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CMapService.cpp 72 KB

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  1. #include "StdInc.h"
  2. #include "CMapService.h"
  3. #include "../Filesystem/CResourceLoader.h"
  4. #include "../Filesystem/CBinaryReader.h"
  5. #include "../Filesystem/CCompressedStream.h"
  6. #include "../Filesystem/CMemoryStream.h"
  7. #include "CMap.h"
  8. #include <boost/crc.hpp>
  9. #include "../vcmi_endian.h"
  10. #include "../CStopWatch.h"
  11. #include "../VCMI_Lib.h"
  12. #include "../CSpellHandler.h"
  13. #include "../CCreatureHandler.h"
  14. #include "../CObjectHandler.h"
  15. #include "../CDefObjInfoHandler.h"
  16. std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
  17. {
  18. auto stream = getStreamFromFS(name);
  19. return getMapLoader(stream)->loadMap();
  20. }
  21. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
  22. {
  23. auto stream = getStreamFromFS(name);
  24. return getMapLoader(stream)->loadMapHeader();
  25. }
  26. std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
  27. {
  28. auto stream = getStreamFromMem(buffer, size);
  29. return getMapLoader(stream)->loadMap();
  30. }
  31. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
  32. {
  33. auto stream = getStreamFromMem(buffer, size);
  34. return getMapLoader(stream)->loadMapHeader();
  35. }
  36. std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
  37. {
  38. return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
  39. }
  40. std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
  41. {
  42. return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
  43. }
  44. std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
  45. {
  46. // Read map header
  47. CBinaryReader reader(*stream.get());
  48. ui32 header = reader.readUInt32();
  49. reader.getStream()->seek(0);
  50. // Check which map format is used
  51. // gzip header is 3 bytes only in size
  52. switch(header & 0xffffff)
  53. {
  54. // gzip header magic number, reversed for LE
  55. case 0x00088B1F:
  56. stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
  57. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  58. case EMapFormat::WOG :
  59. case EMapFormat::AB :
  60. case EMapFormat::ROE :
  61. case EMapFormat::SOD :
  62. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  63. default :
  64. throw std::runtime_error("Unknown map format");
  65. }
  66. }
  67. const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
  68. CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
  69. {
  70. initBuffer(stream);
  71. }
  72. CMapLoaderH3M::~CMapLoaderH3M()
  73. {
  74. delete buffer;
  75. }
  76. void CMapLoaderH3M::initBuffer(CInputStream * stream)
  77. {
  78. // Read map data into memory completely
  79. // TODO Replace with CBinaryReader later... (no need for reading whole
  80. // file in memory at once, storing pos & size separately...)
  81. stream->seek(0);
  82. size = stream->getSize();
  83. buffer = new ui8[size];
  84. stream->read(buffer, size);
  85. }
  86. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  87. {
  88. // Init map object by parsing the input buffer
  89. map = new CMap;
  90. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  91. init();
  92. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
  93. }
  94. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  95. {
  96. // Read header
  97. mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
  98. readHeader();
  99. return std::move(mapHeader);
  100. }
  101. void CMapLoaderH3M::init()
  102. {
  103. // Compute checksum
  104. boost::crc_32_type result;
  105. result.process_bytes(buffer, size);
  106. map->checksum = result.checksum();
  107. CStopWatch sw;
  108. struct MapLoadingTime
  109. {
  110. std::string name;
  111. si64 time;
  112. MapLoadingTime(std::string name, si64 time) : name(name),
  113. time(time)
  114. {
  115. }
  116. };
  117. std::vector<MapLoadingTime> times;
  118. readHeader();
  119. times.push_back(MapLoadingTime("header", sw.getDiff()));
  120. readDisposedHeroes();
  121. times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
  122. readAllowedArtifacts();
  123. times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
  124. readAllowedSpellsAbilities();
  125. times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
  126. readRumors();
  127. times.push_back(MapLoadingTime("rumors", sw.getDiff()));
  128. readPredefinedHeroes();
  129. times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
  130. readTerrain();
  131. times.push_back(MapLoadingTime("terrain", sw.getDiff()));
  132. readDefInfo();
  133. times.push_back(MapLoadingTime("def info", sw.getDiff()));
  134. readObjects();
  135. times.push_back(MapLoadingTime("objects", sw.getDiff()));
  136. readEvents();
  137. times.push_back(MapLoadingTime("events", sw.getDiff()));
  138. // Calculate blocked / visitable positions
  139. for(int f = 0; f < map->objects.size(); ++f)
  140. {
  141. if(!map->objects[f]->defInfo) continue;
  142. addBlockVisibleTiles(map->objects[f]);
  143. }
  144. times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
  145. // Print profiling times
  146. if(IS_PROFILING_ENABLED)
  147. {
  148. BOOST_FOREACH(MapLoadingTime & mlt, times)
  149. {
  150. tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
  151. }
  152. }
  153. }
  154. void CMapLoaderH3M::readHeader()
  155. {
  156. pos = 0;
  157. // Check map for validity
  158. if(size < 50 || !buffer[4])
  159. {
  160. throw std::runtime_error("Corrupted map file.");
  161. }
  162. // Map version
  163. mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
  164. pos += 4;
  165. if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
  166. && mapHeader->version != EMapFormat::WOG)
  167. {
  168. throw std::runtime_error("Invalid map format!");
  169. }
  170. // Read map name, description, dimensions,...
  171. mapHeader->areAnyPLayers = readChar(buffer, pos); // Invalid on some maps
  172. mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
  173. pos += 4;
  174. mapHeader->twoLevel = readChar(buffer, pos);
  175. mapHeader->name = readString(buffer, pos);
  176. mapHeader->description = readString(buffer, pos);
  177. mapHeader->difficulty = readChar(buffer, pos);
  178. if(mapHeader->version != EMapFormat::ROE)
  179. {
  180. mapHeader->levelLimit = readChar(buffer, pos);
  181. }
  182. else
  183. {
  184. mapHeader->levelLimit = 0;
  185. }
  186. readPlayerInfo();
  187. readVictoryLossConditions();
  188. readTeamInfo();
  189. readAllowedHeroes();
  190. }
  191. void CMapLoaderH3M::readPlayerInfo()
  192. {
  193. mapHeader->players.resize(8);
  194. for(int i = 0; i < 8; ++i)
  195. {
  196. mapHeader->players[i].canHumanPlay = buffer[pos++];
  197. mapHeader->players[i].canComputerPlay = buffer[pos++];
  198. // If nobody can play with this player
  199. if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
  200. {
  201. switch(mapHeader->version)
  202. {
  203. case EMapFormat::SOD:
  204. case EMapFormat::WOG:
  205. pos += 13;
  206. break;
  207. case EMapFormat::AB:
  208. pos += 12;
  209. break;
  210. case EMapFormat::ROE:
  211. pos += 6;
  212. break;
  213. }
  214. continue;
  215. }
  216. mapHeader->players[i].AITactic = buffer[pos++];
  217. if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
  218. {
  219. mapHeader->players[i].p7 = buffer[pos++];
  220. }
  221. else
  222. {
  223. mapHeader->players[i].p7 = -1;
  224. }
  225. // Factions this player can choose
  226. ui16 allowedFactions = buffer[pos++];
  227. if(mapHeader->version != EMapFormat::ROE)
  228. {
  229. allowedFactions += (buffer[pos++]) * 256;
  230. }
  231. for(int fact = 0; fact < 16; ++fact)
  232. {
  233. if(allowedFactions & (1 << fact))
  234. {
  235. mapHeader->players[i].allowedFactions.insert(fact);
  236. }
  237. }
  238. mapHeader->players[i].isFactionRandom = buffer[pos++];
  239. mapHeader->players[i].hasMainTown = buffer[pos++];
  240. if(mapHeader->players[i].hasMainTown)
  241. {
  242. if(mapHeader->version != EMapFormat::ROE)
  243. {
  244. mapHeader->players[i].generateHeroAtMainTown = buffer[pos++];
  245. mapHeader->players[i].generateHero = buffer[pos++];
  246. }
  247. else
  248. {
  249. mapHeader->players[i].generateHeroAtMainTown = true;
  250. mapHeader->players[i].generateHero = false;
  251. }
  252. mapHeader->players[i].posOfMainTown.x = buffer[pos++];
  253. mapHeader->players[i].posOfMainTown.y = buffer[pos++];
  254. mapHeader->players[i].posOfMainTown.z = buffer[pos++];
  255. }
  256. mapHeader->players[i].p8 = buffer[pos++];
  257. mapHeader->players[i].p9 = buffer[pos++];
  258. if(mapHeader->players[i].p9 != 0xff)
  259. {
  260. mapHeader->players[i].mainHeroPortrait = buffer[pos++];
  261. mapHeader->players[i].mainHeroName = readString(buffer, pos);
  262. }
  263. if(mapHeader->version != EMapFormat::ROE)
  264. {
  265. mapHeader->players[i].powerPlacehodlers = buffer[pos++]; //unknown byte
  266. int heroCount = buffer[pos++];
  267. pos += 3;
  268. for(int pp = 0; pp < heroCount; ++pp)
  269. {
  270. SheroName vv;
  271. vv.heroID = buffer[pos++];
  272. int hnl = buffer[pos++];
  273. pos += 3;
  274. for(int zz = 0; zz < hnl; ++zz)
  275. {
  276. vv.heroName += buffer[pos++];
  277. }
  278. mapHeader->players[i].heroesNames.push_back(vv);
  279. }
  280. }
  281. }
  282. }
  283. void CMapLoaderH3M::readVictoryLossConditions()
  284. {
  285. mapHeader->victoryCondition.obj = nullptr;
  286. mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
  287. // Specific victory conditions
  288. if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
  289. {
  290. // Read victory conditions
  291. int nr = 0;
  292. switch(mapHeader->victoryCondition.condition)
  293. {
  294. case EVictoryConditionType::ARTIFACT:
  295. {
  296. mapHeader->victoryCondition.ID = buffer[pos + 2];
  297. nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
  298. break;
  299. }
  300. case EVictoryConditionType::GATHERTROOP:
  301. {
  302. mapHeader->victoryCondition.ID = buffer[pos + 2];
  303. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
  304. nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
  305. break;
  306. }
  307. case EVictoryConditionType::GATHERRESOURCE:
  308. {
  309. mapHeader->victoryCondition.ID = buffer[pos + 2];
  310. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
  311. nr = 5;
  312. break;
  313. }
  314. case EVictoryConditionType::BUILDCITY:
  315. {
  316. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  317. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  318. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  319. mapHeader->victoryCondition.count = buffer[pos + 5];
  320. mapHeader->victoryCondition.ID = buffer[pos + 6];
  321. nr = 5;
  322. break;
  323. }
  324. case EVictoryConditionType::BUILDGRAIL:
  325. {
  326. if(buffer[pos + 4] > 2)
  327. {
  328. mapHeader->victoryCondition.pos = int3(-1,-1,-1);
  329. }
  330. else
  331. {
  332. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  333. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  334. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  335. }
  336. nr = 3;
  337. break;
  338. }
  339. case EVictoryConditionType::BEATHERO:
  340. case EVictoryConditionType::CAPTURECITY:
  341. case EVictoryConditionType::BEATMONSTER:
  342. {
  343. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  344. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  345. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  346. nr = 3;
  347. break;
  348. }
  349. case EVictoryConditionType::TAKEDWELLINGS:
  350. case EVictoryConditionType::TAKEMINES:
  351. {
  352. nr = 0;
  353. break;
  354. }
  355. case EVictoryConditionType::TRANSPORTITEM:
  356. {
  357. mapHeader->victoryCondition.ID = buffer[pos + 2];
  358. mapHeader->victoryCondition.pos.x = buffer[pos + 3];
  359. mapHeader->victoryCondition.pos.y = buffer[pos + 4];
  360. mapHeader->victoryCondition.pos.z = buffer[pos + 5];
  361. nr = 4;
  362. break;
  363. }
  364. default:
  365. assert(0);
  366. }
  367. mapHeader->victoryCondition.allowNormalVictory = buffer[pos++];
  368. mapHeader->victoryCondition.appliesToAI = buffer[pos++];
  369. pos += nr;
  370. }
  371. // Read loss conditions
  372. mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
  373. switch(mapHeader->lossCondition.typeOfLossCon)
  374. {
  375. case ELossConditionType::LOSSCASTLE:
  376. case ELossConditionType::LOSSHERO:
  377. {
  378. mapHeader->lossCondition.pos.x = buffer[pos++];
  379. mapHeader->lossCondition.pos.y = buffer[pos++];
  380. mapHeader->lossCondition.pos.z = buffer[pos++];
  381. break;
  382. }
  383. case ELossConditionType::TIMEEXPIRES:
  384. {
  385. mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
  386. pos += 2;
  387. break;
  388. }
  389. }
  390. }
  391. void CMapLoaderH3M::readTeamInfo()
  392. {
  393. mapHeader->howManyTeams = buffer[pos++];
  394. if(mapHeader->howManyTeams > 0)
  395. {
  396. // Teams
  397. for(int i = 0; i < 8; ++i)
  398. {
  399. mapHeader->players[i].team = buffer[pos++];
  400. }
  401. }
  402. else
  403. {
  404. // No alliances
  405. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  406. {
  407. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  408. {
  409. mapHeader->players[i].team = mapHeader->howManyTeams++;
  410. }
  411. }
  412. }
  413. }
  414. void CMapLoaderH3M::readAllowedHeroes()
  415. {
  416. int pom = pos;
  417. mapHeader->allowedHeroes.resize(GameConstants::HEROES_QUANTITY, false);
  418. for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
  419. {
  420. ui8 c = buffer[pos];
  421. for(int yy = 0; yy < 8; ++yy)
  422. {
  423. if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
  424. {
  425. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  426. {
  427. mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = true;
  428. }
  429. }
  430. }
  431. }
  432. // Probably reserved for further heroes
  433. if(mapHeader->version > EMapFormat::ROE)
  434. {
  435. int placeholdersQty = read_le_u32(buffer + pos);
  436. pos += 4;
  437. for(int p = 0; p < placeholdersQty; ++p)
  438. {
  439. mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
  440. }
  441. }
  442. }
  443. void CMapLoaderH3M::readDisposedHeroes()
  444. {
  445. // Reading disposed heroes (20 bytes)
  446. ui8 disp = 0;
  447. if(map->version >= EMapFormat::SOD)
  448. {
  449. disp = buffer[pos++];
  450. map->disposedHeroes.resize(disp);
  451. for(int g = 0; g < disp; ++g)
  452. {
  453. map->disposedHeroes[g].ID = buffer[pos++];
  454. map->disposedHeroes[g].portrait = buffer[pos++];
  455. int lenbuf = read_le_u32(buffer + pos);
  456. pos += 4;
  457. for(int zz = 0; zz < lenbuf; zz++)
  458. {
  459. map->disposedHeroes[g].name += buffer[pos++];
  460. }
  461. map->disposedHeroes[g].players = buffer[pos++];
  462. }
  463. }
  464. //omitting NULLS
  465. pos += 31;
  466. }
  467. void CMapLoaderH3M::readAllowedArtifacts()
  468. {
  469. map->allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  470. for(ui32 x = 0; x < map->allowedArtifact.size(); x++)
  471. {
  472. map->allowedArtifact[x] = true;
  473. }
  474. // Reading allowed artifacts: 17 or 18 bytes
  475. if(map->version != EMapFormat::ROE)
  476. {
  477. // Starting i for loop
  478. int ist = pos;
  479. for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
  480. {
  481. ui8 c = buffer[pos];
  482. for(int yy = 0; yy < 8; ++yy)
  483. {
  484. if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
  485. {
  486. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  487. {
  488. map->allowedArtifact[(pos - ist) * 8 + yy] = false;
  489. }
  490. }
  491. }
  492. }
  493. }
  494. // ban combo artifacts
  495. if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
  496. {
  497. BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
  498. {
  499. // combo
  500. if (artifact->constituents)
  501. {
  502. map->allowedArtifact[artifact->id] = false;
  503. }
  504. }
  505. if (map->version == EMapFormat::ROE)
  506. {
  507. // Armageddon's Blade
  508. map->allowedArtifact[128] = false;
  509. }
  510. }
  511. // Messy, but needed
  512. if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
  513. || map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  514. {
  515. map->allowedArtifact[map->victoryCondition.ID] = false;
  516. }
  517. }
  518. void CMapLoaderH3M::readAllowedSpellsAbilities()
  519. {
  520. // Read allowed spells
  521. map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  522. for(ui32 x = 0; x < map->allowedSpell.size(); x++)
  523. {
  524. map->allowedSpell[x] = true;
  525. }
  526. // Read allowed abilities
  527. map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  528. for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
  529. {
  530. map->allowedAbilities[x] = true;
  531. }
  532. if(map->version >= EMapFormat::SOD)
  533. {
  534. // Reading allowed spells (9 bytes)
  535. int ist = pos;
  536. for(; pos < ist + 9; ++pos)
  537. {
  538. ui8 c = buffer[pos];
  539. for(int yy = 0; yy < 8; ++yy)
  540. {
  541. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  542. {
  543. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  544. {
  545. map->allowedSpell[(pos - ist) * 8 + yy] = false;
  546. }
  547. }
  548. }
  549. }
  550. // Allowed hero's abilities (4 bytes)
  551. ist = pos;
  552. for(; pos < ist + 4; ++pos)
  553. {
  554. ui8 c = buffer[pos];
  555. for(int yy = 0; yy < 8; ++yy)
  556. {
  557. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  558. {
  559. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  560. {
  561. map->allowedAbilities[(pos - ist) * 8 + yy] = false;
  562. }
  563. }
  564. }
  565. }
  566. }
  567. }
  568. void CMapLoaderH3M::readRumors()
  569. {
  570. int rumNr = read_le_u32(buffer + pos);
  571. pos += 4;
  572. for(int it = 0; it < rumNr; it++)
  573. {
  574. Rumor ourRumor;
  575. // Read rumor name and text
  576. int nameL = read_le_u32(buffer + pos);
  577. pos += 4;
  578. for(int zz = 0; zz < nameL; zz++)
  579. {
  580. ourRumor.name += buffer[pos++];
  581. }
  582. nameL = read_le_u32(buffer + pos);
  583. pos += 4;
  584. for(int zz = 0; zz < nameL; zz++)
  585. {
  586. ourRumor.text += buffer[pos++];
  587. }
  588. map->rumors.push_back(ourRumor);
  589. }
  590. }
  591. void CMapLoaderH3M::readPredefinedHeroes()
  592. {
  593. switch(map->version)
  594. {
  595. case EMapFormat::WOG:
  596. case EMapFormat::SOD:
  597. {
  598. // Disposed heroes
  599. for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
  600. {
  601. int custom = buffer[pos++];
  602. if(!custom) continue;
  603. CGHeroInstance * hero = new CGHeroInstance;
  604. hero->ID = Obj::HERO;
  605. hero->subID = z;
  606. // True if hore's experience is greater than 0
  607. if(readChar(buffer, pos))
  608. {
  609. hero->exp = read_le_u32(buffer + pos);
  610. pos += 4;
  611. }
  612. else
  613. {
  614. hero->exp = 0;
  615. }
  616. // True if hero has specified abilities
  617. if(readChar(buffer, pos))
  618. {
  619. int howMany = read_le_u32(buffer + pos);
  620. pos += 4;
  621. hero->secSkills.resize(howMany);
  622. for(int yy = 0; yy < howMany; ++yy)
  623. {
  624. hero->secSkills[yy].first = buffer[pos];
  625. ++pos;
  626. hero->secSkills[yy].second = buffer[pos];
  627. ++pos;
  628. }
  629. }
  630. loadArtifactsOfHero(hero);
  631. // custom bio
  632. if(readChar(buffer, pos))
  633. {
  634. hero->biography = readString(buffer, pos);
  635. }
  636. // 0xFF is default, 00 male, 01 female
  637. hero->sex = buffer[pos++];
  638. // are spells
  639. if(readChar(buffer, pos))
  640. {
  641. int ist = pos;
  642. for(; pos < ist + 9; ++pos)
  643. {
  644. ui8 c = buffer[pos];
  645. for(int yy = 0; yy < 8; ++yy)
  646. {
  647. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  648. {
  649. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  650. {
  651. hero->spells.insert((pos - ist) * 8 + yy);
  652. }
  653. }
  654. }
  655. }
  656. }
  657. // customPrimSkills
  658. if(readChar(buffer, pos))
  659. {
  660. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
  661. {
  662. hero->pushPrimSkill(xx, buffer[pos++]);
  663. }
  664. }
  665. map->predefinedHeroes.push_back(hero);
  666. }
  667. break;
  668. }
  669. case EMapFormat::ROE:
  670. pos+=0;
  671. break;
  672. }
  673. }
  674. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  675. {
  676. bool artSet = buffer[pos];
  677. ++pos;
  678. // True if artifact set is not default (hero has some artifacts)
  679. if(artSet)
  680. {
  681. for(int pom = 0; pom < 16; pom++)
  682. {
  683. loadArtifactToSlot(hero, pom);
  684. }
  685. // misc5 art //17
  686. if(map->version >= EMapFormat::SOD)
  687. {
  688. if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
  689. {
  690. // catapult by default
  691. hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
  692. }
  693. }
  694. loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
  695. // 19 //???what is that? gap in file or what? - it's probably fifth slot..
  696. if(map->version > EMapFormat::ROE)
  697. {
  698. loadArtifactToSlot(hero, ArtifactPosition::MISC5);
  699. }
  700. else
  701. {
  702. ++pos;
  703. }
  704. // bag artifacts //20
  705. // number of artifacts in hero's bag
  706. int amount = read_le_u16(buffer + pos);
  707. pos += 2;
  708. for(int ss = 0; ss < amount; ++ss)
  709. {
  710. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
  711. }
  712. }
  713. }
  714. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  715. {
  716. const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
  717. int aid;
  718. if(map->version == EMapFormat::ROE)
  719. {
  720. aid = buffer[pos];
  721. pos++;
  722. }
  723. else
  724. {
  725. aid = read_le_u16(buffer + pos);
  726. pos += 2;
  727. }
  728. bool isArt = aid != artmask;
  729. if(isArt)
  730. {
  731. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  732. {
  733. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
  734. return false;
  735. }
  736. if(aid == 0 && slot == ArtifactPosition::MISC5)
  737. {
  738. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  739. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
  740. << static_cast<int>(map->version) << ")" << std::endl;
  741. slot = ArtifactPosition::SPELLBOOK;
  742. }
  743. hero->putArtifact(slot, createArtifact(aid));
  744. }
  745. return isArt;
  746. }
  747. CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
  748. {
  749. CArtifactInstance * a = nullptr;
  750. if(aid >= 0)
  751. {
  752. if(spellID < 0)
  753. {
  754. a = CArtifactInstance::createNewArtifactInstance(aid);
  755. }
  756. else
  757. {
  758. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  759. }
  760. }
  761. else
  762. {
  763. a = new CArtifactInstance;
  764. }
  765. addNewArtifactInstance(a);
  766. //TODO make it nicer
  767. if(a->artType && a->artType->constituents)
  768. {
  769. CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
  770. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
  771. {
  772. addNewArtifactInstance(ci.art);
  773. }
  774. }
  775. return a;
  776. }
  777. void CMapLoaderH3M::addNewArtifactInstance(CArtifactInstance * art)
  778. {
  779. art->id = map->artInstances.size();
  780. map->artInstances.push_back(art);
  781. }
  782. void CMapLoaderH3M::readTerrain()
  783. {
  784. // Allocate memory for terrain data
  785. map->terrain = new TerrainTile**[map->width];
  786. for(int ii = 0; ii < map->width; ii++)
  787. {
  788. map->terrain[ii] = new TerrainTile*[map->height];
  789. for(int jj = 0; jj < map->height; jj++)
  790. {
  791. map->terrain[ii][jj] = new TerrainTile[map->twoLevel + 1];
  792. }
  793. }
  794. // Read terrain
  795. for(int a = 0; a < 2; ++a)
  796. {
  797. if(a == 1 && !map->twoLevel)
  798. {
  799. break;
  800. }
  801. for(int c = 0; c < map->width; c++)
  802. {
  803. for(int z = 0; z < map->height; z++)
  804. {
  805. map->terrain[z][c][a].tertype = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
  806. map->terrain[z][c][a].terview = buffer[pos++];
  807. map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
  808. map->terrain[z][c][a].riverDir = buffer[pos++];
  809. map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
  810. map->terrain[z][c][a].roadDir = buffer[pos++];
  811. map->terrain[z][c][a].extTileFlags = buffer[pos++];
  812. map->terrain[z][c][a].blocked = (map->terrain[z][c][a].tertype == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
  813. map->terrain[z][c][a].visitable = 0;
  814. }
  815. }
  816. }
  817. }
  818. void CMapLoaderH3M::readDefInfo()
  819. {
  820. int defAmount = read_le_u32(buffer + pos);
  821. pos += 4;
  822. map->customDefs.reserve(defAmount + 8);
  823. // Read custom defs
  824. for(int idd = 0; idd < defAmount; ++idd)
  825. {
  826. CGDefInfo * defInfo = new CGDefInfo;
  827. // Read name
  828. int nameLength = read_le_u32(buffer + pos);
  829. pos += 4;
  830. defInfo->name.reserve(nameLength);
  831. for(int cd = 0; cd < nameLength; ++cd)
  832. {
  833. defInfo->name += buffer[pos++];
  834. }
  835. std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
  836. ui8 bytes[12];
  837. for(int v = 0; v < 12; ++v)
  838. {
  839. bytes[v] = buffer[pos++];
  840. }
  841. defInfo->terrainAllowed = read_le_u16(buffer + pos);
  842. pos += 2;
  843. defInfo->terrainMenu = read_le_u16(buffer + pos);
  844. pos += 2;
  845. defInfo->id = read_le_u32(buffer + pos);
  846. pos += 4;
  847. defInfo->subid = read_le_u32(buffer + pos);
  848. pos += 4;
  849. defInfo->type = buffer[pos++];
  850. defInfo->printPriority = buffer[pos++];
  851. for(int zi = 0; zi < 6; ++zi)
  852. {
  853. defInfo->blockMap[zi] = reverse(bytes[zi]);
  854. }
  855. for(int zi = 0; zi < 6; ++zi)
  856. {
  857. defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
  858. }
  859. pos += 16;
  860. if(defInfo->id != Obj::HERO && defInfo->id != 70)
  861. {
  862. CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
  863. if(!h)
  864. {
  865. //remove fake entry
  866. VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
  867. if(VLC->dobjinfo->gobjs[defInfo->id].size())
  868. {
  869. VLC->dobjinfo->gobjs.erase(defInfo->id);
  870. }
  871. tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
  872. << defInfo->id << " subID=" << defInfo->subid << std::endl;
  873. }
  874. else
  875. {
  876. defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
  877. }
  878. }
  879. else
  880. {
  881. defInfo->visitDir = 0xff;
  882. }
  883. if(defInfo->id == Obj::EVENT)
  884. {
  885. std::memset(defInfo->blockMap, 255, 6);
  886. }
  887. //calculating coverageMap
  888. defInfo->fetchInfoFromMSK();
  889. map->customDefs.push_back(defInfo);
  890. }
  891. //add holes - they always can appear
  892. for(int i = 0; i < 8 ; ++i)
  893. {
  894. map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
  895. }
  896. }
  897. void CMapLoaderH3M::readObjects()
  898. {
  899. int howManyObjs = read_le_u32(buffer + pos);
  900. pos += 4;
  901. for(int ww = 0; ww < howManyObjs; ++ww)
  902. {
  903. CGObjectInstance * nobj = 0;
  904. int3 objPos;
  905. objPos.x = buffer[pos++];
  906. objPos.y = buffer[pos++];
  907. objPos.z = buffer[pos++];
  908. int defnum = read_le_u32(buffer + pos);
  909. pos += 4;
  910. int idToBeGiven = map->objects.size();
  911. CGDefInfo * defInfo = map->customDefs.at(defnum);
  912. pos += 5;
  913. switch(defInfo->id)
  914. {
  915. case Obj::EVENT:
  916. {
  917. CGEvent * evnt = new CGEvent();
  918. nobj = evnt;
  919. bool guardMess = buffer[pos];
  920. ++pos;
  921. if(guardMess)
  922. {
  923. int messLong = read_le_u32(buffer + pos);
  924. pos += 4;
  925. if(messLong > 0)
  926. {
  927. for(int yy = 0; yy < messLong; ++yy)
  928. {
  929. evnt->message += buffer[pos + yy];
  930. }
  931. pos += messLong;
  932. }
  933. if(buffer[pos++])
  934. {
  935. readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
  936. }
  937. pos += 4;
  938. }
  939. evnt->gainedExp = read_le_u32(buffer + pos);
  940. pos += 4;
  941. evnt->manaDiff = read_le_u32(buffer + pos);
  942. pos += 4;
  943. evnt->moraleDiff = static_cast<char>(buffer[pos]);
  944. ++pos;
  945. evnt->luckDiff = static_cast<char>(buffer[pos]);
  946. ++pos;
  947. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  948. for(int x = 0; x < 7; ++x)
  949. {
  950. evnt->resources[x] = read_le_u32(buffer + pos);
  951. pos += 4;
  952. }
  953. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  954. for(int x = 0; x < 4; ++x)
  955. {
  956. evnt->primskills[x] = buffer[pos];
  957. ++pos;
  958. }
  959. int gabn; // Number of gained abilities
  960. gabn = buffer[pos];
  961. ++pos;
  962. for(int oo = 0; oo < gabn; ++oo)
  963. {
  964. evnt->abilities.push_back(buffer[pos]);
  965. ++pos;
  966. evnt->abilityLevels.push_back(buffer[pos]);
  967. ++pos;
  968. }
  969. int gart = buffer[pos]; // Number of gained artifacts
  970. ++pos;
  971. for(int oo = 0; oo < gart; ++oo)
  972. {
  973. if(map->version == EMapFormat::ROE)
  974. {
  975. evnt->artifacts.push_back(buffer[pos]);
  976. ++pos;
  977. }
  978. else
  979. {
  980. evnt->artifacts.push_back(read_le_u16(buffer + pos));
  981. pos += 2;
  982. }
  983. }
  984. int gspel = buffer[pos]; // Number of gained spells
  985. ++pos;
  986. for(int oo = 0; oo < gspel; ++oo)
  987. {
  988. evnt->spells.push_back(buffer[pos]);
  989. ++pos;
  990. }
  991. int gcre = buffer[pos]; //number of gained creatures
  992. ++pos;
  993. readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
  994. pos += 8;
  995. evnt->availableFor = buffer[pos];
  996. ++pos;
  997. evnt->computerActivate = buffer[pos];
  998. ++pos;
  999. evnt->removeAfterVisit = buffer[pos];
  1000. ++pos;
  1001. evnt->humanActivate = true;
  1002. pos += 4;
  1003. break;
  1004. }
  1005. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1006. {
  1007. nobj = readHero(idToBeGiven);
  1008. break;
  1009. }
  1010. case 4: //Arena
  1011. case 51: //Mercenary Camp
  1012. case 23: //Marletto Tower
  1013. case 61: // Star Axis
  1014. case 32: // Garden of Revelation
  1015. case 100: //Learning Stone
  1016. case 102: //Tree of Knowledge
  1017. case 41: //Library of Enlightenment
  1018. case 47: //School of Magic
  1019. case 107: //School of War
  1020. {
  1021. nobj = new CGVisitableOPH;
  1022. break;
  1023. }
  1024. case 55: //mystical garden
  1025. case 112://windmill
  1026. case 109://water wheel
  1027. {
  1028. nobj = new CGVisitableOPW;
  1029. break;
  1030. }
  1031. case 43: //teleport
  1032. case 44: //teleport
  1033. case 45: //teleport
  1034. case 103://subterranean gate
  1035. case 111://Whirlpool
  1036. {
  1037. nobj = new CGTeleport;
  1038. break;
  1039. }
  1040. case 12: //campfire
  1041. case 29: //Flotsam
  1042. case 82: //Sea Chest
  1043. case 86: //Shipwreck Survivor
  1044. case 101://treasure chest
  1045. {
  1046. nobj = new CGPickable;
  1047. break;
  1048. }
  1049. case 54: //Monster
  1050. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1051. case 162: case 163: case 164: // Random Monster 5 - 7
  1052. {
  1053. CGCreature * cre = new CGCreature;
  1054. nobj = cre;
  1055. if(map->version > EMapFormat::ROE)
  1056. {
  1057. cre->identifier = read_le_u32(buffer + pos);
  1058. pos += 4;
  1059. map->questIdentifierToId[cre->identifier] = idToBeGiven;
  1060. }
  1061. CStackInstance * hlp = new CStackInstance;
  1062. hlp->count = read_le_u16(buffer + pos);
  1063. pos += 2;
  1064. //type will be set during initialization
  1065. cre->putStack(0, hlp);
  1066. cre->character = buffer[pos];
  1067. ++pos;
  1068. bool isMesTre = buffer[pos]; //true if there is message or treasury
  1069. ++pos;
  1070. if(isMesTre)
  1071. {
  1072. cre->message = readString(buffer, pos);
  1073. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1074. for(int j = 0; j < 7; ++j)
  1075. {
  1076. cre->resources[j] = read_le_u32(buffer + pos);
  1077. pos += 4;
  1078. }
  1079. int artID;
  1080. if (map->version == EMapFormat::ROE)
  1081. {
  1082. artID = buffer[pos];
  1083. ++pos;
  1084. }
  1085. else
  1086. {
  1087. artID = read_le_u16(buffer + pos);
  1088. pos += 2;
  1089. }
  1090. if(map->version == EMapFormat::ROE)
  1091. {
  1092. if(artID != 0xff)
  1093. {
  1094. cre->gainedArtifact = artID;
  1095. }
  1096. else
  1097. {
  1098. cre->gainedArtifact = -1;
  1099. }
  1100. }
  1101. else
  1102. {
  1103. if(artID != 0xffff)
  1104. {
  1105. cre->gainedArtifact = artID;
  1106. }
  1107. else
  1108. {
  1109. cre->gainedArtifact = -1;
  1110. }
  1111. }
  1112. }
  1113. cre->neverFlees = buffer[pos];
  1114. ++pos;
  1115. cre->notGrowingTeam = buffer[pos];
  1116. ++pos;
  1117. pos += 2;
  1118. break;
  1119. }
  1120. case 59: case 91: //ocean bottle and sign
  1121. {
  1122. CGSignBottle * sb = new CGSignBottle;
  1123. nobj = sb;
  1124. sb->message = readString(buffer, pos);
  1125. pos += 4;
  1126. break;
  1127. }
  1128. case 83: //seer's hut
  1129. {
  1130. nobj = readSeerHut();
  1131. addQuest(nobj);
  1132. break;
  1133. }
  1134. case 113: //witch hut
  1135. {
  1136. CGWitchHut * wh = new CGWitchHut;
  1137. nobj = wh;
  1138. // in reo we cannot specify it - all are allowed (I hope)
  1139. if(map->version > EMapFormat::ROE)
  1140. {
  1141. int ist=pos;
  1142. for(; pos < ist + 4; ++pos)
  1143. {
  1144. ui8 c = buffer[pos];
  1145. for(int yy = 0; yy < 8; ++yy)
  1146. {
  1147. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  1148. {
  1149. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1150. {
  1151. wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
  1152. }
  1153. }
  1154. }
  1155. }
  1156. }
  1157. else
  1158. {
  1159. // RoE map
  1160. for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
  1161. {
  1162. wh->allowedAbilities.push_back(gg);
  1163. }
  1164. }
  1165. break;
  1166. }
  1167. case 81: //scholar
  1168. {
  1169. CGScholar * sch = new CGScholar;
  1170. nobj = sch;
  1171. sch->bonusType = buffer[pos++];
  1172. sch->bonusID = buffer[pos++];
  1173. pos += 6;
  1174. break;
  1175. }
  1176. case 33: case 219: //garrison
  1177. {
  1178. CGGarrison * gar = new CGGarrison;
  1179. nobj = gar;
  1180. nobj->setOwner(buffer[pos++]);
  1181. pos += 3;
  1182. readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
  1183. if(map->version > EMapFormat::ROE)
  1184. {
  1185. gar->removableUnits = buffer[pos];
  1186. ++pos;
  1187. }
  1188. else
  1189. {
  1190. gar->removableUnits = true;
  1191. }
  1192. pos += 8;
  1193. break;
  1194. }
  1195. case 5: //artifact
  1196. case 65: case 66: case 67: case 68: case 69: //random artifact
  1197. case 93: //spell scroll
  1198. {
  1199. int artID = -1;
  1200. int spellID = -1;
  1201. CGArtifact * art = new CGArtifact;
  1202. nobj = art;
  1203. bool areSettings = buffer[pos++];
  1204. if(areSettings)
  1205. {
  1206. art->message = readString(buffer, pos);
  1207. bool areGuards = buffer[pos++];
  1208. if(areGuards)
  1209. {
  1210. readCreatureSet(art, 7, map->version > EMapFormat::ROE);
  1211. }
  1212. pos += 4;
  1213. }
  1214. if(defInfo->id == 93)
  1215. {
  1216. spellID = read_le_u32(buffer + pos);
  1217. pos += 4;
  1218. artID = 1;
  1219. }
  1220. else if(defInfo->id == 5)
  1221. {
  1222. //specific artifact
  1223. artID = defInfo->subid;
  1224. }
  1225. art->storedArtifact = createArtifact(artID, spellID);
  1226. break;
  1227. }
  1228. case 76: case 79: //random resource; resource
  1229. {
  1230. CGResource * res = new CGResource;
  1231. nobj = res;
  1232. bool isMessGuard = buffer[pos];
  1233. ++pos;
  1234. if(isMessGuard)
  1235. {
  1236. res->message = readString(buffer, pos);
  1237. if(buffer[pos++])
  1238. {
  1239. readCreatureSet(res, 7, map->version > EMapFormat::ROE);
  1240. }
  1241. pos += 4;
  1242. }
  1243. res->amount = read_le_u32(buffer + pos);
  1244. pos += 4;
  1245. if(defInfo->subid == 6)
  1246. {
  1247. // Gold is multiplied by 100.
  1248. res->amount *= 100;
  1249. }
  1250. pos += 4;
  1251. break;
  1252. }
  1253. case 77: case 98: //random town; town
  1254. {
  1255. nobj = readTown(defInfo->subid);
  1256. break;
  1257. }
  1258. case 53:
  1259. case 220://mine (?)
  1260. {
  1261. nobj = new CGMine;
  1262. nobj->setOwner(buffer[pos++]);
  1263. pos += 3;
  1264. break;
  1265. }
  1266. case 17: case 18: case 19: case 20: //dwellings
  1267. {
  1268. nobj = new CGDwelling;
  1269. nobj->setOwner(buffer[pos++]);
  1270. pos += 3;
  1271. break;
  1272. }
  1273. case 78: //Refugee Camp
  1274. case 106: //War Machine Factory
  1275. {
  1276. nobj = new CGDwelling;
  1277. break;
  1278. }
  1279. case 88: case 89: case 90: //spell shrine
  1280. {
  1281. CGShrine * shr = new CGShrine;
  1282. nobj = shr;
  1283. shr->spell = buffer[pos];
  1284. pos += 4;
  1285. break;
  1286. }
  1287. case 6: //pandora's box
  1288. {
  1289. CGPandoraBox * box = new CGPandoraBox;
  1290. nobj = box;
  1291. bool messg = buffer[pos];
  1292. ++pos;
  1293. if(messg)
  1294. {
  1295. box->message = readString(buffer, pos);
  1296. if(buffer[pos++])
  1297. {
  1298. readCreatureSet(box, 7, map->version > EMapFormat::ROE);
  1299. }
  1300. pos += 4;
  1301. }
  1302. box->gainedExp = read_le_u32(buffer + pos);
  1303. pos += 4;
  1304. box->manaDiff = read_le_u32(buffer + pos);
  1305. pos += 4;
  1306. box->moraleDiff = static_cast<si8>(buffer[pos]);
  1307. ++pos;
  1308. box->luckDiff = static_cast<si8>(buffer[pos]);
  1309. ++pos;
  1310. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1311. for(int x = 0; x < 7; ++x)
  1312. {
  1313. box->resources[x] = read_le_u32(buffer + pos);
  1314. pos += 4;
  1315. }
  1316. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1317. for(int x = 0; x < 4; ++x)
  1318. {
  1319. box->primskills[x] = buffer[pos];
  1320. ++pos;
  1321. }
  1322. int gabn; //number of gained abilities
  1323. gabn = buffer[pos];
  1324. ++pos;
  1325. for(int oo = 0; oo < gabn; ++oo)
  1326. {
  1327. box->abilities.push_back(buffer[pos]);
  1328. ++pos;
  1329. box->abilityLevels.push_back(buffer[pos]);
  1330. ++pos;
  1331. }
  1332. int gart = buffer[pos]; //number of gained artifacts
  1333. ++pos;
  1334. for(int oo = 0; oo < gart; ++oo)
  1335. {
  1336. if(map->version > EMapFormat::ROE)
  1337. {
  1338. box->artifacts.push_back(read_le_u16(buffer + pos));
  1339. pos += 2;
  1340. }
  1341. else
  1342. {
  1343. box->artifacts.push_back(buffer[pos]);
  1344. ++pos;
  1345. }
  1346. }
  1347. int gspel = buffer[pos]; //number of gained spells
  1348. ++pos;
  1349. for(int oo = 0; oo < gspel; ++oo)
  1350. {
  1351. box->spells.push_back(buffer[pos]);
  1352. ++pos;
  1353. }
  1354. int gcre = buffer[pos]; //number of gained creatures
  1355. ++pos;
  1356. readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
  1357. pos += 8;
  1358. break;
  1359. }
  1360. case 36: //grail
  1361. {
  1362. map->grailPos = objPos;
  1363. map->grailRadious = read_le_u32(buffer + pos);
  1364. pos += 4;
  1365. continue;
  1366. }
  1367. //dwellings
  1368. case 216: //same as castle + level range
  1369. case 217: //same as castle
  1370. case 218: //level range
  1371. {
  1372. nobj = new CGDwelling;
  1373. CSpecObjInfo * spec = nullptr;
  1374. switch(defInfo->id)
  1375. {
  1376. break; case 216: spec = new CCreGenLeveledCastleInfo;
  1377. break; case 217: spec = new CCreGenAsCastleInfo;
  1378. break; case 218: spec = new CCreGenLeveledInfo;
  1379. }
  1380. spec->player = read_le_u32(buffer + pos);
  1381. pos += 4;
  1382. //216 and 217
  1383. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1384. {
  1385. castleSpec->identifier = read_le_u32(buffer + pos);
  1386. pos += 4;
  1387. if(!castleSpec->identifier)
  1388. {
  1389. castleSpec->asCastle = false;
  1390. castleSpec->castles[0] = buffer[pos];
  1391. ++pos;
  1392. castleSpec->castles[1] = buffer[pos];
  1393. ++pos;
  1394. }
  1395. else
  1396. {
  1397. castleSpec->asCastle = true;
  1398. }
  1399. }
  1400. //216 and 218
  1401. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1402. {
  1403. lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
  1404. ++pos;
  1405. lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
  1406. ++pos;
  1407. }
  1408. nobj->setOwner(spec->player);
  1409. static_cast<CGDwelling *>(nobj)->info = spec;
  1410. break;
  1411. }
  1412. case 215:
  1413. {
  1414. CGQuestGuard * guard = new CGQuestGuard;
  1415. addQuest(guard);
  1416. readQuest(guard);
  1417. nobj = guard;
  1418. break;
  1419. }
  1420. case 28: //faerie ring
  1421. case 14: //Swan pond
  1422. case 38: //idol of fortune
  1423. case 30: //Fountain of Fortune
  1424. case 64: //Rally Flag
  1425. case 56: //oasis
  1426. case 96: //temple
  1427. case 110://Watering Hole
  1428. case 31: //Fountain of Youth
  1429. case 11: //Buoy
  1430. case 52: //Mermaid
  1431. case 94: //Stables
  1432. {
  1433. nobj = new CGBonusingObject;
  1434. break;
  1435. }
  1436. case 49: //Magic Well
  1437. {
  1438. nobj = new CGMagicWell;
  1439. break;
  1440. }
  1441. case 15: //Cover of darkness
  1442. case 58: //Redwood Observatory
  1443. case 60: //Pillar of Fire
  1444. {
  1445. nobj = new CGObservatory;
  1446. break;
  1447. }
  1448. case 22: //Corpse
  1449. case 39: //Lean To
  1450. case 105://Wagon
  1451. case 108://Warrior's Tomb
  1452. {
  1453. nobj = new CGOnceVisitable;
  1454. break;
  1455. }
  1456. case 8: //Boat
  1457. {
  1458. nobj = new CGBoat;
  1459. break;
  1460. }
  1461. case 92: //Sirens
  1462. {
  1463. nobj = new CGSirens;
  1464. break;
  1465. }
  1466. case 87: //Shipyard
  1467. {
  1468. nobj = new CGShipyard;
  1469. nobj->setOwner(read_le_u32(buffer + pos));
  1470. pos += 4;
  1471. break;
  1472. }
  1473. case 214: //hero placeholder
  1474. {
  1475. CGHeroPlaceholder * hp = new CGHeroPlaceholder;
  1476. nobj = hp;
  1477. int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
  1478. tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
  1479. int htid = buffer[pos++]; //hero type id
  1480. nobj->subID = htid;
  1481. if(htid == 0xff)
  1482. {
  1483. hp->power = buffer[pos++];
  1484. }
  1485. else
  1486. {
  1487. hp->power = 0;
  1488. }
  1489. break;
  1490. }
  1491. case 10: //Keymaster
  1492. {
  1493. nobj = new CGKeymasterTent;
  1494. break;
  1495. }
  1496. case 9: //Border Guard
  1497. {
  1498. nobj = new CGBorderGuard;
  1499. addQuest(nobj);
  1500. break;
  1501. }
  1502. case 212: //Border Gate
  1503. {
  1504. nobj = new CGBorderGate;
  1505. addQuest (nobj);
  1506. break;
  1507. }
  1508. case 27: case 37: //Eye and Hut of Magi
  1509. {
  1510. nobj = new CGMagi;
  1511. break;
  1512. }
  1513. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1514. {
  1515. nobj = new CBank;
  1516. break;
  1517. }
  1518. case 63: //Pyramid
  1519. {
  1520. nobj = new CGPyramid;
  1521. break;
  1522. }
  1523. case 13: //Cartographer
  1524. {
  1525. nobj = new CCartographer;
  1526. break;
  1527. }
  1528. case 48: //Magic Spring
  1529. {
  1530. nobj = new CGMagicSpring;
  1531. break;
  1532. }
  1533. case 97: //den of thieves
  1534. {
  1535. nobj = new CGDenOfthieves;
  1536. break;
  1537. }
  1538. case 57: //Obelisk
  1539. {
  1540. nobj = new CGObelisk;
  1541. break;
  1542. }
  1543. case 42: //Lighthouse
  1544. {
  1545. nobj = new CGLighthouse;
  1546. nobj->tempOwner = read_le_u32(buffer + pos);
  1547. pos += 4;
  1548. break;
  1549. }
  1550. case 2: //Altar of Sacrifice
  1551. case 99: //Trading Post
  1552. case 213: //Freelancer's Guild
  1553. case 221: //Trading Post (snow)
  1554. {
  1555. nobj = new CGMarket;
  1556. break;
  1557. }
  1558. case 104: //University
  1559. {
  1560. nobj = new CGUniversity;
  1561. break;
  1562. }
  1563. case 7: //Black Market
  1564. {
  1565. nobj = new CGBlackMarket;
  1566. break;
  1567. }
  1568. default: //any other object
  1569. {
  1570. nobj = new CGObjectInstance;
  1571. break;
  1572. }
  1573. }
  1574. nobj->pos = objPos;
  1575. nobj->ID = defInfo->id;
  1576. nobj->id = idToBeGiven;
  1577. if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
  1578. {
  1579. nobj->subID = defInfo->subid;
  1580. }
  1581. nobj->defInfo = defInfo;
  1582. assert(idToBeGiven == map->objects.size());
  1583. map->objects.push_back(nobj);
  1584. if(nobj->ID == Obj::TOWN)
  1585. {
  1586. map->towns.push_back(static_cast<CGTownInstance *>(nobj));
  1587. }
  1588. if(nobj->ID == Obj::HERO)
  1589. {
  1590. map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1591. }
  1592. }
  1593. std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1594. {
  1595. return a->subID < b->subID;
  1596. });
  1597. }
  1598. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
  1599. {
  1600. const int bytesPerCre = version ? 4 : 3;
  1601. const int maxID = version ? 0xffff : 0xff;
  1602. for(int ir = 0; ir < number; ++ir)
  1603. {
  1604. int creID;
  1605. int count;
  1606. if(version)
  1607. {
  1608. creID = read_le_u16(buffer + pos + ir * bytesPerCre);
  1609. count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
  1610. }
  1611. else
  1612. {
  1613. creID = buffer[pos + ir * bytesPerCre];
  1614. count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
  1615. }
  1616. // Empty slot
  1617. if(creID == maxID) continue;
  1618. CStackInstance * hlp = new CStackInstance;
  1619. hlp->count = count;
  1620. if(creID > maxID - 0xf)
  1621. {
  1622. //this will happen when random object has random army
  1623. creID = maxID + 1 - creID + VLC->creh->creatures.size();
  1624. hlp->idRand = creID;
  1625. }
  1626. else
  1627. {
  1628. hlp->setType(creID);
  1629. }
  1630. out->putStack(ir, hlp);
  1631. }
  1632. pos += number * bytesPerCre;
  1633. out->validTypes(true);
  1634. }
  1635. CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
  1636. {
  1637. CGHeroInstance * nhi = new CGHeroInstance;
  1638. int identifier = 0;
  1639. if(map->version > EMapFormat::ROE)
  1640. {
  1641. identifier = read_le_u32(buffer + pos);
  1642. pos += 4;
  1643. map->questIdentifierToId[identifier] = idToBeGiven;
  1644. }
  1645. ui8 owner = buffer[pos++];
  1646. nhi->subID = buffer[pos++];
  1647. for(int j = 0; j < map->predefinedHeroes.size(); ++j)
  1648. {
  1649. if(map->predefinedHeroes[j]->subID == nhi->subID)
  1650. {
  1651. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
  1652. delete nhi;
  1653. nhi = map->predefinedHeroes[j];
  1654. break;
  1655. }
  1656. }
  1657. nhi->setOwner(owner);
  1658. nhi->portrait = nhi->subID;
  1659. for(int j = 0; j < map->disposedHeroes.size(); ++j)
  1660. {
  1661. if(map->disposedHeroes[j].ID == nhi->subID)
  1662. {
  1663. nhi->name = map->disposedHeroes[j].name;
  1664. nhi->portrait = map->disposedHeroes[j].portrait;
  1665. break;
  1666. }
  1667. }
  1668. // True if hero has nonstandard name
  1669. if(readChar(buffer, pos))
  1670. {
  1671. nhi->name = readString(buffer, pos);
  1672. }
  1673. if(map->version > EMapFormat::AB)
  1674. {
  1675. // True if hero's experience is greater than 0
  1676. if(readChar(buffer, pos))
  1677. {
  1678. nhi->exp = read_le_u32(buffer + pos);
  1679. pos += 4;
  1680. }
  1681. else
  1682. {
  1683. nhi->exp = 0xffffffff;
  1684. }
  1685. }
  1686. else
  1687. {
  1688. nhi->exp = read_le_u32(buffer + pos);
  1689. pos += 4;
  1690. //0 means "not set" in <=AB maps
  1691. if(!nhi->exp)
  1692. {
  1693. nhi->exp = 0xffffffff;
  1694. }
  1695. }
  1696. bool portrait = buffer[pos];
  1697. ++pos;
  1698. if(portrait)
  1699. {
  1700. nhi->portrait = buffer[pos++];
  1701. }
  1702. // True if hero has specified abilities
  1703. if(readChar(buffer, pos))
  1704. {
  1705. int howMany = read_le_u32(buffer + pos);
  1706. pos += 4;
  1707. nhi->secSkills.resize(howMany);
  1708. for(int yy = 0; yy < howMany; ++yy)
  1709. {
  1710. nhi->secSkills[yy].first = buffer[pos++];
  1711. nhi->secSkills[yy].second = buffer[pos++];
  1712. }
  1713. }
  1714. // True if hero has nonstandard garrison
  1715. if(readChar(buffer, pos))
  1716. {
  1717. readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
  1718. }
  1719. nhi->formation = buffer[pos];
  1720. ++pos;
  1721. loadArtifactsOfHero(nhi);
  1722. nhi->patrol.patrolRadious = buffer[pos];
  1723. ++pos;
  1724. if(nhi->patrol.patrolRadious == 0xff)
  1725. {
  1726. nhi->patrol.patrolling = false;
  1727. }
  1728. else
  1729. {
  1730. nhi->patrol.patrolling = true;
  1731. }
  1732. if(map->version > EMapFormat::ROE)
  1733. {
  1734. // True if hero has nonstandard (mapmaker defined) biography
  1735. if(readChar(buffer, pos))
  1736. {
  1737. nhi->biography = readString(buffer, pos);
  1738. }
  1739. nhi->sex = buffer[pos];
  1740. ++pos;
  1741. // Remove trash
  1742. if (nhi->sex != 0xFF)
  1743. {
  1744. nhi->sex &= 1;
  1745. }
  1746. }
  1747. else
  1748. {
  1749. nhi->sex = 0xFF;
  1750. }
  1751. // Spells
  1752. if(map->version > EMapFormat::AB)
  1753. {
  1754. bool areSpells = buffer[pos];
  1755. ++pos;
  1756. if(areSpells)
  1757. {
  1758. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1759. int ist = pos;
  1760. for(; pos < ist + 9; ++pos)
  1761. {
  1762. ui8 c = buffer[pos];
  1763. for(int yy = 0; yy < 8; ++yy)
  1764. {
  1765. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  1766. {
  1767. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1768. {
  1769. nhi->spells.insert((pos - ist) * 8 + yy);
  1770. }
  1771. }
  1772. }
  1773. }
  1774. }
  1775. }
  1776. else if(map->version == EMapFormat::AB)
  1777. {
  1778. //we can read one spell
  1779. ui8 buff = buffer[pos];
  1780. ++pos;
  1781. if(buff != 254)
  1782. {
  1783. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1784. if(buff < 254) //255 means no spells
  1785. {
  1786. nhi->spells.insert(buff);
  1787. }
  1788. }
  1789. }
  1790. if(map->version > EMapFormat::AB)
  1791. {
  1792. //customPrimSkills
  1793. if(readChar(buffer, pos))
  1794. {
  1795. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1796. {
  1797. nhi->pushPrimSkill(xx, buffer[pos++]);
  1798. }
  1799. }
  1800. }
  1801. pos += 16;
  1802. return nhi;
  1803. }
  1804. CGSeerHut * CMapLoaderH3M::readSeerHut()
  1805. {
  1806. CGSeerHut * hut = new CGSeerHut;
  1807. if(map->version > EMapFormat::ROE)
  1808. {
  1809. readQuest(hut);
  1810. }
  1811. else
  1812. {
  1813. //RoE
  1814. int artID = buffer[pos];
  1815. ++pos;
  1816. if (artID != 255)
  1817. {
  1818. //not none quest
  1819. hut->quest->m5arts.push_back (artID);
  1820. hut->quest->missionType = CQuest::MISSION_ART;
  1821. }
  1822. else
  1823. {
  1824. hut->quest->missionType = CQuest::MISSION_NONE;
  1825. }
  1826. hut->quest->lastDay = -1; //no timeout
  1827. hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
  1828. }
  1829. if (hut->quest->missionType)
  1830. {
  1831. ui8 rewardType = buffer[pos];
  1832. ++pos;
  1833. hut->rewardType = rewardType;
  1834. switch(rewardType)
  1835. {
  1836. case 1:
  1837. {
  1838. hut->rVal = read_le_u32(buffer + pos);
  1839. pos += 4;
  1840. break;
  1841. }
  1842. case 2:
  1843. {
  1844. hut->rVal = read_le_u32(buffer + pos);
  1845. pos += 4;
  1846. break;
  1847. }
  1848. case 3:
  1849. {
  1850. hut->rVal = buffer[pos];
  1851. ++pos;
  1852. break;
  1853. }
  1854. case 4:
  1855. {
  1856. hut->rVal = buffer[pos];
  1857. ++pos;
  1858. break;
  1859. }
  1860. case 5:
  1861. {
  1862. hut->rID = buffer[pos];
  1863. ++pos;
  1864. // Only the first 3 bytes are used. Skip the 4th.
  1865. hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
  1866. pos += 4;
  1867. break;
  1868. }
  1869. case 6:
  1870. {
  1871. hut->rID = buffer[pos];
  1872. ++pos;
  1873. hut->rVal = buffer[pos];
  1874. ++pos;
  1875. break;
  1876. }
  1877. case 7:
  1878. {
  1879. hut->rID = buffer[pos];
  1880. ++pos;
  1881. hut->rVal = buffer[pos];
  1882. ++pos;
  1883. break;
  1884. }
  1885. case 8:
  1886. {
  1887. if (map->version == EMapFormat::ROE)
  1888. {
  1889. hut->rID = buffer[pos];
  1890. ++pos;
  1891. }
  1892. else
  1893. {
  1894. hut->rID = read_le_u16(buffer + pos);
  1895. pos += 2;
  1896. }
  1897. break;
  1898. }
  1899. case 9:
  1900. {
  1901. hut->rID = buffer[pos];
  1902. ++pos;
  1903. break;
  1904. }
  1905. case 10:
  1906. {
  1907. if(map->version > EMapFormat::ROE)
  1908. {
  1909. hut->rID = read_le_u16(buffer + pos);
  1910. pos += 2;
  1911. hut->rVal = read_le_u16(buffer + pos);
  1912. pos += 2;
  1913. }
  1914. else
  1915. {
  1916. hut->rID = buffer[pos];
  1917. ++pos;
  1918. hut->rVal = read_le_u16(buffer + pos);
  1919. pos += 2;
  1920. }
  1921. break;
  1922. }
  1923. }
  1924. pos += 2;
  1925. }
  1926. else
  1927. {
  1928. // missionType==255
  1929. pos += 3;
  1930. }
  1931. return hut;
  1932. }
  1933. void CMapLoaderH3M::readQuest(IQuestObject * guard)
  1934. {
  1935. guard->quest->missionType = buffer[pos];
  1936. ++pos;
  1937. switch(guard->quest->missionType)
  1938. {
  1939. case 0:
  1940. return;
  1941. case 2:
  1942. {
  1943. guard->quest->m2stats.resize(4);
  1944. for(int x = 0; x < 4; ++x)
  1945. {
  1946. guard->quest->m2stats[x] = buffer[pos++];
  1947. }
  1948. }
  1949. break;
  1950. case 1:
  1951. case 3:
  1952. case 4:
  1953. {
  1954. guard->quest->m13489val = read_le_u32(buffer + pos);
  1955. pos += 4;
  1956. break;
  1957. }
  1958. case 5:
  1959. {
  1960. int artNumber = buffer[pos];
  1961. ++pos;
  1962. for(int yy = 0; yy < artNumber; ++yy)
  1963. {
  1964. int artid = read_le_u16(buffer + pos);
  1965. pos += 2;
  1966. guard->quest->m5arts.push_back(artid);
  1967. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1968. }
  1969. break;
  1970. }
  1971. case 6:
  1972. {
  1973. int typeNumber = buffer[pos];
  1974. ++pos;
  1975. guard->quest->m6creatures.resize(typeNumber);
  1976. for(int hh = 0; hh < typeNumber; ++hh)
  1977. {
  1978. guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
  1979. pos += 2;
  1980. guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
  1981. pos += 2;
  1982. }
  1983. break;
  1984. }
  1985. case 7:
  1986. {
  1987. guard->quest->m7resources.resize(7);
  1988. for(int x = 0; x < 7; ++x)
  1989. {
  1990. guard->quest->m7resources[x] = read_le_u32(buffer + pos);
  1991. pos += 4;
  1992. }
  1993. break;
  1994. }
  1995. case 8:
  1996. case 9:
  1997. {
  1998. guard->quest->m13489val = buffer[pos];
  1999. ++pos;
  2000. break;
  2001. }
  2002. }
  2003. int limit = read_le_u32(buffer + pos);
  2004. pos += 4;
  2005. if(limit == (static_cast<int>(0xffffffff)))
  2006. {
  2007. guard->quest->lastDay = -1;
  2008. }
  2009. else
  2010. {
  2011. guard->quest->lastDay = limit;
  2012. }
  2013. guard->quest->firstVisitText = readString(buffer, pos);
  2014. guard->quest->nextVisitText = readString(buffer, pos);
  2015. guard->quest->completedText = readString(buffer, pos);
  2016. guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
  2017. guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
  2018. guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
  2019. }
  2020. void CMapLoaderH3M::addQuest(CGObjectInstance * quest)
  2021. {
  2022. auto q = dynamic_cast<IQuestObject *>(quest);
  2023. q->quest->qid = map->quests.size();
  2024. map->quests.push_back(q->quest);
  2025. }
  2026. CGTownInstance * CMapLoaderH3M::readTown(int castleID)
  2027. {
  2028. CGTownInstance * nt = new CGTownInstance;
  2029. nt->identifier = 0;
  2030. if(map->version > EMapFormat::ROE)
  2031. {
  2032. nt->identifier = read_le_u32(buffer + pos);
  2033. pos += 4;
  2034. }
  2035. nt->tempOwner = buffer[pos];
  2036. ++pos;
  2037. if(readChar(buffer, pos))
  2038. {
  2039. // Has name
  2040. nt->name = readString(buffer, pos);
  2041. }
  2042. // True if garrison isn't empty
  2043. if(readChar(buffer, pos))
  2044. {
  2045. readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
  2046. }
  2047. nt->formation = buffer[pos];
  2048. ++pos;
  2049. // Custom buildings info
  2050. if(readChar(buffer, pos))
  2051. {
  2052. // Built buildings
  2053. for(int byte = 0; byte < 6; ++byte)
  2054. {
  2055. for(int bit = 0; bit < 8; ++bit)
  2056. {
  2057. if(buffer[pos] & (1 << bit))
  2058. {
  2059. nt->builtBuildings.insert(byte * 8 + bit);
  2060. }
  2061. }
  2062. ++pos;
  2063. }
  2064. // Forbidden buildings
  2065. for(int byte = 6; byte < 12; ++byte)
  2066. {
  2067. for(int bit = 0; bit < 8; ++bit)
  2068. {
  2069. if(buffer[pos] & (1 << bit))
  2070. {
  2071. nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
  2072. }
  2073. }
  2074. ++pos;
  2075. }
  2076. nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
  2077. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
  2078. }
  2079. // Standard buildings
  2080. else
  2081. {
  2082. if(readChar(buffer, pos))
  2083. {
  2084. // Has fort
  2085. nt->builtBuildings.insert(EBuilding::FORT);
  2086. }
  2087. //means that set of standard building should be included
  2088. nt->builtBuildings.insert(-50);
  2089. }
  2090. int ist = pos;
  2091. if(map->version > EMapFormat::ROE)
  2092. {
  2093. for(; pos < ist + 9; ++pos)
  2094. {
  2095. ui8 c = buffer[pos];
  2096. for(int yy = 0; yy < 8; ++yy)
  2097. {
  2098. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2099. {
  2100. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  2101. {
  2102. nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
  2103. }
  2104. }
  2105. }
  2106. }
  2107. }
  2108. ist = pos;
  2109. for(; pos < ist + 9; ++pos)
  2110. {
  2111. ui8 c = buffer[pos];
  2112. for(int yy = 0; yy < 8; ++yy)
  2113. {
  2114. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2115. {
  2116. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  2117. {
  2118. nt->possibleSpells.push_back((pos - ist) * 8 + yy);
  2119. }
  2120. }
  2121. }
  2122. }
  2123. // Read castle events
  2124. int numberOfEvent = read_le_u32(buffer + pos);
  2125. pos += 4;
  2126. for(int gh = 0; gh < numberOfEvent; ++gh)
  2127. {
  2128. CCastleEvent * nce = new CCastleEvent;
  2129. nce->town = nt;
  2130. nce->name = readString(buffer, pos);
  2131. nce->message = readString(buffer, pos);
  2132. for(int x = 0; x < 7; ++x)
  2133. {
  2134. nce->resources[x] = read_le_u32(buffer + pos);
  2135. pos += 4;
  2136. }
  2137. nce->players = buffer[pos];
  2138. ++pos;
  2139. if(map->version > EMapFormat::AB)
  2140. {
  2141. nce->humanAffected = buffer[pos];
  2142. ++pos;
  2143. }
  2144. else
  2145. {
  2146. nce->humanAffected = true;
  2147. }
  2148. nce->computerAffected = buffer[pos];
  2149. ++pos;
  2150. nce->firstOccurence = read_le_u16(buffer + pos);
  2151. pos += 2;
  2152. nce->nextOccurence = buffer[pos];
  2153. ++pos;
  2154. pos += 17;
  2155. // New buildings
  2156. for(int byte = 0; byte < 6; ++byte)
  2157. {
  2158. for(int bit = 0; bit < 8; ++bit)
  2159. {
  2160. if(buffer[pos] & (1 << bit))
  2161. {
  2162. nce->buildings.insert(byte * 8 + bit);
  2163. }
  2164. }
  2165. ++pos;
  2166. }
  2167. nce->buildings = convertBuildings(nce->buildings, castleID, false);
  2168. nce->creatures.resize(7);
  2169. for(int vv = 0; vv < 7; ++vv)
  2170. {
  2171. nce->creatures[vv] = read_le_u16(buffer + pos);
  2172. pos += 2;
  2173. }
  2174. pos += 4;
  2175. nt->events.push_back(nce);
  2176. }
  2177. if(map->version > EMapFormat::AB)
  2178. {
  2179. nt->alignment = buffer[pos];
  2180. ++pos;
  2181. }
  2182. else
  2183. {
  2184. nt->alignment = 0xff;
  2185. }
  2186. pos += 3;
  2187. nt->builded = 0;
  2188. nt->destroyed = 0;
  2189. nt->garrisonHero = nullptr;
  2190. return nt;
  2191. }
  2192. std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
  2193. {
  2194. std::map<int, int> mapa;
  2195. std::set<si32> ret;
  2196. // Note: this file is parsed many times.
  2197. const JsonNode config(ResourceID("config/buildings5.json"));
  2198. BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
  2199. {
  2200. int town = entry["town"].Float();
  2201. if (town == castleID || town == -1)
  2202. {
  2203. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  2204. }
  2205. }
  2206. for(auto i = h3m.begin(); i != h3m.end(); ++i)
  2207. {
  2208. if(mapa[*i] >= 0)
  2209. {
  2210. ret.insert(mapa[*i]);
  2211. }
  2212. // horde buildings
  2213. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
  2214. {
  2215. int level = (mapa[*i]);
  2216. //(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  2217. ret.insert(level - 30);
  2218. }
  2219. else
  2220. {
  2221. tlog3 << "Conversion warning: unknown building " << *i << " in castle "
  2222. << castleID << std::endl;
  2223. }
  2224. }
  2225. if(addAuxiliary)
  2226. {
  2227. //village hall is always present
  2228. ret.insert(EBuilding::VILLAGE_HALL);
  2229. }
  2230. if(ret.find(EBuilding::CITY_HALL) != ret.end())
  2231. {
  2232. ret.insert(EBuilding::EXTRA_CITY_HALL);
  2233. }
  2234. if(ret.find(EBuilding::TOWN_HALL) != ret.end())
  2235. {
  2236. ret.insert(EBuilding::EXTRA_TOWN_HALL);
  2237. }
  2238. if(ret.find(EBuilding::CAPITOL) != ret.end())
  2239. {
  2240. ret.insert(EBuilding::EXTRA_CAPITOL);
  2241. }
  2242. return ret;
  2243. }
  2244. void CMapLoaderH3M::readEvents()
  2245. {
  2246. int numberOfEvents = read_le_u32(buffer + pos);
  2247. pos += 4;
  2248. for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
  2249. {
  2250. CMapEvent * ne = new CMapEvent;
  2251. ne->name = std::string();
  2252. ne->message = std::string();
  2253. int nameLen = read_le_u32(buffer + pos);
  2254. pos += 4;
  2255. for(int qq = 0; qq < nameLen; ++qq)
  2256. {
  2257. ne->name += buffer[pos];
  2258. ++pos;
  2259. }
  2260. int messLen = read_le_u32(buffer + pos);
  2261. pos += 4;
  2262. for(int qq = 0; qq < messLen; ++qq)
  2263. {
  2264. ne->message +=buffer[pos];
  2265. ++pos;
  2266. }
  2267. for(int k = 0; k < 7; ++k)
  2268. {
  2269. ne->resources[k] = read_le_u32(buffer + pos);
  2270. pos += 4;
  2271. }
  2272. ne->players = buffer[pos];
  2273. ++pos;
  2274. if(map->version > EMapFormat::AB)
  2275. {
  2276. ne->humanAffected = buffer[pos];
  2277. ++pos;
  2278. }
  2279. else
  2280. {
  2281. ne->humanAffected = true;
  2282. }
  2283. ne->computerAffected = buffer[pos];
  2284. ++pos;
  2285. ne->firstOccurence = read_le_u16(buffer + pos);
  2286. pos += 2;
  2287. ne->nextOccurence = buffer[pos];
  2288. ++pos;
  2289. char unknown[17];
  2290. memcpy(unknown, buffer + pos, 17);
  2291. pos += 17;
  2292. map->events.push_back(ne);
  2293. }
  2294. }
  2295. void CMapLoaderH3M::addBlockVisibleTiles(CGObjectInstance * obj)
  2296. {
  2297. for(int fx = 0; fx < 8; ++fx)
  2298. {
  2299. for(int fy = 0; fy < 6; ++fy)
  2300. {
  2301. int xVal = obj->pos.x + fx - 7;
  2302. int yVal = obj->pos.y + fy - 5;
  2303. int zVal = obj->pos.z;
  2304. if(xVal >= 0 && xVal < map->width && yVal >= 0 && yVal < map->height)
  2305. {
  2306. TerrainTile & curt = map->terrain[xVal][yVal][zVal];
  2307. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  2308. {
  2309. curt.visitableObjects.push_back(obj);
  2310. curt.visitable = true;
  2311. }
  2312. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  2313. {
  2314. curt.blockingObjects.push_back(obj);
  2315. curt.blocked = true;
  2316. }
  2317. }
  2318. }
  2319. }
  2320. }
  2321. ui8 CMapLoaderH3M::reverse(ui8 arg)
  2322. {
  2323. ui8 ret = 0;
  2324. for(int i = 0; i < 8; ++i)
  2325. {
  2326. if((arg & (1 << i)) >> i)
  2327. {
  2328. ret |= (128 >> i);
  2329. }
  2330. }
  2331. return ret;
  2332. }