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- #include "StdInc.h"
- #include "CPreGame.h"
- #include "../lib/Filesystem/CResourceLoader.h"
- #include "../lib/Filesystem/CFileInfo.h"
- #include "../lib/Filesystem/CCompressedStream.h"
- #include "../lib/CStopWatch.h"
- #include "UIFramework/SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "UIFramework/CCursorHandler.h"
- #include "CAnimation.h"
- #include "CDefHandler.h"
- #include "../lib/CDefObjInfoHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CObjectHandler.h"
- #include "../lib/Map/CCampaignHandler.h"
- #include "../lib/CCreatureHandler.h"
- #include "../lib/JsonNode.h"
- #include "CMusicHandler.h"
- #include "CVideoHandler.h"
- #include "Graphics.h"
- #include "../lib/Connection.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/Map/CMap.h"
- #include "GUIClasses.h"
- #include "CPlayerInterface.h"
- #include "../CCallback.h"
- #include "CMessage.h"
- #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
- #include "../lib/CArtHandler.h" /*for campaign bonuses*/
- #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
- #include "CBitmapHandler.h"
- #include "Client.h"
- #include "../lib/NetPacks.h"
- #include "../lib/RegisterTypes.h"
- #include "../lib/CThreadHelper.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/GameConstants.h"
- #include "UIFramework/CGuiHandler.h"
- #include "UIFramework/CIntObjectClasses.h"
- #include "../lib/Map/CMapService.h"
- /*
- * CPreGame.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- namespace fs = boost::filesystem;
- using boost::bind;
- using boost::ref;
- #if _MSC_VER >= 1600
- //#define bind boost::bind
- //#define ref boost::ref
- #endif
- void startGame(StartInfo * options, CConnection *serv = NULL);
- CGPreGame * CGP = nullptr;
- ISelectionScreenInfo *SEL;
- static int playerColor; //if more than one player - applies to the first
- static std::string selectedName; //set when game is started/loaded
- struct EvilHlpStruct
- {
- CConnection *serv;
- StartInfo *sInfo;
- void reset(bool strong = true)
- {
- if(strong)
- {
- vstd::clear_pointer(serv);
- vstd::clear_pointer(sInfo);
- }
- else
- {
- serv = NULL;
- sInfo = NULL;
- }
- }
- } startingInfo;
- static void do_quit()
- {
- SDL_Event event;
- event.quit.type = SDL_QUIT;
- SDL_PushEvent(&event);
- }
- static CMapInfo *mapInfoFromGame()
- {
- CMapInfo * ret = new CMapInfo();
- ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
- return ret;
- }
- static void setPlayersFromGame()
- {
- playerColor = LOCPLINT->playerID;
- }
- static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
- {
- std::swap(a.human, b.human);
- std::swap(a.name, b.name);
- if(a.human == 1)
- playerColor = a.color;
- else if(b.human == 1)
- playerColor = b.color;
- }
- void setPlayer(PlayerSettings &pset, TPlayerColor player, const std::map<TPlayerColor, std::string> &playerNames)
- {
- if(vstd::contains(playerNames, player))
- pset.name = playerNames.find(player)->second;
- else
- pset.name = CGI->generaltexth->allTexts[468];//Computer
- pset.human = player;
- if(player == playerNames.begin()->first)
- playerColor = pset.color;
- }
- void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<TPlayerColor, std::string> &playerNames)
- {
- sInfo.playerInfos.clear();
- if(!filename.size())
- return;
- /*sInfo.playerInfos.resize(to->playerAmnt);*/
- sInfo.mapname = filename;
- playerColor = -1;
- auto namesIt = playerNames.cbegin();
- for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
- {
- const PlayerInfo &pinfo = mapHeader->players[i];
- //neither computer nor human can play - no player
- if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
- continue;
- PlayerSettings &pset = sInfo.playerInfos[i];
- pset.color = i;
- if(pinfo.canHumanPlay && namesIt != playerNames.cend())
- setPlayer(pset, namesIt++->first, playerNames);
- else
- setPlayer(pset, 0, playerNames);
- pset.castle = pinfo.defaultCastle();
- pset.hero = pinfo.defaultHero();
- if(pinfo.mainHeroName.length())
- {
- pset.heroName = pinfo.mainHeroName;
- if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
- pset.heroPortrait = pinfo.p9;
- }
- pset.handicap = 0;
- }
- }
- template <typename T> class CApplyOnPG;
- class CBaseForPGApply
- {
- public:
- virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
- virtual ~CBaseForPGApply(){};
- template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
- {
- return new CApplyOnPG<U>;
- }
- };
- template <typename T> class CApplyOnPG : public CBaseForPGApply
- {
- public:
- void applyOnPG(CSelectionScreen *selScr, void *pack) const
- {
- T *ptr = static_cast<T*>(pack);
- ptr->apply(selScr);
- }
- };
- static CApplier<CBaseForPGApply> *applier = NULL;
- static CPicture* createPicture(const JsonNode& config)
- {
- return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
- }
- CMenuScreen::CMenuScreen(const JsonNode& configNode):
- config(configNode)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- background = new CPicture(config["background"].String());
- if (config["scalable"].Bool())
- {
- if (background->bg->format->palette)
- background->convertToScreenBPP();
- background->scaleTo(Point(screen->w, screen->h));
- }
- pos = background->center();
- BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
- menuNameToEntry.push_back(node["name"].String());
- BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
- images.push_back(createPicture(node));
- //Hardcoded entry
- menuNameToEntry.push_back("credits");
- tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
- tabs->type |= REDRAW_PARENT;
- }
- CIntObject * CMenuScreen::createTab(size_t index)
- {
- if (config["items"].Vector().size() == index)
- return new CreditsScreen();
- return new CMenuEntry(this, config["items"].Vector()[index]);
- }
- void CMenuScreen::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- if (pos.h != to->h || pos.w != to->w)
- CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
- }
- void CMenuScreen::show(SDL_Surface * to)
- {
- if (!config["video"].isNull())
- CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
- CIntObject::show(to);
- }
- void CMenuScreen::activate()
- {
- CCS->musich->playMusic("Music/MainMenu", true);
- if (!config["video"].isNull())
- CCS->videoh->open(config["video"]["name"].String());
- CIntObject::activate();
- }
- void CMenuScreen::deactivate()
- {
- if (!config["video"].isNull())
- CCS->videoh->close();
- CIntObject::deactivate();
- }
- void CMenuScreen::switchToTab(size_t index)
- {
- tabs->setActive(index);
- }
- //funciton for std::string -> boost::function conversion for main menu
- static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
- {
- static const std::vector<std::string> commandType = boost::assign::list_of
- ("to")("campaigns")("start")("load")("exit")("highscores");
- static const std::vector<std::string> gameType = boost::assign::list_of
- ("single")("multi")("campaign")("tutorial");
- std::list<std::string> commands;
- boost::split(commands, string, boost::is_any_of("\t "));
- if (!commands.empty())
- {
- size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
- commands.pop_front();
- if (index > 3 || !commands.empty())
- {
- switch (index)
- {
- break; case 0://to - switch to another tab, if such tab exists
- {
- size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
- if ( index2 != menuType.size())
- return boost::bind(&CMenuScreen::switchToTab, menu, index2);
- }
- break; case 1://open campaign selection window
- {
- return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
- }
- break; case 2://start
- {
- switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
- {
- case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
- case 1: return &pushIntT<CMultiMode>;
- case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
- case 3: return boost::function<void()>();//TODO: start tutorial
- }
- }
- break; case 3://load
- {
- switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
- {
- case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
- case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
- case 2: return boost::function<void()>();//TODO: load campaign
- case 3: return boost::function<void()>();//TODO: load tutorial
- }
- }
- break; case 4://exit
- {
- return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
- }
- break; case 5://highscores
- {
- return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
- }
- }
- }
- }
- tlog0<<"Failed to parse command: "<<string<<"\n";
- return boost::function<void()>();
- }
- CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
- {
- boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
- std::pair<std::string, std::string> help;
- if (!button["help"].isNull() && button["help"].Float() > 0)
- help = CGI->generaltexth->zelp[button["help"].Float()];
- int posx = button["x"].Float();
- if (posx < 0)
- posx = pos.w + posx;
- int posy = button["y"].Float();
- if (posy < 0)
- posy = pos.h + posy;
- return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
- }
- CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- type |= REDRAW_PARENT;
- pos = parent->pos;
- BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
- images.push_back(createPicture(node));
- BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
- {
- buttons.push_back(createButton(parent, node));
- buttons.back()->hoverable = true;
- buttons.back()->type |= REDRAW_PARENT;
- }
- }
- CreditsScreen::CreditsScreen()
- {
- addUsedEvents(LCLICK | RCLICK);
- type |= REDRAW_PARENT;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos.w = CGP->menu->pos.w;
- pos.h = CGP->menu->pos.h;
- auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
- std::string text((char*)textFile.first.get(), textFile.second);
- size_t firstQuote = text.find('\"')+1;
- text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
- credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::Cornsilk);
- credits->pos.h = credits->maxH;
- }
- void CreditsScreen::showAll(SDL_Surface * to)
- {
- //Do not draw anything
- }
- void CreditsScreen::show(SDL_Surface * to)
- {
- static int count = 0;
- count++;
- if (count == 2)
- {
- credits->pos.y--;
- count = 0;
- }
- Rect creditsArea = credits->pos & pos;
- SDL_SetClipRect(screenBuf, &creditsArea);
- SDL_SetClipRect(screen, &creditsArea);
- redraw();
- CIntObject::showAll(to);
- SDL_SetClipRect(screen, NULL);
- SDL_SetClipRect(screenBuf, NULL);
- //end of credits, close this screen
- if (credits->pos.y + credits->pos.h < 0)
- clickRight(false, false);
- }
- void CreditsScreen::clickLeft(tribool down, bool previousState)
- {
- clickRight(down, previousState);
- }
- void CreditsScreen::clickRight(tribool down, bool previousState)
- {
- CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
- assert(menu);
- menu->setActive(0);
- }
- CGPreGame::CGPreGame():
- pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
- {
- pos.w = screen->w;
- pos.h = screen->h;
- GH.defActionsDef = 63;
- CGP = this;
- menu = new CMenuScreen((*pregameConfig)["window"]);
- loadGraphics();
- }
- CGPreGame::~CGPreGame()
- {
- disposeGraphics();
- }
- void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
- {
- GH.pushInt(new CSelectionScreen(screenType, multi));
- }
- void CGPreGame::loadGraphics()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CFilledTexture("DIBOXBCK", pos);
- victory = CDefHandler::giveDef("SCNRVICT.DEF");
- loss = CDefHandler::giveDef("SCNRLOSS.DEF");
- bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
- rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
- rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
- nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
- nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
- }
- void CGPreGame::disposeGraphics()
- {
- delete victory;
- delete loss;
- SDL_FreeSurface(rHero);
- SDL_FreeSurface(nHero);
- SDL_FreeSurface(rTown);
- SDL_FreeSurface(nTown);
- }
- void CGPreGame::update()
- {
- if (GH.listInt.empty())
- {
- GH.pushInt(this);
- GH.pushInt(menu);
- menu->switchToTab(0);
- }
- if(SEL)
- SEL->update();
- // Handles mouse and key input
- GH.updateTime();
- GH.handleEvents();
- if (GH.curInt == NULL) // no redraw, when a new game was created
- return;
- GH.topInt()->show(screen);
- if (settings["general"]["showfps"].Bool())
- GH.drawFPSCounter();
- // draw the mouse cursor and update the screen
- CCS->curh->draw1();
- CSDL_Ext::update(screen);
- CCS->curh->draw2();
- }
- void CGPreGame::openCampaignScreen(std::string name)
- {
- BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
- {
- if (node["name"].String() == name)
- {
- GH.pushInt(new CCampaignScreen(node));
- return;
- }
- }
- tlog1<<"Unknown campaign set: "<<name<<"\n";
- }
- CGPreGame *CGPreGame::create()
- {
- if(!CGP)
- CGP = new CGPreGame();
- return CGP;
- }
- void CGPreGame::removeFromGui()
- {
- //remove everything but main menu and background
- GH.popInts(GH.listInt.size() - 2);
- GH.popInt(GH.topInt()); //remove main menu
- GH.popInt(GH.topInt()); //remove background
- }
- CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
- : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
- serv(NULL), ongoingClosing(false), myNameID(255)
- {
- CGPreGame::create(); //we depend on its graphics
- screenType = Type;
- multiPlayer = MultiPlayer;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
- CServerHandler *sh = NULL;
- if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
- {
- sh = new CServerHandler;
- sh->startServer();
- }
- IShowActivatable::type = BLOCK_ADV_HOTKEYS;
- pos.w = 762;
- pos.h = 584;
- if(Type == CMenuScreen::saveGame)
- {
- bordered = false;
- center(pos);
- }
- else if(Type == CMenuScreen::campaignList)
- {
- bordered = false;
- bg = new CPicture("CamCust.bmp", 0, 0);
- pos = bg->center();
- }
- else
- {
- bordered = true;
- //load random background
- const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
- bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
- pos = bg->center();
- }
- sInfo.difficulty = 1;
- current = NULL;
- sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
- sInfo.turnTime = 0;
- curTab = NULL;
- card = new InfoCard(network); //right info card
- if (screenType == CMenuScreen::campaignList)
- {
- opt = NULL;
- }
- else
- {
- opt = new OptionsTab(); //scenario options tab
- opt->recActions = DISPOSE;
- }
- sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
- sel->recActions = DISPOSE;
- switch(screenType)
- {
- case CMenuScreen::newGame:
- {
- card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
- card->difficulty->select(1, 0);
- CAdventureMapButton *select = new CAdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 80, "GSPBUTT.DEF", SDLK_s);
- select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
- CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
- opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
- CAdventureMapButton *random = new CAdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 411, 105, "GSPBUTT.DEF", SDLK_r);
- random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
- start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
- if(network)
- {
- CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
- hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
- if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
- {
- SDL_Color orange = {232, 184, 32, 0};
- select->text->color = opts->text->color = random->text->color = orange;
- select->block(true);
- opts->block(true);
- random->block(true);
- start->block(true);
- }
- }
- }
- break;
- case CMenuScreen::loadGame:
- sel->recActions = 255;
- start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
- break;
- case CMenuScreen::saveGame:
- sel->recActions = 255;
- start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRSAV.DEF");
- break;
- case CMenuScreen::campaignList:
- sel->recActions = 255;
- start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
- break;
- }
- start->assignedKeys.insert(SDLK_RETURN);
- std::string backName;
- if(Type == CMenuScreen::campaignList)
- {
- backName = "SCNRBACK.DEF";
- }
- else
- {
- backName = "SCNRBACK.DEF";
- }
- back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
- if(network)
- {
- if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
- {
- assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
- serv = sh->connectToServer();
- *serv << (ui8) 4;
- myNameID = 1;
- }
- else
- {
- serv = CServerHandler::justConnectToServer();
- }
- *serv << playerNames.begin()->second;
- if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
- {
- const CMapInfo *map;
- *serv >> myNameID >> map;
- serv->connectionID = myNameID;
- changeSelection(map);
- }
- else //host
- {
- if(current)
- {
- SelectMap sm(*current);
- *serv << &sm;
- UpdateStartOptions uso(sInfo);
- *serv << &uso;
- }
- }
- applier = new CApplier<CBaseForPGApply>;
- registerTypes4(*applier);
- serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
- }
- delete sh;
- }
- CSelectionScreen::~CSelectionScreen()
- {
- ongoingClosing = true;
- if(serv)
- {
- assert(serverHandlingThread);
- QuitMenuWithoutStarting qmws;
- *serv << &qmws;
- // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
- // processPacks();
- serverHandlingThread->join();
- delete serverHandlingThread;
- }
- playerColor = -1;
- playerNames.clear();
- assert(!serv);
- vstd::clear_pointer(applier);
- delete mx;
- }
- void CSelectionScreen::toggleTab(CIntObject *tab)
- {
- if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
- {
- PregameGuiAction pga;
- if(tab == curTab)
- pga.action = PregameGuiAction::NO_TAB;
- else if(tab == opt)
- pga.action = PregameGuiAction::OPEN_OPTIONS;
- else if(tab == sel)
- pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
- *serv << &pga;
- }
- if(curTab && curTab->active)
- {
- curTab->deactivate();
- curTab->recActions = DISPOSE;
- }
- if(curTab != tab)
- {
- tab->recActions = 255;
- tab->activate();
- curTab = tab;
- }
- else
- {
- curTab = NULL;
- };
- GH.totalRedraw();
- }
- void CSelectionScreen::changeSelection( const CMapInfo *to )
- {
- if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
- {
- vstd::clear_pointer(current);
- }
- current = to;
- if(to && (screenType == CMenuScreen::loadGame ||
- screenType == CMenuScreen::saveGame))
- SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
- if(screenType != CMenuScreen::campaignList)
- {
- updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
- }
- card->changeSelection(to);
- if(screenType != CMenuScreen::campaignList)
- {
- opt->recreate();
- }
- if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
- {
- SelectMap sm(*to);
- *serv << &sm;
- UpdateStartOptions uso(sInfo);
- *serv << &uso;
- }
- }
- void CSelectionScreen::startCampaign()
- {
- if (SEL->current)
- {
- GH.pushInt(new CBonusSelection(SEL->current->fileURI));
- }
- }
- void CSelectionScreen::startGame()
- {
- if(screenType == CMenuScreen::newGame)
- {
- //there must be at least one human player before game can be started
- std::map<TPlayerColor, PlayerSettings>::const_iterator i;
- for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
- if(i->second.human)
- break;
- if(i == SEL->sInfo.playerInfos.cend())
- {
- GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
- return;
- }
- }
- if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
- {
- start->block(true);
- StartWithCurrentSettings swcs;
- *serv << &swcs;
- ongoingClosing = true;
- return;
- }
- if(screenType != CMenuScreen::saveGame)
- {
- if(!current)
- return;
- selectedName = sInfo.mapname;
- StartInfo *si = new StartInfo(sInfo);
- CGP->removeFromGui();
- //SEL->current = NULL;
- //curOpts = NULL;
- ::startGame(si);
- }
- else
- {
- if(!(sel && sel->txt && sel->txt->text.size()))
- return;
- selectedName = "Saves/" + sel->txt->text;
- CFunctionList<void()> overWrite;
- overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, selectedName);
- overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
- if(CResourceHandler::get()->existsResource(ResourceID(selectedName, EResType::LIB_SAVEGAME)))
- {
- std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
- boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
- LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
- }
- else
- overWrite();
- }
- }
- void CSelectionScreen::difficultyChange( int to )
- {
- assert(screenType == CMenuScreen::newGame);
- sInfo.difficulty = to;
- propagateOptions();
- redraw();
- }
- void CSelectionScreen::handleConnection()
- {
- setThreadName("CSelectionScreen::handleConnection");
- try
- {
- assert(serv);
- while(serv)
- {
- CPackForSelectionScreen *pack = NULL;
- *serv >> pack;
- assert(pack);
- if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
- {
- endingPack->apply(this);
- }
- else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
- {
- endingPack->apply(this);
- }
- else
- {
- boost::unique_lock<boost::recursive_mutex> lll(*mx);
- upcomingPacks.push_back(pack);
- }
- }
- } HANDLE_EXCEPTION
- catch(int i)
- {
- if(i != 666)
- throw;
- }
- }
- void CSelectionScreen::setSInfo(const StartInfo &si)
- {
- std::map<TPlayerColor, PlayerSettings>::const_iterator i;
- for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
- {
- if(i->second.human == myNameID)
- {
- playerColor = i->first;
- break;
- }
- }
- if(i == si.playerInfos.cend()) //not found
- playerColor = -1;
- sInfo = si;
- if(current)
- opt->recreate(); //will force to recreate using current sInfo
- card->difficulty->select(si.difficulty, 0);
- GH.totalRedraw();
- }
- void CSelectionScreen::processPacks()
- {
- boost::unique_lock<boost::recursive_mutex> lll(*mx);
- while(upcomingPacks.size())
- {
- CPackForSelectionScreen *pack = upcomingPacks.front();
- upcomingPacks.pop_front();
- CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
- apply->applyOnPG(this, pack);
- delete pack;
- }
- }
- void CSelectionScreen::update()
- {
- if(serverHandlingThread)
- processPacks();
- }
- void CSelectionScreen::propagateOptions()
- {
- if(isHost() && serv)
- {
- UpdateStartOptions ups(sInfo);
- *serv << &ups;
- }
- }
- void CSelectionScreen::postRequest(ui8 what, ui8 dir)
- {
- if(!isGuest() || !serv)
- return;
- RequestOptionsChange roc(what, dir, myNameID);
- *serv << &roc;
- }
- void CSelectionScreen::postChatMessage(const std::string &txt)
- {
- assert(serv);
- ChatMessage cm;
- cm.message = txt;
- cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
- *serv << &cm;
- }
- void CSelectionScreen::propagateNames()
- {
- PlayersNames pn;
- pn.playerNames = playerNames;
- *serv << &pn;
- }
- void CSelectionScreen::showAll(SDL_Surface *to)
- {
- CIntObject::showAll(to);
- if (bordered && (pos.h != to->h || pos.w != to->w))
- CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
- }
- // A new size filter (Small, Medium, ...) has been selected. Populate
- // selMaps with the relevant data.
- void SelectionTab::filter( int size, bool selectFirst )
- {
- curItems.clear();
- if(tabType == CMenuScreen::campaignList)
- {
- for (size_t i=0; i<allItems.size(); i++)
- curItems.push_back(&allItems[i]);
- }
- else
- {
- for (size_t i=0; i<allItems.size(); i++)
- if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
- curItems.push_back(&allItems[i]);
- }
- if(curItems.size())
- {
- slider->block(false);
- slider->setAmount(curItems.size());
- sort();
- if(selectFirst)
- {
- slider->moveTo(0);
- onSelect(curItems[0]);
- }
- selectAbs(0);
- }
- else
- {
- slider->block(true);
- onSelect(NULL);
- }
- }
- std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
- {
- std::vector<ResourceID> ret;
- boost::to_upper(dirURI);
- auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
- {
- return ident.getType() == resType
- && boost::algorithm::starts_with(ident.getName(), dirURI);
- });
- while (iterator.hasNext())
- {
- ret.push_back(*iterator);
- ++iterator;
- }
- return ret;
- }
- void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
- {
- allItems.clear();
- for(int i = 0; i < files.size(); ++i)
- {
- try
- {
- CMapInfo mapInfo;
- mapInfo.mapInit(files[i].getName());
- allItems.push_back(mapInfo);
- }
- catch(std::exception & e)
- {
- tlog2 << "Map " << files[i].getName() << " is invalid. Message: " << e.what() << std::endl;
- }
- }
- }
- void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
- {
- for(int i=0; i<files.size(); i++)
- {
- try
- {
- CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
- ui8 sign[8];
- lf >> sign;
- if(std::memcmp(sign,"VCMISVG",7))
- throw std::runtime_error("not a correct savefile!");
- allItems[i].mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
- lf >> *(allItems[i].mapHeader) >> allItems[i].scenarioOpts;
- allItems[i].fileURI = files[i].getName();
- allItems[i].countPlayers();
- std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
- allItems[i].date = std::asctime(std::localtime(&time));
- if((allItems[i].actualHumanPlayers > 1) != multi) //if multi mode then only multi games, otherwise single
- {
- allItems[i].mapHeader.reset();
- }
- }
- catch(std::exception &e)
- {
- allItems[i].mapHeader.reset();
- tlog3 << "Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
- }
- }
- }
- void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
- {
- for(int i=0; i<files.size(); i++)
- {
- //allItems[i].date = std::asctime(std::localtime(&files[i].date));
- allItems[i].fileURI = files[i].getName();
- allItems[i].campaignInit();
- }
- }
- SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
- :bg(NULL), onSelect(OnSelect)
- {
- OBJ_CONSTRUCTION;
- selectionPos = 0;
- addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
- slider = NULL;
- txt = NULL;
- tabType = Type;
- if (Type != CMenuScreen::campaignList)
- {
- bg = new CPicture("SCSELBCK.bmp", 0, 6);
- pos = bg->pos;
- }
- else
- {
- bg = nullptr; //use background from parent
- pos.w = parent->pos.w;
- pos.h = parent->pos.h;
- pos.x += 3; pos.y += 6;
- }
- if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
- {
- positions = 18;
- }
- else
- {
- std::vector<CCampaignHeader> cpm;
- switch(tabType)
- {
- case CMenuScreen::newGame:
- parseMaps(getFiles("Maps/", EResType::MAP));
- positions = 18;
- break;
- case CMenuScreen::loadGame:
- case CMenuScreen::saveGame:
- parseGames(getFiles("Saves/", EResType::LIB_SAVEGAME), MultiPlayer);
- if(tabType == CMenuScreen::loadGame)
- {
- positions = 18;
- }
- else
- {
- positions = 16;
- }
- if(tabType == CMenuScreen::saveGame)
- {
- txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
- txt->filters.add(CTextInput::filenameFilter);
- }
- break;
- case CMenuScreen::campaignList:
- parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
- positions = 18;
- break;
- default:
- assert(0);
- break;
- }
- }
- if (tabType != CMenuScreen::campaignList)
- {
- //size filter buttons
- {
- int sizes[] = {36, 72, 108, 144, 0};
- const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
- for(int i = 0; i < 5; i++)
- new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
- }
- //sort buttons buttons
- {
- int xpos[] = {23, 55, 88, 121, 306, 339};
- const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
- for(int i = 0; i < 6; i++)
- new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
- }
- }
- else
- {
- //sort by buttons
- new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
- new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
- }
- slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
- slider->addUsedEvents(WHEEL);
- slider->slider->keepFrame = true;
- format = CDefHandler::giveDef("SCSELC.DEF");
- sortingBy = _format;
- ascending = true;
- filter(0);
- //select(0);
- switch(tabType)
- {
- case CMenuScreen::newGame:
- selectFName("Maps/Arrogance");
- break;
- case CMenuScreen::loadGame:
- case CMenuScreen::campaignList:
- select(0);
- break;
- case CMenuScreen::saveGame:;
- if(selectedName.size())
- {
- if(selectedName[2] == 'M') //name starts with ./Maps instead of ./Games => there was nothing to select
- txt->setTxt("NEWGAME");
- else
- selectFName(selectedName);
- }
- }
- }
- SelectionTab::~SelectionTab()
- {
- delete format;
- }
- void SelectionTab::sortBy( int criteria )
- {
- if(criteria == sortingBy)
- {
- ascending = !ascending;
- }
- else
- {
- sortingBy = (ESortBy)criteria;
- ascending = true;
- }
- sort();
- selectAbs(0);
- }
- void SelectionTab::sort()
- {
- if(sortingBy != _name)
- std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
- std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
- if(!ascending)
- std::reverse(curItems.begin(), curItems.end());
- redraw();
- }
- void SelectionTab::select( int position )
- {
- if(!curItems.size()) return;
- // New selection. py is the index in curItems.
- int py = position + slider->value;
- vstd::amax(py, 0);
- vstd::amin(py, curItems.size()-1);
- selectionPos = py;
- if(position < 0)
- slider->moveTo(slider->value + position);
- else if(position >= positions)
- slider->moveTo(slider->value + position - positions + 1);
- if(txt)
- {
- std::string filename = CResourceHandler::get()->getResourceName(
- ResourceID(curItems[py]->fileURI, EResType::LIB_SAVEGAME));
- txt->setTxt(CFileInfo(filename).getBaseName());
- }
- onSelect(curItems[py]);
- }
- void SelectionTab::selectAbs( int position )
- {
- select(position - slider->value);
- }
- int SelectionTab::getPosition( int x, int y )
- {
- return -1;
- }
- void SelectionTab::sliderMove( int slidPos )
- {
- if(!slider) return; //ignore spurious call when slider is being created
- redraw();
- }
- // Display the tab with the scenario names
- //
- // elemIdx is the index of the maps or saved game to display on line 0
- // slider->capacity contains the number of available screen lines
- // slider->positionsAmnt is the number of elements after filtering
- void SelectionTab::printMaps(SDL_Surface *to)
- {
- int elemIdx = slider->value;
- // Display all elements if there's enough space
- //if(slider->amount < slider->capacity)
- // elemIdx = 0;
- SDL_Color itemColor;
- #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
- for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
- {
- CMapInfo *currentItem = curItems[elemIdx];
- if (elemIdx == selectionPos)
- itemColor=Colors::Jasmine;
- else
- itemColor=Colors::Cornsilk;
- if(tabType != CMenuScreen::campaignList)
- {
- //amount of players
- std::ostringstream ostr(std::ostringstream::out);
- ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
- CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
- //map size
- std::string temp2 = "C";
- switch (currentItem->mapHeader->width)
- {
- case 36:
- temp2="S";
- break;
- case 72:
- temp2="M";
- break;
- case 108:
- temp2="L";
- break;
- case 144:
- temp2="XL";
- break;
- }
- CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
- int temp=-1;
- switch (currentItem->mapHeader->version)
- {
- case EMapFormat::ROE:
- temp=0;
- break;
- case EMapFormat::AB:
- temp=1;
- break;
- case EMapFormat::SOD:
- temp=2;
- break;
- case EMapFormat::WOG:
- temp=3;
- break;
- default:
- // Unknown version. Be safe and ignore that map
- tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
- continue;
- }
- blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
- //victory conditions
- if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
- temp = 11;
- else
- temp = currentItem->mapHeader->victoryCondition.condition;
- blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
- //loss conditions
- if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
- temp=3;
- else
- temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
- blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
- }
- else //if campaign
- {
- //number of maps in campaign
- std::ostringstream ostr(std::ostringstream::out);
- ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
- CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
- }
- std::string name;
- if(tabType == CMenuScreen::newGame)
- {
- if (!currentItem->mapHeader->name.length())
- currentItem->mapHeader->name = "Unnamed";
- name = currentItem->mapHeader->name;
- }
- else if(tabType == CMenuScreen::campaignList)
- {
- name = currentItem->campaignHeader->name;
- }
- else
- {
- name = CFileInfo(CResourceHandler::get()->getResourceName(
- ResourceID(currentItem->fileURI, EResType::LIB_SAVEGAME))).getBaseName();
- }
- //print name
- CSDL_Ext::printAtMiddle(CSDL_Ext::trimToFit(name, 185, FONT_SMALL), POS(213, 128), FONT_SMALL, itemColor, to);
- }
- #undef POS
- }
- void SelectionTab::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- printMaps(to);
- std::string title;
- switch(tabType) {
- case CMenuScreen::newGame:
- title = CGI->generaltexth->arraytxt[229];
- break;
- case CMenuScreen::loadGame:
- title = CGI->generaltexth->arraytxt[230];
- break;
- case CMenuScreen::saveGame:
- title = CGI->generaltexth->arraytxt[231];
- break;
- case CMenuScreen::campaignList:
- title = "Select a Campaign"; //TODO: find where is the title
- break;
- }
- CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, Colors::Jasmine, to); //Select a Scenario to Play
- if(tabType != CMenuScreen::campaignList)
- {
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, Colors::Jasmine, to); //Map sizes
- }
- }
- void SelectionTab::clickLeft( tribool down, bool previousState )
- {
- if(down)
- {
- int line = getLine();
- if(line != -1)
- select(line);
- }
- }
- void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
- {
- if(key.state != SDL_PRESSED) return;
- int moveBy = 0;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- moveBy = -1;
- break;
- case SDLK_DOWN:
- moveBy = +1;
- break;
- case SDLK_PAGEUP:
- moveBy = -positions+1;
- break;
- case SDLK_PAGEDOWN:
- moveBy = +positions-1;
- break;
- case SDLK_HOME:
- select(-slider->value);
- return;
- case SDLK_END:
- select(curItems.size() - slider->value);
- return;
- default:
- return;
- }
- select(selectionPos - slider->value + moveBy);
- }
- void SelectionTab::onDoubleClick()
- {
- if(getLine() != -1) //double clicked scenarios list
- {
- //act as if start button was pressed
- (static_cast<CSelectionScreen*>(parent))->start->callback();
- }
- }
- int SelectionTab::getLine()
- {
- int line = -1;
- Point clickPos(GH.current->button.x, GH.current->button.y);
- clickPos = clickPos - pos.topLeft();
- if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
- {
- line = (clickPos.y-115) / 25; //which line
- }
- return line;
- }
- void SelectionTab::selectFName( std::string fname )
- {
- boost::to_upper(fname);
- for(int i = curItems.size() - 1; i >= 0; i--)
- {
- if(curItems[i]->fileURI == fname)
- {
- slider->moveTo(i);
- selectAbs(i);
- return;
- }
- }
- selectAbs(0);
- }
- CChatBox::CChatBox(const Rect &rect)
- {
- OBJ_CONSTRUCTION;
- pos += rect;
- addUsedEvents(KEYBOARD);
- captureAllKeys = true;
- const int height = graphics->fonts[FONT_SMALL]->height;
- inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
- inputBox->removeUsedEvents(KEYBOARD);
- chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
- SDL_Color green = {0,252,0, SDL_ALPHA_OPAQUE};
- chatHistory->color = green;
- }
- void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
- {
- SEL->postChatMessage(inputBox->text);
- inputBox->setTxt("");
- }
- else
- inputBox->keyPressed(key);
- }
- void CChatBox::addNewMessage(const std::string &text)
- {
- chatHistory->setTxt(chatHistory->text + text + "\n");
- if(chatHistory->slider)
- chatHistory->slider->moveToMax();
- }
- InfoCard::InfoCard( bool Network )
- : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
- difficulty(NULL), sizes(NULL), sFlags(NULL)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos.x += 393;
- pos.y += 6;
- addUsedEvents(RCLICK);
- mapDescription = NULL;
- Rect descriptionRect(26, 149, 320, 115);
- mapDescription = new CTextBox("", descriptionRect, 1);
- if(SEL->screenType == CMenuScreen::campaignList)
- {
- CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
- mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
- }
- else
- {
- bg = new CPicture("GSELPOP1.bmp", 0, 0);
- parent->addChild(bg);
- auto it = vstd::find(parent->children, this); //our position among parent children
- parent->children.insert(it, bg); //put BG before us
- parent->children.pop_back();
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
- sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
- difficulty = new CHighlightableButtonsGroup(0);
- {
- static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
- for(int i = 0; i < 5; i++)
- {
- difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
- }
- }
- if(SEL->screenType != CMenuScreen::newGame)
- difficulty->block(true);
- //description needs bg
- mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
- if(network)
- {
- playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
- chat = new CChatBox(descriptionRect);
- chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
- chatOn = true;
- mapDescription->disable();
- }
- }
- }
- InfoCard::~InfoCard()
- {
- delete sizes;
- delete sFlags;
- }
- void InfoCard::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- //blit texts
- if(SEL->screenType != CMenuScreen::campaignList)
- {
- printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::Cornsilk, to); //Allies
- printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::Cornsilk, to); //Enemies
- printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::Jasmine, to);//"Map Diff:"
- printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::Jasmine, to); //player difficulty
- printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::Jasmine, to); //"Rating:"
- printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::Jasmine, to); //Scenario Name:
- if(!chatOn)
- {
- printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::Jasmine, to); //Scenario Description:
- printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::Jasmine, to); //Victory Condition:
- printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::Jasmine, to); //Loss Condition:
- }
- else //players list
- {
- std::map<TPlayerColor, std::string> playerNames = SEL->playerNames;
- int playerSoFar = 0;
- for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
- {
- if(i->second.human)
- {
- printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
- playerNames.erase(i->second.human);
- }
- }
- playerSoFar = 0;
- for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
- {
- printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
- }
- }
- }
- if(SEL->current)
- {
- if(SEL->screenType != CMenuScreen::campaignList)
- {
- int temp = -1;
- if(!chatOn)
- {
- //victory conditions
- temp = SEL->current->mapHeader->victoryCondition.condition+1;
- if (temp>20) temp=0;
- std::string sss = CGI->generaltexth->victoryConditions[temp];
- if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
- printAtLoc(sss, 60, 307, FONT_SMALL, Colors::Cornsilk, to);
- temp = SEL->current->mapHeader->victoryCondition.condition;
- if (temp>12) temp=11;
- blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
- //loss conditoins
- temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
- if (temp>20) temp=0;
- sss = CGI->generaltexth->lossCondtions[temp];
- printAtLoc(sss, 60, 366, FONT_SMALL, Colors::Cornsilk, to);
- temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
- if (temp>12) temp=3;
- blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
- }
- //difficulty
- assert(SEL->current->mapHeader->difficulty <= 4);
- std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
- printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::Cornsilk, to);
- //selecting size icon
- switch (SEL->current->mapHeader->width)
- {
- case 36:
- temp=0;
- break;
- case 72:
- temp=1;
- break;
- case 108:
- temp=2;
- break;
- case 144:
- temp=3;
- break;
- default:
- temp=4;
- break;
- }
- blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
- if(SEL->screenType == CMenuScreen::loadGame)
- printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::Cornsilk, to);
- //print flags
- int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
- int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
- int myT;
- if(playerColor >= 0)
- myT = SEL->current->mapHeader->players[playerColor].team;
- else
- myT = -1;
- for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
- {
- int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
- blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
- *myx += sFlags->ourImages[i->first].bitmap->w;
- }
- std::string tob;
- switch (SEL->sInfo.difficulty)
- {
- case 0:
- tob="80%";
- break;
- case 1:
- tob="100%";
- break;
- case 2:
- tob="130%";
- break;
- case 3:
- tob="160%";
- break;
- case 4:
- tob="200%";
- break;
- }
- printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::Cornsilk, to);
- }
- //blit description
- std::string name;
- if (SEL->screenType == CMenuScreen::campaignList)
- {
- name = SEL->current->campaignHeader->name;
- }
- else
- {
- name = SEL->current->mapHeader->name;
- }
- //name
- if (name.length())
- printAtLoc(CSDL_Ext::trimToFit(name, 300, FONT_BIG), 26, 39, FONT_BIG, Colors::Jasmine, to);
- else
- printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::Jasmine, to);
- }
- }
- void InfoCard::changeSelection( const CMapInfo *to )
- {
- if(to && mapDescription)
- {
- if (SEL->screenType == CMenuScreen::campaignList)
- mapDescription->setTxt(to->campaignHeader->description);
- else
- mapDescription->setTxt(to->mapHeader->description);
- if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
- difficulty->block(true);
- difficulty->select(SEL->sInfo.difficulty, 0);
- }
- }
- GH.totalRedraw();
- }
- void InfoCard::clickRight( tribool down, bool previousState )
- {
- static const Rect flagArea(19, 397, 335, 23);
- if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
- showTeamsPopup();
- }
- void InfoCard::showTeamsPopup()
- {
- SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, Colors::Jasmine, bmp); //{Team Alignments}
- for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
- {
- std::vector<ui8> flags;
- std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
- hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
- CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, Colors::Cornsilk, bmp);
- for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
- if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
- && SEL->current->mapHeader->players[j].team == i)
- flags.push_back(j);
- int curx = 128 - 9*flags.size();
- for(int j = 0; j < flags.size(); j++)
- {
- blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
- curx += 18;
- }
- }
- GH.pushInt(new CInfoPopup(bmp, true));
- }
- void InfoCard::toggleChat()
- {
- setChat(!chatOn);
- }
- void InfoCard::setChat(bool activateChat)
- {
- if(chatOn == activateChat)
- return;
- assert(active);
- if(activateChat)
- {
- mapDescription->disable();
- chat->enable();
- playerListBg->enable();
- }
- else
- {
- mapDescription->enable();
- chat->disable();
- playerListBg->disable();
- }
- chatOn = activateChat;
- GH.totalRedraw();
- }
- OptionsTab::OptionsTab():
- turnDuration(NULL)
- {
- OBJ_CONSTRUCTION;
- bg = new CPicture("ADVOPTBK", 0, 6);
- pos = bg->pos;
- if(SEL->screenType == CMenuScreen::newGame)
- turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
- }
- OptionsTab::~OptionsTab()
- {
- }
- void OptionsTab::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::Jasmine, to);
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, Colors::Cornsilk, to); //Select starting options, handicap, and name for each player in the game.
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, Colors::Jasmine, to); //Player Name Handicap Type
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Town
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Hero
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Bonus
- printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::Jasmine, to); // Player Turn Duration
- if (turnDuration)
- printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::Cornsilk, to);//Turn duration value
- }
- void OptionsTab::nextCastle( int player, int dir )
- {
- if(SEL->isGuest())
- {
- SEL->postRequest(RequestOptionsChange::TOWN, dir);
- return;
- }
- PlayerSettings &s = SEL->sInfo.playerInfos[player];
- si32 &cur = s.castle;
- auto & allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
- if (cur == -2) //no castle - no change
- return;
- if (cur == -1) //random => first/last available
- {
- if (dir > 0)
- cur = *allowed.begin(); //id of first town
- else
- cur = *allowed.rbegin(); //id of last town
- }
- else // next/previous available
- {
- if ( (cur == *allowed.begin() && dir < 0 )
- || (cur == *allowed.rbegin() && dir > 0) )
- cur = -1;
- else
- {
- assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
- auto iter = allowed.find(cur);
- std::advance(iter, dir);
- cur = *iter;
- }
- }
- if(s.hero >= 0)
- s.hero = -1;
- if(cur < 0 && s.bonus == PlayerSettings::bresource)
- s.bonus = PlayerSettings::brandom;
- entries[player]->selectButtons();
- SEL->propagateOptions();
- redraw();
- }
- void OptionsTab::nextHero( int player, int dir )
- {
- if(SEL->isGuest())
- {
- SEL->postRequest(RequestOptionsChange::HERO, dir);
- return;
- }
- PlayerSettings &s = SEL->sInfo.playerInfos[player];
- int old = s.hero;
- if (s.castle < 0 || !s.human || s.hero == -2)
- return;
- if (s.hero == -1) //random => first/last available
- {
- int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
- min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
- s.hero = nextAllowedHero(min,max,0,dir);
- }
- else
- {
- if(dir > 0)
- s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
- else
- s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
- }
- if(old != s.hero)
- {
- usedHeroes.erase(old);
- usedHeroes.insert(s.hero);
- redraw();
- }
- SEL->propagateOptions();
- }
- int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
- {
- if(dir>0)
- {
- for(int i=min+incl; i<=max-incl; i++)
- if(canUseThisHero(i))
- return i;
- }
- else
- {
- for(int i=max-incl; i>=min+incl; i--)
- if(canUseThisHero(i))
- return i;
- }
- return -1;
- }
- bool OptionsTab::canUseThisHero( int ID )
- {
- //for(int i=0;i<CPG->ret.playerInfos.size();i++)
- // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
- // return false;
- return CGI->heroh->heroes.size() > ID
- && !vstd::contains(usedHeroes, ID)
- && SEL->current->mapHeader->allowedHeroes[ID];
- }
- void OptionsTab::nextBonus( int player, int dir )
- {
- if(SEL->isGuest())
- {
- SEL->postRequest(RequestOptionsChange::BONUS, dir);
- return;
- }
- PlayerSettings &s = SEL->sInfo.playerInfos[player];
- si8 &ret = s.bonus += dir;
- if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::bartifact) //no hero - can't be artifact
- {
- if (dir<0)
- ret=PlayerSettings::brandom;
- else ret=PlayerSettings::bgold;
- }
- if(ret > PlayerSettings::bresource)
- ret = PlayerSettings::brandom;
- if(ret < PlayerSettings::brandom)
- ret = PlayerSettings::bresource;
- if (s.castle==-1 && ret==PlayerSettings::bresource) //random castle - can't be resource
- {
- if (dir<0)
- ret=PlayerSettings::bgold;
- else ret=PlayerSettings::brandom;
- }
- SEL->propagateOptions();
- redraw();
- }
- void OptionsTab::recreate()
- {
- for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
- {
- delete it->second;
- }
- entries.clear();
- usedHeroes.clear();
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
- {
- entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
- const std::vector<SheroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
- for(size_t hi=0; hi<heroes.size(); hi++)
- usedHeroes.insert(heroes[hi].heroID);
- }
- }
- void OptionsTab::setTurnLength( int npos )
- {
- static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
- vstd::amin(npos, ARRAY_COUNT(times) - 1);
- SEL->sInfo.turnTime = times[npos];
- redraw();
- }
- void OptionsTab::flagPressed( int color )
- {
- PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
- PlayerSettings *old = NULL;
- if(SEL->playerNames.size() == 1) //single player -> just swap
- {
- if(color == playerColor) //that color is already selected, no action needed
- return;
- old = &SEL->sInfo.playerInfos[playerColor];
- swapPlayers(*old, clicked);
- }
- else
- {
- //identify clicked player
- int clickedNameID = clicked.human; //human is a number of player, zero means AI
- if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
- {
- PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
- SEL->setPlayer(restPos, playerToRestore.id);
- playerToRestore.reset();
- }
- int newPlayer; //which player will take clicked position
- //who will be put here?
- if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
- {
- newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
- if(!newPlayer) //no "free" player -> get just first one
- newPlayer = SEL->playerNames.begin()->first;
- }
- else //human clicked -> take next
- {
- auto i = SEL->playerNames.find(clickedNameID); //clicked one
- i++; //player AFTER clicked one
- if(i != SEL->playerNames.end())
- newPlayer = i->first;
- else
- newPlayer = 0; //AI if we scrolled through all players
- }
- SEL->setPlayer(clicked, newPlayer); //put player
- //if that player was somewhere else, we need to replace him with computer
- if(newPlayer) //not AI
- {
- for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
- {
- int curNameID = i->second.human;
- if(i->first != color && curNameID == newPlayer)
- {
- assert(i->second.human);
- playerToRestore.color = i->first;
- playerToRestore.id = newPlayer;
- SEL->setPlayer(i->second, 0); //set computer
- old = &i->second;
- break;
- }
- }
- }
- }
- entries[clicked.color]->selectButtons();
- if(old)
- {
- entries[old->color]->selectButtons();
- if(old->hero >= 0)
- usedHeroes.erase(old->hero);
- old->hero = entries[old->color]->pi.defaultHero();
- }
- SEL->propagateOptions();
- GH.totalRedraw();
- }
- OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
- : pi(SEL->current->mapHeader->players[S.color]), s(S)
- {
- OBJ_CONSTRUCTION;
- defActions |= SHARE_POS;
- int serial = 0;
- for(int g=0; g < s.color; ++g)
- {
- PlayerInfo &itred = SEL->current->mapHeader->players[g];
- if( itred.canComputerPlay || itred.canHumanPlay)
- serial++;
- }
- pos.x += 54;
- pos.y += 122 + serial*50;
- static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
- "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
- static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
- "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
- bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
- if(SEL->screenType == CMenuScreen::newGame)
- {
- btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
- btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
- btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
- btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
- btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
- btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
- }
- else
- for(int i = 0; i < 6; i++)
- btns[i] = NULL;
- selectButtons();
- assert(SEL->current && SEL->current->mapHeader);
- const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
- assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
- if(p.canHumanPlay && p.canComputerPlay)
- whoCanPlay = HUMAN_OR_CPU;
- else if(p.canComputerPlay)
- whoCanPlay = CPU;
- else
- whoCanPlay = HUMAN;
- if(SEL->screenType != CMenuScreen::scenarioInfo
- && SEL->current->mapHeader->players[s.color].canHumanPlay
- && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
- {
- flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
- flag->hoverable = true;
- }
- else
- flag = NULL;
- town = new SelectedBox(TOWN, s.color);
- town->pos.x += 119;
- town->pos.y += 2;
- hero = new SelectedBox(HERO, s.color);
- hero->pos.x += 195;
- hero->pos.y += 2;
- bonus = new SelectedBox(BONUS, s.color);
- bonus->pos.x += 271;
- bonus->pos.y += 2;
- }
- void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::Cornsilk, to);
- printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, Colors::Cornsilk, to);
- }
- void OptionsTab::PlayerOptionsEntry::selectButtons()
- {
- if(!btns[0])
- return;
- if( (pi.defaultCastle() != -1) //fixed tow
- || (SEL->isGuest() && s.color != playerColor)) //or not our player
- {
- btns[0]->disable();
- btns[1]->disable();
- }
- else
- {
- btns[0]->enable();
- btns[1]->enable();
- }
- if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
- || (SEL->isGuest() && s.color != playerColor))//or not our player
- {
- btns[2]->disable();
- btns[3]->disable();
- }
- else
- {
- btns[2]->enable();
- btns[3]->enable();
- }
- if(SEL->isGuest() && s.color != playerColor)//or not our player
- {
- btns[4]->disable();
- btns[5]->disable();
- }
- else
- {
- btns[4]->enable();
- btns[5]->enable();
- }
- }
- void OptionsTab::SelectedBox::showAll(SDL_Surface * to)
- {
- //PlayerSettings &s = SEL->sInfo.playerInfos[player];
- SDL_Surface *toBlit = getImg();
- const std::string *toPrint = getText();
- blitAt(toBlit, pos, to);
- printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, Colors::Cornsilk, to);
- }
- OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
- :which(Which), player(Player)
- {
- SDL_Surface *img = getImg();
- pos.w = img->w;
- pos.h = img->h;
- addUsedEvents(RCLICK);
- }
- size_t OptionsTab::SelectedBox::getBonusImageIndex() const
- {
- enum EBonusSelection //frames of bonuses file
- {
- WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
- MERCURY = 3, SULFUR = 5, GOLD = 8,
- ARTIFACT = 9, RANDOM = 10,
- WOOD = 0, ORE = 0, MITHRIL = 10 // resources unavailable in bonuses file
- };
- const PlayerSettings &s = SEL->sInfo.playerInfos[player];
- switch(s.bonus)
- {
- case -1: return RANDOM;
- case 0: return ARTIFACT;
- case 1: return GOLD;
- case 2:
- switch (CGI->townh->towns[s.castle].primaryRes)
- {
- case 127 : return WOOD_ORE;
- case Res::WOOD : return WOOD;
- case Res::MERCURY : return MERCURY;
- case Res::ORE : return ORE;
- case Res::SULFUR : return SULFUR;
- case Res::CRYSTAL : return CRYSTAL;
- case Res::GEMS : return GEM;
- case Res::GOLD : return GOLD;
- case Res::MITHRIL : return MITHRIL;
- }
- default:
- assert(0);
- return 0;
- }
- }
- SDL_Surface * OptionsTab::SelectedBox::getImg() const
- {
- const PlayerSettings &s = SEL->sInfo.playerInfos[player];
- switch(which)
- {
- case TOWN:
- if (s.castle == -1)
- return CGP->rTown;
- if (s.castle == -2)
- return CGP->nTown;
- else
- return graphics->getPic(s.castle, true, false);
- case HERO:
- if (s.hero == -1)
- {
- return CGP->rHero;
- }
- else if (s.hero == -2)
- {
- if(s.heroPortrait >= 0)
- return graphics->portraitSmall[s.heroPortrait];
- else
- return CGP->nHero;
- }
- else
- {
- return graphics->portraitSmall[s.hero];
- }
- break;
- case BONUS:
- return CGP->bonuses->ourImages[getBonusImageIndex()].bitmap;
- default:
- return nullptr;
- }
- }
- const std::string * OptionsTab::SelectedBox::getText() const
- {
- const PlayerSettings &s = SEL->sInfo.playerInfos[player];
- switch(which)
- {
- case TOWN:
- if (s.castle == -1)
- return &CGI->generaltexth->allTexts[522];
- else if (s.castle == -2)
- return &CGI->generaltexth->allTexts[523];
- else
- return &CGI->townh->factions[s.castle].name;
- case HERO:
- if (s.hero == -1)
- return &CGI->generaltexth->allTexts[522];
- else if (s.hero == -2)
- {
- if(s.heroPortrait >= 0)
- {
- if(s.heroName.length())
- return &s.heroName;
- else
- return &CGI->heroh->heroes[s.heroPortrait]->name;
- }
- else
- return &CGI->generaltexth->allTexts[523];
- }
- else
- {
- //if(s.heroName.length())
- // return &s.heroName;
- //else
- return &CGI->heroh->heroes[s.hero]->name;
- }
- case BONUS:
- switch (s.bonus)
- {
- case -1:
- return &CGI->generaltexth->allTexts[522];
- default:
- return &CGI->generaltexth->arraytxt[214 + s.bonus];
- }
- default:
- return NULL;
- }
- }
- void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
- {
- if(indeterminate(down) || !down) return;
- const PlayerSettings &s = SEL->sInfo.playerInfos[player];
- SDL_Surface *bmp = NULL;
- const std::string *title = NULL, *subTitle = NULL;
- subTitle = getText();
- int val=-1;
- switch(which)
- {
- case TOWN:
- val = s.castle;
- break;
- case HERO:
- val = s.hero;
- if(val == -2) //none => we may have some preset info
- {
- int p9 = SEL->current->mapHeader->players[s.color].p9;
- if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
- val = p9;
- }
- break;
- case BONUS:
- val = s.bonus;
- break;
- }
- if(val == -1 || which == BONUS) //random or bonus box
- {
- bmp = CMessage::drawDialogBox(256, 190);
- std::string *description = NULL;
- switch(which)
- {
- case TOWN:
- title = &CGI->generaltexth->allTexts[103];
- description = &CGI->generaltexth->allTexts[104];
- break;
- case HERO:
- title = &CGI->generaltexth->allTexts[101];
- description = &CGI->generaltexth->allTexts[102];
- break;
- case BONUS:
- {
- switch(val)
- {
- case PlayerSettings::brandom:
- title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
- description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
- break;
- case PlayerSettings::bartifact:
- title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
- description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
- break;
- case PlayerSettings::bgold:
- title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
- subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
- description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
- break;
- case PlayerSettings::bresource:
- {
- title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
- switch(CGI->townh->towns[s.castle].primaryRes)
- {
- case 1:
- subTitle = &CGI->generaltexth->allTexts[694];
- description = &CGI->generaltexth->allTexts[690];
- break;
- case 3:
- subTitle = &CGI->generaltexth->allTexts[695];
- description = &CGI->generaltexth->allTexts[691];
- break;
- case 4:
- subTitle = &CGI->generaltexth->allTexts[692];
- description = &CGI->generaltexth->allTexts[688];
- break;
- case 5:
- subTitle = &CGI->generaltexth->allTexts[693];
- description = &CGI->generaltexth->allTexts[689];
- break;
- case 127:
- subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
- description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
- break;
- }
- }
- break;
- }
- }
- break;
- }
- if(description)
- CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, Colors::Cornsilk, bmp);
- }
- else if(val == -2)
- {
- return;
- }
- else if(which == TOWN)
- {
- bmp = CMessage::drawDialogBox(256, 319);
- title = &CGI->generaltexth->allTexts[80];
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, Colors::Jasmine, bmp);
- const CTown &t = CGI->townh->towns[val];
- //print creatures
- int x = 60, y = 159;
- for(int i = 0; i < 7; i++)
- {
- int c = t.creatures[i][0];
- blitAt(graphics->smallImgs[c], x, y, bmp);
- CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, Colors::Cornsilk, bmp);
- if(i == 2)
- {
- x = 40;
- y += 76;
- }
- else
- {
- x += 52;
- }
- }
- }
- else if(val >= 0)
- {
- const CHero *h = CGI->heroh->heroes[val];
- bmp = CMessage::drawDialogBox(320, 255);
- title = &CGI->generaltexth->allTexts[77];
- CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
- CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, Colors::Cornsilk, bmp);
- blitAt(getImg(), 136, 56, bmp);
- //print specialty
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, Colors::Jasmine, bmp);
- blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, Colors::Cornsilk, bmp);
- GH.pushInt(new CInfoPopup(bmp, true));
- return;
- }
- if(title)
- CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
- if(subTitle)
- CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, Colors::Cornsilk, bmp);
- blitAt(getImg(), 104, 60, bmp);
- GH.pushInt(new CInfoPopup(bmp, true));
- }
- CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
- {
- if(it->second.human)
- {
- playerColor = it->first;
- }
- }
- pos.w = 762;
- pos.h = 584;
- center(pos);
- assert(LOCPLINT);
- sInfo = *LOCPLINT->cb->getStartInfo();
- assert(!SEL->current);
- current = mapInfoFromGame();
- setPlayersFromGame();
- screenType = CMenuScreen::scenarioInfo;
- card = new InfoCard();
- opt = new OptionsTab();
- opt->recreate();
- card->changeSelection(current);
- card->difficulty->select(startInfo->difficulty, 0);
- back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
- }
- CScenarioInfo::~CScenarioInfo()
- {
- delete current;
- }
- bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
- {
- const CMapHeader * a = aaa->mapHeader.get(),
- * b = bbb->mapHeader.get();
- if(a && b) //if we are sorting scenarios
- {
- switch (sortBy)
- {
- case _format: //by map format (RoE, WoG, etc)
- return (a->version<b->version);
- break;
- case _loscon: //by loss conditions
- return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
- break;
- case _playerAm: //by player amount
- int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
- playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
- for (int i=0;i<8;i++)
- {
- if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
- else if (a->players[i].canComputerPlay) {playerAmntA++;}
- if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
- else if (b->players[i].canComputerPlay) {playerAmntB++;}
- }
- if (playerAmntB!=playerAmntA)
- return (playerAmntA<playerAmntB);
- else
- return (humenPlayersA<humenPlayersB);
- break;
- case _size: //by size of map
- return (a->width<b->width);
- break;
- case _viccon: //by victory conditions
- return (a->victoryCondition.condition < b->victoryCondition.condition);
- break;
- case _name: //by name
- return boost::ilexicographical_compare(a->name, b->name);
- default:
- return boost::ilexicographical_compare(a->name, b->name);
- }
- }
- else //if we are sorting campaigns
- {
- switch(sortBy)
- {
- case _numOfMaps: //by number of maps in campaign
- return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
- CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
- break;
- case _name: //by name
- return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
- default:
- return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
- }
- }
- }
- CMultiMode::CMultiMode()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture("MUPOPUP.bmp");
- bg->convertToScreenBPP(); //so we could draw without problems
- blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
- pos = bg->center(); //center, window has size of bg graphic
- bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
- txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
- txt->setTxt(settings["general"]["playerName"].String()); //Player
- btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
- btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
- btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
- btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
- }
- void CMultiMode::openHotseat()
- {
- GH.pushInt(new CHotSeatPlayers(txt->text));
- }
- void CMultiMode::hostTCP()
- {
- Settings name = settings.write["general"]["playerName"];
- name->String() = txt->text;
- GH.popIntTotally(this);
- GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
- }
- void CMultiMode::joinTCP()
- {
- Settings name = settings.write["general"]["playerName"];
- name->String() = txt->text;
- GH.popIntTotally(this);
- GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
- }
- CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture("MUHOTSEA.bmp");
- pos = bg->center(); //center, window has size of bg graphic
- std::string text = CGI->generaltexth->allTexts[446];
- boost::replace_all(text, "\t","\n");
- Rect boxRect(25, 20, 315, 50);
- title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::Cornsilk);//HOTSEAT Please enter names
- for(int i = 0; i < ARRAY_COUNT(txt); i++)
- {
- txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
- txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
- }
- ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
- cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
- bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
- txt[0]->setTxt(firstPlayer, true);
- txt[0]->giveFocus();
- }
- void CHotSeatPlayers::onChange(std::string newText)
- {
- size_t namesCount = 0;
- for(int i = 0; i < ARRAY_COUNT(txt); i++)
- if(!txt[i]->text.empty())
- namesCount++;
- ok->block(namesCount < 2);
- }
- void CHotSeatPlayers::enterSelectionScreen()
- {
- std::map<TPlayerColor, std::string> names;
- for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
- if(txt[i]->text.length())
- names[j++] = txt[i]->text;
- Settings name = settings.write["general"]["playerName"];
- name->String() = names.begin()->second;
- GH.popInts(2); //pop MP mode window and this
- GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
- }
- void CBonusSelection::init()
- {
- highlightedRegion = nullptr;
- ourHeader = nullptr;
- diffLb = nullptr;
- diffRb = nullptr;
- bonuses = nullptr;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
- "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
- "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
- loadPositionsOfGraphics();
- background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
- pos.h = background->h;
- pos.w = background->w;
- center();
- SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
- blitAt(panel, 456, 6, background);
- startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
- backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
- //campaign name
- if (ourCampaign->camp->header.name.length())
- CSDL_Ext::printAt(ourCampaign->camp->header.name, 481, 28, FONT_BIG, Colors::Jasmine, background);
- else
- CSDL_Ext::printAt("Unnamed", 481, 28, FONT_BIG, Colors::Jasmine, background);
- //map size icon
- sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
- //campaign description
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, Colors::Jasmine, background);
- cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
- //cmpgDesc->showAll(background);
- //map description
- mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
- //bonus choosing
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Choose a bonus:
- bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
- //set left part of window
- for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
- {
- if(ourCampaign->camp->conquerable(g))
- {
- regions.push_back(new CRegion(this, true, true, g));
- regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
- if (highlightedRegion == NULL)
- {
- highlightedRegion = regions.back();
- selectMap(g);
- }
- }
- else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
- {
- regions.push_back(new CRegion(this, false, false, g));
- regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
- }
- }
- //unlock if no bonuses -- it's acceptable
- // //init campaign state if necessary
- // if (ourCampaign->campaignName.size() == 0)
- // {
- // ourCampaign->initNewCampaign(sInfo);
- // }
- //allies / enemies
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, Colors::Cornsilk, background); //Allies
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, Colors::Cornsilk, background); //Enemies
- SDL_FreeSurface(panel);
- //difficulty
- std::vector<std::string> difficulty;
- boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
- CSDL_Ext::printAt(difficulty.back(), 689, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Difficulty
- //difficulty pics
- for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
- {
- CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
- SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
- diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
- surfToDuplicate->flags);
- delete cde;
- }
- //difficulty selection buttons
- if (ourCampaign->camp->header.difficultyChoosenByPlayer)
- {
- diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
- diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
- }
- //load miniflags
- sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
- }
- CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
- : ourCampaign(std::move(_ourCampaign))
- {
- init();
- }
- CBonusSelection::CBonusSelection( std::string campaignFName )
- {
- ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
- sInfo.campState = ourCampaign;
- init();
- }
- CBonusSelection::~CBonusSelection()
- {
- SDL_FreeSurface(background);
- delete sizes;
- delete ourHeader;
- delete sFlags;
- for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
- {
- SDL_FreeSurface(diffPics[b]);
- }
- }
- void CBonusSelection::goBack()
- {
- GH.popIntTotally(this);
- }
- void CBonusSelection::showAll(SDL_Surface * to)
- {
- blitAt(background, pos.x, pos.y, to);
- CIntObject::showAll(to);
- show(to);
- if (pos.h != to->h || pos.w != to->w)
- CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
- }
- void CBonusSelection::loadPositionsOfGraphics()
- {
- const JsonNode config(ResourceID("config/campaign_regions.json"));
- int idx = 0;
- BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
- {
- SCampPositions sc;
- sc.campPrefix = campaign["prefix"].String();
- sc.colorSuffixLength = campaign["color_suffix_length"].Float();
- BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
- {
- SCampPositions::SRegionDesc rd;
- rd.infix = desc["infix"].String();
- rd.xpos = desc["x"].Float();
- rd.ypos = desc["y"].Float();
- sc.regions.push_back(rd);
- }
- campDescriptions.push_back(sc);
- idx++;
- }
- assert(idx == CGI->generaltexth->campaignMapNames.size());
- }
- void CBonusSelection::selectMap( int whichOne )
- {
- sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
- sInfo.mapname = ourCampaign->camp->header.filename;
- sInfo.mode = StartInfo::CAMPAIGN;
- sInfo.campState = ourCampaign;
- ourCampaign->currentMap = whichOne;
- //get header
- delete ourHeader;
- std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
- auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
- ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
- std::map<TPlayerColor, std::string> names;
- names[1] = settings["general"]["playerName"].String();
- updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
- sInfo.turnTime = 0;
- sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
- mapDesc->setTxt(ourHeader->description);
- updateBonusSelection();
- }
- void CBonusSelection::show(SDL_Surface * to)
- {
- //blitAt(background, pos.x, pos.y, to);
- //map name
- std::string mapName = ourHeader->name;
- if (mapName.length())
- printAtLoc(mapName, 481, 219, FONT_BIG, Colors::Jasmine, to);
- else
- printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::Jasmine, to);
- //map description
- printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::Jasmine, to);
- mapDesc->showAll(to); //showAll because CTextBox has no show()
- //map size icon
- int temp;
- switch (ourHeader->width)
- {
- case 36:
- temp=0;
- break;
- case 72:
- temp=1;
- break;
- case 108:
- temp=2;
- break;
- case 144:
- temp=3;
- break;
- default:
- temp=4;
- break;
- }
- blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
- //flags
- int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
- int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
- int myT;
- myT = ourHeader->players[playerColor].team;
- for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
- {
- int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
- blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
- *myx += sFlags->ourImages[i->first].bitmap->w;
- }
- //difficulty
- blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
- CIntObject::show(to);
- }
- void CBonusSelection::updateBonusSelection()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- //graphics:
- //spell - SPELLBON.DEF
- //monster - TWCRPORT.DEF
- //building - BO*.BMP graphics
- //artifact - ARTIFBON.DEF
- //spell scroll - SPELLBON.DEF
- //prim skill - PSKILBON.DEF
- //sec skill - SSKILBON.DEF
- //resource - BORES.DEF
- //player - CREST58.DEF
- //hero - PORTRAITSLARGE (HPL###.BMPs)
- const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
- const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
- updateStartButtonState(-1);
- for (size_t i=0; i<bonuses->buttons.size(); i++)
- {
- if (bonuses->buttons[i]->active)
- bonuses->buttons[i]->deactivate();
- delete bonuses->buttons[i];
- }
- bonuses->buttons.clear();
- static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
- "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
- for(int i = 0; i < bonDescs.size(); i++)
- {
- std::string picName=bonusPics[bonDescs[i].type];
- size_t picNumber=bonDescs[i].info2;
- std::string desc;
- switch(bonDescs[i].type)
- {
- case CScenarioTravel::STravelBonus::SPELL:
- desc = CGI->generaltexth->allTexts[715];
- boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
- break;
- case CScenarioTravel::STravelBonus::MONSTER:
- picNumber = bonDescs[i].info2 + 2;
- desc = CGI->generaltexth->allTexts[717];
- boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
- boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
- break;
- case CScenarioTravel::STravelBonus::BUILDING:
- {
- int faction = -1;
- for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
- {
- if (it->second.human)
- {
- faction = it->second.castle;
- break;
- }
- }
- assert(faction != -1);
- int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
- picName = graphics->ERMUtoPicture[faction][buildID];
- picNumber = -1;
- if (vstd::contains(CGI->townh->towns[faction].buildings, buildID))
- desc = CGI->townh->towns[faction].buildings.find(buildID)->second->Description();
- }
- break;
- case CScenarioTravel::STravelBonus::ARTIFACT:
- desc = CGI->generaltexth->allTexts[715];
- boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
- break;
- case CScenarioTravel::STravelBonus::SPELL_SCROLL:
- desc = CGI->generaltexth->allTexts[716];
- boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
- break;
- case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
- {
- int leadingSkill = -1;
- std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
- const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
- for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
- {
- if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
- {
- leadingSkill = g;
- }
- if (ptr[g] != 0)
- {
- toPrint.push_back(std::make_pair(g, ptr[g]));
- }
- }
- picNumber = leadingSkill;
- desc = CGI->generaltexth->allTexts[715];
- std::string substitute; //text to be printed instead of %s
- for (int v=0; v<toPrint.size(); ++v)
- {
- substitute += boost::lexical_cast<std::string>(toPrint[v].second);
- substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
- if(v != toPrint.size() - 1)
- {
- substitute += ", ";
- }
- }
- boost::algorithm::replace_first(desc, "%s", substitute);
- break;
- }
- case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
- desc = CGI->generaltexth->allTexts[718];
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
- break;
- case CScenarioTravel::STravelBonus::RESOURCE:
- {
- int serialResID = 0;
- switch(bonDescs[i].info1)
- {
- case 0: case 1: case 2: case 3: case 4: case 5: case 6:
- serialResID = bonDescs[i].info1;
- break;
- case 0xFD: //wood + ore
- serialResID = 7;
- break;
- case 0xFE: //rare resources
- serialResID = 8;
- break;
- }
- picNumber = serialResID;
- desc = CGI->generaltexth->allTexts[717];
- boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
- std::string replacement;
- if (serialResID <= 6)
- {
- replacement = CGI->generaltexth->restypes[serialResID];
- }
- else
- {
- replacement = CGI->generaltexth->allTexts[714 + serialResID];
- }
- boost::algorithm::replace_first(desc, "%s", replacement);
- }
- break;
- case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
- picNumber = bonDescs[i].info1;
- desc = CGI->generaltexth->allTexts[718];
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
- boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
- break;
- case CScenarioTravel::STravelBonus::HERO:
- desc = CGI->generaltexth->allTexts[718];
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
- if (bonDescs[i].info2 == 0xFFFF)
- {
- boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
- picNumber = -1;
- picName = "CBONN1A3.BMP";
- }
- else
- {
- boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
- }
- break;
- }
- CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
- if (picNumber != -1)
- picName += ":" + boost::lexical_cast<std::string>(picNumber);
- CAnimation * anim = new CAnimation();
- anim->setCustom(picName, 0);
- bonusButton->setImage(anim);
- bonusButton->borderColor = Colors::Maize; // yellow border
- bonuses->addButton(bonusButton);
- }
- }
- void CBonusSelection::startMap()
- {
- StartInfo *si = new StartInfo(sInfo);
- if (ourCampaign->mapsConquered.size())
- {
- GH.popInts(1);
- }
- else
- {
- CGP->removeFromGui();
- }
- ::startGame(si);
- }
- void CBonusSelection::selectBonus( int id )
- {
- // Total redraw is needed because the border around the bonus images
- // have to be undrawn/drawn.
- if (id != sInfo.campState->currentBonusID())
- {
- sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
- GH.totalRedraw();
- updateStartButtonState(id);
- }
- const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
- const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
- if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
- {
- std::map<TPlayerColor, std::string> names;
- names[1] = settings["general"]["playerName"].String();
- for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
- {
- if(it->first == bonDescs[id].info1)
- ::setPlayer(it->second, 1, names);
- else
- ::setPlayer(it->second, 0, names);
- }
- }
- }
- void CBonusSelection::changeDiff( bool increase )
- {
- if (increase)
- {
- sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
- }
- else
- {
- sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
- }
- }
- void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
- {
- if(selected == -1)
- startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
- else if(startB->getState() == CButtonBase::BLOCKED)
- startB->setState(CButtonBase::NORMAL);
- }
- CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
- : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
- {
- OBJ_CONSTRUCTION;
- addUsedEvents(LCLICK | RCLICK);
- static const std::string colors[2][8] = {
- {"R", "B", "N", "G", "O", "V", "T", "P"},
- {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
- const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
- const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
- pos.x += desc.xpos;
- pos.y += desc.ypos;
- //loading of graphics
- std::string prefix = campDsc.campPrefix + desc.infix + "_";
- std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
- static const std::string infix [] = {"En", "Se", "Co"};
- for (int g = 0; g < ARRAY_COUNT(infix); g++)
- {
- graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
- }
- pos.w = graphics[0]->w;
- pos.h = graphics[0]->h;
- }
- CBonusSelection::CRegion::~CRegion()
- {
- for (int g=0; g<ARRAY_COUNT(graphics); ++g)
- {
- SDL_FreeSurface(graphics[g]);
- }
- }
- void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
- {
- //select if selectable & clicked inside our graphic
- if ( indeterminate(down) )
- {
- return;
- }
- if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
- {
- owner->selectMap(myNumber);
- owner->highlightedRegion = this;
- parent->showAll(screen);
- }
- }
- void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
- {
- //show r-click text
- if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
- rclickText.size() )
- {
- CRClickPopup::createAndPush(rclickText);
- }
- }
- void CBonusSelection::CRegion::show(SDL_Surface * to)
- {
- //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
- if (!accessible)
- {
- //show as striped
- blitAtLoc(graphics[2], 0, 0, to);
- }
- else if (this == owner->highlightedRegion)
- {
- //show as selected
- blitAtLoc(graphics[1], 0, 0, to);
- }
- else
- {
- //show as not selected selected
- blitAtLoc(graphics[0], 0, 0, to);
- }
- }
- CSavingScreen::CSavingScreen(bool hotseat)
- : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
- {
- ourGame = mapInfoFromGame();
- sInfo = *LOCPLINT->cb->getStartInfo();
- setPlayersFromGame();
- }
- CSavingScreen::~CSavingScreen()
- {
- }
- ISelectionScreenInfo::ISelectionScreenInfo(const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
- {
- multiPlayer = CMenuScreen::SINGLE_PLAYER;
- assert(!SEL);
- SEL = this;
- current = NULL;
- if(Names && Names->size()) //if have custom set of player names - use it
- playerNames = *Names;
- else
- playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
- }
- ISelectionScreenInfo::~ISelectionScreenInfo()
- {
- assert(SEL == this);
- SEL = NULL;
- }
- void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
- {
- ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
- }
- void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, TPlayerColor player)
- {
- ::setPlayer(pset, player, playerNames);
- }
- int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
- {
- for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
- if(!sInfo.getPlayersSettings(i->first)) //
- return i->first;
- return 0;
- }
- bool ISelectionScreenInfo::isGuest() const
- {
- return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
- }
- bool ISelectionScreenInfo::isHost() const
- {
- return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
- }
- void ChatMessage::apply(CSelectionScreen *selScreen)
- {
- selScreen->card->chat->addNewMessage(playerName + ": " + message);
- GH.totalRedraw();
- }
- void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
- {
- if(!selScreen->ongoingClosing)
- {
- *selScreen->serv << this; //resend to confirm
- GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
- }
- vstd::clear_pointer(selScreen->serv);
- }
- void PlayerJoined::apply(CSelectionScreen *selScreen)
- {
- //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
- SEL->playerNames[connectionID] = playerName;
- //put new player in first slot with AI
- for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
- {
- if(!i->second.human)
- {
- selScreen->setPlayer(i->second, connectionID);
- selScreen->opt->entries[i->second.color]->selectButtons();
- break;
- }
- }
- selScreen->propagateNames();
- selScreen->propagateOptions();
- GH.totalRedraw();
- }
- void SelectMap::apply(CSelectionScreen *selScreen)
- {
- if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
- {
- free = false;
- selScreen->changeSelection(mapInfo);
- }
- }
- void UpdateStartOptions::apply(CSelectionScreen *selScreen)
- {
- if(!selScreen->isGuest())
- return;
- selScreen->setSInfo(*options);
- }
- void PregameGuiAction::apply(CSelectionScreen *selScreen)
- {
- if(!selScreen->isGuest())
- return;
- switch(action)
- {
- case NO_TAB:
- selScreen->toggleTab(selScreen->curTab);
- break;
- case OPEN_OPTIONS:
- selScreen->toggleTab(selScreen->opt);
- break;
- case OPEN_SCENARIO_LIST:
- selScreen->toggleTab(selScreen->sel);
- break;
- }
- }
- void RequestOptionsChange::apply(CSelectionScreen *selScreen)
- {
- if(!selScreen->isHost())
- return;
- ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
- switch(what)
- {
- case TOWN:
- selScreen->opt->nextCastle(color, direction);
- break;
- case HERO:
- selScreen->opt->nextHero(color, direction);
- break;
- case BONUS:
- selScreen->opt->nextBonus(color, direction);
- break;
- }
- }
- void PlayerLeft::apply(CSelectionScreen *selScreen)
- {
- if(selScreen->isGuest())
- return;
- SEL->playerNames.erase(playerID);
- if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
- {
- selScreen->setPlayer(*s, 0);
- selScreen->opt->entries[s->color]->selectButtons();
- }
- selScreen->propagateNames();
- selScreen->propagateOptions();
- GH.totalRedraw();
- }
- void PlayersNames::apply(CSelectionScreen *selScreen)
- {
- if(selScreen->isGuest())
- selScreen->playerNames = playerNames;
- }
- void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
- {
- startingInfo.reset();
- startingInfo.serv = selScreen->serv;
- startingInfo.sInfo = new StartInfo(selScreen->sInfo);
- if(!selScreen->ongoingClosing)
- {
- *selScreen->serv << this; //resend to confirm
- }
- selScreen->serv = NULL; //hide it so it won't be deleted
- vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
- selectedName = selScreen->sInfo.mapname;
- CGP->removeFromGui();
- ::startGame(startingInfo.sInfo, startingInfo.serv);
- throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
- }
- CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
- {
- pos.x += config["x"].Float();
- pos.y += config["y"].Float();
- pos.w = 200;
- pos.h = 116;
- campFile = config["file"].String();
- video = config["video"].String();
- //On linux we can only play *.mjpg videos from LOKI release
- #ifdef _WIN32
- std::transform(video.begin(), video.end(), video.begin(), toupper);
- video += ".BIK";
- #else
- std::transform(video.begin(), video.end(), video.begin(), tolower);
- video += ".mjpg";
- #endif
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
- CCampaignHeader header = CCampaignHandler::getHeader(campFile);
- hoverText = header.name;
- if (status != CCampaignScreen::DISABLED)
- {
- addUsedEvents(LCLICK | HOVER);
- image = new CPicture(config["image"].String());
- hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::Jasmine, "");
- parent->addChild(hoverLabel);
- }
- if (status == CCampaignScreen::COMPLETED)
- checkMark = new CPicture("CAMPCHK");
- }
- void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- // Close running video and open the selected campaign
- CCS->videoh->close();
- GH.pushInt( new CBonusSelection(campFile) );
- }
- }
- void CCampaignScreen::CCampaignButton::hover(bool on)
- {
- if (on)
- hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
- else
- hoverLabel->setTxt(" ");
- }
- void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
- {
- if (status == CCampaignScreen::DISABLED)
- return;
- CIntObject::show(to);
- // Play the campaign button video when the mouse cursor is placed over the button
- if (hovered)
- {
- if (CCS->videoh->fname != video)
- CCS->videoh->open(video);
- CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
- }
- else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
- {
- CCS->videoh->close();
- redraw();
- }
- }
- CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
- {
- std::pair<std::string, std::string> help;
- if (!button["help"].isNull() && button["help"].Float() > 0)
- help = CGI->generaltexth->zelp[button["help"].Float()];
- boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
- return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
- }
- CCampaignScreen::CCampaignScreen(const JsonNode &config)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
- images.push_back(createPicture(node));
- if (!images.empty())
- {
- images[0]->center(); // move background to center
- moveTo(images[0]->pos.topLeft()); // move everything else to center
- images[0]->moveTo(pos.topLeft()); // restore moved twice background
- pos = images[0]->pos; // fix height\width of this window
- }
- if (!config["exitbutton"].isNull())
- {
- back = createExitButton(config["exitbutton"]);
- back->hoverable = true;
- }
- BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
- campButtons.push_back(new CCampaignButton(node));
- }
- void CCampaignScreen::showAll(SDL_Surface *to)
- {
- CIntObject::showAll(to);
- if (pos.h != to->h || pos.w != to->w)
- CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
- }
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