inspector.cpp 27 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/entities/hero/CHeroClass.h"
  15. #include "../lib/entities/hero/CHeroHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CRandomGenerator.h"
  18. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../lib/mapObjects/ObjectTemplate.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/constants/StringConstants.h"
  23. #include "townbuildingswidget.h"
  24. #include "towneventswidget.h"
  25. #include "townspellswidget.h"
  26. #include "armywidget.h"
  27. #include "messagewidget.h"
  28. #include "rewardswidget.h"
  29. #include "questwidget.h"
  30. #include "heroskillswidget.h"
  31. #include "herospellwidget.h"
  32. #include "portraitwidget.h"
  33. #include "PickObjectDelegate.h"
  34. #include "../mapcontroller.h"
  35. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  36. {
  37. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  38. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  39. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  40. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  41. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  42. };
  43. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  44. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  45. {
  46. logGlobal->info("New object instance initialized");
  47. ///IMPORTANT! initialize order should be from base objects to derived objects
  48. INIT_OBJ_TYPE(CGResource);
  49. INIT_OBJ_TYPE(CGArtifact);
  50. INIT_OBJ_TYPE(CArmedInstance);
  51. INIT_OBJ_TYPE(CGShipyard);
  52. INIT_OBJ_TYPE(CGGarrison);
  53. INIT_OBJ_TYPE(CGMine);
  54. INIT_OBJ_TYPE(CGDwelling);
  55. INIT_OBJ_TYPE(CGTownInstance);
  56. INIT_OBJ_TYPE(CGCreature);
  57. INIT_OBJ_TYPE(CGHeroPlaceholder);
  58. INIT_OBJ_TYPE(CGHeroInstance);
  59. INIT_OBJ_TYPE(CGSignBottle);
  60. INIT_OBJ_TYPE(FlaggableMapObject);
  61. //INIT_OBJ_TYPE(CRewardableObject);
  62. //INIT_OBJ_TYPE(CGPandoraBox);
  63. //INIT_OBJ_TYPE(CGEvent);
  64. //INIT_OBJ_TYPE(CGSeerHut);
  65. }
  66. void Initializer::initialize(CArmedInstance * o)
  67. {
  68. if(!o) return;
  69. }
  70. void Initializer::initialize(CGSignBottle * o)
  71. {
  72. if(!o) return;
  73. }
  74. void Initializer::initialize(CGCreature * o)
  75. {
  76. if(!o) return;
  77. o->character = CGCreature::Character::HOSTILE;
  78. if(!o->hasStackAtSlot(SlotID(0)))
  79. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  80. }
  81. void Initializer::initialize(CGDwelling * o)
  82. {
  83. if(!o) return;
  84. o->tempOwner = defaultPlayer;
  85. if(o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL || o->ID == Obj::RANDOM_DWELLING_FACTION)
  86. {
  87. o->randomizationInfo = CGDwellingRandomizationInfo();
  88. if(o->ID == Obj::RANDOM_DWELLING_LVL)
  89. {
  90. o->randomizationInfo->minLevel = o->subID;
  91. o->randomizationInfo->maxLevel = o->subID;
  92. }
  93. if(o->ID == Obj::RANDOM_DWELLING_FACTION)
  94. {
  95. o->randomizationInfo->allowedFactions.insert(FactionID(o->subID));
  96. }
  97. }
  98. }
  99. void Initializer::initialize(CGGarrison * o)
  100. {
  101. if(!o) return;
  102. o->tempOwner = defaultPlayer;
  103. o->removableUnits = true;
  104. }
  105. void Initializer::initialize(CGShipyard * o)
  106. {
  107. if(!o) return;
  108. o->tempOwner = defaultPlayer;
  109. }
  110. void Initializer::initialize(FlaggableMapObject * o)
  111. {
  112. if(!o) return;
  113. o->tempOwner = defaultPlayer;
  114. }
  115. void Initializer::initialize(CGHeroPlaceholder * o)
  116. {
  117. if(!o) return;
  118. o->tempOwner = defaultPlayer;
  119. if(!o->powerRank.has_value() && !o->heroType.has_value())
  120. o->powerRank = 0;
  121. if(o->powerRank.has_value() && o->heroType.has_value())
  122. o->powerRank.reset();
  123. }
  124. void Initializer::initialize(CGHeroInstance * o)
  125. {
  126. if(!o)
  127. return;
  128. o->tempOwner = defaultPlayer;
  129. if(o->ID == Obj::PRISON)
  130. {
  131. o->subID = 0;
  132. o->tempOwner = PlayerColor::NEUTRAL;
  133. }
  134. if(o->ID == Obj::HERO)
  135. {
  136. for(auto const & t : VLC->heroh->objects)
  137. {
  138. if(t->heroClass->getId() == HeroClassID(o->subID))
  139. {
  140. o->subID = t->getId();
  141. break;
  142. }
  143. }
  144. }
  145. if(o->getHeroTypeID().hasValue())
  146. {
  147. o->gender = o->getHeroType()->gender;
  148. o->randomizeArmy(o->getFactionID());
  149. }
  150. }
  151. void Initializer::initialize(CGTownInstance * o)
  152. {
  153. if(!o) return;
  154. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  155. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  156. o->addBuilding(BuildingID::DEFAULT);
  157. if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
  158. if(lvl > 0) o->addBuilding(BuildingID::FORT);
  159. if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
  160. if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
  161. if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
  162. if(o->possibleSpells.empty())
  163. {
  164. for(auto const & spellId : VLC->spellh->getDefaultAllowed()) //add all regular spells to town
  165. {
  166. o->possibleSpells.push_back(spellId);
  167. }
  168. }
  169. }
  170. void Initializer::initialize(CGArtifact * o)
  171. {
  172. if(!o) return;
  173. if(o->ID == Obj::SPELL_SCROLL)
  174. {
  175. std::vector<SpellID> out;
  176. for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  177. {
  178. if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
  179. {
  180. out.push_back(spell->id);
  181. }
  182. }
  183. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  184. o->storedArtifact = a;
  185. }
  186. }
  187. void Initializer::initialize(CGMine * o)
  188. {
  189. if(!o) return;
  190. o->tempOwner = defaultPlayer;
  191. if(o->isAbandoned())
  192. {
  193. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  194. o->abandonedMineResources.insert(r);
  195. }
  196. else
  197. {
  198. o->producedResource = GameResID(o->subID);
  199. o->producedQuantity = o->defaultResProduction();
  200. }
  201. }
  202. void Initializer::initialize(CGResource * o)
  203. {
  204. if(!o) return;
  205. o->amount = CGResource::RANDOM_AMOUNT;
  206. }
  207. //===============IMPLEMENT PROPERTIES SETUP===============================
  208. void Inspector::updateProperties(CArmedInstance * o)
  209. {
  210. if(!o) return;
  211. auto * delegate = new ArmyDelegate(*o);
  212. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  213. }
  214. void Inspector::updateProperties(CGDwelling * o)
  215. {
  216. if(!o) return;
  217. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  218. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  219. {
  220. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  221. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  222. }
  223. }
  224. void Inspector::updateProperties(FlaggableMapObject * o)
  225. {
  226. if(!o) return;
  227. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  228. }
  229. void Inspector::updateProperties(CGGarrison * o)
  230. {
  231. if(!o) return;
  232. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  233. addProperty("Removable units", o->removableUnits, false);
  234. }
  235. void Inspector::updateProperties(CGShipyard * o)
  236. {
  237. if(!o) return;
  238. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  239. }
  240. void Inspector::updateProperties(CGHeroPlaceholder * o)
  241. {
  242. if(!o) return;
  243. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  244. bool type = false;
  245. if(o->heroType.has_value())
  246. type = true;
  247. else if(!o->powerRank.has_value())
  248. assert(0); //one of values must be initialized
  249. {
  250. auto * delegate = new InspectorDelegate;
  251. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  252. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  253. }
  254. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  255. {
  256. auto * delegate = new InspectorDelegate;
  257. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  258. {
  259. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  260. }
  261. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  262. }
  263. }
  264. void Inspector::updateProperties(CGHeroInstance * o)
  265. {
  266. if(!o) return;
  267. auto isPrison = o->ID == Obj::PRISON;
  268. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  269. addProperty<int>("Experience", o->exp, false);
  270. addProperty("Hero class", o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
  271. { //Gender
  272. auto * delegate = new InspectorDelegate;
  273. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  274. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  275. }
  276. addProperty("Name", o->getNameTranslated(), false);
  277. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  278. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  279. auto * delegate = new HeroSkillsDelegate(*o);
  280. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  281. addProperty("Spells", PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  282. if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
  283. { //Hero type
  284. auto * delegate = new InspectorDelegate;
  285. for(const auto & heroPtr : VLC->heroh->objects)
  286. {
  287. if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
  288. {
  289. if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
  290. {
  291. delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
  292. }
  293. }
  294. }
  295. addProperty("Hero type", o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
  296. }
  297. {
  298. const int maxRadius = 60;
  299. auto * patrolDelegate = new InspectorDelegate;
  300. patrolDelegate->options = { {QObject::tr("No patrol"), QVariant::fromValue(CGHeroInstance::NO_PATROLLING)} };
  301. for(int i = 0; i <= maxRadius; ++i)
  302. patrolDelegate->options.push_back({ QObject::tr("%n tile(s)", "", i), QVariant::fromValue(i)});
  303. auto patrolRadiusText = o->patrol.patrolling ? QObject::tr("%n tile(s)", "", o->patrol.patrolRadius) : QObject::tr("No patrol");
  304. addProperty("Patrol radius", patrolRadiusText, patrolDelegate, false);
  305. }
  306. }
  307. void Inspector::updateProperties(CGTownInstance * o)
  308. {
  309. if(!o) return;
  310. addProperty("Town name", o->getNameTranslated(), false);
  311. auto * delegate = new TownBuildingsDelegate(*o);
  312. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  313. addProperty("Spells", PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
  314. addProperty("Events", PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
  315. }
  316. void Inspector::updateProperties(CGArtifact * o)
  317. {
  318. if(!o) return;
  319. addProperty("Message", o->message, false);
  320. CArtifactInstance * instance = o->storedArtifact;
  321. if(instance)
  322. {
  323. SpellID spellId = instance->getScrollSpellID();
  324. if(spellId != SpellID::NONE)
  325. {
  326. auto * delegate = new InspectorDelegate;
  327. for(auto const & spell : VLC->spellh->objects)
  328. {
  329. if(controller.map()->allowedSpells.count(spell->id) != 0)
  330. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  331. }
  332. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  333. }
  334. }
  335. }
  336. void Inspector::updateProperties(CGMine * o)
  337. {
  338. if(!o) return;
  339. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  340. addProperty("Resource", o->producedResource);
  341. addProperty("Productivity", o->producedQuantity);
  342. }
  343. void Inspector::updateProperties(CGResource * o)
  344. {
  345. if(!o) return;
  346. addProperty("Amount", o->amount, false);
  347. addProperty("Message", o->message, false);
  348. }
  349. void Inspector::updateProperties(CGSignBottle * o)
  350. {
  351. if(!o) return;
  352. addProperty("Message", o->message, new MessageDelegate, false);
  353. }
  354. void Inspector::updateProperties(CGCreature * o)
  355. {
  356. if(!o) return;
  357. addProperty("Message", o->message, false);
  358. { //Character
  359. auto * delegate = new InspectorDelegate;
  360. delegate->options = CharacterIdentifiers;
  361. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  362. }
  363. addProperty("Never flees", o->neverFlees, false);
  364. addProperty("Not growing", o->notGrowingTeam, false);
  365. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  366. addProperty("Army", PropertyEditorPlaceholder(), true);
  367. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  368. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  369. }
  370. void Inspector::updateProperties(CRewardableObject * o)
  371. {
  372. if(!o) return;
  373. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  374. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  375. }
  376. void Inspector::updateProperties(CGPandoraBox * o)
  377. {
  378. if(!o) return;
  379. addProperty("Message", o->message, new MessageDelegate, false);
  380. }
  381. void Inspector::updateProperties(CGEvent * o)
  382. {
  383. if(!o) return;
  384. addProperty("Remove after", o->removeAfterVisit, false);
  385. addProperty("Human trigger", o->humanActivate, false);
  386. addProperty("Cpu trigger", o->computerActivate, false);
  387. //ui8 availableFor; //players whom this event is available for
  388. }
  389. void Inspector::updateProperties(CGSeerHut * o)
  390. {
  391. if(!o || !o->quest) return;
  392. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  393. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  394. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  395. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  396. addProperty("Time limit", o->quest->lastDay, false);
  397. { //Quest
  398. auto * delegate = new QuestDelegate(controller, *o->quest);
  399. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  400. }
  401. }
  402. void Inspector::updateProperties(CGQuestGuard * o)
  403. {
  404. if(!o || !o->quest) return;
  405. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  406. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  407. }
  408. void Inspector::updateProperties()
  409. {
  410. if(!obj)
  411. return;
  412. table->setRowCount(0); //cleanup table
  413. addProperty("Identifier", obj);
  414. addProperty("ID", obj->ID.getNum());
  415. addProperty("SubID", obj->subID);
  416. addProperty("InstanceName", obj->instanceName);
  417. if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
  418. {
  419. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  420. addProperty("IsStatic", factory->isStaticObject());
  421. }
  422. addProperty("Owner", obj->tempOwner, new OwnerDelegate(controller), true);
  423. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  424. UPDATE_OBJ_PROPERTIES(CGResource);
  425. UPDATE_OBJ_PROPERTIES(CGArtifact);
  426. UPDATE_OBJ_PROPERTIES(CGMine);
  427. UPDATE_OBJ_PROPERTIES(CGGarrison);
  428. UPDATE_OBJ_PROPERTIES(CGShipyard);
  429. UPDATE_OBJ_PROPERTIES(CGDwelling);
  430. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  431. UPDATE_OBJ_PROPERTIES(CGCreature);
  432. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  433. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  434. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  435. UPDATE_OBJ_PROPERTIES(FlaggableMapObject);
  436. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  437. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  438. UPDATE_OBJ_PROPERTIES(CGEvent);
  439. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  440. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  441. table->show();
  442. }
  443. //===============IMPLEMENT PROPERTY UPDATE================================
  444. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  445. {
  446. if(!item->data(Qt::UserRole).isNull())
  447. {
  448. setProperty(key, item->data(Qt::UserRole));
  449. return;
  450. }
  451. if(item->flags() & Qt::ItemIsUserCheckable)
  452. {
  453. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  454. return;
  455. }
  456. setProperty(key, item->text());
  457. }
  458. void Inspector::setProperty(const QString & key, const QVariant & value)
  459. {
  460. if(!obj)
  461. return;
  462. if(key == "Owner")
  463. obj->tempOwner = PlayerColor(value.toInt());
  464. SET_PROPERTIES(CArmedInstance);
  465. SET_PROPERTIES(CGTownInstance);
  466. SET_PROPERTIES(CGArtifact);
  467. SET_PROPERTIES(CGMine);
  468. SET_PROPERTIES(CGResource);
  469. SET_PROPERTIES(CGDwelling);
  470. SET_PROPERTIES(CGGarrison);
  471. SET_PROPERTIES(CGCreature);
  472. SET_PROPERTIES(CGHeroPlaceholder);
  473. SET_PROPERTIES(CGHeroInstance);
  474. SET_PROPERTIES(CGShipyard);
  475. SET_PROPERTIES(CGSignBottle);
  476. SET_PROPERTIES(FlaggableMapObject);
  477. SET_PROPERTIES(CRewardableObject);
  478. SET_PROPERTIES(CGPandoraBox);
  479. SET_PROPERTIES(CGEvent);
  480. SET_PROPERTIES(CGSeerHut);
  481. SET_PROPERTIES(CGQuestGuard);
  482. }
  483. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  484. {
  485. if(!o) return;
  486. }
  487. void Inspector::setProperty(FlaggableMapObject * o, const QString & key, const QVariant & value)
  488. {
  489. if(!o) return;
  490. }
  491. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  492. {
  493. if(!o) return;
  494. }
  495. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  496. {
  497. if(!o) return;
  498. if(key == "Message")
  499. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  500. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  501. }
  502. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  503. {
  504. if(!o) return;
  505. if(key == "Remove after")
  506. o->removeAfterVisit = value.toBool();
  507. if(key == "Human trigger")
  508. o->humanActivate = value.toBool();
  509. if(key == "Cpu trigger")
  510. o->computerActivate = value.toBool();
  511. }
  512. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  513. {
  514. if(!o) return;
  515. if(key == "Town name")
  516. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  517. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  518. }
  519. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  520. {
  521. if(!o) return;
  522. if(key == "Message")
  523. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  524. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  525. }
  526. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  527. {
  528. if(!o) return;
  529. if(key == "Productivity")
  530. o->producedQuantity = value.toString().toInt();
  531. }
  532. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  533. {
  534. if(!o) return;
  535. if(key == "Message")
  536. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  537. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  538. if(o->storedArtifact && key == "Spell")
  539. {
  540. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  541. }
  542. }
  543. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  544. {
  545. if(!o) return;
  546. if(key == "Same as town")
  547. {
  548. if (!o->randomizationInfo.has_value())
  549. o->randomizationInfo = CGDwellingRandomizationInfo();
  550. o->randomizationInfo->instanceId = "";
  551. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  552. o->randomizationInfo->instanceId = town->instanceName;
  553. }
  554. }
  555. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  556. {
  557. if(!o) return;
  558. if(key == "Removable units")
  559. o->removableUnits = value.toBool();
  560. }
  561. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  562. {
  563. if(!o) return;
  564. if(key == "Placeholder type")
  565. {
  566. if(value.toBool())
  567. {
  568. if(!o->heroType.has_value())
  569. o->heroType = HeroTypeID(0);
  570. o->powerRank.reset();
  571. }
  572. else
  573. {
  574. if(!o->powerRank.has_value())
  575. o->powerRank = 0;
  576. o->heroType.reset();
  577. }
  578. updateProperties();
  579. }
  580. if(key == "Power rank")
  581. o->powerRank = value.toInt();
  582. if(key == "Hero type")
  583. {
  584. o->heroType = HeroTypeID(value.toInt());
  585. }
  586. }
  587. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  588. {
  589. if(!o) return;
  590. if(key == "Gender")
  591. o->gender = EHeroGender(value.toInt());
  592. if(key == "Name")
  593. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  594. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  595. if(key == "Biography")
  596. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  597. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  598. if(key == "Experience")
  599. o->exp = value.toString().toInt();
  600. if(key == "Hero type")
  601. {
  602. for(auto const & t : VLC->heroh->objects)
  603. {
  604. if(t->getId() == value.toInt())
  605. o->subID = value.toInt();
  606. }
  607. o->gender = o->getHeroType()->gender;
  608. o->randomizeArmy(o->getHeroType()->heroClass->faction);
  609. updateProperties(); //updating other properties after change
  610. }
  611. if(key == "Patrol radius")
  612. {
  613. auto radius = value.toInt();
  614. o->patrol.patrolRadius = radius;
  615. o->patrol.patrolling = radius != CGHeroInstance::NO_PATROLLING;
  616. }
  617. }
  618. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  619. {
  620. if(!o) return;
  621. }
  622. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  623. {
  624. if(!o) return;
  625. if(key == "Amount")
  626. o->amount = value.toString().toInt();
  627. }
  628. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  629. {
  630. if(!o) return;
  631. if(key == "Message")
  632. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  633. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  634. if(key == "Character")
  635. o->character = CGCreature::Character(value.toInt());
  636. if(key == "Never flees")
  637. o->neverFlees = value.toBool();
  638. if(key == "Not growing")
  639. o->notGrowingTeam = value.toBool();
  640. if(key == "Amount")
  641. o->stacks[SlotID(0)]->count = value.toString().toInt();
  642. }
  643. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  644. {
  645. if(!o) return;
  646. if(key == "First visit text")
  647. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  648. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  649. if(key == "Next visit text")
  650. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  651. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  652. if(key == "Completed text")
  653. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  654. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  655. if(key == "Repeat quest")
  656. o->quest->repeatedQuest = value.toBool();
  657. if(key == "Time limit")
  658. o->quest->lastDay = value.toString().toInt();
  659. }
  660. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  661. {
  662. if(!o) return;
  663. }
  664. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  665. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  666. {
  667. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  668. item->setFlags(Qt::NoItemFlags);
  669. return item;
  670. }
  671. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  672. {
  673. auto item = new QTableWidgetItem("...");
  674. item->setFlags(Qt::NoItemFlags);
  675. return item;
  676. }
  677. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  678. {
  679. auto * item = new QTableWidgetItem(QString::number(value));
  680. item->setFlags(Qt::NoItemFlags);
  681. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  682. return item;
  683. }
  684. QTableWidgetItem * Inspector::addProperty(int value)
  685. {
  686. auto * item = new QTableWidgetItem(QString::number(value));
  687. item->setFlags(Qt::NoItemFlags);
  688. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  689. return item;
  690. }
  691. QTableWidgetItem * Inspector::addProperty(bool value)
  692. {
  693. auto item = new QTableWidgetItem;
  694. item->setFlags(Qt::ItemIsUserCheckable);
  695. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  696. return item;
  697. }
  698. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  699. {
  700. return addProperty(QString::fromStdString(value));
  701. }
  702. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  703. {
  704. return addProperty(VLC->generaltexth->translate(value.get()));
  705. }
  706. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  707. {
  708. return addProperty(value.toString());
  709. }
  710. QTableWidgetItem * Inspector::addProperty(const QString & value)
  711. {
  712. auto * item = new QTableWidgetItem(value);
  713. item->setFlags(Qt::NoItemFlags);
  714. return item;
  715. }
  716. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  717. {
  718. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  719. item->setFlags(Qt::NoItemFlags);
  720. return item;
  721. }
  722. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  723. {
  724. auto str = QObject::tr("UNFLAGGABLE");
  725. if(value == PlayerColor::NEUTRAL)
  726. str = QObject::tr("neutral");
  727. if(value.isValidPlayer())
  728. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  729. auto * item = new QTableWidgetItem(str);
  730. item->setFlags(Qt::NoItemFlags);
  731. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  732. return item;
  733. }
  734. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  735. {
  736. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  737. item->setFlags(Qt::NoItemFlags);
  738. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  739. return item;
  740. }
  741. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  742. {
  743. auto * item = new QTableWidgetItem;
  744. item->setFlags(Qt::NoItemFlags);
  745. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  746. for(auto & i : CharacterIdentifiers)
  747. {
  748. if(i.second.toInt() == value)
  749. {
  750. item->setText(i.first);
  751. break;
  752. }
  753. }
  754. return item;
  755. }
  756. //========================================================================
  757. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  758. {
  759. }
  760. /*
  761. * Delegates
  762. */
  763. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  764. {
  765. return new QComboBox(parent);
  766. }
  767. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  768. {
  769. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  770. {
  771. for(auto & i : options)
  772. {
  773. ed->addItem(i.first);
  774. ed->setItemData(ed->count() - 1, i.second);
  775. }
  776. }
  777. else
  778. {
  779. QStyledItemDelegate::setEditorData(editor, index);
  780. }
  781. }
  782. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  783. {
  784. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  785. {
  786. if(!options.isEmpty())
  787. {
  788. QMap<int, QVariant> data;
  789. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  790. data[Qt::UserRole] = options[ed->currentIndex()].second;
  791. model->setItemData(index, data);
  792. }
  793. }
  794. else
  795. {
  796. QStyledItemDelegate::setModelData(editor, model, index);
  797. }
  798. }
  799. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  800. {
  801. if(addNeutral)
  802. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  803. for(int p = 0; p < controller.map()->players.size(); ++p)
  804. if(controller.map()->players[p].canAnyonePlay())
  805. options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum()) });
  806. }