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- /*
- * CTerrainRect.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- #include "../../lib/int3.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct CGPath;
- VCMI_LIB_NAMESPACE_END
- enum class EMapAnimRedrawStatus;
- class CFadeAnimation;
- /// Holds information about which tiles of the terrain are shown/not shown at the screen
- class CTerrainRect : public CIntObject
- {
- SDL_Surface * fadeSurface;
- EMapAnimRedrawStatus lastRedrawStatus;
- std::shared_ptr<CFadeAnimation> fadeAnim;
- int3 swipeInitialMapPos;
- Point swipeInitialRealPos;
- bool isSwiping;
- static constexpr float SwipeTouchSlop = 16.0f;
- void handleHover(const Point & cursorPosition);
- void handleSwipeMove(const Point & cursorPosition);
- /// handles start/finish of swipe (press/release of corresponding button); returns true if state change was handled
- bool handleSwipeStateChange(bool btnPressed);
- public:
- int tilesw, tilesh; //width and height of terrain to blit in tiles
- int3 curHoveredTile;
- int moveX, moveY; //shift between actual position of screen and the one we wil blit; ranges from -31 to 31 (in pixels)
- CGPath * currentPath;
- CTerrainRect();
- virtual ~CTerrainRect();
- void deactivate() override;
- void clickLeft(tribool down, bool previousState) override;
- void clickRight(tribool down, bool previousState) override;
- void clickMiddle(tribool down, bool previousState) override;
- void hover(bool on) override;
- void mouseMoved (const Point & cursorPosition) override;
- void show(SDL_Surface * to) override;
- void showAll(SDL_Surface * to) override;
- void showAnim(SDL_Surface * to);
- void showPath(const Rect &extRect, SDL_Surface * to);
- int3 whichTileIsIt(const int x, const int y); //x,y are cursor position
- int3 whichTileIsIt(); //uses current cursor pos
- /// @returns number of visible tiles on screen respecting current map scaling
- int3 tileCountOnScreen();
- /// animates view by caching current surface and crossfading it with normal screen
- void fadeFromCurrentView();
- bool needsAnimUpdate();
- };
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