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							- /*
 
-  * CArtifactsOfHeroMain.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CArtifactsOfHeroMain.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/networkPacks/ArtifactLocation.h"
 
- CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
 
- {
 
- 	init(
 
- 		std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
 
- 		std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
 
- 		position,
 
- 		std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
 
- 	addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
 
- }
 
- CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
 
- {
 
- 	CArtifactsOfHeroBase::putBackPickedArtifact();
 
- }
 
- void CArtifactsOfHeroMain::enableArtifactsCostumeSwitcher()
 
- {
 
- 	addUsedEvents(AEventsReceiver::KEYBOARD);
 
- }
 
- void CArtifactsOfHeroMain::keyPressed(EShortcut key)
 
- {
 
- 	if(!shortcutPressed)
 
- 	{
 
- 		uint32_t costumeIdx;
 
- 		switch(key)
 
- 		{
 
- 		case EShortcut::HERO_COSTUME_0:
 
- 			costumeIdx = 0;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_1:
 
- 			costumeIdx = 1;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_2:
 
- 			costumeIdx = 2;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_3:
 
- 			costumeIdx = 3;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_4:
 
- 			costumeIdx = 4;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_5:
 
- 			costumeIdx = 5;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_6:
 
- 			costumeIdx = 6;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_7:
 
- 			costumeIdx = 7;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_8:
 
- 			costumeIdx = 8;
 
- 			break;
 
- 		case EShortcut::HERO_COSTUME_9:
 
- 			costumeIdx = 9;
 
- 			break;
 
- 		default:
 
- 			return;
 
- 		}
 
- 		shortcutPressed = true;
 
- 		LOCPLINT->cb->manageHeroCostume(getHero()->id, costumeIdx, GH.isKeyboardCtrlDown());
 
- 	}
 
- }
 
- void CArtifactsOfHeroMain::keyReleased(EShortcut key)
 
- {
 
- 	if(vstd::contains(costumesSwitcherHotkeys, key))
 
- 		shortcutPressed = false;
 
- }
 
 
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