| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- #pragma once
- #include "../gui/CIntObject.h"
- /*
- * MiscWidgets.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CLabel;
- class CCreatureAnim;
- class CComponent;
- class CGGarrison;
- class CSelectableComponent;
- class InfoAboutArmy;
- class CArmedInstance;
- class IBonusBearer;
- class CAnimImage;
- /// Shows a text by moving the mouse cursor over the object
- class CHoverableArea: public virtual CIntObject
- {
- public:
- std::string hoverText;
- virtual void hover (bool on) override;
- CHoverableArea();
- virtual ~CHoverableArea();
- };
- /// Can interact on left and right mouse clicks, plus it shows a text when by hovering over it
- class LRClickableAreaWText: public CHoverableArea
- {
- public:
- std::string text;
- LRClickableAreaWText();
- LRClickableAreaWText(const Rect &Pos, const std::string &HoverText = "", const std::string &ClickText = "");
- virtual ~LRClickableAreaWText();
- void init();
- virtual void clickLeft(tribool down, bool previousState) override;
- virtual void clickRight(tribool down, bool previousState) override;
- };
- /// base class for hero/town/garrison tooltips
- class CArmyTooltip : public CIntObject
- {
- void init(const InfoAboutArmy &army);
- public:
- CArmyTooltip(Point pos, const InfoAboutArmy &army);
- CArmyTooltip(Point pos, const CArmedInstance * army);
- };
- /// Class for hero tooltip. Does not have any background!
- /// background for infoBox: ADSTATHR
- /// background for tooltip: HEROQVBK
- class CHeroTooltip : public CArmyTooltip
- {
- void init(const InfoAboutHero &hero);
- public:
- CHeroTooltip(Point pos, const InfoAboutHero &hero);
- CHeroTooltip(Point pos, const CGHeroInstance * hero);
- };
- /// Class for town tooltip. Does not have any background!
- /// background for infoBox: ADSTATCS
- /// background for tooltip: TOWNQVBK
- class CTownTooltip : public CArmyTooltip
- {
- void init(const InfoAboutTown &town);
- public:
- CTownTooltip(Point pos, const InfoAboutTown &town);
- CTownTooltip(Point pos, const CGTownInstance * town);
- };
- /// draws picture with creature on background, use Animated=true to get animation
- class CCreaturePic : public CIntObject
- {
- private:
- CPicture *bg;
- CCreatureAnim *anim; //displayed animation
- CLabel * amount;
- void show(SDL_Surface *to) override;
- public:
- CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); //c-tor
- void setAmount(int newAmount);
- };
- /// Resource bar like that at the bottom of the adventure map screen
- class CMinorResDataBar : public CIntObject
- {
- public:
- SDL_Surface *bg; //background bitmap
- void show(SDL_Surface * to) override;
- void showAll(SDL_Surface * to) override;
- CMinorResDataBar(); //c-tor
- ~CMinorResDataBar(); //d-tor
- };
- /// Opens hero window by left-clicking on it
- class CHeroArea: public CIntObject
- {
- const CGHeroInstance * hero;
- public:
- CHeroArea(int x, int y, const CGHeroInstance * _hero);
- void clickLeft(tribool down, bool previousState) override;
- void clickRight(tribool down, bool previousState) override;
- void hover(bool on) override;
- };
- /// Can interact on left and right mouse clicks
- class LRClickableAreaWTextComp: public LRClickableAreaWText
- {
- public:
- int baseType;
- int bonusValue, type;
- virtual void clickLeft(tribool down, bool previousState) override;
- virtual void clickRight(tribool down, bool previousState) override;
- LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), int BaseType = -1);
- CComponent * createComponent() const;
- };
- /// Opens town screen by left-clicking on it
- class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
- {
- public:
- const CGTownInstance * town;
- void clickLeft(tribool down, bool previousState) override;
- void clickRight(tribool down, bool previousState) override;
- LRClickableAreaOpenTown();
- };
- class MoraleLuckBox : public LRClickableAreaWTextComp
- {
- CAnimImage *image;
- public:
- bool morale; //true if morale, false if luck
- bool small;
- void set(const IBonusBearer *node);
- MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
- };
|