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							- #include "StdInc.h"
 
- #include "../lib/NetPacks.h"
 
- #include "CGameHandler.h"
 
- #include "../lib/IGameCallback.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/BattleAction.h"
 
- #include "../lib/serializer/Connection.h"
 
- #define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
 
- #define ERROR_AND_RETURN												\
 
- 	do { if(c) {														\
 
- 			SystemMessage temp_message("You are not allowed to perform this action!"); \
 
- 			boost::unique_lock<boost::mutex> lock(*c->wmx);				\
 
- 			*c << &temp_message;										\
 
- 		}																\
 
- 		logNetwork->error("Player is not allowed to perform this action!");		\
 
- 		return false;} while(0)
 
- #define WRONG_PLAYER_MSG(expectedplayer) do {std::ostringstream oss;\
 
- 			oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer;\
 
- 			logNetwork->error(oss.str()); \
 
- 			if(c) { SystemMessage temp_message(oss.str()); boost::unique_lock<boost::mutex> lock(*c->wmx); *c << &temp_message; } } while(0)
 
- #define ERROR_IF_NOT_OWNS(id)	do{if(!PLAYER_OWNS(id)){WRONG_PLAYER_MSG(gh->getOwner(id)); ERROR_AND_RETURN; }}while(0)
 
- #define ERROR_IF_NOT(player)	do{if(player != gh->getPlayerAt(c)){WRONG_PLAYER_MSG(player); ERROR_AND_RETURN; }}while(0)
 
- #define COMPLAIN_AND_RETURN(txt)	{ gh->complain(txt); ERROR_AND_RETURN; }
 
- /*
 
-  * NetPacksServer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CGameState* CPackForServer::GS(CGameHandler *gh)
 
- {
 
- 	return gh->gs;
 
- }
 
- bool SaveGame::applyGh( CGameHandler *gh )
 
- {
 
- 	gh->save(fname);
 
- 	logGlobal->info("Game has been saved as %s", fname);
 
- 	return true;
 
- }
 
- bool CommitPackage::applyGh( CGameHandler *gh )
 
- {
 
- 	gh->sendAndApply(packToCommit);
 
- 	return true;
 
- }
 
- bool CloseServer::applyGh( CGameHandler *gh )
 
- {
 
- 	gh->close();
 
- 	return true;
 
- }
 
- bool EndTurn::applyGh( CGameHandler *gh )
 
- {
 
- 	PlayerColor player = GS(gh)->currentPlayer;
 
- 	ERROR_IF_NOT(player);
 
- 	if(gh->queries.topQuery(player))
 
- 		COMPLAIN_AND_RETURN("Cannot end turn before resolving queries!");
 
- 	gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
 
- 	return true;
 
- }
 
- bool DismissHero::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->removeObject(gh->getObj(hid));
 
- }
 
- bool MoveHero::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->moveHero(hid,dest,0,transit,gh->getPlayerAt(c));
 
- }
 
- bool CastleTeleportHero::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->teleportHero(hid,dest,source,gh->getPlayerAt(c));
 
- }
 
- bool ArrangeStacks::applyGh( CGameHandler *gh )
 
- {
 
- 	//checks for owning in the gh func
 
- 	return gh->arrangeStacks(id1,id2,what,p1,p2,val,gh->getPlayerAt(c));
 
- }
 
- bool DisbandCreature::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(id);
 
- 	return gh->disbandCreature(id,pos);
 
- }
 
- bool BuildStructure::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(tid);
 
- 	return gh->buildStructure(tid,bid);
 
- }
 
- bool RecruitCreatures::applyGh( CGameHandler *gh )
 
- {
 
- 	return gh->recruitCreatures(tid,dst,crid,amount,level);
 
- }
 
- bool UpgradeCreature::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(id);
 
- 	return gh->upgradeCreature(id,pos,cid);
 
- }
 
- bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
 
- {
 
- 	const CGTownInstance * town = gh->getTown(tid);
 
- 	if (!PLAYER_OWNS(tid) && !( town->garrisonHero && PLAYER_OWNS(town->garrisonHero->id) ) )
 
- 		ERROR_AND_RETURN;//neither town nor garrisoned hero (if present) is ours
 
- 	return gh->garrisonSwap(tid);
 
- }
 
- bool ExchangeArtifacts::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT(src.owningPlayer());//second hero can be ally
 
- 	return gh->moveArtifact(src, dst);
 
- }
 
- bool AssembleArtifacts::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(heroID);
 
- 	return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
 
- }
 
- bool BuyArtifact::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->buyArtifact(hid,aid);
 
- }
 
- bool TradeOnMarketplace::applyGh( CGameHandler *gh )
 
- {
 
- 	//market must be owned or visited
 
- 	const IMarket *m = IMarket::castFrom(market);
 
- 	if(!m)
 
- 		COMPLAIN_AND_RETURN("market is not-a-market! :/");
 
- 	PlayerColor player = market->tempOwner;
 
- 	if(player >= PlayerColor::PLAYER_LIMIT)
 
- 		player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
 
- 	if(player >= PlayerColor::PLAYER_LIMIT)
 
- 		COMPLAIN_AND_RETURN("No player can use this market!");
 
- 	if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
 
- 		COMPLAIN_AND_RETURN("This hero can't use this marketplace!");
 
- 	ERROR_IF_NOT(player);
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 		return gh->tradeResources(m, val, player, r1, r2);
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		return gh->sendResources(val, player, static_cast<Res::ERes>(r1), PlayerColor(r2));
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		return gh->sellCreatures(val, m, hero, SlotID(r1), static_cast<Res::ERes>(r2));
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		return gh->buyArtifact(m, hero, static_cast<Res::ERes>(r1), ArtifactID(r2));
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		return gh->sellArtifact(m, hero, ArtifactInstanceID(r1), static_cast<Res::ERes>(r2));
 
- 	case EMarketMode::CREATURE_UNDEAD:
 
- 		return gh->transformInUndead(m, hero, SlotID(r1));
 
- 	case EMarketMode::RESOURCE_SKILL:
 
- 		return gh->buySecSkill(m, hero, SecondarySkill(r2));
 
- 	case EMarketMode::CREATURE_EXP:
 
- 		return gh->sacrificeCreatures(m, hero, SlotID(r1), val);
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 		return gh->sacrificeArtifact(m, hero, ArtifactPosition(r1));
 
- 	default:
 
- 		COMPLAIN_AND_RETURN("Unknown exchange mode!");
 
- 	}
 
- }
 
- bool SetFormation::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->setFormation(hid,formation);
 
- }
 
- bool HireHero::applyGh( CGameHandler *gh )
 
- {
 
- 	const CGObjectInstance *obj = gh->getObj(tid);
 
- 	const CGTownInstance *town = dynamic_ptr_cast<CGTownInstance>(obj);
 
- 	if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
 
- 		COMPLAIN_AND_RETURN("Can't buy hero in enemy town!");
 
- 	return gh->hireHero(obj, hid,player);
 
- }
 
- bool BuildBoat::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(objid);
 
- 	return gh->buildBoat(objid);
 
- }
 
- bool QueryReply::applyGh( CGameHandler *gh )
 
- {
 
- 	auto playerToConnection = gh->connections.find(player);
 
- 	if(playerToConnection == gh->connections.end())
 
- 		COMPLAIN_AND_RETURN("No such player!");
 
- 	if(playerToConnection->second != c)
 
- 		COMPLAIN_AND_RETURN("Message came from wrong connection!");
 
- 	if(qid == QueryID(-1))
 
- 		COMPLAIN_AND_RETURN("Cannot answer the query with id -1!");
 
- 	assert(vstd::contains(gh->states.players, player));
 
- 	return gh->queryReply(qid, answer, player);
 
- }
 
- bool MakeAction::applyGh( CGameHandler *gh )
 
- {
 
- 	const BattleInfo *b = GS(gh)->curB;
 
- 	if(!b) ERROR_AND_RETURN;
 
- 	if(b->tacticDistance)
 
- 	{
 
- 		if(ba.actionType != Battle::WALK  &&  ba.actionType != Battle::END_TACTIC_PHASE
 
- 			&& ba.actionType != Battle::RETREAT && ba.actionType != Battle::SURRENDER)
 
- 			ERROR_AND_RETURN;
 
- 		if(gh->connections[b->sides[b->tacticsSide].color] != c)
 
- 			ERROR_AND_RETURN;
 
- 	}
 
- 	else if(gh->connections[b->battleGetStackByID(b->activeStack)->owner] != c)
 
- 		ERROR_AND_RETURN;
 
- 	return gh->makeBattleAction(ba);
 
- }
 
- bool MakeCustomAction::applyGh( CGameHandler *gh )
 
- {
 
- 	const BattleInfo *b = GS(gh)->curB;
 
- 	if(!b) ERROR_AND_RETURN;
 
- 	if(b->tacticDistance) ERROR_AND_RETURN;
 
- 	const CStack *active = GS(gh)->curB->battleGetStackByID(GS(gh)->curB->activeStack);
 
- 	if(!active) ERROR_AND_RETURN;
 
- 	if(gh->connections[active->owner] != c) ERROR_AND_RETURN;
 
- 	if(ba.actionType != Battle::HERO_SPELL) ERROR_AND_RETURN;
 
- 	return gh->makeCustomAction(ba);
 
- }
 
- bool DigWithHero::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(id);
 
- 	return gh->dig(gh->getHero(id));
 
- }
 
- bool CastAdvSpell::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->castSpell(gh->getHero(hid), sid, pos);
 
- }
 
- bool PlayerMessage::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT(player);
 
- 	if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
 
- 	gh->playerMessage(player,text, currObj);
 
- 	return true;
 
- }
 
 
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