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| /* * Info.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "Info.h"#include "Configuration.h"#include "Limiter.h"#include "Reward.h"#include "../CGeneralTextHandler.h"#include "../IGameCallback.h"#include "../json/JsonRandom.h"#include "../mapObjects/IObjectInterface.h"#include "../modding/IdentifierStorage.h"#include "../CRandomGenerator.h"VCMI_LIB_NAMESPACE_BEGINnamespace {	MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )	{		MetaString ret;		if (value.isVector())		{			for(const auto & entry : value.Vector())			{				if (entry.isNumber())					ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));				if (entry.isString())					ret.appendRawString(entry.String());			}			return ret;		}		if (value.isNumber())		{			ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));			return ret;		}		if (value.String().empty())			return ret;		if (value.String()[0] == '@')			ret.appendTextID(value.String().substr(1));		else			ret.appendTextID(textIdentifier.get());		return ret;	}	bool testForKey(const JsonNode & value, const std::string & key)	{		for(const auto & reward : value["rewards"].Vector())		{			if (!reward[key].isNull())				return true;		}		return false;	}}void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName){	objectTextID = objectName;	auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){		if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')			VLC->generaltexth->registerString(entry.getModScope(), textID, entry.String());	};	parameters = objectConfig;	for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)	{		const JsonNode message = parameters["rewards"][i]["message"];		loadString(message, TextIdentifier(objectName, "rewards", i));	}	for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)	{		const JsonNode message = parameters["onVisited"][i]["message"];		loadString(message, TextIdentifier(objectName, "onVisited", i));	}	for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)	{		const JsonNode message = parameters["onEmpty"][i]["message"];		loadString(message, TextIdentifier(objectName, "onEmpty", i));	}	loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));	loadString(parameters["description"], TextIdentifier(objectName, "description"));	loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));	loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));	loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));	loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));}Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const{	Rewardable::LimitersList result;	for (const auto & input : source.Vector())	{		auto newLimiter = std::make_shared<Rewardable::Limiter>();		configureLimiter(object, rng, cb, *newLimiter, input);		result.push_back(newLimiter);	}	return result;}void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const{	auto const & variables = object.variables.values;	JsonRandom randomizer(cb);	limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);	limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);	limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);	limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);	limiter.canLearnSkills = source["canLearnSkills"].Bool();	limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);	limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);	limiter.resources = randomizer.loadResources(source["resources"], rng, variables);	limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);	limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);	limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);	limiter.spells  = randomizer.loadSpells(source["spells"], rng, variables);	limiter.canLearnSpells  = randomizer.loadSpells(source["canLearnSpells"], rng, variables);	limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);		limiter.players = randomizer.loadColors(source["colors"], rng, variables);	limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);	limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);	limiter.allOf  = configureSublimiters(object, rng, cb, source["allOf"] );	limiter.anyOf  = configureSublimiters(object, rng, cb, source["anyOf"] );	limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );}void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const{	auto const & variables = object.variables.values;	JsonRandom randomizer(cb);	reward.resources = randomizer.loadResources(source["resources"], rng, variables);	reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);	reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);	reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);	reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);	reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);	reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);	reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);	reward.removeObject = source["removeObject"].Bool();	reward.bonuses = randomizer.loadBonuses(source["bonuses"]);	reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);	reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);	reward.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);	reward.spells = randomizer.loadSpells(source["spells"], rng, variables);	reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);	if(!source["spellCast"].isNull() && source["spellCast"].isStruct())	{		reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);		reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();	}	if (!source["revealTiles"].isNull())	{		auto const & entry = source["revealTiles"];		reward.revealTiles = RewardRevealTiles();		reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);		reward.revealTiles->hide = entry["hide"].Bool();		reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);		reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);		reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);		reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);	}	for ( auto node : source["changeCreatures"].Struct() )	{		CreatureID from(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());		CreatureID dest(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());		reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);		reward.creaturesChange[from] = dest;	}}void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const{	resetParameters.period   = static_cast<ui32>(source["period"].Float());	resetParameters.visitors = source["visitors"].Bool();	resetParameters.rewards  = source["rewards"].Bool();}void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const{	JsonRandom randomizer(cb);	for(const auto & category : source.Struct())	{		for(const auto & entry : category.second.Struct())		{			JsonNode preset = object.getPresetVariable(category.first, entry.first);			const JsonNode & input = preset.isNull() ? entry.second : preset;			int32_t value = -1;			if (category.first == "number")				value = randomizer.loadValue(input, rng, object.variables.values);			if (category.first == "artifact")				value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();			if (category.first == "spell")				value = randomizer.loadSpell(input, rng, object.variables.values).getNum();			if (category.first == "primarySkill")				value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();			if (category.first == "secondarySkill")				value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();			object.initVariable(category.first, entry.first, value);		}	}}void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const{	for (const auto & variable : variables.values )	{		if( boost::algorithm::starts_with(variable.first, "spell"))			target.replaceName(SpellID(variable.second));		if( boost::algorithm::starts_with(variable.first, "secondarySkill"))			target.replaceName(SecondarySkill(variable.second));	}}void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const{	for (const auto & artifact : info.reward.artifacts )		target.replaceName(artifact);	for (const auto & spell : info.reward.spells )		target.replaceName(spell);	for (const auto & secondary : info.reward.secondary )		target.replaceName(secondary.first);	replaceTextPlaceholders(target, variables);}void Rewardable::Info::configureRewards(		Rewardable::Configuration & object,		CRandomGenerator & rng,		IGameCallback * cb,		const JsonNode & source,		Rewardable::EEventType event,		const std::string & modeName) const{	for(size_t i = 0; i < source.Vector().size(); ++i)	{		const JsonNode & reward = source.Vector().at(i);		if (!reward["appearChance"].isNull())		{			const JsonNode & chance = reward["appearChance"];			std::string diceID = std::to_string(chance["dice"].Integer());			auto diceValue = object.getVariable("dice", diceID);			if (!diceValue.has_value())			{				const JsonNode & preset = object.getPresetVariable("dice", diceID);				if (preset.isNull())					object.initVariable("dice", diceID, rng.getIntRange(0, 99)());				else					object.initVariable("dice", diceID, preset.Integer());				diceValue = object.getVariable("dice", diceID);			}			assert(diceValue.has_value());			if (!chance["min"].isNull())			{				int min = static_cast<int>(chance["min"].Float());				if (min > *diceValue)					continue;			}			if (!chance["max"].isNull())			{				int max = static_cast<int>(chance["max"].Float());				if (max <= *diceValue)					continue;			}		}		Rewardable::VisitInfo info;		configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);		configureReward(object, rng, cb, info.reward, reward);		info.visitType = event;		info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));		info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);		replaceTextPlaceholders(info.message, object.variables, info);		replaceTextPlaceholders(info.description, object.variables, info);		object.info.push_back(info);	}}void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const{	object.info.clear();	object.variables.values.clear();	configureVariables(object, rng, cb, parameters["variables"]);	configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");	configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");	configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");	object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));	object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));	object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);	object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);	if (object.notVisitedTooltip.empty())		object.notVisitedTooltip.appendTextID("core.genrltxt.353");	if (object.visitedTooltip.empty())		object.visitedTooltip.appendTextID("core.genrltxt.352");	if (!parameters["onVisitedMessage"].isNull())	{		Rewardable::VisitInfo onVisited;		onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;		onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));		replaceTextPlaceholders(onVisited.message, object.variables);		object.info.push_back(onVisited);	}	if (!parameters["onEmptyMessage"].isNull())	{		Rewardable::VisitInfo onEmpty;		onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;		onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));		replaceTextPlaceholders(onEmpty.message, object.variables);		object.info.push_back(onEmpty);	}	configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);	object.canRefuse = parameters["canRefuse"].Bool();	object.showScoutedPreview = parameters["showScoutedPreview"].Bool();	if(parameters["showInInfobox"].isNull())		object.infoWindowType = EInfoWindowMode::AUTO;	else		object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;		auto visitMode = parameters["visitMode"].String();	for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)	{		if(Rewardable::VisitModeString[i] == visitMode)		{			object.visitMode = i;			break;		}	}		auto selectMode = parameters["selectMode"].String();	for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)	{		if(Rewardable::SelectModeString[i] == selectMode)		{			object.selectMode = i;			break;		}	}	if (object.visitMode == Rewardable::VISIT_LIMITER)		configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);}bool Rewardable::Info::givesResources() const{	return testForKey(parameters, "resources");}bool Rewardable::Info::givesExperience() const{	return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");}bool Rewardable::Info::givesMana() const{	return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");}bool Rewardable::Info::givesMovement() const{	return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");}bool Rewardable::Info::givesPrimarySkills() const{	return testForKey(parameters, "primary");}bool Rewardable::Info::givesSecondarySkills() const{	return testForKey(parameters, "secondary");}bool Rewardable::Info::givesArtifacts() const{	return testForKey(parameters, "artifacts");}bool Rewardable::Info::givesCreatures() const{	return testForKey(parameters, "spells");}bool Rewardable::Info::givesSpells() const{	return testForKey(parameters, "creatures");}bool Rewardable::Info::givesBonuses() const{	return testForKey(parameters, "bonuses");}const JsonNode & Rewardable::Info::getParameters() const{	return parameters;}VCMI_LIB_NAMESPACE_END
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