MapRendererContext.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527
  1. /*
  2. * MapRendererContextState.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRendererContext.h"
  12. #include "MapRendererContextState.h"
  13. #include "mapHandler.h"
  14. #include "../../CCallback.h"
  15. #include "../CGameInfo.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../PlayerLocalState.h"
  18. #include "../../lib/Point.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/mapObjects/MiscObjects.h"
  21. #include "../../lib/spells/CSpellHandler.h"
  22. #include "../../lib/mapping/CMap.h"
  23. #include "../../lib/pathfinder/CGPathNode.h"
  24. MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
  25. : viewState(viewState)
  26. {
  27. }
  28. uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
  29. {
  30. const CGObjectInstance * obj = getObject(objectID);
  31. if(obj->ID == Obj::HERO)
  32. {
  33. const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
  34. return hero->moveDir;
  35. }
  36. if(obj->ID == Obj::BOAT)
  37. {
  38. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  39. if(boat->hero)
  40. return boat->hero->moveDir;
  41. return boat->direction;
  42. }
  43. return 0;
  44. }
  45. int3 MapRendererBaseContext::getMapSize() const
  46. {
  47. return LOCPLINT->cb->getMapSize();
  48. }
  49. bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
  50. {
  51. return LOCPLINT->cb->isInTheMap(coordinates);
  52. }
  53. bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
  54. {
  55. if(settingsSessionSpectate)
  56. return LOCPLINT->cb->isInTheMap(coordinates);
  57. else
  58. return LOCPLINT->cb->isVisible(coordinates);
  59. }
  60. bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const
  61. {
  62. if(obj->ID == Obj::HERO)
  63. {
  64. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  65. if(LOCPLINT->localState->getCurrentHero() != nullptr)
  66. {
  67. if(obj->id == LOCPLINT->localState->getCurrentHero()->id)
  68. return true;
  69. }
  70. }
  71. return false;
  72. }
  73. bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
  74. {
  75. return false;
  76. }
  77. const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
  78. {
  79. return CGI->mh->getMap()->getTile(coordinates);
  80. }
  81. const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
  82. {
  83. assert(isInMap(coordinates));
  84. return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
  85. }
  86. const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
  87. {
  88. return CGI->mh->getMap()->objects.at(objectID.getNum());
  89. }
  90. const CGPath * MapRendererBaseContext::currentPath() const
  91. {
  92. return nullptr;
  93. }
  94. size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
  95. {
  96. static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
  97. return idleGroups[getObjectRotation(objectID)];
  98. }
  99. Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
  100. {
  101. const CGObjectInstance * object = getObject(objectID);
  102. int3 offsetTiles(object->getPosition() - coordinates);
  103. return Point(offsetTiles) * Point(32, 32);
  104. }
  105. double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  106. {
  107. const CGObjectInstance * object = getObject(objectID);
  108. if(object->ID == Obj::HERO)
  109. {
  110. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  111. if(hero->inTownGarrison)
  112. return 0;
  113. if(hero->boat)
  114. return 0;
  115. }
  116. return 1;
  117. }
  118. size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  119. {
  120. return 0;
  121. }
  122. size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
  123. {
  124. return 0;
  125. }
  126. size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
  127. {
  128. return std::numeric_limits<size_t>::max();
  129. }
  130. double MapRendererBaseContext::viewTransitionProgress() const
  131. {
  132. return 0;
  133. }
  134. bool MapRendererBaseContext::filterGrayscale() const
  135. {
  136. return false;
  137. }
  138. bool MapRendererBaseContext::showRoads() const
  139. {
  140. return true;
  141. }
  142. bool MapRendererBaseContext::showRivers() const
  143. {
  144. return true;
  145. }
  146. bool MapRendererBaseContext::showBorder() const
  147. {
  148. return false;
  149. }
  150. bool MapRendererBaseContext::showOverlay() const
  151. {
  152. return false;
  153. }
  154. bool MapRendererBaseContext::showGrid() const
  155. {
  156. return false;
  157. }
  158. bool MapRendererBaseContext::showVisitable() const
  159. {
  160. return false;
  161. }
  162. bool MapRendererBaseContext::showBlocked() const
  163. {
  164. return false;
  165. }
  166. bool MapRendererBaseContext::showSpellRange(const int3 & position) const
  167. {
  168. return false;
  169. }
  170. MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
  171. : MapRendererBaseContext(viewState)
  172. {
  173. }
  174. const CGPath * MapRendererAdventureContext::currentPath() const
  175. {
  176. const auto * hero = LOCPLINT->localState->getCurrentHero();
  177. if(!hero)
  178. return nullptr;
  179. if(!LOCPLINT->localState->hasPath(hero))
  180. return nullptr;
  181. return &LOCPLINT->localState->getPath(hero);
  182. }
  183. size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  184. {
  185. assert(groupSize > 0);
  186. if(!settingsAdventureObjectAnimation)
  187. return 0;
  188. if(groupSize == 0)
  189. return 0;
  190. // usign objectID for frameCounter to add pseudo-random element per-object.
  191. // Without it, animation of multiple visible objects of the same type will always be in sync
  192. size_t baseFrameTime = 180;
  193. size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
  194. size_t frameIndex = frameCounter % groupSize;
  195. return frameIndex;
  196. }
  197. size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
  198. {
  199. if(!settingsAdventureTerrainAnimation)
  200. return 0;
  201. size_t baseFrameTime = 180;
  202. size_t frameCounter = animationTime / baseFrameTime;
  203. size_t frameIndex = frameCounter % groupSize;
  204. return frameIndex;
  205. }
  206. bool MapRendererAdventureContext::showBorder() const
  207. {
  208. return true;
  209. }
  210. bool MapRendererAdventureContext::showGrid() const
  211. {
  212. return settingShowGrid;
  213. }
  214. bool MapRendererAdventureContext::showVisitable() const
  215. {
  216. return settingShowVisitable;
  217. }
  218. bool MapRendererAdventureContext::showBlocked() const
  219. {
  220. return settingShowBlocked;
  221. }
  222. bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
  223. {
  224. if (!settingSpellRange)
  225. return false;
  226. auto hero = LOCPLINT->localState->getCurrentHero();
  227. if (!hero)
  228. return false;
  229. return !isInScreenRange(hero->getSightCenter(), position);
  230. }
  231. MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
  232. : MapRendererAdventureContext(viewState)
  233. {
  234. }
  235. double MapRendererAdventureTransitionContext::viewTransitionProgress() const
  236. {
  237. return progress;
  238. }
  239. MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
  240. : MapRendererAdventureContext(viewState)
  241. {
  242. }
  243. bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
  244. {
  245. if(!isInMap(coordinates))
  246. return false;
  247. auto objects = getObjects(coordinates);
  248. if(vstd::contains(objects, target))
  249. return true;
  250. return false;
  251. }
  252. double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  253. {
  254. if(objectID == target)
  255. return progress;
  256. return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
  257. }
  258. MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
  259. : MapRendererAdventureContext(viewState)
  260. {
  261. }
  262. size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
  263. {
  264. if(target == objectID)
  265. {
  266. static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
  267. return moveGroups[getObjectRotation(objectID)];
  268. }
  269. return MapRendererAdventureContext::objectGroupIndex(objectID);
  270. }
  271. bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
  272. {
  273. if(!isInMap(coordinates))
  274. return false;
  275. auto objects = getObjects(coordinates);
  276. if(vstd::contains(objects, target))
  277. return true;
  278. return false;
  279. }
  280. Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
  281. {
  282. if(target == objectID)
  283. {
  284. int3 offsetTilesFrom = tileFrom - coordinates;
  285. int3 offsetTilesDest = tileDest - coordinates;
  286. Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
  287. Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
  288. Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
  289. return result;
  290. }
  291. return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
  292. }
  293. size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
  294. {
  295. if(target != objectID)
  296. return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
  297. int32_t baseFrameTime = 50;
  298. size_t frameCounter = animationTime / baseFrameTime;
  299. size_t frameIndex = frameCounter % groupSize;
  300. return frameIndex;
  301. }
  302. size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
  303. {
  304. size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
  305. if(object.owner.isValidPlayer())
  306. ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
  307. switch(object.id)
  308. {
  309. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  310. case Obj::MONOLITH_ONE_WAY_EXIT:
  311. case Obj::MONOLITH_TWO_WAY:
  312. return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
  313. case Obj::SUBTERRANEAN_GATE:
  314. return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
  315. case Obj::ARTIFACT:
  316. return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
  317. case Obj::TOWN:
  318. return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
  319. case Obj::HERO:
  320. return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
  321. case Obj::MINE:
  322. return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
  323. case Obj::RESOURCE:
  324. return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
  325. }
  326. return std::numeric_limits<size_t>::max();
  327. }
  328. MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
  329. : MapRendererBaseContext(viewState)
  330. {
  331. }
  332. bool MapRendererWorldViewContext::showOverlay() const
  333. {
  334. return true;
  335. }
  336. size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
  337. {
  338. if(!isVisible(coordinates))
  339. return std::numeric_limits<size_t>::max();
  340. for(const auto & objectID : getObjects(coordinates))
  341. {
  342. const auto * object = getObject(objectID);
  343. if(!object->visitableAt(coordinates.x, coordinates.y))
  344. continue;
  345. ObjectPosInfo info(object);
  346. size_t iconIndex = selectOverlayImageForObject(info);
  347. if(iconIndex != std::numeric_limits<size_t>::max())
  348. return iconIndex;
  349. }
  350. return std::numeric_limits<size_t>::max();
  351. }
  352. MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
  353. : MapRendererWorldViewContext(viewState)
  354. {
  355. }
  356. double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  357. {
  358. if(showAllTerrain)
  359. {
  360. if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
  361. return 0;
  362. }
  363. return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
  364. }
  365. bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
  366. {
  367. if(showAllTerrain)
  368. return isInMap(coordinates);
  369. return MapRendererBaseContext::isVisible(coordinates);
  370. }
  371. size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
  372. {
  373. for(const auto & entry : additionalOverlayIcons)
  374. {
  375. if(entry.pos != coordinates)
  376. continue;
  377. size_t iconIndex = selectOverlayImageForObject(entry);
  378. if(iconIndex != std::numeric_limits<size_t>::max())
  379. return iconIndex;
  380. }
  381. return MapRendererWorldViewContext::overlayImageIndex(coordinates);
  382. }
  383. MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
  384. : MapRendererBaseContext(viewState)
  385. {
  386. }
  387. MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
  388. const CGPath * MapRendererPuzzleMapContext::currentPath() const
  389. {
  390. return grailPos.get();
  391. }
  392. double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
  393. {
  394. const auto * object = getObject(objectID);
  395. if(!object)
  396. return 0;
  397. if(object->isVisitable())
  398. return 0;
  399. if(object->ID == Obj::HOLE)
  400. return 0;
  401. return MapRendererBaseContext::objectTransparency(objectID, coordinates);
  402. }
  403. bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
  404. {
  405. return LOCPLINT->cb->isInTheMap(coordinates);
  406. }
  407. bool MapRendererPuzzleMapContext::filterGrayscale() const
  408. {
  409. return true;
  410. }
  411. bool MapRendererPuzzleMapContext::showRoads() const
  412. {
  413. return false;
  414. }
  415. bool MapRendererPuzzleMapContext::showRivers() const
  416. {
  417. return false;
  418. }