mainwindow.cpp 36 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/mapping/CMapService.h"
  24. #include "../lib/mapping/CMap.h"
  25. #include "../lib/mapping/CMapEditManager.h"
  26. #include "../lib/Terrain.h"
  27. #include "../lib/mapObjects/CObjectClassesHandler.h"
  28. #include "../lib/filesystem/CFilesystemLoader.h"
  29. #include "maphandler.h"
  30. #include "graphics.h"
  31. #include "windownewmap.h"
  32. #include "objectbrowser.h"
  33. #include "inspector/inspector.h"
  34. #include "mapsettings.h"
  35. #include "playersettings.h"
  36. #include "validator.h"
  37. static CBasicLogConfigurator * logConfig;
  38. QJsonValue jsonFromPixmap(const QPixmap &p)
  39. {
  40. QBuffer buffer;
  41. buffer.open(QIODevice::WriteOnly);
  42. p.save(&buffer, "PNG");
  43. auto const encoded = buffer.data().toBase64();
  44. return {QLatin1String(encoded)};
  45. }
  46. QPixmap pixmapFromJson(const QJsonValue &val)
  47. {
  48. auto const encoded = val.toString().toLatin1();
  49. QPixmap p;
  50. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  51. return p;
  52. }
  53. void init()
  54. {
  55. loadDLLClasses();
  56. logGlobal->info("Initializing VCMI_Lib");
  57. }
  58. void MainWindow::loadUserSettings()
  59. {
  60. //load window settings
  61. QSettings s(Ui::teamName, Ui::appName);
  62. auto size = s.value(mainWindowSizeSetting).toSize();
  63. if (size.isValid())
  64. {
  65. resize(size);
  66. }
  67. auto position = s.value(mainWindowPositionSetting).toPoint();
  68. if (!position.isNull())
  69. {
  70. move(position);
  71. }
  72. }
  73. void MainWindow::saveUserSettings()
  74. {
  75. QSettings s(Ui::teamName, Ui::appName);
  76. s.setValue(mainWindowSizeSetting, size());
  77. s.setValue(mainWindowPositionSetting, pos());
  78. }
  79. void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
  80. {
  81. QCommandLineParser parser;
  82. parser.addHelpOption();
  83. parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
  84. parser.addOptions({
  85. {"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
  86. {"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
  87. {"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
  88. {"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
  89. });
  90. parser.process(qApp->arguments());
  91. const QStringList positionalArgs = parser.positionalArguments();
  92. if(!positionalArgs.isEmpty())
  93. mapFilePath = positionalArgs.at(0);
  94. extractionOptions = {
  95. parser.isSet("e"), {
  96. parser.isSet("s"),
  97. parser.isSet("c"),
  98. parser.isSet("d")}};
  99. }
  100. void MainWindow::loadTranslation()
  101. {
  102. #ifdef ENABLE_QT_TRANSLATIONS
  103. std::string translationFile = settings["general"]["language"].String() + ".qm";
  104. QVector<QString> searchPaths;
  105. for(auto const & string : VCMIDirs::get().dataPaths())
  106. searchPaths.push_back(pathToQString(string / "mapeditor" / "translation" / translationFile));
  107. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "translation" / translationFile));
  108. for(auto const & string : boost::adaptors::reverse(searchPaths))
  109. {
  110. if (translator.load(string))
  111. {
  112. if (!qApp->installTranslator(&translator))
  113. logGlobal->error("Failed to install translator");
  114. return;
  115. }
  116. }
  117. logGlobal->error("Failed to find translation");
  118. #endif
  119. }
  120. MainWindow::MainWindow(QWidget* parent) :
  121. QMainWindow(parent),
  122. ui(new Ui::MainWindow),
  123. controller(this)
  124. {
  125. // Set current working dir to executable folder.
  126. // This is important on Mac for relative paths to work inside DMG.
  127. QDir::setCurrent(QApplication::applicationDirPath());
  128. for(auto & string : VCMIDirs::get().dataPaths())
  129. QDir::addSearchPath("icons", pathToQString(string / "mapeditor" / "icons"));
  130. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "icons"));
  131. ExtractionOptions extractionOptions;
  132. parseCommandLine(extractionOptions);
  133. //configure logging
  134. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  135. console = new CConsoleHandler();
  136. logConfig = new CBasicLogConfigurator(logPath, console);
  137. logConfig->configureDefault();
  138. logGlobal->info("The log file will be saved to %s", logPath);
  139. //init
  140. preinitDLL(::console, false, extractionOptions.extractArchives);
  141. settings.init();
  142. // Initialize logging based on settings
  143. logConfig->configure();
  144. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  145. // Some basic data validation to produce better error messages in cases of incorrect install
  146. auto testFile = [](std::string filename, std::string message) -> bool
  147. {
  148. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  149. return true;
  150. logGlobal->error("Error: %s was not found!", message);
  151. return false;
  152. };
  153. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  154. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  155. {
  156. QApplication::quit();
  157. }
  158. conf.init();
  159. logGlobal->info("Loading settings");
  160. loadTranslation();
  161. ui->setupUi(this);
  162. loadUserSettings(); //For example window size
  163. setTitle();
  164. init();
  165. graphics = new Graphics(); // should be before curh->init()
  166. graphics->load();//must be after Content loading but should be in main thread
  167. if (extractionOptions.extractArchives)
  168. ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
  169. ui->mapView->setScene(controller.scene(0));
  170. ui->mapView->setController(&controller);
  171. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  172. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  173. ui->minimapView->setScene(controller.miniScene(0));
  174. ui->minimapView->setController(&controller);
  175. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  176. scenePreview = new QGraphicsScene(this);
  177. ui->objectPreview->setScene(scenePreview);
  178. //loading objects
  179. loadObjectsTree();
  180. ui->tabWidget->setCurrentIndex(0);
  181. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  182. {
  183. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  184. }
  185. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  186. onPlayersChanged();
  187. show();
  188. //Load map from command line
  189. if(!mapFilePath.isEmpty())
  190. openMap(mapFilePath);
  191. }
  192. MainWindow::~MainWindow()
  193. {
  194. saveUserSettings(); //save window size etc.
  195. delete ui;
  196. }
  197. bool MainWindow::getAnswerAboutUnsavedChanges()
  198. {
  199. if(unsaved)
  200. {
  201. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  202. if(sure == QMessageBox::No)
  203. {
  204. return false;
  205. }
  206. }
  207. return true;
  208. }
  209. void MainWindow::closeEvent(QCloseEvent *event)
  210. {
  211. if(getAnswerAboutUnsavedChanges())
  212. QMainWindow::closeEvent(event);
  213. else
  214. event->ignore();
  215. }
  216. void MainWindow::setStatusMessage(const QString & status)
  217. {
  218. statusBar()->showMessage(status);
  219. }
  220. void MainWindow::setTitle()
  221. {
  222. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  223. setWindowTitle(title);
  224. }
  225. void MainWindow::mapChanged()
  226. {
  227. unsaved = true;
  228. setTitle();
  229. }
  230. void MainWindow::initializeMap(bool isNew)
  231. {
  232. unsaved = isNew;
  233. if(isNew)
  234. filename.clear();
  235. setTitle();
  236. mapLevel = 0;
  237. ui->mapView->setScene(controller.scene(mapLevel));
  238. ui->minimapView->setScene(controller.miniScene(mapLevel));
  239. ui->minimapView->dimensions();
  240. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  241. //enable settings
  242. ui->actionMapSettings->setEnabled(true);
  243. ui->actionPlayers_settings->setEnabled(true);
  244. onPlayersChanged();
  245. }
  246. bool MainWindow::openMap(const QString & filenameSelect)
  247. {
  248. QFileInfo fi(filenameSelect);
  249. std::string fname = fi.fileName().toStdString();
  250. std::string fdir = fi.dir().path().toStdString();
  251. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  252. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  253. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  254. CResourceHandler::removeFilesystem("local", "mapEditor");
  255. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  256. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  257. {
  258. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  259. return false;
  260. }
  261. CMapService mapService;
  262. try
  263. {
  264. controller.setMap(mapService.loadMap(resId));
  265. }
  266. catch(const std::exception & e)
  267. {
  268. QMessageBox::critical(this, "Failed to open map", e.what());
  269. return false;
  270. }
  271. filename = filenameSelect;
  272. initializeMap(controller.map()->version != EMapFormat::VCMI);
  273. return true;
  274. }
  275. void MainWindow::on_actionOpen_triggered()
  276. {
  277. if(!getAnswerAboutUnsavedChanges())
  278. return;
  279. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  280. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  281. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  282. if(filenameSelect.isEmpty())
  283. return;
  284. openMap(filenameSelect);
  285. }
  286. void MainWindow::saveMap()
  287. {
  288. if(!controller.map())
  289. return;
  290. if(!unsaved)
  291. return;
  292. //validate map
  293. auto issues = Validator::validate(controller.map());
  294. bool critical = false;
  295. for(auto & issue : issues)
  296. critical |= issue.critical;
  297. if(!issues.empty())
  298. {
  299. if(critical)
  300. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  301. else
  302. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  303. }
  304. CMapService mapService;
  305. try
  306. {
  307. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  308. }
  309. catch(const std::exception & e)
  310. {
  311. QMessageBox::critical(this, "Failed to save map", e.what());
  312. return;
  313. }
  314. unsaved = false;
  315. setTitle();
  316. }
  317. void MainWindow::on_actionSave_as_triggered()
  318. {
  319. if(!controller.map())
  320. return;
  321. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  322. if(filenameSelect.isNull())
  323. return;
  324. if(filenameSelect == filename)
  325. return;
  326. filename = filenameSelect;
  327. saveMap();
  328. }
  329. void MainWindow::on_actionNew_triggered()
  330. {
  331. if(getAnswerAboutUnsavedChanges())
  332. new WindowNewMap(this);
  333. }
  334. void MainWindow::on_actionSave_triggered()
  335. {
  336. if(!controller.map())
  337. return;
  338. if(filename.isNull())
  339. {
  340. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  341. if(filenameSelect.isNull())
  342. return;
  343. filename = filenameSelect;
  344. }
  345. saveMap();
  346. }
  347. void MainWindow::terrainButtonClicked(TerrainId terrain)
  348. {
  349. controller.commitTerrainChange(mapLevel, terrain);
  350. }
  351. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  352. {
  353. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  354. }
  355. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  356. {
  357. auto knownObjects = VLC->objtypeh->knownObjects();
  358. for(auto ID : knownObjects)
  359. {
  360. if(catalog.count(ID))
  361. continue;
  362. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  363. }
  364. }
  365. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  366. {
  367. QStandardItem * itemGroup = nullptr;
  368. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  369. if(itms.empty())
  370. {
  371. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  372. objectsModel.appendRow(itemGroup);
  373. }
  374. else
  375. {
  376. itemGroup = itms.front();
  377. }
  378. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  379. for(auto secondaryID : knownSubObjects)
  380. {
  381. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  382. auto templates = factory->getTemplates();
  383. bool singleTemplate = templates.size() == 1;
  384. if(staticOnly && !factory->isStaticObject())
  385. continue;
  386. auto subGroupName = QString::fromStdString(factory->subTypeName);
  387. auto customName = factory->getCustomName();
  388. if(customName)
  389. subGroupName = tr(customName->c_str());
  390. auto * itemType = new QStandardItem(subGroupName);
  391. for(int templateId = 0; templateId < templates.size(); ++templateId)
  392. {
  393. auto templ = templates[templateId];
  394. //selecting file
  395. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  396. //creating picture
  397. QPixmap preview(128, 128);
  398. preview.fill(QColor(255, 255, 255));
  399. QPainter painter(&preview);
  400. Animation animation(afile);
  401. animation.preload();
  402. auto picture = animation.getImage(0);
  403. if(picture && picture->width() && picture->height())
  404. {
  405. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  406. qreal scale = std::min(xscale, yscale);
  407. painter.scale(scale, scale);
  408. painter.drawImage(QPoint(0, 0), *picture);
  409. }
  410. //add parameters
  411. QJsonObject data{{"id", QJsonValue(ID)},
  412. {"subid", QJsonValue(secondaryID)},
  413. {"template", QJsonValue(templateId)},
  414. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  415. {"animation", QString::fromStdString(templ->animationFile)},
  416. {"preview", jsonFromPixmap(preview)}};
  417. //create object to extract name
  418. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  419. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  420. //do not have extra level
  421. if(singleTemplate)
  422. {
  423. if(useCustomName)
  424. itemType->setText(translated);
  425. itemType->setIcon(QIcon(preview));
  426. itemType->setData(data);
  427. }
  428. else
  429. {
  430. if(useCustomName)
  431. itemType->setText(translated);
  432. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  433. item->setData(data);
  434. itemType->appendRow(item);
  435. }
  436. }
  437. itemGroup->appendRow(itemType);
  438. catalog.insert(ID);
  439. }
  440. }
  441. void MainWindow::loadObjectsTree()
  442. {
  443. try
  444. {
  445. ui->terrainFilterCombo->addItem("");
  446. //adding terrains
  447. for(auto & terrain : VLC->terrainTypeHandler->terrains())
  448. {
  449. QPushButton *b = new QPushButton(QString::fromStdString(terrain.name));
  450. ui->terrainLayout->addWidget(b);
  451. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain.id); });
  452. //filter
  453. ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
  454. }
  455. //add spacer to keep terrain button on the top
  456. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  457. //adding roads
  458. for(auto & road : VLC->terrainTypeHandler->roads())
  459. {
  460. QPushButton *b = new QPushButton(QString::fromStdString(road.fileName));
  461. ui->roadLayout->addWidget(b);
  462. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road.id, true); });
  463. }
  464. //add spacer to keep terrain button on the top
  465. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  466. //adding rivers
  467. for(auto & river : VLC->terrainTypeHandler->rivers())
  468. {
  469. QPushButton *b = new QPushButton(QString::fromStdString(river.fileName));
  470. ui->riverLayout->addWidget(b);
  471. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river.id, false); });
  472. }
  473. //add spacer to keep terrain button on the top
  474. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  475. if(objectBrowser)
  476. throw std::runtime_error("object browser exists");
  477. //model
  478. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  479. objectBrowser = new ObjectBrowserProxyModel(this);
  480. objectBrowser->setSourceModel(&objectsModel);
  481. objectBrowser->setDynamicSortFilter(false);
  482. objectBrowser->setRecursiveFilteringEnabled(true);
  483. ui->treeView->setModel(objectBrowser);
  484. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  485. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  486. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  487. //adding objects
  488. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  489. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  490. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  491. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  492. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  493. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  494. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  495. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  496. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  497. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  498. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  499. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  500. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  501. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  502. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  503. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  504. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  505. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  506. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  507. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  508. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  509. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  510. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  511. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  512. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  513. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  514. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  515. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  516. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  517. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  518. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  519. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  520. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  521. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  522. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  523. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  524. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  525. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  526. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  527. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  528. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  529. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  530. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  531. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  532. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  533. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  534. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  535. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  536. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  537. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  538. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  539. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  540. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  541. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  542. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  543. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  544. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  545. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  546. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  547. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  548. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  549. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  550. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  551. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  552. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  553. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  554. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  555. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  556. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  557. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  558. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  559. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  560. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  561. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  562. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  563. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  564. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  565. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  566. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  567. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  568. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  569. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  570. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  571. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  572. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  573. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  574. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  575. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  576. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  577. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  578. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  579. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  580. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  581. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  582. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  583. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  584. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  585. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  586. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  587. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  588. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  589. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  590. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  591. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  592. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  593. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  594. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  595. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  596. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  597. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  598. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  599. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  600. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  601. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  602. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  603. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  604. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  605. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  606. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  607. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  608. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  609. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  610. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  611. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  612. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  613. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  614. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  615. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  616. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  617. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  618. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  619. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  620. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  621. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  622. addGroupIntoCatalog("OBSTACLES", true);
  623. addGroupIntoCatalog("OTHER", false);
  624. }
  625. catch(const std::exception &)
  626. {
  627. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  628. }
  629. }
  630. void MainWindow::on_actionLevel_triggered()
  631. {
  632. if(controller.map() && controller.map()->twoLevel)
  633. {
  634. mapLevel = mapLevel ? 0 : 1;
  635. ui->mapView->setScene(controller.scene(mapLevel));
  636. ui->minimapView->setScene(controller.miniScene(mapLevel));
  637. if (mapLevel == 0)
  638. {
  639. ui->actionLevel->setToolTip(tr("View underground"));
  640. }
  641. else
  642. {
  643. ui->actionLevel->setToolTip(tr("View surface"));
  644. }
  645. }
  646. }
  647. void MainWindow::on_actionUndo_triggered()
  648. {
  649. QString str("Undo clicked");
  650. statusBar()->showMessage(str, 1000);
  651. if (controller.map())
  652. {
  653. controller.undo();
  654. }
  655. }
  656. void MainWindow::on_actionRedo_triggered()
  657. {
  658. QString str("Redo clicked");
  659. displayStatus(str);
  660. if (controller.map())
  661. {
  662. controller.redo();
  663. }
  664. }
  665. void MainWindow::on_actionPass_triggered(bool checked)
  666. {
  667. QString str("Passability clicked");
  668. displayStatus(str);
  669. if(controller.map())
  670. {
  671. controller.scene(0)->passabilityView.show(checked);
  672. controller.scene(1)->passabilityView.show(checked);
  673. }
  674. }
  675. void MainWindow::on_actionGrid_triggered(bool checked)
  676. {
  677. QString str("Grid clicked");
  678. displayStatus(str);
  679. if(controller.map())
  680. {
  681. controller.scene(0)->gridView.show(checked);
  682. controller.scene(1)->gridView.show(checked);
  683. }
  684. }
  685. void MainWindow::changeBrushState(int idx)
  686. {
  687. }
  688. void MainWindow::on_toolBrush_clicked(bool checked)
  689. {
  690. //ui->toolBrush->setChecked(false);
  691. ui->toolBrush2->setChecked(false);
  692. ui->toolBrush4->setChecked(false);
  693. ui->toolArea->setChecked(false);
  694. ui->toolLasso->setChecked(false);
  695. if(checked)
  696. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  697. else
  698. ui->mapView->selectionTool = MapView::SelectionTool::None;
  699. ui->tabWidget->setCurrentIndex(0);
  700. }
  701. void MainWindow::on_toolBrush2_clicked(bool checked)
  702. {
  703. ui->toolBrush->setChecked(false);
  704. //ui->toolBrush2->setChecked(false);
  705. ui->toolBrush4->setChecked(false);
  706. ui->toolArea->setChecked(false);
  707. ui->toolLasso->setChecked(false);
  708. if(checked)
  709. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  710. else
  711. ui->mapView->selectionTool = MapView::SelectionTool::None;
  712. ui->tabWidget->setCurrentIndex(0);
  713. }
  714. void MainWindow::on_toolBrush4_clicked(bool checked)
  715. {
  716. ui->toolBrush->setChecked(false);
  717. ui->toolBrush2->setChecked(false);
  718. //ui->toolBrush4->setChecked(false);
  719. ui->toolArea->setChecked(false);
  720. ui->toolLasso->setChecked(false);
  721. if(checked)
  722. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  723. else
  724. ui->mapView->selectionTool = MapView::SelectionTool::None;
  725. ui->tabWidget->setCurrentIndex(0);
  726. }
  727. void MainWindow::on_toolArea_clicked(bool checked)
  728. {
  729. ui->toolBrush->setChecked(false);
  730. ui->toolBrush2->setChecked(false);
  731. ui->toolBrush4->setChecked(false);
  732. //ui->toolArea->setChecked(false);
  733. ui->toolLasso->setChecked(false);
  734. if(checked)
  735. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  736. else
  737. ui->mapView->selectionTool = MapView::SelectionTool::None;
  738. ui->tabWidget->setCurrentIndex(0);
  739. }
  740. void MainWindow::on_toolLasso_clicked(bool checked)
  741. {
  742. ui->toolBrush->setChecked(false);
  743. ui->toolBrush2->setChecked(false);
  744. ui->toolBrush4->setChecked(false);
  745. ui->toolArea->setChecked(false);
  746. //ui->toolLasso->setChecked(false);
  747. if(checked)
  748. ui->mapView->selectionTool = MapView::SelectionTool::Lasso;
  749. else
  750. ui->mapView->selectionTool = MapView::SelectionTool::None;
  751. ui->tabWidget->setCurrentIndex(0);
  752. }
  753. void MainWindow::on_actionErase_triggered()
  754. {
  755. on_toolErase_clicked();
  756. }
  757. void MainWindow::on_toolErase_clicked()
  758. {
  759. if(controller.map())
  760. {
  761. controller.commitObjectErase(mapLevel);
  762. }
  763. ui->tabWidget->setCurrentIndex(0);
  764. }
  765. void MainWindow::preparePreview(const QModelIndex &index)
  766. {
  767. scenePreview->clear();
  768. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  769. if(!data.empty())
  770. {
  771. auto preview = data["preview"];
  772. if(preview != QJsonValue::Undefined)
  773. {
  774. QPixmap objPreview = pixmapFromJson(preview);
  775. scenePreview->addPixmap(objPreview);
  776. }
  777. }
  778. }
  779. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  780. {
  781. ui->toolBrush->setChecked(false);
  782. ui->toolBrush2->setChecked(false);
  783. ui->toolBrush4->setChecked(false);
  784. ui->toolArea->setChecked(false);
  785. ui->toolLasso->setChecked(false);
  786. ui->mapView->selectionTool = MapView::SelectionTool::None;
  787. preparePreview(index);
  788. }
  789. void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
  790. {
  791. if(!objectBrowser)
  792. return;
  793. objectBrowser->terrain = arg1.isEmpty() ? TerrainId(Terrain::ANY_TERRAIN) : VLC->terrainTypeHandler->getInfoByName(arg1.toStdString())->id;
  794. objectBrowser->invalidate();
  795. objectBrowser->sort(0);
  796. }
  797. void MainWindow::on_filter_textChanged(const QString &arg1)
  798. {
  799. if(!objectBrowser)
  800. return;
  801. objectBrowser->filter = arg1;
  802. objectBrowser->invalidate();
  803. objectBrowser->sort(0);
  804. }
  805. void MainWindow::on_actionFill_triggered()
  806. {
  807. QString str("Fill clicked");
  808. displayStatus(str);
  809. if(!controller.map())
  810. return;
  811. controller.commitObstacleFill(mapLevel);
  812. }
  813. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  814. {
  815. if(switchTab)
  816. ui->tabWidget->setCurrentIndex(1);
  817. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  818. inspector.updateProperties();
  819. }
  820. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  821. {
  822. if(!item->isSelected())
  823. return;
  824. int r = item->row();
  825. int c = item->column();
  826. if(c < 1)
  827. return;
  828. auto * tableWidget = item->tableWidget();
  829. //get identifier
  830. auto identifier = tableWidget->item(0, 1)->text();
  831. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  832. //get parameter name
  833. auto param = tableWidget->item(r, c - 1)->text();
  834. //set parameter
  835. Inspector inspector(controller.map(), obj, tableWidget);
  836. inspector.setProperty(param, item->text());
  837. controller.commitObjectChange(mapLevel);
  838. }
  839. void MainWindow::on_actionMapSettings_triggered()
  840. {
  841. auto settingsDialog = new MapSettings(controller, this);
  842. settingsDialog->setWindowModality(Qt::WindowModal);
  843. settingsDialog->setModal(true);
  844. }
  845. void MainWindow::on_actionPlayers_settings_triggered()
  846. {
  847. auto settingsDialog = new PlayerSettings(controller, this);
  848. settingsDialog->setWindowModality(Qt::WindowModal);
  849. settingsDialog->setModal(true);
  850. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  851. }
  852. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  853. {
  854. if(player.getNum() == 0) return ui->actionPlayer_1;
  855. if(player.getNum() == 1) return ui->actionPlayer_2;
  856. if(player.getNum() == 2) return ui->actionPlayer_3;
  857. if(player.getNum() == 3) return ui->actionPlayer_4;
  858. if(player.getNum() == 4) return ui->actionPlayer_5;
  859. if(player.getNum() == 5) return ui->actionPlayer_6;
  860. if(player.getNum() == 6) return ui->actionPlayer_7;
  861. if(player.getNum() == 7) return ui->actionPlayer_8;
  862. return ui->actionNeutral;
  863. }
  864. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  865. {
  866. if(controller.defaultPlayer == player)
  867. return;
  868. ui->actionNeutral->blockSignals(true);
  869. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  870. ui->actionNeutral->blockSignals(false);
  871. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  872. {
  873. getActionPlayer(PlayerColor(i))->blockSignals(true);
  874. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  875. getActionPlayer(PlayerColor(i))->blockSignals(false);
  876. }
  877. controller.defaultPlayer = player;
  878. }
  879. void MainWindow::onPlayersChanged()
  880. {
  881. if(controller.map())
  882. {
  883. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  884. for(int i = 0; i < controller.map()->players.size(); ++i)
  885. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  886. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  887. switchDefaultPlayer(PlayerColor::NEUTRAL);
  888. }
  889. else
  890. {
  891. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  892. getActionPlayer(PlayerColor(i))->setEnabled(false);
  893. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  894. }
  895. }
  896. void MainWindow::enableUndo(bool enable)
  897. {
  898. ui->actionUndo->setEnabled(enable);
  899. }
  900. void MainWindow::enableRedo(bool enable)
  901. {
  902. ui->actionRedo->setEnabled(enable);
  903. }
  904. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  905. {
  906. if (level == mapLevel)
  907. {
  908. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  909. setStatusMessage(info);
  910. ui->actionErase->setEnabled(anythingSelected);
  911. ui->toolErase->setEnabled(anythingSelected);
  912. }
  913. }
  914. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  915. {
  916. statusBar()->showMessage(message, timeout);
  917. }
  918. void MainWindow::on_actionValidate_triggered()
  919. {
  920. new Validator(controller.map(), this);
  921. }
  922. void MainWindow::on_actionUpdate_appearance_triggered()
  923. {
  924. if(!controller.map())
  925. return;
  926. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  927. {
  928. QMessageBox::information(this, "Update appearance", "No objects selected");
  929. return;
  930. }
  931. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  932. return;
  933. controller.scene(mapLevel)->selectionTerrainView.clear();
  934. int errors = 0;
  935. std::set<CGObjectInstance*> staticObjects;
  936. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  937. {
  938. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  939. if(!controller.map()->isInTheMap(obj->visitablePos()))
  940. {
  941. ++errors;
  942. continue;
  943. }
  944. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  945. if(handler->isStaticObject())
  946. {
  947. staticObjects.insert(obj);
  948. if(obj->appearance->canBePlacedAt(terrain->id))
  949. {
  950. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  951. continue;
  952. }
  953. for(auto & offset : obj->appearance->getBlockedOffsets())
  954. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  955. }
  956. else
  957. {
  958. auto app = handler->getOverride(terrain->id, obj);
  959. if(!app)
  960. {
  961. if(obj->appearance->canBePlacedAt(terrain->id))
  962. continue;
  963. auto templates = handler->getTemplates(terrain->id);
  964. if(templates.empty())
  965. {
  966. ++errors;
  967. continue;
  968. }
  969. app = templates.front();
  970. }
  971. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  972. obj->appearance = app;
  973. controller.mapHandler()->invalidate(tiles);
  974. controller.mapHandler()->invalidate(obj);
  975. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  976. }
  977. }
  978. controller.commitObjectChange(mapLevel);
  979. controller.commitObjectErase(mapLevel);
  980. controller.commitObstacleFill(mapLevel);
  981. if(errors)
  982. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  983. }
  984. void MainWindow::on_actionRecreate_obstacles_triggered()
  985. {
  986. }
  987. void MainWindow::on_actionCut_triggered()
  988. {
  989. if(controller.map())
  990. {
  991. controller.copyToClipboard(mapLevel);
  992. controller.commitObjectErase(mapLevel);
  993. }
  994. }
  995. void MainWindow::on_actionCopy_triggered()
  996. {
  997. if(controller.map())
  998. {
  999. controller.copyToClipboard(mapLevel);
  1000. }
  1001. }
  1002. void MainWindow::on_actionPaste_triggered()
  1003. {
  1004. if(controller.map())
  1005. {
  1006. controller.pasteFromClipboard(mapLevel);
  1007. }
  1008. }