SelectionTab.cpp 18 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../widgets/CComponent.h"
  19. #include "../widgets/Buttons.h"
  20. #include "../widgets/MiscWidgets.h"
  21. #include "../widgets/ObjectLists.h"
  22. #include "../widgets/TextControls.h"
  23. #include "../windows/GUIClasses.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../render/CAnimation.h"
  26. #include "../../CCallback.h"
  27. #include "../../lib/NetPacksLobby.h"
  28. #include "../../lib/CGeneralTextHandler.h"
  29. #include "../../lib/CModHandler.h"
  30. #include "../../lib/filesystem/Filesystem.h"
  31. #include "../../lib/mapping/CMapInfo.h"
  32. #include "../../lib/serializer/Connection.h"
  33. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  34. {
  35. auto a = aaa->mapHeader.get();
  36. auto b = bbb->mapHeader.get();
  37. if(a && b) //if we are sorting scenarios
  38. {
  39. switch(sortBy)
  40. {
  41. case _format: //by map format (RoE, WoG, etc)
  42. return (a->version < b->version);
  43. break;
  44. case _loscon: //by loss conditions
  45. return (a->defeatMessage < b->defeatMessage);
  46. break;
  47. case _playerAm: //by player amount
  48. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  49. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  50. for(int i = 0; i < 8; i++)
  51. {
  52. if(a->players[i].canHumanPlay)
  53. {
  54. playerAmntA++;
  55. humenPlayersA++;
  56. }
  57. else if(a->players[i].canComputerPlay)
  58. {
  59. playerAmntA++;
  60. }
  61. if(b->players[i].canHumanPlay)
  62. {
  63. playerAmntB++;
  64. humenPlayersB++;
  65. }
  66. else if(b->players[i].canComputerPlay)
  67. {
  68. playerAmntB++;
  69. }
  70. }
  71. if(playerAmntB != playerAmntA)
  72. return (playerAmntA < playerAmntB);
  73. else
  74. return (humenPlayersA < humenPlayersB);
  75. break;
  76. case _size: //by size of map
  77. return (a->width < b->width);
  78. break;
  79. case _viccon: //by victory conditions
  80. return (a->victoryMessage < b->victoryMessage);
  81. break;
  82. case _name: //by name
  83. return boost::ilexicographical_compare(a->name, b->name);
  84. case _fileName: //by filename
  85. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  86. default:
  87. return boost::ilexicographical_compare(a->name, b->name);
  88. }
  89. }
  90. else //if we are sorting campaigns
  91. {
  92. switch(sortBy)
  93. {
  94. case _numOfMaps: //by number of maps in campaign
  95. return CGI->generaltexth->getCampaignLength(aaa->campaignHeader->mapVersion) <
  96. CGI->generaltexth->getCampaignLength(bbb->campaignHeader->mapVersion);
  97. break;
  98. case _name: //by name
  99. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  100. default:
  101. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  102. }
  103. }
  104. }
  105. // pick sorting order based on selection
  106. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  107. {
  108. switch(Type)
  109. {
  110. case ESelectionScreen::newGame:
  111. return ESortBy::_name;
  112. case ESelectionScreen::loadGame:
  113. case ESelectionScreen::saveGame:
  114. return ESortBy::_fileName;
  115. case ESelectionScreen::campaignList:
  116. return ESortBy::_name;
  117. }
  118. // Should not reach here. But let's not crash the game.
  119. return ESortBy::_name;
  120. }
  121. SelectionTab::SelectionTab(ESelectionScreen Type)
  122. : CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  123. {
  124. OBJ_CONSTRUCTION;
  125. generalSortingBy = getSortBySelectionScreen(tabType);
  126. if(tabType != ESelectionScreen::campaignList)
  127. {
  128. sortingBy = _format;
  129. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  130. pos = background->pos;
  131. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  132. inputName->filters += CTextInput::filenameFilter;
  133. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  134. int sizes[] = {36, 72, 108, 144, 0};
  135. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  136. for(int i = 0; i < 5; i++)
  137. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  138. int xpos[] = {23, 55, 88, 121, 306, 339};
  139. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  140. for(int i = 0; i < 6; i++)
  141. {
  142. ESortBy criteria = (ESortBy)i;
  143. if(criteria == _name)
  144. criteria = generalSortingBy;
  145. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  146. }
  147. }
  148. int positionsToShow = 18;
  149. std::string tabTitle;
  150. switch(tabType)
  151. {
  152. case ESelectionScreen::newGame:
  153. tabTitle = CGI->generaltexth->arraytxt[229];
  154. break;
  155. case ESelectionScreen::loadGame:
  156. tabTitle = CGI->generaltexth->arraytxt[230];
  157. break;
  158. case ESelectionScreen::saveGame:
  159. positionsToShow = 16;
  160. tabTitle = CGI->generaltexth->arraytxt[231];
  161. break;
  162. case ESelectionScreen::campaignList:
  163. tabTitle = CGI->generaltexth->allTexts[726];
  164. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  165. pos.w = parent->pos.w;
  166. pos.h = parent->pos.h;
  167. pos.x += 3;
  168. pos.y += 6;
  169. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  170. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  171. break;
  172. default:
  173. assert(0);
  174. break;
  175. }
  176. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  177. iconsMapFormats->preload();
  178. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  179. iconsVictoryCondition->preload();
  180. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  181. iconsLossCondition->preload();
  182. for(int i = 0; i < positionsToShow; i++)
  183. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  184. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  185. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  186. filter(0);
  187. }
  188. void SelectionTab::toggleMode()
  189. {
  190. if(CSH->isGuest())
  191. {
  192. allItems.clear();
  193. curItems.clear();
  194. if(slider)
  195. slider->block(true);
  196. }
  197. else
  198. {
  199. switch(tabType)
  200. {
  201. case ESelectionScreen::newGame:
  202. inputName->disable();
  203. parseMaps(getFiles("Maps/", EResType::MAP));
  204. break;
  205. case ESelectionScreen::loadGame:
  206. inputName->disable();
  207. parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
  208. break;
  209. case ESelectionScreen::saveGame:
  210. parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
  211. inputName->enable();
  212. restoreLastSelection();
  213. break;
  214. case ESelectionScreen::campaignList:
  215. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  216. break;
  217. default:
  218. assert(0);
  219. break;
  220. }
  221. if(slider)
  222. {
  223. slider->block(false);
  224. filter(0);
  225. }
  226. if(CSH->campaignStateToSend)
  227. {
  228. CSH->setCampaignState(CSH->campaignStateToSend);
  229. CSH->campaignStateToSend.reset();
  230. }
  231. else
  232. {
  233. restoreLastSelection();
  234. }
  235. }
  236. slider->setAmount((int)curItems.size());
  237. updateListItems();
  238. redraw();
  239. }
  240. void SelectionTab::clickLeft(tribool down, bool previousState)
  241. {
  242. if(down)
  243. {
  244. int line = getLine();
  245. if(line != -1)
  246. {
  247. select(line);
  248. }
  249. #ifdef VCMI_IOS
  250. // focus input field if clicked inside it
  251. else if(inputName && inputName->active && inputNameRect.isInside(GH.getCursorPosition()))
  252. inputName->giveFocus();
  253. #endif
  254. }
  255. }
  256. void SelectionTab::keyPressed(const SDL_Keycode & key)
  257. {
  258. int moveBy = 0;
  259. switch(key)
  260. {
  261. case SDLK_UP:
  262. moveBy = -1;
  263. break;
  264. case SDLK_DOWN:
  265. moveBy = +1;
  266. break;
  267. case SDLK_PAGEUP:
  268. moveBy = -(int)listItems.size() + 1;
  269. break;
  270. case SDLK_PAGEDOWN:
  271. moveBy = +(int)listItems.size() - 1;
  272. break;
  273. case SDLK_HOME:
  274. select(-slider->getValue());
  275. return;
  276. case SDLK_END:
  277. select((int)curItems.size() - slider->getValue());
  278. return;
  279. default:
  280. return;
  281. }
  282. select((int)selectionPos - slider->getValue() + moveBy);
  283. }
  284. void SelectionTab::onDoubleClick()
  285. {
  286. if(getLine() != -1) //double clicked scenarios list
  287. {
  288. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  289. }
  290. }
  291. // A new size filter (Small, Medium, ...) has been selected. Populate
  292. // selMaps with the relevant data.
  293. void SelectionTab::filter(int size, bool selectFirst)
  294. {
  295. curItems.clear();
  296. if(tabType == ESelectionScreen::campaignList)
  297. {
  298. for(auto elem : allItems)
  299. curItems.push_back(elem);
  300. }
  301. else
  302. {
  303. for(auto elem : allItems)
  304. {
  305. if(elem->mapHeader && elem->mapHeader->version && (!size || elem->mapHeader->width == size))
  306. curItems.push_back(elem);
  307. }
  308. }
  309. if(curItems.size())
  310. {
  311. slider->block(false);
  312. slider->setAmount((int)curItems.size());
  313. sort();
  314. if(selectFirst)
  315. {
  316. slider->moveTo(0);
  317. callOnSelect(curItems[0]);
  318. selectAbs(0);
  319. }
  320. }
  321. else
  322. {
  323. slider->block(true);
  324. if(callOnSelect)
  325. callOnSelect(nullptr);
  326. }
  327. }
  328. void SelectionTab::sortBy(int criteria)
  329. {
  330. if(criteria == sortingBy)
  331. {
  332. sortModeAscending = !sortModeAscending;
  333. }
  334. else
  335. {
  336. sortingBy = (ESortBy)criteria;
  337. sortModeAscending = true;
  338. }
  339. sort();
  340. selectAbs(0);
  341. }
  342. void SelectionTab::sort()
  343. {
  344. if(sortingBy != generalSortingBy)
  345. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  346. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  347. if(!sortModeAscending)
  348. std::reverse(curItems.begin(), curItems.end());
  349. updateListItems();
  350. redraw();
  351. }
  352. void SelectionTab::select(int position)
  353. {
  354. if(!curItems.size())
  355. return;
  356. // New selection. py is the index in curItems.
  357. int py = position + slider->getValue();
  358. vstd::amax(py, 0);
  359. vstd::amin(py, curItems.size() - 1);
  360. selectionPos = py;
  361. if(position < 0)
  362. slider->moveBy(position);
  363. else if(position >= listItems.size())
  364. slider->moveBy(position - (int)listItems.size() + 1);
  365. rememberCurrentSelection();
  366. if(inputName && inputName->active)
  367. {
  368. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  369. inputName->setText(filename.stem().string());
  370. }
  371. updateListItems();
  372. if(callOnSelect)
  373. callOnSelect(curItems[py]);
  374. }
  375. void SelectionTab::selectAbs(int position)
  376. {
  377. select(position - slider->getValue());
  378. }
  379. void SelectionTab::sliderMove(int slidPos)
  380. {
  381. if(!slider)
  382. return; // ignore spurious call when slider is being created
  383. updateListItems();
  384. redraw();
  385. }
  386. void SelectionTab::updateListItems()
  387. {
  388. // elemIdx is the index of the maps or saved game to display on line 0
  389. // slider->capacity contains the number of available screen lines
  390. // slider->positionsAmnt is the number of elements after filtering
  391. int elemIdx = slider->getValue();
  392. for(auto item : listItems)
  393. {
  394. if(elemIdx < curItems.size())
  395. {
  396. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  397. elemIdx++;
  398. }
  399. else
  400. {
  401. item->updateItem();
  402. }
  403. }
  404. }
  405. int SelectionTab::getLine()
  406. {
  407. int line = -1;
  408. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  409. // Ignore clicks on save name area
  410. int maxPosY;
  411. if(tabType == ESelectionScreen::saveGame)
  412. maxPosY = 516;
  413. else
  414. maxPosY = 564;
  415. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  416. {
  417. line = (clickPos.y - 115) / 25; //which line
  418. }
  419. return line;
  420. }
  421. void SelectionTab::selectFileName(std::string fname)
  422. {
  423. boost::to_upper(fname);
  424. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  425. {
  426. if(curItems[i]->fileURI == fname)
  427. {
  428. slider->moveTo(i);
  429. selectAbs(i);
  430. return;
  431. }
  432. }
  433. selectAbs(0);
  434. }
  435. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  436. {
  437. return curItems.empty() ? nullptr : curItems[selectionPos];
  438. }
  439. void SelectionTab::rememberCurrentSelection()
  440. {
  441. // TODO: this can be more elegant
  442. if(tabType == ESelectionScreen::newGame)
  443. {
  444. Settings lastMap = settings.write["general"]["lastMap"];
  445. lastMap->String() = getSelectedMapInfo()->fileURI;
  446. }
  447. else if(tabType == ESelectionScreen::loadGame)
  448. {
  449. Settings lastSave = settings.write["general"]["lastSave"];
  450. lastSave->String() = getSelectedMapInfo()->fileURI;
  451. }
  452. else if(tabType == ESelectionScreen::campaignList)
  453. {
  454. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  455. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  456. }
  457. }
  458. void SelectionTab::restoreLastSelection()
  459. {
  460. switch(tabType)
  461. {
  462. case ESelectionScreen::newGame:
  463. selectFileName(settings["general"]["lastMap"].String());
  464. break;
  465. case ESelectionScreen::campaignList:
  466. selectFileName(settings["general"]["lastCampaign"].String());
  467. break;
  468. case ESelectionScreen::loadGame:
  469. case ESelectionScreen::saveGame:
  470. selectFileName(settings["general"]["lastSave"].String());
  471. }
  472. }
  473. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  474. {
  475. logGlobal->debug("Parsing %d maps", files.size());
  476. allItems.clear();
  477. for(auto & file : files)
  478. {
  479. try
  480. {
  481. auto mapInfo = std::make_shared<CMapInfo>();
  482. mapInfo->mapInit(file.getName());
  483. // ignore unsupported map versions (e.g. WoG maps without WoG)
  484. // but accept VCMI maps
  485. if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
  486. allItems.push_back(mapInfo);
  487. }
  488. catch(std::exception & e)
  489. {
  490. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  491. }
  492. }
  493. }
  494. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  495. {
  496. for(auto & file : files)
  497. {
  498. try
  499. {
  500. auto mapInfo = std::make_shared<CMapInfo>();
  501. mapInfo->saveInit(file);
  502. // Filter out other game modes
  503. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  504. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  505. switch(CSH->getLoadMode())
  506. {
  507. case ELoadMode::SINGLE:
  508. if(isMultiplayer || isCampaign)
  509. mapInfo->mapHeader.reset();
  510. break;
  511. case ELoadMode::CAMPAIGN:
  512. if(!isCampaign)
  513. mapInfo->mapHeader.reset();
  514. break;
  515. default:
  516. if(!isMultiplayer)
  517. mapInfo->mapHeader.reset();
  518. break;
  519. }
  520. allItems.push_back(mapInfo);
  521. }
  522. catch(const std::exception & e)
  523. {
  524. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  525. }
  526. }
  527. }
  528. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  529. {
  530. allItems.reserve(files.size());
  531. for(auto & file : files)
  532. {
  533. auto info = std::make_shared<CMapInfo>();
  534. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  535. info->fileURI = file.getName();
  536. info->campaignInit();
  537. allItems.push_back(info);
  538. }
  539. }
  540. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  541. {
  542. boost::to_upper(dirURI);
  543. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  544. {
  545. return boost::algorithm::starts_with(mount, dirURI);
  546. });
  547. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  548. {
  549. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  550. });
  551. return ret;
  552. }
  553. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  554. : CIntObject(LCLICK, position)
  555. {
  556. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  557. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  558. labelName->setAutoRedraw(false);
  559. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  560. labelAmountOfPlayers->setAutoRedraw(false);
  561. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  562. labelNumberOfCampaignMaps->setAutoRedraw(false);
  563. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  564. labelMapSizeLetter->setAutoRedraw(false);
  565. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  566. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  567. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  568. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  569. }
  570. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  571. {
  572. if(!info)
  573. {
  574. labelAmountOfPlayers->disable();
  575. labelMapSizeLetter->disable();
  576. iconFormat->disable();
  577. iconVictoryCondition->disable();
  578. iconLossCondition->disable();
  579. labelNumberOfCampaignMaps->disable();
  580. labelName->disable();
  581. return;
  582. }
  583. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  584. if(info->campaignHeader)
  585. {
  586. labelAmountOfPlayers->disable();
  587. labelMapSizeLetter->disable();
  588. iconFormat->disable();
  589. iconVictoryCondition->disable();
  590. iconLossCondition->disable();
  591. labelNumberOfCampaignMaps->enable();
  592. std::ostringstream ostr(std::ostringstream::out);
  593. ostr << CGI->generaltexth->getCampaignLength(info->campaignHeader->mapVersion);
  594. labelNumberOfCampaignMaps->setText(ostr.str());
  595. labelNumberOfCampaignMaps->setColor(color);
  596. }
  597. else
  598. {
  599. labelNumberOfCampaignMaps->disable();
  600. std::ostringstream ostr(std::ostringstream::out);
  601. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  602. labelAmountOfPlayers->enable();
  603. labelAmountOfPlayers->setText(ostr.str());
  604. labelAmountOfPlayers->setColor(color);
  605. labelMapSizeLetter->enable();
  606. labelMapSizeLetter->setText(info->getMapSizeName());
  607. labelMapSizeLetter->setColor(color);
  608. iconFormat->enable();
  609. iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
  610. iconVictoryCondition->enable();
  611. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  612. iconLossCondition->enable();
  613. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  614. }
  615. labelName->enable();
  616. labelName->setText(info->getNameForList());
  617. labelName->setColor(color);
  618. }