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- #pragma once
- /*
- * CGameStateFwd.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CQuest;
- class CGObjectInstance;
- class DLL_LINKAGE EVictoryLossCheckResult
- {
- public:
- static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers)
- {
- return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
- }
- static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers)
- {
- return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
- }
- EVictoryLossCheckResult():
- intValue(0)
- {
- }
- bool operator==(EVictoryLossCheckResult const & other) const
- {
- return intValue == other.intValue;
- }
- bool operator!=(EVictoryLossCheckResult const & other) const
- {
- return intValue != other.intValue;
- }
- bool victory() const
- {
- return intValue == VICTORY;
- }
- bool loss() const
- {
- return intValue == DEFEAT;
- }
- EVictoryLossCheckResult invert()
- {
- return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
- }
- std::string messageToSelf;
- std::string messageToOthers;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & intValue & messageToSelf & messageToOthers;
- }
- private:
- enum EResult
- {
- DEFEAT = -1,
- INGAME = 0,
- VICTORY= +1
- };
- EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers):
- messageToSelf(toSelf),
- messageToOthers(toOthers),
- intValue(intValue)
- {
- }
- si32 intValue; // uses EResult
- };
- /*static std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
- {
- os << victoryLossCheckResult.messageToSelf;
- return os;
- }*/
- struct DLL_LINKAGE QuestInfo //universal interface for human and AI
- {
- const CQuest * quest;
- const CGObjectInstance * obj; //related object, most likely Seer Hut
- int3 tile;
- QuestInfo(){};
- QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
- quest (Quest), obj (Obj), tile (Tile){};
- //FIXME: assignment operator should return QuestInfo &
- bool operator= (const QuestInfo &qi)
- {
- quest = qi.quest;
- obj = qi.obj;
- tile = qi.tile;
- return true;
- }
- bool operator== (const QuestInfo & qi) const
- {
- return (quest == qi.quest && obj == qi.obj);
- }
- //std::vector<std::string> > texts //allow additional info for quest log?
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & quest & obj & tile;
- }
- };
- struct DLL_LINKAGE CGPathNode
- {
- enum EAccessibility
- {
- NOT_SET = 0,
- ACCESSIBLE = 1, //tile can be entered and passed
- VISITABLE, //tile can be entered as the last tile in path
- BLOCKVIS, //visitable from neighbouring tile but not passable
- BLOCKED //tile can't be entered nor visited
- };
- EAccessibility accessible;
- ui8 land;
- ui8 turns; //how many turns we have to wait before reachng the tile - 0 means current turn
- ui32 moveRemains; //remaining tiles after hero reaches the tile
- CGPathNode * theNodeBefore;
- int3 coord; //coordinates
- CGPathNode();
- bool reachable() const;
- };
- struct DLL_LINKAGE CGPath
- {
- std::vector<CGPathNode> nodes; //just get node by node
- int3 startPos() const; // start point
- int3 endPos() const; //destination point
- void convert(ui8 mode); //mode=0 -> from 'manifest' to 'object'
- };
- struct DLL_LINKAGE CPathsInfo
- {
- mutable boost::mutex pathMx;
- const CGHeroInstance *hero;
- int3 hpos;
- int3 sizes;
- CGPathNode ***nodes; //[w][h][level]
- const CGPathNode * getPathInfo( int3 tile ) const;
- bool getPath(const int3 &dst, CGPath &out) const;
- int getDistance( int3 tile ) const;
- CPathsInfo(const int3 &Sizes);
- ~CPathsInfo();
- };
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