| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 | 
/* * CMapService.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma onceclass CMap;class CMapHeader;class CInputStream;class IMapLoader;/** * The map service provides loading of VCMI/H3 map files. It can * be extended to save maps later as well. */class DLL_LINKAGE CMapService{public:	/**	 * Loads the VCMI/H3 map file specified by the name.	 *	 * @param name the name of the map	 * @return a unique ptr to the loaded map class	 */	static std::unique_ptr<CMap> loadMap(const std::string & name);	/**	 * Loads the VCMI/H3 map header specified by the name.	 *	 * @param name the name of the map	 * @return a unique ptr to the loaded map header class	 */	static std::unique_ptr<CMapHeader> loadMapHeader(const std::string & name);	/**	 * Loads the VCMI/H3 map file from a buffer. This method is temporarily	 * in use to ease the transition to use the new map service.	 *	 * TODO Replace method params with a CampaignMapInfo struct which contains	 * a campaign loading object + name of map.	 *	 * @param buffer a pointer to a buffer containing the map data	 * @param size the size of the buffer	 * @return a unique ptr to the loaded map class	 */	static std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size);	/**	 * Loads the VCMI/H3 map header from a buffer. This method is temporarily	 * in use to ease the transition to use the new map service.	 *	 * TODO Replace method params with a CampaignMapInfo struct which contains	 * a campaign loading object + name of map.	 *	 * @param buffer a pointer to a buffer containing the map header data	 * @param size the size of the buffer	 * @return a unique ptr to the loaded map class	 */	static std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size);private:	/**	 * Gets a map input stream object specified by a map name.	 *	 * @param name the name of the map	 * @return a unique ptr to the input stream class	 */	static std::unique_ptr<CInputStream> getStreamFromFS(const std::string & name);	/**	 * Gets a map input stream from a buffer.	 *	 * @param buffer a pointer to a buffer containing the map data	 * @param size the size of the buffer	 * @return a unique ptr to the input stream class	 */	static std::unique_ptr<CInputStream> getStreamFromMem(const ui8 * buffer, int size);	/**	 * Gets a map loader from the given stream. It performs checks to test	 * in which map format the map is.	 *	 * @param stream the input map stream	 * @return the constructed map loader	 */	static std::unique_ptr<IMapLoader> getMapLoader(std::unique_ptr<CInputStream> & stream);};/** * Interface for loading a map. */class DLL_LINKAGE IMapLoader{public:	/**	 * Loads the VCMI/H3 map file.	 *	 * @return a unique ptr of the loaded map class	 */	virtual std::unique_ptr<CMap> loadMap() = 0;	/**	 * Loads the VCMI/H3 map header.	 *	 * @return a unique ptr of the loaded map header class	 */	virtual std::unique_ptr<CMapHeader> loadMapHeader() = 0;};
 |