NetPacksServer.cpp 8.3 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/IGameCallback.h"
  5. #include "../lib/mapping/CMap.h"
  6. #include "../lib/CGameState.h"
  7. #include "../lib/BattleState.h"
  8. #include "../lib/BattleAction.h"
  9. #define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
  10. #define ERROR_AND_RETURN \
  11. do { if(c) { \
  12. SystemMessage temp_message("You are not allowed to perform this action!"); \
  13. boost::unique_lock<boost::mutex> lock(*c->wmx); \
  14. *c << &temp_message; \
  15. } \
  16. logNetwork->errorStream()<<"Player is not allowed to perform this action!"; \
  17. return false;} while(0)
  18. #define WRONG_PLAYER_MSG(expectedplayer) do {std::ostringstream oss;\
  19. oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer;\
  20. logNetwork->errorStream() << oss.str(); \
  21. if(c) { SystemMessage temp_message(oss.str()); boost::unique_lock<boost::mutex> lock(*c->wmx); *c << &temp_message; } } while(0)
  22. #define ERROR_IF_NOT_OWNS(id) do{if(!PLAYER_OWNS(id)){WRONG_PLAYER_MSG(gh->getOwner(id)); ERROR_AND_RETURN; }}while(0)
  23. #define ERROR_IF_NOT(player) do{if(player != gh->getPlayerAt(c)){WRONG_PLAYER_MSG(player); ERROR_AND_RETURN; }}while(0)
  24. #define COMPLAIN_AND_RETURN(txt) { gh->complain(txt); ERROR_AND_RETURN; }
  25. /*
  26. * NetPacksServer.cpp, part of VCMI engine
  27. *
  28. * Authors: listed in file AUTHORS in main folder
  29. *
  30. * License: GNU General Public License v2.0 or later
  31. * Full text of license available in license.txt file, in main folder
  32. *
  33. */
  34. CGameState* CPackForServer::GS(CGameHandler *gh)
  35. {
  36. return gh->gs;
  37. }
  38. bool SaveGame::applyGh( CGameHandler *gh )
  39. {
  40. //gh->sendMessageTo(*c,"Saving...");
  41. gh->save(fname);
  42. gh->sendMessageTo(*c,"Game has been saved as " + fname);
  43. return true;
  44. }
  45. bool CommitPackage::applyGh( CGameHandler *gh )
  46. {
  47. gh->sendAndApply(packToCommit);
  48. return true;
  49. }
  50. bool CloseServer::applyGh( CGameHandler *gh )
  51. {
  52. gh->close();
  53. return true;
  54. }
  55. bool EndTurn::applyGh( CGameHandler *gh )
  56. {
  57. PlayerColor player = GS(gh)->currentPlayer;
  58. ERROR_IF_NOT(player);
  59. if(gh->queries.topQuery(player))
  60. COMPLAIN_AND_RETURN("Cannot end turn before resolving queries!");
  61. gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
  62. return true;
  63. }
  64. bool DismissHero::applyGh( CGameHandler *gh )
  65. {
  66. ERROR_IF_NOT_OWNS(hid);
  67. return gh->removeObject(gh->getObj(hid));
  68. }
  69. bool MoveHero::applyGh( CGameHandler *gh )
  70. {
  71. ERROR_IF_NOT_OWNS(hid);
  72. return gh->moveHero(hid,dest,0,gh->getPlayerAt(c));
  73. }
  74. bool CastleTeleportHero::applyGh( CGameHandler *gh )
  75. {
  76. ERROR_IF_NOT_OWNS(hid);
  77. return gh->teleportHero(hid,dest,source,gh->getPlayerAt(c));
  78. }
  79. bool ArrangeStacks::applyGh( CGameHandler *gh )
  80. {
  81. //checks for owning in the gh func
  82. return gh->arrangeStacks(id1,id2,what,p1,p2,val,gh->getPlayerAt(c));
  83. }
  84. bool DisbandCreature::applyGh( CGameHandler *gh )
  85. {
  86. ERROR_IF_NOT_OWNS(id);
  87. return gh->disbandCreature(id,pos);
  88. }
  89. bool BuildStructure::applyGh( CGameHandler *gh )
  90. {
  91. ERROR_IF_NOT_OWNS(tid);
  92. return gh->buildStructure(tid,bid);
  93. }
  94. bool RecruitCreatures::applyGh( CGameHandler *gh )
  95. {
  96. return gh->recruitCreatures(tid,dst,crid,amount,level);
  97. }
  98. bool UpgradeCreature::applyGh( CGameHandler *gh )
  99. {
  100. ERROR_IF_NOT_OWNS(id);
  101. return gh->upgradeCreature(id,pos,cid);
  102. }
  103. bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
  104. {
  105. const CGTownInstance * town = gh->getTown(tid);
  106. if (!PLAYER_OWNS(tid) && !( town->garrisonHero && PLAYER_OWNS(town->garrisonHero->id) ) )
  107. ERROR_AND_RETURN;//neither town nor garrisoned hero (if present) is ours
  108. return gh->garrisonSwap(tid);
  109. }
  110. bool ExchangeArtifacts::applyGh( CGameHandler *gh )
  111. {
  112. ERROR_IF_NOT(src.owningPlayer());//second hero can be ally
  113. return gh->moveArtifact(src, dst);
  114. }
  115. bool AssembleArtifacts::applyGh( CGameHandler *gh )
  116. {
  117. ERROR_IF_NOT_OWNS(heroID);
  118. return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
  119. }
  120. bool BuyArtifact::applyGh( CGameHandler *gh )
  121. {
  122. ERROR_IF_NOT_OWNS(hid);
  123. return gh->buyArtifact(hid,aid);
  124. }
  125. bool TradeOnMarketplace::applyGh( CGameHandler *gh )
  126. {
  127. //market must be owned or visited
  128. const IMarket *m = IMarket::castFrom(market);
  129. if(!m)
  130. COMPLAIN_AND_RETURN("market is not-a-market! :/");
  131. PlayerColor player = market->tempOwner;
  132. if(player >= PlayerColor::PLAYER_LIMIT)
  133. player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
  134. if(player >= PlayerColor::PLAYER_LIMIT)
  135. COMPLAIN_AND_RETURN("No player can use this market!");
  136. if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
  137. COMPLAIN_AND_RETURN("This hero can't use this marketplace!");
  138. ERROR_IF_NOT(player);
  139. switch(mode)
  140. {
  141. case EMarketMode::RESOURCE_RESOURCE:
  142. return gh->tradeResources(m, val, player, r1, r2);
  143. case EMarketMode::RESOURCE_PLAYER:
  144. return gh->sendResources(val, player, static_cast<Res::ERes>(r1), PlayerColor(r2));
  145. case EMarketMode::CREATURE_RESOURCE:
  146. if(!hero)
  147. COMPLAIN_AND_RETURN("Only hero can sell creatures!");
  148. return gh->sellCreatures(val, m, hero, SlotID(r1), static_cast<Res::ERes>(r2));
  149. case EMarketMode::RESOURCE_ARTIFACT:
  150. if(!hero)
  151. COMPLAIN_AND_RETURN("Only hero can buy artifacts!");
  152. return gh->buyArtifact(m, hero, static_cast<Res::ERes>(r1), ArtifactID(r2));
  153. case EMarketMode::ARTIFACT_RESOURCE:
  154. if(!hero)
  155. COMPLAIN_AND_RETURN("Only hero can sell artifacts!");
  156. return gh->sellArtifact(m, hero, ArtifactInstanceID(r1), static_cast<Res::ERes>(r2));
  157. case EMarketMode::CREATURE_UNDEAD:
  158. return gh->transformInUndead(m, hero, SlotID(r1));
  159. case EMarketMode::RESOURCE_SKILL:
  160. return gh->buySecSkill(m, hero, SecondarySkill(r2));
  161. case EMarketMode::CREATURE_EXP:
  162. return gh->sacrificeCreatures(m, hero, SlotID(r1), val);
  163. case EMarketMode::ARTIFACT_EXP:
  164. return gh->sacrificeArtifact(m, hero, ArtifactPosition(r1));
  165. default:
  166. COMPLAIN_AND_RETURN("Unknown exchange mode!");
  167. }
  168. }
  169. bool SetFormation::applyGh( CGameHandler *gh )
  170. {
  171. ERROR_IF_NOT_OWNS(hid);
  172. return gh->setFormation(hid,formation);
  173. }
  174. bool HireHero::applyGh( CGameHandler *gh )
  175. {
  176. const CGObjectInstance *obj = gh->getObj(tid);
  177. if(obj->ID == Obj::TOWN)
  178. ERROR_IF_NOT_OWNS(tid);
  179. //TODO check for visiting hero
  180. return gh->hireHero(obj, hid,player);
  181. }
  182. bool BuildBoat::applyGh( CGameHandler *gh )
  183. {
  184. ERROR_IF_NOT_OWNS(objid);
  185. return gh->buildBoat(objid);
  186. }
  187. bool QueryReply::applyGh( CGameHandler *gh )
  188. {
  189. auto playerToConnection = gh->connections.find(player);
  190. if(playerToConnection == gh->connections.end())
  191. COMPLAIN_AND_RETURN("No such player!");
  192. if(playerToConnection->second != c)
  193. COMPLAIN_AND_RETURN("Message came from wrong connection!");
  194. if(qid == QueryID(-1))
  195. COMPLAIN_AND_RETURN("Cannot answer the query with id -1!");
  196. assert(vstd::contains(gh->states.players, player));
  197. return gh->queryReply(qid, answer, player);
  198. }
  199. bool MakeAction::applyGh( CGameHandler *gh )
  200. {
  201. const BattleInfo *b = GS(gh)->curB;
  202. if(!b) ERROR_AND_RETURN;
  203. if(b->tacticDistance)
  204. {
  205. if(ba.actionType != Battle::WALK && ba.actionType != Battle::END_TACTIC_PHASE
  206. && ba.actionType != Battle::RETREAT && ba.actionType != Battle::SURRENDER)
  207. ERROR_AND_RETURN;
  208. if(gh->connections[b->sides[b->tacticsSide].color] != c)
  209. ERROR_AND_RETURN;
  210. }
  211. else if(gh->connections[b->battleGetStackByID(b->activeStack)->owner] != c)
  212. ERROR_AND_RETURN;
  213. return gh->makeBattleAction(ba);
  214. }
  215. bool MakeCustomAction::applyGh( CGameHandler *gh )
  216. {
  217. const BattleInfo *b = GS(gh)->curB;
  218. if(!b) ERROR_AND_RETURN;
  219. if(b->tacticDistance) ERROR_AND_RETURN;
  220. const CStack *active = GS(gh)->curB->battleGetStackByID(GS(gh)->curB->activeStack);
  221. if(!active) ERROR_AND_RETURN;
  222. if(gh->connections[active->owner] != c) ERROR_AND_RETURN;
  223. if(ba.actionType != Battle::HERO_SPELL) ERROR_AND_RETURN;
  224. return gh->makeCustomAction(ba);
  225. }
  226. bool DigWithHero::applyGh( CGameHandler *gh )
  227. {
  228. ERROR_IF_NOT_OWNS(id);
  229. return gh->dig(gh->getHero(id));
  230. }
  231. bool CastAdvSpell::applyGh( CGameHandler *gh )
  232. {
  233. ERROR_IF_NOT_OWNS(hid);
  234. return gh->castSpell(gh->getHero(hid), sid, pos);
  235. }
  236. bool PlayerMessage::applyGh( CGameHandler *gh )
  237. {
  238. ERROR_IF_NOT(player);
  239. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  240. gh->playerMessage(player,text, currObj);
  241. return true;
  242. }