Limiters.h 8.5 KB

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  1. /*
  2. * Limiters.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Bonus.h"
  11. #include "../battle/BattleHexArray.h"
  12. #include "../serializer/Serializeable.h"
  13. #include "../constants/Enumerations.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CCreature;
  16. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  17. struct BonusLimitationContext
  18. {
  19. const Bonus & b;
  20. const CBonusSystemNode & node;
  21. const BonusList & alreadyAccepted;
  22. const BonusList & stillUndecided;
  23. };
  24. class DLL_LINKAGE ILimiter : public Serializeable
  25. {
  26. public:
  27. enum class EDecision : uint8_t
  28. {
  29. ACCEPT,
  30. DISCARD,
  31. NOT_SURE, // result may still change based on not yet resolved bonuses
  32. NOT_APPLICABLE // limiter is not applicable to current node and is never applicable
  33. };
  34. virtual ~ILimiter() = default;
  35. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  36. virtual std::string toString() const;
  37. virtual JsonNode toJsonNode() const;
  38. virtual void acceptUpdater(IUpdater & visitor);
  39. virtual TLimiterPtr clone() const;
  40. template <typename Handler> void serialize(Handler &h)
  41. {
  42. }
  43. };
  44. class DLL_LINKAGE AggregateLimiter : public ILimiter
  45. {
  46. protected:
  47. virtual const std::string & getAggregator() const = 0;
  48. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  49. public:
  50. std::vector<TLimiterPtr> limiters;
  51. void add(const TLimiterPtr & limiter);
  52. JsonNode toJsonNode() const override;
  53. void acceptUpdater(IUpdater & visitor) override;
  54. template <typename Handler> void serialize(Handler & h)
  55. {
  56. h & static_cast<ILimiter&>(*this);
  57. h & limiters;
  58. }
  59. };
  60. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  61. {
  62. protected:
  63. const std::string & getAggregator() const override;
  64. public:
  65. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  66. static const std::string aggregator;
  67. EDecision limit(const BonusLimitationContext & context) const override;
  68. TLimiterPtr clone() const override;
  69. };
  70. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  71. {
  72. protected:
  73. const std::string & getAggregator() const override;
  74. public:
  75. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  76. static const std::string aggregator;
  77. EDecision limit(const BonusLimitationContext & context) const override;
  78. TLimiterPtr clone() const override;
  79. };
  80. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  81. {
  82. protected:
  83. const std::string & getAggregator() const override;
  84. public:
  85. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  86. static const std::string aggregator;
  87. EDecision limit(const BonusLimitationContext & context) const override;
  88. TLimiterPtr clone() const override;
  89. };
  90. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  91. {
  92. public:
  93. CreatureID creatureID;
  94. bool includeUpgrades = false;
  95. CCreatureTypeLimiter() = default;
  96. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  97. void setCreature(const CreatureID & id);
  98. EDecision limit(const BonusLimitationContext &context) const override;
  99. std::string toString() const override;
  100. JsonNode toJsonNode() const override;
  101. void acceptUpdater(IUpdater & visitor) override;
  102. TLimiterPtr clone() const override;
  103. template <typename Handler> void serialize(Handler &h)
  104. {
  105. h & static_cast<ILimiter&>(*this);
  106. h & creatureID;
  107. h & includeUpgrades;
  108. }
  109. };
  110. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  111. {
  112. public:
  113. BonusType type;
  114. BonusSubtypeID subtype;
  115. BonusSource source = BonusSource::OTHER;
  116. BonusSourceID sid;
  117. bool isSubtypeRelevant; //check for subtype only if this is true
  118. bool isSourceRelevant; //check for bonus source only if this is true
  119. bool isSourceIDRelevant; //check for bonus source only if this is true
  120. HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
  121. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
  122. HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
  123. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
  124. EDecision limit(const BonusLimitationContext &context) const override;
  125. std::string toString() const override;
  126. JsonNode toJsonNode() const override;
  127. void acceptUpdater(IUpdater & visitor) override;
  128. TLimiterPtr clone() const override;
  129. template <typename Handler> void serialize(Handler &h)
  130. {
  131. h & static_cast<ILimiter&>(*this);
  132. h & type;
  133. h & subtype;
  134. h & isSubtypeRelevant;
  135. h & source;
  136. h & isSourceRelevant;
  137. h & sid;
  138. h & isSourceIDRelevant;
  139. }
  140. };
  141. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  142. {
  143. public:
  144. TerrainId terrainType;
  145. CreatureTerrainLimiter();
  146. CreatureTerrainLimiter(TerrainId terrain);
  147. EDecision limit(const BonusLimitationContext &context) const override;
  148. std::string toString() const override;
  149. JsonNode toJsonNode() const override;
  150. void acceptUpdater(IUpdater & visitor) override;
  151. TLimiterPtr clone() const override;
  152. template <typename Handler> void serialize(Handler &h)
  153. {
  154. h & static_cast<ILimiter&>(*this);
  155. h & terrainType;
  156. }
  157. };
  158. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  159. {
  160. public:
  161. uint32_t minLevel;
  162. uint32_t maxLevel;
  163. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  164. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  165. EDecision limit(const BonusLimitationContext &context) const override;
  166. std::string toString() const override;
  167. JsonNode toJsonNode() const override;
  168. void acceptUpdater(IUpdater & visitor) override;
  169. TLimiterPtr clone() const override;
  170. template <typename Handler> void serialize(Handler &h)
  171. {
  172. h & static_cast<ILimiter&>(*this);
  173. h & minLevel;
  174. h & maxLevel;
  175. }
  176. };
  177. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  178. {
  179. public:
  180. FactionID faction;
  181. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  182. EDecision limit(const BonusLimitationContext &context) const override;
  183. std::string toString() const override;
  184. JsonNode toJsonNode() const override;
  185. void acceptUpdater(IUpdater & visitor) override;
  186. TLimiterPtr clone() const override;
  187. template <typename Handler> void serialize(Handler &h)
  188. {
  189. h & static_cast<ILimiter&>(*this);
  190. h & faction;
  191. }
  192. };
  193. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  194. {
  195. public:
  196. EAlignment alignment;
  197. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  198. EDecision limit(const BonusLimitationContext &context) const override;
  199. std::string toString() const override;
  200. JsonNode toJsonNode() const override;
  201. void acceptUpdater(IUpdater & visitor) override;
  202. TLimiterPtr clone() const override;
  203. template <typename Handler> void serialize(Handler &h)
  204. {
  205. h & static_cast<ILimiter&>(*this);
  206. h & alignment;
  207. }
  208. };
  209. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  210. {
  211. public:
  212. PlayerColor owner;
  213. OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
  214. EDecision limit(const BonusLimitationContext &context) const override;
  215. void acceptUpdater(IUpdater & visitor) override;
  216. TLimiterPtr clone() const override;
  217. template <typename Handler> void serialize(Handler &h)
  218. {
  219. h & static_cast<ILimiter&>(*this);
  220. h & owner;
  221. }
  222. };
  223. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  224. {
  225. public:
  226. ui8 minRank;
  227. ui8 maxRank;
  228. RankRangeLimiter();
  229. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  230. EDecision limit(const BonusLimitationContext &context) const override;
  231. void acceptUpdater(IUpdater & visitor) override;
  232. TLimiterPtr clone() const override;
  233. template <typename Handler> void serialize(Handler &h)
  234. {
  235. h & static_cast<ILimiter&>(*this);
  236. h & minRank;
  237. h & maxRank;
  238. }
  239. };
  240. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  241. {
  242. public:
  243. BattleHexArray applicableHexes;
  244. UnitOnHexLimiter(const BattleHexArray & applicableHexes = {});
  245. EDecision limit(const BonusLimitationContext &context) const override;
  246. JsonNode toJsonNode() const override;
  247. void acceptUpdater(IUpdater& visitor) override;
  248. TLimiterPtr clone() const override;
  249. template <typename Handler> void serialize(Handler &h)
  250. {
  251. h & static_cast<ILimiter&>(*this);
  252. h & applicableHexes;
  253. }
  254. };
  255. VCMI_LIB_NAMESPACE_END