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- #include "CKingdomInterface.h"
- #include "AdventureMapButton.h"
- #include "CAdvmapInterface.h"
- #include "../CCallback.h"
- #include "../global.h"
- #include "CConfigHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CSpellWindow.h"
- #include "CMessage.h"
- #include "SDL_Extensions.h"
- #include "Graphics.h"
- #include "../hch/CArtHandler.h"
- #include "../hch/CBuildingHandler.h"
- #include "../hch/CDefHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../hch/CTownHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../lib/map.h"
- #include "../lib/NetPacks.h"
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/lexical_cast.hpp>
- #include <boost/format.hpp>
- #include <sstream>
- #include <SDL.h>
- using namespace boost::assign;
- using namespace CSDL_Ext;
- /*
- * CKingdomInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #define ADVOPT (conf.go()->ac)
- CKingdomInterface::CKingdomInterface()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- defActions = SHARE_POS | DISPOSE;
- PicCount = ADVOPT.overviewPics;
- size = ADVOPT.overviewSize;
- pos.x = screen->w/2 - 400;
- pos.y = screen->h/2 - (68+58*size);
- showHarrisoned = false;//set to true if you want to see garrisoned heroes
- heroPos = townPos = objPos = state = 0;
- bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
- graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
- mines = CDefHandler::giveDefEss("OVMINES.DEF");
- title = CDefHandler::giveDefEss("OVTITLE.DEF");
- hall = CDefHandler::giveDefEss("ITMTL.DEF");
- fort = CDefHandler::giveDefEss("ITMCL.DEF");
- objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
- slots = CDefHandler::giveDefEss("OVSLOT.DEF");
- toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
- boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF", SDLK_h);
- toHeroes->block(2);
- toTowns = new AdventureMapButton (CGI->generaltexth->overview[12],"",
- boost::bind(&CKingdomInterface::listToTowns,this),748,64+size*116,"OVBUTN6.DEF", SDLK_t);
- toTowns->block(0);
- exit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"",
- boost::bind(&CKingdomInterface::close,this),748,99+size*116,"OVBUTN1.DEF", SDLK_RETURN);
- exit->bitmapOffset = 3;
- statusbar = new CStatusBar(7, 91+size*116,"TSTATBAR.bmp",732);
- resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
- for(size_t i=0;i<size;i++)//creating empty hero/town lists for input
- {
- heroes.push_back( new CHeroItem(i,this));
- towns.push_back( new CTownItem(i,this));
- }
- slider = new CSlider(4, 4, size*116+19, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
- size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
- //creating objects list
- ObjTop = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,0),
- 733,4,"OVBUTN4.DEF");
- ObjUp = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,1),
- 733,24,"OVBUTN4.DEF");
- ObjUp->bitmapOffset = 4;
- ObjDown = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,2),
- 733,size*116-18,"OVBUTN4.DEF");
- ObjDown->bitmapOffset = 6;
- ObjBottom = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,3),
- 733,size*116+2,"OVBUTN4.DEF");
- ObjBottom->bitmapOffset = 2;
- for (size_t i=0; i<8; i++)
- {
- incomes.push_back(new HoverableArea());//bottom panel with mines
- incomes[i]->pos = genRect(57,68,pos.x+20+i*80,pos.y+31+size*116);
- incomes[i]->hoverText = CGI->generaltexth->mines[i].first;
- }
- incomes[7]->pos.w = 136;
- incomes[7]->hoverText = CGI->generaltexth->allTexts[255];
- incomesVal+=0,0,0,0,0,0,0,0;//for mines images
- std::map<std::pair<int,int>,int> addObjects;//objects to print, except 17th dwelling
- //format: (id,subID),image index
- #define INSERT_MAP addObjects.insert(std::pair<std::pair<int,int>,int>(std::pair<int,int>
- INSERT_MAP (20,1) ,81));//Golem factory
- INSERT_MAP (42,0) ,82));//Lighthouse
- INSERT_MAP (33,0) ,83));//Garrison
- INSERT_MAP (219,0),83));//Garrison
- INSERT_MAP (33,1) ,84));//Anti-magic Garrison
- INSERT_MAP (219,1),84));//Anti-magic Garrison
- INSERT_MAP (53,7) ,85));//Abandoned mine
- INSERT_MAP (20,0) ,86));//Conflux
- INSERT_MAP (87,0) ,87));//Harbor
- #undef INSERT_MAP
- for(size_t i = 0; i<CGI->state->map->objects.size(); i++)//getting mines and dwelling (in one pass to make it faster)
- {
- CGObjectInstance* obj = CGI->state->map->objects[i];//current object
- if (obj)
- {
- if (obj->tempOwner == CGI->state->currentPlayer)//if object is our
- {
- std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
- if ( obj->ID == 17 )//dwelling, text is a plural name of a creature
- {
- objList[obj->subID].first += 1;
- objList[obj->subID].second = & CGI->creh->creatures[CGI->objh->cregens[obj->subID]]->namePl;
- }
- else if (addObjects.find(curElm) != addObjects.end())
- {//object from addObjects map, text is name of the object
- objList[addObjects[curElm]].first += 1;
- objList[addObjects[curElm]].second = & obj->hoverName;
- }
- else if ( obj->ID == 53 )//TODO: abandoned mines
- incomesVal[obj->subID]+=1;
- }
- }
- }
- addObjects.clear();
- objSize = (size*116-64)/57; //in object list will fit (height of panel)/(height of one element) items
- ObjList.resize(objSize);
- for(size_t i=0;i<objSize;i++)
- {
- ObjList[i] = new HoverableArea();
- ObjList[i]->pos = genRect(50,50,pos.x+740,pos.y+44+i*57);
- }
- incomesVal[7] = incomesVal[6]*1000;//gold mines -> total income
- std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
- for(size_t i=0; i<heroes.size();i++)
- switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
- {
- case 1: //basic
- incomesVal[7] += 125;
- break;
- case 2: //advanced
- incomesVal[7] += 250;
- break;
- case 3: //expert
- incomesVal[7] += 500;
- break;
- }
- std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
- for(size_t i=0; i<towns.size();i++)
- incomesVal[7] += towns[i]->dailyIncome();
- }
- void CKingdomInterface::moveObjectList(int newPos)
- {
- int top = objList.size() > objSize ? 0 : objList.size() - objSize ;
- int bottom = objList.size() > objSize ? objList.size() - objSize : 0 ;
- switch (newPos)//checking what button was pressed
- {
- /* Top */ case 0: objPos = top;
- break;
- /* Up */ case 1: objPos = objPos==top?top:(objPos-1);
- break;
- /* Down */ case 2: objPos = objPos==bottom?bottom:(objPos+1);
- break;
- /*Bottom*/ case 3: objPos = bottom;
- break;
- }
- showAll(screen2);
- }
- CKingdomInterface::~CKingdomInterface()
- {
- SDL_FreeSurface(bg);
- delete title;//deleting .def
- delete slots;
- delete fort;
- delete hall;
- delete objPics;
- delete mines;
- towns.clear();//deleting lists
- heroes.clear();
- incomes.clear();
- ObjList.clear();
- objList.clear();
- }
- void CKingdomInterface::close()
- {
- GH.popIntTotally(this);
- }
- void CKingdomInterface::updateGarrisons()
- {
- for (int i = 0; i<towns.size(); i++)
- {
- if (towns[i] && towns[i]->garr)
- towns[i]->garr->recreateSlots();
- }
- for (int i = 0; i<heroes.size(); i++)
- {
- if (heroes[i] && heroes[i]->garr)
- heroes[i]->garr->recreateSlots();
- }
- }
- void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
- {
- adventureInt->resdatabar.draw(to);
- blitAt(bg,pos,to);
- resdatabar->draw(to);
- toTowns->show(to);
- toHeroes->show(to);
- exit->show(to);
- ObjTop->show(to);
- ObjUp->show(to);
- ObjDown->show(to);
- ObjBottom->show(to);
- for (size_t i=0; i<ObjList.size(); i++)//list may be moved, recreate hover text
- ObjList[i]->hoverText = "";
- int skipCount=0, curPos=objPos<0?(-objPos):0;
- for (std::map<int,std::pair<int, std::string*> >::iterator it=objList.begin(); it!= objList.end(); it++)
- {
- if (skipCount<objPos)//we will show only objects from objPos
- {
- skipCount++;
- continue;
- }
- blitAt(objPics->ourImages[(*it).first].bitmap,pos.x+740,pos.y+44+curPos*57,to);
- std::ostringstream ostrs;//objects count
- ostrs << (*it).second.first;
- CSDL_Ext::printTo(ostrs.str(),pos.x+790,pos.y+94+curPos*57,FONT_SMALL,zwykly,to);
- ObjList[curPos]->hoverText = * (*it).second.second;
- curPos++;
- if (curPos == objSize)
- break;
- }
- if (state == 1)
- {//printing text "Town", "Harrisoned hero", "Visiting hero"
- CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[3],pos.x+144,pos.y+14,FONT_MEDIUM,zwykly,to);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[4],pos.x+373,pos.y+14,FONT_MEDIUM,zwykly,to);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[5],pos.x+606,pos.y+14,FONT_MEDIUM,zwykly,to);
- for (size_t i=0; i<size; i++)
- towns[i]->showAll(to);//show town list
- }
- else
- {//text "Hero/stats" and "Skills"
- CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[0],pos.x+150,pos.y+14,FONT_MEDIUM,zwykly,to);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[1],pos.x+500,pos.y+14,FONT_MEDIUM,zwykly,to);
- for (size_t i=0; i<size; i++)
- heroes[i]->showAll(to);//show hero list
- }
- for (int i = 0; i<7; i++)
- blitAt(mines->ourImages[i].bitmap,pos.x + 20 + i*80,pos.y + 31+size*116,to);
- for(size_t i=0;i<incomes.size();i++)
- {
- std::ostringstream oss;
- oss << incomesVal[i];
- CSDL_Ext::printAtMiddle(oss.str(),incomes[i]->pos.x+incomes[i]->pos.w/2,incomes[i]->pos.y+50,FONT_SMALL,zwykly,to);
- }
- slider->showAll(to);
- if(screen->w != 800 || screen->h !=600)
- CMessage::drawBorder(LOCPLINT->playerID,to,828,136+116*size+29,pos.x-14,pos.y-15);
- show(to);
- }
- void CKingdomInterface::show(SDL_Surface * to)
- {
- statusbar->show(to);
- }
- void CKingdomInterface::activate()
- {
- GH.statusbar = statusbar;
- exit->activate();
- toTowns->activate();
- toHeroes->activate();
- ObjTop->activate();
- ObjUp->activate();
- ObjDown->activate();
- ObjBottom->activate();
- for (size_t i=0; i<ObjList.size(); i++)
- ObjList[i]->activate();
- for (size_t i=0; i<incomes.size(); i++)
- incomes[i]->activate();
- if (state == 1)
- for (size_t i=0; i<size; i++)
- towns[i]->activate();
- else
- for (size_t i=0; i<size; i++)
- heroes[i]->activate();
- slider->activate();
- }
- void CKingdomInterface::deactivate()
- {
- exit->deactivate();
- toTowns->deactivate();
- toHeroes->deactivate();
- ObjTop->deactivate();
- ObjUp->deactivate();
- ObjDown->deactivate();
- ObjBottom->deactivate();
- for (size_t i=0; i<ObjList.size(); i++)
- ObjList[i]->deactivate();
- for (size_t i=0; i<incomes.size(); i++)
- incomes[i]->deactivate();
- if (state == 1)
- for (size_t i=0; i<size; i++)
- towns[i]->deactivate();
- else
- for (size_t i=0; i<size; i++)
- heroes[i]->deactivate();
- slider->deactivate();
- }
- void CKingdomInterface::recreateHeroList(int pos)
- {
- std::vector<const CGHeroInstance*> Heroes = LOCPLINT->cb->getHeroesInfo(true);
- int i=0, cnt=0;
- for (size_t j = 0; ((j<Heroes.size()) && (i<size));j++)
- {
- if (Heroes[j]->inTownGarrison && (!showHarrisoned))//if hero in garrison and we don't show them
- continue;
- if (cnt<pos)//skipping heroes
- {
- cnt++;
- continue;
- }//this hero will be added
- heroes[i]->setHero(Heroes[j]);
- i++;
- }
- for (;i<size;i++)//if we still have empty pieces
- heroes[i]->setHero(NULL);//empty pic
- }
- void CKingdomInterface::recreateTownList(int pos)
- {
- std::vector<const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(false);
- for(size_t i=0;i<size;i++)
- {
- if (i+pos<LOCPLINT->cb->howManyTowns())
- towns[i]->setTown(Towns[i+pos]);//replace town
- else
- towns[i]->setTown(NULL);//only empty pic
- }
- }
- void CKingdomInterface::listToTowns()
- {
- state = 1;
- toHeroes->block(0);
- toTowns->block(2);
- heroPos = slider->value;
- slider->setAmount(LOCPLINT->cb->howManyTowns());
- slider->value=townPos;//moving slider
- recreateTownList(townPos);
- for (size_t i=0;i<size;i++)
- {
- heroes[i]->deactivate();
- towns[i]->activate();
- }
- showAll(screen2);
- }
- void CKingdomInterface::listToHeroes()
- {
- state = 2;
- toHeroes->block(2);
- toTowns->block(0);
- townPos = slider->value;
- slider->setAmount(LOCPLINT->cb->howManyHeroes(showHarrisoned));
- slider->value=heroPos;//moving slider
- recreateHeroList(heroPos);
- for (size_t i=0;i<size;i++)
- {
- towns[i]->deactivate();
- heroes[i]->activate();
- }
- showAll(screen2);
- }
- void CKingdomInterface::sliderMoved(int newpos)
- {
- if (state == 0)
- {
- townPos = newpos;
- recreateHeroList(newpos);
- state = 2;
- }
- else if ( state == 1 )//towns
- {
- for (size_t i=0; i<size; i++)
- towns[i]->deactivate();
- townPos = newpos;
- recreateTownList(newpos);
- for (size_t i=0; i<size; i++)
- towns[i]->activate();
- showAll(screen2);
- }
- else//heroes
- {
- for (size_t i=0; i<size; i++)
- heroes[i]->deactivate();
- heroPos = newpos;
- recreateHeroList(newpos);
- for (size_t i=0; i<size; i++)
- heroes[i]->activate();
- showAll(screen2);
- }
- }
- CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
- {
- recActions = DISPOSE | SHARE_POS;
- parent = Owner;
- numb = num;
- pos.x += 23;
- pos.y += 25+num*116;
- pos.w = 702;
- pos.h = 114;
- town = NULL;
- garr = NULL;
- garrHero = new CHeroArea(pos.x+244, pos.y + 6, NULL);
- visitHero = new CHeroArea(pos.x+476, pos.y + 6, NULL);
- for (int i=0; i<CREATURES_PER_TOWN;i++)
- {//creatures info
- creaGrowth.push_back(new HoverableArea());
- creaGrowth[i]->pos = genRect(32, 32, pos.x+56+i*37, pos.y + 78);
- creaCount.push_back(new CCreaPlace());
- creaCount[i]->pos = genRect(32, 32, pos.x+409+i*37, pos.y + 78);
- creaCount[i]->type = i;
- }
- hallArea = new LRClickableAreaOpenTown();
- hallArea->pos = genRect(38, 38, pos.x+69, pos.y + 31);
- hallArea->type = 2;
- fortArea = new LRClickableAreaOpenTown();
- fortArea->pos = genRect(38, 38, pos.x+111, pos.y + 31);
- fortArea->type = 3;
- townImage = new LRClickableAreaOpenTown();
- townImage->pos = genRect(64, 58, pos.x+5, pos.y + 6);
- townImage->type = 1;
- incomeArea = new HoverableArea();
- incomeArea->pos = genRect(42, 64, pos.x+154, pos.y + 31);
- incomeArea->hoverText = CGI->generaltexth->allTexts[255];
- }
- CKingdomInterface::CTownItem::~CTownItem()
- {
- creaGrowth.clear();
- creaCount.clear();
- delete garr;
- }
- void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
- {
- BLOCK_CAPTURING;
- delete garr;
- town = newTown;
- if (!town)
- {
- return;
- garr = NULL;
- }
- garr = new CGarrisonInt(pos.x+313,pos.y+3,4,Point(232,0),parent->slots->ourImages[parent->PicCount+2].bitmap,Point(313,2),town,town->visitingHero,true,true, true);
- garr->update = true;
- garrHero->hero = town->garrisonHero;
- visitHero->hero = town->visitingHero;
- for (int i=0; i<CREATURES_PER_TOWN;i++)
- {
- creaCount[i]->town = NULL;
- int crid = -1;
- if (vstd::contains(town->builtBuildings,30+i+CREATURES_PER_TOWN))
- crid = town->town->upgradedCreatures[i];
- else
- crid = town->town->basicCreatures[i];
- std::string descr=CGI->generaltexth->allTexts[588];
- boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid]->namePl);
- creaGrowth[i]->hoverText = descr;
- descr=CGI->generaltexth->heroscrn[1];
- boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid]->namePl);
- creaCount[i]->hoverText = descr;
- creaCount[i]->town = town;
- }
- townImage->hoverText = town->name;
- townImage->town = town;
- hallArea->town = town;
- hallArea->hoverText = CGI->buildh->buildings[town->subID][10+town->hallLevel()]->Name();
- if (town->hasFort())
- {
- fortArea->hoverText = CGI->buildh->buildings[town->subID][6+town->fortLevel()]->Name();
- fortArea->town = town;
- }
- else
- fortArea->hoverText = "";
- }
- void CKingdomInterface::CTownItem::activate()
- {
- if (!town)
- return;
- setTown(town);
- hallArea->activate();
- fortArea->activate();
- incomeArea->activate();
- townImage->activate();
- garrHero->activate();
- visitHero->activate();
- for (int i=0; i<CREATURES_PER_TOWN;i++)
- if (vstd::contains(town->builtBuildings,30+i))
- {
- creaGrowth[i]->activate();
- creaCount [i]->activate();
- }
- garr->activate();
- }
- void CKingdomInterface::CTownItem::deactivate()
- {
- if (!town)
- return;
- hallArea->deactivate();
- fortArea->deactivate();
- incomeArea->deactivate();
- townImage->deactivate();
- garrHero->deactivate();
- visitHero->deactivate();
- for (int i=0; i<CREATURES_PER_TOWN;i++)
- if (creaCount[i]->active)
- {
- creaGrowth[i]->deactivate();
- creaCount [i]->deactivate();
- }
- garr->deactivate();
- }
- void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
- {
- if (!town)
- {//if NULL - print background & exit
- blitAt(parent->slots->ourImages[numb % parent->PicCount].bitmap,pos.x,pos.y,to);
- return;
- }//background
- blitAt(parent->slots->ourImages[parent->PicCount+2].bitmap,pos.x,pos.y,to); garr->show(to);
- //town pic/name
- int townPic = town->subID*2;
- if (!town->hasFort())
- townPic += F_NUMBER*2;
- if(town->builded >= MAX_BUILDING_PER_TURN)
- townPic++;
- blitAt(graphics->bigTownPic->ourImages[townPic].bitmap,pos.x+5,pos.y+6,to);
- CSDL_Ext::printAt(town->name,pos.x+73,pos.y+8,FONT_SMALL,zwykly,to);
- //fort pic
- townPic = town->fortLevel()-1;
- if (townPic==-1) townPic = 3;
- blitAt(parent->fort->ourImages[townPic].bitmap,pos.x+111,pos.y+31,to);
- //hall pic
- townPic = town->hallLevel();
- blitAt(parent->hall->ourImages[townPic].bitmap,pos.x+69,pos.y+31,to);
- //income pic
- std::ostringstream oss;
- oss << town->dailyIncome();
- CSDL_Ext::printAtMiddle(oss.str(),pos.x+189,pos.y+61,FONT_SMALL,zwykly,to);
- std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->allTexts[265]);
- CSDL_Ext::printAt(toPrin[0], pos.x+4, pos.y+76, FONT_SMALL, tytulowy, to);
- if(toPrin.size()!=1)
- CSDL_Ext::printAt(toPrin[1], pos.x+4, pos.y+92, FONT_SMALL, tytulowy, to);
- toPrin = CMessage::breakText(CGI->generaltexth->allTexts[266]);
- CSDL_Ext::printAt(toPrin[0], pos.x+351, pos.y+76, FONT_SMALL, tytulowy, to);
- if(toPrin.size()!=1)
- CSDL_Ext::printAt(toPrin[1], pos.x+351, pos.y+92, FONT_SMALL, tytulowy, to);
- for (int i=0; i<CREATURES_PER_TOWN;i++)
- {//creatures info
- int crid = -1;
- int bid = 30+i;
- if (!vstd::contains(town->builtBuildings,bid))
- continue;
- if (vstd::contains(town->builtBuildings,bid+CREATURES_PER_TOWN))
- {
- crid = town->town->upgradedCreatures[i];
- bid += CREATURES_PER_TOWN;
- }
- else
- crid = town->town->basicCreatures[i];
- //creature growth
- blitAt(graphics->smallImgs[crid],pos.x+56+i*37,pos.y+78,to);
- std::ostringstream oss;
- oss << '+' << town->creatureGrowth(i);
- CSDL_Ext::printTo(oss.str(),pos.x+87+i*37,pos.y+110,FONT_TINY,zwykly,to);
- //creature available
- blitAt(graphics->smallImgs[crid],pos.x+409+i*37,pos.y+78,to);
- std::ostringstream ostrs;
- ostrs << town->creatures[i].first;
- CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,FONT_TINY,zwykly,to);
- }
-
- garrHero->showAll(to);
- visitHero->showAll(to);
- }
- CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- recActions = DISPOSE | SHARE_POS;
- defActions = SHARE_POS;
- parent = Owner;
- numb = num;
- pos.x += 23;
- pos.y += 25+num*116;
- pos.w = 702;
- pos.h = 114;
- hero = NULL;
- garr = NULL;
- artGroup = 0;
- backpackPos = 0;
- artButtons = new CHighlightableButtonsGroup(0);
- for (size_t it = 0; it<3; it++)
- {
- artButtons->addButton(boost::assign::map_list_of(0,CGI->generaltexth->overview[13+it]),
- CGI->generaltexth->overview[8+it], "OVBUTN3.DEF",364+it*112, 46, it);
- std::string str = CGI->generaltexth->overview[8+it];
- str = str.substr(str.find_first_of("{")+1, str.find_first_of("}")-str.find_first_of("{"));
- artButtons->buttons[it]->addTextOverlay(str, FONT_SMALL, tytulowy);
- }
- artButtons->onChange = boost::bind(&CKingdomInterface::CHeroItem::onArtChange, this, _1);
- artButtons->select(0,0);
- artLeft = new AdventureMapButton("", "", boost::bind
- (&CKingdomInterface::CHeroItem::scrollArts,this,-1), 269, 66, "hsbtns3.def", SDLK_LEFT);
- artRight = new AdventureMapButton("", "", boost::bind
- (&CKingdomInterface::CHeroItem::scrollArts,this,+1), 675, 66, "hsbtns5.def", SDLK_RIGHT);
- portrait = new CHeroArea(5,5,NULL);
- char bufor[400];
- for(int i=0; i<PRIMARY_SKILLS; i++)
- {
- primarySkills.push_back(new LRClickableAreaWTextComp());
- primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
- primarySkills[i]->text = CGI->generaltexth->arraytxt[2+i];
- primarySkills[i]->type = i;
- primarySkills[i]->baseType = 0;
- sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[i].c_str());
- primarySkills[i]->hoverText = std::string(bufor);
- };
- experience = new LRClickableAreaWText();
- experience->pos = genRect(33, 49, pos.x+322, pos.y+5);
- experience->hoverText = CGI->generaltexth->heroscrn[9];
- morale = new MoraleLuckBox(true);
- morale->pos = genRect(20,32,pos.x+221,pos.y+52);
- luck = new MoraleLuckBox(false);
- luck->pos = genRect(20,32,pos.x+221,pos.y+28);
- spellPoints = new LRClickableAreaWText();
- spellPoints->pos = genRect(33, 49, pos.x+270, pos.y+5);
- spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
- speciality = new LRClickableAreaWText();
- speciality->pos = genRect(32, 32, pos.x+374, pos.y+5);
- speciality->hoverText = CGI->generaltexth->heroscrn[27];
- for(int i=0; i<SKILL_PER_HERO; ++i)
- {
- secondarySkills.push_back(new LRClickableAreaWTextComp());
- secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+5);
- secondarySkills[i]->baseType = 1;
- };
- for (int i=0; i<18;i++)
- {
- artifacts.push_back(new CArtPlace(this));
- artifacts[i]->pos = genRect(44, 44, pos.x+268+(i%9)*48, pos.y+66);
- artifacts[i]->baseType = SComponent::artifact;
- };
- for (int i=0; i<8;i++)
- {
- backpack.push_back(new CArtPlace(this));
- backpack[i]->pos = genRect(44, 44, pos.x+293+(i%9)*48, pos.y+66);
- backpack[i]->baseType = SComponent::artifact;
- };
- }
- CKingdomInterface::CHeroItem::~CHeroItem()
- {
- delete garr;
- delete artButtons;
- primarySkills.clear();
- secondarySkills.clear();
- artifacts.clear();
- backpack.clear();
- }
- void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
- {
- BLOCK_CAPTURING;
- delete garr;
- hero = newHero;
- if (!hero)
- {
- return;
- garr = NULL;
- }
- char bufor[4000];
- artLeft->block(hero->artifacts.size() <= 8);
- artRight->block(hero->artifacts.size() <= 8);
- garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), parent->slots->ourImages[parent->PicCount].bitmap,
- Point(6,78), hero, NULL, true, true, true);
- for (int i=0; i<artifacts.size(); i++)
- {
- artifacts[i]->type = hero->getArtAtPos(i);
- if (artifacts[i]->type<0 || artifacts[i]->type == 145 )
- artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
- else
- {
- artifacts[i]->text = CGI->generaltexth->artifDescriptions[artifacts[i]->type];
- artifacts[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[artifacts[i]->type]->Name());
- }
- }
- for (int i=0; i<backpack.size(); i++)
- {
- backpack[i]->type = hero->getArtAtPos(19+i);
- if (backpack[i]->type<0)
- backpack[i]->hoverText ="";
- else
- {
- backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
- backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type]->Name());
- }
- }
- //sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), hero->name.c_str(), hero->type->heroClass->name.c_str());
- //portrait->hoverText = std::string(bufor);
- portrait->hero = hero;
- speciality->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
- //primary skills
- for(size_t g=0; g<primarySkills.size(); ++g)
- primarySkills[g]->bonusValue = hero->getPrimSkillLevel(g);
- //secondary skills
- for(size_t g=0; g<std::min(secondarySkills.size(),hero->secSkills.size()); ++g)
- {
- int skill = hero->secSkills[g].first,
- level = hero->secSkills[g].second;
- secondarySkills[g]->type = skill;
- secondarySkills[g]->bonusValue = level;
- secondarySkills[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
- sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
- secondarySkills[g]->hoverText = std::string(bufor);
- }
- //experience
- experience->text = CGI->generaltexth->allTexts[2].c_str();
- boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->level));
- boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
- boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->exp));
- //spell points
- sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
- spellPoints->text = std::string(bufor);
- //setting morale and luck
- morale->set(hero);
- luck->set(hero);
- }
- void CKingdomInterface::CHeroItem::scrollArts(int move)
- {
- backpackPos = ( backpackPos + move + hero->artifacts.size()) % hero->artifacts.size();
- for (int i=0; i<backpack.size(); i++)
- {
- backpack[i]->type = hero->getArtAtPos(19+(backpackPos + i)%hero->artifacts.size());
- if (backpack[i]->type<0)
- backpack[i]->hoverText ="";
- else
- {
- backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
- backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type]->Name());
- }
- }
- showAll(screen2);
- }
- void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
- {
- if (!hero)
- {//if we have no hero for this slot - print background & exit
- blitAt(parent->slots->ourImages[numb % parent->PicCount].bitmap,pos.x,pos.y,to);
- return;
- }//print background, different for arts view/backpack mode
- blitAt(parent->slots->ourImages[(artGroup!=2)?parent->PicCount:(parent->PicCount+1)].bitmap,pos.x,pos.y,to);
- //text "Artifacts"
- CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,FONT_SMALL,zwykly,to);
- portrait->showAll(to);
- garr->show(to);
- //hero name
- CSDL_Ext::printAt(hero->name,pos.x+73,pos.y+7,FONT_SMALL,zwykly,to);
- for (int i = 0; i<6; i++)
- {//primary skills, mana and exp. pics
- blitAt(graphics->pskillst->ourImages[i].bitmap,(i<4)?(pos.x+78+36*i):(pos.x+539-52*i),
- (i<4)?(pos.y+26):(pos.y+6),to);
- if (i>3) continue;//primary skills text
- std::ostringstream str;
- str << (hero->getPrimSkillLevel(i));
- CSDL_Ext::printAtMiddle(str.str(),pos.x+94+36*i,pos.y+66,FONT_SMALL,zwykly,to);
- }
- {//luck and morale pics, experience and mana text
- blitAt(graphics->luck30->ourImages[hero->LuckVal()+3].bitmap,pos.x+222,pos.y+30,to);
- blitAt(graphics->morale30->ourImages[hero->MoraleVal()+3].bitmap,pos.x+222,pos.y+54,to);
- std::ostringstream str;
- str << (hero->exp);
- CSDL_Ext::printAtMiddle(str.str(),(pos.x+348),(pos.y+31),FONT_TINY,zwykly,to);
- std::ostringstream strnew;
- strnew << (hero->mana)<<"/"<<(hero->manaLimit());
- CSDL_Ext::printAtMiddle(strnew.str(),(pos.x+295),(pos.y+30),FONT_TINY,zwykly,to);
- }
- //hero speciality
- blitAt(graphics->un32->ourImages[hero->subID].bitmap, pos.x+375, pos.y+6, to);
- for(int i=0; i<hero->secSkills.size(); i++)
- {//secondary skills
- int skill = hero->secSkills[i].first,
- level = hero->secSkills[i].second;
- blitAt(graphics->abils32->ourImages[skill*3+level+2].bitmap,pos.x+411+i*36,pos.y+6,to);
- }
- artButtons->show(to);
- int iter=0;
- switch (artGroup)
- {//arts
- case 1:iter = 9;//misc. arts, spellbook, war machines
- case 0://equipped arts
- for (int i = iter ; i<iter+9;i++)
- {
- int artID = hero->getArtAtPos(i);
- if (artID>=0)
- blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
- }
- break;
- case 2:
- artLeft->show(to);
- artRight->show(to);
- int max = hero->artifacts.size();
- iter = std::min(8, max);
- for (size_t it = 0 ; it<iter;it++)
- blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]].bitmap,pos.x+293+48*it,pos.y+66,to);
- break;
- }
- show(to);
- }
- void CKingdomInterface::CHeroItem::onArtChange(int newstate)
- {
- if (!hero)
- return;
- deactivate();
- artGroup = newstate;
- activate();
- showAll(screen2);
- }
- void CKingdomInterface::CHeroItem::activate()
- {
- setHero(hero);
- if (!hero)
- return;
- artButtons->activate();
- garr->activate();
- if ( artGroup == 2 )
- {
- artLeft->activate();
- artRight->activate();
- for (size_t i=0; i<8;i++)
- backpack[i]->activate();
- }
- else
- {
- for (size_t i=artGroup*9; i<9+artGroup*9;i++)
- artifacts[i]->activate();
- }
- portrait->activate();
- experience->activate();
- morale->activate();
- luck->activate();
- spellPoints->activate();
- speciality->activate();
- for (size_t i=0; i<primarySkills.size();i++)
- primarySkills[i]->activate();
- for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
- secondarySkills[i]->activate();
- }
- void CKingdomInterface::CHeroItem::deactivate()
- {
- if (!hero)
- return;
- artButtons->deactivate();
- garr->deactivate();
- if ( artGroup == 2 )
- {
- artLeft->deactivate();
- artRight->deactivate();
- for (size_t i=0; i<8;i++)
- backpack[i]->deactivate();
- }
- else
- {
- for (size_t i=artGroup*9; i<9+artGroup*9;i++)
- artifacts[i]->deactivate();
- }
- portrait->deactivate();
- experience->deactivate();
- morale->deactivate();
- luck->deactivate();
- spellPoints->deactivate();
- speciality->deactivate();
- for (size_t i=0; i<primarySkills.size();i++)
- primarySkills[i]->deactivate();
- for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
- secondarySkills[i]->deactivate();
- }
- CKingdomInterface::CHeroItem::CArtPlace::CArtPlace(CHeroItem * owner)
- {
- parent = owner;
- used = LCLICK | RCLICK | HOVER;
- }
- void CKingdomInterface::CHeroItem::CArtPlace::activate()
- {
- LRClickableAreaWTextComp::activate();
- }
- void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
- {
- if (!down && previousState && type>=0 && type < 145)
- {tlog1<<type;
- if(type == 0)
- {
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), parent->hero, LOCPLINT, false);
- GH.pushInt(spellWindow);
- }
- else
- LRClickableAreaWTextComp::clickLeft(down,previousState);
- }
- }
- void CKingdomInterface::CHeroItem::CArtPlace::clickRight(tribool down, bool previousState)
- {
- if (type>=0 && type < 145)
- LRClickableAreaWTextComp::clickRight(down, previousState);
- }
- void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
- {
- LRClickableAreaWTextComp::deactivate();
- }
- CKingdomInterface::CTownItem::CCreaPlace::CCreaPlace()
- {
- town = NULL;
- used = LCLICK | RCLICK | HOVER;
- }
- void CKingdomInterface::CTownItem::CCreaPlace::activate()
- {
- LRClickableAreaWTextComp::activate();
- }
- void CKingdomInterface::CTownItem::CCreaPlace::clickLeft(tribool down, bool previousState)
- {
- if (!down && previousState && town)
- {
- GH.pushInt (new CRecruitmentWindow(town, type, town, boost::bind
- (&CCallback::recruitCreatures,LOCPLINT->cb,town,_1,_2, type)));
- }
- }
- void CKingdomInterface::CTownItem::CCreaPlace::clickRight(tribool down, bool previousState)
- {
- if (down && town)
- {
- int crid;
- if (town->builtBuildings.find(30+type+CREATURES_PER_TOWN)!=town->builtBuildings.end())
- crid = town->town->upgradedCreatures[type];
- else
- crid = town->town->basicCreatures[type];
- GH.pushInt(new CCreInfoWindow(crid, 0, town->creatures[type].first));
- }
- }
- void CKingdomInterface::CTownItem::CCreaPlace::deactivate()
- {
- LRClickableAreaWTextComp::deactivate();
- }
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