CMakeLists.txt 31 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
  4. cmake_minimum_required(VERSION 3.16.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # Vckpg:
  13. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  14. #
  15. # Other:
  16. # - Cleanup remove_directory copy_directory if performance will be a problem.
  17. # We can use some macro over copy_if_different since it's only work for single file.
  18. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  19. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  20. # - Try to get rid of FOLDER override with define_property
  21. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  22. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  23. if(APPLE)
  24. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  25. set(APPLE_MACOS 1)
  26. else()
  27. set(APPLE_IOS 1)
  28. endif()
  29. endif()
  30. ############################################
  31. # User-provided options #
  32. ############################################
  33. if(NOT CMAKE_BUILD_TYPE)
  34. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  35. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  36. FORCE)
  37. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  38. endif()
  39. set(singleProcess OFF)
  40. set(staticAI OFF)
  41. if(ANDROID)
  42. set(staticAI ON)
  43. set(singleProcess ON)
  44. endif()
  45. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  46. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  47. if(NOT ANDROID)
  48. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  49. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  50. endif()
  51. option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
  52. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  53. if(APPLE_IOS)
  54. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  55. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  56. set(ENABLE_SINGLE_APP_BUILD ON)
  57. else()
  58. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  59. option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
  60. endif()
  61. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  62. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  63. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  64. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  65. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  66. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  67. option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
  68. # Used for Snap packages and also useful for debugging
  69. if(NOT APPLE_IOS AND NOT ANDROID)
  70. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  71. endif()
  72. option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
  73. if(ENABLE_CCACHE)
  74. find_program(CCACHE ccache)
  75. if(CCACHE-NOTFOUND)
  76. message(FATAL_ERROR "'ccache' could not be found; install it or set ENABLE_CCACHE=OFF.")
  77. endif()
  78. endif()
  79. # On Linux, use ccache via CMAKE_CXX_COMPILER_LAUNCHER.
  80. # The XCode and MSVC builds each require some more configuration further down.
  81. if(ENABLE_CCACHE AND LINUX)
  82. set(CMAKE_C_COMPILER_LAUNCHER "ccache")
  83. set(CMAKE_CXX_COMPILER_LAUNCHER "ccache")
  84. endif()
  85. if(ENABLE_CCACHE AND (CMAKE_GENERATOR STREQUAL "Xcode"))
  86. # https://stackoverflow.com/a/36515503/2278742
  87. # Set up wrapper scripts
  88. configure_file(xcode/launch-c.in xcode/launch-c)
  89. configure_file(xcode/launch-cxx.in xcode/launch-cxx)
  90. execute_process(COMMAND chmod a+rx
  91. "${CMAKE_BINARY_DIR}/xcode/launch-c"
  92. "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  93. # Set Xcode project attributes to route compilation through our scripts
  94. set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/xcode/launch-c")
  95. set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  96. set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/xcode/launch-c")
  97. set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  98. endif()
  99. # Allow to pass package name from Travis CI
  100. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  101. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  102. # ERM depends on LUA implicitly
  103. if(ENABLE_ERM AND NOT ENABLE_LUA)
  104. set(ENABLE_LUA ON)
  105. endif()
  106. # We don't want to deploy assets into build directory for android/iOS build
  107. if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
  108. set(COPY_CONFIG_ON_BUILD OFF)
  109. endif()
  110. ############################################
  111. # Miscellaneous options #
  112. ############################################
  113. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  114. # Contains custom functions and macros, but don't altering any options
  115. include(VCMIUtils)
  116. include(VersionDefinition)
  117. if(ANDROID)
  118. set(VCMI_VERSION "${APP_SHORT_VERSION}")
  119. configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
  120. endif()
  121. vcmi_print_important_variables()
  122. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  123. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  124. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  125. # Make FOLDER property inheritable
  126. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  127. #
  128. # Important! This trick depend on undefined behavior since we override CMake own property.
  129. # In same time define_property documentation states it's function for custom properties.
  130. define_property(
  131. TARGET
  132. PROPERTY FOLDER
  133. INHERITED
  134. BRIEF_DOCS "Set the folder name."
  135. FULL_DOCS "Use to organize targets in an IDE."
  136. )
  137. # Generate Version.cpp
  138. if(ENABLE_GITVERSION)
  139. add_custom_target(update_version ALL
  140. BYPRODUCTS "Version.cpp"
  141. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  142. )
  143. else()
  144. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  145. endif(ENABLE_GITVERSION)
  146. # Precompiled header configuration
  147. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
  148. set(ENABLE_PCH OFF) # broken
  149. endif()
  150. if(ENABLE_PCH)
  151. macro(enable_pch name)
  152. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  153. endmacro(enable_pch)
  154. else()
  155. macro(enable_pch ignore)
  156. endmacro(enable_pch)
  157. endif()
  158. ############################################
  159. # Documentation section #
  160. ############################################
  161. include(UseDoxygen OPTIONAL)
  162. ############################################
  163. # Compile and linking options #
  164. ############################################
  165. #Enable C++17 Globally
  166. set (CMAKE_CXX_STANDARD 17)
  167. #General visibility options
  168. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  169. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  170. #Global fallback mapping
  171. # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  172. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
  173. # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
  174. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
  175. # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  176. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
  177. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  178. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  179. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  180. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  181. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  182. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  183. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  184. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  185. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  186. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  187. #Check for endian
  188. if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
  189. include(TestBigEndian)
  190. test_big_endian(VCMI_ENDIAN_BIG)
  191. if(VCMI_ENDIAN_BIG)
  192. add_definitions(-DVCMI_ENDIAN_BIG)
  193. endif()
  194. elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
  195. add_definitions(-DVCMI_ENDIAN_BIG)
  196. endif()
  197. if(ENABLE_LAUNCHER)
  198. add_definitions(-DENABLE_LAUNCHER)
  199. endif()
  200. if(ENABLE_EDITOR)
  201. add_definitions(-DENABLE_EDITOR)
  202. endif()
  203. if(ENABLE_SINGLE_APP_BUILD)
  204. add_definitions(-DSINGLE_PROCESS_APP=1)
  205. endif()
  206. if(APPLE_IOS)
  207. set(CMAKE_MACOSX_RPATH 1)
  208. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  209. if(NOT USING_CONAN)
  210. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  211. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  212. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  213. endif()
  214. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  215. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  216. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  217. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  218. endif()
  219. if(APPLE_MACOS)
  220. # Not supported by standard library of our current minimal target - macOS 10.14 or newer required
  221. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
  222. endif()
  223. if(MINGW OR MSVC)
  224. # Windows Vista or newer for FuzzyLite 6 to compile
  225. # Except for conan which already has this definition in its preset
  226. if(NOT USING_CONAN)
  227. add_definitions(-D_WIN32_WINNT=0x0600)
  228. endif()
  229. #delete lib prefix for dlls (libvcmi -> vcmi)
  230. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  231. if(MSVC)
  232. if(ENABLE_CCACHE)
  233. # https://github.com/ccache/ccache/discussions/1154#discussioncomment-3611387
  234. file(COPY_FILE
  235. ${CCACHE} ${CMAKE_BINARY_DIR}/cl.exe
  236. ONLY_IF_DIFFERENT)
  237. set(CMAKE_VS_GLOBALS
  238. "CLToolExe=cl.exe"
  239. "CLToolPath=${CMAKE_BINARY_DIR}"
  240. "TrackFileAccess=false"
  241. "UseMultiToolTask=true"
  242. )
  243. endif()
  244. add_definitions(-DBOOST_ALL_NO_LIB)
  245. add_definitions(-DBOOST_ALL_DYN_LINK)
  246. set(Boost_USE_STATIC_LIBS OFF)
  247. # Don't link with SDLMain
  248. if(ENABLE_DEBUG_CONSOLE)
  249. set(SDL2_BUILDING_LIBRARY ON)
  250. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  251. endif()
  252. # Suppress warnings
  253. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  254. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  255. add_definitions(-D_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING) # Fix gtest and gmock build
  256. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
  257. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  258. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  259. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  260. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  261. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  262. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  263. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  264. if(ENABLE_STRICT_COMPILATION)
  265. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
  266. endif()
  267. if(ENABLE_MULTI_PROCESS_BUILDS)
  268. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  269. endif()
  270. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  271. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  272. # Reported to Microsoft here:
  273. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  274. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  275. # Required at least for compatibility with Boost 1.68 on Vcpkg
  276. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  277. endif(MSVC)
  278. if(MINGW)
  279. # Temporary (?) workaround for failing builds on MinGW CI due to bug in TBB
  280. set(CMAKE_CXX_EXTENSIONS ON)
  281. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  282. # Check for iconv (may be needed for Boost.Locale)
  283. include(CheckLibraryExists)
  284. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  285. if(ICONV_FOUND)
  286. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  287. endif()
  288. # Prevent compiler issues when building Debug
  289. # Assembler might fail with "too many sections"
  290. # With big-obj or 64-bit build will take hours
  291. if(CMAKE_BUILD_TYPE MATCHES Debug)
  292. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  293. endif()
  294. endif(MINGW)
  295. endif(MINGW OR MSVC)
  296. if(ANDROID)
  297. if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
  298. # libunwind must come before other shared libs:
  299. # https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
  300. list(APPEND SYSTEM_LIBS unwind)
  301. endif()
  302. list(APPEND SYSTEM_LIBS log)
  303. endif()
  304. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
  305. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  306. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  307. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  308. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  309. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  310. endif()
  311. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  312. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  313. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  314. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  315. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  316. if(ENABLE_STRICT_COMPILATION)
  317. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  318. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  319. endif()
  320. # Fix string inspection with lldb
  321. # https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
  322. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  323. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
  324. endif()
  325. if(UNIX)
  326. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  327. endif()
  328. endif()
  329. # Check if some platform-specific libraries are needed for linking
  330. if(NOT WIN32 AND NOT APPLE_IOS)
  331. include(CheckLibraryExists)
  332. # Shared memory functions used by Boost.Interprocess
  333. # FindBoost handle linking with pthreads, but doesn't handle this
  334. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  335. if(HAVE_RT_LIB)
  336. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  337. endif()
  338. if(HAIKU)
  339. set(SYSTEM_LIBS ${SYSTEM_LIBS} network)
  340. endif()
  341. endif()
  342. if(ENABLE_LUA)
  343. add_definitions(-DSCRIPTING_ENABLED=1)
  344. endif()
  345. if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
  346. # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
  347. # Remove once it will be fixed
  348. execute_process(COMMAND
  349. bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
  350. )
  351. # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
  352. # Remove once it will be fixed
  353. execute_process(COMMAND
  354. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
  355. )
  356. execute_process(COMMAND
  357. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
  358. )
  359. # Fixup tbb for cross-compiling on Conan
  360. # Remove once it will be fixed
  361. execute_process(COMMAND
  362. bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
  363. )
  364. endif()
  365. ############################################
  366. # Finding packages #
  367. ############################################
  368. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  369. find_package(ZLIB REQUIRED)
  370. # Conan compatibility
  371. if(TARGET zlib::zlib)
  372. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  373. endif()
  374. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  375. if(APPLE_IOS AND NOT USING_CONAN)
  376. list(APPEND FFMPEG_COMPONENTS swresample)
  377. endif()
  378. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  379. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  380. if(NOT FORCE_BUNDLED_MINIZIP)
  381. find_package(minizip)
  382. if(TARGET minizip::minizip)
  383. add_definitions(-DUSE_SYSTEM_MINIZIP)
  384. endif()
  385. endif()
  386. find_package(SDL2 REQUIRED)
  387. find_package(SDL2_image REQUIRED)
  388. if(TARGET SDL2_image::SDL2_image)
  389. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  390. endif()
  391. find_package(SDL2_mixer REQUIRED)
  392. if(TARGET SDL2_mixer::SDL2_mixer)
  393. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  394. endif()
  395. find_package(SDL2_ttf REQUIRED)
  396. if(TARGET SDL2_ttf::SDL2_ttf)
  397. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  398. endif()
  399. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  400. # Widgets finds its own dependencies (QtGui and QtCore).
  401. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  402. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  403. if(ENABLE_TRANSLATIONS)
  404. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
  405. add_definitions(-DENABLE_QT_TRANSLATIONS)
  406. endif()
  407. endif()
  408. if(ENABLE_NULLKILLER_AI)
  409. find_package(TBB REQUIRED)
  410. endif()
  411. if(ENABLE_LUA)
  412. find_package(luajit)
  413. if(TARGET luajit::luajit)
  414. message(STATUS "Using LuaJIT provided by system")
  415. else()
  416. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  417. find_package(Lua REQUIRED)
  418. if(Lua_FOUND)
  419. add_library(luajit::luajit UNKNOWN IMPORTED)
  420. set_target_properties(luajit::luajit PROPERTIES
  421. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  422. set_target_properties(luajit::luajit PROPERTIES
  423. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  424. endif()
  425. endif()
  426. endif()
  427. ############################################
  428. # Output directories #
  429. ############################################
  430. if(WIN32) # on Win everything goes into H3 root directory
  431. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  432. set(LIB_DIR "." CACHE STRING "Where to install main library")
  433. set(DATA_DIR "." CACHE STRING "Where to install data files")
  434. elseif(APPLE)
  435. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  436. include(GNUInstallDirs)
  437. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  438. if(ENABLE_MONOLITHIC_INSTALL)
  439. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  440. set(LIB_DIR "." CACHE STRING "Where to install main library")
  441. set(DATA_DIR "." CACHE STRING "Where to install data files")
  442. else()
  443. if(APPLE_MACOS)
  444. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  445. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  446. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  447. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  448. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  449. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  450. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  451. else()
  452. set(LIB_DIR "Frameworks")
  453. set(DATA_DIR ".")
  454. endif()
  455. endif()
  456. elseif(ANDROID)
  457. include(GNUInstallDirs)
  458. set(LIB_DIR "jniLibs/${ANDROID_ABI}")
  459. set(DATA_DIR "assets")
  460. else()
  461. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  462. include(GNUInstallDirs)
  463. if(ENABLE_MONOLITHIC_INSTALL)
  464. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  465. set(LIB_DIR "." CACHE STRING "Where to install main library")
  466. set(DATA_DIR "." CACHE STRING "Where to install data files")
  467. # following constants only used for platforms using XDG (Linux, BSD, etc)
  468. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  469. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  470. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  471. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  472. else()
  473. if(NOT BIN_DIR)
  474. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  475. endif()
  476. if(NOT LIB_DIR)
  477. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  478. endif()
  479. if(NOT DATA_DIR)
  480. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  481. endif()
  482. # following constants only used for platforms using XDG (Linux, BSD, etc)
  483. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  484. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  485. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  486. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  487. endif()
  488. endif()
  489. # iOS/Android have flat libs directory structure
  490. if(APPLE_IOS OR ANDROID)
  491. set(AI_LIB_DIR "${LIB_DIR}")
  492. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  493. else()
  494. set(AI_LIB_DIR "${LIB_DIR}/AI")
  495. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  496. endif()
  497. #######################################
  498. # Add subdirectories #
  499. #######################################
  500. if(APPLE_IOS)
  501. add_subdirectory(ios)
  502. endif()
  503. set(VCMI_LIB_TARGET vcmi)
  504. add_subdirectory_with_folder("AI" AI)
  505. include(VCMI_lib)
  506. add_subdirectory(lib)
  507. if(ENABLE_SINGLE_APP_BUILD)
  508. add_subdirectory(lib_server)
  509. endif()
  510. if(ENABLE_ERM)
  511. add_subdirectory(scripting/erm)
  512. endif()
  513. if(ENABLE_LUA)
  514. add_subdirectory(scripting/lua)
  515. endif()
  516. if(NOT TARGET minizip::minizip)
  517. add_subdirectory_with_folder("3rdparty" lib/minizip)
  518. add_library(minizip::minizip ALIAS minizip)
  519. endif()
  520. if(ENABLE_LAUNCHER)
  521. add_subdirectory(launcher)
  522. endif()
  523. if(ENABLE_EDITOR)
  524. add_subdirectory(mapeditor)
  525. endif()
  526. add_subdirectory(client)
  527. add_subdirectory(server)
  528. if(ENABLE_TEST)
  529. enable_testing()
  530. add_subdirectory(test)
  531. endif()
  532. #######################################
  533. # Installation section #
  534. #######################################
  535. if(ANDROID)
  536. if(ANDROID_STL MATCHES "_shared$")
  537. set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
  538. install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
  539. DESTINATION ${LIB_DIR}
  540. )
  541. endif()
  542. # zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
  543. install(CODE "
  544. cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
  545. OUTPUT_VARIABLE absolute_install_prefix
  546. )
  547. set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
  548. file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
  549. set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
  550. execute_process(COMMAND
  551. \"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
  552. WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
  553. )
  554. file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
  555. file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
  556. \${internal_data_zip_md5}
  557. )
  558. ")
  559. else()
  560. install(DIRECTORY config DESTINATION ${DATA_DIR})
  561. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  562. endif()
  563. if(ENABLE_LUA)
  564. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  565. endif()
  566. # that script is useless for Windows / iOS / Android
  567. if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
  568. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  569. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  570. GROUP_READ GROUP_EXECUTE
  571. WORLD_READ WORLD_EXECUTE)
  572. endif()
  573. if(WIN32)
  574. if(USING_CONAN)
  575. #Conan imports enabled
  576. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  577. file(GLOB dep_files
  578. ${dep_files}
  579. "${CMAKE_SYSROOT}/bin/*.dll"
  580. "${CMAKE_SYSROOT}/lib/*.dll"
  581. "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
  582. else()
  583. file(GLOB dep_files
  584. ${dep_files}
  585. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  586. endif()
  587. if(CMAKE_BUILD_TYPE MATCHES Debug)
  588. # Copy debug versions of libraries if build type is debug
  589. set(debug_postfix d)
  590. endif()
  591. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  592. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  593. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  594. file(GLOB dep_files
  595. ${dep_files}
  596. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  597. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  598. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  599. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  600. ${Qtbin_folder}/icu*.dll)
  601. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  602. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  603. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  604. install(
  605. FILES ${integration_loc}
  606. DESTINATION ${BIN_DIR}/platforms
  607. )
  608. install(
  609. FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
  610. DESTINATION ${BIN_DIR}/styles)
  611. endif()
  612. endif()
  613. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  614. endif(WIN32)
  615. #######################################
  616. # Packaging section #
  617. #######################################
  618. if(MSVC)
  619. SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ${BIN_DIR})
  620. Include(InstallRequiredSystemLibraries)
  621. endif()
  622. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  623. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  624. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  625. # vcmi does not have "patch version" in version string
  626. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  627. #TODO: remove version from Global.h and use this one as define?
  628. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  629. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  630. set(CPACK_PACKAGE_NAME "VCMI")
  631. else()
  632. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  633. endif()
  634. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  635. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  636. else()
  637. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  638. endif()
  639. set(CPACK_PACKAGE_VENDOR "VCMI team")
  640. if(WIN32)
  641. # Note: due to NSI script generation process all of the backward slashes here are useful
  642. set(CPACK_MONOLITHIC_INSTALL 1)
  643. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  644. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  645. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  646. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  647. else()
  648. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  649. endif()
  650. if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
  651. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
  652. else()
  653. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  654. endif()
  655. if(ENABLE_LAUNCHER)
  656. set(VCMI_MAIN_EXECUTABLE "VCMI_launcher")
  657. else()
  658. set(VCMI_MAIN_EXECUTABLE "VCMI_client")
  659. endif()
  660. set(CPACK_PACKAGE_EXECUTABLES "${VCMI_MAIN_EXECUTABLE};VCMI")
  661. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "
  662. CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\${VCMI_MAIN_EXECUTABLE}.exe\\\"
  663. ExecShell '' 'netsh' 'advfirewall firewall add rule name=vcmi_server dir=in action=allow program=\\\"$INSTDIR\\\\vcmi_server.exe\\\" enable=yes profile=public,private' SW_HIDE
  664. ")
  665. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS "
  666. Delete \\\"$DESKTOP\\\\VCMI.lnk\\\"
  667. ExecShell '' 'netsh' 'advfirewall firewall delete rule name=vcmi_server' SW_HIDE
  668. ")
  669. # Strip MinGW CPack target if build configuration without debug info
  670. if(MINGW)
  671. if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
  672. set(CPACK_STRIP_FILES ON)
  673. endif()
  674. endif()
  675. # set the install/unistall icon used for the installer itself
  676. # There is a bug in NSI that does not handle full unix paths properly.
  677. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  678. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  679. # set the package header icon for MUI
  680. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  681. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  682. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  683. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  684. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  685. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  686. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  687. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  688. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  689. # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
  690. if(NOT (${CMAKE_CROSSCOMPILING}))
  691. add_subdirectory(win)
  692. endif()
  693. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  694. set(CPACK_MONOLITHIC_INSTALL 1)
  695. set(CPACK_GENERATOR "DragNDrop")
  696. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  697. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  698. # So we can keep both enabled and this shouldn't hurt
  699. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  700. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  701. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  702. # Otherwise DMG background image wouldn't work
  703. # Pre-generated DS_Store use absolute path to background image
  704. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  705. include(GetGitRevisionDescription)
  706. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  707. string(TIMESTAMP CURRENT_YEAR "%Y")
  708. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  709. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  710. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  711. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  712. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  713. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  714. if(ENABLE_LAUNCHER)
  715. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  716. else()
  717. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  718. endif()
  719. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  720. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  721. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  722. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  723. # Bundle fixing code must be in separate directory to be executed after all other install code
  724. add_subdirectory(osx)
  725. elseif(APPLE_IOS)
  726. set(CPACK_GENERATOR ZIP)
  727. set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
  728. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  729. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  730. else()
  731. set(CPACK_GENERATOR TGZ)
  732. endif()
  733. include(CPack)