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- #include "StdInc.h"
- #include "CMapInfo.h"
- #include "../StartInfo.h"
- #include "CMap.h"
- #include "CCampaignHandler.h"
- #include "../GameConstants.h"
- #include "CMapService.h"
- void CMapInfo::countPlayers()
- {
- actualHumanPlayers = playerAmnt = humanPlayers = 0;
- for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
- {
- if(mapHeader->players[i].canHumanPlay)
- {
- playerAmnt++;
- humanPlayers++;
- }
- else if(mapHeader->players[i].canComputerPlay)
- {
- playerAmnt++;
- }
- }
- if(scenarioOpts)
- for (auto i = scenarioOpts->playerInfos.cbegin(); i != scenarioOpts->playerInfos.cend(); i++)
- if(i->second.human)
- actualHumanPlayers++;
- }
- CMapInfo::CMapInfo() :
- scenarioOpts(nullptr)
- {
- }
- void CMapInfo::mapInit(const std::string & fname)
- {
- fileURI = fname;
- mapHeader = CMapService::loadMapHeader(fname);
- countPlayers();
- }
- void CMapInfo::campaignInit()
- {
- campaignHeader = std::unique_ptr<CCampaignHeader>(new CCampaignHeader(CCampaignHandler::getHeader(fileURI)));
- }
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