ObstaclePlacer.cpp 3.4 KB

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  1. /*
  2. * ObstaclePlacer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObstaclePlacer.h"
  12. #include "ObjectManager.h"
  13. #include "TreasurePlacer.h"
  14. #include "RockFiller.h"
  15. #include "WaterRoutes.h"
  16. #include "WaterProxy.h"
  17. #include "RoadPlacer.h"
  18. #include "RiverPlacer.h"
  19. #include "../RmgMap.h"
  20. #include "../CMapGenerator.h"
  21. #include "../../CRandomGenerator.h"
  22. #include "../Functions.h"
  23. #include "../../mapping/CMapEditManager.h"
  24. #include "../../mapping/CMap.h"
  25. #include "../../mapping/ObstacleProxy.h"
  26. #include "../../mapObjects/CGObjectInstance.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. void ObstaclePlacer::process()
  29. {
  30. manager = zone.getModificator<ObjectManager>();
  31. if(!manager)
  32. return;
  33. collectPossibleObstacles(zone.getTerrainType());
  34. {
  35. auto area = zone.area();
  36. auto areaPossible = zone.areaPossible();
  37. auto areaUsed = zone.areaUsed();
  38. blockedArea = area->getSubarea([this](const int3& t)
  39. {
  40. return map.shouldBeBlocked(t);
  41. });
  42. blockedArea.subtract(*areaUsed);
  43. areaPossible->subtract(blockedArea);
  44. prohibitedArea = zone.freePaths() + areaUsed + manager->getVisitableArea();
  45. //Progressively block tiles, but make sure they don't seal any gap between blocks
  46. rmg::Area toBlock;
  47. do
  48. {
  49. toBlock.clear();
  50. for (const auto& tile : areaPossible->getTilesVector())
  51. {
  52. rmg::Area neighbors;
  53. rmg::Area t;
  54. t.add(tile);
  55. for (const auto& n : t.getBorderOutside())
  56. {
  57. //Area outside the map is also impassable
  58. if (!map.isOnMap(n) || map.shouldBeBlocked(n))
  59. {
  60. neighbors.add(n);
  61. }
  62. }
  63. if (neighbors.empty())
  64. {
  65. continue;
  66. }
  67. //Will only be added if it doesn't connect two disjointed blocks
  68. if (neighbors.connected(true)) //Do not block diagonal pass
  69. {
  70. toBlock.add(tile);
  71. }
  72. }
  73. areaPossible->subtract(toBlock);
  74. for (const auto& tile : toBlock.getTilesVector())
  75. {
  76. map.setOccupied(tile, ETileType::BLOCKED);
  77. }
  78. } while (!toBlock.empty());
  79. prohibitedArea.unite(areaPossible.get());
  80. }
  81. auto objs = createObstacles(zone.getRand(), map.mapInstance->cb);
  82. mapProxy->insertObjects(objs);
  83. }
  84. void ObstaclePlacer::init()
  85. {
  86. DEPENDENCY(ObjectManager);
  87. DEPENDENCY(TreasurePlacer);
  88. DEPENDENCY(RoadPlacer);
  89. if (zone.isUnderground())
  90. {
  91. DEPENDENCY(RockFiller);
  92. }
  93. else
  94. {
  95. DEPENDENCY(WaterRoutes);
  96. DEPENDENCY(WaterProxy);
  97. }
  98. }
  99. bool ObstaclePlacer::isInTheMap(const int3& tile)
  100. {
  101. return map.isOnMap(tile);
  102. }
  103. void ObstaclePlacer::placeObject(rmg::Object & object, std::set<CGObjectInstance*> &)
  104. {
  105. manager->placeObject(object, false, false);
  106. }
  107. std::pair<bool, bool> ObstaclePlacer::verifyCoverage(const int3 & t) const
  108. {
  109. return {map.shouldBeBlocked(t), zone.areaPossible()->contains(t)};
  110. }
  111. void ObstaclePlacer::postProcess(const rmg::Object & object)
  112. {
  113. //river processing
  114. riverManager = zone.getModificator<RiverPlacer>();
  115. if(riverManager)
  116. {
  117. const auto objTypeName = object.instances().front()->object().typeName;
  118. if(objTypeName == "mountain")
  119. riverManager->riverSource().unite(object.getArea());
  120. else if(objTypeName == "lake")
  121. riverManager->riverSink().unite(object.getArea());
  122. }
  123. }
  124. bool ObstaclePlacer::isProhibited(const rmg::Area & objArea) const
  125. {
  126. if(prohibitedArea.overlap(objArea))
  127. return true;
  128. if(!zone.area()->contains(objArea))
  129. return true;
  130. return false;
  131. }
  132. VCMI_LIB_NAMESPACE_END