EntityIdentifiers.cpp 14 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/Services.h>
  23. #include <vcmi/spells/Spell.h>
  24. #include <vcmi/spells/Service.h>
  25. #include "modding/IdentifierStorage.h"
  26. #include "modding/ModScope.h"
  27. #include "VCMI_Lib.h"
  28. #include "CHeroHandler.h"
  29. #include "CArtHandler.h"//todo: remove
  30. #include "CCreatureHandler.h"//todo: remove
  31. #include "spells/CSpellHandler.h" //todo: remove
  32. #include "CSkillHandler.h"//todo: remove
  33. #include "mapObjectConstructors/AObjectTypeHandler.h"
  34. #include "constants/StringConstants.h"
  35. #include "CGeneralTextHandler.h"
  36. #include "TerrainHandler.h" //TODO: remove
  37. #include "RiverHandler.h"
  38. #include "RoadHandler.h"
  39. #include "BattleFieldHandler.h"
  40. #include "ObstacleHandler.h"
  41. #include "CTownHandler.h"
  42. #include "mapObjectConstructors/CObjectClassesHandler.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  45. const BattleID BattleID::NONE(-1);
  46. const QueryID QueryID::NONE(-1);
  47. const QueryID QueryID::CLIENT(-2);
  48. const HeroTypeID HeroTypeID::NONE(-1);
  49. const HeroTypeID HeroTypeID::RANDOM(-2);
  50. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  51. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  52. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  53. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  54. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  55. const PlayerColor PlayerColor::SPECTATOR(-4);
  56. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  57. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  58. const PlayerColor PlayerColor::NEUTRAL(-1);
  59. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  60. const TeamID TeamID::NO_TEAM(-1);
  61. const SpellSchool SpellSchool::ANY(-1);
  62. const SpellSchool SpellSchool::AIR(0);
  63. const SpellSchool SpellSchool::FIRE(1);
  64. const SpellSchool SpellSchool::WATER(2);
  65. const SpellSchool SpellSchool::EARTH(3);
  66. const FactionID FactionID::NONE(-2);
  67. const FactionID FactionID::DEFAULT(-1);
  68. const FactionID FactionID::RANDOM(-1);
  69. const FactionID FactionID::ANY(-1);
  70. const FactionID FactionID::CASTLE(0);
  71. const FactionID FactionID::RAMPART(1);
  72. const FactionID FactionID::TOWER(2);
  73. const FactionID FactionID::INFERNO(3);
  74. const FactionID FactionID::NECROPOLIS(4);
  75. const FactionID FactionID::DUNGEON(5);
  76. const FactionID FactionID::STRONGHOLD(6);
  77. const FactionID FactionID::FORTRESS(7);
  78. const FactionID FactionID::CONFLUX(8);
  79. const FactionID FactionID::NEUTRAL(9);
  80. const PrimarySkill PrimarySkill::NONE(-1);
  81. const PrimarySkill PrimarySkill::ATTACK(0);
  82. const PrimarySkill PrimarySkill::DEFENSE(1);
  83. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  84. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  85. const PrimarySkill PrimarySkill::BEGIN(0);
  86. const PrimarySkill PrimarySkill::END(4);
  87. const PrimarySkill PrimarySkill::EXPERIENCE(4);
  88. const BoatId BoatId::NONE(-1);
  89. const BoatId BoatId::NECROPOLIS(0);
  90. const BoatId BoatId::CASTLE(1);
  91. const BoatId BoatId::FORTRESS(2);
  92. const RiverId RiverId::NO_RIVER(0);
  93. const RiverId RiverId::WATER_RIVER(1);
  94. const RiverId RiverId::ICY_RIVER(2);
  95. const RiverId RiverId::MUD_RIVER(3);
  96. const RiverId RiverId::LAVA_RIVER(4);
  97. const RoadId RoadId::NO_ROAD(0);
  98. const RoadId RoadId::DIRT_ROAD(1);
  99. const RoadId RoadId::GRAVEL_ROAD(2);
  100. const RoadId RoadId::COBBLESTONE_ROAD(3);
  101. namespace GameConstants
  102. {
  103. #ifdef VCMI_NO_EXTRA_VERSION
  104. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  105. #else
  106. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  107. #endif
  108. }
  109. int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
  110. {
  111. if (identifier.empty())
  112. return -1;
  113. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
  114. if (rawId)
  115. return rawId.value();
  116. throw IdentifierResolutionException(identifier);
  117. }
  118. si32 HeroClassID::decode(const std::string & identifier)
  119. {
  120. return resolveIdentifier("heroClass", identifier);
  121. }
  122. std::string HeroClassID::encode(const si32 index)
  123. {
  124. if (index == -1)
  125. return "";
  126. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  127. }
  128. std::string HeroClassID::entityType()
  129. {
  130. return "heroClass";
  131. }
  132. const CHeroClass * HeroClassID::toHeroClass() const
  133. {
  134. return dynamic_cast<const CHeroClass*>(toEntity(VLC));
  135. }
  136. const HeroClass * HeroClassID::toEntity(const Services * services) const
  137. {
  138. return services->heroClasses()->getByIndex(num);
  139. }
  140. si32 ObjectInstanceID::decode(const std::string & identifier)
  141. {
  142. return std::stoi(identifier);
  143. }
  144. std::string ObjectInstanceID::encode(const si32 index)
  145. {
  146. return std::to_string(index);
  147. }
  148. si32 CampaignScenarioID::decode(const std::string & identifier)
  149. {
  150. return std::stoi(identifier);
  151. }
  152. std::string CampaignScenarioID::encode(const si32 index)
  153. {
  154. return std::to_string(index);
  155. }
  156. std::string MapObjectID::encode(int32_t index)
  157. {
  158. if (index == -1)
  159. return "";
  160. return VLC->objtypeh->getJsonKey(MapObjectID(index));
  161. }
  162. si32 MapObjectID::decode(const std::string & identifier)
  163. {
  164. return resolveIdentifier("object", identifier);
  165. }
  166. std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
  167. {
  168. if (index == -1)
  169. return "";
  170. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  171. return HeroTypeID::encode(index);
  172. if (primaryID == Obj::SPELL_SCROLL)
  173. return SpellID::encode(index);
  174. return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
  175. }
  176. si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
  177. {
  178. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  179. return HeroTypeID::decode(identifier);
  180. if (primaryID == Obj::SPELL_SCROLL)
  181. return SpellID::decode(identifier);
  182. return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
  183. }
  184. std::string BoatId::encode(int32_t index)
  185. {
  186. if (index == -1)
  187. return "";
  188. return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
  189. }
  190. si32 BoatId::decode(const std::string & identifier)
  191. {
  192. return resolveIdentifier("core:boat", identifier);
  193. }
  194. si32 HeroTypeID::decode(const std::string & identifier)
  195. {
  196. if (identifier == "random")
  197. return -2;
  198. return resolveIdentifier("hero", identifier);
  199. }
  200. std::string HeroTypeID::encode(const si32 index)
  201. {
  202. if (index == -1)
  203. return "";
  204. if (index == -2)
  205. return "random";
  206. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  207. }
  208. std::string HeroTypeID::entityType()
  209. {
  210. return "hero";
  211. }
  212. const CArtifact * ArtifactIDBase::toArtifact() const
  213. {
  214. return dynamic_cast<const CArtifact*>(toEntity(VLC));
  215. }
  216. const Artifact * ArtifactIDBase::toEntity(const Services * services) const
  217. {
  218. return services->artifacts()->getByIndex(num);
  219. }
  220. si32 ArtifactID::decode(const std::string & identifier)
  221. {
  222. return resolveIdentifier("artifact", identifier);
  223. }
  224. std::string ArtifactID::encode(const si32 index)
  225. {
  226. if (index == -1)
  227. return "";
  228. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  229. }
  230. std::string ArtifactID::entityType()
  231. {
  232. return "artifact";
  233. }
  234. si32 SecondarySkill::decode(const std::string& identifier)
  235. {
  236. return resolveIdentifier("secondarySkill", identifier);
  237. }
  238. std::string SecondarySkill::encode(const si32 index)
  239. {
  240. if (index == -1)
  241. return "";
  242. return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
  243. }
  244. const CSkill * SecondarySkill::toSkill() const
  245. {
  246. return dynamic_cast<const CSkill *>(toEntity(VLC));
  247. }
  248. const Skill * SecondarySkill::toEntity(const Services * services) const
  249. {
  250. return services->skills()->getByIndex(num);
  251. }
  252. const CCreature * CreatureIDBase::toCreature() const
  253. {
  254. return dynamic_cast<const CCreature *>(toEntity(VLC));
  255. }
  256. const Creature * CreatureIDBase::toEntity(const Services * services) const
  257. {
  258. return toEntity(services->creatures());
  259. }
  260. const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
  261. {
  262. return creatures->getByIndex(num);
  263. }
  264. si32 CreatureID::decode(const std::string & identifier)
  265. {
  266. return resolveIdentifier("creature", identifier);
  267. }
  268. std::string CreatureID::encode(const si32 index)
  269. {
  270. if (index == -1)
  271. return "";
  272. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  273. }
  274. std::string CreatureID::entityType()
  275. {
  276. return "creature";
  277. }
  278. const CSpell * SpellIDBase::toSpell() const
  279. {
  280. return dynamic_cast<const CSpell*>(toEntity(VLC));
  281. }
  282. const spells::Spell * SpellIDBase::toEntity(const Services * services) const
  283. {
  284. return toEntity(services->spells());
  285. }
  286. const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
  287. {
  288. return service->getByIndex(num);
  289. }
  290. const CHero * HeroTypeID::toHeroType() const
  291. {
  292. return dynamic_cast<const CHero*>(toEntity(VLC));
  293. }
  294. const HeroType * HeroTypeID::toEntity(const Services * services) const
  295. {
  296. return services->heroTypes()->getByIndex(num);
  297. }
  298. si32 SpellID::decode(const std::string & identifier)
  299. {
  300. return resolveIdentifier("spell", identifier);
  301. }
  302. std::string SpellID::encode(const si32 index)
  303. {
  304. if (index == -1)
  305. return "";
  306. return VLC->spells()->getByIndex(index)->getJsonKey();
  307. }
  308. si32 BattleField::decode(const std::string & identifier)
  309. {
  310. return resolveIdentifier("battlefield", identifier);
  311. }
  312. std::string BattleField::encode(const si32 index)
  313. {
  314. return VLC->battlefields()->getByIndex(index)->getJsonKey();
  315. }
  316. std::string SpellID::entityType()
  317. {
  318. return "spell";
  319. }
  320. bool PlayerColor::isValidPlayer() const
  321. {
  322. return num >= 0 && num < PLAYER_LIMIT_I;
  323. }
  324. bool PlayerColor::isSpectator() const
  325. {
  326. return num == SPECTATOR.num;
  327. }
  328. std::string PlayerColor::toString() const
  329. {
  330. return encode(num);
  331. }
  332. si32 PlayerColor::decode(const std::string & identifier)
  333. {
  334. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  335. }
  336. std::string PlayerColor::encode(const si32 index)
  337. {
  338. if (index == -1)
  339. return "neutral";
  340. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  341. {
  342. assert(0);
  343. return "invalid";
  344. }
  345. return GameConstants::PLAYER_COLOR_NAMES[index];
  346. }
  347. std::string PlayerColor::entityType()
  348. {
  349. return "playerColor";
  350. }
  351. si32 PrimarySkill::decode(const std::string& identifier)
  352. {
  353. return resolveIdentifier(entityType(), identifier);
  354. }
  355. std::string PrimarySkill::encode(const si32 index)
  356. {
  357. return NPrimarySkill::names[index];
  358. }
  359. std::string PrimarySkill::entityType()
  360. {
  361. return "primarySkill";
  362. }
  363. si32 FactionID::decode(const std::string & identifier)
  364. {
  365. return resolveIdentifier(entityType(), identifier);
  366. }
  367. std::string FactionID::encode(const si32 index)
  368. {
  369. if (index == -1)
  370. return "";
  371. return VLC->factions()->getByIndex(index)->getJsonKey();
  372. }
  373. std::string FactionID::entityType()
  374. {
  375. return "faction";
  376. }
  377. const Faction * FactionID::toEntity(const Services * service) const
  378. {
  379. return service->factions()->getByIndex(num);
  380. }
  381. si32 TerrainId::decode(const std::string & identifier)
  382. {
  383. if (identifier == "native")
  384. return TerrainId::NATIVE_TERRAIN;
  385. return resolveIdentifier(entityType(), identifier);
  386. }
  387. std::string TerrainId::encode(const si32 index)
  388. {
  389. if (index == TerrainId::NONE)
  390. return "";
  391. if (index == TerrainId::NATIVE_TERRAIN)
  392. return "native";
  393. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  394. }
  395. std::string TerrainId::entityType()
  396. {
  397. return "terrain";
  398. }
  399. si32 RoadId::decode(const std::string & identifier)
  400. {
  401. if (identifier.empty())
  402. return RoadId::NO_ROAD.getNum();
  403. return resolveIdentifier(entityType(), identifier);
  404. }
  405. std::string RoadId::encode(const si32 index)
  406. {
  407. if (index == RoadId::NO_ROAD.getNum())
  408. return "";
  409. return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
  410. }
  411. std::string RoadId::entityType()
  412. {
  413. return "road";
  414. }
  415. si32 RiverId::decode(const std::string & identifier)
  416. {
  417. if (identifier.empty())
  418. return RiverId::NO_RIVER.getNum();
  419. return resolveIdentifier(entityType(), identifier);
  420. }
  421. std::string RiverId::encode(const si32 index)
  422. {
  423. if (index == RiverId::NO_RIVER.getNum())
  424. return "";
  425. return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
  426. }
  427. std::string RiverId::entityType()
  428. {
  429. return "river";
  430. }
  431. const TerrainType * TerrainId::toEntity(const Services * service) const
  432. {
  433. return VLC->terrainTypeHandler->getByIndex(num);
  434. }
  435. const RoadType * RoadId::toEntity(const Services * service) const
  436. {
  437. return VLC->roadTypeHandler->getByIndex(num);
  438. }
  439. const RiverType * RiverId::toEntity(const Services * service) const
  440. {
  441. return VLC->riverTypeHandler->getByIndex(num);
  442. }
  443. const BattleField BattleField::NONE;
  444. const BattleFieldInfo * BattleField::getInfo() const
  445. {
  446. return VLC->battlefields()->getById(*this);
  447. }
  448. const ObstacleInfo * Obstacle::getInfo() const
  449. {
  450. return VLC->obstacles()->getById(*this);
  451. }
  452. si32 SpellSchool::decode(const std::string & identifier)
  453. {
  454. return resolveIdentifier(entityType(), identifier);
  455. }
  456. std::string SpellSchool::encode(const si32 index)
  457. {
  458. if (index == ANY.getNum())
  459. return "any";
  460. return SpellConfig::SCHOOL[index].jsonName;
  461. }
  462. std::string SpellSchool::entityType()
  463. {
  464. return "spellSchool";
  465. }
  466. si32 GameResID::decode(const std::string & identifier)
  467. {
  468. return resolveIdentifier(entityType(), identifier);
  469. }
  470. std::string GameResID::encode(const si32 index)
  471. {
  472. return GameConstants::RESOURCE_NAMES[index];
  473. }
  474. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  475. {
  476. assert(0); //TODO
  477. return -1;
  478. }
  479. std::string BuildingTypeUniqueID::encode(const si32 index)
  480. {
  481. assert(0); // TODO
  482. return "";
  483. }
  484. std::string GameResID::entityType()
  485. {
  486. return "resource";
  487. }
  488. const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
  489. {
  490. static const std::array allResources = {
  491. GameResID(WOOD),
  492. GameResID(MERCURY),
  493. GameResID(ORE),
  494. GameResID(SULFUR),
  495. GameResID(CRYSTAL),
  496. GameResID(GEMS),
  497. GameResID(GOLD)
  498. };
  499. return allResources;
  500. }
  501. std::string SecondarySkill::entityType()
  502. {
  503. return "secondarySkill";
  504. }
  505. std::string BuildingID::encode(int32_t index)
  506. {
  507. return std::to_string(index);
  508. }
  509. si32 BuildingID::decode(const std::string & identifier)
  510. {
  511. return std::stoi(identifier);
  512. }
  513. VCMI_LIB_NAMESPACE_END