CArtifactsOfHeroBase.cpp 8.7 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : curHero(nullptr)
  23. {
  24. }
  25. void CArtifactsOfHeroBase::putBackPickedArtifact()
  26. {
  27. // Artifact located in artifactsTransitionPos should be returned
  28. if(const auto art = getPickedArtifact())
  29. {
  30. auto slot = ArtifactUtils::getArtAnyPosition(curHero, art->getTypeId());
  31. if(slot == ArtifactPosition::PRE_FIRST)
  32. {
  33. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  34. }
  35. else
  36. {
  37. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  38. }
  39. }
  40. }
  41. void CArtifactsOfHeroBase::init(
  42. const Point & position,
  43. const BpackScrollFunctor & scrollCallback)
  44. {
  45. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION is removed
  46. OBJECT_CONSTRUCTION;
  47. pos += position;
  48. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  49. {
  50. artWorn[ArtifactPosition(g)] = std::make_shared<CArtPlace>(slotPos[g]);
  51. }
  52. backpack.clear();
  53. for(int s = 0; s < 5; s++)
  54. {
  55. auto artPlace = std::make_shared<CArtPlace>(Point(403 + 46 * s, 365));
  56. backpack.push_back(artPlace);
  57. }
  58. for(auto & artPlace : artWorn)
  59. {
  60. artPlace.second->slot = artPlace.first;
  61. artPlace.second->setArtifact(ArtifactID(ArtifactID::NONE));
  62. }
  63. for(const auto & artPlace : backpack)
  64. {
  65. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  66. }
  67. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(),
  68. [scrollCallback](){scrollCallback(true);}, EShortcut::MOVE_LEFT);
  69. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(),
  70. [scrollCallback](){scrollCallback(false);}, EShortcut::MOVE_RIGHT);
  71. leftBackpackRoll->block(true);
  72. rightBackpackRoll->block(true);
  73. backpackScroller = std::make_shared<BackpackScroller>(this, Rect(380, 30, 278, 382));
  74. backpackScroller->setScrollingEnabled(false);
  75. setRedrawParent(true);
  76. }
  77. void CArtifactsOfHeroBase::setClickPressedArtPlacesCallback(const CArtPlace::ClickFunctor & callback) const
  78. {
  79. for(const auto & [slot, artPlace] : artWorn)
  80. artPlace->setClickPressedCallback(callback);
  81. for(const auto & artPlace : backpack)
  82. artPlace->setClickPressedCallback(callback);
  83. }
  84. void CArtifactsOfHeroBase::setShowPopupArtPlacesCallback(const CArtPlace::ClickFunctor & callback) const
  85. {
  86. for(const auto & [slot, artPlace] : artWorn)
  87. artPlace->setShowPopupCallback(callback);
  88. for(const auto & artPlace : backpack)
  89. artPlace->setShowPopupCallback(callback);
  90. }
  91. void CArtifactsOfHeroBase::clickPressedArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  92. {
  93. if(auto ownedPlace = getArtPlace(cursorPosition))
  94. {
  95. if(ownedPlace->isLocked())
  96. return;
  97. if(clickPressedCallback)
  98. clickPressedCallback(*ownedPlace, cursorPosition);
  99. }
  100. }
  101. void CArtifactsOfHeroBase::showPopupArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  102. {
  103. if(auto ownedPlace = getArtPlace(cursorPosition))
  104. {
  105. if(ownedPlace->isLocked())
  106. return;
  107. if(showPopupCallback)
  108. showPopupCallback(*ownedPlace, cursorPosition);
  109. }
  110. }
  111. void CArtifactsOfHeroBase::gestureArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  112. {
  113. if(auto ownedPlace = getArtPlace(cursorPosition))
  114. {
  115. if(ownedPlace->isLocked())
  116. return;
  117. if(gestureCallback)
  118. gestureCallback(*ownedPlace, cursorPosition);
  119. }
  120. }
  121. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  122. {
  123. curHero = hero;
  124. for(auto slot : artWorn)
  125. {
  126. setSlotData(slot.second, slot.first);
  127. }
  128. updateBackpackSlots();
  129. }
  130. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  131. {
  132. return curHero;
  133. }
  134. void CArtifactsOfHeroBase::scrollBackpack(bool left)
  135. {
  136. LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
  137. }
  138. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
  139. {
  140. for(const auto & artPlace : artWorn)
  141. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  142. }
  143. void CArtifactsOfHeroBase::unmarkSlots()
  144. {
  145. for(auto & artPlace : artWorn)
  146. artPlace.second->selectSlot(false);
  147. for(auto & artPlace : backpack)
  148. artPlace->selectSlot(false);
  149. }
  150. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  151. {
  152. if(ArtifactUtils::isSlotEquipment(slot) && artWorn.find(slot) != artWorn.end())
  153. return artWorn[slot];
  154. if(ArtifactUtils::isSlotBackpack(slot) && slot - ArtifactPosition::BACKPACK_START < backpack.size())
  155. return(backpack[slot - ArtifactPosition::BACKPACK_START]);
  156. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  157. return nullptr;
  158. }
  159. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Point & cursorPosition)
  160. {
  161. for(const auto & [slot, artPlace] : artWorn)
  162. {
  163. if(artPlace->pos.isInside(cursorPosition))
  164. return artPlace;
  165. }
  166. for(const auto & artPlace : backpack)
  167. {
  168. if(artPlace->pos.isInside(cursorPosition))
  169. return artPlace;
  170. }
  171. return nullptr;
  172. }
  173. void CArtifactsOfHeroBase::updateWornSlots()
  174. {
  175. for(auto place : artWorn)
  176. updateSlot(place.first);
  177. }
  178. void CArtifactsOfHeroBase::updateBackpackSlots()
  179. {
  180. ArtifactPosition slot = ArtifactPosition::BACKPACK_START;
  181. for(const auto & artPlace : backpack)
  182. {
  183. setSlotData(artPlace, slot);
  184. slot = slot + 1;
  185. }
  186. auto scrollingPossible = static_cast<int>(curHero->artifactsInBackpack.size()) > backpack.size();
  187. // Blocking scrolling if there is not enough artifacts to scroll
  188. if(leftBackpackRoll)
  189. leftBackpackRoll->block(!scrollingPossible);
  190. if(rightBackpackRoll)
  191. rightBackpackRoll->block(!scrollingPossible);
  192. if (backpackScroller)
  193. backpackScroller->setScrollingEnabled(scrollingPossible);
  194. }
  195. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  196. {
  197. setSlotData(getArtPlace(slot), slot);
  198. }
  199. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  200. {
  201. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  202. if(curHero)
  203. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  204. else
  205. return nullptr;
  206. }
  207. void CArtifactsOfHeroBase::enableGesture()
  208. {
  209. for(auto & artPlace : artWorn)
  210. {
  211. artPlace.second->setGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
  212. artPlace.second->addUsedEvents(GESTURE);
  213. }
  214. }
  215. const CArtifactInstance * CArtifactsOfHeroBase::getArt(const ArtifactPosition & slot) const
  216. {
  217. return curHero ? curHero->getArt(slot) : nullptr;
  218. }
  219. void CArtifactsOfHeroBase::enableKeyboardShortcuts()
  220. {
  221. addUsedEvents(AEventsReceiver::KEYBOARD);
  222. }
  223. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
  224. {
  225. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  226. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  227. {
  228. return;
  229. }
  230. artPlace->slot = slot;
  231. if(auto slotInfo = curHero->getSlot(slot))
  232. {
  233. artPlace->lockSlot(slotInfo->locked);
  234. artPlace->setArtifact(slotInfo->artifact->getTypeId(), slotInfo->artifact->getScrollSpellID());
  235. if(slotInfo->locked || slotInfo->artifact->isCombined())
  236. return;
  237. // If the artifact is part of at least one combined artifact, add additional information
  238. std::map<const ArtifactID, std::vector<ArtifactID>> arts;
  239. for(const auto combinedArt : slotInfo->artifact->getType()->getPartOf())
  240. {
  241. assert(combinedArt->isCombined());
  242. arts.try_emplace(combinedArt->getId());
  243. CArtifactFittingSet fittingSet(*curHero);
  244. for(const auto part : combinedArt->getConstituents())
  245. {
  246. const auto partSlot = fittingSet.getArtPos(part->getId(), false, false);
  247. if(partSlot != ArtifactPosition::PRE_FIRST)
  248. {
  249. arts.at(combinedArt->getId()).emplace_back(part->getId());
  250. fittingSet.lockSlot(partSlot);
  251. }
  252. }
  253. }
  254. artPlace->addCombinedArtInfo(arts);
  255. }
  256. else
  257. {
  258. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  259. }
  260. }
  261. BackpackScroller::BackpackScroller(CArtifactsOfHeroBase * owner, const Rect & dimensions)
  262. : Scrollable(0, Point(), Orientation::HORIZONTAL)
  263. , owner(owner)
  264. {
  265. pos = dimensions + pos.topLeft();
  266. setPanningStep(46);
  267. }
  268. void BackpackScroller::scrollBy(int distance)
  269. {
  270. if (distance != 0)
  271. owner->scrollBackpack(distance < 0);
  272. }