLength = campaign["color_suffix_length"].Float();
 
- 		for(const JsonNode &desc :  campaign["desc"].Vector())
 
- 		{
 
- 			SCampPositions::SRegionDesc rd;
 
- 			rd.infix = desc["infix"].String();
 
- 			rd.xpos = desc["x"].Float();
 
- 			rd.ypos = desc["y"].Float();
 
- 			sc.regions.push_back(rd);
 
- 		}
 
- 		campDescriptions.push_back(sc);
 
- 		idx++;
 
- 	}
 
- 	assert(idx == CGI->generaltexth->campaignMapNames.size());
 
- }
 
- void CBonusSelection::selectMap(int mapNr, bool initialSelect)
 
- {
 
- 	if(initialSelect || selectedMap != mapNr)
 
- 	{
 
- 		// initialize restart / start button
 
- 		if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
 
- 		{
 
- 			// draw start button
 
- 			restartB->disable();
 
- 			startB->enable();
 
- 		}
 
- 		else
 
- 		{
 
- 			// draw restart button
 
- 			startB->disable();
 
- 			restartB->enable();
 
- 		}
 
- 		startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
 
- 		selectedMap = mapNr;
 
- 		selectedBonus = boost::none;
 
- 		std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
 
- 		boost::to_lower(scenarioName);
 
- 		scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
 
- 		//get header
 
- 		delete ourHeader;
 
- 		std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
 
- 		auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
 
- 		ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
 
- 		std::map<ui8, std::string> names;
 
- 		names[1] = settings["general"]["playerName"].String();
 
- 		updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
 
- 		mapDescription->setText(ourHeader->description);
 
- 		updateBonusSelection();
 
- 		GH.totalRedraw();
 
- 	}
 
- }
 
- void CBonusSelection::show(SDL_Surface * to)
 
- {
 
- 	//blitAt(background, pos.x, pos.y, to);
 
- 	//map name
 
- 	std::string mapName = ourHeader->name;
 
- 	if (mapName.length())
 
- 		printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
 
- 	else
 
- 		printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
 
- 	//map description
 
- 	printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
 
- 	mapDescription->showAll(to); //showAll because CTextBox has no show()
 
- 	//map size icon
 
- 	int temp;
 
- 	switch (ourHeader->width)
 
- 	{
 
- 	case 36:
 
- 		temp=0;
 
- 		break;
 
- 	case 72:
 
- 		temp=1;
 
- 		break;
 
- 	case 108:
 
- 		temp=2;
 
- 		break;
 
- 	case 144:
 
- 		temp=3;
 
- 		break;
 
- 	default:
 
- 		temp=4;
 
- 		break;
 
- 	}
 
- 	blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
 
- 	//flags
 
- 	int fx = 496  + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
 
- 	int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
 
- 	TeamID myT;
 
- 	myT = ourHeader->players[playerColor.getNum()].team;
 
- 	for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
 
- 	{
 
- 		int *myx = ((i->first == playerColor  ||  ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
 
- 		blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
 
- 		*myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
 
- 	}
 
- 	//difficulty
 
- 	blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
 
- 	CIntObject::show(to);
 
- }
 
- void CBonusSelection::updateBonusSelection()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	//graphics:
 
- 	//spell - SPELLBON.DEF
 
- 	//monster - TWCRPORT.DEF
 
- 	//building - BO*.BMP graphics
 
- 	//artifact - ARTIFBON.DEF
 
- 	//spell scroll - SPELLBON.DEF
 
- 	//prim skill - PSKILBON.DEF
 
- 	//sec skill - SSKILBON.DEF
 
- 	//resource - BORES.DEF
 
- 	//player - CREST58.DEF
 
- 	//hero - PORTRAITSLARGE (HPL###.BMPs)
 
- 	const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
 
- 	const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
 
- 	updateStartButtonState(-1);
 
- 	for (auto & elem : bonuses->buttons)
 
- 	{
 
- 		if (elem->active)
 
- 			elem->deactivate();
 
- 		delete elem;
 
- 	}
 
- 	bonuses->buttons.clear();
 
- 	static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
 
- 		"PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
 
- 	for(int i = 0; i < bonDescs.size(); i++)
 
- 	{
 
- 		std::string picName=bonusPics[bonDescs[i].type];
 
- 		size_t picNumber=bonDescs[i].info2;
 
- 		std::string desc;
 
- 		switch(bonDescs[i].type)
 
- 		{
 
- 		case CScenarioTravel::STravelBonus::SPELL:
 
- 			desc = CGI->generaltexth->allTexts[715];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::MONSTER:
 
- 			picNumber = bonDescs[i].info2 + 2;
 
- 			desc = CGI->generaltexth->allTexts[717];
 
- 			boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::BUILDING:
 
- 			{
 
- 				int faction = -1;
 
- 				for(auto & elem : startInfo.playerInfos)
 
- 				{
 
- 					if (elem.second.playerID)
 
- 					{
 
- 						faction = elem.second.castle;
 
- 						break;
 
- 					}
 
- 				}
 
- 				assert(faction != -1);
 
- 				BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
 
- 				picName = graphics->ERMUtoPicture[faction][buildID];
 
- 				picNumber = -1;
 
- 				if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
 
- 					desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
 
- 			}
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::ARTIFACT:
 
- 			desc = CGI->generaltexth->allTexts[715];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::SPELL_SCROLL:
 
- 			desc = CGI->generaltexth->allTexts[716];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
 
- 			{
 
- 				int leadingSkill = -1;
 
- 				std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
 
- 				const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
 
- 				for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
 
- 				{
 
- 					if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
 
- 					{
 
- 						leadingSkill = g;
 
- 					}
 
- 					if (ptr[g] != 0)
 
- 					{
 
- 						toPrint.push_back(std::make_pair(g, ptr[g]));
 
- 					}
 
- 				}
 
- 				picNumber = leadingSkill;
 
- 				desc = CGI->generaltexth->allTexts[715];
 
- 				std::string substitute; //text to be printed instead of %s
 
- 				for (int v=0; v<toPrint.size(); ++v)
 
- 				{
 
- 					substitute += boost::lexical_cast<std::string>(toPrint[v].second);
 
- 					substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
 
- 					if(v != toPrint.size() - 1)
 
- 					{
 
- 						substitute += ", ";
 
- 					}
 
- 				}
 
- 				boost::algorithm::replace_first(desc, "%s", substitute);
 
- 				break;
 
- 			}
 
- 		case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
 
- 			desc = CGI->generaltexth->allTexts[718];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
 
- 			picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::RESOURCE:
 
- 			{
 
- 				int serialResID = 0;
 
- 				switch(bonDescs[i].info1)
 
- 				{
 
- 				case 0: case 1: case 2: case 3: case 4: case 5: case 6:
 
- 					serialResID = bonDescs[i].info1;
 
- 					break;
 
- 				case 0xFD: //wood + ore
 
- 					serialResID = 7;
 
- 					break;
 
- 				case 0xFE: //rare resources
 
- 					serialResID = 8;
 
- 					break;
 
- 				}
 
- 				picNumber = serialResID;
 
- 				desc = CGI->generaltexth->allTexts[717];
 
- 				boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
 
- 				std::string replacement;
 
- 				if (serialResID <= 6)
 
- 				{
 
- 					replacement = CGI->generaltexth->restypes[serialResID];
 
- 				}
 
- 				else
 
- 				{
 
- 					replacement = CGI->generaltexth->allTexts[714 + serialResID];
 
- 				}
 
- 				boost::algorithm::replace_first(desc, "%s", replacement);
 
- 			}
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
 
- 			{
 
- 				auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
 
- 				if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
 
- 				picNumber = superhero ? superhero->portrait : 0;
 
- 				desc = CGI->generaltexth->allTexts[719];
 
- 				boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
 
- 			}
 
- 			break;
 
- 		case CScenarioTravel::STravelBonus::HERO:
 
- 			desc = CGI->generaltexth->allTexts[718];
 
- 			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
 
- 			if (bonDescs[i].info2 == 0xFFFF)
 
- 			{
 
- 				boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
 
- 				picNumber = -1;
 
- 				picName = "CBONN1A3.BMP";
 
- 			}
 
- 			else
 
- 			{
 
- 				boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
 
- 			}
 
- 			break;
 
- 		}
 
- 		CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
 
- 		if (picNumber != -1)
 
- 			picName += ":" + boost::lexical_cast<std::string>(picNumber);
 
- 		auto   anim = new CAnimation();
 
- 		anim->setCustom(picName, 0);
 
- 		bonusButton->setImage(anim);
 
- 		const SDL_Color brightYellow = { 242, 226, 110, 0 };
 
- 		bonusButton->borderColor = brightYellow;
 
- 		bonuses->addButton(bonusButton);
 
- 	}
 
- 	// set bonus if already chosen
 
- 	if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
 
- 	{
 
- 		bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
 
- 	}
 
- }
 
- void CBonusSelection::updateCampaignState()
 
- {
 
- 	ourCampaign->currentMap = selectedMap;
 
- 	ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
 
- }
 
- void CBonusSelection::startMap()
 
- {
 
- 	auto si = new StartInfo(startInfo);
 
- 	auto showPrologVideo = [=]()
 
- 	{
 
- 		auto exitCb = [=]()
 
- 		{
 
- 			logGlobal->infoStream() << "Starting scenario " << selectedMap;
 
- 			CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
 
- 		};
 
- 		const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
 
- 		if (scenario.prolog.hasPrologEpilog)
 
- 		{
 
- 			GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
 
- 		}
 
- 		else
 
- 		{
 
- 			exitCb();
 
- 		}
 
- 	};
 
- 	if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
 
- 	{
 
- 		GH.popInt(this);
 
- 		LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
 
- 		{
 
- 			updateCampaignState();
 
- 			endGame();
 
- 			GH.curInt = CGPreGame::create();
 
- 			showPrologVideo();
 
- 		}, 0);
 
- 	}
 
- 	else
 
- 	{
 
- 		updateCampaignState();
 
- 		showPrologVideo();
 
- 	}
 
- }
 
- void CBonusSelection::restartMap()
 
- {
 
- 	GH.popInt(this);
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
 
- 	{
 
- 		updateCampaignState();
 
- 		auto si = new StartInfo(startInfo);
 
- 		SDL_Event event;
 
- 		event.type = SDL_USEREVENT;
 
- 		event.user.code = PREPARE_RESTART_CAMPAIGN;
 
- 		event.user.data1 = si;
 
- 		SDL_PushEvent(&event);
 
- 	}, 0);
 
- }
 
- void CBonusSelection::selectBonus(int id)
 
- {
 
- 	// Total redraw is needed because the border around the bonus images
 
- 	// have to be undrawn/drawn.
 
- 	if (!selectedBonus || *selectedBonus != id)
 
- 	{
 
- 		selectedBonus = id;
 
- 		GH.totalRedraw();
 
- 		updateStartButtonState(id);
 
- 	}
 
- 	const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
 
- 	const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
 
- 	if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
 
- 	{
 
- 		std::map<ui8, std::string> names;
 
- 		names[1] = settings["general"]["playerName"].String();
 
- 		for(auto & elem : startInfo.playerInfos)
 
- 		{
 
- 			if(elem.first == PlayerColor(bonDescs[id].info1))
 
- 				::setPlayer(elem.second, 1, names);
 
- 			else
 
- 				::setPlayer(elem.second, 0, names);
 
- 		}
 
- 	}
 
- }
 
- void CBonusSelection::increaseDifficulty()
 
- {
 
- 	startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
 
- }
 
- void CBonusSelection::decreaseDifficulty()
 
- {
 
- 	startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
 
- }
 
- void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
 
- {
 
- 	if(selected == -1)
 
- 	{
 
- 		startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
 
- 	}
 
- 	else if(startB->getState() == CButtonBase::BLOCKED)
 
- 	{
 
- 		startB->setState(CButtonBase::NORMAL);
 
- 	}
 
- }
 
- CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
 
- : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	addUsedEvents(LCLICK | RCLICK);
 
- 	static const std::string colors[2][8] = {
 
- 		{"R", "B", "N", "G", "O", "V", "T", "P"},
 
- 		{"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
 
- 	const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
 
- 	const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
 
- 	pos.x += desc.xpos;
 
- 	pos.y += desc.ypos;
 
- 	//loading of graphics
 
- 	std::string prefix = campDsc.campPrefix + desc.infix + "_";
 
- 	std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
 
- 	static const std::string infix [] = {"En", "Se", "Co"};
 
- 	for (int g = 0; g < ARRAY_COUNT(infix); g++)
 
- 	{
 
- 		graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
 
- 	}
 
- 	pos.w = graphics[0]->w;
 
- 	pos.h = graphics[0]->h;
 
- }
 
- CBonusSelection::CRegion::~CRegion()
 
- {
 
- 	for (auto & elem : graphics)
 
- 	{
 
- 		SDL_FreeSurface(elem);
 
- 	}
 
- }
 
- void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
 
- {
 
- 	//select if selectable & clicked inside our graphic
 
- 	if ( indeterminate(down) )
 
- 	{
 
- 		return;
 
- 	}
 
- 	if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
 
- 	{
 
- 		owner->selectMap(myNumber, false);
 
- 		owner->highlightedRegion = this;
 
- 		parent->showAll(screen);
 
- 	}
 
- }
 
- void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
 
- {
 
- 	//show r-click text
 
- 	if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
 
- 		rclickText.size() )
 
- 	{
 
- 		CRClickPopup::createAndPush(rclickText);
 
- 	}
 
- }
 
- void CBonusSelection::CRegion::show(SDL_Surface * to)
 
- {
 
- 	//const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
 
- 	if (!accessible)
 
- 	{
 
- 		//show as striped
 
- 		blitAtLoc(graphics[2], 0, 0, to);
 
- 	}
 
- 	else if (this == owner->highlightedRegion)
 
- 	{
 
- 		//show as selected
 
- 		blitAtLoc(graphics[1], 0, 0, to);
 
- 	}
 
- 	else
 
- 	{
 
- 		//show as not selected selected
 
- 		blitAtLoc(graphics[0], 0, 0, to);
 
- 	}
 
- }
 
- CSavingScreen::CSavingScreen(bool hotseat)
 
-  : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
 
- {
 
- 	ourGame = mapInfoFromGame();
 
- 	sInfo = *LOCPLINT->cb->getStartInfo();
 
- 	setPlayersFromGame();
 
- }
 
- CSavingScreen::~CSavingScreen()
 
- {
 
- }
 
- ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
 
- {
 
- 	multiPlayer = CMenuScreen::SINGLE_PLAYER;
 
- 	assert(!SEL);
 
- 	SEL = this;
 
- 	current = nullptr;
 
- 	if(Names && !Names->empty()) //if have custom set of player names - use it
 
- 		playerNames = *Names;
 
- 	else
 
- 		playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
 
- }
 
- ISelectionScreenInfo::~ISelectionScreenInfo()
 
- {
 
- 	assert(SEL == this);
 
- 	SEL = nullptr;
 
- }
 
- void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
 
- {
 
- 	::updateStartInfo(filename, sInfo, mapHeader, playerNames);
 
- }
 
- void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
 
- {
 
- 	::setPlayer(pset, player, playerNames);
 
- }
 
- ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
 
- {
 
- 	for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
 
- 		if(!sInfo.getPlayersSettings(i->first))  //
 
- 			return i->first;
 
- 	return 0;
 
- }
 
- bool ISelectionScreenInfo::isGuest() const
 
- {
 
- 	return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
 
- }
 
- bool ISelectionScreenInfo::isHost() const
 
- {
 
- 	return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
 
- }
 
- void ChatMessage::apply(CSelectionScreen *selScreen)
 
- {
 
- 	selScreen->card->chat->addNewMessage(playerName + ": " + message);
 
- 	GH.totalRedraw();
 
- }
 
- void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
 
- {
 
- 	if(!selScreen->ongoingClosing)
 
- 	{
 
- 		*selScreen->serv << this; //resend to confirm
 
- 		GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
 
- 	}
 
- 	vstd::clear_pointer(selScreen->serv);
 
- }
 
- void PlayerJoined::apply(CSelectionScreen *selScreen)
 
- {
 
- 	//assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
 
- 	SEL->playerNames[connectionID] = playerName;
 
- 	//put new player in first slot with AI
 
- 	for(auto & elem : SEL->sInfo.playerInfos)
 
- 	{
 
- 		if(!elem.second.playerID)
 
- 		{
 
- 			selScreen->setPlayer(elem.second, connectionID);
 
- 			selScreen->opt->entries[elem.second.color]->selectButtons();
 
- 			break;
 
- 		}
 
- 	}
 
- 	selScreen->propagateNames();
 
- 	selScreen->propagateOptions();
 
- 	GH.totalRedraw();
 
- }
 
- void SelectMap::apply(CSelectionScreen *selScreen)
 
- {
 
- 	if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
 
- 	{
 
- 		free = false;
 
- 		selScreen->changeSelection(mapInfo);
 
- 	}
 
- }
 
- void UpdateStartOptions::apply(CSelectionScreen *selScreen)
 
- {
 
- 	if(!selScreen->isGuest())
 
- 		return;
 
- 	selScreen->setSInfo(*options);
 
- }
 
- void PregameGuiAction::apply(CSelectionScreen *selScreen)
 
- {
 
- 	if(!selScreen->isGuest())
 
- 		return;
 
- 	switch(action)
 
- 	{
 
- 	case NO_TAB:
 
- 		selScreen->toggleTab(selScreen->curTab);
 
- 		break;
 
- 	case OPEN_OPTIONS:
 
- 		selScreen->toggleTab(selScreen->opt);
 
- 		break;
 
- 	case OPEN_SCENARIO_LIST:
 
- 		selScreen->toggleTab(selScreen->sel);
 
- 		break;
 
- 	case OPEN_RANDOM_MAP_OPTIONS:
 
- 		selScreen->toggleTab(selScreen->randMapTab);
 
- 		break;
 
- 	}
 
- }
 
- void RequestOptionsChange::apply(CSelectionScreen *selScreen)
 
- {
 
- 	if(!selScreen->isHost())
 
- 		return;
 
- 	PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
 
- 	switch(what)
 
- 	{
 
- 	case TOWN:
 
- 		selScreen->opt->nextCastle(color, direction);
 
- 		break;
 
- 	case HERO:
 
- 		selScreen->opt->nextHero(color, direction);
 
- 		break;
 
- 	case BONUS:
 
- 		selScreen->opt->nextBonus(color, direction);
 
- 		break;
 
- 	}
 
- }
 
- void PlayerLeft::apply(CSelectionScreen *selScreen)
 
- {
 
- 	if(selScreen->isGuest())
 
- 		return;
 
- 	SEL->playerNames.erase(playerID);
 
- 	if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
 
- 	{
 
- 		selScreen->setPlayer(*s, 0);
 
- 		selScreen->opt->entries[s->color]->selectButtons();
 
- 	}
 
- 	selScreen->propagateNames();
 
- 	selScreen->propagateOptions();
 
- 	GH.totalRedraw();
 
- }
 
- void PlayersNames::apply(CSelectionScreen *selScreen)
 
- {
 
- 	if(selScreen->isGuest())
 
- 		selScreen->playerNames = playerNames;
 
- }
 
- void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
 
- {
 
- 	startingInfo.reset();
 
- 	startingInfo.serv = selScreen->serv;
 
- 	startingInfo.sInfo = new StartInfo(selScreen->sInfo);
 
- 	if(!selScreen->ongoingClosing)
 
- 	{
 
- 		*selScreen->serv << this; //resend to confirm
 
- 	}
 
- 	selScreen->serv = nullptr; //hide it so it won't be deleted
 
- 	vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
 
- 	saveGameName.clear();
 
- 	CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
 
- 	throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
 
- }
 
- CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
 
- {
 
- 	pos.x += config["x"].Float();
 
- 	pos.y += config["y"].Float();
 
- 	pos.w = 200;
 
- 	pos.h = 116;
 
- 	campFile = config["file"].String();
 
- 	video = config["video"].String();
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
 
- 	CCampaignHeader header = CCampaignHandler::getHeader(campFile);
 
- 	hoverText = header.name;
 
- 	if (status != CCampaignScreen::DISABLED)
 
- 	{
 
- 		addUsedEvents(LCLICK | HOVER);
 
- 		image = new CPicture(config["image"].String());
 
- 		hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
 
- 		parent->addChild(hoverLabel);
 
- 	}
 
- 	if (status == CCampaignScreen::COMPLETED)
 
- 		checkMark = new CPicture("CAMPCHK");
 
- }
 
- void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		// Close running video and open the selected campaign
 
- 		CCS->videoh->close();
 
- 		GH.pushInt( new CBonusSelection(campFile) );
 
- 	}
 
- }
 
- void CCampaignScreen::CCampaignButton::hover(bool on)
 
- {
 
- 	if (on)
 
- 		hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
 
- 	else
 
- 		hoverLabel->setText(" ");
 
- }
 
- void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
 
- {
 
- 	if (status == CCampaignScreen::DISABLED)
 
- 		return;
 
- 	CIntObject::show(to);
 
- 	// Play the campaign button video when the mouse cursor is placed over the button
 
- 	if (hovered)
 
- 	{
 
- 		if (CCS->videoh->fname != video)
 
- 			CCS->videoh->open(video);
 
- 		CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
 
- 	}
 
- 	else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
 
- 	{
 
- 		CCS->videoh->close();
 
- 		redraw();
 
- 	}
 
- }
 
- CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
 
- {
 
- 	std::pair<std::string, std::string> help;
 
- 	if (!button["help"].isNull() && button["help"].Float() > 0)
 
- 		help = CGI->generaltexth->zelp[button["help"].Float()];
 
- 	std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
 
- 	return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
 
- }
 
- CCampaignScreen::CCampaignScreen(const JsonNode &config)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	for(const JsonNode& node : config["images"].Vector())
 
- 		images.push_back(createPicture(node));
 
- 	if (!images.empty())
 
- 	{
 
- 		images[0]->center();              // move background to center
 
- 		moveTo(images[0]->pos.topLeft()); // move everything else to center
 
- 		images[0]->moveTo(pos.topLeft()); // restore moved twice background
 
- 		pos = images[0]->pos;             // fix height\width of this window
 
- 	}
 
- 	if (!config["exitbutton"].isNull())
 
- 	{
 
- 		back = createExitButton(config["exitbutton"]);
 
- 		back->hoverable = true;
 
- 	}
 
- 	for(const JsonNode& node : config["items"].Vector())
 
- 		campButtons.push_back(new CCampaignButton(node));
 
- }
 
- void CCampaignScreen::showAll(SDL_Surface *to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if (pos.h != to->h || pos.w != to->w)
 
- 		CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
 
- }
 
- void CGPreGame::showLoadingScreen(std::function<void()> loader)
 
- {
 
- 	if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
 
- 		CGP->removeFromGui();
 
- 	GH.pushInt(new CLoadingScreen(loader));
 
- }
 
- std::string CLoadingScreen::getBackground()
 
- {
 
- 	const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
 
- 	if(conf.empty())
 
- 	{
 
- 		return "loadbar";
 
- 	}
 
- 	else
 
- 	{
 
- 		return conf[ rand() % conf.size() ].String();
 
- 	}
 
- }
 
- CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
 
-     CWindowObject(BORDERED, getBackground()),
 
-     loadingThread(loader)
 
- {
 
- 	CCS->musich->stopMusic(5000);
 
- }
 
- CLoadingScreen::~CLoadingScreen()
 
- {
 
- 	loadingThread.join();
 
- }
 
- void CLoadingScreen::showAll(SDL_Surface *to)
 
- {
 
- 	Rect rect(0,0,to->w, to->h);
 
- 	SDL_FillRect(to, &rect, 0);
 
- 	CWindowObject::showAll(to);
 
- }
 
- CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
 
-     CWindowObject(BORDERED),
 
-     spe(_spe),
 
-     positionCounter(0),
 
-     voiceSoundHandle(-1),
 
-     exitCb(callback)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	addUsedEvents(LCLICK);
 
- 	pos = center(Rect(0,0, 800, 600));
 
- 	updateShadow();
 
- 	CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
 
- 	CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
 
- 	voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
 
- 	text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
 
- 	text->scrollTextTo(-100);
 
- }
 
- void CPrologEpilogVideo::show( SDL_Surface * to )
 
- {
 
- 	CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
 
- 	//BUG: some videos are 800x600 in size while some are 800x400
 
- 	//VCMI should center them in the middle of the screen. Possible but needs modification
 
- 	//of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
 
- 	CCS->videoh->update(pos.x, pos.y, to, false, false);
 
- 	//move text every 5 calls/frames; seems to be good enough
 
- 	++positionCounter;
 
- 	if(positionCounter % 5 == 0)
 
- 	{
 
- 		text->scrollTextBy(1);
 
- 	}
 
- 	else
 
- 		text->showAll(to);// blit text over video, if needed
 
- 	if (text->textSize.y + 100 < positionCounter / 5)
 
- 		clickLeft(false, false);
 
- }
 
- void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
 
- {
 
- 	GH.popInt(this);
 
- 	CCS->soundh->stopSound(voiceSoundHandle);
 
- 	exitCb();
 
- }
 
- CSimpleJoinScreen::CSimpleJoinScreen()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("MUDIALOG.bmp"); // address background
 
- 	pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
 
- 	Rect boxRect(20, 20, 205, 50);
 
- 	title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
 
- 	address = new CTextInput(Rect(25, 68, 175, 16), *bg);
 
- 	address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
 
- 	port = new CTextInput(Rect(25, 115, 175, 16), *bg);
 
- 	port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
 
- 	port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
 
- 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
 
- 	bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
 
- 	port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
 
- 	address->setText(settings["server"]["server"].String(), true);
 
- 	address->giveFocus();
 
- }
 
- void CSimpleJoinScreen::enterSelectionScreen()
 
- {
 
- 	std::string textAddress = address->text;
 
- 	std::string textPort = port->text;
 
- 	GH.popIntTotally(this);
 
- 	GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
 
- }
 
- void CSimpleJoinScreen::onChange(const std::string & newText)
 
- {
 
- 	ok->block(address->text.empty() || port->text.empty());
 
- }
 
 
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