CGameInfoCallback.cpp 21 KB

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  1. /*
  2. * CGameInfoCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGameInfoCallback.h"
  12. #include "CGameState.h" // PlayerState
  13. #include "mapObjects/CObjectHandler.h" // for CGObjectInstance
  14. #include "StartInfo.h" // for StartInfo
  15. #include "BattleState.h" // for BattleInfo
  16. #include "NetPacks.h" // for InfoWindow
  17. #include "CModHandler.h"
  18. //TODO make clean
  19. #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  20. #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
  21. #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  22. PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
  23. {
  24. const CGObjectInstance *obj = getObj(heroID);
  25. ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
  26. return obj->tempOwner;
  27. }
  28. int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
  29. {
  30. const PlayerState *p = getPlayer(Player);
  31. ERROR_RET_VAL_IF(!p, "No player info!", -1);
  32. ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
  33. return p->resources[which];
  34. }
  35. const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
  36. {
  37. return &gs->scenarioOps->getIthPlayersSettings(color);
  38. }
  39. bool CGameInfoCallback::isAllowed( int type, int id )
  40. {
  41. switch(type)
  42. {
  43. case 0:
  44. return gs->map->allowedSpell[id];
  45. case 1:
  46. return gs->map->allowedArtifact[id];
  47. case 2:
  48. return gs->map->allowedAbilities[id];
  49. default:
  50. ERROR_RET_VAL_IF(1, "Wrong type!", false);
  51. }
  52. }
  53. const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
  54. {
  55. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", nullptr);
  56. //if (!vstd::contains(gs->players, color))
  57. //{
  58. // logGlobal->errorStream() << "Cannot access player " << color << "info!";
  59. // return nullptr; //macros are not really useful when debugging :?
  60. //}
  61. //else
  62. //{
  63. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", nullptr);
  64. return &gs->players[color];
  65. //}
  66. }
  67. const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
  68. {
  69. const PlayerSettings *ps = getPlayerSettings(color);
  70. ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
  71. return VLC->townh->factions[ps->castle]->town;
  72. }
  73. const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
  74. {
  75. ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
  76. return getObj(gs->map->questIdentifierToId[identifier]);
  77. }
  78. /************************************************************************/
  79. /* */
  80. /************************************************************************/
  81. const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
  82. {
  83. si32 oid = objid.num;
  84. if(oid < 0 || oid >= gs->map->objects.size())
  85. {
  86. if(verbose)
  87. logGlobal->errorStream() << "Cannot get object with id " << oid;
  88. return nullptr;
  89. }
  90. const CGObjectInstance *ret = gs->map->objects[oid];
  91. if(!ret)
  92. {
  93. if(verbose)
  94. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
  95. return nullptr;
  96. }
  97. if(!isVisible(ret, player))
  98. {
  99. if(verbose)
  100. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
  101. return nullptr;
  102. }
  103. return ret;
  104. }
  105. const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
  106. {
  107. const CGObjectInstance *obj = getObj(objid, false);
  108. if(obj)
  109. return dynamic_cast<const CGHeroInstance*>(obj);
  110. else
  111. return nullptr;
  112. }
  113. const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
  114. {
  115. const CGObjectInstance *obj = getObj(objid, false);
  116. if(obj)
  117. return dynamic_cast<const CGTownInstance*>(obj);
  118. else
  119. return nullptr;
  120. }
  121. void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
  122. {
  123. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  124. ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
  125. ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
  126. out = gs->getUpgradeInfo(obj->getStack(stackPos));
  127. //return gs->getUpgradeInfo(obj->getStack(stackPos));
  128. }
  129. const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
  130. {
  131. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  132. if(beforeRandomization)
  133. return gs->initialOpts;
  134. else
  135. return gs->scenarioOps;
  136. }
  137. int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  138. {
  139. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  140. ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
  141. //if there is a battle
  142. if(gs->curB)
  143. return gs->curB->battleGetSpellCost(sp, caster);
  144. //if there is no battle
  145. return caster->getSpellCost(sp);
  146. }
  147. int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
  148. {
  149. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  150. ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
  151. if(!gs->curB) //no battle
  152. {
  153. if (hero) //but we see hero's spellbook
  154. return gs->curB->calculateSpellDmg(
  155. sp, hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
  156. else
  157. return 0; //mage guild
  158. }
  159. //gs->getHero(gs->currentPlayer)
  160. //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
  161. const CGHeroInstance * ourHero = hero;
  162. return gs->curB->calculateSpellDmg(
  163. sp, ourHero, nullptr, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
  164. }
  165. void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
  166. {
  167. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  168. ERROR_RET_IF(!obj, "No guild object!");
  169. ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
  170. //TODO: advmap object -> check if they're visited by our hero
  171. if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
  172. {
  173. gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
  174. }
  175. else if(obj->ID == Obj::DEN_OF_THIEVES)
  176. {
  177. gs->obtainPlayersStats(thi, 20);
  178. }
  179. }
  180. int CGameInfoCallback::howManyTowns(PlayerColor Player) const
  181. {
  182. ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
  183. return gs->players[Player].towns.size();
  184. }
  185. bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  186. {
  187. ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
  188. bool detailed = hasAccess(town->tempOwner);
  189. //TODO vision support
  190. if(town->ID == Obj::TOWN)
  191. dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
  192. else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
  193. dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
  194. else
  195. return false;
  196. return true;
  197. }
  198. int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
  199. {
  200. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
  201. return gs->guardingCreaturePosition(pos);
  202. }
  203. std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
  204. {
  205. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
  206. std::vector<const CGObjectInstance*> ret;
  207. for(auto cr : gs->guardingCreatures(pos))
  208. {
  209. ret.push_back(cr);
  210. }
  211. return ret;
  212. }
  213. bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  214. {
  215. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  216. ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
  217. ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
  218. //TODO vision support
  219. dest.initFromHero(h, hasAccess(h->tempOwner));
  220. return true;
  221. }
  222. int CGameInfoCallback::getDate(Date::EDateType mode) const
  223. {
  224. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  225. return gs->getDate(mode);
  226. }
  227. bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
  228. {
  229. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  230. return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
  231. }
  232. bool CGameInfoCallback::isVisible(int3 pos) const
  233. {
  234. return isVisible(pos, player);
  235. }
  236. bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
  237. {
  238. return gs->isVisible(obj, Player);
  239. }
  240. bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
  241. {
  242. return isVisible(obj, player);
  243. }
  244. // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
  245. // {
  246. // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  247. // if()
  248. // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  249. // if(!armi)
  250. // return nullptr;
  251. // else
  252. // return armi;
  253. // }
  254. std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
  255. {
  256. std::vector<const CGObjectInstance *> ret;
  257. const TerrainTile *t = getTile(pos);
  258. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  259. for(const CGObjectInstance * obj : t->blockingObjects)
  260. ret.push_back(obj);
  261. return ret;
  262. }
  263. std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
  264. {
  265. std::vector<const CGObjectInstance *> ret;
  266. const TerrainTile *t = getTile(pos, verbose);
  267. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
  268. for(const CGObjectInstance * obj : t->visitableObjects)
  269. {
  270. if(player < nullptr || obj->ID != Obj::EVENT) //hide events from players
  271. ret.push_back(obj);
  272. }
  273. return ret;
  274. }
  275. const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
  276. {
  277. return vstd::backOrNull(getVisitableObjs(pos));
  278. }
  279. std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
  280. {
  281. std::vector<const CGObjectInstance *> ret;
  282. const TerrainTile *t = getTile(pos);
  283. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  284. for(const CGObjectInstance *obj : t->blockingObjects)
  285. if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
  286. ret.push_back(obj);
  287. // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  288. // for(size_t b=0; b<objs.size(); ++b)
  289. // {
  290. // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  291. // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  292. // }
  293. return ret;
  294. }
  295. int3 CGameInfoCallback::getMapSize() const
  296. {
  297. return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
  298. }
  299. std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
  300. {
  301. ASSERT_IF_CALLED_WITH_PLAYER
  302. std::vector<const CGHeroInstance *> ret;
  303. //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
  304. //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
  305. range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
  306. vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
  307. return ret;
  308. }
  309. const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
  310. {
  311. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
  312. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  313. return &gs->map->getTile(tile);
  314. }
  315. EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
  316. {
  317. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
  318. if(!t->town->buildings.count(ID))
  319. return EBuildingState::BUILDING_ERROR;
  320. const CBuilding * building = t->town->buildings.at(ID);
  321. if(t->hasBuilt(ID)) //already built
  322. return EBuildingState::ALREADY_PRESENT;
  323. //can we build it?
  324. if(vstd::contains(t->forbiddenBuildings, ID))
  325. return EBuildingState::FORBIDDEN; //forbidden
  326. if(ID == BuildingID::CAPITOL)
  327. {
  328. const PlayerState *ps = getPlayer(t->tempOwner, false);
  329. if(ps)
  330. {
  331. for(const CGTownInstance *t : ps->towns)
  332. {
  333. if(t->hasBuilt(BuildingID::CAPITOL))
  334. {
  335. return EBuildingState::HAVE_CAPITAL; //no more than one capitol
  336. }
  337. }
  338. }
  339. }
  340. else if(ID == BuildingID::SHIPYARD)
  341. {
  342. const TerrainTile *tile = getTile(t->bestLocation(), false);
  343. if(!tile || tile->terType != ETerrainType::WATER)
  344. return EBuildingState::NO_WATER; //lack of water
  345. }
  346. auto buildTest = [&](BuildingID id) -> bool
  347. {
  348. return t->hasBuilt(id);
  349. };
  350. if (!t->genBuildingRequirements(ID).test(buildTest))
  351. return EBuildingState::PREREQUIRES;
  352. if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
  353. return EBuildingState::CANT_BUILD_TODAY; //building limit
  354. //checking resources
  355. if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
  356. return EBuildingState::NO_RESOURCES; //lack of res
  357. return EBuildingState::ALLOWED;
  358. }
  359. const CMapHeader * CGameInfoCallback::getMapHeader() const
  360. {
  361. return gs->map;
  362. }
  363. bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
  364. {
  365. return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
  366. }
  367. EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
  368. {
  369. const PlayerState *ps = gs->getPlayer(player, verbose);
  370. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
  371. return ps->status;
  372. }
  373. std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
  374. {
  375. return "GOSSIP TEST";
  376. }
  377. PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
  378. {
  379. return gs->getPlayerRelations(color1, color2);
  380. }
  381. bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
  382. {
  383. return !obj || hasAccess(obj->tempOwner);
  384. }
  385. int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
  386. {
  387. int ret = 0;
  388. const PlayerState *p = gs->getPlayer(player);
  389. ERROR_RET_VAL_IF(!p, "No such player!", -1);
  390. if(includeGarrisoned)
  391. return p->heroes.size();
  392. else
  393. for(auto & elem : p->heroes)
  394. if(!elem->inTownGarrison)
  395. ret++;
  396. return ret;
  397. }
  398. bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
  399. {
  400. if(canGetFullInfo(obj))
  401. return true;
  402. const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
  403. const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
  404. return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
  405. }
  406. PlayerColor CGameInfoCallback::getCurrentPlayer() const
  407. {
  408. return gs->currentPlayer;
  409. }
  410. CGameInfoCallback::CGameInfoCallback()
  411. {
  412. }
  413. CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
  414. {
  415. gs = GS;
  416. player = Player;
  417. }
  418. const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
  419. {
  420. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  421. return gs->getPlayerTeam(*player)->fogOfWarMap;
  422. }
  423. int CPlayerSpecificInfoCallback::howManyTowns() const
  424. {
  425. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  426. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  427. return CGameInfoCallback::howManyTowns(*player);
  428. }
  429. std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
  430. {
  431. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  432. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  433. for(const auto & i : gs->players)
  434. {
  435. for(const auto & town : i.second.towns)
  436. {
  437. if (i.first==player || (isVisible(town, player) && !onlyOur))
  438. {
  439. ret.push_back(town);
  440. }
  441. }
  442. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  443. return ret;
  444. }
  445. std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
  446. {
  447. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  448. std::vector < const CGHeroInstance *> ret;
  449. for(auto hero : gs->map->heroesOnMap)
  450. {
  451. if( !player || (hero->tempOwner == *player) ||
  452. (isVisible(hero->getPosition(false), player) && !onlyOur) )
  453. {
  454. ret.push_back(hero);
  455. }
  456. }
  457. return ret;
  458. }
  459. boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
  460. {
  461. return player;
  462. }
  463. int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
  464. {
  465. if (hero->inTownGarrison && !includeGarrisoned)
  466. return -1;
  467. size_t index = 0;
  468. auto & heroes = gs->players[*player].heroes;
  469. for (auto & heroe : heroes)
  470. {
  471. if (includeGarrisoned || !(heroe)->inTownGarrison)
  472. index++;
  473. if (heroe == hero)
  474. return index;
  475. }
  476. return -1;
  477. }
  478. int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
  479. {
  480. if (!player || CGObelisk::obeliskCount == 0)
  481. {
  482. outKnownRatio = 0.0;
  483. }
  484. else
  485. {
  486. outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
  487. }
  488. return gs->map->grailPos;
  489. }
  490. std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
  491. {
  492. std::vector < const CGObjectInstance * > ret;
  493. for(const CGObjectInstance * obj : gs->map->objects)
  494. {
  495. if(obj && obj->tempOwner == player)
  496. ret.push_back(obj);
  497. }
  498. return ret;
  499. }
  500. std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
  501. {
  502. ASSERT_IF_CALLED_WITH_PLAYER
  503. std::vector < const CGDwelling * > ret;
  504. for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
  505. {
  506. ret.push_back(dw);
  507. }
  508. return ret;
  509. }
  510. std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
  511. {
  512. std::vector <QuestInfo> ret;
  513. for (auto quest : gs->getPlayer(*player)->quests)
  514. {
  515. ret.push_back (quest);
  516. }
  517. return ret;
  518. }
  519. int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
  520. {
  521. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  522. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  523. return getHeroCount(*player,includeGarrisoned);
  524. }
  525. const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
  526. {
  527. ASSERT_IF_CALLED_WITH_PLAYER
  528. const PlayerState *p = getPlayer(*player);
  529. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  530. if (!includeGarrisoned)
  531. {
  532. for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
  533. if(p->heroes[i]->inTownGarrison)
  534. serialId++;
  535. }
  536. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
  537. return p->heroes[serialId];
  538. }
  539. const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
  540. {
  541. ASSERT_IF_CALLED_WITH_PLAYER
  542. const PlayerState *p = getPlayer(*player);
  543. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  544. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
  545. return p->towns[serialId];
  546. }
  547. int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
  548. {
  549. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  550. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  551. return getResource(*player, type);
  552. }
  553. TResources CPlayerSpecificInfoCallback::getResourceAmount() const
  554. {
  555. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  556. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
  557. return gs->players[*player].resources;
  558. }
  559. const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
  560. {
  561. ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << teamID, nullptr);
  562. const TeamState *ret = &gs->teams[teamID];
  563. ERROR_RET_VAL_IF(!!player && !vstd::contains(ret->players, *player), "Illegal attempt to access team data!", nullptr);
  564. return ret;
  565. }
  566. const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
  567. {
  568. const PlayerState * ps = getPlayer(color);
  569. if (ps)
  570. return getTeam(ps->team);
  571. return nullptr;
  572. }
  573. const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
  574. {
  575. for(const CGHeroInstance *h : gs->map->heroesOnMap)
  576. if(h->subID == subid)
  577. return h;
  578. return nullptr;
  579. }
  580. PlayerColor CGameInfoCallback::getLocalPlayer() const
  581. {
  582. return getCurrentPlayer();
  583. }
  584. bool CGameInfoCallback::isInTheMap(const int3 &pos) const
  585. {
  586. return gs->map->isInTheMap(pos);
  587. }
  588. const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
  589. {
  590. return gs->map->artInstances[aid.num];
  591. }
  592. const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
  593. {
  594. return gs->map->objects[oid.num];
  595. }
  596. void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
  597. {
  598. commitPackage(iw);
  599. }
  600. void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
  601. {
  602. InfoWindow iw;
  603. iw.player = player;
  604. iw.text << msg;
  605. showInfoDialog(&iw);
  606. }
  607. void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
  608. {
  609. SetObjectProperty sob;
  610. sob.id = objid;
  611. sob.what = prop;
  612. sob.val = static_cast<ui32>(val);
  613. commitPackage(&sob);
  614. }