CRmgTemplateStorage.cpp 8.8 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "../filesystem/Filesystem.h"
  15. #include "../JsonNode.h"
  16. #include "../mapping/CMap.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CTownHandler.h"
  19. #include "../GameConstants.h"
  20. #include "../StringConstants.h"
  21. const std::map<std::string, CRmgTemplate *> & CRmgTemplateLoader::getTemplates() const
  22. {
  23. return templates;
  24. }
  25. void CJsonRmgTemplateLoader::loadTemplates()
  26. {
  27. const JsonNode rootNode(ResourceID("config/rmg.json"));
  28. for(const auto & templatePair : rootNode.Struct())
  29. {
  30. auto tpl = new CRmgTemplate();
  31. try
  32. {
  33. tpl->setName(templatePair.first);
  34. const auto & templateNode = templatePair.second;
  35. // Parse main template data
  36. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  37. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  38. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  39. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  40. // Parse zones
  41. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  42. for(const auto & zonePair : templateNode["zones"].Struct())
  43. {
  44. auto zone = new CRmgTemplateZone();
  45. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  46. zone->setId(zoneId);
  47. const auto & zoneNode = zonePair.second;
  48. zone->setType(parseZoneType(zoneNode["type"].String()));
  49. zone->setSize(zoneNode["size"].Float());
  50. if(!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  51. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  52. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  53. zone->setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone->getDefaultTownTypes()));
  54. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  55. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  56. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  57. //treasures
  58. if (!zoneNode["treasure"].isNull())
  59. {
  60. //TODO: parse vector of different treasure settings
  61. auto treasureInfo = zoneNode["treasure"].Struct();
  62. {
  63. CTreasureInfo ti;
  64. ti.min = treasureInfo["min"].Float();
  65. ti.max = treasureInfo["max"].Float();
  66. ti.density = 1; //TODO: use me
  67. zone->addTreasureInfo(ti);
  68. }
  69. }
  70. zones[zone->getId()] = zone;
  71. }
  72. //copy settings from already parsed zones
  73. for (const auto & zonePair : templateNode["zones"].Struct())
  74. {
  75. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  76. auto zone = zones[zoneId];
  77. const auto & zoneNode = zonePair.second;
  78. //TODO: do these lines even do anything?
  79. if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
  80. if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
  81. if (!zoneNode["treasureLikeZone"].isNull())
  82. {
  83. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  84. {
  85. zone->addTreasureInfo(treasureInfo);
  86. }
  87. }
  88. }
  89. tpl->setZones(zones);
  90. // Parse connections
  91. std::list<CRmgTemplateZoneConnection> connections;
  92. for(const auto & connPair : templateNode["connections"].Vector())
  93. {
  94. CRmgTemplateZoneConnection conn;
  95. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  96. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  97. conn.setGuardStrength(connPair["guard"].Float());
  98. connections.push_back(conn);
  99. }
  100. tpl->setConnections(connections);
  101. {
  102. auto zones = tpl->getZones();
  103. for (auto con : tpl->getConnections())
  104. {
  105. auto idA = con.getZoneA()->getId();
  106. auto idB = con.getZoneB()->getId();
  107. zones[idA]->addConnection(idB);
  108. zones[idB]->addConnection(idA);
  109. }
  110. }
  111. tpl->validate();
  112. templates[tpl->getName()] = tpl;
  113. }
  114. catch(const std::exception & e)
  115. {
  116. logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
  117. }
  118. }
  119. }
  120. CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
  121. {
  122. CRmgTemplate::CSize size;
  123. if(text.empty()) return size;
  124. std::vector<std::string> parts;
  125. boost::split(parts, text, boost::is_any_of("+"));
  126. static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL)
  127. ("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE);
  128. auto it = mapSizeMapping.find(parts[0]);
  129. if(it == mapSizeMapping.end())
  130. {
  131. // Map size is given as a number representation
  132. const auto & numericalRep = parts[0];
  133. parts.clear();
  134. boost::split(parts, numericalRep, boost::is_any_of("x"));
  135. assert(parts.size() == 3);
  136. size.setWidth(boost::lexical_cast<int>(parts[0]));
  137. size.setHeight(boost::lexical_cast<int>(parts[1]));
  138. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  139. }
  140. else
  141. {
  142. size.setWidth(it->second);
  143. size.setHeight(it->second);
  144. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  145. }
  146. return size;
  147. }
  148. ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
  149. {
  150. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of
  151. ("playerStart", ETemplateZoneType::PLAYER_START)("cpuStart", ETemplateZoneType::CPU_START)
  152. ("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION);
  153. auto it = zoneTypeMapping.find(type);
  154. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  155. return it->second;
  156. }
  157. CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
  158. {
  159. CRmgTemplateZone::CTownInfo towns;
  160. towns.setTownCount(node["towns"].Float());
  161. towns.setCastleCount(node["castles"].Float());
  162. towns.setTownDensity(node["townDensity"].Float());
  163. towns.setCastleDensity(node["castleDensity"].Float());
  164. return towns;
  165. }
  166. std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  167. {
  168. std::set<TFaction> townTypes;
  169. for(const auto & townTypeNode : townTypesVector)
  170. {
  171. auto townTypeStr = townTypeNode.String();
  172. if(townTypeStr == "all") return defaultTownTypes;
  173. bool foundFaction = false;
  174. for(auto factionPtr : VLC->townh->factions)
  175. {
  176. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  177. {
  178. townTypes.insert(factionPtr->index);
  179. foundFaction = true;
  180. }
  181. }
  182. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  183. }
  184. return townTypes;
  185. }
  186. std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  187. {
  188. std::set<ETerrainType> terTypes;
  189. for(const auto & node : terTypeStrings)
  190. {
  191. const auto & terTypeStr = node.String();
  192. if(terTypeStr == "all") return defaultTerrainTypes;
  193. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  194. if (pos != -1)
  195. {
  196. terTypes.insert(ETerrainType(pos));
  197. }
  198. else
  199. {
  200. throw std::runtime_error("Terrain type is invalid.");
  201. }
  202. }
  203. return terTypes;
  204. }
  205. CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
  206. {
  207. CRmgTemplate::CPlayerCountRange playerRange;
  208. if(players.empty())
  209. {
  210. playerRange.addNumber(0);
  211. return playerRange;
  212. }
  213. std::vector<std::string> commaParts;
  214. boost::split(commaParts, players, boost::is_any_of(","));
  215. for(const auto & commaPart : commaParts)
  216. {
  217. std::vector<std::string> rangeParts;
  218. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  219. if(rangeParts.size() == 2)
  220. {
  221. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  222. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  223. playerRange.addRange(lower, upper);
  224. }
  225. else if(rangeParts.size() == 1)
  226. {
  227. auto val = boost::lexical_cast<int>(rangeParts.front());
  228. playerRange.addNumber(val);
  229. }
  230. }
  231. return playerRange;
  232. }
  233. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  234. {
  235. return templates;
  236. }
  237. CRmgTemplateStorage::CRmgTemplateStorage()
  238. {
  239. auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
  240. jsonLoader->loadTemplates();
  241. const auto & tpls = jsonLoader->getTemplates();
  242. templates.insert(tpls.begin(), tpls.end());
  243. }
  244. CRmgTemplateStorage::~CRmgTemplateStorage()
  245. {
  246. for (auto & pair : templates) delete pair.second;
  247. }