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AttackPossibility.cpp
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fb9a3da651
Unit.cpp refactor and some other minor changes
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10 months ago |
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AttackPossibility.h
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f9442208da
BattleAI: avoid standing in moat
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1 year ago |
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BattleAI.cpp
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f56681d521
Removed weird logic that prevented AI from casting spells.
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10 months ago |
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BattleAI.h
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8c3a417527
Cleanup
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10 months ago |
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BattleEvaluator.cpp
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fb9a3da651
Unit.cpp refactor and some other minor changes
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10 months ago |
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BattleEvaluator.h
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a99274d72e
BattleHexArray - new container for BattleHexes
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10 months ago |
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BattleExchangeVariant.cpp
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fb9a3da651
Unit.cpp refactor and some other minor changes
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10 months ago |
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BattleExchangeVariant.h
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fb9a3da651
Unit.cpp refactor and some other minor changes
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10 months ago |
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CMakeLists.txt
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f0448acaa3
TBB is now a dependency of lib. Implemented multithreaded xBRZ scale
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1 year ago |
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EnemyInfo.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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EnemyInfo.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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PossibleSpellcast.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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PossibleSpellcast.h
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5f13a0bbda
BattleAI: spellcast fixes and floating point score
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2 years ago |
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PotentialTargets.cpp
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f9442208da
BattleAI: avoid standing in moat
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1 year ago |
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PotentialTargets.h
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274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
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2 years ago |
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StackWithBonuses.cpp
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c0f5c7c0ea
Replace pointer with reference in pack apply functions
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1 year ago |
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StackWithBonuses.h
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c0f5c7c0ea
Replace pointer with reference in pack apply functions
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1 year ago |
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StdInc.cpp
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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StdInc.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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ThreatMap.cpp
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02e429e973
Fix typos using https://github.com/crate-ci/typos
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1 year ago |
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ThreatMap.h
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02e429e973
Fix typos using https://github.com/crate-ci/typos
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1 year ago |
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main.cpp
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4c70abbeb5
Reduced usage of global variables - removed or made const / constexpr
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1 year ago |