CGMarket.cpp 4.2 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../callback/IGameInfoCallback.h"
  13. #include "../callback/IGameEventCallback.h"
  14. #include "../callback/IGameRandomizer.h"
  15. #include "../texts/CGeneralTextHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "CGTownInstance.h"
  18. #include "../IGameSettings.h"
  19. #include "../CSkillHandler.h"
  20. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  21. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  22. #include "../mapObjectConstructors/CommonConstructors.h"
  23. #include "../networkPacks/PacksForClient.h"
  24. #include "CPlayerState.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. ObjectInstanceID CGMarket::getObjInstanceID() const
  27. {
  28. return id;
  29. }
  30. void CGMarket::initObj(IGameRandomizer & gameRandomizer)
  31. {
  32. getObjectHandler()->configureObject(this, gameRandomizer);
  33. }
  34. void CGMarket::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  35. {
  36. gameEvents.showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  37. }
  38. std::string CGMarket::getPopupText(PlayerColor player) const
  39. {
  40. if (!getMarketHandler()->hasDescription())
  41. return getHoverText(player);
  42. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  43. message.replaceName(ID, subID);
  44. message.replaceTextID(TextIdentifier(getObjectHandler()->getBaseTextID(), "description").get());
  45. return message.toString();
  46. }
  47. std::string CGMarket::getPopupText(const CGHeroInstance * hero) const
  48. {
  49. return getPopupText(hero->getOwner());
  50. }
  51. int CGMarket::getMarketEfficiency() const
  52. {
  53. return getMarketHandler()->getMarketEfficiency();
  54. }
  55. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  56. {
  57. return -1;
  58. }
  59. std::shared_ptr<MarketInstanceConstructor> CGMarket::getMarketHandler() const
  60. {
  61. const auto & baseHandler = getObjectHandler();
  62. const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
  63. return ourHandler;
  64. }
  65. std::set<EMarketMode> CGMarket::availableModes() const
  66. {
  67. return getMarketHandler()->availableModes();
  68. }
  69. CGMarket::CGMarket(IGameInfoCallback *cb)
  70. : CGObjectInstance(cb)
  71. , IMarket(cb)
  72. {}
  73. std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  74. {
  75. switch(mode)
  76. {
  77. case EMarketMode::RESOURCE_ARTIFACT:
  78. {
  79. std::vector<TradeItemBuy> ret;
  80. for(const auto & a : artifacts)
  81. ret.push_back(a);
  82. return ret;
  83. }
  84. default:
  85. return std::vector<TradeItemBuy>();
  86. }
  87. }
  88. void CGBlackMarket::newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const
  89. {
  90. int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  91. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  92. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
  93. if (!isFirstDay && !regularResetTriggered)
  94. return;
  95. SetAvailableArtifacts saa;
  96. saa.id = id;
  97. saa.arts = gameRandomizer.rollMarketArtifactSet();
  98. gameEvents.sendAndApply(saa);
  99. }
  100. std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
  101. {
  102. switch (mode)
  103. {
  104. case EMarketMode::RESOURCE_SKILL:
  105. return skills;
  106. default:
  107. return std::vector<TradeItemBuy>();
  108. }
  109. }
  110. std::string CGUniversity::getSpeechTranslated() const
  111. {
  112. return getMarketHandler()->getSpeechTranslated();
  113. }
  114. void CGUniversity::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  115. {
  116. ChangeObjectVisitors cow;
  117. cow.object = id;
  118. cow.mode = ChangeObjectVisitors::VISITOR_ADD_PLAYER;
  119. cow.hero = h->id;
  120. gameEvents.sendAndApply(cow);
  121. gameEvents.showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  122. }
  123. bool CGUniversity::wasVisited (PlayerColor player) const
  124. {
  125. return cb->getPlayerState(player)->visitedObjects.count(id) != 0;
  126. }
  127. std::vector<Component> CGUniversity::getPopupComponents(PlayerColor player) const
  128. {
  129. std::vector<Component> result;
  130. if (!wasVisited(player))
  131. return result;
  132. for (auto const & skill : skills)
  133. result.emplace_back(ComponentType::SEC_SKILL, skill.as<SecondarySkill>());
  134. return result;
  135. }
  136. VCMI_LIB_NAMESPACE_END