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							- /*
 
-  * CCreatureHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CCreatureHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "ResourceSet.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "VCMI_Lib.h"
 
- #include "CTownHandler.h"
 
- #include "GameSettings.h"
 
- #include "constants/StringConstants.h"
 
- #include "bonuses/Limiters.h"
 
- #include "bonuses/Updaters.h"
 
- #include "serializer/JsonDeserializer.h"
 
- #include "serializer/JsonUpdater.h"
 
- #include "mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "modding/CModHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- const std::map<CCreature::CreatureQuantityId, std::string> CCreature::creatureQuantityRanges =
 
- {
 
- 		{CCreature::CreatureQuantityId::FEW, "1-4"},
 
- 		{CCreature::CreatureQuantityId::SEVERAL, "5-9"},
 
- 		{CCreature::CreatureQuantityId::PACK, "10-19"},
 
- 		{CCreature::CreatureQuantityId::LOTS, "20-49"},
 
- 		{CCreature::CreatureQuantityId::HORDE, "50-99"},
 
- 		{CCreature::CreatureQuantityId::THRONG, "100-249"},
 
- 		{CCreature::CreatureQuantityId::SWARM, "250-499"},
 
- 		{CCreature::CreatureQuantityId::ZOUNDS, "500-999"},
 
- 		{CCreature::CreatureQuantityId::LEGION, "1000+"}
 
- };
 
- int32_t CCreature::getIndex() const
 
- {
 
- 	return idNumber.toEnum();
 
- }
 
- int32_t CCreature::getIconIndex() const
 
- {
 
- 	return iconIndex;
 
- }
 
- std::string CCreature::getJsonKey() const
 
- {
 
- 	return modScope + ':' + identifier;
 
- }
 
- void CCreature::registerIcons(const IconRegistar & cb) const
 
- {
 
- 	cb(getIconIndex(), 0, "CPRSMALL", smallIconName);
 
- 	cb(getIconIndex(), 0, "TWCRPORT", largeIconName);
 
- }
 
- CreatureID CCreature::getId() const
 
- {
 
- 	return idNumber;
 
- }
 
- const IBonusBearer * CCreature::getBonusBearer() const
 
- {
 
- 	return this;
 
- }
 
- int32_t CCreature::getAdvMapAmountMin() const
 
- {
 
- 	return ammMin;
 
- }
 
- int32_t CCreature::getAdvMapAmountMax() const
 
- {
 
- 	return ammMax;
 
- }
 
- int32_t CCreature::getAIValue() const
 
- {
 
- 	return AIValue;
 
- }
 
- int32_t CCreature::getFightValue() const
 
- {
 
- 	return fightValue;
 
- }
 
- int32_t CCreature::getLevel() const
 
- {
 
- 	return level;
 
- }
 
- int32_t CCreature::getGrowth() const
 
- {
 
- 	return growth;
 
- }
 
- int32_t CCreature::getHorde() const
 
- {
 
- 	return hordeGrowth;
 
- }
 
- FactionID CCreature::getFaction() const
 
- {
 
- 	return FactionID(faction);
 
- }
 
- int32_t CCreature::getBaseAttack() const
 
- {
 
- 	static const auto SELECTOR = Selector::typeSubtype(BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::ATTACK)).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
 
- 	return getExportedBonusList().valOfBonuses(SELECTOR);
 
- }
 
- int32_t CCreature::getBaseDefense() const
 
- {
 
- 	static const auto SELECTOR = Selector::typeSubtype(BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::DEFENSE)).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
 
- 	return getExportedBonusList().valOfBonuses(SELECTOR);
 
- }
 
- int32_t CCreature::getBaseDamageMin() const
 
- {
 
- 	static const auto SELECTOR = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, 1).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
 
- 	return getExportedBonusList().valOfBonuses(SELECTOR);
 
- }
 
- int32_t CCreature::getBaseDamageMax() const
 
- {
 
- 	static const auto SELECTOR = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, 2).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
 
- 	return getExportedBonusList().valOfBonuses(SELECTOR);
 
- }
 
- int32_t CCreature::getBaseHitPoints() const
 
- {
 
- 	static const auto SELECTOR = Selector::type()(BonusType::STACK_HEALTH).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
 
- 	return getExportedBonusList().valOfBonuses(SELECTOR);
 
- }
 
- int32_t CCreature::getBaseSpellPoints() const
 
- {
 
- 	static const auto SELECTOR = Selector::type()(BonusType::CASTS).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
 
- 	return getExportedBonusList().valOfBonuses(SELECTOR);
 
- }
 
- int32_t CCreature::getBaseSpeed() const
 
- {
 
- 	static const auto SELECTOR = Selector::type()(BonusType::STACKS_SPEED).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
 
- 	return getExportedBonusList().valOfBonuses(SELECTOR);
 
- }
 
- int32_t CCreature::getBaseShots() const
 
- {
 
- 	static const auto SELECTOR = Selector::type()(BonusType::SHOTS).And(Selector::sourceTypeSel(BonusSource::CREATURE_ABILITY));
 
- 	return getExportedBonusList().valOfBonuses(SELECTOR);
 
- }
 
- int32_t CCreature::getRecruitCost(GameResID resIndex) const
 
- {
 
- 	if(resIndex.getNum() >= 0 && resIndex.getNum() < cost.size())
 
- 		return cost[resIndex];
 
- 	else
 
- 		return 0;
 
- }
 
- TResources CCreature::getFullRecruitCost() const
 
- {
 
- 	return cost;
 
- }
 
- bool CCreature::hasUpgrades() const 
 
- {
 
- 	return !upgrades.empty();
 
- }
 
- std::string CCreature::getNameTranslated() const
 
- {
 
- 	return getNameSingularTranslated();
 
- }
 
- std::string CCreature::getNamePluralTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNamePluralTextID());
 
- }
 
- std::string CCreature::getNameSingularTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNameSingularTextID());
 
- }
 
- std::string CCreature::getNameTextID() const
 
- {
 
- 	return getNameSingularTextID();
 
- }
 
- std::string CCreature::getNamePluralTextID() const
 
- {
 
- 	return TextIdentifier("creatures", modScope, identifier, "name", "plural" ).get();
 
- }
 
- std::string CCreature::getNameSingularTextID() const
 
- {
 
- 	return TextIdentifier("creatures", modScope, identifier, "name", "singular" ).get();
 
- }
 
- CCreature::CreatureQuantityId CCreature::getQuantityID(const int & quantity)
 
- {
 
- 	if (quantity<5)
 
- 		return CCreature::CreatureQuantityId::FEW;
 
- 	if (quantity<10)
 
- 		return CCreature::CreatureQuantityId::SEVERAL;
 
- 	if (quantity<20)
 
- 		return CCreature::CreatureQuantityId::PACK;
 
- 	if (quantity<50)
 
- 		return CCreature::CreatureQuantityId::LOTS;
 
- 	if (quantity<100)
 
- 		return CCreature::CreatureQuantityId::HORDE;
 
- 	if (quantity<250)
 
- 		return CCreature::CreatureQuantityId::THRONG;
 
- 	if (quantity<500)
 
- 		return CCreature::CreatureQuantityId::SWARM;
 
- 	if (quantity<1000)
 
- 		return CCreature::CreatureQuantityId::ZOUNDS;
 
- 	return CCreature::CreatureQuantityId::LEGION;
 
- }
 
- std::string CCreature::getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId)
 
- {
 
- 	if(creatureQuantityRanges.find(quantityId) != creatureQuantityRanges.end())
 
- 		return creatureQuantityRanges.at(quantityId);
 
- 	logGlobal->error("Wrong quantityId: %d", (int)quantityId);
 
- 	assert(0);
 
- 	return "[ERROR]";
 
- }
 
- int CCreature::estimateCreatureCount(ui32 countID)
 
- {
 
- 	static const int creature_count[] = { 0, 3, 8, 15, 35, 75, 175, 375, 750, 2500 };
 
- 	if(countID > 9)
 
- 	{
 
- 		logGlobal->error("Wrong countID %d!", countID);
 
- 		return 0;
 
- 	}
 
- 	else
 
- 		return creature_count[countID];
 
- }
 
- bool CCreature::isDoubleWide() const
 
- {
 
- 	return doubleWide;
 
- }
 
- /**
 
-  * Determines if the creature is of a good alignment.
 
-  * @return true if the creture is good, false otherwise.
 
-  */
 
- bool CCreature::isGood () const
 
- {
 
- 	return VLC->factions()->getByIndex(faction)->getAlignment() == EAlignment::GOOD;
 
- }
 
- /**
 
-  * Determines if the creature is of an evil alignment.
 
-  * @return true if the creature is evil, false otherwise.
 
-  */
 
- bool CCreature::isEvil () const
 
- {
 
- 	return VLC->factions()->getByIndex(faction)->getAlignment() == EAlignment::EVIL;
 
- }
 
- si32 CCreature::maxAmount(const TResources &res) const //how many creatures can be bought
 
- {
 
- 	int ret = 2147483645;
 
- 	int resAmnt = static_cast<int>(std::min(res.size(),cost.size()));
 
- 	for(int i=0;i<resAmnt;i++)
 
- 		if(cost[i])
 
- 			ret = std::min(ret, (res[i] / cost[i]));
 
- 	return ret;
 
- }
 
- CCreature::CCreature()
 
- {
 
- 	setNodeType(CBonusSystemNode::CREATURE);
 
- 	fightValue = AIValue = growth = hordeGrowth = ammMin = ammMax = 0;
 
- }
 
- void CCreature::addBonus(int val, BonusType type, int subtype)
 
- {
 
- 	auto selector = Selector::typeSubtype(type, subtype).And(Selector::source(BonusSource::CREATURE_ABILITY, getIndex()));
 
- 	BonusList & exported = getExportedBonusList();
 
- 	BonusList existing;
 
- 	exported.getBonuses(existing, selector, Selector::all);
 
- 	if(existing.empty())
 
- 	{
 
- 		auto added = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::CREATURE_ABILITY, val, getIndex(), subtype, BonusValueType::BASE_NUMBER);
 
- 		addNewBonus(added);
 
- 	}
 
- 	else
 
- 	{
 
- 		std::shared_ptr<Bonus> b = existing[0];
 
- 		b->val = val;
 
- 	}
 
- }
 
- bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
 
- {
 
- 	//TODO upgrade of upgrade?
 
- 	return vstd::contains(upgrades, anotherCre->getId());
 
- }
 
- bool CCreature::valid() const
 
- {
 
- 	return this == VLC->creh->objects[idNumber];
 
- }
 
- std::string CCreature::nodeName() const
 
- {
 
- 	return "\"" + getNamePluralTextID() + "\"";
 
- }
 
- void CCreature::updateFrom(const JsonNode & data)
 
- {
 
- 	JsonUpdater handler(nullptr, data);
 
- 	{
 
- 		auto configScope = handler.enterStruct("config");
 
- 		const JsonNode & configNode = handler.getCurrent();
 
- 		serializeJson(handler);
 
- 		if(!configNode["hitPoints"].isNull())
 
- 			addBonus(configNode["hitPoints"].Integer(), BonusType::STACK_HEALTH);
 
- 		if(!configNode["speed"].isNull())
 
- 			addBonus(configNode["speed"].Integer(), BonusType::STACKS_SPEED);
 
- 		if(!configNode["attack"].isNull())
 
- 			addBonus(configNode["attack"].Integer(), BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::ATTACK));
 
- 		if(!configNode["defense"].isNull())
 
- 			addBonus(configNode["defense"].Integer(), BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::DEFENSE));
 
- 		if(!configNode["damage"]["min"].isNull())
 
- 			addBonus(configNode["damage"]["min"].Integer(), BonusType::CREATURE_DAMAGE, 1);
 
- 		if(!configNode["damage"]["max"].isNull())
 
- 			addBonus(configNode["damage"]["max"].Integer(), BonusType::CREATURE_DAMAGE, 2);
 
- 		if(!configNode["shots"].isNull())
 
- 			addBonus(configNode["shots"].Integer(), BonusType::SHOTS);
 
- 		if(!configNode["spellPoints"].isNull())
 
- 			addBonus(configNode["spellPoints"].Integer(), BonusType::CASTS);
 
- 	}
 
- 	handler.serializeBonuses("bonuses", this);
 
- }
 
- void CCreature::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeInt("fightValue", fightValue);
 
- 	handler.serializeInt("aiValue", AIValue);
 
- 	handler.serializeInt("growth", growth);
 
- 	handler.serializeInt("horde", hordeGrowth);// Needed at least until configurable buildings
 
- 	{
 
- 		auto advMapNode = handler.enterStruct("advMapAmount");
 
- 		handler.serializeInt("min", ammMin);
 
- 		handler.serializeInt("max", ammMax);
 
- 	}
 
- 	if(handler.updating)
 
- 	{
 
- 		cost.serializeJson(handler, "cost");
 
- 		handler.serializeInt("faction", faction);//TODO: unify with deferred resolve
 
- 	}
 
- 	handler.serializeInt("level", level);
 
- 	handler.serializeBool("doubleWide", doubleWide);
 
- 	if(!handler.saving)
 
- 	{
 
- 		if(ammMin > ammMax)
 
- 			logMod->error("Invalid creature '%s' configuration, advMapAmount.min > advMapAmount.max", identifier);
 
- 	}
 
- }
 
- CCreatureHandler::CCreatureHandler()
 
- 	: expAfterUpgrade(0)
 
- {
 
- 	VLC->creh = this;
 
- 	loadCommanders();
 
- }
 
- const CCreature * CCreatureHandler::getCreature(const std::string & scope, const std::string & identifier) const
 
- {
 
- 	std::optional<si32> index = VLC->identifiers()->getIdentifier(scope, "creature", identifier);
 
- 	if(!index)
 
- 		throw std::runtime_error("Creature not found "+identifier);
 
- 	return objects[*index];
 
- }
 
- void CCreatureHandler::loadCommanders()
 
- {
 
- 	ResourceID configResource("config/commanders.json");
 
- 	std::string modSource = VLC->modh->findResourceOrigin(configResource);
 
- 	JsonNode data(configResource);
 
- 	data.setMeta(modSource);
 
- 	const JsonNode & config = data; // switch to const data accessors
 
- 	for (auto bonus : config["bonusPerLevel"].Vector())
 
- 	{
 
- 		commanderLevelPremy.push_back(JsonUtils::parseBonus(bonus.Vector()));
 
- 	}
 
- 	int i = 0;
 
- 	for (auto skill : config["skillLevels"].Vector())
 
- 	{
 
- 		skillLevels.emplace_back();
 
- 		for (auto skillLevel : skill["levels"].Vector())
 
- 		{
 
- 			skillLevels[i].push_back(static_cast<ui8>(skillLevel.Float()));
 
- 		}
 
- 		++i;
 
- 	}
 
- 	for (auto ability : config["abilityRequirements"].Vector())
 
- 	{
 
- 		std::pair <std::shared_ptr<Bonus>, std::pair <ui8, ui8> > a;
 
- 		a.first = JsonUtils::parseBonus (ability["ability"].Vector());
 
- 		a.second.first =  static_cast<ui8>(ability["skills"].Vector()[0].Float());
 
- 		a.second.second = static_cast<ui8>(ability["skills"].Vector()[1].Float());
 
- 		skillRequirements.push_back (a);
 
- 	}
 
- }
 
- void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses) const
 
- {
 
- 	auto makeBonusNode = [&](const std::string & type, double val = 0) -> JsonNode
 
- 	{
 
- 		JsonNode ret;
 
- 		ret["type"].String() = type;
 
- 		ret["val"].Float() = val;
 
- 		return ret;
 
- 	};
 
- 	static const std::map<std::string, JsonNode> abilityMap =
 
- 	{
 
- 		{"FLYING_ARMY",            makeBonusNode("FLYING")},
 
- 		{"SHOOTING_ARMY",          makeBonusNode("SHOOTER")},
 
- 		{"SIEGE_WEAPON",           makeBonusNode("SIEGE_WEAPON")},
 
- 		{"const_free_attack",      makeBonusNode("BLOCKS_RETALIATION")},
 
- 		{"IS_UNDEAD",              makeBonusNode("UNDEAD")},
 
- 		{"const_no_melee_penalty", makeBonusNode("NO_MELEE_PENALTY")},
 
- 		{"const_jousting",         makeBonusNode("JOUSTING", 5)},
 
- 		{"KING_1",                 makeBonusNode("KING")}, // Slayer with no expertise
 
- 		{"KING_2",                 makeBonusNode("KING", 2)}, // Advanced Slayer or better
 
- 		{"KING_3",                 makeBonusNode("KING", 3)}, // Expert Slayer only
 
- 		{"const_no_wall_penalty",  makeBonusNode("NO_WALL_PENALTY")},
 
- 		{"MULTI_HEADED",           makeBonusNode("ATTACKS_ALL_ADJACENT")},
 
- 		{"IMMUNE_TO_MIND_SPELLS",  makeBonusNode("MIND_IMMUNITY")},
 
- 		{"HAS_EXTENDED_ATTACK",    makeBonusNode("TWO_HEX_ATTACK_BREATH")}
 
- 	};
 
- 	auto hasAbility = [&](const std::string & name) -> bool 
 
- 	{
 
- 		return boost::algorithm::find_first(bonuses, name);
 
- 	};
 
- 	for(const auto & a : abilityMap)
 
- 	{
 
- 		if(hasAbility(a.first))
 
- 			creature["abilities"][a.first] = a.second;
 
- 	}
 
- 	if(hasAbility("DOUBLE_WIDE"))
 
- 		creature["doubleWide"].Bool() = true;
 
- 	if(hasAbility("const_raises_morale"))
 
- 	{
 
- 		JsonNode node = makeBonusNode("MORALE");
 
- 		node["val"].Float() = 1;
 
- 		node["propagator"].String() = "HERO";
 
- 		creature["abilities"]["const_raises_morale"] = node;
 
- 	}
 
- }
 
- std::vector<JsonNode> CCreatureHandler::loadLegacyData()
 
- {
 
- 	size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE);
 
- 	objects.resize(dataSize);
 
- 	std::vector<JsonNode> h3Data;
 
- 	h3Data.reserve(dataSize);
 
- 	CLegacyConfigParser parser("DATA/CRTRAITS.TXT");
 
- 	parser.endLine(); // header
 
- 	// this file is a bit different in some of Russian localisations:
 
- 	//ENG: Singular	Plural Wood ...
 
- 	//RUS: Singular	Plural	Plural2 Wood ...
 
- 	// Try to detect which version this is by header
 
- 	// TODO: use 3rd name? Stand for "whose", e.g. pikemans'
 
- 	size_t namesCount = 2;
 
- 	{
 
- 		if ( parser.readString() != "Singular" || parser.readString() != "Plural" )
 
- 			throw std::runtime_error("Incorrect format of CrTraits.txt");
 
- 		if (parser.readString() == "Plural2")
 
- 			namesCount = 3;
 
- 		parser.endLine();
 
- 	}
 
- 	for (size_t i=0; i<dataSize; i++)
 
- 	{
 
- 		//loop till non-empty line
 
- 		while (parser.isNextEntryEmpty())
 
- 			parser.endLine();
 
- 		JsonNode data;
 
- 		data["name"]["singular"].String() =  parser.readString();
 
- 		if (namesCount == 3)
 
- 			parser.readString();
 
- 		data["name"]["plural"].String() =  parser.readString();
 
- 		for(int v=0; v<7; ++v)
 
- 			data["cost"][GameConstants::RESOURCE_NAMES[v]].Float() = parser.readNumber();
 
- 		data["fightValue"].Float() = parser.readNumber();
 
- 		data["aiValue"].Float() = parser.readNumber();
 
- 		data["growth"].Float() = parser.readNumber();
 
- 		data["horde"].Float() = parser.readNumber();
 
- 		data["hitPoints"].Float() = parser.readNumber();
 
- 		data["speed"].Float() = parser.readNumber();
 
- 		data["attack"].Float() = parser.readNumber();
 
- 		data["defense"].Float() = parser.readNumber();
 
- 		data["damage"]["min"].Float() = parser.readNumber();
 
- 		data["damage"]["max"].Float() = parser.readNumber();
 
- 		if (float shots = parser.readNumber())
 
- 			data["shots"].Float() = shots;
 
- 		if (float spells = parser.readNumber())
 
- 			data["spellPoints"].Float() = spells;
 
- 		data["advMapAmount"]["min"].Float() = parser.readNumber();
 
- 		data["advMapAmount"]["max"].Float() = parser.readNumber();
 
- 		data["abilityText"].String() = parser.readString();
 
- 		loadBonuses(data, parser.readString()); //Attributes
 
- 		h3Data.push_back(data);
 
- 	}
 
- 	loadAnimationInfo(h3Data);
 
- 	return h3Data;
 
- }
 
- CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
 
- {
 
- 	assert(identifier.find(':') == std::string::npos);
 
- 	assert(!scope.empty());
 
- 	auto * cre = new CCreature();
 
- 	if(node["hasDoubleWeek"].Bool())
 
- 	{
 
- 		doubledCreatures.insert(CreatureID(index));
 
- 	}
 
- 	cre->idNumber = CreatureID(index);
 
- 	cre->iconIndex = cre->getIndex() + 2;
 
- 	cre->identifier = identifier;
 
- 	cre->modScope = scope;
 
- 	JsonDeserializer handler(nullptr, node);
 
- 	cre->serializeJson(handler);
 
- 	cre->cost = ResourceSet(node["cost"]);
 
- 	VLC->generaltexth->registerString(scope, cre->getNameSingularTextID(), node["name"]["singular"].String());
 
- 	VLC->generaltexth->registerString(scope, cre->getNamePluralTextID(), node["name"]["plural"].String());
 
- 	cre->addBonus(node["hitPoints"].Integer(), BonusType::STACK_HEALTH);
 
- 	cre->addBonus(node["speed"].Integer(), BonusType::STACKS_SPEED);
 
- 	cre->addBonus(node["attack"].Integer(), BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::ATTACK));
 
- 	cre->addBonus(node["defense"].Integer(), BonusType::PRIMARY_SKILL, static_cast<int>(PrimarySkill::DEFENSE));
 
- 	cre->addBonus(node["damage"]["min"].Integer(), BonusType::CREATURE_DAMAGE, 1);
 
- 	cre->addBonus(node["damage"]["max"].Integer(), BonusType::CREATURE_DAMAGE, 2);
 
- 	assert(node["damage"]["min"].Integer() <= node["damage"]["max"].Integer());
 
- 	if(!node["shots"].isNull())
 
- 		cre->addBonus(node["shots"].Integer(), BonusType::SHOTS);
 
- 	loadStackExperience(cre, node["stackExperience"]);
 
- 	loadJsonAnimation(cre, node["graphics"]);
 
- 	loadCreatureJson(cre, node);
 
- 	for(const auto & extraName : node["extraNames"].Vector())
 
- 	{
 
- 		for(const auto & type_name : getTypeNames())
 
- 			registerObject(scope, type_name, extraName.String(), cre->getIndex());
 
- 	}
 
- 	JsonNode advMapFile = node["graphics"]["map"];
 
- 	JsonNode advMapMask = node["graphics"]["mapMask"];
 
- 	VLC->identifiers()->requestIdentifier(scope, "object", "monster", [=](si32 index)
 
- 	{
 
- 		JsonNode conf;
 
- 		conf.setMeta(scope);
 
- 		VLC->objtypeh->loadSubObject(cre->identifier, conf, Obj::MONSTER, cre->getId().num);
 
- 		if (!advMapFile.isNull())
 
- 		{
 
- 			JsonNode templ;
 
- 			templ["animation"] = advMapFile;
 
- 			if (!advMapMask.isNull())
 
- 				templ["mask"] = advMapMask;
 
- 			templ.setMeta(scope);
 
- 			// if creature has custom advMapFile, reset any potentially imported H3M templates and use provided file instead
 
- 			VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->clearTemplates();
 
- 			VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->addTemplate(templ);
 
- 		}
 
- 		// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
 
- 		if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->getTemplates().empty())
 
- 			VLC->objtypeh->removeSubObject(Obj::MONSTER, cre->getId().num);
 
- 	});
 
- 	return cre;
 
- }
 
- const std::vector<std::string> & CCreatureHandler::getTypeNames() const
 
- {
 
- 	static const std::vector<std::string> typeNames = { "creature" };
 
- 	return typeNames;
 
- }
 
- std::vector<bool> CCreatureHandler::getDefaultAllowed() const
 
- {
 
- 	std::vector<bool> ret;
 
- 	ret.reserve(objects.size());
 
- 	for(const CCreature * crea : objects)
 
- 	{
 
- 		ret.push_back(crea ? !crea->special : false);
 
- 	}
 
- 	return ret;
 
- }
 
- void CCreatureHandler::loadCrExpMod()
 
- {
 
- 	if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) 	//reading default stack experience values
 
- 	{
 
- 		//Calculate rank exp values, formula appears complicated bu no parsing needed
 
- 		expRanks.resize(8);
 
- 		int dif = 0;
 
- 		int it = 8000; //ignore name of this variable
 
- 		expRanks[0].push_back(it);
 
- 		for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
 
- 		{
 
- 			expRanks[0].push_back(expRanks[0][j-1] + it + dif);
 
- 			dif += it/5;
 
- 		}
 
- 		for (int i = 1; i < 8; ++i) //used for tiers 1-7
 
- 		{
 
- 			dif = 0;
 
- 			it = 1000 * i;
 
- 			expRanks[i].push_back(it);
 
- 			for (int j = 1; j < 10; ++j)
 
- 			{
 
- 				expRanks[i].push_back(expRanks[i][j-1] + it + dif);
 
- 				dif += it/5;
 
- 			}
 
- 		}
 
- 		CLegacyConfigParser expBonParser("DATA/CREXPMOD.TXT");
 
- 		expBonParser.endLine(); //header
 
- 		maxExpPerBattle.resize(8);
 
- 		for (int i = 1; i < 8; ++i)
 
- 		{
 
- 			expBonParser.readString(); //index
 
- 			expBonParser.readString(); //float multiplier -> hardcoded
 
- 			expBonParser.readString(); //ignore upgrade mod? ->hardcoded
 
- 			expBonParser.readString(); //already calculated
 
- 			maxExpPerBattle[i] = static_cast<ui32>(expBonParser.readNumber());
 
- 			expRanks[i].push_back(expRanks[i].back() + static_cast<ui32>(expBonParser.readNumber()));
 
- 			expBonParser.endLine();
 
- 		}
 
- 		//skeleton gets exp penalty
 
- 		objects[56].get()->addBonus(-50, BonusType::EXP_MULTIPLIER, -1);
 
- 		objects[57].get()->addBonus(-50, BonusType::EXP_MULTIPLIER, -1);
 
- 		//exp for tier >7, rank 11
 
- 		expRanks[0].push_back(147000);
 
- 		expAfterUpgrade = 75; //percent
 
- 		maxExpPerBattle[0] = maxExpPerBattle[7];
 
- 	}
 
- }
 
- void CCreatureHandler::loadCrExpBon(CBonusSystemNode & globalEffects)
 
- {
 
- 	if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) 	//reading default stack experience bonuses
 
- 	{
 
- 		logGlobal->debug("\tLoading stack experience bonuses");
 
- 		auto addBonusForAllCreatures = [&](std::shared_ptr<Bonus> b) {
 
- 			auto limiter = std::make_shared<CreatureLevelLimiter>();
 
- 			b->addLimiter(limiter);
 
- 			globalEffects.addNewBonus(b);
 
- 		};
 
- 		auto addBonusForTier = [&](int tier, std::shared_ptr<Bonus> b) {
 
- 			assert(vstd::iswithin(tier, 1, 7));
 
- 			//bonuses from level 7 are given to high-level creatures too
 
- 			auto max = tier == GameConstants::CREATURES_PER_TOWN ? std::numeric_limits<int>::max() : tier + 1;
 
- 			auto limiter = std::make_shared<CreatureLevelLimiter>(tier, max);
 
- 			b->addLimiter(limiter);
 
- 			globalEffects.addNewBonus(b);
 
- 		};
 
- 		CLegacyConfigParser parser("DATA/CREXPBON.TXT");
 
- 		Bonus b; //prototype with some default properties
 
- 		b.source = BonusSource::STACK_EXPERIENCE;
 
- 		b.duration = BonusDuration::PERMANENT;
 
- 		b.valType = BonusValueType::ADDITIVE_VALUE;
 
- 		b.effectRange = BonusLimitEffect::NO_LIMIT;
 
- 		b.additionalInfo = 0;
 
- 		b.turnsRemain = 0;
 
- 		BonusList bl;
 
- 		parser.endLine();
 
- 		parser.readString(); //ignore index
 
- 		loadStackExp(b, bl, parser);
 
- 		for(const auto & b : bl)
 
- 			addBonusForAllCreatures(b); //health bonus is common for all
 
- 		parser.endLine();
 
- 		for (int i = 1; i < 7; ++i)
 
- 		{
 
- 			for (int j = 0; j < 4; ++j) //four modifiers common for tiers
 
- 			{
 
- 				parser.readString(); //ignore index
 
- 				bl.clear();
 
- 				loadStackExp(b, bl, parser);
 
- 				for(const auto & b : bl)
 
- 					addBonusForTier(i, b);
 
- 				parser.endLine();
 
- 			}
 
- 		}
 
- 		for (int j = 0; j < 4; ++j) //tier 7
 
- 		{
 
- 			parser.readString(); //ignore index
 
- 			bl.clear();
 
- 			loadStackExp(b, bl, parser);
 
- 			for(const auto & b : bl)
 
- 				addBonusForTier(7, b);
 
- 			parser.endLine();
 
- 		}
 
- 		do //parse everything that's left
 
- 		{
 
- 			auto sid = static_cast<ui32>(parser.readNumber()); //id = this particular creature ID
 
- 			b.sid = sid;
 
- 			bl.clear();
 
- 			loadStackExp(b, bl, parser);
 
- 			for(const auto & b : bl)
 
- 			{
 
- 				objects[sid]->addNewBonus(b); //add directly to CCreature Node
 
- 			}
 
- 		}
 
- 		while (parser.endLine());
 
- 	}//end of Stack Experience
 
- }
 
- void CCreatureHandler::loadAnimationInfo(std::vector<JsonNode> &h3Data) const
 
- {
 
- 	CLegacyConfigParser parser("DATA/CRANIM.TXT");
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	for(int dd = 0; dd < VLC->settings()->getInteger(EGameSettings::TEXTS_CREATURE); ++dd)
 
- 	{
 
- 		while (parser.isNextEntryEmpty() && parser.endLine()) // skip empty lines
 
- 			;
 
- 		loadUnitAnimInfo(h3Data[dd]["graphics"], parser);
 
- 		parser.endLine();
 
- 	}
 
- }
 
- void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser & parser) const
 
- {
 
- 	graphics["timeBetweenFidgets"].Float() = parser.readNumber();
 
- 	JsonNode & animationTime = graphics["animationTime"];
 
- 	animationTime["walk"].Float() = parser.readNumber();
 
- 	animationTime["attack"].Float() = parser.readNumber();
 
- 	parser.readNumber(); // unused value "Flight animation time" - H3 actually uses "Walk animation time" even for flying creatures
 
- 	animationTime["idle"].Float() = 10.0;
 
- 	JsonNode & missile = graphics["missile"];
 
- 	JsonNode & offsets = missile["offset"];
 
- 	offsets["upperX"].Float() = parser.readNumber();
 
- 	offsets["upperY"].Float() = parser.readNumber();
 
- 	offsets["middleX"].Float() = parser.readNumber();
 
- 	offsets["middleY"].Float() = parser.readNumber();
 
- 	offsets["lowerX"].Float() = parser.readNumber();
 
- 	offsets["lowerY"].Float() = parser.readNumber();
 
- 	for(int i=0; i<12; i++)
 
- 	{
 
- 		JsonNode entry;
 
- 		entry.Float() = parser.readNumber();
 
- 		missile["frameAngles"].Vector().push_back(entry);
 
- 	}
 
- 	graphics["troopCountLocationOffset"].Float() = parser.readNumber();
 
- 	missile["attackClimaxFrame"].Float() = parser.readNumber();
 
- 	// assume that creature is not a shooter and should not have whole missile field
 
- 	if (missile["frameAngles"].Vector()[0].Float() == 0 &&
 
- 	    missile["attackClimaxFrame"].Float() == 0)
 
- 		graphics.Struct().erase("missile");
 
- }
 
- void CCreatureHandler::loadJsonAnimation(CCreature * cre, const JsonNode & graphics) const
 
- {
 
- 	cre->animation.timeBetweenFidgets = graphics["timeBetweenFidgets"].Float();
 
- 	cre->animation.troopCountLocationOffset = static_cast<int>(graphics["troopCountLocationOffset"].Float());
 
- 	const JsonNode & animationTime = graphics["animationTime"];
 
- 	cre->animation.walkAnimationTime = animationTime["walk"].Float();
 
- 	cre->animation.idleAnimationTime = animationTime["idle"].Float();
 
- 	cre->animation.attackAnimationTime = animationTime["attack"].Float();
 
- 	const JsonNode & missile = graphics["missile"];
 
- 	const JsonNode & offsets = missile["offset"];
 
- 	cre->animation.upperRightMissleOffsetX = static_cast<int>(offsets["upperX"].Float());
 
- 	cre->animation.upperRightMissleOffsetY = static_cast<int>(offsets["upperY"].Float());
 
- 	cre->animation.rightMissleOffsetX =      static_cast<int>(offsets["middleX"].Float());
 
- 	cre->animation.rightMissleOffsetY =      static_cast<int>(offsets["middleY"].Float());
 
- 	cre->animation.lowerRightMissleOffsetX = static_cast<int>(offsets["lowerX"].Float());
 
- 	cre->animation.lowerRightMissleOffsetY = static_cast<int>(offsets["lowerY"].Float());
 
- 	cre->animation.attackClimaxFrame = static_cast<int>(missile["attackClimaxFrame"].Float());
 
- 	cre->animation.missleFrameAngles = missile["frameAngles"].convertTo<std::vector<double> >();
 
- 	cre->smallIconName = graphics["iconSmall"].String();
 
- 	cre->largeIconName = graphics["iconLarge"].String();
 
- }
 
- void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & config) const
 
- {
 
- 	creature->animDefName = config["graphics"]["animation"].String();
 
- 	//FIXME: MOD COMPATIBILITY
 
- 	if (config["abilities"].getType() == JsonNode::JsonType::DATA_STRUCT)
 
- 	{
 
- 		for(const auto & ability : config["abilities"].Struct())
 
- 		{
 
- 			if (!ability.second.isNull())
 
- 			{
 
- 				auto b = JsonUtils::parseBonus(ability.second);
 
- 				b->source = BonusSource::CREATURE_ABILITY;
 
- 				b->sid = creature->getIndex();
 
- 				b->duration = BonusDuration::PERMANENT;
 
- 				creature->addNewBonus(b);
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(const JsonNode &ability : config["abilities"].Vector())
 
- 		{
 
- 			if(ability.getType() == JsonNode::JsonType::DATA_VECTOR)
 
- 			{
 
- 				logMod->error("Ignored outdated creature ability format in %s", creature->getJsonKey());
 
- 			}
 
- 			else
 
- 			{
 
- 				auto b = JsonUtils::parseBonus(ability);
 
- 				b->source = BonusSource::CREATURE_ABILITY;
 
- 				b->sid = creature->getIndex();
 
- 				b->duration = BonusDuration::PERMANENT;
 
- 				creature->addNewBonus(b);
 
- 			}
 
- 		}
 
- 	}
 
- 	VLC->identifiers()->requestIdentifier("faction", config["faction"], [=](si32 faction)
 
- 	{
 
- 		creature->faction = FactionID(faction);
 
- 	});
 
- 	for(const JsonNode &value : config["upgrades"].Vector())
 
- 	{
 
- 		VLC->identifiers()->requestIdentifier("creature", value, [=](si32 identifier)
 
- 		{
 
- 			creature->upgrades.insert(CreatureID(identifier));
 
- 		});
 
- 	}
 
- 	creature->animation.projectileImageName = config["graphics"]["missile"]["projectile"].String();
 
- 	for(const JsonNode & value : config["graphics"]["missile"]["ray"].Vector())
 
- 	{
 
- 		CCreature::CreatureAnimation::RayColor color;
 
- 		color.start.r = value["start"].Vector()[0].Integer();
 
- 		color.start.g = value["start"].Vector()[1].Integer();
 
- 		color.start.b = value["start"].Vector()[2].Integer();
 
- 		color.start.a = value["start"].Vector()[3].Integer();
 
- 		color.end.r = value["end"].Vector()[0].Integer();
 
- 		color.end.g = value["end"].Vector()[1].Integer();
 
- 		color.end.b = value["end"].Vector()[2].Integer();
 
- 		color.end.a = value["end"].Vector()[3].Integer();
 
- 		creature->animation.projectileRay.push_back(color);
 
- 	}
 
- 	creature->special = config["special"].Bool() || config["disabled"].Bool();
 
- 	const JsonNode & sounds = config["sound"];
 
- #define GET_SOUND_VALUE(value_name) creature->sounds.value_name = sounds[#value_name].String()
 
- 	GET_SOUND_VALUE(attack);
 
- 	GET_SOUND_VALUE(defend);
 
- 	GET_SOUND_VALUE(killed);
 
- 	GET_SOUND_VALUE(move);
 
- 	GET_SOUND_VALUE(shoot);
 
- 	GET_SOUND_VALUE(wince);
 
- 	GET_SOUND_VALUE(startMoving);
 
- 	GET_SOUND_VALUE(endMoving);
 
- #undef GET_SOUND_VALUE
 
- }
 
- void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode & input) const
 
- {
 
- 	for (const JsonNode &exp : input.Vector())
 
- 	{
 
- 		const JsonVector &values = exp["values"].Vector();
 
- 		int lowerLimit = 1;//, upperLimit = 255;
 
- 		if (values[0].getType() == JsonNode::JsonType::DATA_BOOL)
 
- 		{
 
- 			for (const JsonNode &val : values)
 
- 			{
 
- 				if(val.Bool())
 
- 				{
 
- 					// parse each bonus separately
 
- 					// we can not create copies since identifiers resolution does not tracks copies
 
- 					// leading to unset identifier values in copies
 
- 					auto bonus = JsonUtils::parseBonus (exp["bonus"]);
 
- 					bonus->source = BonusSource::STACK_EXPERIENCE;
 
- 					bonus->duration = BonusDuration::PERMANENT;
 
- 					bonus->limiter = std::make_shared<RankRangeLimiter>(RankRangeLimiter(lowerLimit));
 
- 					creature->addNewBonus (bonus);
 
- 					break; //TODO: allow bonuses to turn off?
 
- 				}
 
- 				++lowerLimit;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			int lastVal = 0;
 
- 			for (const JsonNode &val : values)
 
- 			{
 
- 				if (val.Float() != lastVal)
 
- 				{
 
- 					JsonNode bonusInput = exp["bonus"];
 
- 					bonusInput["val"].Float() = static_cast<int>(val.Float()) - lastVal;
 
- 					auto bonus = JsonUtils::parseBonus (bonusInput);
 
- 					bonus->source = BonusSource::STACK_EXPERIENCE;
 
- 					bonus->duration = BonusDuration::PERMANENT;
 
- 					bonus->limiter.reset (new RankRangeLimiter(lowerLimit));
 
- 					creature->addNewBonus (bonus);
 
- 				}
 
- 				lastVal = static_cast<int>(val.Float());
 
- 				++lowerLimit;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) const//help function for parsing CREXPBON.txt
 
- {
 
- 	bool enable = false; //some bonuses are activated with values 2 or 1
 
- 	std::string buf = parser.readString();
 
- 	std::string mod = parser.readString();
 
- 	switch (buf[0])
 
- 	{
 
- 	case 'H':
 
- 		b.type = BonusType::STACK_HEALTH;
 
- 		b.valType = BonusValueType::PERCENT_TO_BASE;
 
- 		break;
 
- 	case 'A':
 
- 		b.type = BonusType::PRIMARY_SKILL;
 
- 		b.subtype = static_cast<int>(PrimarySkill::ATTACK);
 
- 		break;
 
- 	case 'D':
 
- 		b.type = BonusType::PRIMARY_SKILL;
 
- 		b.subtype = static_cast<int>(PrimarySkill::DEFENSE);
 
- 		break;
 
- 	case 'M': //Max damage
 
- 		b.type = BonusType::CREATURE_DAMAGE;
 
- 		b.subtype = 2;
 
- 		break;
 
- 	case 'm': //Min damage
 
- 		b.type = BonusType::CREATURE_DAMAGE;
 
- 		b.subtype = 1;
 
- 		break;
 
- 	case 'S':
 
- 		b.type = BonusType::STACKS_SPEED; break;
 
- 	case 'O':
 
- 		b.type = BonusType::SHOTS; break;
 
- 	case 'b':
 
- 		b.type = BonusType::ENEMY_DEFENCE_REDUCTION; break;
 
- 	case 'C':
 
- 		b.type = BonusType::CHANGES_SPELL_COST_FOR_ALLY; break;
 
- 	case 'd':
 
- 		b.type = BonusType::DEFENSIVE_STANCE; break;
 
- 	case 'e':
 
- 		b.type = BonusType::DOUBLE_DAMAGE_CHANCE;
 
- 		b.subtype = 0;
 
- 		break;
 
- 	case 'E':
 
- 		b.type = BonusType::DEATH_STARE;
 
- 		b.subtype = 0; //Gorgon
 
- 		break;
 
- 	case 'F':
 
- 		b.type = BonusType::FEAR; break;
 
- 	case 'g':
 
- 		b.type = BonusType::SPELL_DAMAGE_REDUCTION;
 
- 		b.subtype = SpellSchool(ESpellSchool::ANY);
 
- 		break;
 
- 	case 'P':
 
- 		b.type = BonusType::CASTS; break;
 
- 	case 'R':
 
- 		b.type = BonusType::ADDITIONAL_RETALIATION; break;
 
- 	case 'W':
 
- 		b.type = BonusType::MAGIC_RESISTANCE;
 
- 		b.subtype = 0; //otherwise creature window goes crazy
 
- 		break;
 
- 	case 'f': //on-off skill
 
- 		enable = true; //sometimes format is: 2 -> 0, 1 -> 1
 
- 		switch (mod[0])
 
- 		{
 
- 			case 'A':
 
- 				b.type = BonusType::ATTACKS_ALL_ADJACENT; break;
 
- 			case 'b':
 
- 				b.type = BonusType::RETURN_AFTER_STRIKE; break;
 
- 			case 'B':
 
- 				b.type = BonusType::TWO_HEX_ATTACK_BREATH; break;
 
- 			case 'c':
 
- 				b.type = BonusType::JOUSTING; 
 
- 				b.val = 5;
 
- 				break;
 
- 			case 'D':
 
- 				b.type = BonusType::ADDITIONAL_ATTACK; break;
 
- 			case 'f':
 
- 				b.type = BonusType::FEARLESS; break;
 
- 			case 'F':
 
- 				b.type = BonusType::FLYING; break;
 
- 			case 'm':
 
- 				b.type = BonusType::MORALE;
 
- 				b.val = 1;
 
- 				b.valType = BonusValueType::INDEPENDENT_MAX;
 
- 				break;
 
- 			case 'M':
 
- 				b.type = BonusType::NO_MORALE; break;
 
- 			case 'p': //Mind spells
 
- 			case 'P':
 
- 				b.type = BonusType::MIND_IMMUNITY; break;
 
- 			case 'r':
 
- 				b.type = BonusType::REBIRTH; //on/off? makes sense?
 
- 				b.subtype = 0;
 
- 				b.val = 20; //arbitrary value
 
- 				break;
 
- 			case 'R':
 
- 				b.type = BonusType::BLOCKS_RETALIATION; break;
 
- 			case 's':
 
- 				b.type = BonusType::FREE_SHOOTING; break;
 
- 			case 'u':
 
- 				b.type = BonusType::SPELL_RESISTANCE_AURA; break;
 
- 			case 'U':
 
- 				b.type = BonusType::UNDEAD; break;
 
- 			default:
 
- 				logGlobal->trace("Not parsed bonus %s %s", buf, mod);
 
- 				return;
 
- 				break;
 
- 		}
 
- 		break;
 
- 	case 'w': //specific spell immunities, enabled/disabled
 
- 		enable = true;
 
- 		switch (mod[0])
 
- 		{
 
- 			case 'B': //Blind
 
- 				b.type = BonusType::SPELL_IMMUNITY;
 
- 				b.subtype = SpellID::BLIND;
 
- 				b.additionalInfo = 0;//normal immunity
 
- 				break;
 
- 			case 'H': //Hypnotize
 
- 				b.type = BonusType::SPELL_IMMUNITY;
 
- 				b.subtype = SpellID::HYPNOTIZE;
 
- 				b.additionalInfo = 0;//normal immunity
 
- 				break;
 
- 			case 'I': //Implosion
 
- 				b.type = BonusType::SPELL_IMMUNITY;
 
- 				b.subtype = SpellID::IMPLOSION;
 
- 				b.additionalInfo = 0;//normal immunity
 
- 				break;
 
- 			case 'K': //Berserk
 
- 				b.type = BonusType::SPELL_IMMUNITY;
 
- 				b.subtype = SpellID::BERSERK;
 
- 				b.additionalInfo = 0;//normal immunity
 
- 				break;
 
- 			case 'M': //Meteor Shower
 
- 				b.type = BonusType::SPELL_IMMUNITY;
 
- 				b.subtype = SpellID::METEOR_SHOWER;
 
- 				b.additionalInfo = 0;//normal immunity
 
- 				break;
 
- 			case 'N': //dispell beneficial spells
 
- 				b.type = BonusType::SPELL_IMMUNITY;
 
- 				b.subtype = SpellID::DISPEL_HELPFUL_SPELLS;
 
- 				b.additionalInfo = 0;//normal immunity
 
- 				break;
 
- 			case 'R': //Armageddon
 
- 				b.type = BonusType::SPELL_IMMUNITY;
 
- 				b.subtype = SpellID::ARMAGEDDON;
 
- 				b.additionalInfo = 0;//normal immunity
 
- 				break;
 
- 			case 'S': //Slow
 
- 				b.type = BonusType::SPELL_IMMUNITY;
 
- 				b.subtype = SpellID::SLOW;
 
- 				b.additionalInfo = 0;//normal immunity
 
- 				break;
 
- 			case '6':
 
- 			case '7':
 
- 			case '8':
 
- 			case '9':
 
- 				b.type = BonusType::LEVEL_SPELL_IMMUNITY;
 
- 				b.val = std::atoi(mod.c_str()) - 5;
 
- 				break;
 
- 			case ':':
 
- 				b.type = BonusType::LEVEL_SPELL_IMMUNITY;
 
- 				b.val = GameConstants::SPELL_LEVELS; //in case someone adds higher level spells?
 
- 				break;
 
- 			case 'F':
 
- 				b.type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
 
- 				b.subtype = SpellSchool(ESpellSchool::FIRE); 
 
- 				break;
 
- 			case 'O':
 
- 				b.type = BonusType::SPELL_DAMAGE_REDUCTION;
 
- 				b.subtype = SpellSchool(ESpellSchool::FIRE);
 
- 				b.val = 100; //Full damage immunity
 
- 				break;
 
- 			case 'f':
 
- 				b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
 
- 				b.subtype = SpellSchool(ESpellSchool::FIRE); 
 
- 				break;
 
- 			case 'C':
 
- 				b.type = BonusType::NEGATIVE_EFFECTS_IMMUNITY;
 
- 				b.subtype = SpellSchool(ESpellSchool::WATER);
 
- 				break;
 
- 			case 'W':
 
- 				b.type = BonusType::SPELL_DAMAGE_REDUCTION;
 
- 				b.subtype = SpellSchool(ESpellSchool::WATER);
 
- 				b.val = 100; //Full damage immunity
 
- 				break;
 
- 			case 'w':
 
- 				b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
 
- 				b.subtype = SpellSchool(ESpellSchool::WATER);
 
- 				break;
 
- 			case 'E':
 
- 				b.type = BonusType::SPELL_DAMAGE_REDUCTION;
 
- 				b.subtype = SpellSchool(ESpellSchool::EARTH);
 
- 				b.val = 100; //Full damage immunity
 
- 				break;
 
- 			case 'e':
 
- 				b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
 
- 				b.subtype = SpellSchool(ESpellSchool::EARTH);
 
- 				break;
 
- 			case 'A':
 
- 				b.type = BonusType::SPELL_DAMAGE_REDUCTION;
 
- 				b.subtype = SpellSchool(ESpellSchool::AIR);
 
- 				b.val = 100; //Full damage immunity
 
- 				break;
 
- 			case 'a':
 
- 				b.type = BonusType::SPELL_SCHOOL_IMMUNITY;
 
- 				b.subtype = SpellSchool(ESpellSchool::AIR);
 
- 				break;
 
- 			case 'D':
 
- 				b.type = BonusType::SPELL_DAMAGE_REDUCTION;
 
- 				b.subtype = SpellSchool(ESpellSchool::ANY);
 
- 				b.val = 100; //Full damage immunity
 
- 				break;
 
- 			case '0':
 
- 				b.type = BonusType::RECEPTIVE;
 
- 				break;
 
- 			case 'm':
 
- 				b.type = BonusType::MIND_IMMUNITY;
 
- 				break;
 
- 			default:
 
- 				logGlobal->trace("Not parsed bonus %s %s", buf, mod);
 
- 				return;
 
- 		}
 
- 		break;
 
- 	case 'i':
 
- 		enable = true;
 
- 		b.type = BonusType::NO_DISTANCE_PENALTY;
 
- 		break;
 
- 	case 'o':
 
- 		enable = true;
 
- 		b.type = BonusType::NO_WALL_PENALTY;
 
- 		break;
 
- 	case 'a':
 
- 	case 'c':
 
- 	case 'K':
 
- 	case 'k':
 
- 		b.type = BonusType::SPELL_AFTER_ATTACK;
 
- 		b.subtype = stringToNumber(mod);
 
- 		break;
 
- 	case 'h':
 
- 		b.type = BonusType::HATE;
 
- 		b.subtype = stringToNumber(mod);
 
- 		break;
 
- 	case 'p':
 
- 	case 'J':
 
- 		b.type = BonusType::SPELL_BEFORE_ATTACK;
 
- 		b.subtype = stringToNumber(mod);
 
- 		b.additionalInfo = 3; //always expert?
 
- 		break;
 
- 	case 'r':
 
- 		b.type = BonusType::HP_REGENERATION;
 
- 		b.val = stringToNumber(mod);
 
- 		break;
 
- 	case 's':
 
- 		b.type = BonusType::ENCHANTED;
 
- 		b.subtype = stringToNumber(mod);
 
- 		b.valType = BonusValueType::INDEPENDENT_MAX;
 
- 		break;
 
- 	default:
 
- 		logGlobal->trace("Not parsed bonus %s %s", buf, mod);
 
- 		return;
 
- 		break;
 
- 	}
 
- 	switch (mod[0])
 
- 	{
 
- 		case '+':
 
- 		case '=': //should we allow percent values to stack or pick highest?
 
- 			b.valType = BonusValueType::ADDITIVE_VALUE;
 
- 			break;
 
- 	}
 
- 	//limiters, range
 
- 	si32 lastVal;
 
- 	si32 curVal;
 
- 	si32 lastLev = 0;
 
- 	if (enable) //0 and 2 means non-active, 1 - active
 
- 	{
 
- 		if (b.type != BonusType::REBIRTH)
 
- 			b.val = 0; //on-off ability, no value specified
 
- 		parser.readNumber(); // 0 level is never active
 
- 		for (int i = 1; i < 11; ++i)
 
- 		{
 
- 			curVal = static_cast<si32>(parser.readNumber());
 
- 			if (curVal == 1)
 
- 			{
 
- 				b.limiter.reset (new RankRangeLimiter(i));
 
- 				bl.push_back(std::make_shared<Bonus>(b));
 
- 				break; //never turned off it seems
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		lastVal = static_cast<si32>(parser.readNumber());
 
- 		if (b.type == BonusType::HATE)
 
- 			lastVal *= 10; //odd fix
 
- 		//FIXME: value for zero level should be stored in our config files (independent of stack exp)
 
- 		for (int i = 1; i < 11; ++i)
 
- 		{
 
- 			curVal = static_cast<si32>(parser.readNumber());
 
- 			if (b.type == BonusType::HATE)
 
- 				curVal *= 10; //odd fix
 
- 			if (curVal > lastVal) //threshold, add new bonus
 
- 			{
 
- 				b.val = curVal - lastVal;
 
- 				lastVal = curVal;
 
- 				b.limiter.reset (new RankRangeLimiter(i));
 
- 				bl.push_back(std::make_shared<Bonus>(b));
 
- 				lastLev = i; //start new range from here, i = previous rank
 
- 			}
 
- 			else if (curVal < lastVal)
 
- 			{
 
- 				b.val = lastVal;
 
- 				b.limiter.reset (new RankRangeLimiter(lastLev, i));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int CCreatureHandler::stringToNumber(std::string & s) const
 
- {
 
- 	boost::algorithm::replace_first(s,"#",""); //drop hash character
 
- 	return std::atoi(s.c_str());
 
- }
 
- CCreatureHandler::~CCreatureHandler()
 
- {
 
- 	for(auto & p : skillRequirements)
 
- 		p.first = nullptr;
 
- }
 
- CreatureID CCreatureHandler::pickRandomMonster(CRandomGenerator & rand, int tier) const
 
- {
 
- 	int r = 0;
 
- 	if(tier == -1) //pick any allowed creature
 
- 	{
 
- 		do
 
- 		{
 
- 			r = (*RandomGeneratorUtil::nextItem(objects, rand))->getId();
 
- 		} while (objects[r] && objects[r]->special); // find first "not special" creature
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(vstd::iswithin(tier, 1, 7));
 
- 		std::vector<CreatureID> allowed;
 
- 		for(const auto & creature : objects)
 
- 		{
 
- 			if(!creature->special && creature->level == tier)
 
- 				allowed.push_back(creature->getId());
 
- 		}
 
- 		if(allowed.empty())
 
- 		{
 
- 			logGlobal->warn("Cannot pick a random creature of tier %d!", tier);
 
- 			return CreatureID::NONE;
 
- 		}
 
- 		return *RandomGeneratorUtil::nextItem(allowed, rand);
 
- 	}
 
- 	assert (r >= 0); //should always be, but it crashed
 
- 	return CreatureID(r);
 
- }
 
- void CCreatureHandler::afterLoadFinalization()
 
- {
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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