Graphics.cpp 18 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../hch/CTownHandler.h"
  19. using namespace boost::assign;
  20. using namespace CSDL_Ext;
  21. #ifdef min
  22. #undef min
  23. #endif
  24. #ifdef max
  25. #undef max
  26. #endif
  27. /*
  28. * Graphics.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. Graphics * graphics = NULL;
  37. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  38. {
  39. char buf[10];
  40. blueToPlayersAdv(hInfo,curh.owner);
  41. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  42. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  43. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  44. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  45. //army
  46. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  47. {
  48. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  49. if(curh.details)
  50. {
  51. SDL_itoa((*i).second.second,buf,10);
  52. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  53. }
  54. else
  55. {
  56. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  57. }
  58. }
  59. if(curh.details)
  60. {
  61. for (int i = 0; i < PRIMARY_SKILLS; i++)
  62. {
  63. SDL_itoa(curh.details->primskills[i], buf, 10);
  64. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  65. }
  66. //mana points
  67. SDL_itoa(curh.details->mana,buf,10);
  68. printAtMiddle(buf,166,109,GEORM,zwykly,ret);
  69. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  70. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  71. }
  72. return ret;
  73. }
  74. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  75. {
  76. InfoAboutHero iah;
  77. iah.initFromHero(curh, true);
  78. return drawHeroInfoWin(iah);
  79. }
  80. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  81. {
  82. InfoAboutTown iah;
  83. iah.initFromTown(curh, true);
  84. return drawTownInfoWin(iah);
  85. }
  86. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  87. {
  88. char buf[10];
  89. blueToPlayersAdv(tInfo,curh.owner);
  90. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  91. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  92. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  93. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  94. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  95. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  96. {
  97. //if(!i->second.second)
  98. // continue;
  99. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  100. if(curh.details)
  101. {
  102. SDL_itoa((*i).second.second,buf,10);
  103. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  104. }
  105. }
  106. //blit town icon
  107. pom = curh.tType->typeID*2;
  108. if (!curh.fortLevel)
  109. pom += F_NUMBER*2;
  110. if(curh.built)
  111. pom++;
  112. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  113. if(curh.details)
  114. {
  115. //hall level icon
  116. if((pom=curh.details->hallLevel) >= 0)
  117. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  118. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  119. printAtMiddle(buf, 167, 70, GEORM, zwykly, ret);
  120. if(curh.details->garrisonedHero) //garrisoned hero icon
  121. blitAt(graphics->heroInGarrison,158,87,ret);
  122. }
  123. return ret;
  124. }
  125. void Graphics::loadPaletteAndColors()
  126. {
  127. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  128. playerColorPalette = new SDL_Color[256];
  129. neutralColor = new SDL_Color;
  130. playerColors = new SDL_Color[PLAYER_LIMIT];
  131. int startPoint = 24; //beginning byte; used to read
  132. for(int i=0; i<256; ++i)
  133. {
  134. SDL_Color col;
  135. col.r = pals[startPoint++];
  136. col.g = pals[startPoint++];
  137. col.b = pals[startPoint++];
  138. col.unused = pals[startPoint++];
  139. playerColorPalette[i] = col;
  140. }
  141. neutralColorPalette = new SDL_Color[32];
  142. std::ifstream ncp;
  143. ncp.open("config/NEUTRAL.PAL", std::ios::binary);
  144. for(int i=0; i<32; ++i)
  145. {
  146. ncp.read((char*)&neutralColorPalette[i].r,1);
  147. ncp.read((char*)&neutralColorPalette[i].g,1);
  148. ncp.read((char*)&neutralColorPalette[i].b,1);
  149. ncp.read((char*)&neutralColorPalette[i].unused,1);
  150. }
  151. //colors initialization
  152. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  153. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  154. for(int i=0;i<8;i++)
  155. {
  156. playerColors[i].r = kolory[i].x;
  157. playerColors[i].g = kolory[i].y;
  158. playerColors[i].b = kolory[i].z;
  159. playerColors[i].unused = 0;
  160. }
  161. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  162. std::ifstream bback("config/mageBg.txt");
  163. while(!bback.eof())
  164. {
  165. bback >> pals;
  166. guildBgs.push_back(pals);
  167. }
  168. bback.close();
  169. }
  170. void Graphics::initializeBattleGraphics()
  171. {
  172. std::ifstream bback("config/battleBack.txt");
  173. battleBacks.resize(26);
  174. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  175. {
  176. int am;
  177. bback>>am;
  178. battleBacks[i].resize(am);
  179. for(int f=0; f<am; ++f)
  180. {
  181. bback>>battleBacks[i][f];
  182. }
  183. }
  184. //initializing battle hero animation
  185. std::ifstream bher("config/battleHeroes.txt");
  186. int numberofh;
  187. bher>>numberofh;
  188. battleHeroes.resize(numberofh);
  189. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  190. {
  191. bher>>battleHeroes[i];
  192. }
  193. //initialization of AC->def name mapping
  194. std::ifstream acd;
  195. acd.open("config/AC_desc.txt", std::ios::binary);
  196. if(!acd.is_open())
  197. {
  198. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  199. }
  200. else
  201. {
  202. std::string buf;
  203. acd>>buf;
  204. int ACid, numberOfDefs;
  205. while(true)
  206. {
  207. std::vector< std::string > toAdd;
  208. acd>>ACid;
  209. if(ACid == -1)
  210. break;
  211. acd>>numberOfDefs;
  212. for(int g=0; g<numberOfDefs; ++g)
  213. {
  214. acd>>buf;
  215. toAdd.push_back(buf);
  216. }
  217. battleACToDef[ACid] = toAdd;
  218. }
  219. }
  220. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  221. }
  222. Graphics::Graphics()
  223. {
  224. slotsPos.push_back(std::pair<int,int>(44,82));
  225. slotsPos.push_back(std::pair<int,int>(80,82));
  226. slotsPos.push_back(std::pair<int,int>(116,82));
  227. slotsPos.push_back(std::pair<int,int>(26,131));
  228. slotsPos.push_back(std::pair<int,int>(62,131));
  229. slotsPos.push_back(std::pair<int,int>(98,131));
  230. slotsPos.push_back(std::pair<int,int>(134,131));
  231. CDefHandler *smi, *smi2;
  232. std::vector<Task> tasks; //preparing list of graphics to load
  233. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  234. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  235. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  236. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  237. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  238. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  239. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  240. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  241. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  242. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  243. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  244. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  245. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  246. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  247. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  248. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  249. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  250. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  251. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  252. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  253. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  254. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  255. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  256. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  257. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  258. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  259. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  260. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  261. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  262. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  263. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  264. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  265. std::ifstream ifs("config/cr_bgs.txt");
  266. int id;
  267. std::string name;
  268. while(!ifs.eof())
  269. {
  270. ifs >> id >> name;
  271. tasks += GET_SURFACE(backgrounds[id],name);
  272. name.replace(0,5,"TPCAS");
  273. tasks += GET_SURFACE(backgroundsm[id],name);
  274. }
  275. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  276. th.run();
  277. //handling 32x32px imgs
  278. smi->notFreeImgs = true;
  279. for (size_t i=0; i<smi->ourImages.size(); ++i)
  280. {
  281. smallImgs[i-2] = smi->ourImages[i].bitmap;
  282. }
  283. delete smi;
  284. smi2->notFreeImgs = true;
  285. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  286. {
  287. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  288. }
  289. delete smi2;
  290. }
  291. void Graphics::loadHeroPortraits()
  292. {
  293. std::ifstream of("config/portrety.txt");
  294. int numberOfPortraits;
  295. of>>numberOfPortraits;
  296. for (int j=0; j<numberOfPortraits; j++)
  297. {
  298. int ID;
  299. of>>ID;
  300. std::string path;
  301. of>>path;
  302. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  303. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  304. {
  305. if(path[ff]=='S')
  306. {
  307. path[ff]='L';
  308. break;
  309. }
  310. }
  311. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  312. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  313. }
  314. of.close();
  315. }
  316. void Graphics::loadHeroAnims()
  317. {
  318. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  319. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  320. std::make_pair(2,14), std::make_pair(3,15);
  321. for(size_t i=0; i<F_NUMBER * 2; ++i)
  322. {
  323. std::ostringstream nm;
  324. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  325. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  326. std::string name = nm.str();
  327. }
  328. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  329. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  330. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  331. }
  332. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  333. {
  334. CDefEssential *anim = CDefHandler::giveDefEss(name);
  335. (this->*dst).push_back(anim);
  336. int pom = 0; //how many groups has been rotated
  337. for(int o=7; pom<6; ++o)
  338. {
  339. for(int p=0;p<6;p++)
  340. {
  341. if(anim->ourImages[o].groupNumber == rotations[p].first)
  342. {
  343. for(int e=0; e<8; ++e)
  344. {
  345. Cimage nci;
  346. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  347. nci.groupNumber = rotations[p].second;
  348. nci.imName = std::string();
  349. anim->ourImages.push_back(nci);
  350. if(pom>2) //we need only one frame for groups 13/14/15
  351. break;
  352. }
  353. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  354. o+=8;
  355. else //there is only one frame of 1/2/3
  356. o+=1;
  357. ++pom;
  358. if(p==2 && pom<4) //group1 starts at index 1
  359. o = 1;
  360. }
  361. }
  362. }
  363. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  364. {
  365. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  366. }
  367. }
  368. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  369. {
  370. for(int i=0;i<8;i++)
  371. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  372. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  373. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  374. for(int q=0; q<8; ++q)
  375. {
  376. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  377. for(size_t o=0; o<curImgs.size(); ++o)
  378. {
  379. for(size_t p=0;p<rotations.size();p++)
  380. {
  381. if(curImgs[o].groupNumber==rotations[p].first)
  382. {
  383. for(int e=0; e<8; ++e)
  384. {
  385. Cimage nci;
  386. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  387. nci.groupNumber = rotations[p].second;
  388. nci.imName = std::string();
  389. curImgs.push_back(nci);
  390. }
  391. o+=8;
  392. }
  393. }
  394. }
  395. if (mode)
  396. {
  397. for(size_t o=0; o<curImgs.size(); ++o)
  398. {
  399. if(curImgs[o].groupNumber==1)
  400. {
  401. for(int e=0; e<8; ++e)
  402. {
  403. Cimage nci;
  404. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  405. nci.groupNumber = 13;
  406. nci.imName = std::string();
  407. curImgs.push_back(nci);
  408. }
  409. o+=8;
  410. }
  411. if(curImgs[o].groupNumber==2)
  412. {
  413. for(int e=0; e<8; ++e)
  414. {
  415. Cimage nci;
  416. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  417. nci.groupNumber = 14;
  418. nci.imName = std::string();
  419. curImgs.push_back(nci);
  420. }
  421. o+=8;
  422. }
  423. if(curImgs[o].groupNumber==3)
  424. {
  425. for(int e=0; e<8; ++e)
  426. {
  427. Cimage nci;
  428. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  429. nci.groupNumber = 15;
  430. nci.imName = std::string();
  431. curImgs.push_back(nci);
  432. }
  433. o+=8;
  434. }
  435. }
  436. }
  437. for(size_t ff=0; ff<curImgs.size(); ++ff)
  438. {
  439. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  440. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  441. );
  442. }
  443. }
  444. }
  445. void Graphics::loadHeroFlags()
  446. {
  447. using namespace boost::assign;
  448. timeHandler th;
  449. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  450. pr[0].first = &Graphics::flags1;
  451. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  452. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  453. pr[1].first = &Graphics::flags2;
  454. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  455. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  456. pr[2].first = &Graphics::flags3;
  457. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  458. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  459. pr[3].first = &Graphics::flags4;
  460. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  461. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  462. boost::thread_group grupa;
  463. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  464. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),true));
  465. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),true));
  466. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),true));
  467. grupa.join_all();
  468. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  469. }
  470. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  471. {
  472. if (ID==-1)
  473. return smallIcons->ourImages[0].bitmap;
  474. else if (ID==-2)
  475. return smallIcons->ourImages[1].bitmap;
  476. else if (ID==-3)
  477. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  478. else if (ID>F_NUMBER || ID<-3)
  479. #ifndef __GNUC__
  480. throw new std::exception("Invalid ID");
  481. #else
  482. throw new std::exception();
  483. #endif
  484. else
  485. {
  486. int pom = 3;
  487. if(!fort)
  488. pom+=F_NUMBER*2;
  489. pom += ID*2;
  490. if (!builded)
  491. pom--;
  492. return smallIcons->ourImages[pom].bitmap;
  493. }
  494. }
  495. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  496. {
  497. if(player==1) //it is actually blue...
  498. return;
  499. if(sur->format->BitsPerPixel == 8)
  500. {
  501. SDL_Color *palette = NULL;
  502. if(player < PLAYER_LIMIT && player >= 0)
  503. {
  504. palette = playerColorPalette + 32*player;
  505. }
  506. else if(player == 255 || player == -1)
  507. {
  508. palette = neutralColorPalette;
  509. }
  510. else
  511. {
  512. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  513. return;
  514. }
  515. for(int i=0; i<32; ++i)
  516. {
  517. sur->format->palette->colors[224+i] = palette[i];
  518. }
  519. }
  520. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  521. {
  522. for(int y=0; y<sur->h; ++y)
  523. {
  524. for(int x=0; x<sur->w; ++x)
  525. {
  526. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  527. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  528. {
  529. if(cp[2]>cp[1] && cp[2]>cp[0])
  530. {
  531. std::vector<long long int> sort1;
  532. sort1.push_back(cp[0]);
  533. sort1.push_back(cp[1]);
  534. sort1.push_back(cp[2]);
  535. std::vector< std::pair<long long int, Uint8*> > sort2;
  536. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  537. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  538. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  539. std::sort(sort1.begin(), sort1.end());
  540. if(sort2[0].first>sort2[1].first)
  541. std::swap(sort2[0], sort2[1]);
  542. if(sort2[1].first>sort2[2].first)
  543. std::swap(sort2[1], sort2[2]);
  544. if(sort2[0].first>sort2[1].first)
  545. std::swap(sort2[0], sort2[1]);
  546. for(int hh=0; hh<3; ++hh)
  547. {
  548. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  549. }
  550. }
  551. }
  552. else
  553. {
  554. if(
  555. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  556. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  557. )
  558. {
  559. std::vector<long long int> sort1;
  560. sort1.push_back(cp[2]);
  561. sort1.push_back(cp[1]);
  562. sort1.push_back(cp[0]);
  563. std::vector< std::pair<long long int, Uint8*> > sort2;
  564. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  565. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  566. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  567. std::sort(sort1.begin(), sort1.end());
  568. if(sort2[0].first>sort2[1].first)
  569. std::swap(sort2[0], sort2[1]);
  570. if(sort2[1].first>sort2[2].first)
  571. std::swap(sort2[1], sort2[2]);
  572. if(sort2[0].first>sort2[1].first)
  573. std::swap(sort2[0], sort2[1]);
  574. for(int hh=0; hh<3; ++hh)
  575. {
  576. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  577. }
  578. }
  579. }
  580. }
  581. }
  582. }
  583. }