| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268 |
- /*
- * WaterAdopter.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "WaterAdopter.h"
- #include "../CMapGenerator.h"
- #include "../RmgMap.h"
- #include "../../mapping/CMapEditManager.h"
- #include "../RmgPath.h"
- #include "../RmgObject.h"
- #include "ObjectManager.h"
- #include "../Functions.h"
- #include "RoadPlacer.h"
- #include "TreasurePlacer.h"
- #include "TownPlacer.h"
- #include "ConnectionsPlacer.h"
- #include "../TileInfo.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void WaterAdopter::process()
- {
- createWater(map.getMapGenOptions().getWaterContent());
- }
- void WaterAdopter::init()
- {
- //make dependencies
- DEPENDENCY(TownPlacer);
- POSTFUNCTION(ConnectionsPlacer);
- POSTFUNCTION(TreasurePlacer);
- }
- void WaterAdopter::createWater(EWaterContent::EWaterContent waterContent)
- {
- if(waterContent == EWaterContent::NONE || zone.isUnderground() || zone.getType() == ETemplateZoneType::WATER)
- return; //do nothing
-
- distanceMap = zone.area()->computeDistanceMap(reverseDistanceMap);
-
- //add border tiles as water for ISLANDS
- if(waterContent == EWaterContent::ISLANDS)
- {
- waterArea.unite(collectDistantTiles(zone, zone.getSize() + 1));
- waterArea.unite(zone.area()->getBorder());
- }
-
- //protect some parts from water for NORMAL
- if(waterContent == EWaterContent::NORMAL)
- {
- waterArea.unite(collectDistantTiles(zone, zone.getSize() - 1));
- auto sliceStart = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], zone.getRand());
- auto sliceEnd = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], zone.getRand());
-
- //at least 25% without water
- bool endPassed = false;
- for(int counter = 0; counter < reverseDistanceMap[0].size() / 4 || !endPassed; ++sliceStart, ++counter)
- {
- if(sliceStart == reverseDistanceMap[0].end())
- sliceStart = reverseDistanceMap[0].begin();
-
- if(sliceStart == sliceEnd)
- endPassed = true;
-
- noWaterArea.add(*sliceStart);
- }
-
- rmg::Area noWaterSlice;
- for(int i = 1; i < reverseDistanceMap.size(); ++i)
- {
- for(const auto & t : reverseDistanceMap[i])
- {
- if(noWaterArea.distanceSqr(t) < 3)
- noWaterSlice.add(t);
- }
- noWaterArea.unite(noWaterSlice);
- }
- }
-
- //generating some irregularity of coast
- int coastIdMax = sqrt(reverseDistanceMap.size()); //size of coastTilesMap shows the most distant tile from water
- assert(coastIdMax > 0);
- std::list<int3> tilesQueue;
- rmg::Tileset tilesChecked;
- for(int coastId = coastIdMax; coastId >= 0; --coastId)
- {
- //amount of iterations shall be proportion of coast perimeter
- const int coastLength = reverseDistanceMap[coastId].size() / (coastId + 3);
- for(int coastIter = 0; coastIter < coastLength; ++coastIter)
- {
- int3 tile = *RandomGeneratorUtil::nextItem(reverseDistanceMap[coastId], zone.getRand());
- if(tilesChecked.find(tile) != tilesChecked.end())
- continue;
-
- if(map.isUsed(tile) || map.isFree(tile)) //prevent placing water nearby town
- continue;
-
- tilesQueue.push_back(tile);
- tilesChecked.insert(tile);
- }
- }
-
- //if tile is marked as water - connect it with "big" water
- while(!tilesQueue.empty())
- {
- int3 src = tilesQueue.front();
- tilesQueue.pop_front();
-
- if(waterArea.contains(src))
- continue;
-
- waterArea.add(src);
-
- map.foreach_neighbour(src, [&src, this, &tilesChecked, &tilesQueue](const int3 & dst)
- {
- if(tilesChecked.count(dst))
- return;
-
- if(distanceMap[dst] >= 0 && distanceMap[src] - distanceMap[dst] == 1)
- {
- tilesQueue.push_back(dst);
- tilesChecked.insert(dst);
- }
- });
- }
-
- waterArea.subtract(noWaterArea);
-
- //start filtering of narrow places and coast atrifacts
- rmg::Area waterAdd;
- for(int coastId = 1; coastId <= coastIdMax; ++coastId)
- {
- for(const auto & tile : reverseDistanceMap[coastId])
- {
- //collect neighbout water tiles
- auto collectionLambda = [this](const int3 & t, std::set<int3> & outCollection)
- {
- if(waterArea.contains(t))
- {
- reverseDistanceMap[0].insert(t);
- outCollection.insert(t);
- }
- };
- std::set<int3> waterCoastDirect;
- std::set<int3> waterCoastDiag;
- map.foreachDirectNeighbour(tile, std::bind(collectionLambda, std::placeholders::_1, std::ref(waterCoastDirect)));
- map.foreachDiagonalNeighbour(tile, std::bind(collectionLambda, std::placeholders::_1, std::ref(waterCoastDiag)));
- int waterCoastDirectNum = waterCoastDirect.size();
- int waterCoastDiagNum = waterCoastDiag.size();
-
- //remove tiles which are mostly covered by water
- if(waterCoastDirectNum >= 3)
- {
- waterAdd.add(tile);
- continue;
- }
- if(waterCoastDiagNum == 4 && waterCoastDirectNum == 2)
- {
- waterAdd.add(tile);
- continue;
- }
- if(waterCoastDirectNum == 2 && waterCoastDiagNum >= 2)
- {
- int3 diagSum;
- int3 dirSum;
- for(const auto & i : waterCoastDiag)
- diagSum += i - tile;
- for(const auto & i : waterCoastDirect)
- dirSum += i - tile;
- if(diagSum == int3() || dirSum == int3())
- {
- waterAdd.add(tile);
- continue;
- }
- if(waterCoastDiagNum == 3 && diagSum != dirSum)
- {
- waterAdd.add(tile);
- continue;
- }
- }
- }
- }
-
- waterArea.unite(waterAdd);
-
- //filtering tiny "lakes"
- for(const auto & tile : reverseDistanceMap[0]) //now it's only coast-water tiles
- {
- if(!waterArea.contains(tile)) //for ground tiles
- continue;
-
- std::vector<int3> groundCoast;
- map.foreachDirectNeighbour(tile, [this, &groundCoast](const int3 & t)
- {
- if(!waterArea.contains(t) && zone.area()->contains(t)) //for ground tiles of same zone
- {
- groundCoast.push_back(t);
- }
- });
-
- if(groundCoast.size() >= 3)
- {
- waterArea.erase(tile);
- }
- else
- {
- if(groundCoast.size() == 2)
- {
- if(groundCoast[0] + groundCoast[1] == int3())
- {
- waterArea.erase(tile);
- }
- }
- }
- }
-
- {
- Zone::Lock waterLock(map.getZones()[waterZoneId]->areaMutex);
- map.getZones()[waterZoneId]->area()->unite(waterArea);
- }
- Zone::Lock lock(zone.areaMutex);
- zone.area()->subtract(waterArea);
- zone.areaPossible()->subtract(waterArea);
- distanceMap = zone.area()->computeDistanceMap(reverseDistanceMap);
- }
- void WaterAdopter::setWaterZone(TRmgTemplateZoneId water)
- {
- waterZoneId = water;
- }
- rmg::Area WaterAdopter::getCoastTiles() const
- {
- if(reverseDistanceMap.empty())
- return rmg::Area();
-
- return rmg::Area(reverseDistanceMap.at(0));
- }
- char WaterAdopter::dump(const int3 & t)
- {
- if(noWaterArea.contains(t))
- return 'X';
- if(waterArea.contains(t))
- return '~';
-
- auto distanceMapIter = distanceMap.find(t);
- if(distanceMapIter != distanceMap.end())
- {
- if(distanceMapIter->second > 9)
- return '%';
-
- auto distStr = std::to_string(distanceMapIter->second);
- if(distStr.length() > 0)
- return distStr[0];
- }
-
- return Modificator::dump(t);
- }
- VCMI_LIB_NAMESPACE_END
|