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- /*
- * CHeroHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CHeroHandler.h"
- #include "CGeneralTextHandler.h"
- #include "filesystem/Filesystem.h"
- #include "VCMI_Lib.h"
- #include "JsonNode.h"
- #include "constants/StringConstants.h"
- #include "battle/BattleHex.h"
- #include "CCreatureHandler.h"
- #include "GameSettings.h"
- #include "CTownHandler.h"
- #include "CSkillHandler.h"
- #include "BattleFieldHandler.h"
- #include "bonuses/Limiters.h"
- #include "bonuses/Updaters.h"
- #include "mapObjectConstructors/AObjectTypeHandler.h"
- #include "mapObjectConstructors/CObjectClassesHandler.h"
- #include "modding/IdentifierStorage.h"
- VCMI_LIB_NAMESPACE_BEGIN
- CHero::CHero() = default;
- CHero::~CHero() = default;
- int32_t CHero::getIndex() const
- {
- return ID.getNum();
- }
- int32_t CHero::getIconIndex() const
- {
- return imageIndex;
- }
- std::string CHero::getJsonKey() const
- {
- return modScope + ':' + identifier;
- }
- HeroTypeID CHero::getId() const
- {
- return ID;
- }
- std::string CHero::getNameTranslated() const
- {
- return VLC->generaltexth->translate(getNameTextID());
- }
- std::string CHero::getBiographyTranslated() const
- {
- return VLC->generaltexth->translate(getBiographyTextID());
- }
- std::string CHero::getSpecialtyNameTranslated() const
- {
- return VLC->generaltexth->translate(getSpecialtyNameTextID());
- }
- std::string CHero::getSpecialtyDescriptionTranslated() const
- {
- return VLC->generaltexth->translate(getSpecialtyDescriptionTextID());
- }
- std::string CHero::getSpecialtyTooltipTranslated() const
- {
- return VLC->generaltexth->translate(getSpecialtyTooltipTextID());
- }
- std::string CHero::getNameTextID() const
- {
- return TextIdentifier("hero", modScope, identifier, "name").get();
- }
- std::string CHero::getBiographyTextID() const
- {
- return TextIdentifier("hero", modScope, identifier, "biography").get();
- }
- std::string CHero::getSpecialtyNameTextID() const
- {
- return TextIdentifier("hero", modScope, identifier, "specialty", "name").get();
- }
- std::string CHero::getSpecialtyDescriptionTextID() const
- {
- return TextIdentifier("hero", modScope, identifier, "specialty", "description").get();
- }
- std::string CHero::getSpecialtyTooltipTextID() const
- {
- return TextIdentifier("hero", modScope, identifier, "specialty", "tooltip").get();
- }
- void CHero::registerIcons(const IconRegistar & cb) const
- {
- cb(getIconIndex(), 0, "UN32", iconSpecSmall);
- cb(getIconIndex(), 0, "UN44", iconSpecLarge);
- cb(getIconIndex(), 0, "PORTRAITSLARGE", portraitLarge);
- cb(getIconIndex(), 0, "PORTRAITSSMALL", portraitSmall);
- }
- void CHero::updateFrom(const JsonNode & data)
- {
- //todo: CHero::updateFrom
- }
- void CHero::serializeJson(JsonSerializeFormat & handler)
- {
- }
- SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
- {
- assert(!possibles.empty());
- if (possibles.size() == 1)
- return *possibles.begin();
- int totalProb = 0;
- for(const auto & possible : possibles)
- if (secSkillProbability.count(possible) != 0)
- totalProb += secSkillProbability.at(possible);
- if (totalProb == 0) // may trigger if set contains only banned skills (0 probability)
- return *RandomGeneratorUtil::nextItem(possibles, rand);
- auto ran = rand.nextInt(totalProb - 1);
- for(const auto & possible : possibles)
- {
- if (secSkillProbability.count(possible) != 0)
- ran -= secSkillProbability.at(possible);
- if(ran < 0)
- return possible;
- }
- assert(0); // should not be possible
- return *possibles.begin();
- }
- bool CHeroClass::isMagicHero() const
- {
- return affinity == MAGIC;
- }
- int CHeroClass::tavernProbability(FactionID targetFaction) const
- {
- auto it = selectionProbability.find(targetFaction);
- if (it != selectionProbability.end())
- return it->second;
- return 0;
- }
- EAlignment CHeroClass::getAlignment() const
- {
- return VLC->factions()->getById(faction)->getAlignment();
- }
- int32_t CHeroClass::getIndex() const
- {
- return id.getNum();
- }
- int32_t CHeroClass::getIconIndex() const
- {
- return getIndex();
- }
- std::string CHeroClass::getJsonKey() const
- {
- return modScope + ':' + identifier;
- }
- HeroClassID CHeroClass::getId() const
- {
- return id;
- }
- void CHeroClass::registerIcons(const IconRegistar & cb) const
- {
- }
- std::string CHeroClass::getNameTranslated() const
- {
- return VLC->generaltexth->translate(getNameTextID());
- }
- std::string CHeroClass::getNameTextID() const
- {
- return TextIdentifier("heroClass", modScope, identifier, "name").get();
- }
- void CHeroClass::updateFrom(const JsonNode & data)
- {
- //TODO: CHeroClass::updateFrom
- }
- void CHeroClass::serializeJson(JsonSerializeFormat & handler)
- {
- }
- CHeroClass::CHeroClass():
- faction(0),
- affinity(0),
- defaultTavernChance(0),
- commander(nullptr)
- {
- }
- void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const
- {
- const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
- auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
- //minimal value is 0 for attack and defense and 1 for spell power and knowledge
- auto primarySkillLegalMinimum = (pSkill == PrimarySkill::ATTACK || pSkill == PrimarySkill::DEFENSE) ? 0 : 1;
- if(currentPrimarySkillValue < primarySkillLegalMinimum)
- {
- logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
- heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
- currentPrimarySkillValue = primarySkillLegalMinimum;
- }
- heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
- heroClass->primarySkillLowLevel.push_back(static_cast<int>(node["lowLevelChance"][skillName].Float()));
- heroClass->primarySkillHighLevel.push_back(static_cast<int>(node["highLevelChance"][skillName].Float()));
- }
- const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "heroClass" };
- return typeNames;
- }
- CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
- {
- assert(identifier.find(':') == std::string::npos);
- assert(!scope.empty());
- std::string affinityStr[2] = { "might", "magic" };
- auto * heroClass = new CHeroClass();
- heroClass->id = HeroClassID(index);
- heroClass->identifier = identifier;
- heroClass->modScope = scope;
- heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]);
- heroClass->imageBattleMale = AnimationPath::fromJson(node["animation"]["battle"]["male"]);
- //MODS COMPATIBILITY FOR 0.96
- heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
- heroClass->imageMapMale = node["animation"]["map"]["male"].String();
- VLC->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String());
- if (vstd::contains(affinityStr, node["affinity"].String()))
- {
- heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
- }
- else
- {
- logGlobal->error("Mod '%s', hero class '%s': invalid affinity '%s'! Expected 'might' or 'magic'!", scope, identifier, node["affinity"].String());
- heroClass->affinity = CHeroClass::MIGHT;
- }
- fillPrimarySkillData(node, heroClass, PrimarySkill::ATTACK);
- fillPrimarySkillData(node, heroClass, PrimarySkill::DEFENSE);
- fillPrimarySkillData(node, heroClass, PrimarySkill::SPELL_POWER);
- fillPrimarySkillData(node, heroClass, PrimarySkill::KNOWLEDGE);
- auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
- if(percentSumm != 100)
- logMod->error("Hero class %s has wrong lowLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
- percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
- if(percentSumm != 100)
- logMod->error("Hero class %s has wrong highLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
- for(auto skillPair : node["secondarySkills"].Struct())
- {
- int probability = static_cast<int>(skillPair.second.Integer());
- VLC->identifiers()->requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
- {
- heroClass->secSkillProbability[skillID] = probability;
- });
- }
- VLC->identifiers()->requestIdentifier ("creature", node["commander"],
- [=](si32 commanderID)
- {
- heroClass->commander = CreatureID(commanderID).toCreature();
- });
- heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
- for(const auto & tavern : node["tavern"].Struct())
- {
- int value = static_cast<int>(tavern.second.Float());
- VLC->identifiers()->requestIdentifier(tavern.second.meta, "faction", tavern.first,
- [=](si32 factionID)
- {
- heroClass->selectionProbability[FactionID(factionID)] = value;
- });
- }
- VLC->identifiers()->requestIdentifier("faction", node["faction"],
- [=](si32 factionID)
- {
- heroClass->faction.setNum(factionID);
- });
- VLC->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index)
- {
- JsonNode classConf = node["mapObject"];
- classConf["heroClass"].String() = identifier;
- classConf.setMeta(scope);
- VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
- });
- return heroClass;
- }
- std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
- {
- size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
- objects.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT"));
- parser.endLine(); // header
- parser.endLine();
- for (size_t i=0; i<dataSize; i++)
- {
- JsonNode entry;
- entry["name"].String() = parser.readString();
- parser.readNumber(); // unused aggression
- for(const auto & name : NPrimarySkill::names)
- entry["primarySkills"][name].Float() = parser.readNumber();
- for(const auto & name : NPrimarySkill::names)
- entry["lowLevelChance"][name].Float() = parser.readNumber();
- for(const auto & name : NPrimarySkill::names)
- entry["highLevelChance"][name].Float() = parser.readNumber();
- for(const auto & name : NSecondarySkill::names)
- entry["secondarySkills"][name].Float() = parser.readNumber();
- for(const auto & name : NFaction::names)
- entry["tavern"][name].Float() = parser.readNumber();
- parser.endLine();
- h3Data.push_back(entry);
- }
- return h3Data;
- }
- void CHeroClassHandler::afterLoadFinalization()
- {
- // for each pair <class, town> set selection probability if it was not set before in tavern entries
- for(auto & heroClass : objects)
- {
- for(auto & faction : VLC->townh->objects)
- {
- if (!faction->town)
- continue;
- if (heroClass->selectionProbability.count(faction->getId()))
- continue;
- auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
- heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
- }
- // set default probabilities for gaining secondary skills where not loaded previously
- for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
- {
- if(heroClass->secSkillProbability.count(skillID) == 0)
- {
- const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
- logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
- heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
- }
- }
- }
- for(const auto & hc : objects)
- {
- if(!hc->imageMapMale.empty())
- {
- JsonNode templ;
- templ["animation"].String() = hc->imageMapMale;
- VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
- }
- }
- }
- CHeroClassHandler::~CHeroClassHandler() = default;
- CHeroHandler::~CHeroHandler() = default;
- CHeroHandler::CHeroHandler()
- {
- loadExperience();
- }
- const std::vector<std::string> & CHeroHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "hero" };
- return typeNames;
- }
- CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
- {
- assert(identifier.find(':') == std::string::npos);
- assert(!scope.empty());
- auto * hero = new CHero();
- hero->ID = HeroTypeID(index);
- hero->identifier = identifier;
- hero->modScope = scope;
- hero->gender = node["female"].Bool() ? EHeroGender::FEMALE : EHeroGender::MALE;
- hero->special = node["special"].Bool();
- //Default - both false
- hero->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
- hero->onlyOnMapWithoutWater = node["onlyOnMapWithoutWater"].Bool();
- VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"].String());
- VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"].String());
- VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"].String());
- VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"].String());
- VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"].String());
- hero->iconSpecSmall = node["images"]["specialtySmall"].String();
- hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
- hero->portraitSmall = node["images"]["small"].String();
- hero->portraitLarge = node["images"]["large"].String();
- hero->battleImage = AnimationPath::fromJson(node["battleImage"]);
- loadHeroArmy(hero, node);
- loadHeroSkills(hero, node);
- loadHeroSpecialty(hero, node);
- VLC->identifiers()->requestIdentifier("heroClass", node["class"],
- [=](si32 classID)
- {
- hero->heroClass = HeroClassID(classID).toHeroClass();
- });
- return hero;
- }
- void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node) const
- {
- assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
- hero->initialArmy.resize(node["army"].Vector().size());
- for (size_t i=0; i< hero->initialArmy.size(); i++)
- {
- const JsonNode & source = node["army"].Vector()[i];
- hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
- hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
- if (hero->initialArmy[i].minAmount > hero->initialArmy[i].maxAmount)
- {
- logMod->error("Hero %s has minimal army size (%d) greater than maximal size (%d)!", hero->getJsonKey(), hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
- std::swap(hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
- }
- VLC->identifiers()->requestIdentifier("creature", source["creature"], [=](si32 creature)
- {
- hero->initialArmy[i].creature = CreatureID(creature);
- });
- }
- }
- void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node) const
- {
- for(const JsonNode &set : node["skills"].Vector())
- {
- int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
- if (skillLevel < MasteryLevel::LEVELS_SIZE)
- {
- size_t currentIndex = hero->secSkillsInit.size();
- hero->secSkillsInit.emplace_back(SecondarySkill(-1), skillLevel);
- VLC->identifiers()->requestIdentifier("skill", set["skill"], [=](si32 id)
- {
- hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
- });
- }
- else
- {
- logMod->error("Unknown skill level: %s", set["level"].String());
- }
- }
- // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
- hero->haveSpellBook = !node["spellbook"].isNull();
- for(const JsonNode & spell : node["spellbook"].Vector())
- {
- VLC->identifiers()->requestIdentifier("spell", spell,
- [=](si32 spellID)
- {
- hero->spells.insert(SpellID(spellID));
- });
- }
- }
- /// creates standard H3 hero specialty for creatures
- static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID baseCreatureID)
- {
- std::vector<std::shared_ptr<Bonus>> result;
- std::set<CreatureID> targets;
- targets.insert(baseCreatureID);
- // go through entire upgrade chain and collect all creatures to which baseCreatureID can be upgraded
- for (;;)
- {
- std::set<CreatureID> oldTargets = targets;
- for(const auto & upgradeSourceID : oldTargets)
- {
- const CCreature * upgradeSource = upgradeSourceID.toCreature();
- targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end());
- }
- if (oldTargets.size() == targets.size())
- break;
- }
- for(CreatureID cid : targets)
- {
- const auto & specCreature = *cid.toCreature();
- int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5;
- {
- auto bonus = std::make_shared<Bonus>();
- bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
- bonus->type = BonusType::STACKS_SPEED;
- bonus->val = 1;
- result.push_back(bonus);
- }
- {
- auto bonus = std::make_shared<Bonus>();
- bonus->type = BonusType::PRIMARY_SKILL;
- bonus->subtype = BonusSubtypeID(PrimarySkill::ATTACK);
- bonus->val = 0;
- bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
- bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
- result.push_back(bonus);
- }
- {
- auto bonus = std::make_shared<Bonus>();
- bonus->type = BonusType::PRIMARY_SKILL;
- bonus->subtype = BonusSubtypeID(PrimarySkill::DEFENSE);
- bonus->val = 0;
- bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
- bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
- result.push_back(bonus);
- }
- }
- return result;
- }
- void CHeroHandler::beforeValidate(JsonNode & object)
- {
- //handle "base" specialty info
- JsonNode & specialtyNode = object["specialty"];
- if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
- {
- const JsonNode & base = specialtyNode["base"];
- if(!base.isNull())
- {
- if(specialtyNode["bonuses"].isNull())
- {
- logMod->warn("specialty has base without bonuses");
- }
- else
- {
- JsonMap & bonuses = specialtyNode["bonuses"].Struct();
- for(std::pair<std::string, JsonNode> keyValue : bonuses)
- JsonUtils::inherit(bonuses[keyValue.first], base);
- }
- }
- }
- }
- void CHeroHandler::afterLoadFinalization()
- {
- for(const auto & functor : callAfterLoadFinalization)
- functor();
- callAfterLoadFinalization.clear();
- }
- void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
- {
- auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
- {
- bonus->duration = BonusDuration::PERMANENT;
- bonus->source = BonusSource::HERO_SPECIAL;
- bonus->sid = BonusSourceID(hero->getId());
- return bonus;
- };
- //new format, using bonus system
- const JsonNode & specialtyNode = node["specialty"];
- if(specialtyNode.getType() != JsonNode::JsonType::DATA_STRUCT)
- {
- logMod->error("Unsupported speciality format for hero %s!", hero->getNameTranslated());
- return;
- }
- //creature specialty - alias for simplicity
- if(!specialtyNode["creature"].isNull())
- {
- JsonNode creatureNode = specialtyNode["creature"];
- std::function<void()> specialtyLoader = [creatureNode, hero, prepSpec]
- {
- VLC->identifiers()->requestIdentifier("creature", creatureNode, [hero, prepSpec](si32 creature)
- {
- for (const auto & bonus : createCreatureSpecialty(CreatureID(creature)))
- hero->specialty.push_back(prepSpec(bonus));
- });
- };
- callAfterLoadFinalization.push_back(specialtyLoader);
- }
- for(const auto & keyValue : specialtyNode["bonuses"].Struct())
- hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
- }
- void CHeroHandler::loadExperience()
- {
- expPerLevel.push_back(0);
- expPerLevel.push_back(1000);
- expPerLevel.push_back(2000);
- expPerLevel.push_back(3200);
- expPerLevel.push_back(4600);
- expPerLevel.push_back(6200);
- expPerLevel.push_back(8000);
- expPerLevel.push_back(10000);
- expPerLevel.push_back(12200);
- expPerLevel.push_back(14700);
- expPerLevel.push_back(17500);
- expPerLevel.push_back(20600);
- expPerLevel.push_back(24320);
- expPerLevel.push_back(28784);
- expPerLevel.push_back(34140);
- for (;;)
- {
- auto i = expPerLevel.size() - 1;
- auto currExp = expPerLevel[i];
- auto prevExp = expPerLevel[i-1];
- auto prevDiff = currExp - prevExp;
- auto nextDiff = prevDiff + prevDiff / 5;
- auto maxExp = std::numeric_limits<decltype(currExp)>::max();
- if (currExp > maxExp - nextDiff)
- break; // overflow point reached
- expPerLevel.push_back (currExp + nextDiff);
- }
- }
- /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
- static std::string genRefName(std::string input)
- {
- boost::algorithm::replace_all(input, " ", ""); //remove spaces
- input[0] = std::tolower(input[0]); // to camelCase
- return input;
- }
- std::vector<JsonNode> CHeroHandler::loadLegacyData()
- {
- size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO);
- objects.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- CLegacyConfigParser specParser(TextPath::builtin("DATA/HEROSPEC.TXT"));
- CLegacyConfigParser bioParser(TextPath::builtin("DATA/HEROBIOS.TXT"));
- CLegacyConfigParser parser(TextPath::builtin("DATA/HOTRAITS.TXT"));
- parser.endLine(); //ignore header
- parser.endLine();
- specParser.endLine(); //ignore header
- specParser.endLine();
- for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
- {
- JsonNode heroData;
- heroData["texts"]["name"].String() = parser.readString();
- heroData["texts"]["biography"].String() = bioParser.readString();
- heroData["texts"]["specialty"]["name"].String() = specParser.readString();
- heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
- heroData["texts"]["specialty"]["description"].String() = specParser.readString();
- for(int x=0;x<3;x++)
- {
- JsonNode armySlot;
- armySlot["min"].Float() = parser.readNumber();
- armySlot["max"].Float() = parser.readNumber();
- armySlot["creature"].String() = genRefName(parser.readString());
- heroData["army"].Vector().push_back(armySlot);
- }
- parser.endLine();
- specParser.endLine();
- bioParser.endLine();
- h3Data.push_back(heroData);
- }
- return h3Data;
- }
- void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- size_t index = objects.size();
- static const int specialFramesCount = 2; // reserved for 2 special frames
- auto * object = loadFromJson(scope, data, name, index);
- object->imageIndex = static_cast<si32>(index) + specialFramesCount;
- objects.emplace_back(object);
- registerObject(scope, "hero", name, object->getIndex());
- }
- void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- auto * object = loadFromJson(scope, data, name, index);
- object->imageIndex = static_cast<si32>(index);
- assert(objects[index] == nullptr); // ensure that this id was not loaded before
- objects[index] = object;
- registerObject(scope, "hero", name, object->getIndex());
- }
- ui32 CHeroHandler::level (TExpType experience) const
- {
- return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
- }
- TExpType CHeroHandler::reqExp (ui32 level) const
- {
- if(!level)
- return 0;
- if (level <= expPerLevel.size())
- {
- return expPerLevel[level-1];
- }
- else
- {
- logGlobal->warn("A hero has reached unsupported amount of experience");
- return expPerLevel[expPerLevel.size()-1];
- }
- }
- ui32 CHeroHandler::maxSupportedLevel() const
- {
- return expPerLevel.size();
- }
- std::set<HeroTypeID> CHeroHandler::getDefaultAllowed() const
- {
- std::set<HeroTypeID> result;
- for(auto & hero : objects)
- if (hero && !hero->special)
- result.insert(hero->getId());
- return result;
- }
- VCMI_LIB_NAMESPACE_END
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