| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | /* * CSerializer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CSerializer.h"#include "../CGameState.h"#include "../mapping/CMap.h"#include "../CHeroHandler.h"#include "../mapObjects/CGHeroInstance.h"VCMI_LIB_NAMESPACE_BEGIN//must be instantiated in .cpp file for access to complete types of all member fieldsCSerializer::~CSerializer() = default;void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib){	registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,		[](const CGObjectInstance &obj){ return obj.id; });	registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,		[](const CHero &h){ return h.getId(); });	registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,		[](const CGHeroInstance &h){ return h.type->getId(); });	registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,		[](const CCreature &cre){ return cre.idNumber; });	registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,		[](const CArtifact &art){ return art.getId(); });	registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,		[](const CArtifactInstance &artInst){ return artInst.id; });	registerVectoredType<CQuest, si32>(&gs->map->quests,		[](const CQuest &q){ return q.qid; });	smartVectorMembersSerialization = true;}VCMI_LIB_NAMESPACE_END
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