JsonRandom.cpp 8.6 KB

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  1. /*
  2. * JsonRandom.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "JsonRandom.h"
  12. #include "../JsonNode.h"
  13. #include "../CRandomGenerator.h"
  14. #include "../StringConstants.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CModHandler.h"
  17. #include "../CArtHandler.h"
  18. #include "../CCreatureHandler.h"
  19. #include "../CCreatureSet.h"
  20. #include "../spells/CSpellHandler.h"
  21. #include "../CSkillHandler.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. namespace JsonRandom
  24. {
  25. si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)
  26. {
  27. if (value.isNull())
  28. return defaultValue;
  29. if (value.isNumber())
  30. return static_cast<si32>(value.Float());
  31. if (value.isVector())
  32. {
  33. const auto & vector = value.Vector();
  34. size_t index= rng.getIntRange(0, vector.size()-1)();
  35. return loadValue(vector[index], rng, 0);
  36. }
  37. if (!value["amount"].isNull())
  38. return static_cast<si32>(loadValue(value["amount"], rng, defaultValue));
  39. si32 min = static_cast<si32>(loadValue(value["min"], rng, 0));
  40. si32 max = static_cast<si32>(loadValue(value["max"], rng, 0));
  41. return rng.getIntRange(min, max)();
  42. }
  43. DLL_LINKAGE std::string loadKey(const JsonNode & value, CRandomGenerator & rng, std::string defaultValue)
  44. {
  45. if (value.isNull())
  46. return defaultValue;
  47. if (value.isString())
  48. return value.String();
  49. if (!value["type"].isNull())
  50. return value["type"].String();
  51. if (value["list"].isNull())
  52. return defaultValue;
  53. const auto & resourceList = value["list"].Vector();
  54. if (resourceList.empty())
  55. return defaultValue;
  56. si32 index = rng.getIntRange(0, resourceList.size() - 1 )();
  57. return resourceList[index].String();
  58. }
  59. TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
  60. {
  61. TResources ret;
  62. if (value.isVector())
  63. {
  64. for (const auto & entry : value.Vector())
  65. ret += loadResource(entry, rng);
  66. return ret;
  67. }
  68. for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  69. {
  70. ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
  71. }
  72. return ret;
  73. }
  74. TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
  75. {
  76. std::string resourceName = loadKey(value, rng, "");
  77. si32 resourceAmount = loadValue(value, rng, 0);
  78. si32 resourceID(VLC->modh->identifiers.getIdentifier(value.meta, "resource", resourceName).get());
  79. TResources ret;
  80. ret[resourceID] = resourceAmount;
  81. return ret;
  82. }
  83. std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
  84. {
  85. std::vector<si32> ret;
  86. for(const auto & name : PrimarySkill::names)
  87. {
  88. ret.push_back(loadValue(value[name], rng));
  89. }
  90. if(!value["random"].isNull())
  91. {
  92. *RandomGeneratorUtil::nextItem(ret, rng) = loadValue(value["random"], rng);
  93. }
  94. return ret;
  95. }
  96. std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
  97. {
  98. std::map<SecondarySkill, si32> ret;
  99. std::vector<SecondarySkill> except;
  100. for(const auto & pair : value.Struct())
  101. {
  102. std::string skillName = pair.first;
  103. if(skillName == "random")
  104. {
  105. if(pair.second.isNumber())
  106. skillName = RandomGeneratorUtil::nextItem(VLC->skillh->objects, rng)->get()->getNameTextID();
  107. else
  108. {
  109. auto skill = *RandomGeneratorUtil::nextItem(loadSecondary(pair.second, rng), rng);
  110. ret[skill.first] = skill.second;
  111. }
  112. }
  113. else if(skillName == "except")
  114. {
  115. for(auto & i : pair.second.Vector())
  116. {
  117. SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", i.String()).get());
  118. except.push_back(id);
  119. }
  120. }
  121. else
  122. {
  123. SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get());
  124. ret[id] = loadValue(pair.second, rng);
  125. }
  126. }
  127. for(auto & i : except)
  128. ret.erase(i);
  129. return ret;
  130. }
  131. ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
  132. {
  133. if (value.getType() == JsonNode::JsonType::DATA_STRING)
  134. return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).get());
  135. std::set<CArtifact::EartClass> allowedClasses;
  136. std::set<ArtifactPosition> allowedPositions;
  137. ui32 minValue = 0;
  138. ui32 maxValue = std::numeric_limits<ui32>::max();
  139. if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
  140. allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
  141. else
  142. for(const auto & entry : value["class"].Vector())
  143. allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
  144. if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
  145. allowedPositions.insert(ArtifactPosition(value["class"].String()));
  146. else
  147. for(const auto & entry : value["slot"].Vector())
  148. allowedPositions.insert(ArtifactPosition(entry.String()));
  149. if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());
  150. if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());
  151. return VLC->arth->pickRandomArtifact(rng, [=](const ArtifactID & artID) -> bool
  152. {
  153. CArtifact * art = VLC->arth->objects[artID];
  154. if(!vstd::iswithin(art->price, minValue, maxValue))
  155. return false;
  156. if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
  157. return false;
  158. if(!allowedPositions.empty())
  159. {
  160. for(const auto & pos : art->possibleSlots[ArtBearer::HERO])
  161. {
  162. if(allowedPositions.count(pos))
  163. return true;
  164. }
  165. return false;
  166. }
  167. return true;
  168. });
  169. }
  170. std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
  171. {
  172. std::vector<ArtifactID> ret;
  173. for (const JsonNode & entry : value.Vector())
  174. {
  175. ret.push_back(loadArtifact(entry, rng));
  176. }
  177. return ret;
  178. }
  179. SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
  180. {
  181. if (value.getType() == JsonNode::JsonType::DATA_STRING)
  182. return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).get());
  183. vstd::erase_if(spells, [=](const SpellID & spell)
  184. {
  185. return VLC->spellh->getById(spell)->getLevel() != si32(value["level"].Float());
  186. });
  187. return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
  188. }
  189. std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells)
  190. {
  191. // possible extensions: (taken from spell json config)
  192. // "type": "adventure",//"adventure", "combat", "ability"
  193. // "school": {"air":true, "earth":true, "fire":true, "water":true},
  194. // "level": 1,
  195. std::vector<SpellID> ret;
  196. for (const JsonNode & entry : value.Vector())
  197. {
  198. ret.push_back(loadSpell(entry, rng, spells));
  199. }
  200. return ret;
  201. }
  202. CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
  203. {
  204. CStackBasicDescriptor stack;
  205. stack.type = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", value["type"]).get()];
  206. stack.count = loadValue(value, rng);
  207. if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
  208. {
  209. if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
  210. {
  211. stack.type = VLC->creh->objects[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];
  212. }
  213. }
  214. return stack;
  215. }
  216. std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
  217. {
  218. std::vector<CStackBasicDescriptor> ret;
  219. for (const JsonNode & node : value.Vector())
  220. {
  221. ret.push_back(loadCreature(node, rng));
  222. }
  223. return ret;
  224. }
  225. std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)
  226. {
  227. std::vector<RandomStackInfo> ret;
  228. for (const JsonNode & node : value.Vector())
  229. {
  230. RandomStackInfo info;
  231. if (!node["amount"].isNull())
  232. info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
  233. else
  234. {
  235. info.minAmount = static_cast<si32>(node["min"].Float());
  236. info.maxAmount = static_cast<si32>(node["max"].Float());
  237. }
  238. const CCreature * crea = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", node["type"]).get()];
  239. info.allowedCreatures.push_back(crea);
  240. if (node["upgradeChance"].Float() > 0)
  241. {
  242. for(const auto & creaID : crea->upgrades)
  243. info.allowedCreatures.push_back(VLC->creh->objects[creaID]);
  244. }
  245. ret.push_back(info);
  246. }
  247. return ret;
  248. }
  249. //std::vector<Component> loadComponents(const JsonNode & value)
  250. //{
  251. // std::vector<Component> ret;
  252. // return ret;
  253. // //TODO
  254. //}
  255. std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
  256. {
  257. std::vector<Bonus> ret;
  258. for (const JsonNode & entry : value.Vector())
  259. {
  260. auto bonus = JsonUtils::parseBonus(entry);
  261. ret.push_back(*bonus);
  262. }
  263. return ret;
  264. }
  265. }
  266. VCMI_LIB_NAMESPACE_END